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All Assassin’s Creed Valhalla Grantebridgescire Wealth, Mysteries, and Artifacts locations map

In this Assassin’s Creed Valhalla guide, we’ll lead you to every Wealth, Mystery, and Artifact in Grantebridgescire (“bridge over the river Granta” — the river was later renamed to the Cam, and the town renamed to match: Cambridge).

Use our maps to find the locations of every Carbon Ingot, Gear, Ability, Cargo, World Event, Flyting, Fly Agaric Hallucination Challenge, Standing Stones, Offering Altar, Daughter of Lerion, Cursed Symbol, Roman Artifact, Flying Paper, and Treasure Hoard Map in the region.


Table of contents

Grantebridgescire Wealth locations map

  • Besuncen Tor
  • Earnningstone
  • Wandrie
  • Ravensburg
  • Walden
  • Utbech
  • Isle of Ely Monastery
  • Meldeburne

Grantebridgescire Mysteries locations map

  • Elisdon Altar
  • Earnningstone
  • Ravensburg
  • Walden
  • Grantebridge
  • Utbech
  • Wycham
  • Isle of Ely Monastery
  • Wycham

Grantebridgescire Artifacts locations map

  • Duroliponte
  • Wycham
  • Middeltun
  • Grantebridge
  • Meldeburne
  • Ravensburg

Grantebridgescire Wealth, Mysteries, and Artifacts locations map

Graphic: Jeffrey Parkin | Sources: Ubisoft Montreal/Ubisoft via Polygon

There are 21 Wealth locations, 15 Mysteries, and 10 Artifacts in Grantebridgescire.

Grantebridgescire Wealth locations map

Graphic: Jeffrey Parkin | Sources: Ubisoft Montreal/Ubisoft via Polygon

There are 21 Wealth locations in Grantebridgescire, including Carbon Ingot, Gear, Ability, Cargo. We’ve broken then up into regions based (roughly) on the closest settlement or named region.

Besuncen Tor

1 — Gear: Hunstman Vambraces

Image: Ubisoft Montreal/Ubisoft via Polygon

Head for Besuncen Tor (“sunken tower”) in the northwest of Grantebridgescire — if you follow the road, you’ll ride right over top of this Wealth. Head down to the water and the bridge, and look northwest to the small falls. Swim through to find a cave.

In the cave, dive straight down to find a long tunnel. On the other end, you’ll find the chest to loot for the Hunstman Vambraces (bracers), part of the Way of the Wolf set.

(This is the cave you find yourself in during the “Skal to your Wealth” World Event Mystery in Ledecestrescire. )

2 — Carbon Ingot

Image: Ubisoft Montreal/Ubisoft via Polygon

Climb and swim over to the ruined Besuncen Tor. Inside, swim down to the bottom to find a tunnel. Smash through the wooden barrier, and loot the chest for this Carbon Ingot.

Earnningstone

3 — Carbon Ingot

Image: Ubisoft Montreal/Ubisoft via Polygon

In the distrust area of Earnningstone, look for an enemy Pikeman. You’ll have to kill him (and several of his friends) to loot this Carbon Ingot.

Wandrie

4 — Gear: Kite Shield

Image: Ubisoft Montreal/Ubisoft via Polygon

Sneak or fight your way into the Wandrie military camp. Look for the house(?) on the west side. Climb inside and loot the chest for the Kite Shield (part of the Way of the Wolf).

5 — Carbon Ingot

Image: Ubisoft Montreal/Ubisoft via Polygon

On the south side of Wandrie, look for a house on its own by a large tree. Loot the chest inside for this Carbon Ingot.

(We also found a Carbon Ingot on one of the Yeomen while we were fighting guards here, but it didn’t count toward the Wealth.)

Ravensburg

6 — Gear: Huntsman Armor

Image: Ubisoft Montreal/Ubisoft via Polygon

Murder-sneak your way into the fort at Ravensburg — the slanted palisades mean you’ll have to take the long way around instead of climbing. At the top of the hill, look for an onion dome-shaped building. Loot the chest inside for the Huntsman Armor (torso) in the Way of the Wolf set.

7 — Ability: Rush & Bash

Image: Ubisoft Montreal/Ubisoft via Polygon

While fighting your way through the soldiers at Ravensburg, watch for one with a key to loot (it’ll show up with Odin’s Sight). Once you have the Ravensburg Door Key, head for the other, cottage-shaped building on top of the hill by the gnarled tree. One door is barred, but you can use the key on the other.

Inside, collect the Book of Knowledge to learn the Rush & Bash melee ability.

Walden

8 — Carbon Ingot

Image: Ubisoft Montreal/Ubisoft via Polygon

Inside Walden (“wooded valley”), murder-sneak your way through the guards. Watch for a Yeoman with this Carbon Ingot.

9 — Ability: Incendiary Powder Trap

Image: Ubisoft Montreal/Ubisoft via Polygon

Still inside Walden, head for the heavily guarded church. Murder-sneak inside and collect the Book of Knowledge for the Incendiary Powder Trap ranged Ability.

Utbech

10 — Carbon Ingot

Image: Ubisoft Montreal/Ubisoft via Polygon

Use your longship to launch a raid against the military camp at Utbech (“out stream”?). During the fight, you’ll run into a member of the Order of Ancients named Leofgifu (and possibly a Zealot named Eorforwine).

The first thing you’re looking for is a Brandisher carrying both the Utbech Chest Key and this Carbon Ingot.

11 — Gear: Housecarl’s Axe

Image: Ubisoft Montreal/Ubisoft via Polygon

The chest you’re after is in the raised, onion domed house in the center of camp. Once you collect the Utbech Chest Key, return here for the Housecarl’s Axe (a Way of the Wolf bearded axe).

(Word-nerd note: the -carl here translates to “man” and is effectively the same as jarl and earl.)

12 — Gear: Huntsman Breeches

Image: Ubisoft Montreal/Ubisoft via Polygon

Head to Soham Hideout a little northeast of Middeltun. Use your longship to launch a raid, and then head into the main building to loot the chest containing the Huntsman Breeches (Way of the Wolf pants).

13 — Carbon Ingot

During your assault on Soham Hideout, watch for one of the Man-At-Arms (Mans-at-Arm?) carrying this Carbon Ingot.

14 — Carbon Ingot

Image: Ubisoft Montreal/Ubisoft via Polygon

In a bandit camp to the northwest of Wycham, look for a Cutthroat carrying this Carbon Ingot.

Isle of Ely Monastery

15 — Cargo (Raid)

Image: Ubisoft Montreal/Ubisoft via Polygon

You’ll pick up this Cargo during your raid on Isle of Ely Monastery.

16 — Cargo (Raid)

Image: Ubisoft Montreal/Ubisoft via Polygon

You’ll pick up this Cargo during your raid on Isle of Ely Monastery.

17 — Cargo (Raid)

Image: Ubisoft Montreal/Ubisoft via Polygon

You’ll pick up this Cargo during your raid on Isle of Ely Monastery.

18 — Ability: Dive of the Valkyries

Image: Ubisoft Montreal/Ubisoft via Polygon

Either before or after your raid on Isle of Ely Monastery, look for a Secret Entrance in the southeast of the island along the shore. Follow the tunnel inside and smash through any doors. In the room at the end, collect the Book of Knowledge to learn the Dive of the Valkyries melee Abiltiy.

Meldeburne

19 — Cargo (Raid)

Image: Ubisoft Montreal/Ubisoft via Polygon

You’ll find this Cargo during your raid on Meldeburne (“a guy named Meld’s stream”).

20 — Cargo (Raid)

Image: Ubisoft Montreal/Ubisoft via Polygon

You’ll find this Cargo during your raid on Meldeburne.

21 — Ability: Mark of Death

Image: Ubisoft Montreal/Ubisoft via Polygon

During your raid on Meldeburne, watch for a soldier carrying the Meldeburne Door Key. When you have it, head for the tower in the southeast of the town. Use the key, and head inside to collect the Book of Knowledge and learn the Mark of Death ranged ability.

Grantebridgescire Mysteries locations map

Graphic: Jeffrey Parkin | Sources: Ubisoft Montreal/Ubisoft via Polygon

There are 15 Mystery locations in Grantebridgescire, including World Event, Flyting, Fly Agaric Hallucination Challenge, Standing Stones, Offering Altar, Daughter of Lerion. We’ve broken then up into regions based (roughly) on the closest settlement or named region.

Elisdon Altar

1 — Offering Altar: Elisdon Altar

When you reach this altar, you’ll see you need to collect 10 Bullhead (small).

Image: Ubisoft Montreal/Ubisoft via Polygon

Head down to the river west of the Grantebridge harbor. Steal a boat from the docks to make this a little easier — fish don’t scatter when they see a boat. We also recommend using a light bow — you don’t need to do much damage, you have more Light Arrows, and you can hit multiple fish if you’re quick. (We only learned this after emptying our quiver of Hunter Arrows.)

Image: Ubisoft Montreal/Ubisoft via Polygon

Keep patrolling this stretch of river until you have the fish you need. Return to the altar and make your offering to complete Elisdon Altar and earn a skill point.

2 — World Event: Winchell the Robesfree

Image: Ubisoft Montreal/Ubisoft via Polygon

You’ll find Winchell the Robesfree yelling about pants up on a rock overlooking a pond just south of Elisdon Altar. Jump down and talk to his fellow nudists.

Grab the crate with their clothes, and head northeast across the rocks (you can’t swim with the crate). Return the crate to Winchell at his tent and talk to him again to complete “Winchell the Robesfree.

Earnningstone

3 — World Event: The Cult of Saint Guthlac

Image: Ubisoft Montreal/Ubisoft via Polygon

You’ll find the man with his overturned cart on the road just southwest of Earnningstone. Your task is to pick up the crate and follow him along the road as he talks a little to passionately about apples.

Set down the apples near the house to complete “The Cult of Saint Guthlac.”

Ravensburg

4 — World Event: The Infinite Noise of Men

Image: Ubisoft Montreal/Ubisoft via Polygon

You’ll find Sebbi and Alduini arguing at their farm(s) to the south of Ravensburg. Mediate the argument outside with whatever answer you want, and then talk to anyone else around — Edolina in Alduini’s house on the left and Osthyrd, the kids, and Sebbi on the right.

They’ll duel out in the road.

While they’re fighting, use a torch to light an arrow or one of the oil jars nearby to set their silo — the tower in the middle of the estate — on fire. It gets predictably out of hand, but if you talk to the kids by the road, you’ll successfully complete “The Infinite Noise of Men.”

5 — Standing Stones: Lord and Lady

Image: Ubisoft Montreal/Ubisoft via Polygon

As you approach the Lord and Lady standing stones (if there’s a real-world analogue, I can’t find it), use Odin’s Sight to find another note from Brendan of Clonfert.

Look for the crooked tree on the east side of the circle, and look to the right to complete the Lord and Lady Standing Stones.

Walden

6 — World Event: The Walloper

Image: Ubisoft Montreal/Ubisoft via Polygon

A little northwest of Walden, you’ll find a couple kids arguing next to a well in an unnamed settlement. Talk your way into a fight with their grandfather. Once you’ve bested him, he’ll give you the Walloper’s House Door Key. Use it to unlock the nearby door and complete “The Walloper.”

Grantebridge

7 — World Event: The Lord of Norsexe

Image: Ubisoft Montreal/Ubisoft via Polygon

On the island just west of Grantebridge, speak to King Egwald of Norsexe (this link isn’t directly related, but it’s an interesting discussion of why there’s an Sussex, Essex, Wessex, and Middlesex, but no “Norsex”). The king will ask for your help salvaging a nearby shipwreck — you’ll see it in the river to the south. Swim out to the wreck, and swim down to find a corpse with the Precious Arm-ring. Return it to King Egwald to complete “The Lord of Norsexe.”

8 — Flyting: Fergal the Faceless

Image: Ubisoft Montreal/Ubisoft via Polygon

Once Grantebridge is liberated, you’ll find this Flyting challenge in the southeast of town. Talk to the woman out front to get Fergal’s Lair Key. Inside, sit on the stool to start your duel, and answer:

  • But your rhythm is clumsy, you’ll never outpace me.
  • Says the flyter who hides in a hole like a rat.
  • You can stop, we’re done.

9 — World Event: The Doom Book of Cats

Image: Ubisoft Montreal/Ubisoft via Polygon

In the fields a little northeast of Grantebridge, speak to the farmer yelling about rats. Follow the road southeast to the next house and talk to the woman outside. She’ll give you the House of Cats Key. Unlock the door, and pet one of the (many) good kitties inside.

Return to the farmer to complete “The Doom Book of Cats.” (The Domesday Book is a remarkable historical document, and doesn’t have much to do with “doomsday” beyond a shared meaning of “laws or judgment.”)

Utbech

10 — World Event: Degolas the Beautiful

Image: Ubisoft Montreal/Ubisoft via Polygon

As you approach this cottage northwest of Utbech, you’ll meet Proppa. Head inside the cottage, and remove the four crates — using the berries outside to heal as you need it.

Once the air is cleared, Proppa will head off after his father, Degolas. After a bit of arguing, shoot the platform Degolas is standing on to knock him into the water.

Follow them back to the house, and talk to Degolas to complete “Degolas the Beautiful.”

11 — World Event: Path to the Wind-Blue

Image: Ubisoft Montreal/Ubisoft via Polygon

You’ll find a soldier talking about Aelfheim and Dark Elves on an island to the east of Middeltun. Speak to him, and he’ll invite you on a journey. When he asks you to please illuminate the path into Aelfheim, use your Quick Action wheel to pull out a torch, and toss it into the brazier.

Once it’s lit, he’ll sprint off to the northwest to another brazier. Light that one, and follow him to one more.

With that one lit, climb onto the boat nearby and pole north to another brazier in a bandit camp. Lead him into the main building in Soham Hideout and clear any guards you need to (this is a good time to grab the Huntsman Breeches — above). Talk to him again to complete “Path to the Wind-Blue.”

Wycham

12 — World Event: The Wound-Wands of Friends

Image: Ubisoft Montreal/Ubisoft via Polygon

Just south of the Highpoint at Wycham, you’ll meet Axehead complaining about a headache. Help him out to complete “The Wound-Wands of Friends.”

Isle of Ely Monastery

13 — Fly Agaric Hallucination Challenge

Image: Ubisoft Montreal/Ubisoft via Polygon

You’ll find this Fly Agaric Hallucination Challenge to the southeast of the Isle of Ely Monastery. There’s no clue as to what to do, though. The solution is to interact with the three braziers that stand in front of windows — we’ve circled them above.

Turn those three blue, walk through the gate, and you’ll complete this Fly Agaric Hallucination Challenge.

Wycham

14 — World Event: The Devout Troll

Image: Ubisoft Montreal/Ubisoft via Polygon

On an island just north of the Wycham Highpoint, you’ll meet this Monk. He’ll brag about his lack of anger. Destroy the crates next to him and kill his cow. Pull out a torch and toss it onto his roof. When he stands up, loot the key from his stool and use it on the locked door out back.

Once you figure out he’s a jerk, talk to him again, and then kill him to complete “The Devout Troll.”

15 — Daughter of Lerion: Goneril

Image: Ubisoft Montreal/Ubisoft via Polygon

On the large island in the far northeast corner of Grantebridgescire, you’ll find a creepy swamp that is home to a Daughter of Lerion named Goneril.

Grantebridgescire Artifacts locations map

Graphic: Jeffrey Parkin | Sources: Ubisoft Montreal/Ubisoft via Polygon

There are 10 Artifacts in Grantebridgescire, including a Treasure Hoard Map, a Rigsogur Fragment, Roman Artifacts, Flying Papers, and Cursed Symbols.

1 — Treasure Hoard Map

Image: Ubisoft Montreal/Ubisoft via Polygon

Climb or swim into Besuncen Tor, and use the platforms and statues inside to climb to the top. Just below the Highpoint, look for a statue (maybe a relief since she’s carved into the wall?) holding the Grantebridgescire Hoard Map in her hand.

2 — Cursed Symbol

Image: Ubisoft Montreal/Ubisoft via Polygon

A little east of Besuncen Tor, look for a clearly cursed tree on a hill. The Cursed Symbol is hanging above a hanged body on the southeast side.

Duroliponte

3 — Flying Paper: Hjarta Scheme (Back)

Image: Ubisoft Montreal/Ubisoft via Polygon

A little south of the Duroliponte (effectively “river crossing”), you’ll find this Flying Paper on a broken bridge. Chase it along the fort walls to collect the Hjarta Scheme (Back) tattoo design.

Wycham

4 — Roman Artifact

Image: Ubisoft Montreal/Ubisoft via Polygon

Just south of the Highpoint at Wycham (“homestead”), look for a Roman ruin. You’ll be able to pick up this Roman Artifact once you’ve cleared out the snakes and moved a rock.

Middeltun

5 — Cursed Symbol

Image: Ubisoft Montreal/Ubisoft via Polygon

You’ll find this Cursed Symbol on the island to the east of Middeltun. The problem is, the area is full of poison gas. Use the ropes and poles on the north side of the swamp to reach the hut, and open the door to destory it.

Grantebridge

These two Artifacts will only become available after you free the town with Soma as part of “Glory Regained.”

6 — Rigsogur Fragment

Image: Ubisoft Montreal/Ubisoft via Polygon

Inside the longhouse, you’ll find this Rigsogur Fragment out on a table in the east room.

7 — Flying Paper: Norse Emblem Scheme (Back)

Image: Ubisoft Montreal/Ubisoft via Polygon

Meldeburne

8 — Roman Artifact

Image: Ubisoft Montreal/Ubisoft via Polygon

A little east of Meldeburne, you’ll find these ruins in the woods. Head around to the front(?) on the north side to find a few oil jars. Carry one around to the west wall, and use it to destroy the rubble blocking the door. Climb the statue inside to collect this Roman Artifact.

Ravensburg

9 — Cursed Symbol

Image: Ubisoft Montreal/Ubisoft via Polygon

Just east of Ravensburg (watch out for Kendall the Zealot who hangs around here), look for a tree standing over a mine. Smash through the wooden barrier at the end of the trench to find this Cursed Symbol in a creepy, creepy room.

10 — Roman Artifact

Image: Ubisoft Montreal/Ubisoft via Polygon

Head for the ruined Roman villa to the southwest of Ravensburg. The artifact is in the building to the west, but to get in, you need an oil jar. There are some already lit along the right as you enter, and more up on the right side balconies.

Pick one up, and then use the pillars to carry it over to the left side of the courtyard. Stay on the balcony, jump to the low roof, and then over the wall to the westernmost building.

Toss the oil jar at the destructable wall, and then head inside to find this Roman Artifact.

Assassin’s Creed Valhalla, Alfred the Great, and Viking History

A couple years ago on this site I “reviewed” Assassin’s Creed: Origins, which takes place in Cleopatra’s Egypt, the same world in which I set my first historical fantasy novel: it wasn’t a gameplay review so much as it was an extended expression of my astonishment at the amount of history that Ubisoft wedged into the game.

Today, I’m going to take a similar approach to the latest Assassin’s Creed game: Valhalla, which is set (mostly) in early medieval Norway and England.

The sun rises over the North Sea in Assassin’s Creed Valhalla.

Now, to be clear, I know that this game is ultimately a fantasy. Real folks who went a-Viking in the 9th century didn’t wear magical armors while dual-wielding shields as weapons against massive polar bears under the eyes of their telepathically connected albino ravens.

Nevertheless, despite such fantasy elements, this is a game—a series of games—centered on history… at least insofar as the game can fit history to the needs of gameplay and plot.

And, by Odin’s ravens, what Valhalla manages to squeeze into its dozens of hours of gameplay is remarkable.

There were countless times when I played this game with a grin on my face not because I was managing a magnificent combo attack on some poor fools who’d run afoul of Eivor Wolf-kissed of the Raven Clan—fun though that is!—but because I was standing atop a stave church in Jorvik, listening to snippets of medieval languages in the streets, chatting it up with King Alfred the Great, or just marveling at any one of the countless Easter eggs I’ve discovered in the game so far, whether they were historical, mythological, or even contemporarily cultural (like the delightful surprise of stumbling into Voldemort’s place in early medieval London).

Just hanging out atop a stave church in a super frozen Jorvik.

As but a single instance, a couple days ago I was jogging through Alfredian Winchester—seriously, how cool is that already?—and I overheard a man shouting about getting a “jewel” for King Alfred. I immediately skidded to a stop and hopped a couple of walls to learn more. The Alfred Jewel, you see, is a very real thing on display at the Ashmolean Museum in Oxford. An exquisite construction of quartz and enamel encased in gold, the “jewel” was found in Somerset, just a few miles from Athelney, a location with a significant connection to Alfred’s career (as folks learn in the game). In its time, the jewel was probably the handle of a reading aide akin to the yad (commonly called a “Torah pointer”) that’s still used in synagogues today. The in-game image for the jewel isn’t accurate (quite sadly so), but a character’s description of it makes clear that someone at Ubisoft knew exactly what they were talking about. As the inscription on the jewel itself says: “aelfred mec heht gewyrcan” (“Alfred ordered me made”).

These sorts of details abound in the game, and they’re not just historical artifacts. Norse mythology is threaded throughout the narrative (including a visionary jaunt to Asgard and more), and it even shows up in little things, like when I randomly found the fabled ring Andvaranaut because I stumbled upon “Loki’s rabbit” (though it should’ve been an otter), or when I laughed aloud because I paid attention to Basim’s shirt at a key moment late in the narrative.

Another thing I appreciate about the game was how much work was done to make Rome present in Eivor’s England. By amazing coincidence, playing Valhalla was my personal reward for completing a forthcoming popular book—Never Greater Slaughter: Brunanburh and the Birth of England—that details the history (such as we know it) of the events and the people around which Valhalla is built: Alfred and Guthrum and all the rest. To speak of that history is to speak of Rome both in memory and reality, as I refer to in this passage about the arrival of Ivar the Boneless in York (Jorvik):

We’ve already talked about the Roman departure from Britain, but it’s important to underscore that this never meant the erasure of Rome. We can still see the traces of Roman presence across the countryside today, and Ivar, as he was entering York in 866, was two centuries closer to the building of the magnificent Colosseum in Rome than he was to our own day.

Exactly what he would have thought about Rome, we can’t know. But he would not have been able to deny its physical presence all around him. Roman roads remained the arteries of both commerce and war across much of the former empire. Roman engineering still brought water, cleared sewage and underlay the structures of some of the biggest cities. Roman walls could still serve as protection. And even its abandoned magnificence could dominate the landscape. In the poem ‘The Ruin’, an anonymous poet of early medieval England marvelled at the remnants of a Roman city—likely Bath—that had been empty for centuries:

Wondrous are these wall-stones, wasted by fate,
The courtyards crumpled, giants’ works corrupted,
The roofs tumbled down, towers in ruins,
Frozen gates fractured, frost mixed in the mortar,
Scarred storm-roofs raked and scored,
Undone by the years. The earthen grip yokes
Its proud builders, perished, long departed,
The hard grasp of the grave, until a hundred generations
Of people have passed. But this place outlasted,
Grey with lichen, stained red,
Knew one reign after another,
Still stood after storms. The high arch has succumbed,
But the wall-stone still stands in the winds …

This Old English poem, which is one of my favorites, was arguably written around the same time Eivor would’ve been traipsing around England, and it fits quite neatly with what we see in archaeology. While most “medieval” reimaginings ignore this Roman presence, Valhalla makes it integral to its landscapes. If anything, one could complain that the game goes too far by not having some of its Roman ruins be ruinous enough, but I’d honestly prefer this as an over-correction to ignoring their presence altogether. In my scholarship I harp a lot on this continuity between human cultures—Rome didn’t “fall,” for instance, so much as it changed—and I can see that Valhalla will spread that same kind of message to millions more people than my books will ever reach. This is a good thing, in my view.

There were also great little human moments, like getting these two lads to recognize their love for each other.

Of course, not everything Valhalla spreads will be good. There are quite a few cringe-worthy inaccuracies. Some are obvious, like the decision to carve England up with rivers (even if I understood the gameplay need to spread out the church properties that Eivor’s longship could raid for supplies). Some are less obvious but perhaps more destructive, like accepting the gruesome idea of the “Blood Eagle” execution, which I don’t think existed as its depicted in the game.

For that matter, while the bloodiness of the fighting (which one can turn on or off in the settings) isn’t remotely unique to this game, its yoking of violence and the Vikings could not be worse timed: It feeds directly into myths of medieval Europe that have been dangerously co-opted by white supremacists. I was able to accept such things as the false popular conceptions that they are and nevertheless enjoy the game as a game, but I do worry that many people will play the game and come away thinking that they’ve experienced some reflection of reality. That points to bigger issues with our difficulties grappling with the reality of our past — issues I don’t have time to discuss here.

I was also disturbed by the clothing and climate. The game, for instance, imagines a staggering climate disparity between Sussex and Northumbria — a difference that is both completely unrealistic and entirely unnecessary. Sure, it gets cold in York (one of my favorite cities), but it ain’t the bloody Arctic. Parts of Norway are the Arctic, but even then Ubisoft cranked up the cold way too far, especially measured against the parts of Scandinavia from which these Vikings were sailing.

Making this worse at times is the clothing. More specifically, the women’s clothing (or lack thereof). There’s an entirely unnecessary scene at a brothel that appears to exist solely for the purpose of presenting some naked women in the game (because of course there is). And there are many women who were unnecessarily presented in sexually objectifying outfits. The fact that these were all (at least that I can recall) women of “mystical” powers — seers or witches or the cursed daughters of Lerion (an otherwise interesting incorporation of King Lear into the game as a sidequest) — made it worse for me.

On the other hand, playing Eivor as a 9th-century Imperator Furiosa is delightful.

To be clear, there are plenty of women in positions of political or social power within the game who aren’t sexualized in such ways — Eivor, who is canonically female, is one — but that doesn’t mean it isn’t a little rattling to see a Norse priestess showing off skin in an entirely non-Norse priestess outfit while walking around a non-Norse landscape.

Setting aside these misgivings — and gameplay oddities like inexplicably lacking the ability to preview the stats and appearance of shop items — I thought Valhalla was a great time. I loved that it consistently incorporated Norse cultural elements like flyting. I loved that it incorporated stories of St Brendan. I loved how it left unclear whether the Sons of Ragnar were brothers by blood or by oath (a question I’ve lost sleep over). I loved putting that foolish thegn (as the Anglo-Saxon Chronicle calls him) Ceolwulf II onto the throne of Mercia and sending that bastard Burgred packing. I loved the little touches like Alfred’s burnt cakes.

Really, when all is said and done, I just loved being Eivor and can’t wait to be her again.

The sun sets over Wales: I want to go there!

To that end, Ubisoft, word on the street is that Valhalla expansions are set for Ireland and Francia, but can I put in a plug for Wales? The death of Rhodri the Great in 878 would provide a really excellent backdrop for a continuation of Eivor’s world while introducing some fantastic (and fantastical) new components.

You know, something to tide us over while my raven waits to hear from your raven about helping you construct that Assassin’s Creed title set in the Hundred Years War. I mean, you are doing that, right?

Michael Livingston is a professor of medieval culture at The Citadel and a two-time winner of the prestigious Distinguished Book Award from the international Society for Military History (in 2017 and 2020). He’s the author of the recent fantasy novel Seaborn (Audible 2020) and a forthcoming popular history of the Valhalla period, Never Greater Slaughter: Brunanburh and the Birth of England (Osprey 2021).

citation

Guide (how to get a set of armor and Thor’s hammer)

In Assassin’s Creed Valhalla you can get Thor’s armor and Hammer Mjolnir — a divine weapon that is not so easy to find. To get it, Eivor has to go through a lot. I tell you what needs to be done.

HOW TO FIND THOR’S HAMMER

Before becoming the owner of the power of the God of Lightning , you need to get all his other things that make up complete set . Only after that you can proceed to the main part of the set, without which you can’t do it — Mjolnir .

Thor’s set

Thor’s armor set belongs to the Path of the Bear. If you collect several items from the set, you will receive the following bonuses.

  • 2/5 — speed increases when the enemy is stunned.
  • 5/5 — Stun power is additionally increased.

STEP 1. DEAL WITH THE ORDER OF THE ANCIENTS (THOR’S CLOAK)

This will take some time, because 45 people is a considerable amount in such a huge area that is provided for the player to explore.

However, after the death of all members of the Order of the Ancients. Eivor can go to Bureau of the Unseen in Ravensthorpe and get For the last 15 medallions as a reward Thor’s cloak

0003 Lerion . These are the strongest opponents in the game, so it is better to prepare well for the battle.

TORA PANTS

These pants are rewarded for defeating Goneril . She is the weakest of the three daughters of Lerion, so it is better to start with her. You’ll find it in Spalda’s Swamp in the northeast Grentebridgeshire

THOR’S BATTLE ARMOR

Thor’s Armor you get for defeating Ragan . She’s waiting for you at Walsham Rock in the northeast East Anglia

THOR’S Gauntlets

Cordelia is the most dangerous of the three sisters. It is better to postpone the meeting with her until the end of the game. She is waiting for you in Berkelow Swamp in West East Anglia

You will receive bracers for defeating this witch.

STEP 3. GET THOR’S HELMET

In the hands of are three daggers that were obtained from Daughters of Lerion . They must be used in underground cave located at East Anglia .

The entrance is far enough away from the equipment mark.

After going down, you need to insert the three daggers received from the daughters of Lerion into the statue.

This will open a passage to the chest.

STEP 4. COMPLETE THE MAIN STORY

In order to get even closer to getting Thor’s hammer, the player has to do the most difficult thing — almost completely complete the entire main story of the game .

More specifically, the gamer should complete 15 of the 16 stories in England . After that, you need to return to Norway , where the last stage begins — taking Thor’s hammer. STEP 5. GET MJOLNIR (THOR’S HAMMER)

Now go to location Norway. Mjolnir awaits you in the north Hordafylka , in a deep crevice

The player just needs to move straight until he reaches the end of the path, where Eivor is waiting for the legendary hammer , belonging to the lightning god Thor himself.

. You can only pick it up if you are wearing a full set of armor.

Video guide How to get a set of armor and Thor’s hammer

What the Assassin’s creed Valhalla comics «Forgotten Myth» were about — Read on DTF

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Ubisoft was going to release 3 major DLC for Assassin’s creed Valhalla called Dawn of Ragnarok on March 10, 2022. By the release of this DLC, they were going to release a prequel comic consisting of 3 issues, which will be released every month. Issue 1 release date was March 16, 2022. I forgot about these comics because they took too long to come out. And in mid-July, I remembered them and read them. The only pity is that they are not translated into Russian. This entry was created for those who are interested in the Assassin’s creed universe, but do not want to read all the comics or books on this series. Or for those who don’t care about the series and just want to know what Ubisoft came up with.

Plot 1 issue «Forgotten Myth»

The inhabitants of Asgard informed their rulers that Muspel was in their lands. Thor, Heimdall and Balder were sent to hunt him. Finding their enemy, they wanted to interrogate him, but he entered into a fight with them. The fight was hard, so Thor hit the rock with Mjolnir to cover the Muspel. Balder fell under the rubble along with Muspel, but Thor did not care, because he knew that the guy was immortal. The story is interrupted because one of the listeners accused the narrator of lying. After all, instead of Heimdall, there was Tyr, and instead of a fiery giant, there was a dragon. To this, the narrator says only one thing, that there are no right and wrong stories.

He continued his story. Because of Thor, Baldr ended up in the tunnels. In them, he met a dwarf who said that he had escaped from Muspelheim, and this giant was looking for him. The dwarf revealed that the Muspeli want to conquer Svartalfheim because of the riches that are stored there. He told about the lord of Muspelheim and his family. Surtur is the lord of the fiery world, Sinmara is his wife, Glod is his son, born of ice and fire, and the beautiful fire nymph Asa is his daughter. The dwarf escorted Baldr to the exit.

The young man wanted to ask him something else, but when he turned around, instead of a dwarf, there was only a slithering snake. A few days later, Balder returned to his home. One was glad that his son had finally returned. In honor of his return, he arranged a feast. It was fun, but Baldur was not up to it, as he pondered the words of the dwarf about the problems of Svartalfheim and Muspelheim. Looking at the wounds of the Aesir, especially the armless Tyr and the eyeless father, Balder realized that he did not want innocent people to suffer in the name of the vile goals of someone’s rulers.

The next morning, Balder addressed his father. He wants to go to other kingdoms and make sure that Svartalfheim and Muspelheim come to a peace agreement. Odin was against this, since these matters do not concern Asgard, but after a little thought, he lets him go. After all, if he manages to reconcile the two kingdoms, then this can bring some privileges to Asgard. Going to Hringhorni around the world, he began to collect the information he needed.

Once a fish spoke to him. Baldr asked her if she would help him? She agreed and led the guy to a dark lake where you can see your fate. In it, Baldr saw Surtur’s daughter Eisa, who fought with her people. He was struck by her grace and beauty. Seeing her about to take a bath, he quickly woke up, as he needed to think rationally.

The fish told Balder that by winning the princess’s heart, Balder could stop the war between Svartalfheim and Muspelheim. The young man asked the fish to help him win the fiery heart, as he guessed that it was Loki.

It was he who brought Baldr to this place, turning then into a dwarf and now into a fish. Loki was surprised that the young man trusted him. Baldr believed in him, because he knows that Loki only wants good for the aesir and he would not help him get out of the tunnels then. They made an agreement.

Plot 2 issue «Forgotten myth»

Loki and Balder traveled through 9 kingdoms to find a gift that will win the heart of the fiery princess. Finally they found what they were looking for. A drop of Eitr is the substance from which all things in the world are made. Traveling to the borders of Muspelheim, Baldr asked for an audience with Surtur’s family to ask for his daughter’s hand in marriage. The Border Guards didn’t let him through. This was the fifth time that Balder is rejected and his gifts are taken away.

Loki was pissed at the guy because all these gifts cost them their lives, but he lost them. He offered to kill the guards, break into Muspelheim and get to Asa’s quarters. Baldr rejects this idea because he doesn’t want the innocent to suffer. Loki is fed up with Baldur’s talk of peaceful solutions, as he knows nothing about life and has never experienced the fear of death. The guy says he knows what the fear of death is. Every night he dreams of his death, and each time more and more clearly. Loki asks to tell about this dream, but Balder dodges the question, reminding him that they need to find a new gift. They went to Svartalfheim. Balder proposed to make the best crown in the world. Arriving in Svartalfheim, they saw that the kingdom was in a panic and everyone was preparing for war with Muspelheim. Arriving at one of the blacksmiths, Loki told about the crown that they need to forge. The dwarf refused this order, because a war is on the verge, and then some strangers ask for jewelry. Baldr advised Loki to tell everything as it is, what they need the crown for. After listening to the guests, the blacksmith agreed to get to work.

For the first time, Loki felt himself in a place where he was welcome. To complete the crown, they will need gems from Jotunheim. The story is interrupted because the chronicler had already heard this story, but there was not a word about the crown in it. Instead, there was a necklace. The narrator says that there are no true or false stories.

And he goes on talking. In Jotunheim, they climbed the highest mountain, where they found the crystals they were looking for. Even though Balder was immortal, he felt cold in his veins.

For fear that he might freeze. Baldr took a promise from Loki. If Balder does not find Ace, then Loki will tell the whole world about his deeds and goals. The god of deceit agreed, but only on one condition, the guy must tell what could kill him. Balder spoke about the mistletoe. Loki promised that he would keep the young man’s secret. Baldr fell asleep. He woke up already in his house in Asgard. Freya was next to his bed. She said that a dwarf had brought him here. And the goddess guessed that it was Loki. She condemned Baldur for being close to Loki. The guy just wants to save the god of deceit. Freya took her stepson to the treasury and gave him a wedding gift, wishing him good luck. Arriving in Svartalfheim, friends reunited. Having made the crown, the dwarf asked the masters how they would have time to reconcile Svartalfheim and Muspelheim if the war starts tomorrow.

Balder asks Loki for a favor to carry the crown to Aesa while he helps the dwarves fend off the Muspel attack. And everyone went to do their duty. Balder dresses in armor, while Loki flies to destroy the crown so that the world does not happen.

Plot 3 issue «Forgotten myth»

Muspeli broke into Svartalfheim, and the defenders of their kingdom were waiting for them. They started the battle in the nameless valley. Balder never saw war, but he embraced it like a real ace, inspiring the dwarves to win.

He was waiting for news from Loki, but the god of deceit was busy with other things. He picked mistletoe berries. Baldr fought, Loki cooked. Evening has already come. The dwarven army won, but at what cost. They returned to their bastion. There they were waiting for news from the southern front of the kingdom. The Jotuns have arrived in Svartalfheim. Baldr’s whole body ached, but he did not show his pain, because he cared for the wounded and dying, telling them stories to cheer them up. One dwarf didn’t want to listen to the guy’s stories, because he only cared about one question, will Svartalfheim stand? Baldur had no answer.

When Loki appeared, he helped the young man deal with the dwarves. Balder asked if Loki had done his job. But the god of deceit only evaded the answer, saying that it was time for the guy to rest. When Baldr woke up, he saw Asa beside his bed. She said that she was amazed by the stories of the young man’s adventures, but she could not marry him and stop her father from conquering Svartalfheim. Since Surtur is a terrible person, to win something in his blood, there is no way to stop him. But Muspelheim has one secret passage that only the fire lord knows about. Tomorrow he will arrive there. Balder decided that he would lead an army there. Asa categorically refused. After all, if this happens, then Surtur will understand that his daughter betrayed him and will kill her. She advised Baldur to flee to Asgard and prepare for war. Soon Surtur will go there too. If Balder can kill her father with his own hands, only then can she marry him. Such is the custom of Muspelheim. At parting, Asa gave Balder a cake, which she baked according to the customs of her kingdom.

If you eat it, it will give you strength. The next day, after eating the cake, Baldr went to the place that Asa was talking about. Loki dissuaded him, but he did not listen. Balder will not be afraid of anything as long as Loki is by his side. When Surtur arrived, the young man asked for the hand of his daughter. To which the ruler of Muspelheim refused. The battle has begun. Baldr was not afraid of death, but he could not defeat Surtur. The dry air knocked him out, so he had to fight only with willpower.

And so Balder began to win, it only remained to finish off Surtur, but in the distance he heard Loki being beaten to death. He rushed to help him. After saving his friend, Balder was stunned by a column thrown by Surtur. Something was wrong, Baldur’s wounds did not heal.

Loki took his friend to the hideout. There Baldr understood what was going on. Berries in a cake. These are mistletoe berries. Why did Balder save Loki? Because he wanted to save him and he forgives him for putting the berries in the cake. The young man asked Loki if he remembered the promise he had made to him? The god of deceit said yes.

Aces are not only warriors, but also storytellers. But war can only kill people… Stories change them. You will carry my story of our quest, telling it over and over again. You will remember me… And our friendship, our valiant deeds… Every day. You will carry my sacrifice in your heart.

Balder

Baldr faints. Loki goes to Surtur and tells him to take the boy. This is the end of the story about the god of light who wanted his father’s friend to atone for his sins.