Resident evil 2 review: Resident Evil 2 Review — IGN

Resident Evil 2 Review — IGN

Resident Evil 2

Loading

By Daemon Hatfield

Updated: Apr 21, 2020 5:23 am

Posted: Jan 22, 2019 4:00 pm

[Editor’s Note: This review has been updated to correct a factual error regarding the way you unlock the 2nd Game mode, and as a result, the score has been increased from 8.8 to 9.0. We regret the error and really like Resident Evil 2.]

I have fond memories of playing the original Resident Evil 2 in my dorm room at the University of Kansas back in 1998 and thinking the CGI cutscenes looked incredibly realistic. (Oh, 1998 Daemon, you had so much to learn!) Another great gaming recollection of mine is playing the 2002 remake of the first Resident Evil on GameCube with its beautifully updated visuals, completely new areas to explore, and terrifying new enemies. Now, in 2019, Capcom has given me a new experience I’ll remember for a long time: this ground-up remake of Resident Evil 2 is a very fun, very creepy adventure thanks to its completely new and modern graphics, controls, and some smart quality-of-life improvements. The two playable characters’ stories aren’t as different as I’d hoped, but I enjoyed nearly every gory minute of my return to Leon Kennedy and Claire Redfield’s shoes.

I hadn’t played the original Resident Evil 2 since its release 20 years ago and only remembered the broadest of strokes: I knew it largely took place in a police station, the Lickers were introduced, and the giant spiders in the sewers were a nightmare. If a similar amount of time has passed for you, or if you’ve never played it, it might not be apparent what an enormous improvement this remake is unless you look at it side-by-side with the original. That’s because instead of the usual remastering treatment where we see upgraded resolution and textures hung over an old game’s skeleton, here Capcom started from scratch and remade the whole thing using the RE Engine, which is the tech that powered Resident Evil 7.

Loading

These are the best-looking zombies I’ve ever seen in a game.


Now, instead of pixelated characters running from pre-rendered background to pre-rendered background, Resident Evil 2 is a fully 3D, over-the-shoulder affair with atmospheric lighting effects, impressive facial animations, and the best-looking zombies I’ve ever seen in a game. They’re juicier than ever (I’d venture a guess the designers were heavily inspired by the Tarman from Return of the Living Dead) and I love the way they lurch around and react when you blow off very specific chunks of their heads and hands courtesy of the satisfyingly detailed dismemberment system.Capcom does noticeably reuse the same handful of zombie models, though. Especially later on in the story, you’ll likely recognize the same undead faces you blew off way back at the police station.

Some events have been rearranged or expanded upon and there are some surprising twists I didn’t remember, but this is a mostly loyal remake of the suitably dark and twisted story of Resident Evil 2. It’s two months after the zombie outbreak of the first Resident Evil, which took place mostly in a spooky mansion. The horror has now overrun the entirety of Raccoon City, which is divided into three large areas that serve as the story’s acts. Exploring its dark hallways, solving puzzles, and hoping to god there isn’t a zombie around the next corner all remains fun today. Charting each area, learning the lay of the land, and eventually overcoming the obstacles in your way really never gets old. There are statues with hidden compartments everywhere, mutated reptiles stalk the sewers, and there’s a vast scientific lab buried underground. None of it holds up against much scrutiny, but they’re all fun places to explore.

Loading

Our heroes Leon and Claire, meanwhile, have strolled into town at a really bad time and are almost immediately separated. The pair is likable enough but two dimensional in their unwavering heroism. They never have a moment of despair or self doubt, and that makes them a bit dull, whereas a couple of the side characters are more charismatic and interesting. The mysterious Ada Wong in Leon’s campaign keeps you questioning her motives and wondering whose side she’s really on, for example.

This is real survival horror, where it always seems like you’re just barely scraping by.


Crucially, inventory and ammunition management is still a key part of Resident Evil 2’s gameplay. This is real survival horror, where it always seems like you’re just barely scraping by with enough ammo and healing items. You can’t carry everything you find with you, so what you should store and what you should carry is a battle constantly being waged in your mind.

Those quality-of-life improvements I mentioned include automatically updating your maps to let you know if a room has been cleared of items or if you missed something, frequent and unlimited save points, and freedom from the infamous barrage of loading screens. All of those are very much appreciated when exploring Raccoon City.

Tension has been elevated by the excellent sound design. Very little music accompanies gameplay, which leaves plenty of room for creaking doors, thunder and rain, the moans of the undead somewhere just out of sight, and heavy footsteps of something sinister in the next room over. Resident Evil 2 gets atmosphere like nobody’s business.

Every IGN Resident Evil Game Review Ever

The real chiller in the first two-thirds of the campaign is the Tyrant super-zombie. He appears early on to stalk you, and his emotionless face and steady, unstoppable gait make him Resident Evil’s worthy counterpart to Jason Voorhees or Michael Myers. Hearing his relentless footsteps getting louder and louder, knowing there is nothing I can do to stop him, filled me with a true sense of dread. Eventually, though, his presence becomes more obnoxious than terrifying, when you’re trying to solve a puzzle and advance the story and the big lug just won’t take a hint and reside elsewhere.

Leon and Claire take extremely similar paths.


I beat the story from Leon’s point of view in eight hours, which felt a little short, but I was excited to fire up Claire’s campaign and see the fateful evening’s events unfold from an entirely new perspective. Unfortunately, whomever you play as in the main game mode, Resident Evil 2 will be largely the same when you finish and switch to the other person’s 2nd Game mode. While there are a handful of new locations, many quest items are shuffled to new locations so you need to hunt for them again, and you’ll see more and deadlier enemies sooner in the campaign, most of the same events happen. Leon and Claire take extremely similar paths, meet most of the same people, solve most of the same puzzles, and fight most of the same bosses the other one did the first time through.

(In an earlier version of this review I mistakenly played through the first versions of Leon and Claire’s stories back to back, which are even more similar. Having now played Leon’s 2nd Game, I’m still disappointed that there’s only marginally more new things to see and do there. )

Their play styles aren’t entirely identical, at least: If you play as Leon first you may get used to dispatching enemies with his shotgun and flame thrower, and when you return as Claire you’ll have to learn how to adapt your playstyle and make do with a submachine gun and grenade launcher. Plus, each hero meets a unique, important person who causes them to deviate from the shared path for a short time, and there’s a different final boss fight at the end. I enjoyed all of it, though the repetition of so much content made it significantly less entertaining the second time through. Those small differences aren’t quite enough to justify a second playthrough of a very similar campaign.Loading

As much as Capcom added to Resident Evil 2, a couple things are noticeably missing. Those giant spiders I remembered being terrified of? Not here. I was really looking forward to being scared by more realistic monster arachnids. (At least this is good news for arachnophobes who’ve missed out on Resident Evil 2 up to this point. ) Also, when you press start at the title screen, no cartoonishly scary voice says “Resident Evil!” Big miss.

Capcom did a fantastic job of resurrecting all the best parts of the classic Resident Evil 2 and making them look, sound, and play like a 2019 game. If you’re of the mind that the series had lost its way for a while there, this game is very much a return to form. The zombie combat is satisfying and exploring the dilapidated ruins of Raccoon City is a thrill. The one big letdown is that the two characters’ stories aren’t different enough to make the second playthrough as rewarding as the first, even after unlocking the 2nd Game mode. But whichever you choose to play as, the experience of playing through the new Resident Evil 2 for the first time establishes a new standard for remaking classic games.

In This Article

Resident Evil 2

Capcom

Rating

ESRB: Mature

Platforms

Nintendo SwitchXbox Series X|SPlayStation 5PlayStation 4

Resident Evil 2 Review

amazing

Now THIS is how you remake a classic. Resident Evil 2 expertly reanimates the horrifying atmosphere and moments of extreme tension that made the original so revered.

Daemon Hatfield

Loading

Resident Evil 2 review: The new world of survival horror

Capcom hasn’t always understood what makes Resident Evil great. Maybe it has never consistently, fully grasped the thing that it has on its hands.

That’s been evident since the original Resident Evil 2, which was famously scrapped and restarted well into its development, ultimately becoming a beloved follow-up to a genre-defining game. After that 1998 PlayStation game, however, Capcom’s zombie series has wavered. Resident Evil 4 was a revelation. Its immediate successors, not so much. But the outstanding Resident Evil 7 showed that Capcom had the thoughtfulness to reflect on what made the franchise so beloved in the first place.

Image: Polygon

Polygon Recommends is our way of endorsing our favorite games, movies, TV shows, comics, tabletop books, and entertainment experiences. When we award the Polygon Recommends badge, it’s because we believe the recipient is uniquely thought-provoking, entertaining, inventive, or fun — and worth fitting into your schedule. If you want curated lists of our favorite media, check out What to Play and What to Watch.

Capcom took Resident Evil 7’s design decisions to heart in its remake of Resident Evil 2, which has not been simply polished with slick graphics for modern consoles and computers, but has been completely remade inside and out. It’s no mean feat; the developers of the new Resident Evil 2 have carefully threaded a needle with their new version of a very old thing. Capcom has woven modern mechanics into its groundbreaking sequel, never abandoning what is truly great about the first Resident Evil 2. The result is a fresh, expensive-looking game that evokes the best memories of the PlayStation original, while also being something altogether new.

The new Resident Evil 2 begins just like its now-primitive ancestor: Rookie cop Leon Kennedy and college student Claire Redfield trek to the town of Raccoon City in search of answers. The two are united by a chance encounter but quickly separated by a terrible accident. What follows is a fight for survival as both Claire and Leon try to escape the city alive, then find themselves caught up in something much bigger.

Capcom

Resident Evil 2’s main setting, a police station, should be a safe haven for its heroes. It should be stockpiled with weapons, ammunition, and survival gear, the perfect place to wait out a zombie apocalypse. But Claire and Leon arrive weeks into Raccoon City’s ordeal. The entirety of the city’s police force is either dead, zombified, or on the brink of death. Supplies have been expended. The halls run slick with blood. Corpses — it’s unclear if they’re truly dead or reanimated — lay piled around every corner. It is immediately terrifying.

The walking dead stalk me through the station — during my first playthrough as Leon — from room to room. They break through windows and doors, upending my expectations about how Resident Evil’s zombies are supposed to behave. I shoot them in the head, missing every third shot because of their unpredictable bobbleheaded movements, but they don’t stay down for long. I’m wasting ammo, constantly. I curse the zombies. I curse my aim. Leon curses too, annoyed or frightened that headshots aren’t working. Rooms I think are clear of threats are somehow inhabited by new zombies when I return to search for something I missed.

Resident Evil 2 quickly forces me to get back to behaviors I learned in 1998. Conserve ammo. Run away when I can. Hack at a zombie with a knife until I’m 100 percent sure that thing isn’t getting back up again.

Capcom

The game’s bizarre puzzles likewise take me back to that time. I sprint from room to room in search of a diamond-shaped key for a diamond-shaped lock. I develop rolls of film that reveal a single picture of a padlock combination. A half-eaten police officer dies with a notebook in his hand. The book contains the solution to an elaborate, station-spanning puzzle that requires three medallions culled from three marble statues — and, ludicrously, it’s my only hope of getting out of this place.

Claire and Leon no longer move like tanks, but like modern video game action heroes

How does Resident Evil 2 justify all this? Raccoon City’s police department is actually a renovated art museum, and its architect — either a certified genius or an authentic wacko — has devised this series of convoluted puzzles that stand between me and survival. Resident Evil’s puzzles have felt natural in games where the settings were dark-and-stormy-night haunted houses, but set against the background of a municipal police station, they are absurd. I enjoy completing them immensely.

While the game’s many puzzles root Resident Evil 2 to its past, virtually everything else is gloriously modernized. Claire and Leon no longer move like tanks, but like modern video game action heroes in third-person view. The police station is beautifully, gruesomely realized. Some rooms are dark as night, lit only by the blaze of Claire’s or Leon’s flashlight. Emergency lighting reflects off the water in flooded hallways. There is trash and rot in the attics, piled-up office furniture blocking pathways, and it’s all very realistic-looking.

Capcom

Claire and Leon themselves look like real human beings, slickly rendered. They become sweaty, dirty, and bloody. They shoot like regular human beings, though, with imperfect aim. On Resident Evil 2’s standard difficulty, there is no aim assistance, a very modern video game convenience that I miss terribly every time I waste precious ammo shooting wildly at zombies. In my second playthrough, as Claire, I play on “assisted” mode, which adds generous aim assistance and automatically regenerating health. Resident Evil 2 is almost too easy, but very enjoyable, on this lower difficulty setting. A “hardcore” mode is available too. It brings with it the requirement that you save the game using ink ribbons — a finite resource — at typewriters, and other punishments I can’t bring myself to endure yet. To play Resident Evil 2 requires a throbbing, constant stress, and to return to ink ribbons at this stage, without having memorized the placement of every item scattered throughout the game, is too much.

Resident Evil 2 begs to be played multiple times

But Resident Evil 2 begs to be played multiple times over. As with the original version of the game, Capcom has created distinct scenarios for both Claire and Leon. They meet different people on their journey, battle monsters unique to them, and see the story play out in very different ways. I was pleasantly surprised at just how much had changed, and how fresh each side of Resident Evil 2’s story felt from their different perspectives. They each get a “second run” scenario too, so if you complete the game with Leon, you’ll be able to see what Claire was busying herself with during his adventure, and vice versa. Those second runs play out as more condensed horror stories, and each contains its own surprises. Each scenario was worth the time I spent with it.

Where Resident Evil 2 falters is when the game gives you control of people that aren’t Claire or Leon. A pair of interludes starring supporting characters Ada Wong and Sherry Birkin offer ostensibly new perspectives, but both are bogged down by dull, trial-and-error tasks. While both characters are essential to the plot, their playable scenarios are unfortunate speed bumps on an otherwise thrumming horror story.

Capcom

Outside of those interruptions, Resident Evil 2 is everything a video game remake should be. It’s faithful in tone and story to its source material, while updating a classic in meaningful ways. It’s exciting in the ways that Resident Evil used to be, when the games were driven not by explosive set-pieces, but a constant sensation of high tension.

Umbrella, the sinister corporation at the heart of the horrors in the Resident Evil games, has never exhibited total control over its creations. That’s a lesson at the heart of Resident Evil 2, in which a virus runs amok, culminating in the destruction of Umbrella’s own underground lair — where those zombie-making viruses were conceived.

Capcom, on a far less dangerous scale, has not always known how to handle its own creation. After mutating from quaint horror to buffoonish action to back again, the Resident Evil series has been wildly inconsistent. But back-to-back Resident Evil games that showcase the very best of survival horror is evidence that Capcom may have its monster under control.

Resident Evil 2 is available Jan. 25 for PlayStation 4, Windows PC, and Xbox One. The game was reviewed using a final “retail” Xbox One download code provided by Capcom. You can find additional information about Polygon’s ethics policy here.

review of Resident Evil 2 — Games on DTF

An old game in a new shell.

28537
views

Resident Evil 2 1998 is one of the most fan-favorite parts of the franchise. Therefore, the announcement of the remake was received very warmly — which is not surprising, given how few survival horrors are released now.

Making a remake of a 21-year-old game without losing what fans love about it and not going retrograde is a difficult task. Capcom managed to cope with it — however, it still could not do without compromises. nine0003

Externally, the new Resident Evil 2 is a modern game that somewhat develops the technological base of RE7: it has an excellent picture, convenient controls, a lot of cut-scenes and dialogues (much more than in the original). But it is based on the same Resident Evil of 98 — modern players can be repelled by a slightly ridiculous plot, repeated exploration of the same locations and tough inventory management. But the fans will definitely be satisfied — first of all, this is a game for them.

The plot in the remake was not changed: all the key events and characters here remained the same as they were 21 years ago. But they still tried to deepen the story as much as possible: in the new Resident Evil 2, a slightly different beginning, and some scenes were slightly changed (for example, Leon will only get to the weapons store in the middle of his campaign) — it turned out even better than in the original. nine0003

The plot is presented not only through notes and cut-scenes — the detailed environment also works for the script. For example, in the police station, you can learn something about Marvin Brenner (the wounded officer from the beginning of the game) and other colleagues of Leon, if you just look around carefully.

All the rooms in which people live and work are filled with a huge number of little things — because of this, a piece of the game flowing in the sewers turned out to be completely faded: only gray walls, powerful monsters, and sewage. Fortunately, this part of Resident Evil 2 is rather short — it is much more interesting to explore the police station and Umbrella laboratories. nine0003

The developers said that they decided to combine scenarios A and B for each hero into one: now there are just two campaigns in the game — for Leon and Claire. But they were a little cunning: to see all the content in general, you still have to go through the game 4 times. However, the basic passage can still be considered a double one — in turn for each of the heroes.

The real ending can only be obtained by completing both scenarios — for Leon and for Claire (8-9 hours for the first scenario and 5-6 hours for the second). And if for the first time you completed the game for Leon, then for Claire the beginning will be cut off. And vice versa: by running Claire’s script first, you will deprive Leon of several plot scenes — this is a trifle that does not affect the understanding of the plot, but many will probably want to see all the content. nine0003

Claire’s and Leon’s campaigns are very similar: they take place in the same locations, the player is even forced to solve the same puzzles (although the puzzles will become more difficult on the second playthrough).

The most notable difference in playthroughs is the heroes’ companions. At some point, Leon meets the spy Ada Wong, Claire meets the girl Sherry Birkin. For each of these characters, as in the original, they let you play — these segments of the game take place in unique locations.

By the way, the gameplay sections for Adu and Sherry have changed a lot — I don’t want to spoil them, but the biggest difference from the original Resident Evil 2 is in them. nine0003

Levels in Resident Evil 2 literally memorize — so often you have to run back and forth. This will certainly surprise new players — this is rarely seen in modern blockbusters. Capcom did not go easy — the keys to the puzzles are often located in different corners of the map.

This is especially noticeable in the first third of the game. In Resident Evil 2, enemies are difficult to kill, but if you already succeed, then this is forever: new ones will not just appear in their place. Since there are not so many zombies at the beginning, with the proper distribution of resources, all locations available for research can be cleared (at later stages, this will not work — there will not be enough cartridges). nine0003

At such moments, fear disappears — you can freely run around the police station without fear that someone will touch you. But after some time, the game will fix this — with the advent of the Tyrant, you no longer feel safe.

Tyrant has been changed a lot: in the remake, he is immortal and constantly pursues heroes within the area. And this is one of the coolest and most terrible innovations: the giant does not release at all (you can hide from it only in rare save rooms).

A silent figure in a cloak is constantly prowling around the police station, and its heavy steps can be heard from almost everywhere. Incredible binaural sound works very cool for the gameplay: you can roughly determine the location of the villain by the steps. nine0003

Because of this, Resident Evil 2 has become somewhat reminiscent of Alien: Isolation: the feeling that an immortal enemy is constantly looking for you is great to get on your nerves. The Tyrant does not have such advanced AI as the Alien, but what is in the game is enough — after all, the remake is not built entirely around the game of cat and mouse.

The claustrophobic feeling that Resident Evil 2 was famous for is right there. Zombies are still slow, but it is not easy to escape from them: the locations are quite close.

Although the developers got rid of the «tank» control of the original and added the ability to shoot on the move, his ghost remained in the game: both Leon and Claire need to stand still for some time in order to accurately aim. Otherwise, the spread will be too large, and it is unacceptable to miss in Resident Evil 2 — there are already too few resources. Thanks to this, slow enemies still seem dangerous. nine0003

Rigid inventory management has also been preserved: the heroes have few slots, it will not be possible to carry everything away. Moreover, this was done rather inconveniently: for example, as in the original, you can’t load cartridges into weapons directly “from the ground” — first you need to put them in your inventory. You can’t put items on the floor either — you either use it or “remove” it from the bag to free up a slot.

You have to constantly return to the save points and transfer items to the storage. Only hip bags save — in the remake, you can use them to increase the capacity of your inventory. Usually, they are given as a reward for optional puzzles — there are quite a few of them. nine0003

Despite the innovations, there is a feeling that the remake is aimed primarily at fans of the old game. The campaigns of Leon and Claire, for example, are almost the same — this will not surprise connoisseurs of the series, but newcomers may be repulsed.

Going through the same locations twice only to see a new cut-scene for 10 minutes is specific entertainment by modern standards (although there are examples: take at least NieR: Automata).

In addition, there are a lot of winks in the remake for those who love the original 98 years and the series as a whole is a celebration for the fans. But beginners will not notice them. But they will notice a plot that is strange by the standards of a modern blockbuster: Resident Evil 2 has never been famous for its powerful script. And, despite Capcom’s attempts to make the characters deeper, this is noticeable: the remake has rather ridiculous dialogues, and the actions of the characters are not always clear.

Despite the modern skin, the Resident Evil 2 remake is primarily a game for fans. There are too many decisions here that modern players are not used to: the need to play the same game at least twice for the sake of small differences in locations and history, inconvenient inventory, a lot of emphasis on re-exploring locations. nine0003

Nevertheless, Capcom turned out to be the perfect remake — Resident Evil 2 retained the spirit of the original, but gained a lot.

Review of Resident Evil 2 Remake. Joy of fans / Overclockers.ua

Resident Evil 2 Remake
Developer Capcom
Publisher Capcom
Official site residentevil2.com
Release date January 25, 2019
Genre Third Person Action, Survival Horror

January 25, 2019, for the 20th anniversary of the release of Resident Evil 2, the Japanese company Capcom released its remake — a reworked game, where they left the main plot, main and secondary characters, but changed the course of the story, expanded the role of some characters and moved this is the case with the Resident Evil 7 engine. The developers were clearly trying to please the fans, but also did not forget about the new audience that was born after the release of the original. nine0003

Rookie police officer Leon Kennedy and student Claire Redfield meet under crazy circumstances as they flee a zombie mob that has taken over a roadside gas station. Both need to go to Racoon City: he joins the local police station, she is looking for brother Chris Redfield (one of the heroes of Resident Evil).

Upon reaching the city, Leon and Claire end up in a zombie-infested Raccoon City, and then split up to solve their problems. Further, the stories of the main characters take place in parallel and periodically intersect, occasionally complementing each other. nine0003

In 1998’s Resident Evil 2, the camera changed depending on the room and where the character was. In RE2 Remake, it was «hung» by the hero’s shoulder, and the game mechanics became similar to Resident Evil 4. Add here a modern picture and total darkness, which is barely scattered by a weak flashlight beam, and get a rough idea of ​​the first impressions of a fresh remake.

The new concept and gameplay is reminiscent of Dead Space: dark, scary, low ammo, something unknown behind and something terrible around the next corner. And although the original game scared me more (at 12 you startle and not from that), and in Dead Space you had to periodically sweep the bricks that fell on the floor, RE2 Remake became noticeably scarier, and most importantly, more tense. Get ready for the fact that almost the entire time of the passage you will be under the most severe pressure of the gameplay. The developers very accurately calculated the level of stress and skillfully spread it across the plot, only occasionally giving them a break, and sometimes arousing the desire to drop everything and start playing something else. nine0003

Limited ammo, jittery shooting (low difficulty has auto-aiming), meager bag capacity, lots of elementary but time-consuming puzzles, hordes of hard-to-kill zombies, famous slimes and, icing on the cake, Mister X (aka the Tyrant) is an immortal bighead who was sent by the Umbrella Corporation to clean up traces of their terrible experiments with the T-virus. If you played in RE7, then the role of the Tyrant was played by the immortal grandfather. He followed the gamer around the house and did not die until he got out of it according to the plot. A similar scenario is in RE2 Remake — Mister X appears in a certain place in the story and periodically — constantly pursues the gamer throughout the map. Exceptions are dead end rooms and save spaces. nine0003

There are some peculiarities in the walkthrough itself. If the original game was allowed to pass for any of the heroes, and it was a full-fledged passage, then with the remake they made it more cunning.

We are also given the choice of Leon or Claire, but the campaigns for them will run parallel to each other, and sometimes even overlap. The short time of one plot (6–8 hours), as well as the one-sided and incomplete ending, also hints at the second run. Moreover, after the end of each story, their alternative options are opened, which means that, ideally, you need to go through the game four times — two for each of the heroes. And if that’s not enough, then there are a couple of additional mini-stories for Tofu and Hank. nine0003

On the one hand, the creators made it so that the fans themselves wanted to play the game for two of their favorite characters. On the other hand, with the exception of some moments and differences in the arsenal, each of them will visit the same locations (police station, parking, sewerage, underground laboratory) and solve the same riddles. True, if Leon found some kind of hiding place, then Claire, allegedly following him, will not find it.

In general, this moment confused me. I started the second playthrough as Claire with enthusiasm, but despite some differences, I did the same things, collected three of those damn medallions, crushed zombie heads, ran away from the Tyrant, and so on. In fairness, I note that the plot is also slightly different. Leon will meet Ada Wong and find himself in an incomprehensible relationship, and Claire will find the girl Sherry and begin to deal with her complicated story. nine0003

As for the technical side of the project, RE2 Remake is doing well here. If you have top-end hardware, then the game is able to produce an impressive picture and offer to turn dozens of sliders. If you are the owner of a medium PC or a budget build, then the remake will also please you here — the game is not demanding on hardware and runs without problems on medium — high settings even on relatively weak machines. For the entire time of passing RE2 Remake, it never crashed, crashed or burned nerve cells (I mean the technical side). nine0003

But the musical component leaves much to be desired — the melody in the background is tritely inaudible, and when it plays, it gets lost and does not take on part of the work of creating the right atmosphere. Although the sound of the environment does an excellent job with this task. RE2 Remake got some newfangled surround sound technology and it sort of takes the player directly to the scene. When you walk along the corridors, you can clearly hear from which side the ghoul is wheezing, although it has not yet appeared in your field of vision. And these unhurried steps of the Tyrant are on the floor above, in the next room or behind. This is not forgotten. nine0003

RE2 Remake just seems like a modern zombie action game. In fact, this is a classic Capcom horror that skillfully uses the achievements of current technology, mixes them with the fashionable developments of the genre and adds a frightening atmosphere of a bygone gaming childhood.

When it was very scary to launch such games, but the desire to pass them outweighed and you go through chapter after chapter, slowly but surely moving to the final, eliminating all obstacles. Because it was impossible not to play, because on the other side of the screen the alluring world of «Rezik» was waiting: its terrible zombie Dobermans and the mysterious Umbrella. And for the return of these emotions to the new game, a special thank you. nine0003

RE2 Remake can also appeal to young gamers who grew up on the same RE7, Alien: Isolation, SOMA and Outlast, but their new product can also scare them away — go through the same places with almost the same puzzles, dialogues and main plot, not everyone wants.