Kingdom pc game: Kingdom: Classic on Steam

Kingdom for PC Reviews — Metacritic

Score distribution:

  1. Positive:

    12
    out of 18

  2. Mixed:

    5
    out of 18

  3. Negative:

    1
    out of 18

  1. ok, this game hurts.
    A.I. is painful, it takes a lot to understand how villagers, bowmen, farmers, etc, work,
    but in the end, when you startok, this game hurts.
    A.I. is painful, it takes a lot to understand how villagers, bowmen, farmers, etc, work,
    but in the end, when you start to understand the mechanics of the game, everything gets easier.

    whiners will say the game is not well balanced and tweaked, but once you win a game, then you won’t say it anymore.

    Pixel graphic and music are really nice and the game is worthy for the great idea of creating a game with complex mechanics with really minimal environment and rules.

    nice job, well done… Expand

  2. Disclosure: Got a pre-release key from the devs.
    Lovely game. Some of the most gorgeous pixel graphics and music you will find. JustDisclosure: Got a pre-release key from the devs.
    Lovely game. Some of the most gorgeous pixel graphics and music you will find. Just having it playing and watching what happens is almost worth the 10 score alone. However it’s also a strong game with simple and easy mechanics that will take a while to master. What I like most about it though is that there’s no hand holding and the whole game is just full of mystery. These mysteries will probably all be discovered when the game becomes (inevitably) wildly popular, but I’d recommend just going in cold and discovering them yourself. Great game and great passionate devs and publisher you should support so that more things like this get made and released.… Expand


  3. A great little game that is as addicting as it is simple. Nice music and throwback art as well as simplistic controls let me rest my mouseA great little game that is as addicting as it is simple. Nice music and throwback art as well as simplistic controls let me rest my mouse hand for a few hours.… Expand

  4. Un juego simple, fresco y con unas muy buenas mecánicas. Gráficos hermosos y muy pulidos.
    Este juego me dio una muy buena sensación, noUn juego simple, fresco y con unas muy buenas mecánicas. Gráficos hermosos y muy pulidos.
    Este juego me dio una muy buena sensación, no muchos juegos te dan esa sensación en esos momentos.… Expand

  5. The pixel art of this game soon stands out, especially in the reflections of the water, which gives a nice look to the game. In short,The pixel art of this game soon stands out, especially in the reflections of the water, which gives a nice look to the game. In short, everything is very beautiful, despite being simple.

    The gameplay is all about walking around with your horse, earning coins to invest in professions, protecting yourself at night from trolls and other enemies, evolving your base to have tougher walls and freeing up more professions until you manage to destroy the portals and zero the game.

    Some problems are evident when you play, it is normal since it is the first in the Kingdom series. But it is worth listing:

    — It is impossible to cancel an action in the game. If you accidentally put your coins in to build a tower, for example, it is gone. The tower will stay there and you will lose archers as you expand your kingdom.

    — The AI ​​of the archers is not very good. I happened to be attacked on one side, so I desperately try to hire more archers and they go to the opposite side, which is fine.

    — Low variety. Again, it is the first in the series. It is normal to have few variations, but even so, there could be more professions, enemies, buildings, etc. etc.

    In general it is a very cool and addictive game, it is pleasant to explore it too. But when you zero in and go out to get the achievements, it gets very tedious and monotonous the days passing by. I already found myself playing this game and watching a video on youtube or listening to music.

    I recommend that you play this one to learn how the basic mechanics of the successors work or just to pass the time yourself.… Expand

  6. I’ll admit I had fun with this game but it was suficiently dense that I can’t rate it very high.

    The art style is good the pixelatedI’ll admit I had fun with this game but it was suficiently dense that I can’t rate it very high.

    The art style is good the pixelated graphics still manage to hold an air of quality and animation is equally good.

    I’ll admit that since I’ve started writing these reviews I’ve taken sound into account a lot more than I used to. This games soundtrack is great. While it’s not something you can listen to on its’ own it follows suit of the games graphics and asthetic. It manages to maintain that retro feel without compromising itself.

    Gameplay is simple with the entire game revolving around two actions, moving left and right and dropping coins. Everything you do in this game will probably be the result of that last simple action but while it sound simple on paper the game complicates it to a ridiculous level. There are no tool tips and while the tutorial is quite well done it doesn’t extend nearly long enough to explain anything other than the basics. If you plan to play the game without first reading your way through the entire wiki then you probably won’t get far.

    Subjectively this game has a much lower rating than you expect : 5 it’s painfully average in comparison to its peers in the genre. While the whole games execution is quite good the lack of enough explanation to how the game works drags it down quite a few points.

    Objectively it scores a 7. It’s an enjoyable game that is above average in comparison most other games in the market but doesn’t strive to deliver a deep enough gameplay to warrent any higher. The bad explanation of game mechanics drag it down from what could have been an 8.

    In the end this game serves as a harsh reminder that in an Indie game one bad feature can spoil everything because there just isn’t that much content than in a larger game.

    Final verdict: 7… Expand

  7. Beautiful art, but the game is convolutely hard, and you have to start over from the beginning which will take hours.

See all 18 User Reviews

Kingdom review | PC Gamer

Our Verdict

Kingdom is a fun, gorgeous management game, but trying to learn its mysteries eventually becomes a slog.

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NEED TO KNOW

What is it? A minimalist management game with lots of secrets.
Expect to pay $10 / £7
Release Out now
Developer Nolo, Licorice
Publisher Raw Fury
Reviewed on Win 7, i7 860, 8GB DDR3, GTX 760
Multiplayer None
Link Official site

£16.25

View at Amazon

View at Amazon

Kingdom is easy at first. My job is to assign peasants tasks as they stave off waves of monsters, and it’s like working on a slow-moving assembly line. But then the conveyor belt starts speeding up. And then I stop recognizing the machinery coming down the line. Imps attack in numbers greater than my army of archers can handle, phantasms appear and fly over my highest walls to chow on my builders—suddenly, I’m Lucille Ball shoving candy in my mouth. Kingdom’s merciless shift from zen to ten instilled a real sense of dread in me, even during the gentle slope of the early game. It was a nice, calm game at first, but then it robbed me of my peace of mind and made me struggle to reclaim it.

With every new game of Kingdom, you spawn as a king or queen sporting some randomly colored garb atop a horse and canter along a forested 2D plane until you stumble upon a few loose coins. They can be spent on recruiting new villagers, tools, building fortifications, or on mysterious monoliths hidden in the forest. The first required purchase is a campfire. Throw a coin into the empty coin space hovering above it and—fanfare—you’ve kicked off your kingdom. Kingdom prompts you to give some wandering peasants a coin, then to drop a few more into bows and hammers. Your new followers will pick up whatever tool is nearest to them, provided they’re not already equipped. And so you have your first defenses and your first builder. And that’s where Kingdom stops explaining anything.

A midsummer night’s scream

Mystery and subtlety are central to Kingdom. Nothing is overtly communicated. Close scrutiny of otherwise simple aspects of the game (animation, musical cues, lighting) is vital in order to achieve the highest build efficiency. For example, I found that if I had tools ready for new villagers back at my hold, when I recruited them at their camps deep in the forest, they would scurry just a little bit faster than normal to join me. With a quick day-night cycle, it’s critical that they get back before they’re accosted by a monster, robbed of their coin, and sent back to a meaningless pre-currency life. Or, if I let my horse chomp on some green grass—which I just thought was an idle animation—I could actually sprint for longer before fatigue settled in and forced us to a crawl. Time it correctly and I could get more exploration, coin collection, and peasants commanded than before.

But the motivation to pay attention didn’t come without failure, and I failed a lot. Monsters can attack from any side every night, and if they decimate your camp of supplies and coin, they’ll go for your crown next which means it’s time to start over. In my first hour or so, I didn’t mind. Failure was often the result of missing an obvious cue, mechanic, or because I just made a dumb mistake. The curve was fair and rewarded me for paying attention. But once I got a few hours of experience in and figured out how to build more efficiently, a single game could last upwards of 45 minutes. Lessons start to come in smaller doses or not at all. There’s too much important mechanical depth hidden in Kingdom’s presentation to send the player back half an hour without teaching them something. Failing these long games tested me. At my worst, I yelled at my monitor, slammed the table, and spilled my tea. I really wanted that tea.

Peace of grind

Even after grinding through the late game learning curve to discover a few new nuggets of wisdom, I was still performing rote tasks to get there. A one-life game like Spelunky exercises and rewards advanced play in the early game by letting the player subvert massive chunks of it with feats of well-earned skill. Kingdom’s early game is nearly the same every playthrough regardless of player skill. I’d rather practice blocking karate chops than licking and sealing envelopes. There’s no persistence between games, even though the initial 10 minutes or so of recruiting villagers and building a basic walls really isn’t something that’s fun to repeat.

I’d rather practice blocking karate chops than licking and sealing envelopes.

Luckily, the music went a long way in keeping me sane. A soft chiptune soundtrack rings in each morning with pleasant harmonics and pulls my patience out of the mud with a gentle tug or two. It’s truly beautiful, serving as a lovely backdrop to a nice gallop through the forest. Parallax foreground and background scenery give a sense of depth and lush sprites with faint animations indicate life. Even your monarch’s crown hops up and down mid trot. It’s a super curious, atmospheric game despite its minimalism, which is why it’s so painful to find the game such a frustrating grind.

Kingdom is home to a beautiful, mysterious world I desperately want to explore. There were thrilling moments where a massive army of monsters were throwing themselves against my last defenses and I barely managed to make it to morning—it just takes too long between failures to reach the point where I find opportunity to grow. The moment to moment gameplay is pleasurable in the same way that dragging a rake through a zen garden can be, except the Zen Garden Inspector rolls around later on, kicks dust into your eyes, and tells you to start over without explaining why. There’s tons of fun to be had in Kingdom, but the fun ends where your patience does.

Image 1 of 13

The forest is thick enough to blot out the sun. It’s easy to lose track of time.
Hey! That’s the name of the game!
Villagers hang out at camps in the forest. Toss ’em a coin, and they’re yours.
Whenever the moon is high, so is my anxiety.
The sky always looks lovely.
I mean, seriously. Gotta ‘gram it. 
Upgrading the keep can be pretty helpful, but pumping too much coin into it too soon—well, don’t rush in.
What do the arrows mean? Spend six coins to find out!
Seasons come, seasons go. 
This can’t be a good thing. 
It’s definitely not a good thing.
That archer life. 
Headgear is important. 

Kingdom: Price Comparison

£16.25

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£31. 71

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Kingdom

Kingdom is a fun, gorgeous management game, but trying to learn its mysteries eventually becomes a slog.

James is stuck in an endless loop, playing the Dark Souls games on repeat until Elden Ring and Silksong set him free. He’s a truffle pig for indie horror and weird FPS games too, seeking out games that actively hurt to play. Otherwise he’s wandering Austin, identifying mushrooms and doodling grackles. 

Kingdom (game) | it’s… What is the Kingdom (game)?

Kingdom (game)

Kingdom (KOR) is a browser-based massively multiplayer online role-playing game (BBMMORPG). Developed by SKAZKA. The game was launched on December 1, 2008 . The game requires access to the Internet and a browser with Flash player version 10.

The Flash platform on which the game was developed made it possible to transfer the capabilities of large online client games (such as World of Warcraft, etc. ) to the browser. nine0009

Thus, the player can watch the movement of his character around the world in the browser, see other players, their equipment and battle animation.

If we measure the Kingdom of in proportion to the real world, then its area will be 640 square kilometers , which is approximately equal to the area of ​​Singapore.

The game contains 500 quests, 200 NPCs, 20 locations, including 5 instances (dungeons for group play), 5 PvP arenas, 60 musical themes accompanying different locations and types of gameplay.

At the moment, a single game server has been launched www.kor.ru You can play directly from the browser, but for a full game, traffic saving and greater convenience, you need to install the game client, which takes about 700 megabytes .

In December 2009, the number of registered users of the game exceeded the bar of 400 thousand people, in the version for Vkontakte — 80 thousand people. nine0009

Contents

  • 1 Plot
  • 2 Game Features
    • 2.1 Magic schools
    • 2.2 Professions
    • 2.3 Reputation system
  • 3 Social network
  • 4 See also
  • 5 Official resources

Plot

Taylen fairy-tale world, year 1106

The once united Kingdom fell apart with the death of the last legitimate monarch. Neither humans nor elves had sufficient influence, and so treachery, magic, and swords were used. The capital of the Kingdom, Kaena, was reduced to ruins in the flames of civil war. nine0009

The stars over Tylen formed an ominous pattern, predicting new troubles.

Residents left the devastated provinces, where wild animals and terrible monsters were in charge. Despite hunger, epidemics and devastation, the drums of war sounded louder and louder.

In these troubled times, the Kingdom needs heroes more than ever.

Only through their efforts can peace be restored, a legitimate heir can be found and placed on the throne.

Features of the game

Playable races

• Elves

Always considered themselves the most civilized race. Successes in the field of magic and military art instilled in them pride, sometimes bordering on contempt for other peoples. As soon as the throne of the Kingdom was empty, the elves created the Blood League . This mighty alliance united several great elven families, intending to seize power in the Kingdom. The elves are sure that the day is near when their heir will put on a ring and a crown. For this, they are ready to do anything. nine0009

• People

The history of this race is replete with great deeds and bloody wars. People are not accustomed to retreat in the face of difficulties, but rely only on themselves in everything. Since the establishment of the Kingdom of , they have made no secret of their ambitions, and after the death of the last monarch, they created the White Throne — an alliance whose goal was the coronation of their own heir. On the eve of the great battle, the hearts of people are filled with courage and faith in a brilliant victory.

Schools of Magic

School of Fire

Fire is safe when viewed from a distance. But if you get too close, there is no escape. Using these properties of the elements, adepts of the school of Fire immobilize their enemies, then approach and reduce them to ashes with powerful fire spells. And if the enemy turned out to be too strong, fire shields come to the rescue, with which you can cover yourself and your allies.

Fire School Classes : Warrior, Thug. nine0009

Wind School

The wind is always in motion. A light breeze is safe, but the stronger the gusts, the more serious consequences await the daredevils who stand in its way. Wind school spells hit the enemy from afar, slowing them down and preventing them from getting closer. Wind gives strength to allies and increases the damage from their blows.

Wind School Classes : Shooter, M.

School of Light

Shining rays of Light are able to drive away dark thoughts and make even death itself recede. Adepts of this school skillfully combine spells of different directions in battle, incinerating enemies with an unbearable radiance and weakening their blows. Allies of the school can always count on encouraging charms that will allow them to survive in the most brutal battle. nine0009

Classes of the School of Light : Paladin, Monk.

Professions

• Miner — extract ingots of ore and minerals, process them for sale to blacksmiths

• Blacksmith — make metal alloys, as well as rings and runes

• Herbalist — extract plants, process them for sale to alchemists

— make Alchemists extracts from plants, as well as various drugs

Reputation system

Worldwide Kingdoms is inhabited by dozens of different factions (communities), each of which provides special benefits to those who earn a certain status of trust. By completing various tasks of such factions, the player increases his reputation and gains access to storages of rare items that are inaccessible to ordinary players

Order of the Crown — military reputation, issued for victories and losses in arenas.

Gladiator — elite military reputation, awarded for a series of victories in arenas

Conqueror — military reputation, awarded for killing players of the opposite race in the open world

Archaeologist — peaceful reputation, awarded for completing tasks in dungeons

Witcher — assigned peaceful reputation for killing monsters in the open world

Animal trainer — peaceful reputation, awarded for raising pets

Demon hunters — elite peaceful reputation, awarded for tasks completed in the Folkstorn dungeon

Red Goblins – peaceful reputation, awarded for completing tasks in the New Year’s location

Social network

The game is equipped with a full-fledged social network, in which the following functionality is available to the player:

with his portrait, currently wearing equipment. Also contains a personal diary, a list of friends and a full description of the characteristics of the character

Player Blogs — allow you to conveniently and quickly post pictures, photos and videos, as well as text messages that are aggregated into a single blogosphere in the section « Residents of »

In-game newspaper — allows players to learn about the latest game news and promotions

Relationship system (friend/enemy) – fixes the status of certain relationships with each other for the players

Gifts – displayed on the user’s personal page, have different quality and lifetime

Postal service and auction (with the ability to send packages]) — a convenient web application for the game that allows players to exchange game items and text messages

See also

List of multiplayer online role-playing games

Official resources

Kingdom

Royal Wikipedia

Link ?

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