Zelda wind waker walkthrough: The Wind Waker HD Walkthrough

The Wind Waker Walkthrough — Windfall Island

  • Chapter 1 – Outset Island
  • Chapter 2 – Forsaken Fortress
  • Chapter 3 – Windfall Island
    • 3.1 – Tingle’s Bottle and the Boat Sail
    • 3.2 – Windfall Side Quests
    • 3.3 – Pawprint Isle
  • Chapter 4 – Dragon Roost Island
  • Chapter 5 – Dragon Roost Cavern
  • Chapter 6 – Forest Haven
  • Chapter 7 – Forbidden Woods
  • Chapter 8 – Nayru’s Pearl
  • Chapter 9 – Tower of the Gods
  • Chapter 10 – Hyrule Castle
  • Chapter 11 – Earth Temple
  • Chapter 12 – Wind Temple
  • Chapter 13 – The Triforce
  • Chapter 14 – Ganon’s Tower

3.1 Tingle’s Bottle and the Boat Sail

Progress at this point
Total Life
Heart Pieces 1/44
Charts 0/46
New in this section
Characters:
King of Red Lions, Ganon, Tingle, Zunari
Charts:
Tingle’s Chart, Sea Chart
Items:
Tingle Bottle (or the Tingle Tuner), Picto Box, Sail
Locations:
Windfall Island

After being thrown into the sea by the Helmaroc King, Link will hear a strange voice that is calling him by name. Link wakes up to see the sunrise and finds himself lying in the back of a boat. He gets to his feet and the strange voice continues speaking. Link looks around for the source and suddenly the boat he’s in turns his head! Link falls over in astonishment and the boat introduces himself as the King of Red Lions.

The King of Red Lions tells Link that his attempt to rescue his sister was courageous, but foolish. He tells you that the man whom you saw at the top of the Forsaken Fortress was Ganon and that he is the same Ganon that the legends speak of. He also mentions that he’s not sure why Ganon is back, but that the land is threatened by his evil magic once again. The King of Red Lions offers to guide Link along his journey and tells Link he needs to find a sail before they can set off.

Once you’re off the King of Red Lions, it’s time to explore the island a bit. Turn left and head around the ridge, walking south until you come to a large bush on the left. Walk around the bush and continue walking up the incline towards the gravestone in the distance. Along the way there will be a red building to the right; open the door and enter it.

Inside the building a small green figure will start waddling towards you. Look to the left and move the barrels here to find a switch. Step on the switch and it will open the jail cell, allowing the man to exit. This is Tingle, one of the main characters in the game.

Tingle will give you the Tingle Bottle (or the Tingle Tuner in the Gamecube version) and Tingle’s Chart before leaving.

Once Tingle finally leaves, walk into his cell. Crawl under the table for 5 rupees, and then push the large crate out of the way to reveal a hole behind it. Enter the hole and when you come to the intersections, take the following paths: right, left, straight, right, left, straight, left, right, right, straight, and right.

You should pick up 5 rupees along the way and emerge into a room with a large chest. Open the chest to get the Picto Box, an item that will allow you to take various pictures throughout the game. Break the pots in this room for some extra rupees, then crawl back into the hole. Take the first right that you can and a rat will drop you back out to the King of Red Lions. He will tell you about your Sea Chart, but we still have to get the sail.

Head back onto the island and take the pathway on the east side of the island. After climbing some stairs you will find a stall on the right side. Speak with the short man here, known as Zunari. After a small speech, you can purchase “that” from him for 80 rupees. Buy it and you’ll obtain the Sail that you needed.

That is all that is required of Link here at Windfall Island. With the sail in hand, Link can head over to the Kind of Red Lions and set sail for our next destination. However, there are several optional goodies for us to collect here on the island.

3.2 Windfall Side Quests

Progress at this point
Total Life
Heart Pieces 1/44
Charts 0/46
New in this section
Characters:
Salvatore, Lenzo, Garrickson, Gossack, Anton, Linda, Minenco, Killer Bees, Iva, Mrs. Marie, Jan, Jun-Roberto, Jin
Charts:
#7, #23, #33
Items:
Deluxe Picto Box, Sail
Locations:
Sinking Ships Minigame, Bomb Shop
Pieces of Heart:
#2, #3

There are plenty of optional goodies here on Windfall Island. One of them is over at Salvatore’s Sinking Ships mini-game. Salvatore is located at the top portion of the island, where there are four young children running around. His doorway has two pillars in front of it, along with a white concrete base. Enter through the door and speak with Salvatore, the man leaning on the counter.

He’ll ask you if you want to play a game for 10 rupees. Tell him yes and he’ll give you a neat little intro to the game. If you can beat the game with 24 cannonballs or less he’ll give you a Piece of Heart. If you beat it a second time he’ll give you Treasure Chart #7, and, if you’re good enough to beat the record of 20 bombs, he’ll give you 50 rupees and Treasure Chart #23. If you run out of rupees, there are several small jars around Windfall that you can break for some extra rupees. Once you’re finished with Salvatore’s mini-game, head back outside.

One of the other optional quests here at Windfall Island involves acquiring the Deluxe Picto Box. We first want to enter Lenzo’s Picto Box shop, located near the top of Windfall Island. It can be found in the area with the four young children, near Salvatore’s mini-game. Just above the doorway there is a picture of a Picto Box.

Inside, speak with Lenzo, the owner of the shop and he’ll tell you that you are in possession of a very fine Picto Box and tells you to have a look around.

Head up the stairs and you’ll find yourself in an art gallery. Lenzo comes up the stairs behind you and tells you to have a look at all the pictographs hanging on the walls. Take a look at all the pictographs and then speak with Lenzo again.

Leave the building and then go right back in the Pictograph place, where Lenzo should now be standing behind the counter. Speak with him and he’ll ask if you want to be his research assistant. He tells you that being his assistant will be a challenge, and asks if you’re up to it. Tell him yes and he’ll tell you that he will give you three commands to complete this task.

For Lenzo’s first command, he wants a picture of a hopeless romantic sending a letter. The man’s name is Garrickson. Go outside and head down to the docks. You should see a red postbox near the docks. Stand on the other side of the bush near the archway and get out the Picto Box.

Zoom in on the post box and take a picture of Garrickson putting a letter into the postbox. You need to include his whole body and get the picture while the letter is in his hand.

With the first picture successfully taken, return to Lenzo and show it to him. He’ll take the pictograph, and if you talk with him again he’ll give you your second task: finding the most cowardly resident in town.

Go back to Zunari’s shop, the place where you bought your sail, and head up the stairway next to it. Enter the cafe and head up the stairs to find the only customer: Gossack.

Grab a pot from in front of the counter and throw it to break it. Gossack will begin to shake, so quickly get out the Picto Box and take his picture. Once this has been accomplished, return to Lenzo and give the pictograph to him.

Lenzo will give you the third task: to find a couple that secretly like each other, but have never spoken. For this pictograph, you will be getting a picture of Anton and Linda looking at each other.

The easiest way to get this pictograph is to stand directly outside Lenzo’s studio and zoom in on the lady in the orange dress. Keep her full body in the shot though. Make sure she’s on the left side of the frame. When Anton strolls up and they both look at each other, take the picture. Take this picture to Lenzo and he’ll give you a Joy Pendant.

NOTE: If you are playing the Gamecube version, you must first obtain the Forest Firefly before Lenzo will give you the Deluxe Picto Box.

That’s all we can do with Lenzo right now, but we can immediately put our Deluxe Picto Box to use. Walk back to the mailbox and then walk through the archway. Link will see a woman wearing an orange shirt on the right, known as Minenco. Use the Deluxe Picto Box to snap a photograph of her. After taking the picture, walk up to her and show her the picture. She’ll thank you for taking her photograph and will reward you with Treasure Chart #33.

There is still one more thing we can do on Windfall. Go outside and you should see a group of four children running around outside. This group of troublemakers is known as the Killer Bees.

Speak with the one with the hat, Ivan. He’ll tell you that Windfall is their turf. Head inside the building with a green chalkboard outside and speak with Mrs. Marie.

Talk with her and she’ll tell you she’s never seen your face before. Talk to her again and tell her that you need to talk. She tells you that the Killer Bees have been giving her problems and asks you to talk with Ivan. Tell her yes and head back outside.

Speak with Ivan again and he’ll ask you if you’ve got a problem with the Killer Bees. He then asks you if you want to challenge him. Agree and they’ll run off, telling you to catch them.

Jan, the first child, can be found behind some bushes outside the archway across from where Linda is standing. After you find her, she will run away from you. You will need to run after her and tag her to stop her. To make this faster and easier, you can roll across the ground to gain speed.

The Leader Ivan can be found on top of a tree near the docks. Roll into the tree to knock him down, then catch him as well. Jun-Roberto can be found behind the gravestone near Tingle’s jail cell. The fourth child Jin can be found behind the Bomb Shop at the docks. Walk around the left side of the building and sidle across the ledge to reach him.

Ivan will then give you a Piece of Heart after you catch all four of them and make you an honorary Killer Bee. He also asks you to apologize to Miss Marie for them. Head back inside the school building and speak with Miss Marie. She gives you a purple rupee in return for setting the Killer Bees straight. Before you leave, you can roll into the tree in front of the Bomb Shop for an extra Joy Pendant.

Now that we have everything we need here, return to the King and get your sail out, we’re ready to go to our next destination!

Now that you have a sail you can make your way around the Great Sea with ease. You can also access your Sea Chart at any time to see where you are located on the Sea. With that in mind, get on the King of Red Lions and pull out your sail. Turn right and make your way around the island until you’re heading east, the direction that the arrow behind you is pointing. You should see a tall mountain off in the distance.

About halfway there you should notice a small island to the right, Pawprint Isle, which is surrounded by some palm trees. Get off the King of Red Lions and climb onto the island. Cut down the grass around the dome in the middle to reveal a small hole that you can crawl through.

Fall through the hole inside the dome and you will land inside an underground cave. Head down the tunnel here, killing the Red ChuChus that appear in your path. Collect the Red Chu Jelly they drop and head down the path to the right. Defeat the three Red ChuChus at the end and open the chest for the fourth Piece of Heart, completing the first Heart Container and adding one heart to your life gauge. Return to where we entered the cave and exit through the portal of light.

Crawl out of the dome and take a look around the island. You should notice a small platform to the east of the island. Get on the King of Red Lions and sail over to the platform. Speak with the man to the left and he will give you Treasure Chart #34. The man will also mention that a Grappling Hook would be perfect to haul up treasure.

That’s all we can do on Pawprint Isle, so continue on to Dragon Roost Island. Along the way you will find a raft with a Pink Bokoblin on it. It’s completely optional, but you can stop and defeat it for a chance to collect a Joy Pendant. You’ll need quite a few of these in the future, so it’s best to start collecting early.

  • Chapter 1 – Outset Island
  • Chapter 2 – Forsaken Fortress
  • Chapter 3 – Windfall Island
    • 3.1 – Tingle’s Bottle and the Boat Sail
    • 3.2 – Windfall Side Quests
    • 3.3 – Pawprint Isle
  • Chapter 4 – Dragon Roost Island
  • Chapter 5 – Dragon Roost Cavern
  • Chapter 6 – Forest Haven
  • Chapter 7 – Forbidden Woods
  • Chapter 8 – Nayru’s Pearl
  • Chapter 9 – Tower of the Gods
  • Chapter 10 – Hyrule Castle
  • Chapter 11 – Earth Temple
  • Chapter 12 – Wind Temple
  • Chapter 13 – The Triforce
  • Chapter 14 – Ganon’s Tower

The Wind Waker Walkthrough — Dragon Roost Island

  • Chapter 1 – Outset Island
  • Chapter 2 – Forsaken Fortress
  • Chapter 3 – Windfall Island
  • Chapter 4 – Dragon Roost Island
    • 4. 1 – Dragon Roost Island
  • Chapter 5 – Dragon Roost Cavern
  • Chapter 6 – Forest Haven
  • Chapter 7 – Forbidden Woods
  • Chapter 8 – Nayru’s Pearl
  • Chapter 9 – Tower of the Gods
  • Chapter 10 – Hyrule Castle
  • Chapter 11 – Earth Temple
  • Chapter 12 – Wind Temple
  • Chapter 13 – The Triforce
  • Chapter 14 – Ganon’s Tower

Progress at this point
Total Life
Heart Pieces 4/44
Charts 4/46
New in this section
Characters:
Valoo, Rito Chieftain, Rito, Medli, Prince Komali, Koboli
Items:
Wind Waker, Bomb, Delivery Bag, Father’s Letter, Empty Bottle #1
Locations:
Dragon Roost Island

After acquiring the boat sail from Windfall Island, Link can get on top of the King of Red Lions and sail east to Dragon Roost Island. The island is easily noticeable by the tall mountain in its center.

Once you’re within reach of Dragon Roost Island the King of Red Lions will assert that you’ve arrived. The spirit of the skies, Valoo, sits atop the mountain’s peak. The King of Red Lions will give you the Wind Waker when you disembark and he will teach you how to play it.

Turn towards the island and you’ll see a rock to the left. Nearby in the grass is a bomb that you can pick up and throw or drop near the bomb. After it explodes it will destroy the rock as well, allowing you to climb higher and higher.

Continue along the path and you will eventually reach a gap that is too large to jump. Sidle across to the other side like in the Forsaken Fortress and then drop down to the lower level. Use a bomb to blow up the rock below the blocks and go through the tunnel on the other side.

You will find Quill and he’ll tell you he’s impressed that you’ve traveled so far. He’ll offer you help and fly ahead to speak with the Rito Chieftain who is waiting for you inside.

Head up the platform to the left and go inside the doorway at the top. The chieftain will speak with another Rito and offers to help you… after they deal with their own problem first.

The Chieftain tells you that when a Rito reaches adulthood he or she journeys to the top of Dragon Roost and receives a scale from Valoo which gives them the ability to fly. But lately Valoo has become violent and unpredictable, making it impossible to approach him.

He asks you to meet his son so that they can deal with their problem and help you. The chieftain then departs and Quill approaches you, giving you the Delivery Bag. Head up the ramp on the left and go into the first room to the left. Speak with Medli, the girl inside. She is studying to be an attendant to Valoo and gives you the “Father’s Letter” to give to Prince Komali. Medli will also ask you to meet her at the entrance to Dragon Roost later after you have given the letter to the Prince. Head back down the ramp, through the hallway and enter the doorway to the left. Enter the door at the end of that hallway to speak with Prince Komali.

Once you are in his room, open the Delivery Bag and equip the Letter, then give it to Komali. He will get mad at you for being a nosy person and tells you that if you manage to calm down Valoo he’ll do anything you say.

Head back to the upper level and walk past the room with Medli to find Koboli, the Rito in charge of the mail. Speak with him and he’ll tell you he’s looking for someone to help part-time in sorting the letters. Tell him you are there to help and he’ll ask you to sort letters for him, rewarding you with rupees for every letter you sort.

He’ll reward you one rupee for every two letters you sort if you sort less than ten letters, one rupee per letter if you sort less than twenty, and two rupees per letter if you sort less than 25.

Keep sorting until you get 25 letters or more and he’ll give you three rupees per letter. Afterwards, he mentions that he’s hired a helper and asks you to come by and give the new guy some pointers later.

Head back downstairs and go through the doorway with a guard posted next to it. Once outside, head left and jump down to where the bridge has broken. Speak with Medli and she’ll ask you to help her reach the other side of the bridge. When she’s finished talking, pick her up and stand on the small rock behind you.

Pay attention to how the ashes are moving and throw Medli when it is blowing toward the other side of the bridge. She’ll tell you she’ll be able to climb Dragon Roost from here and gives you an Empty Bottle in return for helping her out.

Get out your bottle and use it to collect some water from near the rock. Climb the segment of broken ladder back up to where you entered the area and pour the water on one of the red plants to make it sprout into a bomb flower.

This next part can be a little bit tricky to perform correctly. You need to throw the bomb to the rock to blow it up without having the bomb land in the water. You can try to land the bomb on the rock, or try and wait a few seconds. Once the bomb starts flashing more rapidly throw it and it will explode the rock. Once you blow it up water will fill the area and you can swim across and climb up the other side.

This is another tricky part. Pick up a bomb flower and try to throw it into the pot that the statue is holding. Be careful not to fall into the lava though, because you will lose some life and be sent back to the entrance of this area.

Blow up the statue on the right first so that it falls into the lava. Then grab another bomb flower and jump to the newly created platform to throw the bomb into the second statue’s pot. Once you finish enter Dragon Roost Cavern through the doorway.

  • Chapter 1 – Outset Island
  • Chapter 2 – Forsaken Fortress
  • Chapter 3 – Windfall Island
  • Chapter 4 – Dragon Roost Island
    • 4.1 – Dragon Roost Island
  • Chapter 5 – Dragon Roost Cavern
  • Chapter 6 – Forest Haven
  • Chapter 7 – Forbidden Woods
  • Chapter 8 – Nayru’s Pearl
  • Chapter 9 – Tower of the Gods
  • Chapter 10 – Hyrule Castle
  • Chapter 11 – Earth Temple
  • Chapter 12 – Wind Temple
  • Chapter 13 – The Triforce
  • Chapter 14 – Ganon’s Tower

Zelda: Breath of the Wild’s main design secret — triangles revealed and now the first details have begun to get into the network.

Capcom Development Manager Matt Walker not only translated the details, but made a whole Twitter thread describing the various tricks Nintendo designers went to to create the game.

One of the most interesting features is that Breath of the Wild actively uses the so-called «triangle rule», which refers to the use of triangular structures in the game world to point the player to key targets and create an exciting experience.

Using a triangle does two things: it gives the player the choice to go straight towards the triangle or around it, and it also hides the player’s field of vision, which allows designers to surprise the players by asking them questions about what’s on the other side.

This rule works everywhere in Breath of the Wild, just look at the image below, which shows how geometrically rich the game world really is.

You can get an idea for just how widely this concept was applied in this image. pic.twitter.com/ecGGSBfnDn

— Matt Walker (@gypsyOtoko) October 3, 2017

As for creating new targets for the player, just look at this example below. A whole chain of points of interest is created: hill > bridge > tower.

Finally, the structure hides the tower in the back, so there’s this chain of interest — hill -> bridge structure -> tower. pic.twitter.com/E3lTOKWYrD

— Matt Walker (@gypsyOtoko) October 3, 2017

The combination of quads and triangles hides the tower that Link must follow. The game motivates him to move towards the tower, as its position is gradually revealed, creating an effect of significance.

Such tricks with the visible and the invisible play an important role in creating a sense of endless adventure. Different points of interest are of different sizes and distances, so that the player can move in that direction without having to go to key areas right away. Thus, it is almost impossible to recreate an identical passage of Breath of the Wild. Each player explores the world in their own order, opens temples at their own time, completes quests at different stages.

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The Legend of Zelda: The Wind Waker HD 9 completion time0001

Game rating

based on 148 ratings

How many hours of gameplay in The Legend of Zelda: The Wind Waker HD

Main campaign

25 hours 40 min.

Campaign + side missions

34 hours 59 min.

Complete passage

41 hours.