The last of us 2 4k ps4 pro: Is It PS4 Pro Enhanced? Answered

The Last of Us Part 2: performance tested on PlayStation 4 and PS4 Pro

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It’s become something of a Digital Foundry tradition to pull out all of the stops when a new first-party console exclusive arrives, especially from a developer with a rich history in elevating the state of the art. We plan to do exactly that with Naughty Dog’s The Last of us Part 2 — one of the most technologically impressive games of the generation and a fitting farewell to PlayStation 4 from one of its most talented studios. However, stringent embargo conditions mean that this coverage will arrive the day the game launches. For now, video restrictions means that we can’t show you any new game areas beyond those from the preview phase, and by extension, attempting to produce our style of video review would do the game a disservice as a result — we don’t feel we can show you what makes this game great. Our choice is to wait until the embargo phase is over before delivering our (still spoiler-free) tech review coverage, but in the here and now, we can at least address platform comparisons and performance — and the picture here is rosey.

Flashback to June 2013 and the release of The Last of Us on PlayStation 3. In delivering its post-apocalyptic America, the developer faced a huge challenge — not only to create the most detailed, visually dense environments it had ever created (heavy on foliage and organics — not so easy to render) but also to light them appropriately. The key issue here is the lack of direct light sources in the game, with most of the lighting delivered via indirect lighting from the sun. Naughty Dog needed to simulate how sunlight would bounce around the world via baked and real-time calculated lighting. Meanwhile, the developer also upped the ante with GPU-intensive transparency effects and particle work — particularly intensive with the Infected’s spore cloud attacks. Add that to improvements in physics, animation and AI and the end result was a game that pushed PlayStation 3 hard, really hard, and to put it simply, it couldn’t quite cope. 30 frames per second was the target but much of the game would play out in the low to mid 20s. It took the graphics-heavy horsepower PS4 and PS4 Pro to deliver a TLOU experience that eliminated the game’s performance limitations.

And that’s why it’s important to put The Last of Us Part 2 through its paces, something we can do in the here and now. We’re seeing Naughty Dog tackle many of the same objectives here that it had with its PlayStation 3 epic but with a generational leap in ambition. Environments are even more detailed, more overgrown and foliage-rich — delivered with a far wider scope (something only hinted at in the media revealed by Naughty Dog so far). Indirect lighting is also expertly rendered and there are moments in the game where you just have to sit back and appreciate the spectacle — the way that light interacts with physical materials has been elevated to another level this generation and The Last of Us Part 2 succeeds in delivering an eerily natural look. It achieves all of this with a level of performance that its predecessor lacked. Running at 30fps isn’t the target, it’s the default for the vast majority of the experience.

Watch on YouTube

John Linneman and Rich Leadbetter share their embargo-friendly thoughts on The Last of Us Part 2.

It’s not a perfect read-out — water in particular seems to cause some minor problems — but as you’ll see in the embedded video, the frame-time graph shows just a few dropped frames in affected areas — a mere handful really — taking frame-rate averages down from a locked 30 to the high 20s. Interestingly though, it’s only really PlayStation 4 Pro that is really affected — the ride is smoother still on the base unit. All of which is to say that both PS4 and PS4 Pro play out pretty much flawlessly, and while we can only show a small part of the game in the video, we have played it almost all of the way through and the outlook doesn’t change from what you’re seeing here.

Resolution-wise, we’re looking at an evolution of the same engine that delivered Uncharted 4, so it comes as little surprise to see that the same basic presentation is delivered. We’d already noted that PlayStation 4 Pro runs at a native 1440p (albeit aliasing-free thanks to one of the best TAA solutions on the market) but it’s nice to confirm that the base PS4 delivers the full 1920×1080 resolution we’ve come to expect. The highly effective HDR solution is identical on both systems, and we can also confirm that whether your Pro is set to 1080p or 4K output, you’re getting the same internal 1440p pixel-count.

All of which is to say that with The Last of Us Part 2, Sony has delivered effective platform-parity in terms of the visual specification, with just a resolution boost delivered to those who’ve bought the enhanced machine. Yes, the base PS4 has a tiny, marginal performance advantage but it’s essentially a non-issue and didn’t stop us playing through the game on Pro hardware.

As mentioned, this is just the tip of the iceberg and we have so much more to say about The Last of Us Part 2, so join us on launch day or thereabouts for the full Digital Foundry perspective on what is a landmark title.

The Last Of Us 2 PS5 Video Shows How a 4K 60 FPS Upgrade Could Look

By
Brianna Reeves

Thanks to editing software and AI scaling, one person was able to simulate a look at what The Last of Us Part II’s hopeful PS5 patch might entail.

With help from a few editing programs and AI scaling, YouTuber ElAnalistaDaBits managed to create a video showcasing what The Last of Us Part II could like like with a PlayStation 5 patch that runs in 4K at 60fps. Several first-party PS4 titles have received next-gen upgrades over the last few months, including the likes of Days Gone, God of War, and Ghost of Tsushima.

There are a number of other PS4 games still waiting for their turn to truly shine on the newest console, though. Of course, The Last of Us Part II counts among them. The sequel is already a visual marvel, hitting a resolution of 1440p on PS4 Pro that delivers a crisp experience. Though there exist few complaints about frame rate, fans seem especially eager to see the action-packed title running at a smooth 60fps on PS5. According to rumors from earlier in the year, Naughty Dog once set to work on developing such a patch. However, at the time of writing, neither the studio nor Sony have confirmed claims about a next-gen upgrade for TLoU Part II.

Related: The Last of Us Part 2 Is The Most Awarded Game In History

YouTuber ElAnalistaDaBits took it upon themselves to simulate what The Last of Us Part II would look like with 4K/60fps options enabled on the latest PlayStation console. They accomplished as much by utilizing editing programs and AI scaling, then made a comparison video featuring footage of the game running on PS4 Pro versus the simulated PS5 patch. The differences in visual fidelity admittedly seem marginal in some places, with the simulated PS5 version clearing up the draw distance and sharpening the look of lights and shadows. Most notably impressive are the simulated improvements to load times between PS4 Pro and PS5. The PS4 Pro takes over 40 seconds to load from the main menu and into a saved game; by comparison, the PS5 may load the title in less than 10 seconds.

While ElAnalistaDaBits’ video isn’t precise, it provides a good look at the possibilities. And the possibilities, based on what’s shown in the comparison video above, are nothing short of impressive. Hopefully, not too much more time will pass before Naughty Dog actually deploys the much-coveted PlayStation 5 patch for TLoU Part II.

In addition to patiently awaiting a potential next-gen upgrade, The Last of Us fans are eager to learn about the next phase of Factions, the popular online mode that accompanied the original game’s release. Naughty Dog is hard at work on the multiplayer component, which critics and players alike assume will come in the form of a standalone experience.

Next: TLOU2 Out Of Bounds Video Reveals Just How Detailed the Game Really Is

The Last of Us Part II is out now on PlayStation 4.

Source: ElAnalistaDaBits

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About The Author

A Senior Writer on Screen Rant’s Game News team, Brianna Reeves graduated from Sam Houston Statue University in 2018 with a Master of Arts in English Literature. Brianna’s enthusiasm for games dates back to Mortal Kombat Trilogy on PlayStation 1, along with classics like MediEvil, Syphon Filter, and THPS2. However, Red Dead Redemption reinvigorated her love for the medium; hopefully, that passion reflects in the work she has contributed to Comic Book Resources, PlayStation LifeStyle, GVMERS, and Screen Rant.

Technical Analysis: The Last of Us: Part II Resolution and Speed ​​Calculated on PS4 and PS4 Pro

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Channel VG Tech published a comparative performance test of The Last of Us: Part II on PlayStation 4 and PlayStation 4 Pro consoles. Checked the release version of the game with the patch of the first day 1.02.

Resolution :

On both consoles, the picture is rendered at constant resolution. In the case of the regular PS4 , these are native 1080p (1920 x 1080 pixels), while on the PS4 Pro the game runs at 1440p (2560 x 1440 pixels) and downsamples to 1080p when outputting to regular TVs. forced shutdown of system supersampling.

Speed ​​ :

The Last of Us 2 runs at 30fps most of the time on both PS4 Pro and PS4. In the above test, frame rate drops were recorded only two times: during an indoor battle with a lot of spores and in an action scene with a car. Both times the FPS dropped to 26-27 fps on both consoles. High frame rate mode is not available for PS4 Pro.

The Last of Us: Part II is now available for purchase. Read our review here .

See also : The graphics got worse: The Last of Us: Part II was compared to the E3 2018 demo .

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the main thing from the Digital Foundry report on The Last of Us Part II — Hardware on DTF

On June 13, specialists from the technical division of Eurogamer spoke about the technical part of the upcoming Sony exclusive. We have selected key points from their review.

  • The game runs at 1080p on PS4 and 1440p on PS4 Pro . There is no dynamic resolution, so the clarity of the picture is unchanged. The same situation was in Uncharted 4.
  • The

  • HDR in the game is high quality, but not as prominent as in Uncharted 4. This is due to the overall tone of the game — the picture is gloomy, and the lighting is mostly indirect. However, the technology still improves the quality of the picture — especially when it comes to the contrast of dark rooms and the view outside the window.
  • What it lacks in sharpness on the PS4 Pro it makes up for with one of the best anti-aliasing technologies on the market, film effects and quality motion blur. The game looks very cinematic, although on a 4K display, of course, some detail is lost compared to games in native 4K.
  • The game is stable on both platforms, but the PS4 Pro version has more 2-3 frame drops . This is especially noticeable in the water. In general, the developers successfully keep 30 fps with good frame pacing. “Performance is not a problem at all,” says DF.
  • Graphically, the versions of the game do not differ from each other in anything other than clarity.
  • Especially in DF noted the global illumination. It is baked, but it looks very realistic and conveys the feeling of a cloudy day.
  • DF believes that the sequel is radically different from the first game in most aspects, including graphics, animation and level design. Somewhere new hardware helped, and somewhere — the experience of the studio.
  • The style of play is called «extended linear». There are no indicators to guide the player, which makes exploring large locations more interesting. The game successfully creates a feeling of real exploration — there are more buildings available, more elaborate rooms inside.
  • DF noted the amount of contextual animation in the game, which makes encounters with opponents more varied. “It’s always interesting how this or that situation will play out.”
  • The same presentation from E3 2018 was 90% realized in reality . All the features shown then are implemented, but in the game itself they do not always look so cinematic.
  • The developers have almost completely got rid of the «dumpster dragging». The first one appears a few hours after the start of the game, and each section is a new type of puzzle. In general, such boring moments have become much less. “Variability in navigating the world and solving puzzles has become much greater. It’s a more interesting game overall.»
  • Replaying sections of the game on two consoles proved to be interesting. On the second playthrough, the DF browser found new routes, and battles with opponents proceeded according to a different scenario. In terms of freedom in stealth, the game is in many ways reminiscent of MGS V.
  • There are no downloads in the game — this is a «solid stream of data.» Even in cut scenes, you can turn on the photo mode, there are no pre-rendered videos.