Saison 1 sur PS3 par jeuxvideo.com
Si vous n’avez pas suivi les sorties épisodiques de la saison 1 de The Walking Dead ou que vous comptez l’acquérir sur l’un des nouveaux supports qui l’accueillent à présent, ce test vous offre un tour d’horizon de son contenu, un récit interactif touchant qui cherche plus à chatouiller vos émotions que vos méninges ou vos réflexes. Pour plus de détails, nous vous invitons à consulter les tests des épisodes individuels.
La saison 1 de The Walking Dead n’est pas une adaptation directe du comics original ou de la série TV, elle se déroule avant les événements relatés par l’une et l’autre puisque son point de départ est le premier jour de l’épidémie qui provoquera la zombie apocalypse mais sans bond en avant vers une date plus avancée par la suite. Pour vous, l’aventure commence à l’arrière d’une voiture de police, celle qui conduit Lee Everett en prison. Un trajet qui sera interrompu par la rencontre inopportune entre la voiture et l’un des tout premiers infectés. Accident, fuite, panique et incompréhension finiront par conduire Lee dans le jardin d’une petite maison abandonnée où il fera la connaissance du véritable personnage principal du jeu : Clémentine, une fillette de 8 ans qui deviendra l’objet de toutes vos attentions, car vous êtes dans la peau de Lee, nouvelle figure paternelle et protectrice. Durant toute la saison 1 de The Walking Dead, la plupart de vos actes et choix auront pour but final de veiller au bien-être de cette fillette apeurée, perdue dans un monde en déliquescence, brutal, inhumain. Tout cela en compagnie d’un groupe de survivants avec qui la cohabitation ne sera pas toujours évidente.
Le jeu d’aventure sauce Telltale
Pour vous et pour Lee, l’histoire débute sur la route du pénitencier
The Walking Dead n’est pas à proprement parler un point’n click classique. En premier lieu, les puzzles et énigmes sont simples et sont plus là pour faire un peu de remplissage que pour mettre vos méninges à l’épreuve. Le gameplay de The Walking Dead repose sur deux mécaniques principales. Pour l’action, le jeu compte sur des QTE qui demandent d’appuyer à plusieurs reprises sur une touche ou une direction. On pourrait craindre le recours à une mécanique simpliste et répétitive, mais Telltale a toujours su maîtriser son usage et l’emploie avec parcimonie ou à une fréquence plus élevée selon les épisodes. Le résultat est efficace et certaines rencontres avec des infectés peuvent provoquer une bonne dose de stress. Mais les QTE ne sont pas réservées qu’aux scènes de combat, elles interviendront également dans certains choix que l’on devra effectuer à toute vitesse, en étant prêt à les assumer. Car The Walking Dead, c’est avant tout une histoire de culpabilité, de morale, d’humanité, des éléments qui passent essentiellement dans sa seconde mécanique : les dialogues. Là où un point’n click classique vous laisse tout loisir d’éplucher les différentes possibilités de dialogues à choix multiples, The Walking Dead adopte une autre voie : non seulement chaque réponse est définitive, mais vous devez en plus la donner dans un temps limité. En tout cas durant certaines conversations dont l’issue aura un impact sur la perception que les autres membres du groupe de survivants auront de Lee, ou sur Clémentine.
Réactions à chaud
Clémentine deviendra vite votre principale préoccupation.
Cette limite de temps peut paraître intrusive de prime abord, mais c’est en vérité le sel du jeu puisqu’elle impose souvent aux joueurs de réagir plutôt que d’agir après une mûre réflexion pesant le rapport risques / bénéfices. En quelques secondes, on doit décider d’être franc, direct, diplomate, de mentir, d’être agressif, bienveillant, de pardonner ou de crucifier… On choisit souvent à chaud ce qui nous semble être la réponse la plus évidente sans prendre le temps de réfléchir aux éventuelles conséquences à long terme sur nos rapports avec le groupe. Cette simple astuce amène une implication rarement vue dans un jeu, l’obligation d’assumer des mots que l’on pourrait regretter, un mensonge qui nous reviendra en pleine figure plus tard ou une franchise finalement malvenue. Les dialogues font ainsi évoluer nos rapports avec les autres membres du groupe, nous pouvons forger un Lee honnête et droit ou dissimulateur et égoïste, bref choisir la façon dont on imagine que l’on doit se comporter dans un monde comme celui de The Walking Dead. Et quoi que vous fassiez, vous ne plairez pas à tout le monde, et tout le monde ne vous plaira pas… mais serez-vous pour autant prêt à sacrifier un être humain simplement parce qu’il vous insupporte ? Car ne vous imaginez pas que les choix que l’on vous demandera de faire se limitent à la façon dont on vous perçoit. Vous serez amené à choisir directement ou indirectement qui vit et qui meurt et à prendre des décisions qui seront de véritables crève-cœur. Certes, The Walking Dead est un jeu très linéaire, mais il existe plusieurs façons de parcourir le chemin et de parvenir au final, en compagnie de personnages et avec un «bilan moral» différent.
Drame interactif
Dans Walking Dead, «aider» peut se révéler plus difficile qu’on le pense.
Pour que cette formule fonctionne, il fallait néanmoins que l’écriture soit au niveau. Avec cette première saison, Telltale a su prouver qu’il était capable d’écrire un drame après avoir donné dans la comédie. Les personnages qui accompagnent le joueur sont tous forts, dotés de personnalités propres, on les adore ou on les déteste mais ils laissent rarement indifférent. C’est ce qui permet au système de dialogue et de prise de décision rapide d’être aussi efficace et de pousser le joueur, à l’occasion, à commettre des actes sous le coup d’une véritable colère. Telltale n’hésite pas à torturer le joueur en lui imposant des choix cornéliens ou en s’en prenant aux personnages auxquels il est susceptible de s’être attaché, sans parler de l’exploration des plus sombres aspects de la nature humaine quand la morale se change en relique du passé… La qualité des personnages va de pair avec des situations et une progression de l’intrigue maîtrisées qui n’ont rien à envier à une série TV. Certaines scènes du jeu sont encore gravées dans la mémoire des joueurs 2 ans après la sortie de sa version épisodique et Telltale sait ménager ses effets et prendre son spectateur-joueur au dépourvu. On oscille entre confiance et défiance, pris dans des conflits interpersonnels où prendre parti peut coûter aussi cher que choisir de rester neutre.
Cette gentille petite famille vous accueille à bras ouverts… enfin…
Et bien sûr, il y a Clémentine sur qui on garde un oeil en permanence, à qui on réserve la moindre miette de barre chocolatée, que l’on choisit de consoler en se demandant si son innocence ne sera pas à terme un fardeau qui empêchera d’avancer. Que fait-on d’une gamine de 8 ans dans un monde en train de mourir ? Entrer dans les détails serait gâcher le plaisir de la découverte, mais on peut au moins dire une chose : Clémentine deviendra rapidement votre plus grande préoccupation. Les jeux qui parviennent réellement à capitaliser sur l’émotion du joueur sont rares et ont de plus tendance à verser dans le pathos un peu facile. The Walking Dead n’est pas de ceux-là. Ni tout blanc, ni tout noir, mais dramatique et prenant, capable de vous choper par les tripes alors que vous pensiez qu’un jeu ne vous toucherait jamais et encore moins avec une histoire de gamine pleurnicharde à couettes.
The Walking Dead : Episode 1 — A New Day Gaming Live
Points forts
- Des personnages forts et attachants (ou détestables)
- Clémentine !
- Le système de dialogue et de prise de décision rapide
- Une véritable implication émotionnelle du joueur
- L’écriture maîtrisée
- L’évolution des rapports avec le groupe
- Un gameplay léger mais au service d’une nouvelle manière de raconter une histoire
Points faibles
- Quelques bugs graphiques
- La gestion du clavier en QWERTY sur PC
- Quelques temps morts
- Les choix qui impactent les relations mais pas vraiment le dénouement final
En guise de conclusion, je me permets de glisser celle qui avait sanctionné le denier épisode de la saison, qui revenait sur l’ensemble de cette dernière : au terme de cette première saison de The Walking Dead, difficile de ne pas penser que Telltale a trouvé le moyen de faire date avec son approche. Que de chemin parcouru depuis le premier Sam & Max épisodique suivi par les premiers essais du studio en matière de narration interactive sortant des mécaniques classiques des jeux d’aventure. Laissant de côté les puzzles, les énigmes, et même le gameplay finalement, la formule patiemment développée par le studio a fini par porter ses fruits, donnant corps à une immersion et une implication dans l’histoire qui n’ont pas vraiment d’égales, faisant réagir le joueur et pas simplement agir. Le tout mis au service d’un talent d’écriture indéniable qui aura conduit à un final magistral…
Note de la rédaction
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PS3
Telltale Games
Point’n Click
Aventure
Jouable en solo
+
Contemporain
Post-apocalyptique
Zombies
The Walking Dead: Season Two Episode 5 — No Going Back for PlayStation 3 Reviews
PlayStation 3
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Publisher:
Telltale Games
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Release Date:
Aug 26, 2014 -
Also On:
iPhone/iPad, PC, PlayStation Vita, Xbox 360
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Summary
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Critic Reviews
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User Reviews
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Details & Credits
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Trailers & Videos
Metascore
87
Generally favorable reviews
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based on
7
Critic Reviews
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User Score
7. 9
Generally favorable reviews- based on 97 Ratings
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Summary:
The final episode of a five-part game series set in Robert Kirkmans award-winning zombie apocalypse.
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Developer:
Telltale Games
- Genre(s): Action, Adventure, General, General, Point-and-Click
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Cheats:
On GameFAQs -
Rating:
M - More Details and Credits »
Trailer
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The Walking Dead: Season Two — Episode 3 Trailer
Score distribution:
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Positive:
6
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Mixed:
1
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Negative:
0
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Telltale have saved the best for last. Now the long wait for Season 3 begins.
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No Going Back poses challenging questions about people you love, people you might be using, and those you might loathe. It is, ultimately, a test of these characters’ wills, and a look at each of their limits.
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The finale to The Walking Dead’s second season retains Telltale’s crown as the king of interactive storytelling. While this is a dark and frantic romp, ‘No Going Back’ also includes some light-hearted moments, which makes those closing scenes even more impactful.
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Simply brilliant. [Nov 2014, p.95]
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No Going Back ends a more cerebral, unfocused Walking Dead season with difficult decisions befitting a memorable experiment in morality, excusing narrative lulls and forgettable characters.
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A brilliant closing chapter to the second season of The Walking Dead, defined by absolutely devastating emotional choices and interesting plot twists. Let’s hope the third season isn’t too far away.
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To continue that with a story that has no strong motivating force outside of general survival cheapens our time as Lee and his reason for pushing forward.
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Score distribution:
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Positive:
7
out of 8 -
Mixed:
1
out of 8 -
Negative:
0
out of 8
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Episode 4 was the best episode by far, but episode 5 does a lot better. There are multiple endings which all shape Clementine’s fate. ThisEpisode 4 was the best episode by far, but episode 5 does a lot better. There are multiple endings which all shape Clementine’s fate. This episode was not as good as Season 1 Episode 5 (No Time Left). Very well done though… Expand
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This review contains spoilers, click expand to view.
This episode will take your heart and jump all over, it’s one heck of an emotion roller coaster. Also, SPOILER ALERT HERE. This episode starts at the cliffhanger of an ending in episode 4 with guns going off everywhere, most survive but a few sustain some injuries. Everything seems to be going fine with everyone happy by a campfire (except for Arno but, y’ know he doesn’t really count…) you have to sacrifice luke in a thin ice moment that will make you’re heart swell up a little. Bonnie, Mike, and Arno end up betraying you but you get to the. Car first and head out. After a huge argument and a crash Jane allegedly loses the baby and here is where the tears come. I won’t spoil everything but God is it sad no matter what ending you choose. It had me in tears for the Kenny endings and the Begining of the Jane ones (although they aren’t as good)
This shows the storytelling Telltale is great at, making you feel actual attachment to a character and make you go cry in the bathroom before you can continue. 9/10 With its massive cliffhanger and heart wrenching story I won’t soon forget it. The only reason it scores a 9 is because of the Jane endings and certain events leading up to it that I didn’t think fit.… Expand
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This episode made me question if there will be a season 3 by the way I constructed my ending. The really great thing about the walking deadThis episode made me question if there will be a season 3 by the way I constructed my ending. The really great thing about the walking dead series is I could have a completely different gameplay experience than my buddy from across the street, is this game entertaining yes and it is really interesting to see who you really are due to the decisions you are required to make during the game if you enjoyed choose your own adventure stories as a kid this one is for you… Expand
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An awesome ending to a great game. Season 2 ended the same way season 1 did with many crazy twists and turns and an ending that surely willAn awesome ending to a great game. Season 2 ended the same way season 1 did with many crazy twists and turns and an ending that surely will affect the results of Season 3.… Expand
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Season two doesn’t live up to season one. At all. In fact, S2 mainly consists of characters going out of their way to find reasons to argueSeason two doesn’t live up to season one. At all. In fact, S2 mainly consists of characters going out of their way to find reasons to argue with eachother instead of focusing on solving problems. The best scene in the season is a tie-in with S1, which speaks more about how strong S1 are than how good S2 are. The final episode, 5, is though by far the best one in the season.
That said, it is well worth your time to play S2 if you’ve played and loved S1. One thing that bothers me though is the lack of platinum trophy for S2. There was one for S1 as well for contemporary The Wolf Among Us. There better not be a platinum trophy for the physical release of S2 which ignores us who got the season pass. That would ensure that I would never again get another early release or digital release of Telltale Games again. Way to screw over your loyal fans.… Expand-
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actually this is the best episode in the walking dead season 2. the choices you make greatly affect the future of clementine. the awesomeactually this is the best episode in the walking dead season 2. the choices you make greatly affect the future of clementine. the awesome ending will make you long for the start of season 3. so i assure that its worth your time. i give it a 9/10… Expand
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As a whole, the game has a lot to improve, even if this is not the first game of the studio, at least on the ps3 the loading times are veryAs a whole, the game has a lot to improve, even if this is not the first game of the studio, at least on the ps3 the loading times are very long and has a lot of hiccups during the animations, if someone can live with this, the story is what is worth of this and the series… Expand
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Trailers
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The Walking Dead: Season Two — Episode 3 Trailer
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The Walking Dead: Season Two — Reveal Trailer
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The Walking Dead: Season Two — Episode 3 Accolades Trailer
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The Walking Dead Season Two — Episode 4 Trailer
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The Walking Dead: Season 2 — PS4 & Xbox One Trailer
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The Walking Dead: Season Two — No Going Back — My Clementine Trailer
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Awards & Rankings
3 |
#3 Best PS3 Game of 2014 |
39 |
#39 Most Discussed PS3 Game of 2014 |
51 |
#51 Most Shared PS3 Game of 2014 |
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The Walking Dead is one of the most popular American TV series. Still would! Everything in this series is good — and the favorite theme of life after the apocalypse, and zombie action, and the dramatic line … It is not surprising that the project stretched for 11 seasons and gained millions of fans around the world.
A group of survivors led by Rick Grimes is a motley company that is united by one desire. They all want to avoid deadly zombie bites and remain human. But what are they willing to do for life? And can any of them really survive?
The plot is twisted so dashingly that by the eleventh season one can hardly remember what happened in the first one. After all, almost no one was left alive. But new characters keep coming and coming. And the zombies never end and never end. Interesting, do you remember? Take our quiz and find out how closely you watched The Walking Dead!
START TEST
#1. The Walking Dead is a series based on…
book
book
comics
comics
feature film
feature film
animated series
animated series
An error came out. The Walking Dead was based on a comic book series of the same name about people trying to survive during a zombie apocalypse.
#2. Where does Rick Grimes wake up at the beginning of the first season?
In hospital
In the hospital
In jail
In prison
At home
At home
Outside bar
Outside the bar
Rick came out of his coma and woke up in the hospital. And when I tried to find doctors, I realized that none of the medical staff was nearby, and something terrible had happened in the hospital. Yes, you will not envy …
#3. What did Rick and the group discover when they came to the Virology Center?
Five scientists who hastily make a cure for the zombie virus
Five scientists who hastily make a cure for the zombie virus
An area littered with bodies and only one surviving scientist
An area littered with bodies and only one surviving scientist
Shelter where women and children were hidden
Shelter where women and children were hidden
An empty building from which everyone has evaporated
An empty building from which everyone has evaporated
Alas, zombies have already visited the Virology Center. The whole territory was littered with corpses, and only the scientist Edwin Jenner survived. True, he did not have any medicine — and where would he come from if all his colleagues died?
#4. What happened to the missing girl Sofia?
She ran away but Rick saved her and gave her back to her mom
She ran away, but Rick rescued her and returned her to her mother
She was taken in by a large family
She was taken in by a large family
She became a zombie and was locked in barn
with other walkers.
She became a zombie and was locked in a barn with other walkers
She was shot by a local farmer by mistake
She was shot by a local farmer by mistake
Little Sophia was searched for a very long time. But her fate ended tragically: she became a zombie and ended up in a barn with a crowd of other walkers. Rick sees the girl, realizes what she has become, and kills her with a headshot.
#5.
Which of these heroes had to cut off a leg to the knee?
Riku
Riku
Karl
Karlu
Jimmy
Jimmy
Hershel
Hershel
Hershel lost his legs. He was bitten by a zombie, and Rick urgently cut off the man’s leg to save him. Everyone was worried about who Hershel would wake up to: a zombie or a human? But he was lucky, and he did not turn into a walker — the amputation was carried out on time.
#6. How was Laurie’s delivery?
She gave birth easily by herself
She gave birth easily by herself
She was taken to the hospital and had a caesarean section
She was taken to the hospital and had a cesarean0005
She had a caesarean section in the field, and then she was shot dead
She was given a cesarean in the field and then shot to death
They don’t talk about it in the show
The show doesn’t talk about it.
One of the most dramatic moments in the show is Laurie’s birth and death. During the contractions, it became clear that an operation was needed. Lori understood that she would not survive, but she decided to save the life of the child. After giving birth, she was shot by Carl to prevent Lori from turning into a zombie.
#7. Which of these heroes had a little zombie daughter?
Carl
Carl
Andrea
Andrea
Governor
Governor
Michon
Michonne
Penny is the Governor’s daughter. After she turned into a zombie, he was unable to kill her and locked her at home. He loved his daughter very much and regularly combed her hair to the same tune.
#8. How did T-Dog die?
He was shot by friends
He was shot by friends
He gave himself up to be torn apart by walkers for Carol
He gave himself up to be torn apart by walkers for Carol
He drowned
He drowned
Burnt in a fire
Burnt in a fire
T-Dog was escaping prison with Carol and got bitten. The couple almost made it to the exit, but then several walking dead came out to meet them. T-Dog knew he was about to turn and sacrificed himself for Carol. Thanks to his act, she was able to escape.
#9. Which of these characters was represented by Brian Harriet?
Rick
Rick
Governor
Governor
Martinez
Martinez
Daryl
Daryl
Of course, Brian was the Governor. He wanted to hide his past and called the first name that came across, which he read on the fence.
#10. Which of these heroes fell off a bridge into a river and woke up next to a group of surviving women?
Rick
Rick
Carol
Carol
Lizzy
Lizzy
Container
Tara
Tara fell from the bridge. After that, she was washed up on the coast, where she was found by a group of survivors. The women let Tara go on parole that she would not tell anyone about them.
#11. Why did Lizzie die?
She was attacked by walkers
Walkers attacked her
She was killed by Carol
Carol killed her
She was killed by Miki
Miki killed her
She didn’t die
She did not die
The girl was out of her mind: she fed walkers, killed her sister and insisted that everyone should turn into zombies. Carol, realizing this, invited Lizzy to look at the flowers, and tearfully shot her.
#12. What did Aaron find on one of the dead Wolves?
Your backpack with photos of Alexandria
Your backpack with photos of Alexandria
Medicine
Medicine
Carl’s personal effects
Karl’s personal effects
Unusual weapon
Unusual weapon
Wolves suddenly attacked Alexandria, but the inhabitants were able to deal with them. And Aaron found his missing backpack from one of the dead.
#13. What martial art did Eastman master?
Karate
Karate
Taekwondo
Taekwondo
Aikido
Aikido
Jiu-Jitsu
Jiu-Jitsu
Before the apocalypse, Eastman worked with criminals, and because of this, he was mentally hard. The practice of aikido helped him find harmony, which, by the way, he mastered perfectly. And even taught others.
#14. What did Gabriel do when people came to the church to take cover?
Let everyone in and lock the doors from the inside
He let everyone in and locked the doors from the inside
He closed himself in the church and did not let anyone in
He closed himself in the church and did not let anyone in
Went outside and went to hunt zombies
Went outside and went hunting for zombies
Went outside and began to pray
He went out into the street and began to pray
The priest acted not very decently: he hid himself in the church, and left the parishioners to be devoured by zombies.