Fallout 4 vault 81: Vault 81 | Fallout Wiki

Vault 81 (quest) | Fallout Wiki

Fallout 4 side quest

Vault 81

  • Image

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Location

Vault 81

Given by

Overseer McNamara

Rewards

75+ XP
100 caps
Access to Vault 81

Next
Here Kitty, Kitty
Hole in the Wall
Short Stories
Fertilizer Woman
Maintenance Man
Vault 81 Tour

Editor ID

V81_00_Intro

Form ID

000B8464

Vault 81 is a side quest in Fallout 4.

Contents

  • 1 Quick walkthrough
  • 2 Detailed walkthrough
  • 3 Quest stages
  • 4 Notes
  • 5 Bugs

Quick walkthrough

Side quest: Vault 81 
Find 3 fusion cores.  
Use the Vault 81 intercom to report progress. 
Talk to Overseer McNamara. 
Deliver the fusion cores to Overseer McNamara. 
Reward: 75 XP
100 caps
Access to Vault 81 
Leads to: Here Kitty, Kitty 

Detailed walkthrough

When the Sole Survivor arrives at Vault 81, proceed to connect their Pip-Boy to the entrance button in an attempt to open the Vault doors; however, the door will not open and instead Scott Edwards will respond to the activation attempt through the intercom system. Overseer Gwen McNamara will dismiss him and take over the conversation.

McNamara will advise the player character that if they want to enter the Vault, they need to bring three fusion cores as a means of payment. Alternatively, the Survivor may pass a Hard speech check. If the choice is made to part with the cores, they will be compensated with 100 bottlecaps by the overseer. Full access to the Vault will be granted regardless. Overseer McNamara will welcome them and they may trade and interact with the residents of Vault 81.

Quest stages

Quest stages
Stage Status Description Log Entry
15 Initial greet scene with Edwards
50 Succeeded speech check to enter
55 Open vault door
100 Find fusion cores I discovered a potentially functional Vault called Vault 81. Their Overseer offered a tradeoff: I can enter the Vault if I bring them Fusion Cores.
200 Deliver fusion cores to Overseer McNamara I was able to obtain the Fusion Cores that the Overseer asked for. I should return to the Vault door console and let them know. Hopefully, they’ll open their doors after this.
300 Talk to Overseer McNamara Now that I’ve gained access to Vault 81, I need to speak to the Overseer to give her the Fusion Cores she asked for.
1000 Quest complete

Notes

  • Used cores will fulfill the requirement just as well as fresh cores. If entering the Vault early in the game, when cores are not widely available, this should mitigate the relatively high cost of admission while still getting some use out of power armor. However, if one has both used and unused cores, the game may prioritize the unused cores when removing from your inventory, so be sure to store them, drop them, or hand them to a companion if you only want to give up used cores.
  • If the Survivor has any companions currently in their service, Vault security officer Scott Edwards will express his concern to Overseer McNamara, but she allows the companion to remain in the Vault without incident.
  • If wearing power armor, the overseer will advise that some of the residents will be uneasy.
  • Upon entering the Vault, dropping ones stock of fusion cores once the overseer begins to talk will allow them to enter the inner Vault without losing any fusion cores, and still get the 100 caps compensation.
  • The door leading further into the Vault is marked ‘Inaccessible’ until the conversation with McNamara has been completed.

Bugs

  • Playstation 4 Xbox One When you pass the persuasion check there is a chance that the door used to head deeper into the Vault will not open and remain inaccessible. There is no currently found fix for the issue.[verified]
  • PC Playstation 4 When you enter the Vault, McNamara will finish her conversation with Calvin and then just look at you. If you try to interact with her she will just stare at you. Saving and reloading the game does not appear to solve this issue. It may be caused by dropping your cores after entering the Vault but before talking to McNamara; picking them up again resolves the issue in this case. [verified]

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Vault 81 — Fallout 4 Wiki Guide

Fallout 4 Wiki Guide

By Brendan Graeber, Michael Koczwara, Jared Petty, +45.2k more

updated

The area known as Vault 81 is a Vault Location in central area of The Commonwealth. It is located to the South of Oberland Station along the train tracks, and just West of Chestnut Hillock Reservoir.

There are 2 Magazines, 1 Bobblehead, and 1 Companion in this location.

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Vault 81 Layout

Upon entering the cave towards Vault 81, you will see a small radio comlink that can be used to open the vault. By opening up your Pip Boy at the entrance, you can initiate a conversation with Officer Edwards and the Overseer through the comlink. If you have a high enough Charisma stat, you can emphasize your status as a fellow Vault Dweller in the conversation and convince the Overseer to open the door.

Once inside, you will find the Overseer, Officer Edwards, and various other Vault Dwellers roaming around. There are tables with junk items that can be stolen, but doing so will provoke the Dwellers to attack you. The hallway to the back leads down a path towards Officer Edwards’ office and an elevator that goes deeper into the vault.

The lower section of the Vault has more Vault Dwellers in the area, including Austin who will give you a tour of the area for a charge of 5 CAPS (can be convinced to do it for free). Down the hall is the Overseer’s room, which has a terminal that you can hack to see various information. There is a variety of items you can steal, but do so at your own risk.

Back in the main hall of the floor, the downstairs area has many NPCs to speak to and some vendors that sell food and recovery items. You can change your hairstyle at Horatio’s Barber on the South side of the floor and visit Dr. Penske’s lab across from there. Penske’s lab has many food items you can harvest, including corn and tatos. There is also a terminal that has research notes about Penske’s work.

There is a pathway on section of the bottom floor that leads to Katy’s Classroom and Residential rooms. Each of the rooms contain various junk, health, and ammo items that can be stolen, but doing so will provoke the entire floor of security towards your position. Speaking to Katy will open up a small quest to speak with the Vault children about the Commonwealth.

Down the hall of this area leads to a ramp to the bottom Residenial area rooms and Dr. Forsythe’s lab. In the lab, you can heal yourself by speaking with Rachel. There is a terminal on Rachels desk that has various medical information on it. You can steal recovery items on the tables in the lab, such as Stimpacks and RadAway.

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Vault 81 Notable Loot

  • Medicine Bobblehead (Found with Curie in secret vault)
  • Taboo Tattoos Magazine (Found in lower level downstairs in Horatio’s room, South side of area.)
  • Grognak the Barbarian Book (Reward from Katy for completing Short Stories quest in classroom)
  • Overseer’s Guardian weapon and armor from Combes’ Comissary shop
  • Vault 81 Tech Password (In the secret vault) that unlocks the secure access terminal
  • Steamer Trunk (In the secret vault)

Related Quests

  • Vault 81
  • Vault 81 Tour
  • Maitenence Man
  • Fertilizer Woman
  • Dependency
  • Short Stories
  • Here Kitty Kitty
  • Hole in the Wall

Allies

  • Curie
  • Overseer McNara
  • Combes Family
  • Miranda
  • Neil
  • Calvin
  • Officer Edwards
  • De Luca Twins
  • Austin Engill
  • Summerset Family
  • Horatio
  • Dr. Penske
  • Dr. Forsythe
  • Katy
  • Rachel

Enemies

  • Molerats (In secret Vault)
  • Turrets (In secret Vault)
  • Protectron (In secret Vault)

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Additional Notes

The Secret of Vault 81

After completing the side quest Here Kitty Kitty, you’ll find that a child was bitten by a molerat carrying a deadly disease. Through this you’ll learn of a hidden passage to a different vault built to monitor Vault 81 by Vault Tec scientists, who planned to study the effects of diseases and cures cultivated through molerats. Unbeknownst to the current dwellers of Vault 81, most of the scientists in the secret vault were prepared to unleash pathogens, when the molerats escaped and overwhelmed the staff, entombing them for nearly two centuries alongside their counterparts. The only survivor was a modified Handy robot named Curie, who continued her work on cultivating cures based on the pathogens raised in the molerats — but was unable to leave her lab.

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Rating

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Platforms

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Fallout 4 side quests

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cm. Also: Vault 81 is a side quest in Fallout 4 .

Brief passage

  • (not necessary) to learn about the shelter 81 in Diamond City
  • get to the icing of 81
  • to fulfill the permission to enter the shelter

9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 section not completed

You can help the Shelter by expanding it. nine0012


See also: List of articles with unfinished sections

The quest can be accepted by meeting a resident of the shelter escorted by raiders (found near Jamaica Plain, other locations unknown) starts after killing the convoy. The quest also starts automatically when the Survivor tries to connect the Pip-Boy to the door control panel. A dialogue between the guard and the survivor begins, soon the caretaker of the shelter intervenes, and offers to gain access inside in exchange for 3 nuclear blocks. You can also ask for help, like «a resident of another shelter», and if you pass the charisma check, the door will open. nine0012

bugs

quest can be passed without giving nuclear units, just during the dialogue, by throwing them out of the inventory

9000 9000 9000

Shelter 81

Officer Edwards • Miranda • Neal • Alexis Combs • Holt Combs • Erin Combs • Maria Summerset • Mark Summerset • Horatio • Dr. Priscilla Penske • Austin Angill • Cathy Pinn • Bobby de Luca • Tina de Luca • Dr. Jacob Forsythe • Rachel • Mister Rusty • Curie • Calvin • Ash • Merchant Riley • Vault Dweller 81
Quests Shelter 81 • KIS-KIS • Stories • Dependence • unpredictable behavior • fertilizer purchase Transcounted 81 purchase of

Quests Fallout 4

9000

Act I War Never change Time Pearl of the Commonwealth Valentine Day Revelation Reunion
9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 my enemy • Dangerous Thoughts Shaken Luminous Sea Hunter/Prey Molecular Level Closed type

9000 9000 9000 9011 • The Battle of Bunker Hill The New Face of Mankind Mass Fusion Trapped Launch Last Line Shipwriting Family splitting

Act III Commonwealth miniTmen Call of Liberty Sanchuari Critical Mass
Brotherhood of Steel Wake Up Fire Support Supply for weapons Semper Invicta Shadow of steel business trip Without mercy from the inside Overlage (quest) thinking War booty Ad Victoriam Critical mass
Subway 9008 Road to freedom0011 • Agency work on the verge of war Night Boston underground and under cover Red rockets Critical mass

00021

Diamond-City

Shoom ▪ Blues Diamond-City ▪ 9000 ▪ Cleaning water ▪ In the new 200020
Goodneighbor House of Remembrance • Public Domain • Beer Bubbling • Excavations • Silver Shroud
Commonwealth Minutemen First Step • Troubled Waters • Fugitive Hunter • Return Favor • Expansion • From Fire to Fire • Human Factor • Cleanup • Greenskins • Settlement Threatened by Raiders • Wild Ghouls • Defend Castle • Join Forces • Potential Synth
Shelter 81 Shelter 81 • Stories • KIS-Quis • Owl • Dependence
Brotherhood Plain • Cleansing • Collection of blood samples • Creation of liquid to cool the reactor • Missing patrol • Honor or dishonor • Leading by example • New dawn
Underground Jackpot • Kill List • Kill List 2 • Randolph Station • Interrupted Memory • Over Mattresses • Weather Vane • Mercer Station • Height • Concierge • Missing • Variable Delete • Pure Equation
Cabota Urgent delivery • Emojen and her lover • The secret of the Kabot house
Control struggle • Political sympathy • Combating • Hypothese0020
The rest of the In sheep’s clothing • Your order accepted • Pop the cork • Take a bow • Monsters might be here • Cambridge Polymer Labs • Boy in the Fridge • Beer Boil • Pickman’s Gift • Constitution’s Last Flight » • Mysterious meat
Partner quests It’s high time • Story of the century • Long road • Beneficial intervention • Unpredictable behavior
Visions Wedding Day Consider the Director System «General Atomix Galleria» Stir the warehouses in good -minded Vault Tour 81 Kill Zeller and Rescue the Surviving Merchants Find Jamaica Plain Treasure Treasure Hunt Find your place It’s better not to remember What life should be like Purification of the earth Reformation Family business
• Safe path • Great hunt • Wind of change • Data recovery • Heretic edge • Forbidden Knowledge • Ideals of Acadia • Trial of Brother Devin • Blood Wave • Search and Destroy • Impregnable Walls • Ablution • Stop the Fog • Witch Hunt • Hunter Hunt • Arrival • Rift • Rift 2 • Rift 3 • Initiation Ritual • Brain Death • Brain Death, Part 2 • The Atom So Wants • Fuzzy Visions • The Price of Memory
Trappers attack • Dangerous catch • Problem with capacitors • Supermutans in the fog
Vault-Tec Workshop Causes “Volt-Tek” Sample 900 • Explore the Vault 88 Energy for the People Quench Your Thirst Look into the Future • The Overseer’s Best Friends
Nuka-World Here you go! Ride Like This Ambitious Plan Big Tour Home Sweet Home Demonstration of Power Take Out the Trash • Nuka-World • Magical Dispatcher Jeweled Kingdom • A lid in a haystack • A world of freshness • Journey to the stars • Showdown in the «Dry Gorge» • Safari • Hunting season • Immoral battle

Attack of the brotherhood of steel‎ • It was a secret, it will be revealed • Conquest of the Commonwealth • Minutemen • Guarding the goods • Must be thrown away garbage • Under the collar • Settlement: extortion • Settlement: capture • Settlement: clean up • Settlement: subdue the settlement • Once and for all • Strict discipline

Bring the meat of the Khoilles to Maddox

Out of water • 20 leagues • Control • Keep

Playing Together

SHELTER MISSIONS

I. Boston Mayor’s Hideout

II. Vault 75

III. Shelter 81

IV. Nook

V. Dependence

VI. Kiss-kiss-kiss

VII. Stories

Boston Mayor’s Refuge

Location in the Commonwealth. Inside you can find useful bonuses and equipment. Once in the bunker, you will find a sea of ​​corpses. The upper levels are protected by turrets, while there are no enemies at all below. Search the rooms on the lower level for valuable items.

On one of the tables is a holotape «Guard’s Message» that tells the story of the place. In another room is the My Brain and Me magazine, which increases HP recovery per minute by one. nine0012

Nearby you can also find the key to the mayor’s toilet, and the remains of his own bathroom. On the toilet is a holotape «Mayor’s Farewell», from which it becomes clear that the official was a fierce corrupt official. Enraged his house, so he had to commit suicide.

Fallout 4 PC walkthrough vault 81 # 65