Alien isolation walkthrough: Walkthrough — Alien: Isolation Wiki Guide

Walkthrough — Alien: Isolation Wiki Guide

By Michael Koczwara, CoolJim, Xlr8games, +6.3k more

updated

Alien: Isolation features a total of 19 story missions. Each mission page contains all the collectibles found in the mission, complete with images to help guide you through.

Mission 1
Archive Logs
Mission 2
Archive Logs
ID Tags
Mission 3
Archive Logs
ID Tags
Mission 4
Archive Logs
ID Tags
Mission 5
Archive Logs
ID Tags
Mission 6
Archive Logs
ID Tags
Mission 7
Archive Logs
ID Tags
Mission 8
Archive Logs
ID Tags
Mission 9
Mission 10
Archive Logs
ID Tags
Mission 11
Archive Logs
ID Tags
Mission 12
Archive Logs
ID Tags
Mission 13
Archive Logs
ID Tags
Mission 14
Archive Logs
ID Tags
Mission 15
Archive Logs
ID Tags
Mission 16
Archive Logs
ID Tags
Mission 17
Archive Logs
ID Tags
Mission 18
Archive Logs
ID Tags
Mission 19

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Alien: Isolation Wiki Guide

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In This Wiki Guide

Alien: Isolation

Creative Assembly

Rating

ESRB: Mature

Platforms

AndroidiPhoneNintendo SwitchPlayStation 3

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Mission 1 — Alien: Isolation Wiki Guide

By Michael Koczwara, CoolJim, Xlr8games, +6.3k more

updated

Closing the Book is the first mission of Alien: Isolation. There are three Archive Logs and 0 ID Tags to find and collect.

Explore the Torrens

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Welcome aboard the Torrens! Wake from your stasis and stand in front of your personal computer. Sign in, then head for the door.

In the hallway, head through the first door on your left. Enter the bedroom area and head your personal locker with your name on it. Walk inside to jump out of your pajamas and into some more respectful clothes. Take advantage of the save station nearby.

Archive Logs: There is a computer you can use to look up several files in the dressing room.

Return to the main hallway and enter the next room. Walk through the hallway on the right to enter the dining area. Here you’ll meet Taylor, one of the six crew member on the Torrens.

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Archive Logs: In one of the smaller rooms of the dining area is a computer. Two archive logs can be found here.

Head back through the hallway and into the room with the space gear. Head down the hallway that curves to the right. You’ll eventually reach the medial room, along with Samuels. Talk for a bit, then agree to meet up with the crew at the Bridge.

Go to the Bridge for Briefing

Return to the dining area to find one of the previously locked doors open. Head through there to enter the Bridge. Meet up with the crew, then walk over to the desk in the center of the room to collect the briefing file. Watch the next cutscene to see Ripley get separated from Samuels and Taylor as they attempt to enter Sevastopol.

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Nightmare Mode — Released December 2014

Alien Isolation Nightmare Mode is the «ultimate Alien: Isolation experience,» challenging players to explore Sevastopol with a broken motion tracker, no health bar or ammo counter, and all maps offline.

In Nightmare Mode, survivors don’t drop ammo, fuel for your flamethrower is scarce and burns faster, and the Alien’s upgraded AI makes it an even more hostile and adaptive foe.

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Walkthrough

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Mission 2

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In This Wiki Guide

Alien: Isolation

Creative Assembly

Rating

ESRB: Mature

Platforms

AndroidiPhoneNintendo SwitchPlayStation 3

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Alien: Isolation Complete Walkthrough

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The storyline of the famous game Alien: Isolation consists of 18 tasks, in each of which the gamer will have to repair, restore, and then launch something. Only in this way will it be possible to move forward. In order not to get lost at the station, you should use the Alien: Isolation guide, the passage in this case will be much simpler.

Alien: Isolation game — general information

The project is heavily inspired by the 1979 film Alien, which depicts the first encounter between a human and an alien predator. The atmosphere corresponds to this particular film masterpiece — the impossibility of an open struggle, fear and hopelessness. The gameplay is almost entirely built on survival horror.

Alien: Isolation was developed by Creative Assembly with support from Sega. It appeared on computers in early October 2014. Only a year later, a version for macOS and Linux was introduced. But at the end of 2019Feral Interactive developers presented their version for Nintendo Switch. From that moment on, interest in the five-year-old project arose again.

For a comfortable game on personal computers and laptops, without any «lags» and freezes, you need to have enough productive hardware. The PC must meet the following minimum requirements:

  • Processor — Intel Core 2 Duo E8500, 3.16 GHz;
  • graphics card — 1 GB nVideo GeForce GT 430/AMD Radeon HD 5550;
  • operating system — Win 7, Windows 32-bit;
  • RAM — 4 Gb.

Please note! To start playing the game «Alien: Isolation», you should first familiarize yourself with its system requirements and compare with the configuration of your own computer.

This horror is designed for one person, and the main goal pursued by the developers is to leave the hero alone with the monster without any outside interference and help from other people. There are currently no known plans for a multiplayer version.

During the game, which lasts about 15 hours, the player needs to change locations, explore rooms in search of items necessary to complete the mission, and craft things on their own. There is practically no carnage in the game, since the hero simply does not have a weapon that could inflict damage on a monster or xenomorphs.

For a successful passage, you will need a «motion detector» that will report the approach of enemies. As the developers assure, the hero may never meet the Alien if everything is done correctly.

The game received positive reviews from critics and gamers alike.

A detailed walkthrough of the main storyline of the game «Alien: Isolation» in Russian

A fascinating horror begins with a video that quotes the last message of Ripley, familiar to many from the movie «Alien». Further events develop in the distant future, where the main character is looking for her lost mother. Amanda is offered to go to the Sevastopol station.

Awakening

After waking up in one of the ship’s capsules, you need to go to the monitor and take the task. Then inspect the wardrobes and stock up on everything you need:

  • clothes;
  • substance B;
  • medicines;
  • glue.

Exit the room and immediately turn left. View information on the computer and save. Open the map and find the road to Taylor, it is marked with a green dot.

After talking with the girl, go to Samuels. Then go to the captain’s bridge, there you need to take the folder from the table.

Welcomes «Sevastopol»

In this part of Alien: Isolation, the passage is to find help. First you need to go to the green panels, take off your spacesuit. You can save here if you wish. Then you should exit the airlock and get as close as possible to the fire, there is a ventilation hatch on the left wall, through which you can get into another compartment.

Next, do the following:

  • inspect the terminal;
  • read message;
  • walk along the boards over the cliff;
  • launch a flare (it is on the box).

After that, meet Axel, and move on with him. On the way to meet a gang of marauders, they will be distracted by a disconnected generator. Then there will be a video, after which you should hide in the closet so as not to attract the attention of the Alien. And then exit through the opened door.

Encounters

In a new location, you need to move very quietly so as not to attract enemies. Pick up a revolver and a pass along the way. With the help of a document, you can open doors. In the room with columns, you need to find a device with a burning green button, hack it and turn off the alarm.

Then get into the elevator and you can start a new task.

Important! You will need a flashlight when playing Alien, and batteries can be collected along the way, they are scattered everywhere.

Sigson Communication Center

Using the map, you need to go to the lobby along the way, searching the corpses. In the room, listen to the audio recording, pick up the token from the table. After that, you should hide in the mine and wait for the enemies to leave, then go down two floors, you can save the achievements there.

A data item can be found in the archive that will help repair the VRD device. This can be done by moving cabinets. To survive it is worth bypassing the androids.

Quarantine

After meeting friends, you need to go to the hospital, in Dr. Marley’s office you should read the comments and find the code — 1702. After finding the dead guard, pick up his pass and find Associate Professor Kuhlman.

Invasion

Take the elevator down, go through the central door, collect four canisters to access the ventilation, three are in this room, and the last one is in the next. It must be attributed to the rest. Perform activation.

Watch the video in the doctor’s office, take a first aid kit in the operating room, increase the percentage of health and go to the reception. To carry out the evacuation of the hospital, to do this, hack the device using the URD, destroy the android that appears in the room with a shocker.

Attention! After the cut-scene, you should quickly leave the room using the stairs located in the center of the room. Then through the ventilation to get to the elevator.

Sigson synthetics

Meet friends, donate medicines. Move forward to the fiery barrier, climb into the hatch located on the left wall. When meeting with armed people, you can do the following:

  • stun them;
  • turn on the sound generator;
  • avoid the encounter by using the mine.

Go to the warehouse, open the door with the key that can be found in the room next door. Here you can stock up on an upgrade, it will be needed for the URD. Put the battery in the control room and start the elevator, you can use it to get to the tower of the technical center.

Harbor — Trap

The goal of the task is to get to the science tower station, for this you need to get to the point indicated on the map. After watching the video, take the elevator to the control center. Disable the alarm on the panel. In the next room you can find a cutting torch, which will come in handy in the future. Then go to the elevator, it is best to do it along the ventilation shaft.

At the transit line, go up the stairs and turn right. After talking with Marlow, move to the next room and turn off the beacon. Use the rope to complete the task.

Obtain a flamethrower that can be used to distract the Intruder. Move towards the transit line, find the server room in the technical tower, move through the fire, not forgetting to turn on the fire system.

At this level, you must first activate the system, and then turn on the circuit breakers, which are located in the laboratory and cleaning system. Then connect the distribution cable. Then return to the laboratory, climb through the shaft to the center and apply energy.

After the alarm, leave the premises, this can be done through the gateway. He will lead you to the ship.

Important! Beginners should choose the minimum difficulty of Alien: Isolation, passing in hard mode is suitable only for advanced gamers.

Threat Neutralization

Destroy all androids in the Solomon Gallery, turn on the switch. Using the map, find an emergency exit, and then transit to the scientific and medical tower.

Complete solution

The goal is to find Samuels. To do this, you need:

  • use the elevator;
  • hack panel cutter;
  • enter the code — 8382;
  • crawl through the shaft to the laboratory;
  • Activate the electric door using the switches on the wall.

After that, you need to turn off the system, first cut out the red wire, and then the blue one. The final task is to turn off the three generators and open the way to a new location.

Consultation — End of the Hunt

Tasks 13 to 17 can be combined. After the cutscene, you need to exit the elevator and hand over your weapons. Carefully study the diagram, open the door using the code — 4930. Then read the comments and take the token. To get to the core, cut down the cable and the fan.

In the next room, take a gas mask; without it, inevitable death awaits in the room with gas. Put things in order along the way: stunning androids or applying electric shocks to them. Don’t get caught in the camera lens.

After receiving the bolter, you need to go down to the reactor, reload the alpha and beta cores. And then activate the central core and return to Ricardo.

On Anisedor, you need to carefully look around, connect the systems, and then go to the terminal. At the same time, Taylor will join the task, and she will help reload the ship. After that, you need to quickly leave the room, opening the closed doors with a cutter.

Use the mini-game to track the Torrens, follow the missions, search the bodies. Call a transit and go to the spaceport.

Important! The game plays a big role in music, with its help you can understand that enemies and Alien are approaching.

Insulation

The purpose of this task is to start the docking and activate the hydraulic platforms. You need to get to the airlocks, put on a spacesuit and go out into outer space to let the Torrens go.

Walkthrough Alien: Isolation in Russian will help you quickly complete the missions of the game, find hidden things and not die. The main thing is to strictly follow the recommendations. Add-ons have been released for the game, which are called: «The Last Shelter» and «Suicide Squad». They are available to Sony PlayStation owners.

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Walkthrough Parade — Alien.

Alien: Isolation

Solomon Tower

Goal: Meet Emuels, Taylor and SB

Gallery lower hall

Exit the car onto the platform.

  • Save game .

Goal: Get to the Security Bureau

Go up the stairs on the right.

Waits says they are at headquarters and Ripley needs to turn right to get there.

Go forward through the turnstile, turn left.

Go up the far stairs on the right.

Upper Hall of Gallery

Go ahead.

  • Secret : Take Token (23/50) from the bench on the left.

Go down the stairs.

Lower hall of the gallery

Move to the left.

  • Read data from card terminal left.

Enter the door on the right. Go up to the Security Office.

Security Service Bureau

Go through the hall where the security people are sitting. Enter the door on the left.

Security Chief’s Office

Talk to Waits.

Station Security Chief offers to speak with the commander of the Anesidora, Marlow, as it was on his ship that Alien made his way.

Objective: Talk to Marlow

  • Save the game .

Go to the cell on the right, where Marlow is sitting.

Talk to the captain.

Marlow offers Ripley a deal to get out of the situation and begins the story.

Task 9: lighthouse

Play for Marlowe

Task: Find the Signal source

Astronauts of four people, headed by Marlowra, is prepared for exit from the Assyd. «.

Purpose: To find the signal with the tracking device

Go down the ramp, turn on tracking device (spacebar). Move in the direction indicated by the arrow on the device screen.

Purpose: Go to the source of the signal

Continue moving, get to the blockage.

Purpose: Find a way around the blockage

Approach the astronaut standing near the blockage.

Marlow asks to be put on the wall.

Move along the aisle.

A collapse occurs and the way back is cut off.

Move forward. Find active zone on the rock.

Marlow plants explosives.

Step back, press RMB.

Marlow blows up the rock. He is joined by the rest of the search party.

Approach one of the astronauts, use him to climb the stone platform. Move towards the source of the signal.

Goal: Find the source of the signal.

Purpose: Inspect the alien ship

Enter the ship.

Go through the corridors to the control room. Examine the petrified remains of the pilot.

Marlowe’s colleagues discover the recorder from the Nostromo.

Purpose: Find the emergency beacon

Follow the passage visible on the hill. Climb onto the platform with the help of a partner. Move forward, find the source of the signal.

Purpose: disable the emergency beacon

Go forward, press the touch screen.

Goal: Return to the elevator

Exit the cabin of the alien ship. Go to the control room.

Use the winch to get down the manhole.

Downstairs, Marlow discovers a clutch of eggs.

One of his men dies after inadvertently touching the exposed inside of the egg.

Task 10: trap

Collectible objects (secrets)

Archival records:

070/151 “There is no more first trap” — in the room terminal in the Bureau of SB.

071/151 «Information about arrests» — in the terminal of the room in the Security Bureau.

102/151 «Pension» — recording on a tape recorder in the security bureau room.

103/151 «Confiscated property» — in the terminal of the room in the Security Bureau.

104/151 «Some kind of parasite» — in the terminal of the room in the Security Bureau.

073/151 «Senseless Requests» — in the terminal in the control room on the lower level.

074/151 «Problems with equipment» — in the terminal in the control room on the lower level.

075/151 Progress Outpost #4? — in the terminal in the control room on the lower level.

077/151 «Capture» — in the terminal of the room on the third floor.

078/151 «Gathering» — in the terminal room on the third floor.

076/151 “I don’t know who escaped, who died” — recording on a tape recorder in a room on the penultimate floor, before blocking.

079/151 «Door with code» — in the terminal in the room on the penultimate floor, before blocking.

080/151 «Camp» — in the terminal in the room on the penultimate floor, before blocking.

081/151 «Warning» — in the terminal in the Seegson Security room.

082/151 Truce — in the terminal in the Seegson Security room.

083/151 Hacking — in the terminal behind the reception desk.

084/151 «Folder code» — in the terminal behind the reception desk.

085/151 «Repeater archive» — in the terminal behind the reception desk.

087/151 Sigson Funding — in the terminal in the round room behind the door where Ripley found the plasma cutter.

088/151 «Maintenance Systems» — in the terminal in the round room behind the door next to which Ripley found the plasma cutter.

086/151 «Surplus» — in the android terminal.

091/151 «Hold on» — in the terminal in the room at the end of the small corridor.

094/151 «Closing» Gemeni « — in the terminal in the room at the end of the small corridor.

089/151 What is KG 348? — in the control room terminal.

090/151 «Jenimi Exoplanet Manifesto» — in the control room terminal.

093/151 «Clark is dead» — in the Decontamination Room

149/151 «Transit Office Code» — during the tenth mission, talk to the survivors in the lobby. One of them gives a code.

Nostromo magazines:

002/010 «Scientist’s report» — in the computer in the Transit Coordinator.

Tokens:

Badge (24/50) W. Woodbury — on the windowsill at the interrogation room in the Security Bureau.

Token (25/50) R. Tafler – in chamber 2 in the chamber block.

Token (26/50) C. Gascoyne — in the room behind the Server Farm.

Token (27/50) K. Lenton — in the ventilation duct of the toxic materials area, by the corpse.

Token (28/50) P. Ryniak — on the bed in the Decontamination Room.

Objective: Isolate the creature in server room

Purpose: Take the flamethrower

Security Chief’s Office

  • Secrets : Explore the bureau rooms (they are all open at this point), collect items and messages. Token (24/50) — on the window sill of the interrogation room window.
  • Messages 103/148 «Property confiscated» and 104/151 «Some parasite» — in the terminal in the room where Taylor is. Message 102/148 «Pension» — recording on a tape recorder, in the same room. Message 070/151 «First trap no more» and message 071/148 «Information about arrests» — in the room to the left of the entrance.

In the room opposite Waits, pick up FLAME .

The head of the Security Service says that he figured out how to catch the creature. He invites Amanda to go to the Techtower.

Purpose: To get to the Technotower «Lorenz»

  • Save game .

Exit the premises, head towards the Transit Line.

Gallery lower hall

Call transit. Sit in the wagon.

Target: Techtower

Upper level

Exit the car.

Amanda reports to Waits that she has arrived at the Tech Tower. Waits warns that where she is headed, a lot of the equipment is malfunctioning.

Purpose: Get to the server room

Climb the western stairs (orient yourself on the map).

Lower level

Go to the east stairs.

  • Save game .

Go up one of the stairs.

Upper level

Go through the turnstile, go through the door ahead (Security). Move to the right, enter the Security door.

An explosion occurs and a fire starts.

Purpose: Turn on the fire system

Ripley recovers from a shell shock.

  • Danger! An android may appear.

Move forward through two rooms. In front of the door with a lever, on the wall on the right, find button for emergency activation of the fire extinguishing system. Click on it.

Goal: Get to the server room (end)

Explore rooms, collect items. Head to the lobby.

Foyer

Danger! There may be marauders in the hall.

Go up to the second floor. Go south (orient yourself on the map), turn east. Enter the Tech Support door.

Lower level

  • Danger! Possible attack Alien .
  • You can (and should) scare away Alien with a flamethrower.

Go down the stairs two flights, go to the control room.

As they approach the reception area, Waits reports that the entrance to the area is right in front of Amanda. You can open it from the terminal in the control room.

Waits calls again and lists the doors that need to be closed to leave the creature trapped.

Purpose: Overlap Supply Depot

  • Save game .

Exit the room. Go to the door ( Server Hub Reception ) opened from the terminal.

  • The android controlling the rooms is not dangerous.

Go up the stairs to the upper third floor.

Go back down the corridor. Read data from the card terminal. Go to source , above which the green light is on, turn on the blocking of the storage area.

Purpose: close off the maintenance area

Go down to the second floor. Read data from the card terminal.

  • Go through the door leading to the Sigson SS. Explore the premises before blocking. Read messages 079/151 «Door with a code» and 080/151 «Camp» from the terminal to the left of the entrance. Listen to the recording on the tape recorder standing on one of the containers ( message 076/151 “I don’t know who escaped, who died” ).

Go through the Seegson Security door.

  • Secret : Apply URD 2 to terminal, read messages: 081/151 «Warning» ; 082/151 «Truce» .

In the Utilities section, open the chamber door. Go to the cell block to the left of the entrance.