The way out 2: ‘It’s not A Way Out 2,’ says Hazelight boss about their next game

‘It’s not A Way Out 2,’ says Hazelight boss about their next game

Fold up your overalls, prisoner. We don’t know much about the next game from Hazelight, the studio who made co-op jailbreak ‘em up A Way Out. But we at least know it isn’t a sequel. «What I can say is that it’s not A Way Out 2,” said Josef Fares, studio head, when he spoke to me at Gamelab Barcelona. “But it’s going to be something with story, and in many cases remind [players] of Brothers and A Way Out, but in a very different way.”

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So, another co-op game? Maybe. Fares wouldn’t say for certain, but he did leave a few vague breadcrumbs, amid his usual exuberant outpourings. He swore a lot, is what I’m saying.

“You’re going to get fucked,” he said, speaking about the unannounced project. He doesn’t mean this literally (I hope). He means “mindfucked”. An abrasive term Fares likes to use to describe previous games he has worked on, in place of simply saying “there’s a twist”.

“I like to make [the player] not really know what’s going on… just like a roller coaster ride. Make them [think] ‘woah, what’s going on over here?’ … Especially the endings… The next game will be like that too. And that’s why I call it ‘mindfucking’, it’s a nice approach, a nice motto, you know?»

He is thinking of the thumb-confusing gimmick of Brothers: A Tale Of Two Sons, in which you control two characters with separate joysticks, or the twist in the jailbird story of A Way Out. The important thing is that there is something just as “mechanically” interesting about the studio’s next adventure.

“The next game is going to be an insane game, mechanically,” he says. “Oh my god… It’s impossible to get tired of the next game. You will [be] like ‘what the fuck’. It’s going to be like that. You’re going to get fucked. You’re going to get fucked every 30 minutes.»

As for the type of game it is, Fares won’t say exactly. But he does say he’s interested in “multiplayer story games”. Which suggests another co-op tale, or something else involving more than one player.

«I do believe that there [is] a lot of potential in telling great stories for more than one person,” he says. “If you look at movies today, we look at them together, we experience stories together… I do believe that multiplayer story games are underestimated. I think that there’s a lot of potential there that I would like to explore.»

Obviously, you’ll want to take the Fares hype with a big bath full of salts. He’s an animated man, maybe best known for his on-stage hyperbole at the Game Awards, where he said it would be “impossible” to dislike A Way Out. He even doubles down when I bring this up. “It is impossible!” he says.

“It is impossible. I’m actually surprised it didn’t [win] ‘game of the year’ here and there. I can see that it needs more polish. Several of the people on the team were interns. I can understand that people compare us to Uncharted which is crazy in a sense. We’re not polished, the gameplay is not necessarily like ‘boom’. But in general, what A Way Out does is totally unique.»

That boastfulness crops up time and again during our interview. “I can make AAA today if I wanted,” he says at one point. “I say what I want.” And later: “EA know this, they know they can’t control me.” He’s basically a living quote machine. It’s no surprise that he’s previously said he believes in the questionable idea of the auteur, some over-riding creative force who whirlwinds in, solely responsible for the creative vision of a studio. But when I ask him about this, he feels he needs to clarify.

«No, no, no,” he says. “A game is totally a collaboration between a team. And if you look at my team, like my designers, everything, we are super [collaborative] and they do amazing stuff. My job is to keep pushing them — come on, go go go, more more more. So it’s definitely a collaboration.

“However I do believe that you need a person or two to push a vision. I think it’s important. We tend to see the games that do become great have that person or two that is pushing… I do believe it can be better for the games.»

The studio’s previous prison break caper was a mostly good co-op paltime, said Kevin Wong in our A Way Out review, even if it had cumbersome stealth sections, and tried to do too many things at once. Whatever the studio is doing next, it won’t be a behind-bars sequel. They won’t go back, man.

A Way Out director says players will get F**KED in next game

Gaming

A Way Out director Josef Fares has said players will get F**KED in his next project, not literally, but mechanically.

If you believe that games are best enjoyed sitting next to who you are playing with in real-life then I encourage you to dive into Josef Fares’ A Way Out. Once you have done that, mentally prepare for his next game.

Josef Fares is the director of the development studio Hazelight Studios, and in a recent interview Fares teased what the new project is going to look like. According to the interview with VG247, Fares says that there won’t be A Way Out 2 but instead there will be another story-driven multiplayer experience that will test players patience with its vast array of mechanics.

Fares says «What I can say is it’s not A Way Out 2, But if you look at Brothers, A Way Out, and the next game, you will see it’s the same studio that makes the game. But it will be something completely, totally different and it will be way more focused on trying to make the mechanics a part of the game. […] I believe there’s a lot of potential in telling great stories for more than one person. If you look at the movies today, when we look at them we look at them together, we experience stories together. I believe that multiplayer story games are underestimated — there’s a lot of potential there that I’d like to explore.«

Fares continues and says «The next game is going to an insane game mechanically. It’s going to be, oh my god, there’s so much mechanics — it’s impossible to get tired of it. You will be like ‘What the fuck? What, what, what?’ It’s going to be like that. You’re going to get fucked every 30 minutes. It’s not a sex game but you’re going to get fucked, trust me.«

It seems Fare’s is putting a great concoction of game mechanics into his next title, while also splicing it with story, multiplayer and just a whole lot of fun. At the moment there is no title, nor release date for his next project. I’d expect to hear about it sometime later this year, or perhaps early next year.

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Jak Connor

Jak joined the TweakTown team in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science and space news. Jak’s love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms. Instead of typical FPS, Jak holds a very special spot in his heart for RTS games.

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