Dragon age 2 tipps: Dragon Age II: Tips and Tricks

Dragon Age II: Tips and Tricks

Dragon Age II hit store shelves today, and RPG fans across the
country are beginning to craft their versions of Hawke’s story. However,
even the most powerful person in Kirkwall could use a little advice;
I’ve already played through Dragon Age II, and these are a few pointers
that I wish someone would have told me before my journey began.

Spread The Power
I know it sounds obvious, but you should try to
advance your two key attribute points at approximately the same rate.
For instance, for rogues, you should be spending your points pretty
evenly between Dexterity and Cunning. It is particularly important that
you do this for Hawke, regardless of class. The reason is that both of
your main strengths have to cross a threshold before you can equip
certain pieces of gear. For example: An awesome new mage robe might
require that your Magic and Willpower are both at 30…so if you’ve just
been pumping your points into Magic, you’ll have to spend a few levels
playing catch-up with Willpower before you can wear the robe. Best to
keep the attributes as even as possible until they hit 30ish, then pick
your favorite of the two and focus.

Check All Shops
Kirkwall has plenty of places to shop, and you’ll
want to investigate all of them – even if you don’t think they sell what
you want. The reason is that sometimes they’ll carry unique items that
don’t fit with the rest of their stock. Furthermore, you’ll want to
check in with each merchant in each new act, because they might get new
items. For instance, a dude who sells robes (which you wouldn’t need
unless you’re a mage) also sells an extra inventory expansion…but not
until the final part of the game.

Be Careful With Your Money
The first act of the game involves
Hawke saving up 50 gold in order to go on an expedition. You earn this
money by completing various quests for people around Kirkwall and
advancing the story missions. Be warned: You don’t have a ton of wiggle
room with your savings. I’d advise against going crazy buying weapons,
armor, or runes until after you’ve gone on the expedition. If you’ve
spent too much money, it is possible to hit a point where you run out of
quests and cannot hit the 50 gold mark. While the story does give you a
workaround, you want to avoid it if possible. In the first act, I
recommend only spending money on the essentials: inventory expansions,
ally-specific armor upgrades, and potions (as necessary).

Roll Force Mage
For your first specialization as a mage, I highly
recommend Force Mage. The main reason is the spell Gravitic Ring (or
Gravitic Sphere when upgraded). The ability slows down the movement and
attacks of enemies inside its large radius. While that’s cool as it is,
this makes it a great spell to combo with one of your area-of-effect
damage spells, like Firestorm. By stacking the slowing effect and the
damage in the same area, you ensure that enemies are within the blast
radius longer and take more damage.

Stay On Isabela’s Good Side
I’m not going to spoil anything, but
there is a part of the game where having a good relationship with
Isabela comes in handy. You don’t need to romance her, but do your best
to be friendly and not actively antagonize her.

Don’t Worry About Resistances
Dragon Age II is easier than the
original, and part of that is that your enemies don’t really have their
true resistances unless you’re playing on Nightmare difficulty. For
instance, Rage demons are made of fire, but they will still take some
damage from fire spells on all but the highest difficulty setting.

Specialize!
In Dragon Age: Origins, it was easier to dabble in
multiple areas because each ability line only had four options. In
Dragon Age II, each tree has more talents to invest in, including both
passive and active abilities. The more points you invest in a particular
tree, the better you get. On the other hand, if you invest a little in a
lot of trees, you’re going to end up with a disappointing character
that doesn’t excel at anything. It’s okay to pick an odd talent (like
the heal spell for mages), but generally, you should commit to one or
two skillsets and pump them up as much as possible.

Invest In Your Allies’ Unique Talents
A great area to spend your
allies’ talent points is in their unique trees. Instead of having
specializations (like they did in Origins), each party member has a set
of abilities that only they can learn. These talents are tailored to the
strengths of the party member, and even help flesh them out as
characters. You won’t be able to take these abilities right away, but
keep an eye open for when they become available. I particularly liked
the unique trees for Merrill and Fenris.

Don’t Feel Bad About Saving Points
You’re far better off having
unallocated talent points for a level than burning those points on
abilities you don’t want. If you’re level 9 and a talent you have your
eye on doesn’t unlock until level 10, go ahead and save the point. Then,
the next time you level up, you can get the ability you want with your
point from level 9, and then spend your level 10 point progress through
your skill tree of choice.

(To read the review of the console version of Dragon Age II, click here. For the PC review, click here.)

Guide for Dragon Age II

Gameplay

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Alright, so as a general outline our party will be two tanks and a selection of rogue/mage characters depending on things like achievements and available party members. You always want two tanks because they can learn the taunt skill to take enemies’ attention away from your rogues/mages and (rather obviously) tank bosses. In my opinion your ideal party is two warriors, a rogue, and a mage and I do my best to maintain this setup when possible. You can do just fine with two mages or two rogues though, I just think a rogue/mage combo synergize really well.

The game goes over basic controls in the prologue, so I won’t cover them here. There are three separate classes, and every character that is a certain class (like Warrior) will have the same 4-5 skill trees. Each character has their own special skill tree aside from class-specific ones except for Hawke, who gets 3 specializations he/she can choose from instead. I’ll list what I used for attributes/skills.

Hawke

I play Hawke as a fighter. Tankier than everyone but Fenris, but can still do good damage. Attributes split between strength and constitution. Every level up you get 3 attribute points, I would go 2 in strength and 1 in constitution.

Warmonger tree – Get everything. Taunt allows you to divert enemy aggression from mages/rogues. Pommel Strike stuns making it great for stunning bosses or canceling enemy attacks or spells. Tremor is basically AoE damage and a knockback, perfect for groups. Bravery is a sustained skill that increases your stats for every enemy nearby. All great stuff.

Two-Handed tree – Spend the rest of your points here. You’ll get passive abilities that increase your attack range and critical chance, two AoE attacks and Scythe, which has great single target damage.

For Hawke I chose the Reaver and Berserker specializations, I didn’t really like either. However, the Reaver tree has Devour, which drains life from an enemy and heals you, and Blood Frenzy, which increases your damage the more you are hurt. The rest of Reaver and all of Berserk aren’t worth it though. Templar is better, but a lot of it is rendered obsolete when mages get Dispel Magic very quickly and in most battles it isn’t even necessary. Templar is mostly just canceling magic.

Fenris

Fenris is the tank. He won’t do as much damage as everyone else but can hold enemies’ attention long enough for everyone else to kill them. 1 strength and 2 constitution for him. However, you’ll eventually reach a point where he doesn’t have the strength to wear the weapons you are getting, at this point you can put 2 in strength every level up if you like.

Warmonger tree – Get everything. Taunt allows you to divert enemy aggression from mages/rogues. Pommel Strike stuns making it great for stunning bosses or canceling enemy attacks or spells. Tremor is basically AoE damage and a knockback, perfect for groups. Bravery is a sustained skill that increases your stats for every enemy nearby. All great stuff.

For Fenris, his special tree is mostly just a bunch of passive defense abilities, and he gets a sustained skill that adds to his defense. Since he is intended to be the tank, I’d get everything in this tree except Spirit Pulse. I’d skill it after Warmonger but before Two-Handed.

Two-Handed tree – Spend the rest of your points here. You’ll get passive abilities that increase your attack range and critical chance, two AoE attacks and Scythe, which has great single target damage.

Aveline

I rarely use Aveline, but when I do I build her the same way as Fenris. You’ll only need to use her a couple time during this walkthrough, and never for long.

Warmonger tree – Get everything. Taunt allows you to divert enemy aggression from mages/rogues. Pommel Strike stuns making it great for stunning bosses or canceling enemy attacks or spells. Tremor is basically AoE damage and a knockback, perfect for groups. Bravery is a sustained skill that increases your stats for every enemy nearby. All great stuff.

For Aveline her special tree is basically the same premise as Fenris, a load of defensive stuff. As with Fenris, take it after Warmonger but before Two-Handed

Isabela

Isabela is a Rogue, and as a result has different trees from the Warriors. Rogues have a special interaction with the cunning attribute; at certain numbers (every 10 points) they can unlock chests with better locks. You get experience for unlocking chests, so it is nice to have, but to unlock every chest you’ll need to dump a lot of points into cunning. 30 is enough for most chests, dump the rest in dexterity. Played right you aren’t taking much damage, so constitution isn’t really necessary.

Dual Weapon tree – Has a bunch of damage abilities, take them all. Backstab can be used to disappear for a quick second, which is sometimes enough to get enemies to stop attacking you. The rest are straight DPS.

Subterfuge tree – This tree has two skills that help you get enemy attention off of you, and some passives that serve the same purpose. You are built for damage, so you can’t really afford to take enemy attacks. Rogues also do more damage from behind, so having enemies attacking someone else increases your damage greatly. This tree combined with Warriors that can taunt and such make it very easy to go crazy with the Rogue’s attacks.

Varric

Varric is also a Rogue, but he is different in that he wields a bow, not daggers. So his setup is a bit different. Since you’ll be using him alongside Isabela for a lot of the game you could go straight dexterity with him and just give Isabela cunning (she’ll be in your party 99% of the game anyway) for chests. Either way he should be sitting back hitting enemies with his crossbow, he shouldn’t need constitution either.

Varric has two unique trees, Bianca and Marksmen. Max both, but take the sustained ability Speed from the Specialist tree. Giving him Speed and Bianca’s Song from Marksmen and Well-Oiled along with the Haste ability from a mage gives him obnoxious attack speed, and great damage as a result. Other trees are less important. Since he isn’t melee he doesn’t need evasion abilities as bad, and being ranged means it is harder to maneuver around people to backstab them. Don’t bother.

Anders

Anders is a mage. Mages get off easy when it comes to attributes, Magic increases their damage, Willpower gives them more mana. Honestly I never put a point in Willpower and never felt like I was gimping myself, I just put everything into Magic.

You’ll want Winter’s Blast and Cone of Cold from the Elemental tree, and Heal, Heroic Aura, and Haste from the Creation tree. You’ll also want Dispel Magic from the Spirit tree.

Anders special tree is made up of two sustained skills. Panacea gives you better healing ability, but removes your ability to use offensive spells. Vengeance provides very strong offense, but makes him weaker and he can’t be healed. Panacea gives passive healing regeneration to everyone and provides a way to revive dead people AND allows you to heal everyone with one spell. I take it, but don’t depend on it. It’s a last resort when things are going downhill fast. You can use Panacea and then turn it off and use offensive spells, but the cooldown isn’t short, so it has to be used intelligently if you use it at all.

After you have everything above, you can drop the points in whatever.

Merril

Merril doesn’t have any of the Creation tree and she doesn’t have Dispel Magic. In my opinion all other mages are better as a result. Put her points in Elemental and Primal when you have to use her and dump her attribute points in magic.

Bethany

Same as Anders, dump everything into magic and get Heal, Heroic Aura, and Haste from Creation. Dispel Magic from Spirit. Fist of the Maker from her special Force Mage tree isn’t bad. Make sure she has Cone of Cold and Winter’s Blast. Put the rest wherever you want.

Missables

Dragon Age 2 has quite a few missable achievements, so there’s a lot of things you’ll need to keep in mind while you play. The walkthrough details them as they come, but I’ll give a quick overview here as well.

Importing a Dragon Age Origins save

If you have an Origins save (you can actually import one as early as just having finished your character’s origin story, it doesn’t need to be a finished game save) then you can follow this walkthrough with no problems and get the Epic achievement. If not I’m afraid you are in for two playthroughs. Since you can import a save so early, buying DA:O or renting it for a day will save you quite a bit of time, do it if at all possible. Most origin stories can be done in an hour or less.

Friendships/Rivalry

For the first act we will be using very specific party members, this is because there is an achievement for having one person at max friendship, and four. The intent is to get this out of the way as fast as possible for two reasons. The first is that this gives you a bit of freedom with your party for 99% of act 2, and all of act 3. The second is in case you mess up. Obviously the best case scenario is reloading a save, but just in case you can’t, there is plenty of friendship points to get in act 2/3 so you can still get the achievement. You’ll have to deviate from the walkthrough though, so avoid this at all costs. If you follow this walkthrough getting the achievement for 4 will be one of the first things you do in act 2.

There is also an achievement for having max rivalry with one person. In truth, you could get this in your first playthrough, but doing so would require a fancy balancing act. Say you want friendship with person #1, and rivalry with person #2. A decision gets you rivalry with person #2, but also #1. Now you have a problem. The walkthrough is built around a party where very few of these conflicts exist, so getting 4 friends is as painless as possible. After finishing the game we start up a new game and play with a sibling that starts at 50% rivalry and then get the achievement in less than 30 minutes. It is much easier than trying to play a balancing act throughout act 1 to make sure friends stay friends and rivals stay rivals, I can assure you. I originally tried writing this walkthrough doing exactly that, it was quite a minefield.

Ingredients

You can make potions, runes and poisons with ingredients found all over the place. The crafting system is a bit unique in that you need X amount of certain ingredients to make something, but they aren’t used up when you create the item. Your only obstacle in creating as much as you want is having the money. You’ll need to collect every ingredient in the game for an achievement. The vast majority are found in the overworld and in towns and dungeons, though a few are earned by cutting down powerful enemies. The walkthrough details these items when they appear, and pictures are included to make finding them easier.

I’ve read that you can get the free Black Emporium DLC and buy the ingredients you miss and still get the achievement, but this doesn’t seem to work for everyone. As a result you should not depend on the BE, simply make sure you pick everything up when the walkthrough mentions them. The walkthrough details how much of each ingredient you should have before you end each act, make sure your count matches up.

Romance

As with most Bioware games, there is an achievement for romancing someone. The person this walkthrough romances is Isabela. Besides being very attractive, her presence is required for a few ingredients in act 3, and as a result required for an achievement. Most party members have a crisis event where they can leave permanently, and Isabela is no exception. I’m not going to spoil it, all I’m going to tell you is that romancing her 100% guarantees she doesn’t leave, which is why this walkthrough does it. It seems merely getting 50% friendship is supposed to do it, but I’ve seen a lot of reports from people that don’t have her show up even with it. Better safe than sorry, I say.

Mages/Templar

Assuming you didn’t play Origins, the Mages and Templar are two sides in a sort of conflict. I’m not going into details to avoid spoilers, but just know they don’t see eye to eye. You are presented with multiple events in the game where you can choose to side with either the Mages or the Templar. There is an achievement for siding with each 5 times, and there aren’t enough decisions to get both in one playthrough. Your partial playthrough will involve getting the achievement you didn’t get it. The walkthrough is structured so your partial playthrough only involves starting from the very end of act 2, and going a few quests into act 3.

Note that if you cannot import a DA:O save you should ignore the partial playthrough and simply choose the options for the faction you didn’t do on the first playthrough. If you have to go down this path, use the wiki to pick options for the other side: http://dragonage.wikia.com/wiki/Mage_Hunter_and_Arcane_Defen…

The guide gets the mage achievement (Arcane Defender) in the first playthrough, so you’ll need to pick the Templar choices if you have to do a second playthrough and followed the guide.

Miscellaneous

There are four other achievements that span the entire game. These are for the History of the Chantry books, secret messages, armor upgrades and potion recipes. There are four History of the Chantry books. The walkthrough details where they are with pictures, simply make sure you read the books when they are mentioned. There are 4 secret messages in every act, and you need to read at least 3 in each act for the achievement. Every companion can get armor upgrades, and getting all of them nets you an achievement. They are gathered from chests or bought from shops. You need to craft 1 of every item in one of the three item types for an achievement, and potions is the smallest list, so this walkthrough makes the potions. The walkthrough details where the recipes are, make sure to get them when specified. Note that you won’t be able to make all the potions until late in act 3, when you’ll have all the ingredients.

All the other missables are specific to a certain act or area, and are detailed in the walkthrough when the time comes. I wrote this walkthrough while doing the US version, then proofread it and used it for the JP version. I got every achievement when the walkthrough indicated, so I’m rather confident that if you follow this walkthrough to the letter, you will have no problems at all, despite all the missables.

3. Act 1
1. Walkthrough overview

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Dragon Age 2 Secrets Just a few thoughts that will eventually lead to the fact that you will become more efficient in playing and completing your favorite game. Or laugh at the easter eggs laid by the developers

Dragon Age 2 Tips and Secrets

How far do you think you’ve gone in Dragon Age 2? Think you’ve explored every corner of the world? Have you gone through each location? Then, if you are so sure of yourself, the secrets of Dragon Age 2 are of no use to you. But if you allow at least the thought that something was missed — let’s dig a little deeper into the game. Maybe you will find something new for yourself. Also, this article will be useful for beginners, since Dragon Age 2 tips can be extremely useful. Let’s start with tips.

So let’s talk about character creation first. First, immediately think about who in the game you want to start with and who you can do without. Vague Dragon Age 2 advice, huh? Then we look in more detail. When choosing a class, keep in mind that you have a warrior brother and a mage sister. Depending on whether you choose a mage or a non-mage, one of your relatives will die. For example, if you take a robber, your brother dies and you stay with your sister. True, she is a very mediocre magician. Therefore, I advise you to just think about what exactly you want. Yes, and you will lose your relative after the first chapter. So don’t put your heart and soul into it. Better to rely on strangers.

So, next. The choice is made, you move on. You find yourself in Kirkwall… And there, when you start collecting money for Varrick, they will make you an offer that, allegedly, cannot be refused. But you still try. this is perhaps the most sensible Dragon Age 2 advice anyone can give.

Let’s continue… Now let’s talk about the composition of the party. Considering that there can only be four people in a group, we build all tactics from this. First we need a tank. This is the character that takes the most damage and is the best at avoiding it. Aveline is the best tank in Dragon Age 2. If you have a brother alive, he is much worse. If you are thinking about Fenris, there will also be an overlay. So there is only one candidate for the role of a tank, unless you are playing a warrior. We also need a doctor. Although the secret of Dragon Age 2 is that it is quite possible to play solo, but this only applies to the easiest level. In other cases, it turns out that you simply do not have enough time and they kill you. Therefore, we still need a doctor. And here we also have only one candidate — Anders. He can cast spells quickly and heals well. And two damage-dealing characters… There’s a lot of choice here, so it’s up to you. Although, I’ll tell you a secret, you can play the game at the easiest difficulty level with any group composition.

Now let’s look at spells and abilities. The spell system has been heavily redesigned compared to the first part. Therefore, keep in mind that you need to develop into a group, and not into a set of characters acting individually. This is also a very important tip in Dragon Age 2. With the new combat system, many skills work much better together. For example, a warrior deals more damage against fragile enemies that have been enchanted by a mage. Or if a warrior knocks down the coordination of opponents, magicians are much better at killing them. Actually, this is what some of the skills in the talent tree of all classes are aimed at.

In the passage of Dragon Age 2, the secrets have already been discussed in previous articles. Therefore, let’s just see what interesting Dragon Age 2 Easter eggs the developers have in store. First, remember what you dislike the most when watching TV. I think it’s an advertisement. Therefore, you should not be surprised that the developers decided to spam a little and at one fine moment send you an advertisement to your in-game mailbox by means of increasing potency. An interesting secret Dragon Age 2 brings us. Personally, this letter surprised me greatly.

Another interesting moment was when someone blurted out «The truth is somewhere nearby. » It was then that I remembered about the secret materials and thought that the developers are people too. And it’s not worth talking about swearing at all! This is a masterpiece upon a masterpiece. And it is in them that you can see how the developers approached the issue of preparing for the game well. By the way, there are also interesting books in our collection at home. If you pay attention to this secret of Dragon Age 2, you will see a book called «one hundred ways to use a phallus-shaped potato». About the connection with the previous parts is not even worth mentioning.

And it is worth noting one more very interesting point. Remember Frodo with his glowing sword? So, at one point, when Varric once again begins to invent your adventures, the waitress will say something like this: «Varric, I heard somewhere that during your trip to the Trails you picked up very strange pants. They glow when there are monsters nearby «… Well, what can I say? In Dragon Age 2, secrets are laid out quite abundantly. All of them, I think, could not be found and no one will be able to. So just be careful and pay attention to details.

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Dragon Age 2. Tactical advice. Complete database of computer games GGDB.ru

Dragon age is a fantastic RPG. By its plot, by the level of graphics and simplicity. The experiences of the characters are like their own. The whole future fate depended on each step of the protagonist. Part 2 is more like a sequel, released in haste. Get ready to run back and forth 10 times in the same locations, performing monotonous missions without a special plot as such. Today we’ll talk about tactical tips for passing Dragon Age 2.

You hardly have to run alone, you will almost always be accompanied by allies, and you can always count on a dog that you can always get. The most important thing in the process of the game is to assemble a good team for battles, and success is guaranteed.

Wizards or wars?

Mages in the game are similar to wars in terms of their capabilities, much stronger than in the first part. For magicians — restoration of opportunities — tincture of lyrium, for warriors — tincture of endurance. Mages can ignite an area with a firestorm, warriors with a hail of arrows. Otherwise, both are good in a certain proportion. A feature of the game is that between each use of a health potion, some time must pass before you can heal again. It imposes very big restrictions. Be sure to take a magician with you who can heal. Be sure to take with you a magician who can resurrect dead soldiers during the battle and keep it until the end of the battle. Let it be supported.

Even if the enemy is very strong and your characters are almost alive, use microcontrol. Determine which of your monsters are running after and just run away from them while the rest do their job. At the same time, restore strength and the ability to use spells.

Don’t let the wars scatter in different directions, this makes them vulnerable. While all together — all intact. For this reason, keep more warriors who will run around in a bunch, or more mages and archers who will hit everyone on the spot.

Learn spells of firestorm, lightning storm, shower of arrows, haste. They are very cool to untie your hands, while the enemies will hang around from the falling balls. Take the time to put these spells at the very beginning, if the enemy is surrounded by 2 others, or when facing a stronger opponent.

Be also careful. In the last stages — you need to notice the approaching attacks on the area in time. This is expressed in the form of pebbles falling from the ceiling, in a circle of energy.

The game is arranged in such a way that the very forces of the enemy attack in the 2nd wave, when all strong spells have already been used. Keep this in mind, leave a couple in reserve, if possible.

Dragon Age 2 Traps

A new trap element has been successfully added to the game. Opponents will use them against you in the form of spears escaping from the ground, cutting discs. You can also successfully apply them to opponents.

Dragon Age 2 Items

Don’t carry too many gloves, helmets, boots, and suits. Only the main character can wear them. If the armor class is not suitable, or outdated, more useful armor was found — feel free to sell outdated gear.

Be sure to purchase companion garment binders and extra backpacks. This will save a lot of time and bring additional money when collecting garbage.