How to Watch Summer Game Fest, 2022’s E3 Alternative
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Street Fighter 6 / Capcom
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Summer Game Fest and Day of Devs
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Devolver Digital showcase
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Netflix Geeked Week: Gaming
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Xbox and Bethesda press conference
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Capcom showcase
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Nintendo Direct
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Sony’s State of Play
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- E3, the video game industry’s largest annual conference, has been canceled for 2022.
- In E3’s place, new games are being announced through events like Summer Game Fest.
- Summer Game Fest begins with a showcase on June 9 at 2 p.m. ET and continues through June 14.
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In the video game industry, the early weeks of June are typically filled with anticipation as publishers prepare for E3, the largest annual showcase for new games. However, E3 2022 is canceled due to ongoing concerns with hosting a large in-person event during the pandemic. The organizing group behind E3, the ESA, says the conference will return in 2023.
In its place, we have events like Summer Games Fest, a collaborative online showcase hosted by The Game Awards and founder Geoff Keighley. Summer Games Fest begins on June 9 at 2 p.m. ET with a series of announcements and gameplay showcases presented by multiple developers. Summer Games Fest continues into the weekend with a major press conference from Xbox and Bethesda on June 12, and several more events through June 14.
Below, we’ve broken down the schedule and streaming details for every major event during Summer Game Fest, along with info on what you can expect from the industry’s biggest publishers: Microsoft, Sony, and Nintendo.
Summer Game Fest schedule: How to watch every event from this year’s E3 replacement
Summer Game Fest and Day of Devs — June 9, 2 p.m. ET
Wizard with a Gun is a great example of the indie games Devolver Digital works to publish.
«Wizard with a Gun» / Devolver Digital
Devolver Digital is a popular publisher of indie games like Hotline Miami, Loop Hero, and Trek to Yomi. The company usually makes its E3 presentations into satirical skits, and so far 2022 looks to be no different.
Devolver released a teaser video parodying the anime «Neon Genesis Evangelion» and the countdown clocks that have become cliches for new video game announcements.
We don’t know exactly what Devolver has planned for the showcase, but some previously announced titles include Terra Nil, Cult of the Lamb, and Wizard with a Gun.
The stream begins at 6 p.m. ET on June 9. You can stream it live at the Summer Game Fest site or Twitch.tv.
Netflix Geeked Week: Gaming — June 10, 1 p.m. ET
Netflix’s «Castlevania» adaptation is set for another season.
Netflix
Netflix is home to several shows inspired by video games, like «Castlevania» and «Cuphead,» and even more on the way, including «Sonic Prime,» «Tekken: Bloodline,» and a new live-action «Resident Evil» series.
Netflix’s Geeked Week presentation also promises info on more than 10 upcoming Netflix games, like Lucky Luna and La Casa de Papel. Netflix recently started offering games within its streaming app.
The stream starts on June 10 at 1 p.m. ET on the Summer Game Fest website.
Xbox and Bethesda press conference — June 12, 1 p.m. ET
Starfield is an upcoming game from the creators of Fallout and The Elder Scrolls.
Microsoft/Bethesda Game Studios
Xbox and Bethesda usually hold two of the biggest conferences at E3, but with the two companies recently agreeing on a merger, they now host a joint showcase.
Microsoft continues to focus on new additions to its Xbox Game Pass subscription, which is often compared to Netflix. Fans have been waiting for news on previously announced Xbox titles like Fable and Hellblade 2, as well as updates for existing titles, like the long-awaited multiplayer campaign for Halo Infinite.
Bethesda is planning to show off some major releases too, like the sci-fi roleplaying game Starfield and the cooperative multiplayer shooter Redfall, both of which were delayed to early 2023 to allow for more development time.
The Summer Game Fest site will stream the conference on June 12 at 1 p.m. ET.
Nintendo Direct — TBA
Nintendo showed off more of Pokémon Scarlet & Violet in a trailer on June 2.
Pokémon Scarlet & Violet / Nintendo
Nintendo isn’t included as a Summer Games Fest partner but it’s entirely possible that a Nintendo Direct presentation happens before the end of June.
Nintendo revealed the launch date of Pokémon Scarlet and Violet last week, and formally delayed the sequel to The Legend of Zelda: Breath of the Wild to Spring 2023.
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When is E3: Date, time, where to stream Summer Game Fest, Xbox, Nintendo, and PlayStation showcases
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Game-reveal season is upon us once again. And even before the collapse of E3, publishers were spreading their announcements and showcases scattershot across the summer. This has left people wondering when is E3? When are the other showcases from Xbox, Bethesda, Nintendo, Sony PlayStation, and more? And where can I stream them? Well, welcome to the Summer Game Mess event tracker where we will do our best to answer those questions for you.
Jump directly to the event details you’re looking for
- Star Wars Celebration
- When is Star Wars Celebration
- Where can I stream Star Wars Celebration
- Summer Game Fest, Day of the Devs
- When is Summer Game Fest
- Where can I stream Summer Game Fest?
- Tribeca Games Spotlight
- When is Tribeca Games Spotlight?
- Where can I stream Tribeca Games Spotlight?
- Xbox + Bethesda Showcase
- When is the Xbox + Bethesda Games Showcase?
- Where can I stream the Xbox + Bethesda Games Showcase
- PC Gaming Show
- When is the PC Gaming Show?
- Where can I stream the PC Gaming Show?
- Future Games Show
- When is the Future Games Show?
- Where can I stream the Future Games Show?
- Gamescom Opening Night Live
- When is Gamescom Opening Night Live?
- Where can I stream Gamescom?
- THQ Nordic Digital Showcase
- When is the THQ Nordic Digital Showcase?
- Where can I stream the THQ Nordic Digital Showcase?
- Nintendo
- Will Nintendo have a summer showcase for E3 2022?
- Sony PlayStation
- Will Sony PlayStation have a summer showcase for E3 2022?
Star Wars Celebration
Star Wars Celebration is an annual event that Lucasfilm uses to announce new Star Wars projects. It has hosted gaming news before, and it should this year as well with details regarding Star Wars Jedi 2.
When is Star Wars Celebration
Star Wars Celebration runs Thursday, May 26 through Sunday, May 29. The gaming news is most likely to appear on Friday of that show.
Where can I stream Star Wars Celebration
You can stream Star Wars Celebration on starwars.com or the Star Wars YouTube page.
Event
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Summer Game Fest, Day of the Devs
Summer Game Fest is Geoff Keighley’s now-annual E3 alternative. Last year, it had massive gameplay trailers for games like Elden Ring. The host is promising to have an exciting show this year as well. He will also host the Day of the Devs event with Double Fine.
When is Summer Game Fest
Summer Game Fest’s big opening night event is Thursday, June 9 at 2 p.m. Eastern/11 a.m. Pacific.
Where can I stream Summer Game Fest?
You can watch Summer Game Fest through The Game Awards Twitch channel. Keighley is also broadcasting Summer Game Fest across multiple other feeds as well, though.
Tribeca Games Spotlight
The film festival people are giving the same treatment to video games. They will select special games to showcase at a livestreaming event.
When is Tribeca Games Spotlight?
Tribeca Games Spotlight begins June 10 at 3p.m. Eastern/noon Pacific.
Where can I stream Tribeca Games Spotlight?
You can catch the Tribeca Games Spotlight on The Game Awards Twitch channel as well.
Xbox + Bethesda Showcase
Microsoft has a lot of games that it needs to show off at this E3. Fans will likely get a deep look at Starfield, but what about Forza Motorsport, Redfall, Avowed, Perfect Dark, and more? We’ll have to find out for ourselves.
When is the Xbox + Bethesda Games Showcase?
Xbox Games Showcase + Bethesda broadcasts live June 12 at 1 p.m. Eastern/10 a.m. Pacific.
Where can I stream the Xbox + Bethesda Games Showcase
Tune into the show through the Xbox Twitch channel.
PC Gaming Show
A PC-focused show that PC Gamer hosts each year. It usually has info about updates to some of the biggest games on PC.
When is the PC Gaming Show?
The PC Gaming Show broadcasts Sunday evening on June 12.
Where can I stream the PC Gaming Show?
You can stream The PC Gaming Show on the PC Gamer Twitch page.
Future Games Show
Future Publishing has done several Future Games Shows at this point, and it’s returning for the summer 2022 season. GamesRadar, a Future website, is promising a 60-minute event.
When is the Future Games Show?
Future Games Show also broadcasts live on Sunday, June 12.
Where can I stream the Future Games Show?
You can stream the Future Games Show through GamesRadar’s Twitch page.
The summer doesn’t end in June. Gamescom will provide something of a bookend compared to Summer Game Fest.
When is Gamescom Opening Night Live?
Gamescom runs August 24 through August 28, but you catch Opening Night Live on August 24.
Where can I stream Gamescom?
You can stream Gamescom Opening Night Live through The Game Awards Twitch account.
THQ Nordic Digital Showcase
THQ Nordic is just one of the many subsidiaries of the Embracer Group, and it is going to show off new games from developers like HandyGames and more.
When is the THQ Nordic Digital Showcase?
THQ Nordic Digital Showcase broadcasts live Friday, August 12 at 3 p.m. Eastern/noon Pacific time.
Where can I stream the THQ Nordic Digital Showcase?
You can watch the THQ Nordic Digital Showcase live on its YouTube or Twitch channels.
Nintendo
Nintendo usually has a summer showcase as part of E3 in June. But it hasn’t confirmed it will do that again in 2022.
Will Nintendo have a summer showcase for E3 2022?
Even with no official E3 this year, Nintendo will likely have something in its traditional timeframe. The company has several major marketing beats it wants to hit for the rest of the year, and it’s most likely that it sticks to a traditional plan when it comes to those announcements.
PlayStation ditched E3 several years ago. It instead opted for its own PlayStation Showcases later in the year.
Will Sony PlayStation have a summer showcase for E3 2022?
It’s possible that Sony will do something in June. But it’s more likely that, like Nintendo, Sony will stick to what it has done recently. That would include a PlayStation Showcase around September as opposed to something like a big State of Play in June.
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Protocols and technologies of global networks.
T1 and E1 digital streams. Start.
(PDH, Plesiochronous Digital Hierarchy)
The digital stream was first established by the Bell System in 1957. This technology was later adopted as a standard and became known as T1.
This solution was designed to meet the growing needs of operators providing communication services.
At that time in the US, local telephony was well developed and no changes were planned in the client network, which was built on the basis of copper pairs.
And since the main task was voice transmission, and data transmission was not yet thought of, the main efforts were focused on building backbone networks and algorithms for their efficient operation.
To transmit several channels of voice communication in one data stream, built systems used the so-called time slots based on the principles of pulse code modulation and the time division multiplexing (TDM) method. The essence of this technology is that a sequence of a certain number of frames is transmitted per unit of time, each of which is a piece of internal channel data. Sequence transmission and time gaps between frame transmissions are strictly defined, thus a simultaneous strictly synchronous transmission of all child channels is achieved.
This technology was at the top of the world progress. So the T1 stream, which was capable of transmitting 24 timeslots at a speed of 1.536 Mbit / s, was taken as the basis in Japan, Canada and the USA, and the E1 stream — 2.048 Mbit / s, capable of transmitting 30 telephony channels at a speed of 64 kbps and having two additional channels of signaling (16 time slot) and synchronization (0 time slot) was adopted as a standard in Europe and the Soviet Union.
Time slots were -64Kbit/s in both cases. Why? Very simply — they were determined by the sampling rate of the sound level measurement in the telephone line — 8kHz * 8 bit — the depth of encoding the sound signal level. Thus — 8k * 8bit \u003d 64KBit / s.
As a result, all inter-office connections subsequently, and still represent either T1 or E1 streams, within which data of a specific conversation of two subscribers are transmitted, and data on the status of these slots is transmitted in signal slots — connected, disconnected, busy, available and other.
Of course, it was necessary to consolidate and merge the T1 and E1 digital streams into larger digital formations, while maintaining their internal structure at all levels.
The development of T1 and E1 technologies has led to the emergence of a plesiochronous digital hierarchy — PDH (Plesiochronous Digital Hierarchy), standardized streams with speeds of 8.448 — 34.368 — 139.264 — 564.992 Mbps, called E2 — E3 — E4 — E5 and T1 — T2 — T3 — T4 -T5.
(read about it here)
These standards are still used in telephony and data transmission.
Of course, with the development of modern optical technologies, PDH has been completely abandoned, but it is still indispensable in networks based on copper cable.
PDH network structure
The PDH network is still convenient for building individual channels, but its use in building global networks is not advisable. Each device has its own clock generator, which works with a deviation from other generators. Of the two transceivers, the master node sets the timing, and the slave one adjusts to it. For this reason, such an “almost synchronous” hierarchy was called plesiochronous. At the same time, a single synchronization for the global network is not provided.
SDH Synchronous Digital Hierarchy
(SDH — Synchronous Digital Hierarchy)
With the complication of the network structure and in the process of combining networks of different operators, problems arose related to the synchronization of nodes and the extraction of component channels from the general stream.
When using independent synchronization of different nodes using alignment bits, to extract the E1 stream from the E4 stream, it is necessary to demultiplex E4 into four E3 streams, after which one of the E3 streams into four E2 streams from which to obtain the required E1.
To replace such a complex and expensive method, especially for high-speed systems, the SONET / SDH technology was developed in the 80s, which was the interaction of the SONET synchronous optical network and the SDH synchronous digital hierarchy.
In this system, a container is used as the minimum transport unit, the size of the overhead of which is 540 bytes, and the size of the payload is 1890 bytes. Otherwise, the mechanism of data conversion and transfer is too complicated and cannot be summarized in the context of this article.
For the technology to capture the market and be used in most transport networks worldwide, it needed to be made compatible with previous equipment and PDH streams.
In this case, if we do not take into account the emergence of less common cross-connectors, the connection between flows, or their change is not considered. And the technology itself can be simplified as a number of T1 / E1 channels, which are combined (multiplexed) into one Sonet / SDH channel.
The structure of the Sonet/SDH transport network and the scheme of possible options for the passage of E1 flows.
Judging by the scheme, the multiplexers (MUX) are installed on the PBX, and the E1 streams collected from other multiplexers are transferred to analog copper lines. Such a scheme was built for the needs of telephony.
In order to optimize the throughput of interstation connections, the ratio of the number of subscriber lines and used flows is selected. This method is simple, understandable, but not economical enough.
The use of low-rate codecs and silence suppression has not spread due to rather high network speeds, which are: STM-1 — 155 Mbps, STM-4 — 622 Mbps, STM-16 — 2.4 Gbps.
In addition, the unresolved issue of the last mile and the inconvenience of using data transmission using a static point-to-point structure were added. Therefore, to transfer data directly, protocols are used that use SDH as a backbone transport.
Packet switching using Frame Relay 9 as an example0007 (“frame relay”)
The fading X.25 technology was the first technology to connect WANs and LANs.
It was replaced in 1984 by more advanced Frame Relay networks.
After transmission, frames (or, as they are also called, frames) of different lengths with a header and the address of the recipient are collected in the receiver, which are separated by the transmitting device.
Despite the fact that following the support of 2 Mbps, some vendors had options that supported speeds up to 44.725 Mbps, they were not widely used because they could not compete with the emerging ATM.
In this system, a container is used as the minimum transport unit, the size of the overhead of which is 540 bytes, and the size of the payload is 1890 bytes. Otherwise, the mechanism of data conversion and transfer is too complicated and cannot be summarized in the context of this article.
For the technology to capture the market and be used in most transport networks worldwide, it needed to be made compatible with previous equipment and PDH streams.
In this case, if we do not take into account the emergence of rare cross-connectors, the connection between flows, or their change is not considered. And the technology itself can be simplified as a number of T1 / E1 channels, which are combined (multiplexed) into one Sonet / SDH channel.
Frame relay network scheme – permanent virtual circuits) for each type of traffic.
TDM multiplexers are used to organize channels less than E1, in order to. To connect Frame Relay nodes, an SDH network is used.
The practical use of speeds over 128 kbps is not common, equipment for the «last mile» connection has recently appeared, but it has not received widespread use due to the emergence of more advanced technologies.
At the same time, due to the high level of data protection and transparency of FR for higher-level protocols, this technology has become widespread in distributed banking and corporate networks.
ATM Universal Technology
(Asynchronous Transfer Mode)
In the meantime, in 1974, a technology was developed and standardized in 1984 that provides data transmission over copper wires at a speed of 144 Kbps. This technology is called Integrated Service Digital Network (ISDN) technology.
Thanks to advanced traffic prioritization tools, unlike Frame Relay, ISDN was supposed to be used for two types of transmission: voice and data.
However, low ISDN transmission rates (usually 64kbps) made it difficult to solve the problem, and therefore a new broadband technology soon appeared, which was called Asynchronous Transfer Mode or ATM (Asynchronous Transfer Mode). Its fundamental feature is the possibility of using it at speeds from 1.5 Mbps to 40 Gbps. And the main advantage was the ability to easily integrate with existing SDH networks.
ATM network diagram
The advent of ATM can be considered a turning point in the history of communications. By that time, each type of communication accounted for at least one highly specialized transport network.
Each identified structure required an expensive and time-consuming development, production and maintenance phase.
But the biggest disadvantage was the inability to use the resources of one network by another network with high cost physical channels.
In turn, ATM defines protocols at layers above the physical, which allows it to be used by all existing services. To create a universal and «academically correct» technology that will not depend on the types of traffic transmitted was the task of the creators of ATM.
In the late 90s, Gigabit Ethernet technology appears, which begins to compete with ATM. The main advantages of the first are significantly lower cost, simplicity, ease of setup and operation. Also, switching from Ethernet or Fast Ethernet to Gigabit Ethernet could be made much easier and cheaper. The problem of quality of service Gigabit Ethernet could solve by buying cheaper bandwidth with a margin than by smart equipment. By the end of 90s it became clear that ATM would continue to dominate only WAN networks, that is, corporate networks. Sales of ATM switches for WAN continued to grow, while sales of ATM switches for LAN fell rapidly.
Today, ATM is the most cost-effective telecommunications transport network. Reducing costs and increasing efficiency is due to the fact that all types of information are transported by one method, it is possible to design, create, manage and maintain one network.
However, despite the versatility and many advantages, ATM was often inferior in some particular cases. As a versatile and complex ATM system was not the cheapest solution, and the setup and troubleshooting during the implementation phase and the initial stages of operation required high skills.
For this reason, in the construction of local area networks, ATM gave way to Ethernet.
In telecommunications, there is practically no alternative to ATM, and it is the main technology in building transport networks. Ethernet, in turn, begins to crowd out ATM due to its simplicity and cheapness, but it is still very far from the dominant position.
Looking at the whole industry in general, we can say that it consists of Sonet / SDH used as ATM transport and Frame Relay. It is they who connect the local networks of end users of data transmission network resources.
Basic switching methods
0007 — multi-rate circuit switching,
— fast circuit switching,
— fast packet switching,
— packet or frame switching.
In the event that it is necessary to combine several voice transmission channels into one stream, it becomes necessary to switch or control individual channels.
This is achieved by time division of the stream (eg E1) for transporting data in narrowband digital networks and analog digital networks. In this case, several fixed time slots are used to transmit information on each channel.
However, data switching is not the best way to use backbone networks. This method is not flexible enough, since the number of time slots uniquely determines the transmission rate, and the place in the stream is constantly occupied, regardless of whether data is transmitted in the channel or not.
In order to eliminate the shortcomings of this method, a multi-rate circuit switching method was developed. It allowed the use of multiple channels with different time intervals and therefore transmission rates.
But the method had its drawbacks. So, in the case of a busy low-speed channel, no low-speed connection could be established, even if higher-speed channels were free.
Fast circuit switching technology, based on the same time division methods, but connection is established only when data transmission is required.
A technology that, using the same time division methods, establishes a connection only when transmitting data, is called fast circuit switching technology.
An example is a normal telephone conversation. With fast switching, several serial connections will be established during the conversation to transfer individual fragments of the conversation. And with multi-speed circuit switching, one connection will be established for the entire duration of the conversation.
The fast switching method is attractive in terms of channel efficiency, but there are also disadvantages. There is no guaranteed delay, and the complexity and cost of the software and hardware complex increases significantly. Therefore, in practice, simple circuit switching with a synchronous Sonet/SDH hierarchy is often used.
Both the frame and the packet in the general case can have different lengths, and are distinguished from the general array of information only due to special character sequences (flags, headers).
From the general array of information, both frames and packets are distinguished due to character sequences, which are called flags or headers, and in the general case can have different lengths.
A good example of frame switching is Frame Relay.
Switches determine the data route, create and store queues of packets and frames when the transport system is rebooted, and information from different users or services is transmitted over one stream (channel).
If we consider the currently quite popular Ethernet, then inside the network packets are transmitted to all users, and instead of the mechanism of working with queues at the edge nodes, a simple routing of each data packet is used.
However, from the point of view of the method of information transfer, Frame Relay and Ethernet have a common serious drawback, since they cannot provide a constant speed.
Here we must make a significant addition. Modern Frame Relay has advanced rate control mechanisms to get around this shortcoming. The same can be said about switched Ethernet — new equipment quite reliably uses queuing mechanisms, QoS (Quality of Service) traffic prioritization, and other attributes of transport networks.
At the same time, it should be noted here that switched Ethernet has new equipment that also uses queuing and traffic prioritization mechanisms, and modern Frame Relay has an effective rate control mechanism.
ATM is an example of fast packet switching. Information of all types is divided into packets called cells. The cell size is 53 bytes, of which 5 bytes are reserved for the header. Further, the cells, which, depending on the type of service, may have different priorities, are multiplexed in a single digital track.
However, it should be clarified that ATM is not exactly a fast packet switching method, and that it provides a guaranteed constant speed.
Although the cell is very small, it has a certain length and a byte of information causes the entire packet to be transmitted.
However, in actual use, this assumption is quite acceptable.
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Working with the lower level of automation (LIL)
The design of the field level in Europe and the Russian Federation differs significantly. Nevertheless, the ZUKEN company together with the POINT company decided to jointly develop a new module that allows automating the tasks of both Russian and European designers.
Despite the significant differences in design methods and design standards, even within each individual industry, this module allows you to customize the appearance of diagrams without additional programming and adapt to the existing business process.
In the E3. series, it is possible to create both a flow chart and an automation chart automatically. However, most users have a DWG technological background, and the blocks have different properties: positions, parameter name, etc.
To automate this task, the FSA, P&ID module in E3.series analyzes the underlying data, as well as:
- if the original layout (DWG file) is changed, updates it in E3.series,
- on import, replaces DWG blocks with products from the E3.series component library,
- carries out a two-way exchange with a table (Excel-file) on technological, library and other parameters of products.
The new E3.series tool allows you to automatically create external wiring diagrams based on block diagrams. It is possible to generate both combined schemes of external wiring, and separate schemes of electrical and pipe wiring.
After constructing the block diagram, when the number and type of terminals becomes clear, the types of junction boxes are selected and the components (cables, glands, etc. ) are checked for mechanical compatibility.
After routing the cables on the plan and obtaining their lengths, the module will check the selected cables for voltage drop.
Cable length calculation. E3.series when calculating the length uses the user-specified scale of the drawing or a separate area with a different drawing scale, as well as the safety factor, the geometry of the route and the height difference. Information about what should be connected and with what is taken from the external wiring diagram (for instrument cables), from the single-line diagram (power cables) and circuit diagrams (cabinet cables). The system has the ability to lay out cables for various purposes along various routes.
Accounting for laying conditions. For each section of the route (or for sections of the route selected by the user), it is possible to specify the method of laying cables along this route. In this case, the display of the drawn route in the drawing will be automatically replaced taking into account the predefined templates (symbols) of the line — for each specific method of laying. It is possible to automatically generate on the sheet a table of correspondence between line templates and route types — a table of symbols.
Video! E3.series:
Cable Laying and Climbing
Drawing layout when working with flows. In E3.series, there are two ways to display cable information on a run: a table on the drawing sheet next to the trace on the leader line, or a stream link also placed on the leader line. Of course, it is possible to combine both methods in the drawing. In any case, E3.series automatically enters both in the table and in the stream all those cables that pass in a given section. In this case, the system will separate the cables according to their purpose (for example, 220V cables and control cables). In addition, both the callout table and streams are interactive, i.e. when changing the scheme or when changing the topology of the traces, as well as when removing a cable, etc., the specified tables will automatically change at the same time. Stream numbers are automatically recalculated when streams are reassigned or removed. The flow table can have a user-specified number of columns.
Video! E3.series: cable threads
Trench work. In the case of cable laying in a trench, the E3.series offers the possibility of automatically selecting the width and type of trench from the appropriate library, as well as designing its section. In this case, the user can choose the method of laying the cable in the trench: in protective pipes or without them. Also, an interactive table of cables passing in this section is automatically generated — with the same properties as the interactive table when working with streams. For each trench in the E3.series, it is possible to add additional products and earthworks (for example, a protective fence, sanding, etc.). Thus, it becomes possible to form a table of tranches. These data will be taken into account in the corresponding BOP (Bill of Quantity) in the earthworks section.