Warframe vauban rework: Vauban/patch history | WARFRAME Wiki

So Vauban is still meh after rework : Warframe

First time posting, opinions included, viewer discretion is advised.

Title, Vauban is, somehow, still meh after the rework.

Before rework Vauban has one job: crowd control, and he’s damn good at it, you can easily hold down a small map without even moving an inch, that playstyle didn’t age well, yes, but at least he’s reliable when it comes to cc.

but now, after his rework he’s not even that good at it anymore, I’ll explain why later, but first let me point out what’s wrong with his current kit (in my opinion)

1:Tesla Nervos

This one is a really minor one, but the execution doesn’t really work for me and here’s why: once the rollers latch onto an enemy, they stay there and stop following you even when you’ve already left the area, in that case you have to either recast until the roller despawns, or turn back and kill the said enemy. a easy solution would be making them leave the effected enemy and teleport to vauban once he is some distance away from the roller.

2:Mine Layer

Oh boy, where do i start

First, Vector pad, why, IN CLEM’S NAME, IS THIS THING STILL HERE? This thing is literally bounce but horizontal.

Second, Tether, target is capped at 2 for some reason, unaffected by any mods, self explanatory. I’d suggest making it be effected by duration or strength.

Third, Flechette AKA turret, it can’t aim for shit. Seriously it can’t aim for shit and it’s most likely intentional, it fires a few bullets at enemies, and then a few at random direction, rinse and repeat. It also has a hidden range stats that, as far as i can tell, is not affected by mods and is around 10m radius, anything out of that range won’t be targeted. It does have a forced puncture proc and a stagger effect tho, that i might be able to make use with.

And personally i’m fine with Overdriver, it’s a nice little buff, although no one really stops to pick it up when i throw it down.

3:Photon Strike

ayy orbital strike lmao

Jokes aside, this ability is a weird one for me, it almost never work if you don’t pair it with something like vortex or tether thanks to the delay and the incredibly small base radius, but the damage on it is very good, not sure how i think about this one yet, so far I’m just spamming it everywhere and see if I get luck while destroying my teammate’s frame rate.

Oh by the way, the fire count down starts when the ball is throw, not when it comes into contact with a surface, so if you time it well enough it can explode immediately after touching the ground.

4:Bastille

Bread and butter for the old vauban, and is indirectly nerfed and buffed after the rework.

As you all know, Bastille and Vortex got merged and moved to the 4th slot, with a increased energy cost, so it’s a lot less spammable now, this might hurt for some builds out there. But that also comes with an added benefit, Vortex’s range got buffed to the same as Bastille, great news for me, extreme succ

But what ruined this the most for me is the increased cast time, vauban used to just casually yeets any ability out, doesn’t even take a second, now except Tesla, he slam the ball like he’s about to punch a guy who killed his father in the face, and that takes way too long for my taste, no more «yeet bastille in case of emergency» for me, since I’d be dead when the animation is finished.

That about sums up what i think about reworked vauban, as a long time vauban fan I’m not too fond (or used to?) the changes, maybe someone brighter than me can make this work but as far as i can tell he’s still meh.

TL;DR: Vauban still a mixed bag after rework, mine layer and tesla are still kinda trash. Stick to bastille like you used to and used orbital strike for damage.

EDIT: Also, is there really no one going to mention that Bastille’s suspend cap is still a thing? I don’t recall seeing this on any other pure CC abilities, it made sense a long time ago, before the game got so fast paced, but now it just feels unnecessary.

The Vauban Rework in the Eyes of a Non-Vauban Player







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With all the Warframe I’ve been playing lately, I kinda forgot about the Vauban and Ember reworks, to the point that I haven’t even played Ember yet. In fact, Ember remained in my arsenal at level 22, after I stuck a Forma in her to see what all her fire effects looked like with two energy colours instead of one. No, it wasn’t as impressive as Nezha was with his flaming trail. Vauban on the other hand, I managed to get Vauban and Vauban Prime in the days where Vauban was available only from alerts and Vauban Prime was still in relics and he was rarely used because, well, there had always been better options.

Now? There probably still are better options. I mean, when it comes to crowd control, Khora still does it better than Vauban does. Really, I wouldn’t say that Vauban has gone up much in the “Warframe Tier List” when it comes to pure power or anything like that. But what we have now is a Warframe that has a ton of utility and, more importantly, is way more fun to play. Which is nice because I didn’t play Vauban because he sucked, I played Vauban because he was kinda boring.

Vauban now has a nice collection of abilities that are loud, flashy and definitely feel like they’re doing something, even if they’re not. You got some little miniature rollers that electrocute enemies, you got four mines, three of which are pretty useful, two abilities – Bastille and Vortex – combined into one ability and A FUCKING ORBITAL STRIKE.

Vauban and an ORBITAL STRIKE

And that orbital strike is insanely good fun. It’s such a badass move. I don’t really know how strong it is or even what the radius of the orbital strike is but it’s a fucking orbital strike and it’s bright and blinding and amazing. Frankly Vauban’s orbital strike puts Ember’s meteor strike replacement for World on Fire look mediocre in comparison. It’s like an Opticor being fired down from the heavens, even if it makes no sense that the orbital strike goes through ceilings and floors to hit its target.

I suppose I should say that Vauban’s other abilities are nice as well. The Bastille/Vortex combo was a change everyone wanted and it works pretty well, although a lot of enemies will get stuck on geometry when being sucked in. Vauban’s new collection of mines are mostly alright, although I’m not so sure about the speed boost one. I think I would have actually preferred the old Bounce Pad staying as a way to push enemies around, but the little spinning minigun mines and the mine that boosts allies are nice at least.

But the icing on the case is how much more fluidity you can find in Vauban’s movements. Because old Vauban basically had the same animation for all four of his abilities and now his attacks are much more pleasing to the eye. You aren’t just loosely chucking a mediocre mine, you’re THE mine master. Everything about Vauban is definitely better but it’s more than just stats and ability changes, Vauban is now a Warframe that is genuinely fun to play. The only real department where Vauban is lacking is his own visuals, but Vauban Prime AND his deluxe skin are both really nice. The animations and effects though take Vauban from feeling mediocre to feeling great.

In fact, I think it’d be great if lots of older Warframes got animation and particle tweaks, to make them seem fancier.

Anyway, Vauban’s worth a try. And what with all his parts being easily available via Nightwave AND Vauban Prime soon to be unvaulted, now’s as good a time as any to try him out.

Everything we know about the Angels of Zariman Update — Guides and Game Reviews

Check out the release date and all the content launching with Warframe’s Angels of Zariman Update.

  • Release date of Zariman’s Angels
  • Gaira Warframe Abilities and Stats
  • Weapon development
  • Focus 3.0 Overview
  • Player placement
  • Rework Eximus Enemy
  • Frequently asked questions about Angels Zariman

Warframes The upcoming Angels of the Zariman update brings a ton of new content and long-requested features. Tenno can now research Zariman Ten-Zero to farm three new endurance missions and earn Gyre, a Tesla-style warframe.

In addition to the stamina modes, players can also expect improved weapons, a rework of the Focus system and Eximus Enemies, a player housing feature, and new cosmetics. Whether you’re a newbie or a longtime Warframe veteran, you’ll definitely want to try out this update. Here’s everything we know about Warframe’s upcoming Angels of Zariman update.

Contents

  1. What is the Angels of Zariman update?
  2. New content
  3. Date of Output “Angels of Zariman”
  4. Abilities and characteristics of wartframes Gyre
  5. Passive Gira
  6. First Gaira: ArcSphere 9000
  7. Second ability of Gaira: Coil Horizon 9000 9000 Gyre’s Third Abs ‘s Fourth Ability: Rotorswell
  8. Evolving Weapon
  9. Focus 3.0 Overview
  10. Player Corps
  11. Eximus Enemy Overhaul
  12. Angels of Zariman FAQ
  13. When will Zariman’s Angels be released?
  14. Do I need to complete a new military mission to experience this update?
  15. How do I get the New Gyre Warframe?

What is the Angels of Zariman update?

Zariman’s Angels (U31.5) is a major Warframe update that introduces a new Warframe, a quest, three new game modes, a new tile set, a Focus overhaul, and many new weapons and cosmetics that players can expect from the expansion.

This add-on features the Zariman Ten-Zero ship that players encountered during the New War quest. At the end of the New War, the Tenno will unlock a new quest and tile set on the star map with unique game types and rewards, including player housing and the new Gear Warframe.

New content

There’s a lot of new content in the Angels of Zariman update, so let’s break it down. In U31.5 you can expect the following:

  • New Warframe: Gira
    • Tesla Warframe

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  • Three new endless game modes
    • Void Flood — Use your parkour skills to gather Void energy and seal rifts, but beware of harmful debuffs.
    • Void Cascade — Clear the Exolizer terminals of Void spirits, then use your Warframe and Operator to kill the spirit.
    • Nether Armageddon — Currently unknown.
  • New location set: Zariman Ten-Zero
  • New weapon type: Evolving weapon
  • Focus 3.0 revision
  • Player’s residence
  • Eximus Enemy 9 Rework0034

A breakdown of each new addition can be found later in the article, but this gives a quick overview of what you can expect when U31.5 releases later this month.

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Zariman’s Angels release date

Zariman’s Angels will release on all platforms on April 27th. Stay tuned to the Warframe forums for developer tutorials, patch notes, and more related to this update.

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Gyre is an electrical-themed warframe that focuses more on Tesla and physics than on Volta. Her kit revolves around dealing Electricity and dealing as much critical damage as possible, granting chain lightning weapons whenever they deal a critical hit. In terms of gameplay, she seems to be a mixture of Harrow and Vauban, granting herself many buffs and disabling enemies with her gadgets. Let’s take a look at her passive ability and four abilities.

The listed abilities were shown in the April development stream and are subject to change. We will have full information about this Warframe after the release of the update. Stay with us.

Gear’s Passive

Passive: Gear’s abilities have a 10% chance to deal critical damage per enemy’s electrical status. (Thanks to u/Cephalon_Zelgius for the description)

It is not known what Gear’s critical damage multiplier is for her abilities, but it should be around 2x if it works like most weapons. Enemies can have up to ten electrical strikes at any one time, allowing Gear to always critically hit with her abilities if you shock the target enough times. This can have devastating synergy with Helminth system abilities enabled.

Gyre’s first ability: Arcsphere

Arcsphere: Launches a spinning sphere that will deal high damage on impact and periodically electrocute nearby enemies. Hitting at least 3 enemies on the first launch increases damage.

Gyre will throw an orb towards your cursor, projecting an electrical AoE on impact. The collision deals a lot of electricity damage, and those inside take a small amount of electricity damage over time. It is unknown how much additional damage Arcosphere will deal when it hits multiple targets. Most of them will use this ability to quickly build up stacks of Electricity to activate Gear’s passive ability.

The duration, radius, damage and energy cost of the Arcsphere depend on Mods.

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Gaira’s Second Ability: Coil Horizon

Coil Horizon: Throw a spinning sphere forward that will explode after 2 seconds or can be manually activated.

You can use this ability on other Warframes.

Gaira’s main control skill is Coil Horizon, which fires a Tesla ball that will roll in a certain direction. The spinning sphere works like a bowling ball, rolling on the surface for a short time while it’s active. When manually detonated or after two seconds, the sphere will explode, pulling targets towards the epicenter of the explosion. The ability deals moderate damage and has a short range (12m without mods).

Modifications affect spinning sphere damage, area implosion radius and energy cost. The duration of the ability not depends on duration mods.

Gyre’s Third Ability: Cathodic Grace

Cathodic Grace: Gain a short burst of critical strike chance and energy regeneration, with each kill extending the duration of Cathodic Grace. Now it’s time to recharge.

Cathodic Grace is similar to some of Harrow’s abilities, granting her passive energy regeneration and critical chance for a short duration (about six seconds, I think). Kills grant just over two seconds of extra duration. In base stats, this ability seems to grant 1.5 energy regen and 50% crit chance, crit chance behaves like Point Strike and similar mods. Unlike the rest of her set, this ability has a 60 second cooldown that starts the moment the ability is cast. It is possible to have a consistent uptime for this ability with enough kills, but be aware of this cooldown.

Energy regeneration, critical strike chance bonus, initial energy cost and duration can be adjusted with Mod. However, you cannot use mods to set the skill cooldown timer.

Gyre’s Fourth Ability: Rotorswell

Rotorswell: The gyre’s gears rotate at an incredible speed, creating an electric field that damages nearby enemies. When Gaira scores a critical hit, a strong electric shock spreads from the affected enemy to nearby enemies.

Gaira covers herself with electrical energy for the duration of the ability. Enemies within four meters of you (with mods) will be shocked for a small amount of damage. More importantly, every Critical Hit you deal during this ability’s duration will create a Chain Lightning effect that deals 500 damage to whoever it hits. On paper, this seems dim, but this can be changed with power mods and seems to proc on every hit. Rapid-fire weapons should bring a lot of benefit from this ability.

Tesla Gear’s cloak damage, blast damage, radius of her cloak (and possibly effective blast range), energy cost, and duration of this ability can be modified with mods.

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Evolving Weapons

Update 31.5 introduces an evolving weapon archetype to Warframe. As with the armor sets from The New War, players can get new Zariman weapons that evolve as they progress through the challenges. Unlike the armor set, this weapon gains additional effects when it evolves on top of cosmetic changes.

This update launches three weapons that can evolve:

  • Fenmor — Single Shot Main Weapon
  • Laetum — Secondary weapon
  • Pratos — Tonfa weapon found in melee slot

The evolution of a weapon will change its appearance, change its characteristics and even unlock alternative fire modes. After the release of the update, we will receive full information about this weapon.

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Focus 3.0 Overview

Focus is undergoing a major overhaul in the Angels of Zariman update, reworking almost every Focus node for all five schools — Zenurik, Madurai, Vazarin, Unairu, and Naramon. This rework is intended to give players more reasons to use their Operator and encourage them to replace them in day to day combat.

Some major changes associated with this revision:

  • Operators are now client-side to make switching between Operator and Warframe more consistent.
  • Void Rush has been replaced with Void Sling, a more controllable variant of Void Rush.
    • Tap to go straight, hold to move on.
    • Uncharged Void Sling appears to be slightly slower than the current Void Dash when maxed out, but Void Sling appears to transfer momentum between dashes.
  • Void Explosion has been removed. You will now teleport to your Warframe when you melee as an Operator.
  • Operators have abilities. At launch, each School of Focus has two abilities that you can use while in Operator Mode.
  • The focus pool has disappeared. Players will be refunded Focus spent on Radiant Eidolon Shards.

Later today, we’ll publish an article showing all the changes made in Focus 3.0, including all node changes shown at the April 8 Developers Workshop. Stay with us.

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Player Housing

Zariman Ten-Zero has a player apartment that you can decorate with new cosmetics, decorations, and clothing display of your Warframe. This update will introduce a new faction called Chrysolite, directly linked to the new Zariman Ten-Zero content. Raise your rank in this faction to improve your home away from home.

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Eximus Enemy Overhaul

Via: Warframe Wiki — Fandom

Eximus units have been overhauled in this update. For those unfamiliar, Eximus units are modified variants of pre-existing Warframe enemies that feature a unique rearrangement. Leech Eximus drained energy from players while Frozen Eximus created a snowball around them to block incoming damage.

Digital Extremes is overhauling this system to make Eximus debuffs more skill-based, allowing players to avoid Eximus debuffs if they can dodge projectiles or other effects. Eximus targets also gain a new «Protection» mechanic that grants them an extra layer of HP. DE has stated that Eximus targets will receive corresponding improvements, but what this entails is currently unknown.

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Zariman’s Angels FAQ

When will Zariman’s Angels be released?

Zariman’s Angels will release on April 27 for all available platforms.

Do I need to complete a new military mission to experience this update?

Yes. New set of tiles, game modes and quest require completion of the New War quest.

How do I get the New Gyre Warframe?

It seems to be related to the new task of this update. As with most Warframes, her remaining parts will most likely drop in a new quest. game modes introduced in U31.5. After the release of the update, we will have a Complete Gyre build guide.

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VAUBAUN WARFRAME GUIDE | All about Vauban: blueprints, mods, builds

Warframe Vauban is the king of defense

Warframe Vauban is the real king of defense. He performs best in battles against the infected. Why against the infected? For example, you place a bastille or a whirlwind on a skrill camera that is being attacked by your shooting brethren, and your enemies can’t do anything against you. Therefore, in defense against the infected, he really has no equal. Fortunately, this is not his only role. Further here, his role in the team will be considered, and we will start with the build, as well as with the appearance.

Well, the first thing I want to say is that Vauban is perhaps the ugliest warframe. The designer was clearly out of sorts when he drew it. Depending on the color, it resembles either the Colorado potato beetle or a grasshopper.

The primal helmet makes him even more mockingly stupid. The Gambit helmet, which increases stamina but reduces duration, is not much better than the original. Well, in the mystical helmet of Asprey, Vauban does look like something ridiculous and not even amenable to description. In general, it looks very awkward, but here, as they say, the taste and color … Moreover, they love it not for its appearance.

Vauban is a warframe that is a little boring and slow, but it is necessary in the team, because it is easier to farm resources with it than with any other. With him, you don’t even have to run for resources — Vauban’s Whirlwind sucks everything.

Builds

Vauban Build

So, what our comrade needs is duration, because duration is everything. In principle, you can put all three cards on the duration, but it is better to put a boost so that all other Vauban abilities work better. It is also desirable for him to put a stream so that he does not run out of energy when he stands higher. And also survivability or redirection — to your taste. You can remove the shields and put streamlining in their place.

Why this way and not another way? This build is designed to stand in the tower — protection of the Orokin ruins. There he will feel great, but not only there he will look good. «Vovan» can be taken both for Survival and for Cleansing, although for the latter it is slow.

Complete universal build for Vauban read HERE.

Skills

TESLO — With this ability, Vauban launches a shock grenade and shocks enemies with electricity.

VORTEX — set a point that strikes, and then charges for a few seconds. When you instruct a lot of them, they hit at the same time. And ten such points can simultaneously bang so that any enemy will go crazy. And what is remarkable — they can be glued to walls, to warframes and even to enemies. In a word, anything.

TRAMPOLINE — allows you to jump up into tunnels or towers. Less useful skill. Very inconvenient for perception, it is not visible everywhere. With him, you can not get what you need everywhere.

To make your first skill stronger, you need to set the gain and duration. Whirlwind with duration lasts up to 50+ seconds. The first skill swings for the duration and strength of the ability. The second skill has no duration — it is for the number of times.

BASTILLE is a skill that locks your comrades. This mod is for duration and reduces the range of the ability, so sometimes the third skill is not used at all. This skill immobilizes your enemies and lifts them up. But the bastille is not that important, because Wob has a whirlwind that sucks everything that is nearby — resources and enemies. Plus, he also deals good damage, thanks to the amplification. In fact, at any entrance that mobs come out of, you can put this sucker and just wait for them to be sucked into it. Well, what is especially convenient is that while Whirlwinds collect all the enemies and their resources, you can safely shoot back in another place.

Role in the team

Vauban is a warframe whose task is to defend and farm resources, as well as experience and whatever. A good match for Vauban, besides Nekros, is Frost. Nekros puts the points, Frost puts the dome. Thanks to this, the defense is dragged easily and simply.

Vauban also likes everything that deals damage. The main thing is that he has a good gun.

Vauban is one of the easiest Warframes to use. Vauban’s most common use is in the defense of the Orokin Tower.