Breath of the wild soundtrack: The legend of zelda: breath of the wild original soundtrack

The Legend Of Zelda Breath Of The Wild Original Soundtrack : Nintendo : Free Download, Borrow, and Streaming : Internet Archive

6.3M

Main Theme download

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Opening download

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The Towers Rise download

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The Beast download

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Shiekah Tower download

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The Old Man Appears download

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Shrine Trial Start download

11. 1M

Shrine download

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Battle (Shrine): Original Soundtrack Ver. download

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Highlands download

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Stationary Guardian Battle download

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The Temple of Time download

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The Last King of Hyrule download

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The Story of Calamity Ganon download

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A King’s Request download

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Enter Hyrule download

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Field (Day) download

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Battle (Field): Original Soundtrack Ver. download

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Shiekah Tower Activated download

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Riding (Day) download

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Talus Battle download

16.8M

Kakariko Village download

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Impa’s Theme download

9. 2M

The 10,000 Year Old Legend download

14.9M

Hateno Village download

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Hateno Ancient Tech Lab download

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Reviving the Great Fairy download

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Great Fairy’s Fountain download

11.1M

Field (Night) download

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Kass’s Theme download

7.0M

Kass: Main Theme download

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Stables download

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Kass: 10,000 Year Old Legend download

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Riding (Night) download

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Blessing Shrine download

10.0M

Hinox Battle download

9.7M

Wetlands download

3.1M

The Crazy Flower Lady download

2.5M

Meeting Sidon download

4. 6M

Sidon’s Theme download

14.9M

Zora’s Domain download

3.0M

The Divine Beast of the Lake download

5.8M

Link’s Memories: Mipha’s Touch download

6.2M

Vah Ruta Battle download

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Sidon’s Promise download

15.9M

Divine Beast Vah Ruta download

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Battle (Divine Beast) download

2. 6M

Blight Ganon Appearance download

8.4M

Waterblight Ganon Battle download

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Heart Container Appearance download

5.7M

Reunion with Mipha download

2.3M

The Champions Power download

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The Divine Beast Aims download

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Mipha and Vah Ruta download

4.6M

Field (Snow) download

8. 6M

Cave download

2.8M

The Divine Beast of the Sky download

14.8M

Rito Village download

2.7M

Link’s Memories: Revali’s Flap download

7.3M

Rito Flight Range download

2.6M

Meeting Teba download

5.9M

Flight Training download

8.0M

Vah Medoh Battle download

4. 5M

Teba’s Encouragement download

18.1M

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8.4M

Windblight Ganon Battle download

4.7M

Reunion with Revali download

4.2M

Revali and Vah Medoh download

5.8M

House download

2.7M

Snowball Minigame download

2.1M

Sisters Chirping download

3. 1M

Rito Sisters download

4.1M

Kass’s Theme (The Hero’s Theme ver.) download

14.8M

Rito Village (Kass and Five Sisters ver.) download

5.4M

Field (Volcano) download

6.5M

Death Mountain download

5.9M

Goron Humming download

3.5M

The Divine Beast of the Volcano download

11.5M

Goron City download

5. 6M

Abandoned North Mine download

2.7M

Meeting Yunobo download

4.9M

Link’s Memories: Daruk’s Mettle download

8.8M

Vah Rudania Battle download

3.1M

Yunobo’s Opportunity download

16.2M

Divine Beast Vah Rudania download

8.4M

Fireblight Ganon Battle download

5.6M

Reunion with Daruk download

5. 1M

Daruk and Vah Rudania download

5.7M

Field (Desert) download

3.2M

The Divine Beast of the Desert download

6.3M

Kara Kara Bazaar download

2.2M

Crossdressing download

18.1M

Gerudo Town download

2.9M

Meeting Riju download

6.3M

Yiga Hideout download

3. 5M

Kohga’s Theme download

6.7M

Master Kohga Battle download

5.6M

Link’s Memories: Urbosa’s Hand download

7.8M

Observation Post download

8.1M

Vah Naboris Battle download

3.8M

Riju’s Trust download

15.5M

Divine Beast Vah Naboris download

8.4M

Thunderblight Ganon Battle download

5. 6M

Reunion with Urbosa download

4.2M

Urbosa and Vah Naboris download

3.3M

Race Start download

5.9M

Race Minigame download

2.1M

Challenge Failed download

2.1M

New Record download

6.8M

Gerudo Race Award Ceremony download

5.0M

Goron Challenge Minigame download

7. 8M

Molduga Battle download

7.4M

Ruins download

5.3M

Lost Woods download

12.1M

Korok Forest download

6.8M

Encounter with the Deku Tree download

2.7M

Master Sword download

6.0M

Memories: The Master Sword download

3.7M

Master Sword — Encounter with the Deku Tree download

2. 0M

Hestu’s Dance! download

6.9M

Akkala Ancient Tech Lab download

6.6M

Naydra Possessed download

6.4M

The Dragons of Hyrule download

3.0M

Omen of the Blood Moon download

3.0M

The Blood Moon download

2.5M

Resurrecting Memory download

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Link’s Memories: Subdued Ceremony download

2. 7M

Link’s Memories: Resolve and Grief download

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Link’s Memories: Blades of the Yiga download

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Link’s Memories: A Premonition download

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Link’s Memories: Silent Princess download

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Link’s Memories: Father and Daughter download

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Link’s Memories: Slumbering Power download

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Link’s Memories: To Mount Lanayru download

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Link’s Memories: Return of Calamity Ganon download

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Link’s Memories: Despair download

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All Twelve Memories download

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Link’s Memories: Zelda’s Awakening download

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Zelda’s Wish download

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Hyrule Castle Town Ruins download

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Guardian Battle download

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Ganon’s Roar download

12. 5M

Hyrule Castle download

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Calamity Ganon Appears download

4.3M

The Divine Beasts Strike! download

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Calamity Ganon Battle — Phase 1 download

10.5M

Calamity Ganon Battle — Phase 2 download

3.7M

Dark Beast Ganon Appears download

13.0M

Dark Beast Ganon Battle download

3.7M

Do You Remember? download

24. 0M

Staff Roll download

6.0M

Epilogue download

14.5M

Lurelin Village download

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Kilton download

2.2M

To Tarrey Town download

24.2M

Tarrey Town download

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Wedding at Tarrey Town download

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Wasteland download

5. 5M

Horse Riding Minigame download

2.2M

Reviving Malanya download

5.5M

Malanya’s Fountain download

2.1M

Malanya’s Dance download

6.6M

Lord of Satori Mountain download

5.7M

Parasail Minigame download

1.8M

Get Item download

1.9M

Get Important Item download

2. 0M

Get Key Item download

1.9M

Get Heart Container / Stamina Vessel download

2.0M

Strengthening the Shiekah Slate download

2.0M

Get Shiekah Slate Rune download

1.9M

Rest download

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Rest (Bed) download

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Rest (Luxury Bed) download

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Cooking Failure download

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Cooking download

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Cooking Success download

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Korok Trial Achievement download

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Korok Appearance download

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First Location download

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Dyeing download

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Bleaching download

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Repair download

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Construction Work download

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Mystery Solved download

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Game Over download

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Trial of the Sword Completed download

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Master Sword — Praise of the Deku Tree download

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Kass «Link’s Ballad» download

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The Monument’s Arise download

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Kass «The Champions’ Ballad» (1st Stage) download

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Monument download

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Champion Mipha’s Song download

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Kass «Mipha’s Ballad» download

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Kass «The Champions’ Ballad» (2nd Stage) download

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Champion Revali’s Song download

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Kass «Revali’s Ballad» download

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Kass «The Champions’ Ballad» (3rd Stage) download

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Champion Daruk’s Song download

2. 8M

Kass «Daruk’s Ballad» download

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Kass «The Champions’ Ballad» (4th Stage) download

7.2M

Champion Urbosa’s Song download

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Kass «Urbosa’s Ballad» download

15.4M

Final Trial download

17.5M

Monk Maz Koshia Battle download

2.7M

The Forgotten Memory (The Champions’ Ballad) download

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Princess Zelda and the Champions download

5. 2M

Ending of The Champions’ Ballad download

2.6M

Framed Picture download

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The Champions’ Ballad download

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2014 E3 Trailer BGM (Bonus Track) download

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Nintendo Switch Presentation 2017 Trailer BGM (Bonus Track) download

The Legend of Zelda: Breath of the Wild Original Soundtrack [Limited Edition] | COCX-40313~7

DISC 1
Music by  Manaka Kataoka (M1, M2, M4, M5, M6, M7, M9, M10, M11, M13, M15, M16, M17, M18, M20, M21, M29, M34)
     Yasuaki Iwata (M3, M8, M12, M19, M24, M25, M28, M30, M31, M32, M33, M35)
     Hajime Wakai (M22, M23, M26, M36)
     Manaka Kataoka & Hajime Wakai (M14, M27)

DISC 2
Music by  Manaka Kataoka (M19, M33, M35, M36)
     Yasuaki Iwata (M3, M4, M5, M6, M7, M8, M9, M10, M11, M12, M13, M15, M16, M20, M21, M22, M23, M24, M25, M26, M27, M28, M29, M30, M31, M37, M38)
     Hajime Wakai (M1, M2, M14, M17, M18, M32)
     Manaka Kataoka & Yasuaki Iwata (M34)

DISC 3
Music by  Manaka Kataoka (M1, M6, M15, M18, M21, M22, M23, M37)
     Yasuaki Iwata (M2, M3, M4, M5, M7, M8, M9, M10, M11, M12, M13, M16, M17, M19, M20, M24, M25, M26, M27, M28, M29, M30)
     Hajime Wakai (M14, M31, M32, M33, M34, M35, M36, M38)

DISC 4
Music by  Manaka Kataoka (M2, M10, M11, M12, M14, M15, M17, M18, M20, M21, M22, M26, M27, M29, M30, M31, M36, M37)
     Yasuaki Iwata (M1, M3, M5, M16, M19, M24, M32, M33, M34, M35, M38, M40)
     Hajime Wakai (M4, M6, M7, M8, M9, M13, M23, M25, M28)
     Manaka Kataoka & Yasuaki Iwata & Hajime Wakai (M39)

DISC 5
Music by  Manaka Kataoka (M3, M5, M6, M7, M11, M17, M18, M26, M27, M34, M35, M49, M52, M53, M56)
     Yasuaki Iwata (M1, M4, M9, M12, M13, M14, M15, M16, M32, M33, M36, M38, M40, M41, M42, M44, M45, M47, M48, M50, M51, M54, M57)
     Hajime Wakai (M2, M8, M10, M19, M20, M21, M22, M23, M24, M25, M28, M29, M46, M58)
     Takuro Yasuda (M30)
     Riyu Tamura (M31)
     Soshi Abe (M37, M39, M43)
     Yasuaki Iwata & Manaka Kataoka (M55)
Arrangement: Kosuke Yamashita (M59)
*Nintendo: Hajime Wakai, Manaka Kataoka, Yasuaki Iwata, Soshi Abe, Takuro Yasuda, Riyu Tamura

Mastered by Yumiko Yamashita (Nippon Columbia)
Mastered at Nippon Columbia

Interviewer: Kazuya Sakai (Ambit), Mika Kanmuri (Ambit)
Designer: Katakura Design Office
Creative Coordinator: Asao Tsuji (Nippon Columbia)

Promoter: Hiroyasu Taniguchi (Nippon Columbia)
Sales Promoter: Satoshi Yoshida (Nippon Columbia)
Release Operator: Norihiro Hayasaka (Nippon Columbia)
Management Desk: Ineko Nakamura (Nippon Columbia)

Special Thanks: All of Nintendo staff, Yasutomo Nogawa, Ryo Sakai

A&R: Tomoko Shibuya (Nippon Columbia)
Executive Producer: Makoto Houjou (Nippon Columbia)

MUSICIANS
Strings: Koichiro Muroya Strings
Violin Solo: Koichiro Muroya
Viola Solo: Takahiro Enokido
Flute & Piccolo: Hideyo Takakuwa, Junichiro Taku, Michiyo Morikawa
Flute: Hiroshi Arakawa, Yusuke Shimomura
Oboe & English Horn: Takayuki Mogami
Oboe: Kenichi Furube
Clarinet & Bass Clarinet: Hidehito Naka, Rie Arima
Bassoon: Toshiki Takei
Bassoon: Toshitsugu Inoue
Horn: Jonathan Hammill, Yoshiyuki Uema, Yuta Ohno, Hitoshi Imai, Shun Matsuzaka, Yu Suzuki, Atsushi Ogawa, Hana Inoue, Tomohiro Kato
Trumpet: Koji Nishimura, Masahiko Sugasaka, Sho Okumura
Trumpet: Kenichi Tsujimoto, Cheonho Yoon, Toshio Tanaka, Yosuke Matsui
Trumpet: Tomonori Sato
Trombone: Eijiro Nakagawa, Nobuhide Handa
Bass Trombone: Koichi Nonoshita
Tuba: Isao Watanabe, Shinpei Tsugita
Timpani & Orchestra Percussion: Yuki Hasegawa
Harp: Tomoyuki Asakawa
Chorus: The Philharmonic Chorus of Tokyo
Soprano: Chika Higashinaka
Percussion: MATARO
Accordion: Saburo Tanooka, Yoshiaki Sato
Acoustic & Gut Guitar: Tomoki Ihira
Koto: Miki Maruta
Shakuhachi: Hideki Ishigaki
Shinobue: Hideyo Takakuwa
Erhu: Yuma Ito

Recording & Mixing Engineer: Nobuyuki Aoyagi
Recording & Mixing Engineer: Kenji Furukawa *DISC5-59
Musician Coordinator: Noriko Sekiya (Face Music)

<Series Song Reference List>

«Princess Zelda’s Theme» from A Link to the Past
Original Composition: Koji Kondo
Disc 1 — 1, 4, 14, 15, 20, 29
Disc 4 — 6, 7, 19, 20, 21, 24, 25, 26, 31, 36, 37, 38, 39
Disc 5 — 49, 54

«Overworld BGM» from The Legend of Zelda
Original Composition: Koji Kondo
Disc 1 — 1, 14, 17, 24, 34
Disc 2 — 37
Disc 4 — 17, 26, 27, 31, 38, 39, 40
Disc 5 — 36, 54, 59

«Ganon’s Theme» from A Link to the Past
Original Composition: Koji Kondo
Disc 1 — 4, 14, 24
Disc 4 — 12, 18, 31, 36, 37

«Death Mountain BGM» from The Legend of Zelda
Original Composition: Koji Kondo
Disc 3 — 1

«Hyrule Castle BGM» from A Link to the Past
Original Composition: Koji Kondo
Disc 1 — 6, 13, 15
Disc 4 — 20, 31
Disc 5 — 54

«Kakariko Village» from A Link to the Past
Original Composition: Koji Kondo
Disc 1 — 22

«The Goddess Appears» from A Link to the Past
Original Composition: Koji Kondo
Disc 1 — 27, 28
Disc 5 — 9

«Lon Lon Ranch» from Ocarina of Time
Original Composition: Koji Kondo
Disc 1 — 32
Disc 5 — 9

«Zora’s Domain» from Ocarina of Time
Original Composition: Koji Kondo
Disc 2 — 5

«Temple of Time» from Ocarina of Time
Original Composition: Koji Kondo
Disc 1 — 12

«House» from Ocarina of Time
Original Composition: Koji Kondo
Disc 2 — 33

«Kokiri Forest» from Ocarina of Time
Original Composition: Koji Kondo
Disc 4 — 4

«Ganon’s Castle» from Ocarina of Time
Original Composition: Koji Kondo
Disc 4 — 30

«Dragon Roost Island» from The Wind Waker
Original Composition: Kenta Nagata
Disc 2 — 22, 29, 38

«Helmaroc King» from The Wind Waker
Original Composition: Hajime Wakai
Disc 2 — 35

«Earth God’s Lyric» from The Wind Waker
Original Composition: Kenta Nagata
Disc 2 — 36

«Boss Clear Fanfare» from The Wind Waker
Original Composition: Hajime Wakai
Disc 2 — 14

«Fi’s Theme» from Skyward Sword
Original Composition: Takeshi Hama
Disc 4 — 6, 26
Disc 5 — 35

«Place of Dragons» from Skyward Sword
Original Composition: Hajime Wakai
Disc 4 — 10, 11

«Open Treasure Box» from Ocarina of Time
Original Composition: Koji Kondo
Disc 5 — 17

«Item Get ME» from Twilight Princess
Original Composition: Toru Minegishi
Disc 5 — 13

«Small Item Catch Fanfare» from Ocarina of Time
Original Composition: Koji Kondo
Disc 5 -14

«Item Catch Fanfare» from The Legend of Zelda
Original Composition: Koji Kondo
Disc 5 — 15, 18

«Heart Container Get Fanfare» from Ocarina of Time
Original Composition: Koji Kondo
Disc 5 — 16

«Master Sword» from A Link to the Past
Original Composition: Koji Kondo
Disc 4 — 5

«Puzzle Solved Jingle» from The Legend of Zelda
Original Composition: Koji Kondo
Disc 5 — 32, 59

«Goddess Sword Level Up» from Skyward Sword
Original Composition: Mahito Yokota
Disc 5 — 34

*Nintendo: Koji Kondo, Kenta Nagata, Hajime Wakai, Takeshi Hama, Toru Minegishi, Mahito Yokota

90,000 how to find and complete the tach

Fast links

  • Landscape of a stable temple Task
  • Passing the test with a flame

is 120 shrines in Legend of Zelda: Wild breathing , and it may be difficult to keep track of them all. Luckily, we are here to help you find Tah Mul Temple. This temple is located southwest of the Foothills stable and contains the «Flame Transfer» challenge.

In this guide, we will look at how to find Temple Tah Mul , and how to pass the test that lies inside. This walkthrough will also show you how to get any treasure that contains a Sanctuary. In order to find the Tah Mul Shrine, you will have the option to complete the Landscape of the Stable Shrine quest, so let’s take a look at it first.

Stable Temple Landscape Quest

Before visiting Tah Mul Temple, you can complete the Stable Temple Landscape Quest. Start, Go to the Foothills stable and talk to Miro. It can be found inside the table while looking at the painting. On the painting you can see Stable, Temple and Death Mountain. Your task is to find the Sanctuary shown in the painting.

To help remember the picture, don’t forget to take a picture so you can refer to it later.

In the image above you can see the place where the Temple is located. This temple quest is completely optional. ; if you find the Temple before talking to Miro, you will automatically complete it as soon as you talk to him.

Passing the flame test

This temple includes using fire to destroy various obstacles in your path. After you enter the Temple and go to the right, you can find a torch. If you don’t have fire arrows, You can use this torch to light normal arrows.

Return to the entrance area and Use your fire arrows to burn down the ivy, opening up a new path.

Go through the newly opened passage and enter the room with the locked door on your left. Using fire or a bomb, burn the stack of crates next to the door; this will cause one opal to fall.

Then go to the ivy and crates that can be found in front of the locked door. Keep using fire and destroy these objects. Once removed, you will see a chest with a cobblestone crusher.

Now it’s time to go through the locked door. To the left of this door you will find an ivy and a torch. The ivy leads to the other side of the lattice fence, where it attaches to a platform that holds a treasure chest.

Set fire to this ivy and wait until the chest falls. Once the chest is on the ground, a Small Key will appear. Use Magnesis on this key and move it over the fence towards you.

Use this newly obtained key to open the locked door. On the other side, you can find a treasure chest containing one ruby.

Finally, go back through the door and approach a stack of four poses. Using either fire arrows or a bomb, destroy these crates. After they burn down, a ramp will fall down and lead you straight to Tah Mulu.

You have now completed the Tah Mul Shrine. Don’t forget to check out our other shrine challenge guides!

Breath of the Wild — oh wild new world

The game does not beckon with a dazzling brilliance, but it is worth starting the passage — and it is already impossible to tear yourself away.

It’s no surprise that some people don’t understand the rave reviews for The Legend of Zelda: Breath of the Wild. The game cannot boast of unsurpassed production, advanced graphics and extraordinary design. Its best qualities are made up of inconspicuous little things and the perfect balance of components. It does not beckon with a dazzling brilliance, but it is worth starting the passage — and it is already impossible to break away.

The protagonist, suffering from amnesia, wakes up in a temple, discovers a strange artifact and gets out to the surface. The meaning of the existence of a hero named Link is predictable. As usual, he is tasked with defeating the villain Ganon, ridding the kingdom of Hyrule of tyranny, and saving Princess Zelda.

After a short introduction, the hero finds himself face to face with a huge world. The game daunts with freedom, while at the same time making it clear that this is not a relaxing, fun-seeking journey for the godlike chosen one. Link dies more than once in battles with funny creatures. He is killed by the frost on the tops of the mountains and the heat in the desert. The desire to run wherever your eyes look, towards new impressions, is faced with a harsh reality. You need to take a breath and carefully understand the rules.

The game does not indicate places worth visiting. Yes, there are towers, but you need to not only find them yourself, but also climb them. This is not easy to do, since some buildings are guarded. The conquest of the height does not mean the appearance on the map of marks of potentially interesting points, they are forced to do it on their own, carefully examining the surroundings. And no matter how hard you try, you can’t see all the locations. A mountain leaning against the sky or an impassable jungle interferes with the view.

Automation is kept to a minimum. The hero has all the necessary tools at his disposal, but there are no instructions for their use. You will have to figure out the numerous subtleties on your own, experiment and admire how the elements of an intricate system interact with each other.

In Breath of the Wild, unlike the previous parts of the series, all of Link’s basic abilities are given in the starting location. Magic runes provide him with an endless supply of bombs, allow him to move metal objects, create ice platforms on the water, and also «freeze» things and monsters. In the latter case, «frozen» objects accumulate momentum if they are hit several times. Due to this, it turns out, for example, to throw a heavy ball across an abyss or send a monster into the stratosphere. Finally, the hero becomes the owner of a glider, which allows him to quickly descend from hills.

The adventure is dizzying with seemingly endless possibilities. There are always a lot of options here for reprisals against opponents, such as shooting sentries and clearing the area under cover of night with cutting out sleeping opponents. Stealth in the game is simple, but set up perfectly and works flawlessly. To eliminate opponents, you can use bee hives and explosive barrels lying near the accumulation of monsters. Sometimes you involuntarily rejoice at how a seemingly stupid idea worked.

The project encourages to show imagination in the process of storming the fortifications of the enemies, also because weapons and bows break down over time. Attempts to hack everyone in open combat turn into the loss of a blade at the most inopportune moment. We have to urgently grab the next one, since you can carry an impressive arsenal with you. But the inventory section, where weapons and shields are stored, is not bottomless. It is necessary to select equipment taking into account the situation, and not stupidly store all the valuables found and use only the best of the best.

In battle, it is necessary to take into account the characteristics of the weapon, whether it be range, strength or attack speed. A tasty slap in the face with a two-handed club sends the monster into free flight, and even a shield does not save him. But an enemy with a long spear spoils a lot of blood for a hero with a one-handed sword. Chance to dodge a blow at the last moment to unleash a series of devastating attacks in slow time, helps out, but requires concentration. Opponents are prone to stupid actions and do not demonstrate miracles of team tactics. Nevertheless, they are moderately aggressive, quickly reacting to Link’s approach, grab weapons, and if there is none nearby, they simply throw stones at him.

The lack of a development system with the accumulation of experience for killing creatures and branched «trees» of skills also prevents you from feeling like the ruler of the world. In Breath of the Wild, only two characteristics of the savior are pumped: health and stamina. The second parameter is very important. Link can climb steep surfaces (houses, mountains, trees, columns), swim and soar on a glider, but all this consumes stamina. It depends on her whether the protagonist gets to many parts of the kingdom of Hyrule or not. On the other hand, additional «hearts» save lives in battles. To increase both indicators, you need spheres that are given out for passing shrines.

In these buildings, the hero is waiting for short tests, amazing in variety and thoughtfulness. Link interacts with objects, solves puzzles, makes his way past ingenious traps, jumps on platforms and does not forget about all the devices available to him. These tasks are diluted with the use of gyroscopes-controllers and fights with security robots. Sometimes everything is limited to one room or battle, and sometimes the protagonist is waiting for a sequence of puzzles. It is not necessary to solve all the puzzles in the way the developers intended. Remember the laws of physics!

The path to individual sanctuaries includes visiting labyrinths, surviving on a mysterious island without equipment, or tricky puzzles with non-obvious clues. You constantly admire the imagination of the developers and sniff out such tasks with the excitement of a bloodhound. In the course of their execution, in addition to the treasured spheres, chests with weapons and armor are found.

We have to analyze the map, try to understand where the authors pushed the next sanctuary, and not ignore the strange caves. Of great importance is the management of resources, understanding the laws of this universe and the ability to use them as efficiently as possible. The project puts the principle of «knowledge is power» at the forefront. This also applies to combining ingredients to create dishes and potions. The game encourages not those who simply cut out monsters or collect roots, but those who are looking for hidden mechanics and mastering them.

With all this, Breath of the Wild is an adventure with a lot of pleasant discoveries and sudden encounters with huge opponents from which you run as fast as you can. A number of regions do not need to be visited to complete the campaign. But the confidence that the walk will not do without useful finds drives forward. I want to look under every bush and visit all the villages. You never know, suddenly you will find armor merchants, magic seeds to expand the capacity of your inventory, or you will unravel the secret of the forest and take possession of a unique sword.

The campaign does not have an obvious core with key missions being pushed onto it. You can deal with the bosses in any order. However, even after four dozen hours, and with Link having a collection of exotic weapons and a mini-canteen in his pockets, you approach them with caution. The game has five main «dungeons», and they are not as large-scale as in the previous series, but they amaze with masterfully built obstacles and original innovations.

In his travels, Link encounters many hilarious characters. Scientists who fell victim to experiments, harsh female warriors and funny losers are ready to entertain the protagonist, shower him with requests and tell interesting stories about the past of Hyrule. The main storyline resembles a fairy tale about self-sacrifice, heroism and courage. The characters are textbook, but their emotions are sincere. The only discouraging thing is that Link appears in the familiar and inexpressive image of a savior. If we are to raise the story to a new height, by the standards of the franchise, with staged videos and partially voiced dialogues, then we must not forget about this aspect.

Of course, The Legend of Zelda: Breath of the Wild is not distinguished by outstanding technical performance. But the Kingdom of Hyrule attracts with different regions. Link seeks trouble in the desert with picturesque oases and ancient ruins, gets wet in the rain in the jungle, tries to escape the heat near the volcano and roams the battlefield, which has become a cemetery for combat robots. When looking at the world, the hand of the authors of Xenoblade Chronicles X, who worked on the project, is felt. They know how to surprise with natural landscapes and quaint architecture of settlements.

It’s a pity that there are enough empty areas in the «sandbox» without secrets or memorable events. However, peaceful walks are perceived as an integral part of a large-scale adventure, especially since you can tame a horse (or some other wild animal).

But it is impossible to treat bad optimization with understanding. On the Wii U, the frame rate drops below 30 intermittently, including in action scenes and boss battles. On the Nintendo Switch, the situation is better, but the frame rate in «stationary» mode, when displaying the image on a TV, is also not ideal.

Diagnosis

No matter how much you look for obvious and not very shortcomings, the game will not cease to be magnificent and unsurpassed in a number of components of the adventure. It beckons with a variety of nuances collected in a single system, exciting trials and boring battles. The project is not fully disclosed even after six dozen hours. After defeating Ganon, you want to continue the adventure, find out all the recipes, see all the shrines, get a piece of dragon horn and try something else.