WWE 2K19 Review — IGN
WWE 2K19
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By Mitchell Saltzman
Updated: Apr 21, 2020 2:39 am
Posted: Oct 9, 2018 8:53 pm
WWE 2K19, like previous entries in the long running wrestling franchise, is a good game. The core wrestling does a great job of simulating a WWE match, and the strike/grapple/reversal fighting system is a lot of fun. It’s got one of the best and most comprehensive creation suites of any game out there, and the way that it basically lets you do everything that wrestlers do in real life, in WWE 2K19, is kind of astounding.
But those are all things that have remained true for a long while now, and while WWE 2K19 goes to great lengths to fix it’s biggest flaws from last year, it still leaves a lot of long-standing issues unchecked that limit the otherwise significant improvements over 2K18.
LoadingThe campaign mode, or MyCareer, has been a WWE 2K staple since 2K15. But, in 2K19, it finally feels like a proper AAA wrestling story mode complete with voice acting, cutscenes, and likable characters that grow and change over the course of the story. The campaign is brought to life thanks to a great performance from former Tough Enough competitor and current indie wrestler, AJ Kirsch, who brings a much-needed level of authenticity to the lead role.
And for the most part, the actual wrestlers that lend their voice to WWE 2K19 also do a great job, outside of a few who seem like they’re reading from a script as opposed to acting.
From a presentational standpoint, everything about MyCareer this year is fantastic and is exactly what the template should look like in future years.
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Unlike previous years that always start your character in NXT, WWE 2K19’s MyCareer mode starts you on the indie scene in an organization called BCW, where you’re wrestling out of high school gyms – a fact that the obnoxious commentator won’t stop reminding you of. From there, you’ll get noticed by WWE head trainer Matt Bloom and begin your twisty and windy path to the WWE main roster.
From a presentational standpoint, everything about MyCareer this year is fantastic and is exactly what the template should look like in future years. But MyCareer still stumbles when it comes to progression.
Your character starts off extremely weak, with a paltry set of moves, pathetic stats, and generic entrance options. As you level up by gaining experience, you can increase your stats through three skill trees, which are further divided by different paths within each one. The skill trees manage to reduce the stat overload that typically accompanies WWE 2K’s career mode, but you never get the feeling that the skills you’re adding to make much of a difference in your character’s overall strength.
Despite the annoying character progression, the overall story and the journey of your character as he rises up through the ranks of the WWE make it worth the struggle.
On top of that, new moves and cosmetic options are once again locked behind loot boxes, which is a huge bummer. The boxes can only be purchased with virtual currency, and individual items can be bought on their own, but the cost of buying things ala carte is very expensive.
For the most part, MyCareer is easy enough to get away with playing with a sub-par character, but there are a few points in the story where Triple H decides to stack the deck against you, forcing you to compete and win in wildly unfair matches, such as a 3-on-1 handicap match, an 8 man battle royale, and a gauntlet where you health doesn’t refill after each match. Rather than coming out of it feeling like a highly skilled beast of a wrestler, you feel like you have to resort to cheap hit and run tactics just to survive.
LoadingAside from MyCareer, 2K19 brings back the much-beloved Showcase Mode, this time highlighting the WWE career of Daniel Bryan. Every chapter covers a different noteworthy match in his career, with an introduction by Bryan himself that sets the stage in a fascinating mini-documentary style. Once it’s time to actually play, you’re guided by objectives that have you doing many of the same moves and big spots that actually took place in the real match, with some objectives triggering painstakingly recreated cutscenes of some the biggest moments. Unfortunately, while completing those objectives is a lot of fun, they don’t trigger checkpoints, and with some of these matches lasting upwards of 20-30 minutes, it’s extremely frustrating to force players to replay all of that from the beginning if they fail near the end.
2K19 also takes some cues from Mortal Kombat X with their 2K Towers mode, which challenges players to complete themed “towers,” consisting of a series of matches under a unifying theme. These towers change both daily and weekly, so there’s always something new to tackle, and they offer a great source of VC to spend in other modes.
Every IGN WWE Game Review Ever
Those are the big differences in 2K19 this year, but there’s also a lot to be said about the plethora of small changes that go a long way in improving the overall quality of 2K19, even despite some of the frustrations of its main modes. A new Payback system adds another layer of strategy to the core wrestling gameplay by giving players two powerful abilities that can change the flow of a match, whether it be giving a player an instant finisher, an extra reversal counter, a one-time use free kick out at two, or an array of others.
Royal Rumbles are a lot more fun now that you can pick and choose the order in which superstars enter. Steel Cages matches have undergone an almost complete overhaul with new exit minigames and several new animations that add to the excitement of the match type. You can also now create your own Money in the Bank briefcases and have wrestlers defend them in matches.
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Beyond that, WWE 2K19 just seems to embrace a much more fun and arcade-y tone and is much better for it. Big head mode matches are hilarious to watch, some of the 2K Towers have crazy modifiers like sped up gameplay that do a great job of making each tower feel like a unique challenge, and one of the payback abilities essentially turns you into Thor as you charge electricity to build your momentum meter.
As for things that have stayed the same, the core wrestling gameplay thankfully still holds up and makes up for a lot of flaws in other areas. The commentary is still laughably bad, it’s still very buggy, but create-a-wrestler remains one of the most incredible tools for character creation across all video games.
WWE 2K19, like other WWE 2K games before it, is still held back by a number of longstanding issues. But with the much improved MyCareer mode, and the sheer amount of content available thanks to the return of Showcase Mode and the addition of 2K Towers, it stops the downward spiral the series had been heading towards and puts it back on track. If 2K20 can fix the awful character progression in its main story mode, clean up the bugs, and work on the commentary issues, this might finally be the blueprint for a championship contender again.
In This Article
WWE 2K19
Yuke’s Media Creations
Rating
ESRB: Teen
Platforms
Xbox OnePCPlayStation 4
WWE 2K19 Review
good
WWE 2K19 is a rebound in the right direction, but it is held back by many long-standing issues.
Mitchell Saltzman
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The Good, The Bad And The Bottom Line
For as long as I can remember, WWE video games have played similarly.
Credit: Brian Mazique — WWE 2K19
That’s not necessarily a bad thing. If you’re a fan of the engine in a game, you’re not looking for the developers to re-invent the wheel. I came into this year ahead of the release of WWE 2K19 somewhere in the middle. After playing this year’s game in every mode, I’ve chosen a side.
I’ll tell you up front; the gameplay in WWE 2K19 is very similar to what it has been for the last five years or so, however, it would be a mistake to pass judgment (good or bad) based solely on that statement. Here is a breakdown of the good, the bad and the bottom line on WWE 2K19.
Credit: Brian Mazique
Visually Superb
Credit: Brian Mazique — WWE 2K19
I really don’t think a great deal was done with models or faces, but there was noticeable work on the lighting and shaders. It really shines through in almost every situation in the game. The characters and environments pop on screen in a way that even the harshest critic will acknowledge. There are only a few minor issues, but I’ll talk a little more about that later.
The New Striking is an Improvement
One of the few structural changes to gameplay is in the striking. It feels a tad sharper, more accurate and balanced. Interrupted punches don’t look as rickety as before, and I can see ways to implement more strategy. Because many of the advantages in matches begin with a strike, it’s good to see a little more rhyme and reason.
It’s still not perfect physics and functionality, but it is an improvement.
More Pocket-Friendly Grind in MyPlayer
Last year’s MyCareer and Road to Glory grind just wasn’t a ton of fun to play over time. Things got repetitive, but most of all, the loot packs were a problem. There were too many pack openings that went without much of a reward, and there was nothing to do with all of the duplicate parts–at least not anything useful.
This year, the MyPlayer grind is as good as it has ever been.
Credit: Brian Mazique — WWE 2K19
You earn VC from just about every aspect of the game–even when you play matches outside of the modes that use MyPlayer. Also, the new MyPlayer Skill Tree is an easy-to-grasp player-progression system. It rewards effort and time spent as much–if not more–than it does additional dollars spent. As you earn style points, you’re able to upgrade your character through a number of tiers with the top one being Hall of Fame. It’s a formidable grind, but with some variety and depth injected into the journey, it’s one I am enjoying.
You can’t simply spend your way into having a great MyPlayer. You can still purchase moves, attires, etc, but the building of skills and attributes comes almost entirely from Style Points which are earned through gameplay.
Many hate the concept of VC or any in-game currency, but it’s only being sold because there is a market for it. If these systems must exist in today’s gaming world, the player-progression in WWE 2K19 is perhaps the most consumer friendly.
Paybacks and Overcharges are a Nice Addition
I told you that not much has changed with the gameplay, especially as it relates to mechanics and physics, however, there are some new in-game perks that can be employed during matches. Paybacks are basically in-match boosts to things like stamina, grappling effectiveness and striking. There are two levels, and some of the Paybacks are illegal, so there is a risk of disqualification. Brass knuckles and other foreign objects are a part of the mix.
Before each match, you get to choose which Paybacks you want to take into battle. Many of them (such as the Poison Mist) look great when pulled off, and it offers another level of strategy.
Overcharges take the Level 2 Paybacks up a notch. If you obtain a Level 2 Payback and upgrade it, the boost becomes an Overcharge. There are three of them:
- Beast Mode: Increased grapple speed and damage. A golden glow highlights your arms when activated.
- Charged Fury: A supercharged, devastating punch. You fist radiates with power when fully charged.
- Electrifying: As you hold this taunt uninterrupted, your Momentum grows at a much faster rate. Electricity flows through your body.
This is a fun new layer added to the game, and it’s cool seeing the developers not taking themselves or professional wrestling too seriously.
The Showcase is Better Than I Originally Thought
Initially, I wasn’t a fan of the Daniel Bryan Showcase. After playing through more matches, I’ve begun to change my mind. The story is woven in with the matches, cinema screens, and Bryan’s real-life commentary very well. It’s a cohesive interactive story and it captures your attention–even if you’re not playing.
My son caught a glimpse of the second match in the story, and he wanted to watch as the rest of the documentary unfolded. It’s good to see the Showcase back, but even better to see such effort going into making it a solid piece of the package.
MyCareer Is Better By Leaps and Bounds
I’ll be honest. I’ve never liked any of WWE 2K’s versions of MyCareer. There’s always been either a ton of repetition or such bad attempts to inject mic work that I’ve wound up disconnected within a week. This year’s MyCareer entry is better in every way.
The story is fun, funny and written much better than it has been in the past. Also, all of the lines were recorded by real WWE Superstars and actors. It’s hard to quantify how much of an impact that has on the immersion. I found MyCareer not only enjoyable to play through, but it’s also still a very good way to build up your character.
Loving The Towers
The Towers is a simple concept. You choose a wrestler (either your MyPlayer or someone in the game) and you attempt to fight your way past a list of Superstars. Each Tower has its own theme. Some will feature specific matches, types of Superstars and others may only allow you to play through them with your MyPlayer.
The $1 million Challenge that will see one skilled individual battling AJ Styles for the aforementioned cash prize is based on a Tower in the game. This feature is sheer old-school fighting game goodness, and it works well with the WWE Universe.
Content Galore For MyPlayer and Road to Glory
There is a lot for your MyPlayer to get into this year, and all of the options lead to tokens and VC that can be used to redeem goodies for your character. There’s traditional MyCareer, Road to Glory, which has specific challenges that carry attractive rewards, and Towers.
The last two have daily challenges that will keep gamers busy as they attempt to collect everything available for their MyPlayers. By far, this is the most sprawling WWE experience 2K has provided since it obtained the promotion’s license in 2013.
The Creation Suite Just Keeps Getting Better
What more can anyone say about the WWE 2K creation suite? It’s been fantastic for years, and this year it’s even better. You can customize the side plates on championship belts, the Money in the Bank briefcase, and you can even use a wizard to speed up the creation of your MyPlayer.
There are new functions in Create-An-Arena with some fresh filters and lighting that will aid you when trying to generate a unique look for custom shows.
My favorite new feature is the Randomizer. When using this option, you can generate a brand new character with the push of a button. The system won’t just put together a jumbled up glob of pseudo-humanity, it creates a full character with a matching attire that is ready to hit the ring–unless of course, you’d like to further customize.
Lastly, you can also randomize any piece of a created wrestler’s attire. It’s the single-best character creation feature I can remember using in a sports game
Credit: Brian Mazique
It Isn’t Horrible, But It’s Time for a New Engine
I’ve mentioned the game engine a few times without giving my complete thought on this very important aspect of the game. I don’t hate the WWE 2K engine, but I must admit, I’ve never loved it. It’s been problematic in one way or another since its inception.
In WWE 2K19, the developers have tweaked and cleaned this current engine as well as they ever have, and it’s still too limited. Can you have an enjoyable match? Absolutely, but often times, you’ll find yourself feeling some of the same old frustrations with movement, animations, and overall restrictions.
I’m not sure if it will require taking a year off from development, but the WWE 2K series needs a new engine if it is ever going to produce a truly classic release.
Weird Hair Physics
Long hair in WWE 2K19 has a mind of its own. There is a lot of clipping, weird physics and it looks more like shreds of construction paper than hair.
The Combat System in HIAC Matches Is Still a Mess
There were supposed to be some improvements made to Hell in a Cell matches, but this feels worse than before. The area around the cage outside of the ring is still claustrophobic. The moveset is so limited there, it’s not even fun to carry the fight outside. I found it too difficult to interact with the cage walls, and once outside, simply climbing to the top required unnecessary additional commands.
This was probably my least-enjoyable experience with the game overall.
The Commentary is Still Poor, Except in Showcase and Early in MyCareer
If we’re talking legacy issues, one of WWE 2K‘s biggest is its commentary. It is consistently bad and this year, unfortunately, is no exception. As usual, the commentary in the Showcase mode somewhat saves this area of the game, and the same can be said for the early parts of your MyCareer journey. Still, it’s not enough to clean up the ultra-repetitive and disconnected lines spewing from the mouths of virtual Michael Cole, Corey Graves, and Byron Saxton in every other part of the game.
No Female MyCareer
If there was one thing that shocked me with this year’s game–in a negative way–it was the absence of a female MyCareer. I thought this would be the year; Ronda Rousey is a pre-order bonus, there is an all-female pay-per-view later this year and there are even rumors of a WWE show that is exclusively for the ladies.
Unfortunately, it didn’t happen. I understand the work that it would have taken to add a female MyCareer story on par with the one in this year’s game. However, it’s hard to ignore the void left without the option to create a female character that you can upgrade and take through her own story.
No Story Writing in Universe
Universe is one of my favorite modes. It hasn’t changed all that much this year, although there are some incremental improvements like the MITB briefcase customization, more title slots and the advanced show creation tools. The layer that would have been the most impacting on this year’s game is the re-introduction of a create-a-story feature.
I can only imagine the complexities that make the manifestation of this concept much easier mentioned than produced, but because this is a professional wrestling game with a massive budget, it’s natural to think that this kind of feature is feasible.
Alas, it didn’t happen this year.
Credit: Brian Mazique
WWE 2K19 maxes out all of the incumbent concepts from recent games in the franchise, and this is a solid and more polished release than we’ve seen from some recent versions. You’ll likely have fun with the game and all of its layers. However, there is potential for true greatness with this series, but the WWE and the development team have to be willing to take some chances.
Publisher: 2K Sports
Platforms: PS4 (version reviewed), Xbox One, and PC
Release Date: October 9, 2018 but early access began on October 5
Price: $59.99 for Standard Edition and $89.99 for Deluxe Edition and $129.99 for the Wooo! Edition
Score: 8.3/10
Disclaimer: Review code was provided for coverage purposes
WWE 2K19 Overview — Even More Ways to Make a Man Suffer and Beg for Mercy
The WWE 2K series has long established itself among wrestling fans as a good fighting game that allows you to have fun in the company of friends or in single player mode, performing spectacular combos and brutal grabs. However, with each new part, the developers offered gamers less and less new content, which is why the interest of many players in WWE 2K has diminished. In our review, we will tell you if WWE 2K19 was able tosurpass past games and become the very wrestling simulator that would appeal to fans and newcomers alike.
High entry threshold
It’s worth noting right away that WWE 2K19 will be difficult for people who have not played the previous parts to get used to. Even if you have played dozens of other fighting games like Mortal Kombat or Tekken, you will hardly find anything familiar in wrestling. First of all, WWE 2K19 is a wrestling game, and secondly, a fighting game. Strikes, counterattacks and captures here work like QTE moments. But if in other games, you will not experience difficulties with such mechanics, then in this game you literally have to peer into the screen and keep your finger on the trigger in order to have time to press the right button in time. nine0004
WWE 2K has had a similar mechanic for a long time, but in the new part it has been noticeably improved. If earlier the buttons had to be pressed before or after the icon appeared on the screen, now everything works more or less well. The button must be pressed when the corresponding icon lights up. The only thing that is very depressing in management is the interface. The icons are a little small, and the menu is extremely inconvenient. It seems that the developers do not bother about this at all and make the interface only for “their own”. It’s a pity, because such a defect can immediately scare away beginners. nine0004
The second important point that you pay attention to when you first start the game is the content. There is really a lot of it. There is an online mode, a career, a story, a character editor, fights in different formats and much more. It can be seen that the developers are trying to fit in their game all the maximum that is possible at the mention of the word wrestling. New is the 2K Towers mode, where players can choose from multiple events and compete in a knockout match. This mode has themed arenas and unique activities. For example, fighters can put on huge masks and fight in this form. nine0004
Spectacular, but ugly
As for the fights themselves, they still look spectacular, despite the extremely depressing picture. If we compare WWE 2K19 with last year’s part, then it is very difficult to see the difference in the schedule. The characters’ hair still looks like plasticine stuck to the head, and it’s better not to remember facial expressions at all. However, the blows and tricks themselves are well executed. In addition, a lot of new strikes have appeared, which will undoubtedly please wrestling fans. The battles are even more varied than before. nine0004
The list of fighters is quite large. Here you will find girls in sexy costumes, and newcomers to the world of wrestling, and even the legends of this «sports show». Some fighters have multiple versions. For example, Sting has four appearance options — regular, 1991, 1998 and 1999. Thus, longtime wrestling fans will be able to get nostalgic when they see their favorites in a young form. Unfortunately, not all the legends of this show are in the game. It is not clear where Hulk Hogan disappeared to.
The character editor is still empty compared to other games. There are, of course, a few fun features. You can make a fighter green or red, but there are still very few options for customization. Another interesting feature of the game is the story mode. Now this part can really be called wrestling with history. In it, we learn about how the career of Daniel Bryan, an American wrestler who debuted at 1999 and became one of the most famous representatives of this sports show. By the way, there are even official videos with comments of this fighter.
Unfortunately, WWE 2K19 does not have Russian localization. This applies to both sound and text, and therefore, for people who are not friends with English, many game modes will seem incomprehensible. Here, gamers need to either wait for a crack (in the case of a PC), or hire a tutor. It is also worth adding that even the English commentators in the game are more annoying than they create the right atmosphere. They often repeat the same phrases, and also do not always speak on the topic. nine0004
Who will like it?
WWE 2K19, like its predecessors, is not trying to reach a new level. The game is still aimed at hardcore wrestling fans and may turn off newcomers. The crooked interface, not the most convenient controls and the lack of Russian localization are a serious minus for a game from a large company like 2K.
However, for those who are not afraid of these disadvantages and who, despite the simple graphics, are ready to enjoy spectacular wrestling fights, WWE 2K19 will seem like a very solid game. Only here you can see the massacre of wrestlers, punch dishonest judges in the jaw and get the maximum fun from the fight, even in case of defeat. nine0004
All screenshots from WWE 2K19 can be viewed here.
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9 WWE | Blockchain Voice
For Ukrainian viewers, WWE starts with Kui-TB or bearded movies with Hulk Hogan. Indeed, wrestling without the catchphrases of Belkin and Novak lowers the degree of entertainment. And WWE has long ceased to be broadcast on Ukrainian television, so here you can only say: «Press F to pay respect». However, wrestling fans have a great alternative — a series from 2K. And you know, the nineteenth year version of the game looks pretty good. The developers would not be themselves if they had not stuffed it with a bunch of modes and features. nine0004
ROLL ASPHALT
How do you imagine a typical WWE? Dizzying stunts, a lot of high-profile phrases, challenges to fight, unexpected betrayal and the like. All this in the story campaign of the game analogue. Only for some reason a better story than «another talent from the slums rises to the top» in 2K can not come up with. We have seen this more than once in their interpretation of the NBA. And here it should be said that wrestling has an advantage in this regard. No matter how naive the characters’ decisions are, no matter who changes the protagonist, no matter what happens outside the ring — all this reminds us of WWE as we imagine it. nine0004
By the middle of the passage, you will be able to perform on the WWE main stage and fight for the championship titles. This is by no means a complaint. On the contrary, the accelerated pace of events allows you to experience most of the mechanics that are in the game.
In general, according to the classics of the genre, a career is a manual that a beginner simply needs to master in order to see with his own eyes a huge number of fighting styles and understand how to play against them. Having reached the top of WWE, you realize that you have come this way for a reason. nine0004
Starting with a fairly limited number of moves, you will have to choose how to level up your character: focus on a certain skill line or just gradually learn everything. It’s just a question of how badly you want to get to the top and are you willing to invest enough time to make your character a real Rambo. Fortunately, WWE 2K19 provides enough opportunities for this. To earn skill points, you can complete various tasks, side battles, take part in the Royal Battle, and the like. nine0004
Between the main events in career mode, you often have to communicate with other characters. And here you begin to understand that it was not without flaws. For example, WWE stars voice themselves in the game. In general, everything is fine, but, for example, Daniel Bryan’s voice sounds rather damp, sometimes even without emotion.
HOLY GOSPERS
A big contribution to the current WWE is the introduction mode with the history of a certain wrestler. It does not just consist of short videos that describe the battles, but provides an opportunity to repeat those events in the game. nine0004
WWE 2K19 Hero is Daniel Bryan. It’s hard to say that he is the best candidate for this mode, but certain fights with his participation really deserve attention. There are many wrestlers that Daniel Bryan has a lot to say about. The same John … (and his name is …) John Cena, with whom they went through many obstacles. Many WWE fans still remember his performances. However, in such a mode, I would like to see the «grandfathers» of the industry more often, who would tell fables about themselves. However, Daniel Bryan is also a good option. It was interesting to hear about his achievements, and after each video also to play back his successful fights. nine0004
CURB MAKEUP
Now let’s get down to the combat mechanics. And it hasn’t actually changed… The only thing worth highlighting is the comeback system. If your opponent cornered you or simply overpowered you with captures, then you can break out of the continuous beating with one button. So, everything is simple. It is difficult to write down such a feature as minuses. If someone dominates you, then you will probably just lose, otherwise perform at least a few combinations and get a minimum dose of pleasure from what you see. nine0004
But if you do not know how to press the buttons in time, then it will be difficult for you to fight opponents. As already mentioned, the story component allows you to see a bunch of styles and combos. At the very least, you’ll be able to learn the correct timings for dodging punches. And this is important, otherwise it is almost impossible to seize the initiative in WWE 2K19. Unless, with the help of the same magic comeback button. But if you do not even have time to press it, then you will simply lie like a corpse for the entire battle. To be honest, evasion is almost the main component of success. nine0004
There are problems with control and animation. They occur when performing complex aerial stunts or, for example, during the royal battle. When a bunch of wrestlers start fighting in one ring, they involuntarily interfere with each other. This is clearly seen with broken combinations, incomplete moves and strange landslides of wrestler models. Something similar can be seen in the NBA, but it’s not something that can really ruin the experience of the game.
Well, how not to remember the famous WWE editor? 2K clearly loves detail. And the tool that they give players in almost any of their games is a pleasant surprise. And if you don’t have enough imagination, then you can always download ready-made models from other users. And believe me, Trump is not yet the most striking example of a person who can be found there. nine0004
WWE 2K19 is a fairly technical and varied game that brings a lot of fun to what’s happening on the screen. And if you start to wield one or two moves in WWE 2K19, you should know that you can hardly be called a fan of this industry.