Dragon age origin cheat: Blocked IP Address — GameFAQs

Dragon Age: Origins Console Commands List

zz_addparty runscript zz_addparty [tag] This command adds the specified creature or companion to your party. They must be spawned within the same area as your character.
addtalent runscript addtalent [talent id] This command adds the specified talent, skill or spell to the currently selected character.
removetalent runscript removetalent [talent id] This command removes the specified talent, skill or spell from the currently selected character.
addxp runscript addxp [amount] This command adds a specified amount of XP to your character.
appearance runscript appearance [model id] This command changes your character’s appearance, with «-1» reverting your appearance back to default settings.
ai runscript ai [on / off] This command can be used to either enable or disable AI.
AddEnemyToParty runscript addenemytoparty This command adds the specified enemy to your party.
attack runscript attack [creature id] This command locates and initiates combat with a creature with the specified tag. If multiple creatures are located, only one will engage in combat with your character.
zz_surrender runscript zz_surrender [creature id] This command locates and ends combat with a creature with the specified tag. If multiple creates are located, only one will disengange in combat with your character.
bowlingforferelden runscript bowlingforferelden This command surrounds your character with a 20 second globe of energy. This will cause any creatures you run into to be knocked out of the way.
chargen runscript chargen [0 / 1] This command allows you to either open up the character creator screen or the level up interface (using the values 0 and 1 respectively).
cheater runscript cheater This command unlocks all achievements for your character.
cheat runscript cheat This command adds 30 armour and 100 defense to your party for 120 seconds.
healplayer runscript healplayer This command instantly heals all party members, restoring 4,250 health. However, this command will not provide healing powers if your party is currently affected by the curse of mortality. This command also regenerates all mana and stamina for party members.
healbadger runscript healbadger This command doesn’t do anything.
killallhostiles runscript killallhostiles This command kills all enemies.
zz_killallhostiles runscript zz_killallhostiles This command kills all enemies, dealing 9,999 damage.
pc_immortal runscript pc_immortal This command grants your character with infinite health, preventing your health from dropping below zero. If you’re using blood magic, you’ll also receive unlimited spell casting ability.
RemoveEnemyFromParty runscript removeenemyfromparty This command removes the specified enemy from your party.
restore runscript restore This command restores the selected party member’s stamina and mana. However, it will not restore points to those being currently used in a sustained ability.
rubberband runscript rubberband This command sends all creatures within the nearby area to their starting points.
setplayerimmortal runscript setplayerimmortal This command grants your character with infinite health, preventing your health from dropping below zero. If you’re using blood magic, you’ll also receive unlimited spell casting ability.
summon runscript summon [object id] This command moves the nearest object with the specified tag to your character’s location.
summon_creature runscript summon_creature [creature id] This command moves the nearest creature with the specified tag to your character’s location.
selectparty runscript selectparty This command displays the party selection screen. It also sets all companions to both recruited and in camp, without creating the required objects for them in camp. This allows your character to unlock the «recruiter» achievement.
gxa_selectparty runscript gxa_selectparty This command performs the same as the «selectparty» command, however for the Awakening expansion pack.
zz_testpartypicker runscript zz_testpartypicker This command displays the party picker screen. Party members can only be changed if the current area allows it (this command does not work in the Awakening expansion pack).
zz_app_debug runscript zz_app_debug This command starts the «Approval Debug Helper Script». This will allow changing approval rates and setting certain flags eligible.
zz_cli_debug runscript zz_cli_debug This command jumps your character to the climax at Redcliffe castle.
zz_epi_debug runscript zz_epi_debug This command starts the «Epilogue Debug». This will immidiately start the epilogue sequence and allow changing plot states.
zz_pre_debug runscript zz_pre_debug This command starts the «Prelude Debug Helper Script». This will allow teleporting and the modification of plot states.
zz_ran_debug runscript zz_ran_debug This command starts the «Random Encounters Debug Helper Script». This will allow teleporting and the modification of plot states.
zz_lot_debug runscript zz_lot_debug This command starts the «Lothering Debug Helper Script». This will allow teleporting and the modification of plot states.
zz_cir_debug runscript zz_cir_debug This command starts the «Circle of Magi Debug Helper Script». This will allow teleporting and the modification of plot states.
zz_orz_debug runscript zz_orz_debug This command starts the «A Paragon of Her Kind Debug Helper Script». This will allow teleporting in and around Orzammar, and the modification of plot states.
zz_ntb_debug runscript zz_ntb_debug This command starts the «Nature of the Beast Debug Helper Script». This will allow teleporting and the modification of plot states.
zz_arl_debug runscript zz_arl_debug This command starts the «Arl Eamon Debug Helper Script». This will allow teleporting and the modification of plot states.
zz_urn_debug runscript zz_urn_debug This command starts the «Urn of Sacred Ashes». This will allow teleporting and the modification of plot states.
zz_den_debug runscript zz_den_debug This command starts the «Denerim Debug Helper Script». This will allow teleporting around Denerim and the Landsmeet, and the modification of plot states.
zz_bec_debug runscript zz_bec_debug This command starts the «Elf Origin Debug Helper Script».
zz_bed_debug runscript zz_bed_debug This command starts the «Elf Origin Helper Script».
zz_bhm_debug runscript zz_bhm_debug This command starts the «Magi Origin Debug Helper Script».
zz_bhn_debug runscript zz_bhn_debug This command starts the «Human Noble Debug Helper Script».
zz_bdn_debug runscript zz_bdn_debug This command starts the «Dwarf Noble Debug Helper Script».
zz_bdc_debug runscript zz_bdc_debug This command starts the «Dwarf Commoner Origin Debug Helper Script».
zz_shl_debug runscript zz_shl_debug This command starts the «The Stone Prisoner Debug Helper Script». This will allow teleporting and the modification of plot states. This command only works if you already have the Stone Prisoner DLC.
zz_gwb_debug runscript zz_gwb_debug This command starts the «Warden’s Keep Debug Helper Script». This will allow teleporting and the modification of plot states. This command only works if you already have the Warden’s Keep DLC.
zz_dlc_debug runscript zz_dlc_debug This command starts a test script that will allow teleporting and the modification of plot states.
zz_wmp_debug runscript zz_wmp_debug This command starts the «World Map Debug Helper Script». This will allow the modification of plot states and immidiately finish all current main quests.
zz_camp_debug runscript zz_camp_debug This command initiates the camp ambush and allows you to set the plot flag for it. It will also allow your character to teleport to the first camp that you make.
zz_kcc_debug runscript zz_kcc_debug This command starts the DLC «Ostagar Debug Helper Script».
zz_aoa_debug runscript zz_aoa_debug This command starts the «Amaranthine Siege Debug Script».
zz_coa_debug runscript zz_coa_debug This command starts the «Amaranthine City Limits Debug Script».
zz_gxa_debug runscript zz_gxa_debug This command opens the GUI Debug menu that allows you to scale party inventory and grant companions.
zz_int_debug runscript zz_int_debug This command takes you to the beginning of the game.
zz_ltl_debug runscript zz_ltl_debug This command starts the «Kal’Hirol Debug Helper Script».
zz_ltm_debug runscript zz_ltm_debug This command starts the «Mother’s Lair / End» script
zz_rxa_debug runscript zz_rxa_debug This command starts the «random encounters for Awakening» script
zz_stb_debug runscript zz_stb_debug This command starts the «Queen of the Blackmarsh» script
zz_trp_debug runscript zz_trp_debug This command starts the «Wending Wood/ Silverite Mines» script
zz_vgk_debug runscript zz_vgk_debug This command starts the «Vigil’s Keep Siege and Voldrik Plot» script
zz_str_debug runscript zz_str_debug This command starts the «Witch Hunt» script
zz_str_morrigan runscript zz_str_morrigan This command starts a Witch Hunt script which can alter the state of past choices in regards to Morrigan.
zz_goto runscript zz_goto [object id / creature id] [index] This command teleports your character to the location of the specified object or creature (they must be within the same area as your character). If there are multiple entities with the same tag, you’ll be able to specifiy which to teleport to using the number argument.
zz_test_hire runscript zz_test_hire This command adds the nearest NPC to your character’s party. If there are already 4 characters in your party, the NPC will still be added however will not have a portrait.
zz_use_ability runscript zz_use_ability [creature id] [ability id] [create id] This command causes the specified creature to use the specified ability on another specified creature. If another creature is not specified, then the ability will be used towards the currently controlled party member.
zz_money runscript zz_money [amount] This command adds the specified amount of copper.
zz_money2 runscript zz_money2 [amount] This command adds the specified amount of copper (this command only works in the Awakening expansion pack).
zz_getparty runscript zz_getparty This command adds the Alistair, Dog and Morrigan companions to your party, even if it is full.
zz_dropparty runscript zz_dropparty This command removes all characters from your current party.
zz_pre_demo2 runscript zz_pre_demo2 This command teleports your character and party to Ostagar.
zz_pre_strategy runscript zz_pre_strategy This command teleports your character and party to Duncan’s Fire (Ostagar).
zz_talk_nearest runscript zz_talk_nearest This command talks to the nearest non-party member NPC.
zz_givearmor runscript zz_givearmor This command adds the Dragonbone Legion Armour to your character’s inventory.
zz_starmetal_sword runscript zz_starmetal_sword This command adds the 1H and 2H Starfang to your character’s inventory (this command only works if you already have the Warden’s Keep DLC).
zz_party_addgifts runscript zz_party_addgifts This command adds the Antivan Leather Boots, Dalish Gloves, Alistair’s Mother’s Amulet, Duncan’s Shield, Andraste’s Grace, and the Cute Nug and your character’s inventory.
zz_char_creation runscript zz_char_creation This command resets your game’s progress and opens up the character selectio screen.
zz_override_skills runscript zz_override_skills [0 / 1 / 2] This command overrides the results of the specified skill checks. Using 1 as the value will cause all skill checks to pass, and using 2 will cause them to fail. Using 0 will however not override skill checks.
zz_createrunes runscript zz_createrunes This command adds the Fire, Frost and Lightning Runes and «The Oathkeeper» sword to your inventory.
zz_upgrade runscript zz_upgrade This command allows your character to perform enchantments through opening up the enchantment window.
levelparty runscript levelparty [level] [player class] This command raises all party members to the specified level (default being level 2), and your character’s level within the specified class (the class must be either warrior, rogue, or wizard). This command however will destroy all currently equipped items (including weapons, armour, accessories etc.).
zz_set_trap runscript zz_set_trap This command adds traps to your character’s inventory.
zz_reveal_map runscript zz_reveal_map This command reveals the entire map (this command does not work in the Awakening expansion pack).
e3_addparty runscript e3_addparty This command adds the Dareth and Jory companions to your party.
zz_eurodemo_end runscript zz_eurodemo_end This command teleports your character and party to the Dalish Camp.
zz_add_skills3 runscript zz_add_skills3 This command sets your character’s available skill points to 3, regardless of whether your current amount of points is lesser or greater than 3.
zz_economizer runscript zz_economizer This command unequips all of your character’s currently equipped gear. If your inventory has reached the maximum capacity of 125, then not all of your gear will be unequipped.
zz_supercrit runscript zz_supercrit [player / character] This command adds 1,000 mana and health, and also 50 strength and dexterity to the specified character. If not character is specified then the points will be added to your character.
dbg_setattrib runscript dbg_setattrib [1 / 2 / 3 / 4 / 5 / 6] [amount] This command gives the selected party member a 180 second specified buff of the specified attribute. If a negative value is used, then the specified attribute will decrease by this amount.
injury runscript injury [remall / remparty] This command removes all injuries from either your character, or all characters within your party.
zz_jump_around runscript zz_jump_around This command teleports your character to the set teleport points on the current map.
zz_fab runscript zz_fab This command gives your character access to the debug rom (Awakening only). This room will give you access to complete Awakening equipment sets (including armour, weapons, potions, and runes).
zz_deathblow runscript zz_deathblow This command immediately kills the currently targeted enemy, using your weapon’s finishing blow (if your weapon does not have a finishing blow, then this command will not work).
zz_addapproval runscript zz_addapproval [character number] [amount] This command adds a specified amount of approval to the specified character. If a negative value is used, then the approval will decrease by this amount.
wizard runscript wizard [level] This command changes your character into a wizard of the specified level.
rogue runscript rogue [level] This command changes your character into a rogue of the specified level.
warrior runscript warrior [level] This command changes your character into a warrior of the specified level.
roguex runscript roguex [level] This command changes your character into a rogue of the specified level.
warriorx runscript warriorx [level] This command changes your character into a warrior of the specified level.
wizardx runscript wizardx [level] This command changes your character into a wizard of the specified level.
dogx runscript dogx [level] This command changes your character into a war dog of the specified level.
shale runscript shale [level] This command changes your character into a shale of the specified level.

Stream Dragon Age Origin Complete Collection 2010 Cheat Engine from Terdicbesna

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Dragon Age Origin Complete Collection 2010 Cheat Engine
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Dragon Age: Origins was created by the Edmonton studio of BioWare, the developer of Neverwinter Nights and Jade Empire. [23][24] Development of the game’s first demo began in November 2002.[25] It was officially revealed at E3 2004 as simply Dragon Age[25] and was re-revealed as Dragon Age: Origins in July 2008, alongside a new trailer for the game.[26] According to BioWare, they kept any information about the game hidden from the public, to further the game’s design and technology.[27] More than 180 people worked on the game, and full-scale production began three years after the game’s initial development.[28] The subtitle «Origins» was chosen to represent the six origins storyline, BioWare’s return to PC role-playing games, and the beginning of a new franchise.[29] Origins is a spiritual successor to Baldur’s Gate and Neverwinter Nights, as an attempt to build a similar fantasy RPG without any licensing restrictions or issues.[30] The similarities are mostly present in gameplay elements, such as real-time tactical combat;[23] the game does not share the Dungeons and Dragons setting of the Baldur’s Gate series and is instead set in a period where dragons are prevalent. [25] While the game was initially built with the engine that powered Neverwinter Nights, the team switched to use the Eclipse Engine midway during the game’s development. The shift in engine slowed down the game’s development significantly.[31][32]
David Gaider, the lead writer for Origins, built the game’s world first before writing the plot. The team chose a «fantasy» setting because Dan Tudge, the game’s director, thought that BioWare was at its best in the fantasy genre.[33] In the first draft, there were no Darkspawn or Grey Wardens, and mages were not allowed to use magic in cities. There were twelve different origin stories, including Human Commoner and Avvar, a barbarian origin. However, most of them were scrapped for being «ridiculous», leading to six stories being finalized.[34] Loghain was the first character to be created, while an Ogre, nicknamed «Fluffy», and a human with medium armour were the first enemies designed.[35] The concepts of Alistair and Morrigan were the next to be created, as they play the largest role in the game’s plot. Their creation also took far longer than other characters.[36] Morrigan was originally conceived to be similar to Flemeth, speaking whimsically. However, Gaider was not satisfied and decided to completely rewrite her personality. As a result, she was designed as a «blunt» person who always resists her mother. Finding a suitable voice actor for Morrigan took the most time of any character.[37] The game’s final version features 68,260 lines of dialogue; the quality assurance testers for the game enabled a cheat to automatically skip these cutscenes and dialogues during test runs.[35] Dragons were added into the game after its title was created using a random name generator.[38] 7ad9723583
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Codes (cheats) Dragon Age: Origins

Activation of the console Dragon Age: Origins

In order to be able to enter cheat codes in the game, you must first activate the game console Dragon Age: Origins . This can be done by starting the game with the parameter -enabledeveloperconsole How to do it:

  • right-click on the game shortcut located on the desktop;
  • Menu Properties
  • in field Object add after a space -enabledeveloperconsole You should get something like this: «C:\Games\Dragon Age\bin_ship\daorigins.exe» -enabledeveloperconsole (the directory with the installed game is different for everyone)
  • click Ok

The console in the game is activated, but you still can’t open it because there is no key assigned to call it. To assign a console call key, do the following:

  • by going to the folder: My Documents\BioWare\Dragon Age\Settings\ (this address may differ in different versions of the game)
  • Open the Keybindings.ini

  • . Dragon Age: Origins . If instead of Grave you enter something from the Russian layout, it will not work.

After that, you should get something like the following line: OpenConsole_0=Keyboard::Button_X — Activate the console by pressing a key X . Instead of X , I repeat once again, you can write anything, but always from the English keyboard layout. The following example will not work: OpenConsole_0=Keyboard::Button_III

Dragon Age: Origins Cheats List

You activated the console in the game, assigned a key to activate it, and now you can enter the following cheat codes Dragon Age: Origins pc_immortal on/off Invulnerability mode ZZ_ADDPARTY X Add to the character group X, where x:

  1. — Alistair
  2. — Dog
  3. — Morrigan
  4. — Stream
  5. — Stream 9001 — Stream 9001 — Stream 9001 — Stream 9001 — Stream 9001 — Stream 9001 — Stream 9001- Oghren
  6. — Leliana
  7. — Loghain

Example: runscript zz_addparty 3 — add to Morrig’s group 900

And it’s worth noting right away — Dragon Age is clearly not a casual game. It requires competent pumping skills, planning the actions of the protagonist and his squad. Did they do something wrong? Get ready to die. Not surprisingly, many of the players prefer to play Origins using cheat codes.

Contents

How to enter cheats in Dragon Age: Origins

This function was hidden by the developers quite deeply, so before cheating directly, you will have to do some preparatory manipulations. First of all, open the properties of the shortcut of your game client and add the parameter from quotes to the line where the path to the executable file is indicated: “-enabledeveloperconsole”. As the name implies, it activates the developer console.

By itself, the above action does nothing, since you also need to assign a key that will be responsible for launching the console. To do this, you must find the file with the game settings (by default, it is located in the MyDocuments folder on the system drive). Navigate to My Documents/Bioware/DragonAge/Settings and run the . ini file. In the line “OpenConsole_0=Keyboard::Button_X”, instead of X, you will have to substitute a key that is convenient for you. To avoid problems, try to ensure that none of the controls in the game itself is assigned to it. Everything, now you can safely launch the game client, open the console and enter the commands you need.

Basic cheats for Dragon Age: Origins

This list will list the basic commands that are directly related to the gameplay and allow you to get advantages along the way.

• runscript addxp [value] — your protagonist and the characters around him will receive an increase in experience equal to the specified value. Please note that with each new level, the character needs more XP points to reach the next one.
• runscript zz_money [value] — Gives the specified amount of copper coins (100 copper coins equals one silver, and 100 silver equals one gold).
• runscript pc_immortal — a cheat code that makes your protagonist completely invulnerable to any attacks.
• runscript setplayerimmortal — similar to the previous command, but extending its action not only to your protégé, but also to his companions.
• runscript killallhostiles — instantly kill all enemies within a certain radius of your character and his company.
• runscript healplayer — Instant recovery of all HP (hit points) and mana/stamina for the entire squad under your control.
• runscript injury remall — a command to remove all injuries from the protagonist.
• runscript injury remparty — a command to remove all injuries from the protagonist and his companions.
• runscript zz_addparty [number from 1 to 10] — allows you to add one of the following characters to the party. Alistair (1), War Dog (2), Morrigan (3), Wynn (4), Sheila (5), Stan (6), Zevran (7), Oghren (8), Leliana (9), Loghain (10) . The command can be used multiple times, but there are a few important things to keep in mind.

First, you need to understand that the game was originally conceived with a maximum limit of no more than three companions simultaneously staying in a group, so there will be some inconvenience with switching characters (some portraits of heroes will not be displayed in the interface). Secondly, in some places in the story, exceeding the limit on the number of companions will lead to a breakdown of the game and the need to restore the scripts to work using debug commands.

• runscript zz_addapproval [number 1] [number 2] – a command that allows you to increase the loyalty of one of the group members to your protagonist. The first parameter is responsible for the number of points you want to add, the second is a number from 1 to 10. Above, it was already indicated in the text which of the numbers is responsible for which character.
• runscript ai off — disables artificial intelligence for NPCs and opponents. Not only will they not attack you, but they will also move.
• runscript selectparty — a cheat code that will allow you to select a party. If not the entire list of satellites is included in it, you will not be able to get the necessary ones.
• runscript chargen — opens a menu with a character generator.
• runscript zz_dropparty — code for quick dissolution of the formed squad.
• runscript zz_talk_nearest — allows you to initiate a dialogue script with a nearby computer character.
• runscript zz_pre_strategy — instantaneous teleportation of the entire squad to the territory of Ostagar.
• runscript zz_givearmor — allows you to quickly acquire a set of dragon scale armor. Items will appear in your protagonist’s backpack.
• runscript zz_party_addgifts — a set of gifts will appear in the inventory, the transfer of which will help improve your relationship with your party comrades.
• runscript zz_createrunes — a set of runes appears in the inventory, with which you can enchant items and weapons.
• runscript zz_economizer — expansion of space in the protagonist’s backpack. Now its maximum capacity will be 125 units.
• runscript zz_add_skills3 — after entering the command, your character will get three additional skill points that will have to be spent on pumping. In order for you to see them, you will have to open the statistics window or save, then start the game from the last save file.
• runscript addtalent [numerical value] — the character learns the ability with the selected numerical identifier.
• runscript zz_reveal_map — full disclosure of the entire map (no need to visit each of the locations to get data).
• runscript cheater — instant unlock of all game achievements.
• runscript addtalent [number] – fast leveling of a skill with the specified numeric identifier. Changes can be reversed with the runscript removetalent command, followed again by the talent’s cipher.
• runscript zz_jump_around — the command allows the squad to move to a random zone on the game map.

Character change codes

The character development process in Dragon Age: Origins is quite long, so when a person has played for more than one hour and suddenly realized that he does not like to play this or that class, he faces a problem. Fortunately, with the help of console commands it can be solved, albeit with some nuances.

• runscript rogue [number] – class change to rogue, added with the ability to select a level.
• runscript warrior [number] — makes the protagonist a warrior with the specified level.
• runscript wizard [number] — turns your protagonist into a wizard with the specified level of development.

The above three commands have a side effect, expressed in a random distribution of characteristics, skills and abilities (more precisely, there is some kind of pseudo-random here — you get a more or less balanced hero, but not the one you would like to make yourself). It can also lead to the loss of additional characteristics, entries in the Codex and some quest items. You can protect yourself from this bug by using the indicated commands with the addition of “x”, for example, runscript roguex [number]. But then another problem will arise — the background of the hero will change. An elf can suddenly become a Dalish warrior, etc.

The upgrade of skills, abilities, abilities and other categories of skills deserves special attention. They are added by the runscript addtalent [identifier] command, but not everything is so simple. The thing is that some classes are simply physically unable to learn certain abilities of other classes. For example, only magicians can handle spells, and combat skills are the prerogative of only warriors and robbers. The corresponding windows will not be available to you, but some passive talents and active skills may work and be displayed. If you want to combine classes to the fullest, it is recommended to install a custom modification to learn any skills.

The list of skills in Dragon Age: Origins has hundreds of items, and each of them is indicated by several numerical identifiers that are responsible for one of the four levels of mastery. You can see them in the tables of the official gaming Wikipedia. We will give just a few examples:

3036 — the identifier of the mastery of dual weapons — two swords, two axes, etc. Used by the rogue class.
800 — ID of Explosive Shot, one of the deadliest skills of the Rogue class.
1004, 91, 93 — Allows the Ranger character to summon various creatures. Wolf, bear and spider have their own characteristics, effective against certain opponents.
2 — the skill belongs to the Warrior class and allows you to develop the skill of handling shields, making defense as productive as possible.
10001, 10204, 10002, 10003 are four fire spells that can be learned by characters of the Mage class.

In addition to the three main classes, the characters have more precise specializations (you can call them subclasses). The same magicians can become spiritual healers, combat magicians, guardians, werewolves, etc. Several characters are unlocked only if you own the full edition of the game, which includes Awakening, Stone Prisoner and other expansions. It is best to install the stable version of the client — 1.05 Ultimate Edition. Most cheats and modifications have been tested by players and mod developers on it.

How else can you change the gameplay and cheat in Dragon Age? For example, a great program from a certain Brewers, which is suitable for the ultimate edition (the original + the Awakening add-on and other small add-ons).

It assigns several useful cheats to the Numpad keys from 1 to 7, which can be turned on and off at any time by simply pressing the desired number on the keyboard.

1 — infinite health bar. No matter how much you get hit, your hit points will never run out.
2 — an infinite supply of mana for a character. You can use spells and skills in unlimited quantities, not limited by limits.
3 — one press of the «3» key on the numeric keypad will allow the character to acquire an additional thousand experience.
4 — acts similarly to the previous button, only responsible for accruing attribute points (5 for each click).
5 — skill upgrade (gives 5 points, which the player distributes at his discretion).
6 — easy leveling of professional skills (5 points for free distribution).
7 — quickly get hold of ten silver coins. Multiple clicks allow you to quickly fill yourself with unlimited currency reserves.

Also, a variety of mods that change different aspects of the game will help to make the game more interesting — they add new weapons with their own unique characteristics, new companions, side quests and much more.