Alundra komplettlösung: Komplettlösung Alundra

Alundra Cheats, Codes, Cheat Codes for PlayStation (PSX)

Alundra

Strategy Guide
Game Shark Codes
Version 1.0

Joker Command D01DD7E8 ????
Infinite Health 801AC4AC 0032
801AC4B0 0032
Invincible 801AC664 004E
Infinite Money (Gilder) 801DD5C4 270F
Infinite Magic 801DD5C0 0004
801DD5C2 0004
Infinite Herbs 801DD660 0009
Moon Jump D01DD7E8 0040
801AC552 0003
Mega Jump D01DD7E8 0040
801AC5B6 0400
Tigger Jump 801DD7E8 0000
Slow Motion 800CB2EC 0B5F
Opens Three Doors at Imp Temple 801DD16C 0400
801DD16E 0011
6/8 Warp Gates Open 801DD186 00FF
Have All Keys 801DD6C4 0063
801DD6F4 0001
801DD6FC 0001
Have The Bow 801DD5E8 0001
Have The Spirit Wand 801DD5EC 0001
Have The Legendary Sword 801DD5F0 0001
Have The Iron Flail 801DD5F4 0001
Have The Steel Flail 801DD5F8 0001
Have The Ice Wand 801DD608 0001
Have The Fire Wand 801DD610 0001
Have 99 Gilded Falcons 801DD5CA 0063
Have Bomb 801DD65C 0001
Have Strength Elixir 801DD664 0001
Have Magic Elixir 801DD668 0001
Have Wonder Essence 801DD66C 0001
Have Aqua Cape 801DD670 0001
Have Earth Scroll 801DD67C 0001
Have Earth Book 801DD680 0001
Have Water Scroll 801DD684 0001
Have Water Book 801DD688 0001
Have Fire Scroll 801DD68C 0001
Have Fire Book 801DD690 0001
Have Wind Scroll 801DD694 0001
Have Wind Book 801DD698 0001
Have Olga’s Ring 801DD69C 0001
Have Oak’s Ring 801DD6A0 0001
Have Silver Armlet 801DD6A4 0001
Have Nava’s Charm 801DD6A8 0001
Have Recover Ring 801DD6AC 0001
Have Refresher 801DD6B0 0001
Have Secret Pass 801DD6B4 0001
Have Power Glove 801DD6BC 0001
Have Elevator Key 801DD6C0 0001
Have Ruby Crest 801DD6C8 0001
Have Sapphire Crest 801DD6CC 0001
Have Topaz Crest 801DD6D0 0001
Have Agate Crest 801DD6D4 0001
Have Garnet Crest 801DD6D8 0001
Have Emerald Crest 801DD6DC 0001
Have Bouquet 801DD6F8 0001
Have Leather Armor 801DD618 0001
Have Ancient Armor 801DD61C 0001
Have Silver Armor 801DD620 0001
Have Long Boots 801DD638 0001
Have Merman Boots 801DD63C 0001
Have Charm Boots 801DD640 0001
Have Spring Bean 801DD64C 0001
Have Sand Cape 801DD650 0001
Have Broken Armor 801DD654 0001

Version 1. 1

Infinite Health 801AC70C 0032
801AC710 0032
Invincible 801AC8C4 004E
Infinite Money (Gilder) 801DD824 270F
Infinite Magic 801DD820 0004
801DD822 0004
Infinite Herbs 801DD8C0 0009
Moon Jump D01DDA48 0040
801AC7B2 0003
Mega Jump D01DDA48 0040
801AC816 0400
Tigger Jump 801DDA48 0000
Cannot Jump 801DDA48 0040
Slow Motion Mode 800CB54C 0B5F
Opens Three Doors at Imp Temple 801DD3CC 0400
801DD3CE 0011
6/8 Warp Gates Open 801DD3E6 00FF
Walk Over Everything (Walk Thru Walls) [Note] D01DDA48 0104
80038212 2400
D01DDA48 0104
80038216 2400
D01DDA48 0108
80038212 AE17
D01DDA48 0108
80038216 AE1E
Have All Keys 801DD924 0063
801DD954 0001
801DD95C 0001
Have The Bow 801DD848 0001
Have The Spirit Wand 801DD84C 0001
Have The Legendary Sword 801DD5F0 0001
Have The Iron Flail 801DD854 0001
Have The Steel Flail 801DD858 0001
Have The Ice Wand 801DD868 0001
Have The Fire Wand 801DD870 0001
Have 99 Gilded Falcons 801DD82A 0063
Have Bomb 801DD8BC 0001
Have Strength Elixir 801DD8C4 0001
Have Magic Elixir 801DD8C8 0001
Have Wonder Essence 801DD8CC 0001
Have Aqua Cape 801DD8D0 0001
Have Earth Scroll 801DD8DC 0001
Have Earth Book 801DD8E0 0001
Have Water Scroll 801DD8E4 0001
Have Water Book 801DD8E8 0001
Have Fire Scroll 801DD8EC 0001
Have Fire Book 801DD8F0 0001
Have Wind Scroll 801DD8F4 0001
Have Wind Book 801DD8F8 0001
Have Olga’s Ring 801DD8FC 0001
Have Oak’s Ring 801DD900 0001
Have Silver Armlet 801DD904 0001
Have Nava’s Charm 801DD908 0001
Have Recover Ring 801DD90C 0001
Have Refresher 801DD910 0001
Have Secret Pass 801DD914 0001
Have Power Glove 801DD91C 0001
Have Elevator Key 801DD920 0001
Have Ruby Crest 801DD928 0001
Have Sapphire Crest 801DD92C 0001
Have Topaz Crest 801DD930 0001
Have Agate Crest 801DD934 0001
Have Garnet Crest 801DD938 0001
Have Emerald Crest 801DD93C 0001
Have Bouquet 801DD958 0001
Have Leather Armor 801DD878 0001
Have Ancient Armor 801DD87C 0001
Have Silver Armor 801DD880 0001
Have Long Boots 801DD898 0001
Have Merman Boots 801DD89C 0001
Have Charm Boots 801DD8A0 0001
Have Spring Bean 801DD8AC 0001
Have Sand Cape 801DD8B0 0001
Have Broken Armor 801DD8B4 0001

Note: Press L1 + Select to activate this code. Then, walk next to a building, press the direction of the building and you will instantly be on top of the building. Press R1 + Select to disable this code.

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Walkthrough not optional: replaying Alundra (PS1)

Lack of free time much? Lately, absolutely. But thankfully I have had just enough free space to get in some time with Alundra. Now, I did write a review of Alundra waaay back in 2014 based on my own memories of the game, but at this point it’s been almost 10 years since I actually played the game at great length. Great length indeed – this game is huge! Anyway I’m pleased to report that Alundra has won me over all over again.

(These dodgy lines were cut from the final game, but it gives an idea of Working Design’s unique localisation style)

What struck me most during my second playthrough is how insanely difficult it is. I mean wow, seriously: I was determined this go around to not resort to a walkthrough and I failed. The high difficulty serves as a great reminder that Alundra is not for everyone. However, it is quite possibly the perfect game for anyone who’s ever played a Zelda game (especially a 2D game like A Link to the Past) and came away wanting more of a challenge; I loved it. But if you find the difficulty of the Zelda series’ puzzles taxing, this will likely be a bridge too far.

Alundra has some of the most difficult, gnarliest puzzles you’ll come across in any game. It made me reflect on how few games contain well-designed, tricky puzzles. Experienced gamers are familiar with the “hardcore” platformers, your Super Meat Boys, your Ghouls ‘n’ Ghosts. Likewise, the “badass” character action games like Bayonetta or Ninja Gaiden. These are well established games and series that push players’ twitch reflexes (and patience) to the limit. Alundra is in a similar upper echelon, but with puzzles: Alundra is to adventure games what Battletoads is to platformers. Not for the faint of heart.

This is one of many diagrams I was forced to jot down when dealing with more complex puzzles. (The worst part is that all of it is completely wrong.)

So why is Alundra so tough? Often it’s a combination of two factors: mentally joining the dots and working out what you need to do, and executing it. Both of these can cause their own issues, as the puzzles are often mentally taxing in their own right, but then the execution relies on tight platforming and quick reflexes. Most puzzles are confined to a single room, and the game very rarely punishes you for failed attempts, both of which help. There are also occasionally bigger scale puzzles, similar to those found in the Zelda series if not quite as ambitious.

There were times during my replay when I would stop and stare at the screen incredulously: “that wasn’t optional??” Even very early in Alundra, the difficulty of the puzzles and the mentally taxing exploration gave me a feeling as if I were facing off my low-level party against one of those legendary, optional Final Fantasy bosses whose power easily surpasses that of the final boss. I struggled, and really strove to get through some of these puzzle rooms, only to learn that not only was I not going to get some ultra-secret optional weapon or item, but in fact I was merely doing the bare minimum to get to the second mandatory dungeon! Whether you like it or not, it’s certainly ballsy.

The multi-tiered Great Tree is one of Alundra’s more ambitious dungeons.

I can’t talk about the puzzles in this game without mentioning the utterly devious Ice Manor which can be accessed approximately halfway through the main adventure. It’s a series of just three rooms, each containing a single puzzle which opens the path forwards. In theory it ought to be a complete doddle. And, indeed, if you know exactly what to do the entirety of the Ice Manor can be completed in under 5 minutes. For us mere mortals (i.e. non-cheaters), however, the Ice Manor takes hours. Hours.

Everyone is familiar with the sliding ice block mechanic right? Well here it is, Ice Manor-style. It looks so simple, doesn’t it! Go on then, you figure it out.

All four switches – the two on the left and right, and two under the middle two pillars – need to be covered by a pillar. Ignore the raised switch at the top, you step on that once all the pillars in place to open the door.

All in all, I’m extremely glad for having returned to Alundra. In recent times I’ve played several good games, but great games have been wanting. It took a bit of time for the game to get its hooks (back) into me, but before long I was gripped. Of course it wasn’t just the puzzles that made this game such a pleasure – the environments are evocative of grand locations, both beautiful and derelict. I was reminded of Ico more than once.

The music also deserves a special mention.