The Legend of Zelda: Breath of the Wild — The Champions’ Ballad DLC Review
Zelda: Breath of the Wild — The Champions’ Ballad
Loading
By Joe Skrebels
Updated: Dec 15, 2017 3:15 pm
Posted: Dec 12, 2017 6:40 pm
If The Champions’ Ballad is indeed the last new content we see for Breath of the Wild, it doesn’t feel like much of a send-off. This web of new overworld trials and Shrines is strung together by some fairly throwaway backstory, and its rewards are minimal. And yet, as it came to a close, it was what I’d played, not the story I’d been told, that shone through. I’d just been given 8 more stellar hours of one of the best games ever made. This isn’t a goodbye from Hyrule, it’s a nudge to return there.
While it’s teed up as story-focused DLC, The Champions’ Ballad feels much more akin to the first DLC pack, The Master Trials, in structure. It’s definitively endgame material, focused on challenging players who think they’ve mastered Breath of the Wild’s beautifully tessellated systems.
That quest starts out by taking you back to where it all began: the Great Plateau (a.k.a. the most beautiful tutorial yet conceived) and transforming it into a much more dangerous territory. Handing you a new weapon, the One Hit Obliterator(!), the quest suddenly becomes a neat survival challenge — you kill everything in one hit, but everything kills you in one hit, too. And I mean everything — I spent five minutes running away from bees at one point.
LoadingOnce you’ve cautiously dispatched new nests of monsters, you’re given four sets of new quests, each loosely themed around one of the four Champion characters. This is the best of what The Champions’ Ballad has to offer: a mixture of new boss monsters to fight, inventive time trials (brush up on your shield surfing), and some gratifying treasure hunts — all relying on your intimate knowledge of the world’s map to even find them in the first place. The only real downside here is how each Champion’s questline is topped off with repeated boss fights from the main game, only made minutely more challenging than they were in the first instance. Every single quest objective rewards you with a new Shrine to complete, offering over a dozen more of BotW’s gratifyingly frustrating, “How did I not think of that in the first place?” one-shot puzzles. Add on a slightly unexpected final quest that I won’t spoil, and there’s around six to eight hours of new material in the main story quest alone.
Sadly, only around 20 minutes of that – made up almost entirely of flashback cutscenes invoked by nomadic accordion musclebird, Kass – amounts to actual, you know, story. It makes for an odd feeling, because the hope was that this DLC might round out the story in some way, or offer a further glimpse at what’s next for this Hyrule. And yet vanquishing Ganon still sends you back to your last save, Zelda remains a voice in your head, Link will always remain on his hero’s quest. There’s none of the resolution I’d hoped to see. I’m not necessarily sure Nintendo wants to make a “true” ending beyond the teasing, open-ended one it already gave us — a point possibly proven by its final gift.
The Legend of Zelda: Breath of the Wild — The Champions’ Ballad Screenshots
But what Nintendo has made is, once again, magnificent. The Champions’ Ballad questline is Breath of the Wild in microcosm – a supremely made set of brilliant and surprising overworld encounters, peppered with satisfying miniature puzzle-dungeons, and overlaid with, yes, a slightly underfed approach to storytelling.
Alongside the main quest, there are yet more treasure hunts for new armour, mostly recognisable from previous games – Toon Link’s lobster shirt, Zant’s helmet from The Twilight Princess, and more. Like The Master Trials, all of this armor is wildly underpowered by the time you come to the endgame, serving more as fan service than utility. Horse armour that allows you to warp your horse wherever you are on the map is more useful but, again, would have made more sense earlier. But there’s one more addition.
The improbable addition of a Sheikah motorbike – awarded for finishing the Ballad storyline – wouldn’t have made much mechanical sense in the context of the main game, but as I realised I had no more quests to complete, it was the Master Cycle Zero that I summoned. It’s the perfect tool for exploring the Hyrulean nooks and crannies you’ve failed to visit over the course of your journey. I’m sure that – apart from the sheer, dumb delight of giving Link a weird old hog to zoom about on – this is the point, because I’ve played at least another two mindless hours since I finished the quests simply because of how effortless it makes travel.
The Champions’ Ballad isn’t the extra dose of story for The Legend of Zelda: Breath of the Wild that many fans were expecting, but it would be churlish to turn down another chunk of hours with one of gaming’s greatest achievements. Even better, those hours are filled with new surprises, endgame-level challenges, and the weirdest post-game reward of recent years.
The Legend of Zelda: Breath of the Wild — The Champions’ Ballad DLC Review
good
A Nintendo care package of new surprises, endgame-level challenges, and the weirdest post-game reward of recent years.
Joe Skrebels
Loading
Breath of the Wild Expansion Pass (Nintendo Switch) Review – Reviews 2 Go
v 1. 5.0/v208 + DLC 3.0 Pack + Cemu v1.22.7 [New Version] in Russian
(Full Version) Latest
-
Release date:
Mar 3 2017
2017 - Developer: Nintendo
- Genre: Adventure, RPG, Survival
Updated — November 7, 2022, 18:27.
details of update
The Legend of Zelda: Breath of the Wild takes you to a magical world called Hyrule. Here, after 100 years of sleep, an ancient evil awakens that can forever interrupt the idyll.
It all started over a thousand years ago, when the blue aura of the powerful Shyika artifact protected the universe. Suddenly, it weakened and a certain monster, who was nicknamed Calamity Ganon, invaded and almost completed the conquest. He was exiled for millennia, but the antagonist returns. Through incredible trials, Princess Zelda defeats the enemy with the help of a magic blade and briefly locks him in a trap.
Centuries pass and the monster finds a way to get out. Only now no one is ready to confront the threat. The main character named Link wakes up unconscious and meets the Wise Man, who asks the protagonist to save everyone from death. This can be done only by finding that legendary blade, because only with its help there is a chance to defeat such a strong creature.
The gameplay of The Legend of Zelda: Breath of the Wild provides absolute freedom of action. The virtual universe is simply huge, and no one bothers to go into any of its areas when the user pleases. Many quests go through different paths without any problems, and even items like a regular shield, which serves for protection, will fit perfectly as a snowboard.
Weapons will wear out and break during constant confrontations. Since there is a scale of endurance, it is not worth hitting endlessly, otherwise there will not be enough strength for the whole battle.