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Cyberpunk 2077 System Requirements — Can I Run It?

Cyberpunk 2077 System Requirements — full specs, system checker and the gaming PC setup you need to reach the Cyberpunk 2077 PC specs.

Cyberpunk 2077 recommended requirements

  • Memory: 12 GB
  • Graphics Card: NVIDIA GeForce GTX 1060 or Radeon RX 590
  • CPU: Intel Core i7-4790 or Ryzen 3 3200G
  • File Size: 70 GB
  • OS: Windows 10 64-Bit

Cyberpunk 2077 minimum requirements

  • Memory: 8 GB
  • Graphics Card: NVIDIA GeForce GTX 970 or Radeon RX 470
  • CPU: Intel Core i5-3570K or FX-8310
  • File Size: 70 GB
  • OS: Windows 10 64-Bit

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Can I Run Cyberpunk 2077?

You don’t need a PC from the future to meet the Cyberpunk 2077 system requirements (but it’d certainly help). That said, you shouldn’t have nearly as much trouble getting the RPG game up and running as you would’ve done some time ago, thanks to the plethora of patches and fixes the game’s received.

To get by in Night City, you’ll need to make sure your gaming PC’s hardware has the necessary tech to pass the Cyberpunk 2077 minimum system requirements. The game will run on Windows 10 64-bit and above. Despite the complex computational chaos found in the game’s environment, a practically ancient Intel Core i5-3570K or AMD FX-8310 CPU should be enough to handle CD Projekt Red’s open-world title. An Nvidia GeForce GTX 970 or AMD Radeon RX 470 will get you by in terms of graphics cards, just make sure you have 8GB of RAM too. Of course, you’ll also need to clear out 70GB of available space on your storage solution of choice because of the relatively large Cyberpunk 2077 size.

The future can be ugly, but it needn’t look so bad if you can upgrade to the Cyberpunk 2077 recommended system requirements. Processing power recommendations from CDPR jump up to an Intel Core i7-4790 or AMD Ryzen 3 3200G. To get V looking their best, as well as their pals and enemies, you’ll want to shell out for an Nvidia GeForce GTX 1060 or AMD Radeon RX 590 GPU. Oh, don’t forget to swap out your HDD for an SSD and 12GB of RAM, choom.

Cyberpunk 2077 review

In its Cyberpunk 2077 review,
PCGamesN described the game as «groundbreaking, but not quite as much
as you’re hoping it is. Cyberpunk 2077 doesn’t surpass its brilliant
influences, but in Night City, Johnny Silverhand, and its chilling
vision of hyper-capitalism, it claims territory of its own. «

Cyberpunk 2077 settings

Getting Cyberpunk 2077 up and running
on your gaming PC or gaming laptop is easier than it’s ever been thanks
to the post-launch care it’s received, but there are some pitfalls you
might easily fall into. Check out the best Cyberpunk 2077 settings guide on PCGamesN for all your needs.

Cyberpunk 2077 Edgerunners expansion

Developer CD Projekt Red released the large Cyberpunk 2077 Edgerunners update (also called patch 1.6) on September 6, 2022. Leaving the trouble of the sci-fi RPG game’s launch in the distant past, this new update introduces new weapons, gigs, and clothes to your wardrobe. There’s cross-progression for those that fancy hopping between consoles and PC, new photo mode features, and an arcade mini-game.

Cyberpunk 2077 Steam

You can find a Cyberpunk 2077 Steam download here, but you can also grab the game on Epic Games Store, Humble Store, and GOG.

Cyberpunk 2077 sequel

CD Projekt Red revealed that there won’t be any more expansions beyond Edgerunners because the team is instead focusing on the Cyberpunk 2077 sequel. Currently, we don’t know what the name of this successor is just yet, or the release date for it, but will update you with more information once we have it.

How to improve Cyberpunk 2077 performance

Cyberpunk is famously very graphics heavy and from launch has been a buggy mess. Although it has improved over the years, this has had a significant impact on the development of bug fixes as the game wasn’t really finished at launch. As a result of all of this, the game lacked the time other games get fixing all the bugs after launch as the development team was still trying to finish the game. Unsurprisingly, most people have a hard time getting good performance in this game. Some settings you could try to lower are cascaded shadow range, resolution, crowd density and local shadow mesh quality.

Cyberpunk 2077 updates and patches

The Cyberpunk 2077 patch 1.61 fixed an issue where certain quests wouldn’t complete after fulfilling the objective, fixed an issue where it wasn’t possible to use consumables during fist fights, and fixed an issue where weapons with explosive damage were dealing less damage than intended.

Cyberpunk 2077 will run on PC system with Windows 10 64-Bit and upwards.

Looking for an upgrade? Try our easy to use Cyberpunk 2077 set up guides to find the best, cheapest cards. Filter for Cyberpunk 2077 graphics card comparison and CPU compare. We’ll help you find the best deal for the right gear to run the game.

Cyberpunk 2077 FPS — what frame rate can you expect?

How many FPS will I get on Cyberpunk 2077? We reference thousands of reports across different settings and resolutions from PCGameBenchmark users running our FPS Monitor app to tell you exactly how Cyberpunk 2077 performs in real-world conditions on the most popular PC gaming setups.
Here’s a selection of our most recent test results.

What frame rate does Cyberpunk 2077 run at?





CPU GPU RAM Avg FPS
Intel Core i5-7600 NVIDIA GeForce GTX 1060 3GB 8 GB 80
Intel Core i5-10400F NVIDIA GeForce RTX 3050 17 GB 286
Intel Xeon NVIDIA GeForce GTX 1080 Ti 17 GB 192


Are you experiencing Cyberpunk 2077 FPS drops and stutters? Want to know exactly how the game performs on your system? Download our free FPS Monitor via Overwolf to count your frame rates as you play, and test how tweaks to your settings can boost FPS and increase Cyberpunk 2077 performance. Our app is compatible with hundreds of the best PC games and available now.

Cyberpunk 2077 System Requirements — Can You Run Cyberpunk 2077?

Player Count

:

9,056 Players (Last 24 Hours)

Review Score

:

86 / 100

Download

:

Cyberpunk 2077 Download

Developer

:

CD PROJEKT RED

Publisher

:

CD PROJEKT RED

Categories

:

Action
RPG
FPS

Cyberpunk 2077 Release Date

:

9th of December 2020

Cyberpunk 2077 PC price today:

$59. 99

Cyberpunk 2077 cheap deals:

The PCGB price tracker can try to predict the next official Steam Cyberpunk 2077 discount. The last offer was a 10% saving on the 12th of February 2021.

What is Cyberpunk 2077?

Cyberpunk 2077 is an open-world, action-adventure RPG set in the dark future of Night City — a dangerous megalopolis obsessed with power, glamor, and ceaseless body modification.

Looking for ready made system? We have 160 laptop computers in our database that can run Cyberpunk 2077.
We take over 23 gaming laptops under $1000.

Check our full compare laptops chart for the right systems or these best deals we’ve picked out below.

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Processor

:

Intel Core i5-10400F
12 threads — 2.9 GHz
Graphics Card

:

NVIDIA GeForce GT 1030
2 GB VRAM
Memory

:

16 GB RAM
Random Access Memory
Platform

:

Windows
The most popular OS for gaming.

Testing of online computer games, open alpha and beta testing of browser games

Alpha and beta testing of games

Game Testing is one of the
fundamental stages in the process of creating games, which requires special
attention.

Depending on the specifics
company or project development process may change. But, in most
cases, the development and testing of a computer game involves
the following steps are mandatory:

1. Pre-production stage (pre-production)

In the first step, how
As a rule, the formation of an idea precedes the beginning of the creation of each game. And exactly
the developer decides to start work.

2. Production

The second stage of the main
production involves the execution of large-scale work. Developers
write the source code of the game, artists draw graphics. Sound engineers create
sound effects, and composers compose music for the game. Designers shape
levels, while writers come up with dialogue for scripted scenes and characters
out of the game.

Here they connect to
work already and testers, when there is already something that you can play.

3. Support

At the final stage
any patches are connected or the found ones are corrected
error tester.

Here are the main
game testing stages

All games are usually
go through the same testing cycle to identify more
errors. Let’s analyze the testing of online games. It includes several stages:

On
initial stage testing
new games, as a rule, does not take a lot of time for one tester. Already
closer to the final stage, only one game can take all the time from
several testers at once, due to the regression tests that
needed to test new features. Today we can safely say
about the high importance of testing games, given their
variety and complexity. So, one small change can lead to
serious consequences. That is, the first stage includes the mandatory
testing the game within the developer company, by its own
testers.

Once already an idea
all documentation is formed, all documentation is written, the code is written and “stretched” on it
graphics, as well as internal testing, the first
alpha version of the game
alpha testing of games ) — this is what is already possible
show users what is already playable. That is, the user
tester, designer, developer can see what happened. Further
several alpha versions are released, which include some additions.

In the period between late alpha and early beta,
Beta testing, or, in other words, testing
preliminary version. In development, this stage is usually very time-consuming.
The way it is done varies from company to company. In most cases in
as testers are those who wish directly from themselves
users. In testing online games, they often use
two kinds
beta testing
:

  • open
    beta testing of online games, when the game is put on the market for general use;
  • closed beta testing
    online games, when the game is tested by a limited number of users.

And if the project received
good evaluation from users, the game moves to the stage
release and post-release ,
that is, when the game is ready.

It is worth noting that from
The most common online games today can be divided into two types:
and browser. This division is due to two main criteria: the way
installations and, directly, by necessity. Therefore, browser testing
games go through the same cycle as when testing all online games.

We at Webmart QA take game testing very seriously. Contact us for further cooperation.

We are very pleased with the speed of work and the quality of the finished product. You have found the best security solution.

Rudin Aleksey

how to simplify testing mobile games at a minimum cost / Sudo Null IT News

Testing is an integral part of game development, and mobile titles are no exception. The market is full of devices of a wide variety of form factors, power and compatibility. Moreover, the more players, the more successful the game and the more income. In order to have as many players as possible, support for the maximum number of smartphones and tablets is needed. To achieve this, you need to “polish the build” to work even on the most budget devices.

Since testing is necessary, the question arises: how to carry it out? The easiest way is to collect a pool of devices and run the game on them, track bugs and fix them. The method is reliable, but it is highly dependent on the number of testers, and requires a larger amount of costs, because. there is a risk of loss or damage to devices. Bug tracking is also difficult in physical testing, as here the information for the developer is determined only by how responsibly the tester approaches the process.

It is possible and necessary to speed up, optimize and automate the process. You can do this by setting up a test farm. My name is Maxim Shagov, I work as a QA lead in mobile game publishing and I will tell you how to do it and what it is.

What is it?

In short, the farm is a test PC, similar to those on which computer games are tested, only there is no video card (not needed), and the rest of the hardware is more budget. The purpose of this installation is to create a place where an employee can get a device to test the game without direct physical access to it.

This is especially useful if the company has a large fleet of devices, and keeping track of them is quite difficult. The more employees, the more difficult, because everyone needs a device. The farm, on the other hand, allows you to keep devices connected all the time, and issue them to employees without unnecessary delays and bureaucracy.

How does it work?

For the user, the operation of the farm is similar to the operation of the remote playback functions found on some game consoles. All smartphones and tablets are connected to a farm deployed on Ubuntu. In our case, we based it on source code available for free on GitHub, which was refined and optimized for the needs of the company, and also updated since the original developer stopped supporting 4-5 years ago. At the moment, the farm supports all versions of Android, up to the 12th. Work on iOS support is also underway.

The principle of operation in detail looks like this: on the basis of Ubuntu, a server is deployed that uses Rethink as a database. The choice of Ubuntu is simply explained — it is best suited for work due to its functionality. The user is connected to the devices via the web interface, and the devices themselves are connected to the PC via the Android Debug Bridge. It shows each specific session of each user on that or device at the current time. The administrator has access to the history of all operations. You can even connect to the interface from a smartphone and use it to test another device, for example, log in from an iOS smartphone and work on an Android tablet.

Considering that the work is essentially carried out through a web connection, the question may arise: “Will a weak connection cause difficulties in operation?”. As our tests have shown, such an installation does not require a heavy-duty connection, even quite a budget connection of 100 Mbps is suitable, and up to 120 people can work with it at the same time.

What is the benefit for the developer?

First, as already mentioned, the more devices that support the game, the better. Testing on a large fleet of different devices is the best way to ensure this support. The farm allows you to significantly speed up and simplify the process, including facilitating access to smartphones and tablets.

Secondly, it does not tie testing to the company’s office. The employee does not need to take the device physically, which means there is no need to stay with him at the workplace, in order to avoid loss or violation of non-disclosure agreements. You can connect for testing both from a working PC and from your own device, observing the proper security measures.

Third, test devices are easier to control through the farm. It tracks who, where and when takes which smartphone, which helps to optimize the schedule and determine the possible causes of errors and crashes.

Fourth, the farm supports macros, which allows you to simultaneously test the same game session on different devices. This greatly reduces testing time and labor costs for employees. Alternative methods, such as emulation, do not always cover such needs.

Finally, through the farm you can record videos and take screenshots automatically. This helps in case of crashes or some problems immediately attaching confirmations to error reports.

There are, of course, disadvantages, but they are rather individual. For example, for each form factor and devices with different resolutions, you need to record macros individually. The more macros, the more support is required. We are currently working on a solution to this problem.

In the future, we also plan to bring the system to duplication of sessions from one device to the rest via Wi-Fi, and removing logs from all of them at the same time through it. This will allow you to test all devices at once from one device from anywhere in the office.

How to make your own farm?

“Really simple recipe”. The solution is available to both indie developers and large companies. For example, we use an i7-based PC for the farm, with 32 GB of RAM, a 500 GB SSD and a 2 TB hard drive for recording logs, screenshots and videos. In addition, you will need Ubuntu 20.0.4 and docker, where you install a container with a ready server, in order to restart the farm in case of failure. The latter is very easy to do, even a novice specialist can do it. The server can be deployed on less powerful systems, it all depends on the number of devices and frequency of use.

As for individual revision, it can be carried out by any employee with a level of system administrator training. Refinement occurs iteratively, and this is a continuous process, but the bulk of the installation and configuration work is carried out in a short time. In our case, the study of the material took 1 month, and the server itself was deployed in 4 working days.

How does it work?

For the user, working with the farm is similar to working on the devices themselves. It looks like running in an emulator, but only using phone resources. At the same time, the farm administrator sees all sessions in real time and can view the logs at any time, which significantly saves time, because. the reason for the “crash” of the application becomes known almost immediately.

All smartphone features are supported, including multiple languages, keyboard input, multi-touch, and gestures. The devices themselves are located in a special box in the immediate vicinity and they can be tracked, including physically.

Won’t this kill devices faster?

Of course, additional load is created, primarily due to the connection in debug bridge mode, which affects the battery. According to manufacturers, the service life of the device in such conditions can be reduced by 20%. However, in practice, this does not play a big role, especially given the speed with which the market updates devices — they need to be replaced more often to avoid falling behind competitors than due to device failure. However, it is still worth having a stock of spare parts and batteries.

Who would be best suited to work on a farm? Which of the developers should take a closer look, and who should not?

Such a solution may not be suitable only for highly targeted teams, but the big question is whether such teams still exist in our time.