Warhammer 3: Total War: WARHAMMER III — Home

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5 star rating

«A landmark strategy game in its own right»

9/10

«Amazing!»

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«“A maximalist sequel that improves on almost every aspect of the first game.”»

9/10

«Brilliant!»

4 star rating

«“Warhammer 3, frankly, is an incredible package»»

«“Creative Assembly’s most maximalist, chaotic, and arguably best game to date»»

Chaos is here

Total War™: WARHAMMER® III is the cataclysmic conclusion to the trilogy. Rally your forces and step into the twisted Realm of Chaos. Will you conquer your Daemons… or command them?

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Daemon Prince CustomisationCorruption Feature GuideLet’s Play: KislevDeveloper VisionThe Forces of Grand CathayZhao Ming, the Iron DragonMiao Ying, the Storm DragonThe Legions of the Blood GodThe Realm of the Blood GodKostaltyn, the Supreme PatriarchThe Mighty Kislevian MountainsPerfection can be yoursBehold the foetid brewmasterChaos UndividedDaemon Prince CustomisationCorruption Feature GuideLet’s Play: KislevDeveloper VisionThe Forces of Grand CathayZhao Ming, the Iron DragonMiao Ying, the Storm DragonThe Legions of the Blood GodThe Realm of the Blood GodKostaltyn, the Supreme PatriarchThe Mighty Kislevian MountainsPerfection can be yoursBehold the foetid brewmasterChaos UndividedDaemon Prince CustomisationCorruption Feature GuideLet’s Play: KislevDeveloper VisionThe Forces of Grand CathayZhao Ming, the Iron DragonMiao Ying, the Storm DragonThe Legions of the Blood GodThe Realm of the Blood GodKostaltyn, the Supreme PatriarchThe Mighty Kislevian MountainsPerfection can be yoursBehold the foetid brewmasterChaos Undivided

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Total War™: WARHAMMER® III ON PC GAME PASS

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Total War™: WARHAMMER® III is free to download and play through PC Game Pass.

Identical in every way to WARHAMMER III on all other storefronts, Game Pass subscribers will be able to embark on strategic campaigns across the mortal lands and beyond… to the very Realm of Chaos itself!

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Step into the realm of chaos

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Total War: WARHAMMER III FAQ


Ella McConnell

November 4 2021


Welcome to the FAQ for Total War: WARHAMMER III – here you can find links to a lot of our other content about the game, as well as all the vital stats of the game itself.

中文版请在我们的Bilibili专栏查看

If you are experiencing technical or gameplay issues, we would encourage you to review our Known Issues list which includes common troubleshooting, workarounds, and optimisation suggestions. If you are interested in our patching schedule or future game updates, please click over to our official Forums for the latest details.

Thank you, as always, for your support and we’ll see you in battle!

PLATFORMS & STOREFRONTS

Which platforms is Total War: WARHAMMER III available on?

Total War: WARHAMMER III is available now on PC and will be available soon for macOS and Linux players thanks to our friends at Feral Interactive – we’ll be confirming exactly when closer to release day.

Which stores is Total War: WARHAMMER III available on?

You can purchase Total War: WARHAMMER III on the Microsoft Store, Steam, and the Epic Games Store. You can also purchase your copy directly from Creative Assembly here – the only difference is that more of the price you pay will go directly to the studio.

Total War: WARHAMMER III is also be available as part of Game Pass for PC. See below for more details.

Other digital storefronts are also available – please check SEGA’s list of approved partners here.

Physical copies of Total War: WARHAMMER III are available in select territories – please check with your preferred local game stockist.

Is the Game Pass for PC version any different?

No, it is the full version of the game. If you own WARHAMMER III through Game Pass for PC, you will also be able to purchase future DLC for it through the Microsoft Store, as well as access Free-LC as it becomes available. For more information on Game Pass for PC, click here.

Are there special editions of Total War: WARHAMMER III?

We have two physical special editions for WARHAMMER III. The Day One Edition comes with a double-sided poster of the WARHAMMER III campaign map and a set of Chaos Icon stickers. The Limited Edition as comes with an Embossed Metal Case. See them both below.

Is there a physical collector’s edition of Total War: WARHAMMER III?

Unfortunately not. A combination of the global COVID-19 pandemic and its impact on other industries, as well as our own need to work from home through the final two years of WARHAMMER III’s development has resulted in us not having a physical collector’s edition for WARHAMMER III.

Can I purchase DLC for Total War: WARHAMMER games I own on one store on another (and vice versa)?

It’s not possible to track the different Total War: WARHAMMER content you own across different storefronts. So, for example, if you buy Total War: WARHAMMER on the Epic Games Store, you will also need to buy the DLC on the Epic Games Store in order to use it.

The same applies for claiming the free combined map DLC – you would need to own both Total War: WARHAMMER and Total War: WARHAMMER II on the same store in order to claim it.

Will Total War: WARHAMMER III be available on macOS and Linux?

Yes, macOS and Linux versions will be available on Steam, developed and published by Feral Interactive. We will release more information on their timelines as soon as we’re able.

Will Total War: WARHAMMER III have cross-store multiplayer?

Yes, cross-store multiplayer is available now.

What are the system requirements for WARHAMMER III?

The system requirements for Total War: WARHAMMER III are as follows:

PC Minimum Specifications:

  • OS: Windows 7 64-bit
  • Processor: Intel i3/Ryzen 3 series
  • Memory: 6GB
  • Graphics: Nvidia GTX 900/AMD RX 400 series | Intel Iris Xe Graphics
  • DirectX: Version 11
  • Storage: 120 GB available space
  • Additional Notes: 8GB Memory if using integrated GPU.

PC Recommended Specifications:

  • OS: Windows 10 64-bit
  • CPU: Intel i5/Ryzen 5 series
  • RAM: 8GB
  • Graphics: Nvidia GeForce GTX 1660 Ti/AMD RX 5600-XT
  • DirectX: Version 11 Storage: SSD 120 GB available space

Who is the Daemon Prince?

The Daemon Prince is a brand-new Legendary Lord in the Total War: Warhammer universe! A nightmare made flesh, driven by a mercilessness need for vengeance, he leads the Daemons of Chaos into battle and has access to units from all four of the Chaos Gods. A truly formidible foe, the Daemon Prince also comes with special customisable options, creating a truly unique and personalised gameplay experience for the first time in a Total War game.

Did you say customisable?

We did! Give the Daemon Prince a name that strikes fear in the hearts of his enemies (with a profanity filter of course, to make sure nothing offensive is being used and avoid sparking another war) and customise his design with hundreds of items, creating billions of potential combinations! Each part changes the appearance and stats of your Daemon Prince. For example, using an Armoured Corpulent Tail provides the ability ‘Slime Trail’ +10 Armour and +3% hit points while a Masquerading Helm provides armour bonuses, new melee attacks and the ability to cast the Slaaneshi spell Phantasmagoria. Do you want the Daemon Prince to be a spellcasting powerhouse? An absolute tank? A fast-moving damage dealer? It’s up to you!

What faction does the Daemon Prince lead?

The Daemon Prince leads a faction called the Daemons of Chaos and can mix and match his units from any of the Chaos Gods, letting you build terrifying armies. So, if you want to lead an army containing Daemonettes, Beasts of Nurgle and Tzeenchian Flamers, this is the Legendary Lord for you.

Is there any cool stuff I can do with him?

Yes! In reward for winning battles, conquering settlements and crafting buildings, you earn a resource called Daemonic Glory. This comes in five flavours: one for each of the Chaos Gods, and one for Chaos Undivided. And when you capture a settlement, you’ll have the choice to devote it to a specific god, which grants access to recruitment buildings, and further glory gains, for that particular god. As certain thresholds are met, the gods will also grant the Daemon Prince new body parts, armour pieces and weapons which substantially enhance his stat boosts, new abilities and spells.

As more favour is gained with each god, more advanced Daemon units are unlocked for recruitment. So, as your glory levels rise, so does your unit variety in battle. Plus, you can unlock new features from each god. Want to teleport across the battlefield like Tzeentch? Now you can!

Midway along the Glory track you can also dedicate your Daemon Prince to a single Chaos God, which locks you to that god’s most advanced body parts and high-tier units. Some of the pieces are part of sets that you can equip to gain bigger bonuses, so if you dedicate yourself to Khorne, for example, you can equip his high-tier set and gain big buffs for Khorne units. Or, you can dedicate yourself fully to Chaos Undivided, which unlocks high-tier units from across all four gods.

The point is, it’s time to design your own Daemon Prince! Embellish him with customisations, mould him to your playstyle and unleash him on the battlefield!

Can I play my Daemon Prince in multiplayer?

Yes, the Daemon Prince can be played in custom battles but not ranked battles.

Is all this new Kislev and Grand Cathay content for Total War: WARHAMMER III legit?     

Yes! Games Workshop has expanded and created these factions, and partnered with us. You can find out all about it from them over at Warhammer Community here including some great interviews.

Will there be a combined map for owners of all three games?

Yes, though currently our focus is on Total War: WARHAMMER III. 

We will release a massive combined map that will be a huge free DLC for owners of all three games, and we’ll have more detail later. 

Note that you will need to own all three parts of the trilogy through a single store front in order to claim this free DLC. Please see above for details. 

Will there be a Blood for the Blood God pack for Total War: WARHAMMER III?

Yes. Much like Blood for the Blood God 2, it will be free for anyone who owns a previous version of the DLC for either WARHAMMER I or II. It will be released soon after launch.

Will you be continuing to support Total War: WARHAMMER II after the launch of Total War: WARHAMMER III?

As you might expect, our focus will shift towards supporting Total War: WARHAMMER III following its launch.

GAMEPLAY

What is a Total War: WARHAMMER III survival battle?

As part of Warhammer III’s campaign narrative, each faction you play as must embark on a terrifying journey through the four Realms of Chaos. To achieve your aims in each realm, you’ll need to overcome the daemonic forces you encounter there in a rare and epic new battle type called a survival battle. Check out this trailer to see it in action.

To be successful here you’ll have to carve your way across the map and secure the three capture points whilst fighting off multiple waves of daemons. As you capture parts of the map you will earn battle currency called ‘supplies’ that allow you to build towers and barricades, recruit new warriors, and upgrade and replenish your units. The waves of daemons will increase in number and difficulty as you progress before the climax where you fight an exalted daemon belonging to that god.

Survival battles are playable in custom battle as well as multiplayer, so bring your friends to help you manage such an epic encounter.

What are the new game modes?

Alongside Survival Battles, Total War: WARHAMMER III will also feature Domination Battles, Minor Settlement Battles, and Storm of Chaos battles. The former is a brand-new multiplayer battle mode, whilst the latter sees the return of a Total War favourite that’s brimming with new features which differentiate it from its predecessors. You can read more about the battle changes coming in WARHAMMER III in this dedicated post, more on Minor Settlement Battles and our Siege Rework here, and Storm of Chaos and updates to the magic system here.

Is Total War: WARHAMMER III be localised in my language?

Total War: WARHAMMER III only has English language audio. However, UI and text localisation will be available in English, French, Italian, German, Spanish, Russian, Polish, Czech, Turkish, Brazilian Portuguese, Korean, and simplified as well as traditional Chinese.

What are the multiplayer options in Total War: WARHAMMER III?        

Here are some details to sink your teeth into:

Multiplayer campaign

Multiplayer campaigns now support up to eight players, and all player-turns are taken simultaneously, rather than each waiting for the others to go. Players can choose to make and break alliances with other players as they see fit.

In addition, all players may join any battle which another player initiates and may choose to join the player’s army or their opponent’s army. The player who initiates the battle can grant control of any units they choose to other player on their team. This makes for fun, inclusive and high-energy battles, where no player is left on the sidelines to spectate.

There are three distinctive campaign scenarios to choose from, offering a range of geographical and playtime scopes:

The Realm of Chaos (Max 8 players)

The full campaign, identical to the single-player version. Each player must establish an empire, traverse the Chaos realms, gather the four Daemon Prince souls, face Be’lakor in a final cataclysmic battle, and decide the fate of Ursun.

Darkness & Disharmony (Max 8 players)

A free-for-all sandbox campaign focused on a Daemonic invasion of Grand Cathay, where players fight for control of key settlements. Players can join in as Grand Cathay, Ogre Kingdoms or one of the four Chaos Daemon races (Kislev and the Daemon Prince do not feature).

Something Rotten in Kislev (Max 3 players)

A three-player co-operative campaign designed to be completed in a single session. This is based in a compact campaign map across the territories of Kislev.

Multiplayer battle

WARHAMMER III offers a range of multiplayer battle scenarios for 2-8 players, including some completely new to Total War.

Domination Mode is a new competitive area-control mode where players must defeat enemy forces, capture objectives and dial in reinforcements across a series of specifically designed arena maps.

Survival battles allow players to team up and relive the survival battles from WARHAMMER III’s Realm of Chaos campaign. Each survival scenario has three difficulty levels to choose from.

Minor Settlement and Siege Battlesallow players to attack and defend across the vast range of new siege and minor settlement maps created for WARHAMMER III.

In addition, players can also set up multiplayer battles for the following battle types:

  • Land battles
  • Free-for-all battles
  • Ambush battles
  • Chokepoint battles
  • Subterranean battles

Ranked matchmaking changes

Some key improvements have been made to our ranked battles system. These are:

  • Your opponent’s race pick is hidden until both players have locked in their race picks
  • Race picks are then revealed to both players, and armies can then be built

We’ve also altered our Elo rating system to use a more traditional calculation of player win-probability, similar to chess.

Will Total War: WARHAMMER III support mods?

We have released with only the first stage of the modding functionality we intend to offer with WARHAMMER III, as the game can run modded pack-files. We’re scheduling the Assembly Kit, Steam Workshop support, and the Mod Manager for an upcoming release. This allows us to focus on building a strong and stable foundation in these initial weeks, and paves the way for a smooth release of these tools in the future.

We know some of you will want to tweak the game before the official tools are released, and we hope you enjoy discovering the new material to work with as we work to get the full modding feature-set prepared and implemented. We appreciate your patience and support, and hope you enjoy WARHAMMER III while you wait.

What happened to in-game chat?

Unlike previous Total War titles, WARHAMMER III does not offer chat functionality currently. We are working to implement a more robust in-game chat option which offers a safe place for online interactions with other players.

In the interim, we recommend you use one of the many free, high-quality chat clients available to communicate with your friends: such as Discord or Microsoft Teams.

Warhammer III — All the demons are here — Gambling

Congenial

Warhammer Fantasy Battle

According to the catchphrase, every great battle is won before it even starts. In a sense, the idea of ​​combining the mechanics of the series Total War and the setting of Warhammer Fantasy was such a victory. Few doubted the success of the idea: even on paper, such a crossover sounded wonderful, and the authors from the studio Creative Assembly by that time had long earned a reputation as real masters of the genre.

And the result is really impressive. The first two parts of Total War: Warhammer turned out so good that they were easily forgiven for both shortcomings and a minimum of innovation. From Total War: Warhammer III , the final part of the trilogy, I personally wanted to get more than just tightened graphics and a set of new factions. The series finale needed something big: at least one big, really important innovation that would shake up the familiar gameplay formula. Did I get the desired innovation? More likely no than yes. But it turned out great anyway.

The skin of an unkilled bear

Total War: Warhammer III greets the player with an unexpectedly strong prologue. Kislev (a harsh analogue of Ancient Rus’) sends a small detachment of warriors in search of their god — the great bear Ursun. Seven years ago, he stopped showing signs of his presence, and it is he who must drive away the winter once a year: without a formidable bear roar, the whole country plunged into deadly cold and ice.

Just in the prologue, perhaps the only truly important change in TWWIII is noticeable: a confident step towards the narrative. For a relatively short running time, the introduction manages to tell a good story, introduce new players to the Warhammer Fantasy lore, show excellent cutscenes, and teach basic mechanics. All this sets the tone for the rest of the game well: TWWIII has a lot more story and direction than before, but you can still completely ignore them if you want.

Kislev makes you fall in love with its quirky design, funny cranberries, and characters’ endlessly charming Russian accents.

The main campaign conflict revolves around the struggle for a missing god who has been captured by the forces of Chaos. But even a weakened deity is still a deity, so each of the factions represented in the game makes their plans for the great bear. There are eight active parties in total: five demonic armies and two human ones, and ogres are available only as paid DLC. From the outside, it may seem that the preponderance towards the Chaosites is too strong, but in reality, fears quickly fade into the background. In terms of versatility and diversity of factions, TWWIII is head and shoulders ahead of the previous parts of the series: the study of mechanics and units is really very impressive. The gameplay differs so much that after one campaign as the Lord of Kislev, playing the same Tzeentch feels like a completely different game. Everywhere there are subtleties, systems and strategic nuances.

As before, the authors treat the Warhammer lore with care. This is especially evident in how detailed Kislev and Cathay are. Previously, both factions were only briefly mentioned in the lore and were never a full-fledged side in the conflict. But specifically for the video game, Creative Assembly teamed up with Games Workshop to get them all right.

For example, fans of the disease lord Nurgle can create designer epidemics that will then rage both in the camp of enemy troops and among their own. The faction of the new Demon Prince has not yet decided which gods to make offerings to, so the player can decide for himself: the composition of the army, as well as the appearance and characteristics of the prince himself, will depend on this choice. In the meantime, the ruler of Cathay (a new human faction inspired by ancient China) has to keep an eye on four unique mechanics at once, the berserkers of Khorne rush across the map like a steamroller, moving from one battle to another, just not to stand idle.

As much as I’d like to delve deeper into the topic, a detailed discussion of all the playable factions would require a separate text. This in itself says a lot: you want to study and discuss all the armies for a long time, each player will find someone to their liking. Not all sides are equally easy to master, but any can become a serious threat to rivals in the hands of an experienced leader. Do you want to wage a hybrid war with fast squads and maneuverability? Try to lead the fanatics of Slaanesh. Would you like to weave intrigues and manipulate the balance of power on the global map with the help of magic? The endless libraries of Tzeentch are at your service. Looking for a serious challenge and plenty of tactical tools? Try to stay on the throne of the ruler of the empire of Cathay. And if you have never played strategy, but want to understand, then Kislev will help you get comfortable in the genre.

Total War does not change

However, apart from factions, there are practically no new mechanics in TWWIII. This is just another Total War: Warhammer, where the authors carefully transferred all the advantages of the series: deep strategic gameplay, epic scope, polished game design. And the proven formula still works flawlessly — now Total War has reached the peak of its evolution. A huge number of units and strategic options, a really gigantic global map, good graphics… Watching mammoths fight dragons, and bear-drawn sleighs crush crowds of orcs is more pleasant than ever, although such scenes became the hallmark of the series for another fifteen years back. In general, there is not much to talk about here: if you have played at least one of the previous Total War, then you yourself probably know how everything looks and works. But some changes still found a place: they are mainly related to the refinement of the problematic aspects of the past parts.

First of all, changes are related to sieges and diplomacy system. Previously, only the lazy did not scold them, but in TWWIII the situation became much better. The mechanics of building defensive fortifications right in battle was introduced into the assault on castles, which noticeably adds unpredictability to battles. In addition, the landscapes themselves have become much more beautiful and diverse, but this applies to all battlefields in general. The latter is especially noticeable during story battles: epic backdrops, numerous details of the environment and interesting scenery are pleasing to the eye. Thanks to the excellent level design, some battles feel like real puzzles, while others just make you want to pause the game and admire the surroundings to your heart’s content.

The reworking of diplomatic mechanics also benefited the game. The system itself has become much clearer, and it also has a few nice nuances. Now, when negotiating, the game takes into account the relative strength of the parties: a large and dangerous army can not be careful in choosing expressions and simply intimidate the interlocutor. And now you can exchange troops with allies at a special outpost, which noticeably motivates you to conclude peace agreements.

The story battles are exciting and entertaining, but sometimes the game resorts to rather dishonest tricks, such as the unexpected appearance of enemies in the rear

Unfortunately, the authors still could not get rid of all the old problems, although among them they did not find anything that longtime fans of Total War had not yet had time to get used to. Firstly, it brings down the AI ​​of opponents. Computer opponents regularly make rather ridiculous mistakes and often simply cannot fully realize the strengths of their factions. Increasing the difficulty does not help: in this case, the bots simply start cheating openly, receiving exorbitant bonuses to almost all characteristics.

The balance isn’t perfect either: although the situation could have been much worse, a few minor tweaks would definitely help. So, for example, the ability to combine units of different Chaos Gods without any penalty makes the Demon Prince a much more dangerous opponent compared to other demonic factions. Except maybe Tzeentch, and that’s only because his abilities look even less balanced. Teleportation on the global map, cheap and very powerful magicians, enhanced heroes, energy shields, the ability to force opponents to do all sorts of stupid things like voluntary transfer of settlements… Playing for Tzeentch’s armies is a real pleasure, but in multiplayer they will inevitably become an extremely annoying problem for other players.

However, these are minor details. TWWIII doesn’t just end the series on a high note — for many, it could very well be the best game in the Total War lineup. And although by and large the game does not bring anything new to the traditional gameplay formula, everything that we love the series for is brought almost to the ideal here. Therefore, fans of the genre and fans of Warhammer Fantasy definitely should not pass by.

Pleased

  • extremely diverse factions;
  • everything we love about the series just got better;
  • meticulously recreated Warhammer environments;
  • small but nice improvements;
  • very beautiful music.

Disappointed

  • serious innovations did not happen;
  • AI could be better;
  • series traditional balance problems;
  • the global mode of Mortal Empires, as usual, will be later.

How we played

What : The key was provided by the publisher.

On what : PC.

How much : 31 hours

Editorial Achievement

Happy Ending

Playing as the Zealots of Slaanesh, achieve universal reconciliation and eternal friendship among the peoples.

About localization

All text is adequately translated into Russian, but only the adviser’s character received Russian-language voice acting. Perhaps this is for the best. Although the dubbing came out quite well, the original voices turned out to be too colorful.

Verdict

Total War: Warhammer III is not only the best part of the trilogy, but also the best way to join the Total War series. And at the same time fall in love with the setting of Warhammer Fantasy.

Warhammer 3 patch 2.2 released — Warhammer on DTF

Added new famous units, rebalanced the frequency of battles for settlements, changed the campaign objectives of some lords and much more.

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The developers of Total War: Warhammer 3 have released another update. It finally found a peculiar solution to the problem of too frequent sieges — let ordinary battles in the field turn on by default, so that there is a map with towers and barricades, the town must be strengthened with a defensive chain of buildings.

Only wood elves build in special forests, but they were made to fight for small outposts in the arena of the roots of the world. Beastmen stones naturally have animal paths. Norsk faction capitals, like ogre settlements, won’t get walls.

Some factions will be able to get a hero to garrison if you build a building that allows you to hire such: demons of Khorne, Tomb Kings, Cathay, Demon Prince, demons of Nurgle, ogres, demons of Slaanesh, Drycha from the wood elves, and in Bretonnia, the garrison hero will open for 3- eat the level of the settlement, and not at the 5th.

Some key cities on the map have had their garrisons increased by adding strong units to guard.

A new formula for gaining experience for battles has been announced. In this regard, it does not matter whether the battle will be a heroic victory or a worthy defeat. It is important how many enemies are killed as a percentage of the quantitative and qualitative ratio of the enemy army. And if you fall on the army in a state of march, it dies completely during the retreat, all the experience will be credited to the attacker.

Heroes will gain 50% more experience to keep up with the Lords. The latter will receive a mentor skill in pumping to increase their speed even more. The levels of the skill itself will open at the 30th, 40th and 50th levels of the lord.

A new skaven disaster has appeared in the midst of the end game crises. The description hints that the strengthened skaven clans will build underground cities with great effort.

To new famous units. Each faction of the third part received them. Uncle Boil with a new spell with direct damage and healing.

The Marquis of Masochism heals from the fear of enemies.

Blood Fist of Khorne gains additional protection if a large enemy unit is within 30 meters of it.

Golden Gryphon of Sorcery has 20% resistance to physical damage.

Cathay’s Green Guardian can reflect shots at enemies, but only archers who shoot from 55 meters. He also has the usual projectile resistance of 25%.

Snowhorn of Sorrow is able to slow attacked enemies, as well as increase his armor and resistance to shots for a while, lowering his speed.