Warframe 2: Warframe Developer Announces New Fantasy MMO Soulframe

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If this is an essay, then here’s the thesis: DE is better off starting fresh. Trying to solve all of Warframe’s problems, while at the same time updating the game with grandiose content is impossible.

So don’t try. Start over.

Engine: Warframe’s engine is 7 years old, and it’s only going to get older. DE can try to make improvements to the current one, but they’re just sticking botox into an octogenarian. They need a new skeleton that doesn’t break so badly on every update. «Spaghetti code» would be a thing of the past. There’d be an amazing lighting system that Steve would be so passionate about. Captura would put people’s jaws to the floor. And maybe, just maybe…dedicated servers?

Tutorials: Warframe would finally be user-friendly. Accessible, approachable, with a step-by-step introduction to the game’s systems. The mod table wouldn’t be hopelessly bloated with useless trash, so the system would be easier to understand. Better communication in the UI about what mods are actually doing. No more need for a wiki.

Content Unity: Starting from zero means that DE has the opportunity to link every new piece of content together, as it comes out. Content islands are happening because of this game’s antiquated design mentality; new systems, and new content, can be designed with the intention of being bridged.

The Story: No more «story missions in codex» bullshit. Specific nodes in the star chart would have actual story beats happening, in a way that’s more meaningful than «kill this dude you no nothing about.» No more loose narrative where Alad V was your enemy and oh wait now he’s Infested? Oh now he’s doing stuff with Sentients and wait why is he talking to me during Second Dream? New players have no fucking clue what’s happening because the content happened 5 years ago and was really just an excuse for gameplay.

New Star Chart: For how many years have players been aching to go into the Tau system? In Warframe 2, we could defeat the Sentients and go into the Tau system, with new planets, new factions, new enemy types. They could even release access to each planet piecemeal; start with the first 3 or 4, then add new tilesets as the game garners new players.

They’re already revamping tilesets, but they’re bound to the engine’s limitations, and that will undeniably influence the kind of structures, terrain, enemies, lighting/shadow effects that they can utilize in Warframe 1.

Focus/Operators: It takes most players over 50 hours (and some even longer!) to complete The Second Dream and unlock their operator. In WF 2, unlocking your operator would happen much, much earlier in the game. The Second Dream is, in my opinion, the best narrative event in the game. And yet, in Warframe, operators are fundamentally useless. The only thing that they do for most players is give them free energy, if they use Zenurik. And if they don’t use Zenurik, they’re sacrificing energy for the sake of some mediocre bonus in another school. Face it, even after 2 reworks: Focus sucks. But here’s how to fix it:

In WF 2, Focus could be a single, unified progression system. Schools become specialized augments of Operator abilties, as well as new abilities. But you can use Focus abilities, from different schools, at the same time. You just have to choose between School augments that are for the same ability.

Getting Focus: The method for acquiring Focus is asinine and convoluted. In Warframe 2, Focus points would be something you gain from doing special missions that use the Operator a little more than usual. And it wouldn’t just be for veterans; Operator content would be important to the story.

Amps: You best believe you don’t have to do any Eidolon bullshit for your Operator to do actual damage. Increasing Operator damage would be part of the Focus progression system; Amps would just be augments for how you’re firing. They don’t dictate damage output. And you’d get the parts to make them from just playing the game normally, not some esoteric splinter of the community with caustic attitudes.

Energy: No more blue orbs. Energy is just something that you slowly regenerate. You’d be able to use Operator abilities to regenerate energy faster, by doing something like shooting void damage at your Warframe. Or maybe each kill with the Operator has a percentage chance to refill your Warframe’s energy meter entirely. Either way, the message would be clear: Your Operator and your Warframe are both important tools in gameplay, to be used together.

Warframe abilities would be balanced around how easy it is to get energy back, a.k.a. they wouldn’t be room nukes. There’d be cooldowns on abilities that you could reduce with Warframe mods. Like corrupted mods, you’d have to choose between cooldown length and damage, or range, etc.

Damage 2.0: No more impact, puncture, or slash. Just damage. And the proc for it is Bleed, similar to slash; but it’s more similar to how toxin works (they slowly bleed out, faster ticks). Elemental mods would return as damage converters, not +damage. Mods for weapons are no longer straight upgrades, but customization options that are less make-or-break than in Warframe 1.

Stealth: Let’s face it. In this game, Stealth sucks. I don’t think it’s possible for DE to make stealth mechanics and stealth takedowns satisfying in Warframe 1. The closest they’ve come is Parazon finishers, but those lack impact. The Warframe 2 Engine would make stealth satisfying and rewarding in a way that’s more interesting than current stealth multipliers. There would be an actual, tangible reason to play stealthy.

Movement: The way the current movement system works is incredible. It’s free-form and flexible, but it doesn’t make much sense why you can jump into the air, back-handspring, and then side-roll. Animations can be chained easily, but there’s no logical transition between them. In Warframe 2, the movement system would be flexible and fast, but there would be transition animations that make it more visually logical. And there wouldn’t be that weird wall-hopping animation when what you want to do is wall-run; you would wall-run like a real goddamn ninja.

WARFRAMES AND WEAPONS: DE brings back the classics first: Excalibur, Mag, Volt…all the elementals and OG bois. (They can even use their fancy cinematic trailer at the beginning of game, for when you choose). DE can alternate between classic frame releases and new frames — and do the same thing for weapons.

Think of it. A veteran player sees a classic coming back: «That’s my favorite frame/weapon! I’m so excited!» Or, a veteran player sees a new weapon: Oh cool! Something new! Producing new versions of classics, as well as new weapons, is a win-win.

Even DE would love this. Saryn could be re-released in a perfectly balanced state, in a game without ESO — Pablo would be over the moon. Mag would finally get her bullet-collecting ability (that was promised but never delivered) as part of her new kit. You don’t need to rework new frames in the old game. You just release them in the new one, with better kits. Chroma finally gets the love he deserves. Nyx won’t suck. Excalibur gets a better exalted. Everything is better and everything is viable, because the new game isn’t designing over itself.

Endgame: It isn’t just pumping enemy numbers up, that’s for fucking sure. Nor is it taking away warframe abilities, because that’s reductive and insulting. The difficulty from endgame is more about mission types and presence of heavy enemies like Nox. And I don’t know about you guys, but I’m sick of giant health bars and invincibility-phase enemies. So none of that shit.

Endgame would be mission types like Triburos’ tower heist: an endurance run with elements of randomness, with a limited revive pool (but you can get more as drops).

Rivens: No more motherfucking random generation rivens. People in WF 1 can keep their rivens and they’ll stay the same, but WF 2 can move away from that system and have a more controlled modding system. A system that’s more about build specialization and personal preference than pure power.

All of Warframe’s problems could be solved in Warframe 2. And no one would be able to complain about how DE is making WF worse. No more nerfs, or buffs. Just small packages of content for the original game to keep the community pleased as it naturally shrinks and they transition over to Warframe 2.

Warframe 2 is the solution to DE’s bad content streak. If they announce that they’re working on Warframe 2, people would actually have faith in DE again. They’d say «I have a lot of problems Warframe, but if DE is committing to a new game, that means they’ll look at the old system! Why wouldn’t they make it better?»

The stain of Railjack, Scarlet Spear, all of their false promises. Warframe 2 is a second chance for DE. A chance to restore the community’s faith in them. A chance to follow up on making their game better. A chance to catch up on development! They could easily buy 18 months to start an alpha build, ending the WF 1 Sentient arc and the story in the Sol system.

And they could charge money for Warframe 2. A flat fee, maybe $20 — that’s more than fair, right? We already know that the current monetization model isn’t sustainable. Prime Access and the predatory Riven system are keeping this game alive, and that shouldn’t be the case.

If DE doesn’t make Warframe better by the end of 2020, I don’t see Warframe staying alive. And I don’t think they’re capable of making Warframe 1 better.

DE. Don’t waste resources dressing up a corpse in Gucci clothes.

Start fresh.

Soulframe Is the Next Game From Warframe’s Digital Extremes and It’s Inspired by Princess Mononoke

Soulframe

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By Adam Bankhurst

Updated: Jul 18, 2022 2:06 pm

Posted: Jul 17, 2022 5:10 am

Soulframe is the next game from Warframe developers Digital Extremes, and this new project that is inspired by Studio Ghibli’s Princess Mononoke looks to be the «mirror universe version of Warframe» set in a fantasy world.

As reported by The Washington Post, Soulframe was announced during TennoCon 2022 and is being led by Steve Sinclair, the director of Warframe who is stepping down from his current role to help bring this new adventure to life.

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Soulframe is a free-to-play open-world adventure that is «heavily influenced by themes of nature, restoration, and exploration» alongside such works as Princess Mononoke and The NeverEnding Story. These inspirations will help the team build a world that is «the collision between industry and nature. In service of that, the world will show its displeasure toward players who occupy it.»

“The conceit [in ‘Soulframe’] is that the world itself is a little angry about what’s been done to it, and the grounds underneath tend to shift throughout the day,” said creative director Geoff Crookes. “So there’s going to be proceduralism within the cave networks and crevasses and so on underneath the world.”

The game is still very early in development, but Sinclair notes that it will share Warframe’s focus on cooperative player-vs-environment combat and procedurally generated environments. Furthermore, Soulframe will be a «suitably strange take on fantasy» and will differ from Warframe’s «flesh-mech-powered spin on the sci-fi genre.»

The differences don’t just end there either.

«Where ‘Warframe’ is focused on shooting, this one’s focused on melee,” Sinclair said. “Where ‘Warframe’ is super fast and crazy high-speed, this one’s going to be a lot more slow and heavy. But it still has a lot of similarities to the genre that we have experience in.”

Soulframe Official Cinematic Reveal Screenshots

Soulframe looks to have a very open hub world which will be similar to Warframe’s newer open-world planets, but it will have a greater focus on exploration that its predecessor. The team also wants to make it «feel more alive to players on a moment-to-moment basis.»

Given the game is called Soulframe, it may seem as though Digital Extremes is also taking inspiration from FromSoftware’s Dark Souls or Elden Ring. However, that wasn’t the plan they originally laid out.

«I think it certainly isn’t an inspiration for the initial ideas or what we wanted to do,” Sinclair said. “Ironically, other titles that were maybe borrowing from ‘Warframe’ might have been some sort of reverse influence. But ‘Elden Ring’ has absolutely been a subject of some conversation — maybe to do with camera, maybe to do with how excellent their combat pacing is. And you know, screw those guys, because damn, [‘Elden Ring’] was absolutely fantastic.”

The «basic concepts» for Soulframe began floating around the studio in 2019, and a very small team comprised of mainly artists had been the only ones working on it up until this February. So, why did Digital Extremes decide to announce the game now?

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“Our work has been extremely community driven,” Sinclair said. “It feels disingenuous not to tell [players] about changes and who’s leading ‘Warframe.’ It’s way too early to announce ‘Soulframe,’ actually! But in terms of transparency and making sure they understand how we think, we tend to be a lot more open … than most studios.

Sinclair and Crookes also said they don’t plan to go silent for years as some games announced too early tend to do, and instead they plan on giving fans a «look behind the curtain» as soon as possible. Furthermore, «Digital Extremes die-hards will get to play a version of ‘Soulframe’ within a year.»

“The thing we want to try is to do similar to ‘Warframe,’ which is, ‘Hey, watch us make the game and get your hands on the rough bits and tell us how you feel,’ ” Sinclair said.

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For those interested in learning more about Soulframe, be sure to head over to the game’s official website. While you have to solve a small puzzle to gain access, the website features a few images and a way to sign up for updates.

In addition to learning more about the game as new details are revealed, fans can also reserve their Envoy’s Title (in-game display name) and instantly get the Alca’s Eye item when the game launches.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign. com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

In This Article

Soulframe

Digital Extremes

Rating

ESRB: Rating Pending

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The creators of Warframe announced a new game Soulframe and showed a colorful video

The authors of the popular shareware thriller are preparing a new product. Showed video Soulframe with scenes of interrogation and battle

Digital Extremes, which is known for the shareware Warframe, is preparing a new game.

At the TennoLive 2022 event, Soulframe was presented, a trailer was shown. There is a scene of interrogation of a naked person.

Soulframe has no release date yet, early development.

Launched the Soulframe website, which is available at the link (at the time of publication there is an influx of visitors, it works intermittently)

As far as we know, Soulframe:

  • A shareware MMORPG in the spirit of Warframe (co-op game).
  • The setting is fantasy.
  • Procedural environment generation. The game world may react in some way to what is happening: « … the world will demonstrate its dissatisfaction with the players who populate it
  • Emphasis on close combat.
  • There will be a slow pace.
  • The developers emphasized that they are not trying to make a game in the spirit of Fromsoftware projects.
  • The hub world will be open, reminiscent of planets recently added to Warframe.

Developer Steve Sinclair (10 years Project Director for Warframe ) said: “ …Soulframe is a rather strange take on fantasy. This applies to gameplay as well. Where Warframe is focused on shooting, [Soulframe] is focused on melee combat. [Warframe has super fast pace] and insane speed, [Soulframe] will be much slower and «heavier». But [Soulframe] still has a lot in common with the genre that we have experience with

One of the themes that will be explored in Soulframe will be the collision of industry and nature. They cited «9» as sources of inspiration.0020 Princess Mononoke » and « Neverending Story «.

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Studio Digital Extremes held a stream, during which they shared the details of the next update for Warframe Citrine’s Last Wish .

Yes, the 52nd frame named Citrine will soon appear in the game. She wields the deadly Corufell scythe, which can deal damage with charged bolts from a distance, and the melee weapon Steflos, which increases in power with each successive hit of an enemy .

Together with the new frame, the update will bring new defense missions on Mars, where players will have to face enemies imprisoned in crystals. To open them, you need to complete the secondary quest «Heart of Deimos». For passing, they give drawings for a new frame, weapons and currency.

Citrine’s Last Wish comes out February .

Digital Extremes also confirmed on stream that the Warframe 10th Anniversary Celebration is scheduled for March 25, . Meanwhile, the beta test of the mobile version was decided to continue until spring, and in the near future players will discover new planets and other content.