Star wars knights of the old republic walkthrough pc: Taris — Star Wars: KOTOR Wiki Guide

Star Forge — Gamer Walkthroughs

Main Knights of the Old Republic Walkthrough

Finally you’ve arrived at the Star Forge and it’s time to take on Darth Malak himself. There are a number of obstacles you’ll need to get through before you can find him and he’ll through everything at you to try and stop you. Make sure you select your best party before heading out as you’ll be attacked by waves of Sith and Dark Jedi along the way.

As you leave the Ebon Hawk you’ll be attacked by Dark Jedi. Help the other Jedi defeat them and then run into the Star Forge.

Deck 1

Head down the corridor to the south. Once you reach the intersection an army of droids will be sent to attack you. They’re easy to defeat, especially if you have the Destroy Droid force power. Make your way around the corridors, either the east or west path, then south and back towards the center. Here you’ll face a number of Dark Jedi. They’ll go down pretty easily. Either make your way to the south east or west door and take the ramp up to Deck 2.

Deck 2

As you enter Deck 2 Malak will be told of your progress and all available Dark Jedi will be sent to stop you. Make your way down the walkway, taking out the Dark Jedi, Sith Apprentices and Heavy Troopers as you go. They’re pretty easy to take down but will wear you down if you’re not careful. I don’t know how many there are but there’s a lot of them.

When the way is clear head to the central T-Junction and go south. There are blaster turrets to the west and sith to the east. Make your way to the west to reach the elevator that leads to the Command Center.

Command Center

As soon as you step onto the large walkway you’ll be attacked from both sides by Sith and Dark Jedi. There are at least a couple of waves of them so I hope you stocked up on medpacs throughout the game.

Make your way to the south and open the door leading further into the Command Center. You’ll be attacked again on this smaller walkway with reinforcements coming from behind so don’t let any of your characters lag too far behind. Finally you’ll open a door and meet Bastila. She will stun your other two members and close the door behind you.

If you want so save Bastila you’ll need to give her the right dialogue responses. I didn’t do it in my playthrough but if you follow the dialogue options below you may be able to bring her back to the light side.

“I’ll never give up on you, Bastila…”
“I’m as strong in the light as I ever was…”
“Malak will never let you…”
“You’re dooming yourself to…”
“Then strike me down…”
“You are no evil, Bastila…”
“Now you can see the dark side…”
“There’s no need for me to…”
“You can reject the dark side…”
“I was redeemed, Bastila…”
“You did protect me…”
“Help us defeat…”
“I trust you to…”
“You won’t, Bastila…”
“You could use your…”

If not Bastila will go down pretty easily with flurry. She’ll regenerate herself a few times with the Star Forge but eventually be killed.

Head through the door past the factory area to find Malak. He’ll unleash his Droid horde on you. They are very easy to defeat. Just go to each of the computer consoles and disable the device. You can even create your own droid to help you with the battle if you want. Do this six times with each of the computer consoles and kill all of the remaining droids.

Darth Malak

Once Malak sees that his plan has failed he’ll have to face you himself. Head through the Elevator Door East to find Malak. Make sure you use all your buffs before you face him. Flurry works well but he will use force powers over and over again to take you down.

If you get into trouble with this battle run away. Once you are far enough away you can use heal, medpacs or plant mines to help you. After you take Malak down to about one third health he will use one of the Jedi in the containers to regenerate himself. Now you know his plan.

Use Destroy Droid, Stasis or Drain Life on the Jedi to destroy them. Malak will have no way to regenerate himself. Once again fight Malak and take him down for the final time!

Congratulations on completing Star Wars: Knights of the Old Republic! I hope you have enjoyed this walkthrough and make sure you stay tuned for Knights of the Old Republic 2.

 

Taris — Gamer Walkthroughs

Main Knights of the Old Republic Walkthrough

Taris is the first real location in Knights of the Old Republic that you’ll be able to explore. It’s a big city-planet with an Upper City for the wealthy and a Lower City for the poorer and seedier residents. The Sith and the Vulkars both have bases on this planet.

Upper City

You’ll start in an apartment in the Upper City. Have a chat with Carth and find out a little more about what’s going on. If you ask him about himself this will open up a quest to come back later and speak with him.

Go to the footlocker and take out the few items inside, then head out to the Upper City. The Sith are beating up on some poor residents in this complex. Take out the two droids and the Sith. You should have an ion blaster now which works well against droids. You can switch weapons while paused in combat by going to your inventory screen.

There’s a Twi’lek nearby who has set up a small shop in this apartment complex. You can buy and sell basic supplies from him.

Most of the doors here are low security. You can break into them and talk with the residents inside or steal items from the empty apartments. There’s only two residents that have anything to say.

Dia’s Bounty

Talk to Dia in one of the apartments. She refused Holden’s advances and slashed him with a vibroblade. Now she has a bounty on her head. If you tell her that you’ll take care of it you will gain light side points. Holden is in the Upper City Cantina. Talk with him and pay him 200 credits to have the bounty removed. If you choose to kill her you can visit Zax in the Lower City and claim a reward of 300 credits.

Old Man’s Bounty

Head out of the apartment block and in the corner of the city you’ll notice two bounty hunters chatting with an old man. When you take an interest in the encounter they will tell you to go away. Stay and fight with them. The bounty hunter corpses have 50 credits on the that they stole from the old man. If you want to gain light side points say that you’ll help him out and give him 100 credits to pay Davik back.

Rapid Transit System

The Rapid Transit System is a side quest that let’s you teleport straight back to your hide out. To complete the quest go into your map and press the Return to Hideout button.

Pazaak Rules

Visit the Cantina in the Upper City and speak with the guys around the Pazaak table. Garouk will sell you his deck and also teach you how to play the game. If you go through the quick tutorial you will complete this quest.

Sith Officer

To your right as you enter is an off-duty Sith officer. She’s difficult to talk to but if you play your cards right you may be invited to a Sith party. She’ll even point it out to you on your map. You may want to visit this party later on as it’s one of he ways to get a Sith uniform.

The Duel Ring

The Duel Ring is where contestants fight for money. If you join in the the duels you’ll be faced against increasingly tougher and tougher opponents. After each successful fight you’ll be given a share of the winnings. Speak with Ajuur near the Duel Ring to begin your first fight. If you continue your fighting career you’ll have to face Dead-Eye Duncan, Gerlon Two-Fingers, Ice, Marl and Twitch.

The first two fights against Duncan and Gerlon are pretty easy. Use whatever style suits you and blast or chop them to pieces. No-one actually dies in the dueling ring as there are safety features to ensure you don’t get seriously injured.

Ice is a tougher battle. She has around 50 points of health and will shoot at you with blasters. Use a grenade if you need to finish her off.

Marl is an experienced fighter. He’ll run at you from the get-go and do some major melee damage. Trying to fight him with melee weapons is probably not the wisest option so keep your blasters out and start firing away.

Twitch is the local champion and will take about 100 points of damage before he falls down. String various attacks together or use grenades to take down his health. Ajurr the Hut will reward you with 500 credits once you defeat him. Make sure you bring along some medpacs before you begin the tougher fights.

Bendak Starkiller

Once you’ve defeated Twitch in the duels Bendak Starkiller will appear in the Pazzak room of the Cantina. Have a chat with him and agree to do battle in a true death match. You can’t fight him straight away as the place needs to be prepared for the duel. Leave for a while and when you come back speak with Ajurr about starting the death duel.

Bendak uses a single blaster pistol but it packs a bunch and he has great aim. Stock up on medpacs and throw in a few grenades to take down his health. Once he’s been defeated speak with Ajurr once more to get your reward. You can also visit Zax the Hut in the Lower City to claim the bounty for some extra credits. You’ll gain dark side points for claiming his bounty.

Medical Mysteries

The medical facility is located across from where you rescued the old man from the bounty hunters. Inside have a chat with Zelka. You’ll be able to buy medpacs and other items here but also gain a lot of information. If you’re nice to Zelka and he trusts you he’ll show you the back room where he’s trying to heal some injured Republic soldiers.

Zelka will also tell you about the Rakghoul disease which is plaguing those in the Under City. He tells you about the Sith having a Rakghoul serum and wants to get a hold of it so he can create a cure. You won’t be able to get your hands on this until you go down to the Under City.

On your way out Gurney will suggest that you take the Rakghoul serum to Zax instead as he’s able to offer a much greater reward.

Droid Scare

Later on you’ll be back here to purchase a real droid but if you do purchase the only droid available for sale right now, the T3-H8, it will break down as soon as you leave the shop. You can go back to the Twi’lek and get a refund or persuade her for an extra 25 credits and dark side points.

Sith Armour

You’ll need a Sith uniform to get into the Lower City and there are two ways to find one. If you managed to become friends with the Sith Officer in the Cantina then you would have been invited to the party. Go to the North Apartments and find the right room where the party is in full swing. Once everyone passes out from the Taris Ale search one of the backpacks for the Sith Armour.

If you weren’t invited to the party don’t worry, you can still find the Sith armour in another apartment where a man is being interrogated by Sith soldiers. Intervene and take down the three Sith. One of them will have Sith Armour for you to loot. The man you saved will tell you he was stealing uniforms to give to Gadon in the Lower City. Gadon is the leader of the Hidden Beks.

Largo’s Bounty

Largo is also located in the North Apartments although I think in the north side. He has a bounty on his head and will ask for 200 credits to pay Davik back. You’ll gain more light side points for this.

Lower City

Equip your Sith Armour and go to the northern part of the city. To the north west is the entrance to the Sith Base but just before it is an elevator going down to the Lower City. If you’re wearing your Sith Armour the Sith guarding the elevator will let you go through.

As soon as you enter the Lower City you’ll stumble right into a fight between the Vulkars and the Hidden Beks. The Vulkars will easily win and you’ll have to take them out yourselves.

There are three groups you need to be aware of, the Hidden Beks who are quite friendly, the Vulkars who are trying to take over and Davik’s Crime Syndicate. The Beks and the Vulkars are both swoop gangs.

Lower City Cantina

Go to the west and visit the lower city Cantina. You’ll pass some more apartments along the way. Feel free to go inside and explore all of the rooms. You’ll be faced with some more battles and a fair bit of loot as well.

Once inside the Cantina you’ll see the Pazaak table as in the Upper City. If you like playing Pazaak talk to Uriah and buy some of his rare cards.

As you enter you’ll see a small cutscene with the infamous Calo Nord. Have a chat with him but make sure you finish talking to him before he counts to three otherwise he will kill you.

Inside the Cantina a couple of Rodians are talking nasty to a Twi’lek dancing girl called Mission. Luckily she has a big wookie friend, Zaalbar, that helps her out. She seems friendly and will join your party later on.

Zax the Hut’s Bounty Office is in one of the rooms of the Cantina. You can find out about all of the bounties and collect rewards from Zax. If you’ve already killed Bendak in the duels you can get your reward of 300 credits here. Zax will also let you know that the Rakghoul Serum is worth 1,000 credits to Davik.

In one corner is a Twi’lek dancing girl going through an audition. She can’t do it herself and needs your help. If you help her out you’ll gain some experience points.

Hidden Beks Base

Further down the hall you’ll find the entrance to the Beks Base. Talk to the guard and convince her that you’re friendly and she should let you in. Speak with Gadon, sitting behind the desk, and he’ll give you information about Bastila and how she was captured by the Vulkars. Bastila is being offered as a reward to the winner of the next swoop race.

You’ll be able to enter the swoop race but before you do you’ll need to recover the accelerator that the Vulkars stole from the Beks. To get to the Vulkars base you’ll need to find a hidden entrance through the sewers in the Under City. Gadon will give you security papers to get down there in exchange for your Sith Armour.

Selven’s Bounty

Selven is located in one of the apartments. She is wanted for killing many people. Pick the lock and refuse when she tells you to leave. Alone she shouldn’t be too much to handle. Go back to Zax for the 300 credits.

Matrik’s Bounty

Matrik is also located in the apartment complex. Matrik apparently doesn’t deserve the bounty on his head. You can agree with him to stage his death by going to the Upper City equipment shop and buying the permacrete detonator for 50 credits. Take it back to Matrik to stage his death. You can then go back to Zax to pick up the bounty for 300 credits.

Go out of the apartments and continue down the corridor to the elevator with a Sith guarding it. Along the way you’ll meet Canderous talking with some Vulkars. He will become your ally later in the game.

Under City

Small Village

To get into the Under City talk to the guard and show him the papers that Gadon gave you. Take the elevator down to the Under City. Some little kids will demand 5 credits for using the elevator. If you give them 20 credits you’ll get light side points.

A woman named Shaleena will intervene. You can ask her about the various people and places of the Under City.

Walk into the small village and talk to both Gendar and Rukil. Gendar is the leader of this small tribe and tells you that Mission and her friend often go walking in the sewers. Rukil has lost an apprentice in the sewers who was trying to gather information about the Promised Land.

In the middle of the area is a guy called Igear who has a small shop if you need some extra supplies.

Head towards the gate and you’ll see a boy running from Rakghoul. Convince the man to open the gate by telling him that you will fight them. Kill the Rakghoul and then go back and talk to Gendar.

Head out of the gate and you’ll bump into Mission. Her wookie friend, Zaalbar, has been captured. She will agree to show you into the Vulkar base if you help her find her friend.

Out here you will find Canderous and his men. Help them find off the Rakghouls and they will leave. There’s a dead body here towards the north west with a journal about the Promised Land. Take this back to Rukil who will tell you to continue the quest.

Infected Outcasts & Rakghoul Serum

To the south east corner near the locked sewer entrance is a body with the Rakghoul Serum. This is what you need to take back to Zelka to make more of the serum but we’ll return to the Upper City later. For now take the serum into the village and use it on the infected outcasts. You’ll be able to save some of them and the others will turn into Rakghoul.

The Sewers

To the north west you’ll find a sewer entrance. Go down and have a look around. Down here you’ll be faced with Gamorreans and Rakghouls. Use Mission to disable any mines that you come across. She won’t be skilled enough to recover them just yet.

Explore all of the paths until you find a locked door with Zaalbar inside. Zaalbar will give you a life debt and vow to follow you wherever you go. Speak to him kindly as there is no way to change his mind.

Somewhere over the east side of the sewers is a force field. Mission will say that she knows how to open it. Go through the door into the upper part of the sewers.

Here you’ll find a circular room with Rakghoul attacking some of the Gamorreans. Wait to see who wins or just join in the battle and kill them all.

Follow the walkways down into another circular room and then take the south east walkway down to a severed arm. Have a look at it and take the synthesized odor. Open the door into the room with the Rancor.

Defeating the Rancor

There are a few ways to defeat the Rancor although he will kill each of your characters with a single swipe. The easiest way is to look in the pile of bones. Click on “Switch to Give Item” and place a grenade in there with the synthesized odor.

The Rancor will eat it and explode. You could also try and fight the Rancor with grenades but this is pretty risky. Use the elevator behind the Rancor to find the hidden entrance to the Black Vulkar Base.

Black Vulkar Base

There’ll be a few tough fights in this base so I find it’s best to have Zaalbar take the lead so he can take most of the fire. Have Zaalbar use one of the vibroblades. He’s so strong that he will just slice through most enemies.

To the south of where you enter is the rec room. Most of the foes here are pretty easy to deal with. Speak with the waitress and she’ll be you not to hurt her.

Around the corner from the rec center you’ll find some Vulkar Sentries guarding a door. Use Mission to open the door and find some grenades, armour, upgrades and a few other items.

Have a look at the computer near here and slice into the computer. You can have a look at all the security cameras are to get some idea of the layout of the Vulkar Base. When you look through a camera the room will be added to your map.

There are 8 enemies in the Barracks. You may want to overload the circuit there which will kill 7 of them. Mission can do it for 4 spikes.

Now go to the System Commands and open all of the security doors for an extra 2 spikes. You should gain some extra xp for this and have a good idea of the layout of the base.

Now that all of the doors are open enter into the Control Room. The guy there will give up instantly without a fight. Ask him about the accelerator and he’ll tell you that it’s kept in the Basement Garage which you can get to by taking the security elevator down. You’ll need a pass card to get past the security lasers.

Next continue west into the Barracks. If you used the overload command most of the Vulkars should be dead except for one. Kill him and search the bodies for the pass card and some advanced medpacs.

Head north to the pool. There’s a droid here that needs to be reactivated. If you go into the pool yourself you’ll take damage from the gas and be poisoned. Program the droid to roll into the pool and self destruct. This will disable the gas allowing you to get into the footlocker at the back.

Inside the footlocker are some weapon’s upgrades, including a hair trigger, and three plasma grenades.

With the western section complete head back to the east and then north. This will take you around to the elevator to the basement. Use the Security Panel and Insert the Pass Card to disable the security lasers. Head down the elevator to the basement.

Vulkar Basement

There are some junkpile droids that you can reactivate and I guess have them patrol the area for you. Head down the corridor to the right, which leads west and take out the Vulkar Guards. In one of the rooms will be the Gargage Head’s Desk with some Pazaak cards, upgrades and the Garage Head Key Card. Take all of the items. There’s also a Security Panel here that you can use to view all of the cameras.

The Engine Lab is where you’ll find the Swoop Accelerator. Before you go there head to the Landing Bay in the east. Kill the droid there and unlock the footlocker for a reward of 2,000 credits!

Head to the south and east to face the final Vulkar battle with Kandon and his guards. He will offer you the choice to go and with with him and the Vulkars. If you refuse you’ll be sent into battle.

This will be a tough fight as Kandon is more than a match even for Zaalbar in melee fighting. The way I defeated him was to focus all my firepower on Kandon while throwing grenades at the other guards. Kandon has a lot of loot on him including another hair trigger upgrade.

Head around the corner, disable the mine and find the Swoop Accelerator Engine. Woohoo, now it’s time for some fun!

Head out of the base back into the Lower City. Go visit Gadon again and let him know you have the accelerator.

Swoop Races

You’ll rest at the Hidden Beks Base for the night and in the morning begin the swoop races. You’ll have four or five runs to win the race. Don’t go too fast in your first run because no matter what time you get someone will beat it. Go just fast enough to get the fastest time. Use the accelerators on the ground to speed up your swoop bike. Speak to the Race Announcer to begin your first run.

No matter what time you get Redros will beat it. You’ll have to go out for another heat and try to beat his time. This time when you win you will take first prize!

Rescuing Bastila

Brejik, head of the Black Vulkars will come forward to present the prize. He will claim you cheated by using an accelerator. Bastila will break out of her cage and a fight will begin.

Focus your attention on keeping Brejik busy. Bastila will take care of all of the other guards herself. The two of you can then gang up on Brejik. Brejik has equipment that resists damage from melee attacks. It’s best  to use blasters against him. Once you kill him you’ll automatically loot his body and take the equipment for yourself.

After rescuing Bastila you’ll be taken back to your hideout.

Canderous

Now’s the time that you can complete any remaining quests that you want to get out of the way. When you leave the hideout a Rodian will come running up to you with a message saying that Canderous Ordo wants to meet you in the Upper City Cantina.

Medical Mysteries

There’s no rush. Finish off any other business you want to take care of, like taking the Rakghoul Serum to Zelka to finish of the Medical Mysteries quest. You’ll get two medpacs and a few extra credits. You’ll also get light side points.

Cantina

Once you’re ready go to the Cantina and speak with Canderous. He’ll tell you that he has a plan to get off the planet but he needs the Sith Launch Codes to get away without being blown up by the Sith. You’ll need to infiltrate the Sith Military Base and find the codes. The only way into the base is by using an Astromech Droid able to slice through the security systems.

Buy a Droid

Luckily Davik was having a droid like that being built by Janice Nall. You’ll need to go to the droid shop and buy the droid for 2,000 credits. Tell him you’ve got a deal.

Go to the Droid Shop and speak with Janice. Tell her you want to buy the T3-M4 Droid. You can buy it for 2,000 credits or persuade her to sell it to you for half price. The T3-M4 droid will now join your team and you can select it whenever you go out adventuring.

Level up the T3-M4 droid and make sure you equip him with any droid weapons and upgrades you’ve found along the way. The stun ray and flame thrower are really powerful weapons to have in a battle but they have limited uses. Now that you have the droid bring him along with another member and head towards the entrance to the Sith Military Base.

Sith Base

The door to the Sith Base can not be opened with normal security skills. You’ll need the T3-M4 to crack through the security systems and unlock the door. You’ll come straight into the reception area. Talk with her and let her leave. At the reception desk you’ll find a terminal. Slice into it to see all the cameras.

There is an assault droid guarding the elevator. You may want to disable its shields to make fighting it easier later on.

If you want to make your life much easier in the Sith Base go to the System Commands and take all of the Sentry Droids offline. Now you’ll only have to deal with the Sith and not their droids. After looking at the terminal most of the rooms should be showing on your map. The Control Center is to the west and the elevator is to the south east.

In the room to the west you’ll have to face three Sith and a Technician. The door north leads to other areas of the base. I won’t explore every room in detail as you’ll figure it out as you go along.

Continue down the hall to the north until you come to a room with yellow tubes. A guy is stuck in one of them and he begs you to let him out. To set him free set all of the panels on the wall behind you to the red position. There are five panels. As you switch one the ones next to it also switch. Just play around with it until they all turn red.

Take the path to the west into the Control Room. There’s a lot of guys in here as well as a gas mine right in front of the door. Use blasters to take them out and disable the mine. Targeting is difficult with the mine in the way so you may want to disable that first. Some of the Sith will throw grenades so be careful.

In the Barracks you’ll find a Sith Captain. There’s an advanced medpac in the footlocker.

In the Armoury to the south west you’ll find a Flame Thrower for T3-M4 as well as some other loot.

With the west side of the base clear it’s time to head to the elevator in the east. Take the corridor leading east and enter the first door on the right. Kill the Sith and grab the Sith Base Passcard from the footlocker.

Continue to the south and face the Assault Droid guarding the elevator. Hopefully you’ve disabled its shields otherwise just go in there all guns blazing and hope for the best! Once you’ve killed the droid head down the elevator to the second level.

Sith Governor

When you open the door you’ll be faced with the Sith Governor. He’s not a real Jedi yet so you shouldn’t have too much trouble taking him down. Use the droids Stun Ray to stun him for 9 seconds at a time while you  blast away at him. He should barely get a shot off at you.

When he’s dead you’ll earn 100 xp. Check his remains for the Taris Launch Codes. Well done. Now all you need is a ship to get off this planet!

Head out of the Sith Base and back to your Hideout to heal up. Have a chat with any of the characters that you need to in order to continue their quests such as with Carth or Bastila.

Davik’s Estate

Head down to the Lower City and visit Javyar’s Cantina there. Canderous will be waiting for you. Tell him you have the Taris Launch Codes and agree to join forces. He’ll organize for you to be introduced to Davik so you can get into his estate.

Davik will give you a tour of his estate. He’s also looking for the Sith Launch Codes so he can leave the planet. When you are taken to your guest quarters have a look at the map. The Ebon Hawk is located to the south and the Throne room is in the center.

Take the door to the north and kill the guards so you can get access to the Security Panel. Have a look at all the cameras to get the basic layout of the Estate. There’s the Spice Room and “Guest” Room that you may want to visit before going to the Hangar.

Go into the System Commands and disable the Hangar Security.

“Guest” Room

The “Guest” Room is in the very north of the Estate. It’s here that someone is being tortured.

Kill the two Torture Droids and then press the Cage Release to let the man free. Luckily he knows the codes to disable the security system protecting the Ebon Hawk. He will load them into your datapad.

With the Hangar Security disabled and the Codes to the Ebon Hawk in your datapad you’re ready to visit the Hangar. Visit the other rooms if you like. Although there are many of Davik’s men walking around most of the fights are pretty easy as they are poorly armed.

Ebon Hawk

As you enter the Hangar the Sith will begin bombing the planet. Davik is here with his personal bodyguard Calo Nord! They will use blasters so make sure all of your characters turn on their Energy Shields.

Before the end of the battle Davik will be killed by a Sith strike and Calo will detonate himself. Quickly grab Davik’s remains and then head into the Ebon Hawk. You’ll take damage for as long as you’re in the Hangar due to the Sith bombardments so go quickly up into the Ebon Hawk.

The Sith will completely destroy Taris. Luckily you got out with all of your characters.

The Sith spacecraft will attack and you’ll be required to man the guns.

Take out all of the attacking Sith to escape from Taris.

Wow, it’s been quite a journey. I hope you’ve made it this far! Get ready to meet some of the Jedi and learn the ways of the force in Part 3: Dantooine!

 

Star Wars: Knights of the Old Republic Walkthrough

A long time ago in a galaxy far, far away…

To begin with, a small introductory speech. StarWars: KotOR contains not only a rich set of stats, abilities and feats, but also sprawling and multi-stage dialogue trees, as well as a host of main and secondary quests in which you will often be able to choose between several options for action, some of which will move you on the dark or light side of the Force. This solution does not adhere to any particular approach, but rather leans towards the light version. Probably more than half of the secondary quests will only be mentioned in passing, so do not expect an explanation of all the tasks and a description of the consequences of all actions. The emphasis is on the main storyline, with minor additions. nine0007 If one of your partners is killed, don’t be afraid, after the battle he will get up and, holding on to his side, limping along after you. You can heal quickly. From most zones, you can quickly transfer to the ship using the button on the map screen. It is not necessary to run to the ladder every time. In the same place, on this navigation screen, they quickly and without unnecessary problems allow you to change or choose new partners. First, your entire team (you can only take two with you, and there will be nine in total: Trask Ulgo, Carth Onasi, Mission Vao, Zalbaar Wookiee, Jedi Bastila Shan, T3-M4 droid, Canderous Ordo, Juhani, HK-47 battle droid and Jedi Jolee Bindo) will be waiting for you in a safe place, in some warehouse or base, and after you get the Ebon Hawk at your disposal, he will hang out on the ship. Weapons: Lightsabers, blasters and armor can be upgraded on a special table by putting crystals and additional bells and whistles in them. nine0007 Sometimes you can make them yourself with special equipment. Remember that heavy armor will block some of the Jedi tricks, so choose between light protection but with additional feints, or a trusty sword and a strong body armor. During the battle, you can’t change armor, only weapons, so you need to take care of this in advance. Dozens of NPCs roam each planet, there are merchants and shops where you can buy weapons and equipment. If you ask to reduce the price, then the merchants, of course, will reduce it (sometimes twice or more), but then you will have a darker side. The most valuable items and weapons, as a rule, cannot be bought, they lie in deep caves with terrible monsters, locked in boxes, or they are carried with them by irresponsible citizens, parting with them along with their own lives at the very last moment. You can develop and pump your character in any direction, but I would advise you to pay attention to «Treat Injury», the higher this skill is, the more health you can restore with medpacks. Well, stop shaking the air with your tongue, let’s go! nine0005

— Endar Spire — Motherland, ugh, the Republic is in danger!

Your ship is attacked by a Sith fleet looking for an important Jedi, causing damage inconsistent with carefree sailing in outer space, and crashing into the city planet (or vice versa city planet) Taris. But while it has not crashed yet, you have to wander through it, breaking through to the escape pods. As soon as you wake up from the noise overboard, a Trask Ulgo soldier will run into your cabin and tell you about the attack, also that it would be nice for you to pick up things from the box and gossip a little more about management. It cannot be said that such instruction greatly colors the first minutes of acquaintance with the toy, but they have seen worse examples. Take away junk, try it on yourself, and include Trask in your team. It’s better to fight back together than alone. Switch to it and open the door. You need to get to the control room. Open the next door with your first partner. Slaughter or shoot two soldiers, at the same time get acquainted with the combat interface. You can still change the actions in the combat icons that appear above the opponents (attack with a sword, energy beam, grenade; the farther, the more options will appear) by scrolling the images with tiny arrows above or below these small ovals. nine0007 On the left, from the container, take credit cards and a medpack. And from the chest on the right, grab swords and combat armor for company. Further, also try not to let chests and containers pass by. Almost in each of them there is something to profit from. Even if you don’t need a little thing, you can always sell it, and credit cards are valuable here. In the next corridor, watch the firefight scene, then take out the three remaining soldiers. They didn’t have long. All doors will be blocked except for one, keep your way there. Behind it you will find two fighting Jedi with lightsabers. Both will finish each other, to your great joy. Take things, fight with two soldiers and go out the door. You will find yourself on the bridge, everyone has disappeared somewhere, it’s time for you to look for a way to salvation. Again stumble a bunch of soldiers, leave the bridge, and through the door. By the way, it’s time to increase the level already, which you will find out when the arrow on the character’s portrait starts flashing. nine0007 A dark Jedi with a red sword will appear through a couple of doors, and your partner will go to fight him, leaving you alone with your thoughts, because the door will close behind him. Well, you stomp into the «Starboard Section». The radio will tell everyone to move to the escape pods. Defeat the new soldier, take the parts from the crate and repair the droid. He will help you get to the next room. Finally, climb into the «Escape Pod».

— Taris — Hope dies last.

The ship will crash on the planet where you must find and save the hope of the entire galaxy — the young Jedi Bastila. You will again see a strange dream about a dark Jedi. This planet is controlled by the Sith, so it’s best not to stick out too much, but try to pull off your clothes and impersonate their ordinary soldier. Come out and take Carth with you. Deal with the soldiers, take the items from the box. You can break the door in the corridor. Next, go to «Upper City». Get involved in an argument and save an alien at the far gate, from whom local bandits are trying to get money. Go to «Upper City North», then to «North Appartments». Break the door on the right and talk to Largo. Then a soldier will stop you and say that you can only pass in a special uniform. nine0005

A bunch of Sith are mocking an alien, get into a fight and cut the Sith to pieces. Talk to the rescued, he will tell you about the gangs in the lower city and Gadon Thek’a, the leader of the bandit sharashka Hidden Beks. Search the bodies, you now have a Sith form. Go back upstairs and go to the side where the droid shop was. In this shop you can buy a droid, only then it will explode, and you will get your money back — even more than you paid if you threaten the saleswoman (plus dark power). Go through the door opposite, the Sith Guard will stop you. Change into your Sith uniform and proceed quietly to «Lower City». nine0007 Get involved in a little brawl again and go to «Hidden Becks Base». Tell the girl at the entrance that you want to talk to their leader. At the base, talk to Gadon about the escape pod. He will tell you that another gang captured the woman from the capsule and only the one who wins the swoop race can get her. You have to participate. Just to get started, you need to get into the base of another gang and steal an Important Technical Gizmo for the local «motorcycle» there in order to get a good advantage in the race. It is impossible to get to the Vulkar base through the main entrance, you can only get there by detours. A girl with a strange name Mission, along with her friend Wookie, can help you with this. Gadon will offer to exchange the shape of the sieves for papers, which will provide you with further unhindered passage. Change without thinking. nine0007 Go out into the corridor and go all the way. A Sith Guard guards the entrance to Undercity. Show him the papers and get into the elevator. Immediately upon arrival, bandits will press you against the wall and begin to demand money. You can give them money and medicines or not — the choice, as always, is yours. Showdowns, of course, showdowns, but you should not forget about the main thing — here you need to find the leader of Gendar’a. The next scene will take place next to the bars, behind which a creepy and scary monster is going to eat a man. Agree to kill the monster, and you will be immediately taken inside. In the monster pen, you will meet with Mission Vao, which you can include in your team. Hooray, replenishment, it’s time. The girl will agree to take you to the bandit base, but only if you help her save her furry friend. Agree. nine0007 In «Lower Sewers» fill up a couple of monsters, there will be two doors behind them. One leads to the base «Vulkar», but the passage is blocked by an impenetrable blue field. Mission will turn it off later. The other will lead you to her boyfriend. Go there and go out to the three doors. Behind the right door are two Gamorrean Elites, so you have to sweat a little. Then the girl will open the door and meet with her beloved Wookiee. He will be so grateful to you for his salvation that he will agree to be with you to the end (his or yours, not so important). Return to the blue field, Mission will turn it off. Come out to the waterfall, where there is a battle between the guards and the monsters. You can wait for how it ends, and then calmly finish off the winners. nine0007 Then go through the left door, and at the new waterfall, where the droid will attack you, go through the right one. The path will lead you to a huge monster, the likes of which you have never seen before — Rancor. Defeating him is not easy, oh, how difficult. You can use different tactics, for example, first throw grenades and then run into the tunnel and shoot from the tunnel itself. It is so big that it simply does not fit through, and then goes into its place. The correct way is to put a bait for a monster (taken from one of the corpses along the way) along with a grenade on a pile of bones. The animal will eat it and hoard it. Oddly enough, but for the murder with the help of conventional weapons, the eskpas fall off three times as much. By the way, a funny glitch appeared — when a dead mountain of meat fell on my hero, he stopped moving, bogged down in it up to his ears. Only when it evaporated after a few seconds, managed to move. nine0007 Behind the door that the monster was guarding, there will be new guards and the entrance to «Vulkar Base». There are quite a few rooms here, and there are enough soldiers. In the dining room, talk to the waitress Ada. She will tell you about the prototype you are looking for. It’s probably in the garage somewhere on the lower level. You can break open the door to the armory, which is guarded by two soldiers, and collect a whole bunch of weapons. Connect to the console and look at the images from different cameras, then set off an explosion to kill most of the guards in the barracks. Here you can also open all the doors and load base maps, overload and blow up the computer to turn off the security guns. Of course, if you have enough chips. nine0007 Go down to the garage (take the access card from one of the corpses in the barracks) on the elevator. In the room where there is a console, take the cards for playing Pazaak and «Garage Head Card» from the table. Enter the computer and open all doors. In the southeast part of the garage, you need to open the door — either with an access card or from a computer. Here you will find the desired detail and negotiations with the enemy gang. They will offer to take part in the races on their side and, in addition, bang the leader of your gang. Choose as you see fit. I refused, killed them all, took the «Swoop Accelerator» and went back to Gadon, who first offered to race. Now you will become a full participant in this very race. Approach the race manager and declare your participation, a mini-game will start. You only need to beat the set record to win the race. It’s not difficult if you carefully drive over the accelerating plates and change gears in time. Although then it turns out that your record will be beaten, and you will have to set a new one. That is, ride again. nine0007 Bastila, having escaped from the cage, will start a fight in which you will also have to participate. Your desire to wave your fists, as usual, no one asked, but the Jedi should not be offended. Now this powerful girl will join your team, and then you will all find yourself in a shelter together. This is such a special place where all the members of your «team» will be while you walk around the planet. You can also quickly move here by clicking on a special option in the menu. Talk to Bastila and tell her about your visions and the battle with the Dark Jedi. It turns out that you are somehow connected with the Force and, in order to finally figure out exactly how, you will need to get on the Jedi Council. Of course, for starters, it would be nice to find a way to get off this planet. nine0005

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Knights of the Old Republic. — Square Faction

Game Description

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Star Wars: Knights of the Old Republic — This is a real-time role-playing game, but with the ability to put the game on a combat pause. This gameplay bun later migrated to many other games from BioWare.

Gameplay . Initially, when starting a new game, the player will have to create his own character. You can choose the gender of male or female and their appearance from the available templates. The truth is that the man is the canon.

Next, a class is selected. There are three of them:

  • Soldier;
  • Scout;
  • Scoundrel.

Each of these classes has strengths and weaknesses.

Soldier, this is the most combat character. From the very beginning, the abilities (more on them later) of owning most of the weapons and heavy armor are available to him. But when it comes to technical aspects and communication, the soldier loses out to the rest of the classes. It is much more difficult and longer to pump through these development branches. But in a fight, he does the most damage and has the least disadvantages to equipment statistics. nine0005

Scout, this is the local equivalent of an engineer. It is easiest for him to download the skills of repair, demining, hacking computers, etc. But in combat and communication, he has difficulties. However, this is the easiest character for a novice player, because. he earns experience faster due to the huge number of places where something needs to be repaired or broken. In combat, this class is a cross between the other two. And he can also immediately put himself implants that increase overall performance.

The villain, despite the name, is not really a bad character. Here he acts as a smuggler. A more familiar concept for Star Wars fans 🙂 Due to this, he has bonuses in communication and initially owns an invisibility field generator (and skills to use), which allows him to bypass enemies or attack stealthily. But in combat, he is the weakest (although due to increased dexterity, he can parry or dodge). Technical skills are similarly more difficult, but only he has the skills to break locks on doors and drawers by default. nine0005

True, no one bothers to create a combat engineer, a charming warrior or a thunderstorm of all life on the battlefield, who will jump at you from invisibility.

It all depends on the chosen abilities, skills and scattered attribute points.

Actually, the characteristics (in other words, “signs”), this is the first thing that allows you to set up, and what the basis of the character will depend on and in which direction it is easiest to swing it: . I mean swordsmen or fist fighters. It increases the damage of melee weapon attacks and improves its modifiers. nine0073

  • Agility is an important skill for a player with a ranged weapon (especially one armed with a simple blaster pistol or grenades). Agility adds damage modifiers to this weapon (less miss chance and damage). In addition to everything, a dexterous character has a higher overall defense, because. he can parry or dodge most attacks.
  • Build (addition) — a characteristic that increases the health of the character and his survivability (strength). Suitable for everyone, but most of all melee fighters. nine0073
  • Intelligence is a very useful stat for techies. over time, increases the available number of points for pumping any skills.
  • Wisdom — gives modifiers to the character’s willpower and perception, and also increases the total number of points of strength (mana) over time.
  • Charisma — basically makes it easier to upgrade any communication skills, but as an additional bonus, it gives bonus modifiers for using any power abilities.
  • Once the stats are done, it’s time for the skills. These are indicators of the character’s possession of certain things:

    • Computers — the skill of hacking any consoles, terminals, etc. As the rank increases, it reduces the required number of special master keys (computer spikes) for hacking. Ideally, bring this number to zero. Depends directly on the skill of intelligence.
    • Demoman — a skill that allows you to turn off and even pick up other people’s mines. And of course put your own. Mines come in three types and each time you need a higher rank of demoman. For each rank increases the chance of a successful demining. This skill is completely dependent on intelligence. nine0073
    • Stealth — a skill that allows you to use invisibility field generators. And how much harder it is to detect a character while he moves in this mode. Skill depends on dexterity.
    • Mindfulness (perception) is a skill that allows you to recognize a hidden presence. Alertness detects mines and enemies with stealth field generators. Depends on wisdom.
    • Persuasion is a skill available only to the player character and no one else. Works only in dialogs, adding an additional answer option. Depends on charm. nine0073
    • Repair — a skill that allows you to repair equipment. In particular droids or some consoles. Each repair rank reduces the required number of repair parts. Ideally, bring this number to zero. Depends on intelligence. Also for droids, this skill replaces the healing skill.
    • Security — the skill of breaking doors and lockers. Depends on wisdom. If this skill is not present, then the door or locker will have to be broken by brute force, if there is such an opportunity.
    • Healing is the skill of healing wounds. Increases the amount of healing points received when using Medpacks. Depends on wisdom. nine0073

    Interaction with objects when using skills is built approximately on the following basis: the required number for a successful interaction must be gained or exceeded due to the sum of the character’s skill rank, modifiers-bonuses from characteristics and a random chance (type drops out in the form of some number). If the amount is equal to or greater than the required amount, then the door will open, the computer will be hacked, the persuasion will work, the mine will be discharged, etc. If the amount is less, then the action will be unsuccessful and it will be necessary to repeat it, or accumulate a higher rank of skills and then try again. nine0005

    Some skills, unlike others, often require more points to upgrade, depending on the character’s initial class. What I mentioned earlier. But over time, with increasing characteristics, modifiers obtained from these characteristics reduce the required number of pumping points, thereby smoothing out the difference.

    Abilities are the last to level up. These are active and passive attributes that can, for example, increase the rank of skills, remove restrictions from them, or give the character the opportunity to use some types of items that he could not use before (wearing different types of armor and implants). Well, or give in battle to use various types of blows or shots. Almost every ability has three ranks. The higher the rank, the stronger it acts and opens more. nine0005

    After creating a character, you need to level up by increasing the level and items that are put on the hero.

    Levels are given for experience gained. Experience is earned through the actions committed by the character. Everything counts: defeating enemies, breaking doors and boxes, breaking computers and other equipment, repairing, neutralizing and picking up mines, certain interactions with characters and, of course, completing main and additional tasks, etc.

    Equipped items are effective as long as they are actually equipped on the character. You can attach to a pug:

    • Armor and clothes — you can also run in a negligee, but this option will not give bonuses. However, it will not restrict movement. For any armor worn reduces the maximum agility to a certain level. And the heavier the armor, the less dexterous the character will be. True, it is she who gives the highest indicator of protection. Clothing, in turn, can be either ordinary (original for the character), or special, in the likeness of a Jedi robe. At the same time, no clothing has a limit on dexterity. But it cannot provide maximum protection either. nine0073
    • Belt — this slot is mainly used for various amplifiers, or a stealth field generator.
    • Gloves — Only reinforcing gloves or mittens are worn here. But it does not give armor.
    • Bracers — basically, various generators of force fields are hung here, which can temporarily make you invulnerable to certain types of damage, or reduce it. Bracers that increase performance are less common. You can put it all on the left and right hand.
    • Head — goggles, masks and headbands are put on here. True, only one subject at a time. nine0073
    • Implants — the slot is available only to characters who have the ability to use them. The implants themselves come in three ranks and, accordingly, for the strongest, you need to pump the ability accordingly.
    • Weapon — if nothing is given to the hero, he will beat with his fists. You can take weapons in both hands, both different and the same. But sometimes it can take up two hands at once (rifles, heavy rifles and two-handed weapons). The main way to attack the character. When playing with two hands, a minus to accuracy is imposed. To remove it, you need to download a special ability and dexterity. nine0073

    Various stimulants may be mentioned. These are items that temporarily increase the characteristics of the character. But their effect is short-lived.

    Over time, the main character will be able to become a Jedi, which will give him access to three more classes that replace the main and new abilities. Namely, strength.

    Let’s start with the Jedi classes:

    • Jedi Protector — Combat variant. Specializes mainly in weapons and least of all in strength. Additionally, only he has access to the power jump-attack and mastery of the lightsaber as an ability. Initially has a blue color of the sword. nine0073
    • The Jedi Consular is essentially a mage. Specializes in strength, has the highest mana and the most strength abilities. And also he is the strongest of all can resist the negative effects imposed by the Sith and Dark Jedi.
    • Jedi Sentinel — the average between the two previous ones. He has the fewest abilities, but they are balanced in number from both the combat side and the Jedi magic side. Specialist in combat with the Sith and Dark Jedi, tk. is immune to fear, paralysis, and stun effects. nine0073

    All Jedi can upgrade a special skill line. Namely, power abilities. They work basically like normal abilities, but cost mana to use. In addition to passive ones, but there are very few of them. Plus, the imprint of the character’s karma is superimposed on the power abilities. If he is leaning towards the light side, then all light abilities require less mana and work at full capacity. And the abilities of the dark side, on the contrary,

    weaken and eat up more mana. In the opposite direction, the effect is the same. When a character has a dark side, dark abilities work better and light ones work worse. But as mentioned, a high indicator of charm smoothes out the cons. nine0005

    Actually, the character always has a karma indicator, and in order to change its value, certain actions must be performed. For example, heroic, aimed at helping others and simply kind, lead to the bright side. But selfish, treacherous and simply evil give points of darkness. As already mentioned, karma affects the ability of the force. The more deviated to one side, the stronger the impact. But at the maximum value of light or dark karma, an increase in the characteristics of the character is given. nine0005

    But no matter how the character is pumped, he can always need help. And this help can come in the form of party members.

    These are the secondary heroes of the game that the player finds and joins with the squad during his journey. They can just as well grow in levels and pump. The player is free to choose their outfit to taste. But the skill of persuasion is not available to them. Also, basically they are sharpened for a certain “profession” and it will be unprofitable to change them, somehow deviating from the course outlined by the game. nine0005

    Another cool feature is the ability to take direct control of party members and give orders during combat or to interact with items manually without relying on AI.

    A quest is associated with each party member, and each of them reacts differently to certain game moments. Also, over time, they can talk to personal problems (and then get their quest and complete it). You can even have an affair with two (Kart and Bastila). Moreover, the romance with Bastila is canonical and is required for the best ending in the game. Otherwise, you will have to fight with her, like with a mini-boss. nine0005

    Unfortunately, only two of the entire squad can walk with the player at a time. The rest will sit at the base.

    The base is the ship “Ebon hawk”, or temporary places according to the plot. With the help of the ship, the player moves between the planets, passing the story. At the base, you can communicate with characters, heal, and choose with whom to go further.

    Among other things, the base has a special machine for improving items. But not everything is pumped. Only certain types of armor, blasters, swords and lightsabers can be enhanced by adding components. The components themselves must be found or purchased during the game. But they can be freely rearranged between objects as needed. In addition to the base, machines can sometimes be found in some places walking around the game. nine0005

    In order not to get lost while traveling, the player always has a map at hand. One, on the screen, which displays a small piece of the general map and, in fact, the general map, which shows the entire surrounding area. But most often, the map must be opened first. That is, the locations on it open as the character moves. Where he has not yet been, the map will not be drawn.

    If you are not far from the base, you can make a quick transition to it directly from the map screen, or change party members. But in combat or when moving away from the base for a long distance, this function does not work. nine0005

    When a fight starts, the player can fight in real time or pause it for more subtle tactics. To attack an enemy, select it by clicking on it and then order to interact. To give orders, the enemy will have three icons above his head. In the first, a type of attack with a weapon in hand. The type of attack depends on the abilities where these types are pumped. The second icon is dedicated to grenades, if the player has them. But you have to be careful, because grenades give area damage and you can hook yourself or party members. On the other hand, grenades can cover several enemies. The last slot is dedicated to strength abilities. nine0005

    When giving orders, the player builds a chain of them. Having received such orders, the character, one by one, one after another, executes them until they run out, or until the enemies run out. You can make a maximum chain of 4 orders. To cancel them, you need to completely clear the chain, or part of it to the desired order. And then re-arrange the orders according to the situation.

    Each character has their own chain, so a maximum of twelve orders can be given out.

    If you are too lazy to give orders to party members every time, you can set them to automatic behavior. According to him, they will act in a certain way. Throw grenades, melee, heal yourself or allies, etc. nine0005

    In addition to the type of attack, grenades and powers, you can add the use of a first-aid kit, a stimpack or the inclusion of shields to the order chain. But they are already selected in the lower right corner on the player’s screen.

    In addition to the cells under the above, there are icons on the screen depicting characters, where you can see their health and mana (if available). Whether they are alive or not. As well as level up.

    Nearby there are buttons giving commands to run solo or in a squad. And a stealth mode button if the stealth field generator is equipped. nine0005

    Above, in the corner, is a minimap. And to the right of it are a number of icons that lead to certain game screens: equipment, inventory, journal, character statistics, game settings, map.

    When moving outside of combat, the player can interact with NPCs, objects, doors, crates, consoles, buttons, etc. When acting with locked doors and boxes, icons appear as in combat, but there will only be commands to break or hack.

    Dialogue can be held with some NPCs, vehicles and computers. If with NPCs it will be a conversation with a choice of various answers and questions, then with vehicles and consoles, basically just a choice of several commands. In such dialogues, the player is free to choose any option for the development of this dialogue, but often certain phrases will lead to different consequences. Sometimes, even radically changing the course of the whole story. nine0005

    But basically, dialogue is the quickest way to accumulate the light or dark side of karma.

    Some NPCs act as merchants. They both sell things to the player and can redeem the excess. The currency is galactic credit. In addition to merchants, money can be spent or earned in mini-games. A choice of swoop races and pazaak (local card game, like 21).

    Another mini-game is shooting Sith fighters, which often attack the player when flying between planets. Only here the rate is life, not loans. For if the Ebon Hawk is shot down, then the whole squad perishes. However, one of the character’s companions can turn on a virtual combat simulation where they can practice without consequences. nine0005

    Let’s move on to the plot.

    Plot . The game takes place during the time of the Old Republic, 4,000 years before the events of the first episode of the films. In these turbulent times, the Sith are as common as the Jedi. For before the rule of two, which was invented by Darth Bane, another 3000 years.

    It all began with the Mandalorian War, when the Mandalorians, warriors from the planet Mandolor, staged their crusade against the Old Republic to capture it. In response, the Republic authorities turned to the Jedi Council for help. But the order refused to enter into conflict. True, not all. The young Jedi Revan and his friend Alec sided with the losing Republic in the war. Others followed them. Thus, the Jedi were in the crucible of battle. Where, thanks to the command of Revan, they were able to push back the Mandalorians, and then win. nine0005

    But something happened after the victory. Revan and Alec disappeared, as did most of the Jedi under their command. They went to unknown regions.

    But then, after 5 years, they returned. But already different. Changed by the dark side. Revan assumed the title of Darth, proclaiming himself the new Dark Lord of the Sith. Adepts of the dark side of the force, whom the Jedi had previously defeated and considered destroyed. Alec became Darth Revan’s apprentice and took the name Malak.

    Together they became the head of a huge army. Which was collected no one knows where and for how long. Moreover, the technique and ships of the Sith appeared in an uncountable stream. Where and how they were produced was also unknown. nine0005

    The revanchists, the Jedi who followed Revan into the war against the Mandalorians, have embraced the darkness as well, and every single one of them is now marching in his army to fight the Republic. Rejecting oaths to protect her and the people. Thirsting now only power.

    The Bloodless Republic once again waged war and suffered defeat. But this time, the remaining Jedi took to the battle against the Sith themselves. And in one of these battles, a small detachment of Jedi managed to get on the flagship of Darth Revan, where they met in battle with him.