Star wars jedi knight jedi academy controls: Basics — Jedi Knight: Jedi Academy Wiki Guide

Basics — Jedi Knight: Jedi Academy Wiki Guide

Jedi Knight: Jedi Academy Wiki Guide

By IGN-GameGuides, IGN-Cheats, RebelsFanNo1, +246 more

updated

Basics

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First Things First

Jedi Academy

comes with an excellent manual. Read it to understand all of the various combat controls and understand the basic mechanics of gameplay. You’ll also find extensive weapon and Force Power information inside. It’s like a mini strat guide… minus the walkthrough and secrets. Explore it, and your game will be much deeper.

Getting Started

The same applies to your clothing and lightsaber choices. All of these things are cosmetic. Later in the game, you’ll be able to level up to Fast Lightsaber Combat Style, but your choices in the beginning do not affect progression. Go ahead and choose the coolest looking Jedi with the baddest laser blade, and get to the Academy, before you’re tardy.

Health and Shields
There are two separate things to keep track of in the health department: health and shields. If you have a shield activated, you can take 100 points of damage before any harm to your person. Therefore, it’s always crucial to make sure your shields are in order. To gain more shields, pick up Small or Large Shield Boosters, or refill at the glowing green shield recharge stations scattered throughout the game.

If your shields are depleted in combat, your health will start decreasing when you take damage. To heal your body, you have a few options. First off, you can collect Med Packs scattered throughout the levels. Secondly, you can use the Force Power Force Heal to regain some vitality (you must first purchase that ability). Every time you finish a level, both your shields and health will reset, so don’t worry about trying to save health before returning to the Academy.

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Weapons and Ammo

The standard weapons you will always begin every mission with are the lightsaber and handheld blaster. Beyond these two, however, there is a whole world of extra weaponry. Regard:

  • E-11 Blaster Rifle: This bad boy is exactly what the stormtroopers tote around. It’s primary fire is a single laser bolt, and its secondary is a barrage of laser blasts. This is a good standard weapon choice, simply because it’s versatile.
  • Tenloss Disruptor Rifle: The weapon of choice for the Rodian characters in the game, the Disruptor has a sniper zoom function as secondary. Not the best selection, unless the mission you’re on requires lots of long-range shooting.
  • Wookiee Bowcaster: The Wookiee weapon of choice has two settings, but both fire green energy bolts. Hold down the primary attack button, then release for several bolts at once. The secondary attack is a deflecting bolt. The bowcaster works well early in the game, but once the Repeater and Flechette are available, it should be left behind.
  • Imperial Heavy Repeater: The rate of fire on this weapon is ultra-impressive. It’s like that line from Jackie Brown… «When you absolutely, positively, have to kill every mutha**** in the room.» The secondary function is a deadly energy grenade, which will either kill or knock a target off his feet.
  • Destructive Electromagnetic Pulse Gun: If you know you’re entering a mission stocked with droids, like the Coruscant mission, this is the heater to pack. It wreaks havoc on electrical systems, including those of droids.
  • Golan Arms FC-1 Flechette Weapon: Devastating at close range, the Flechette is like an intergalactic shotgun. Get up close to your target, and you’ll send them flying. This is an awesome multiplayer weapon. Its secondary attack is a mine launcher. Deadly.
  • Stouker Concussion Rifle: An all-or-nothing weapon, the concussion rifle will even damage you when you fire it. The secondary attack will cause enemies to be tossed into the air. Lovely.
  • Merr-Sonn PLX-2M Portable Missile System: Every game needs a rocket launcher… even a Jedi game. This amazing piece of weaponry is stocked with missiles similar the ones AT-STs are armed with. The secondary attack is a target-seeking missile.
  • Thermal Detonator: Just like in Jedi, the detonator is basically a heat grenade. Toss it and wait for the blast, or use the secondary attack to make the det explode on contact.
  • Detonation Pack: This weapon allows you to set multiple detonation packs, then explode them all with a trigger. Not as helpful in combat as it could be… although it does allow you to set traps.
  • Trip Mine: Trip mines can be placed on floors or walls. If a target crosses its laser beam, the mine will detonate. The alternate attack is similar to that of the thermal detonator.

To pick up weapons, simply walk over them. Weapons you do not yet have will be added to your inventory, and weapons you do have will be reloaded. You cannot drop weapons. In order to reload energy weapons, you’ll have to find an orange recharger station.


Ranged Weapon Combat

Whenever a ranged weapon is selected, the game turns into a FPS. Standard rules apply. Here are some of our best tips on how to use the blaster you’ve got in your hands:

  • Use your environment to your advantage. If you’re getting dinged up, duck back behind cover, then recompose yourself and spring back out to deal damage. Also, if you’re on a ledge, use a weapon that knocks an enemy back, and you’ll get a cheap kill if they fall off.
  • Always try to kill enemies from distance before moving in close. If you have a Disruptor, you can snipe from quite far away, and pick off enemies before they even know you’re there.
  • Don’t be afraid to retreat. Sometimes, dropping back and healing is the only way to go.
  • Know your weapons. For instance, know that you should use a Pulse Gun against a droid, and a Flechette against something made of meat.
  • Use the element of surprise. Sometimes, you’ll stumble upon a group of unsuspecting enemies. If possible, drop a detonator into the mix, or shoot them all when they aren’t looking.
  • In combat, always stay on the move. Run in zag-zags and jump, so you’re difficult to hit.
  • Don’t forget about the secondary function of your weapons. It’s usually a more powerful or explosive version of the main gun.
  • When in doubt, Force Protect. This will provide a little armor if you’re unaware of how hairy a situation is going to get.


Lightsaber Combat

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The lightsaber is, as one would expect, the main weapon in the game, and can be very effective. Not only can you throw it at objects, but one slash to most enemies will end them. By perfecting the various moves you can unleash, you will become very deadly, indeed.

Throughout the game, your lightsaber abilities will progress. When you first begin your training, you’ll use Medium Lightsaber Combat Style. However, as you progress, you’ll learn Fast Style, and ultimately, Strong style. To change styles during play, press L. Each Style has its strengths and weaknesses. For most standard fighting, it’s okay to stick with Medium.

As you progress, you’ll get new abilities, like wielding dual sabers, and even a double-bladed weapon. These sabers have their own separate attacks, but also provide you with a lot more Jedi offense.

Here are a few tips on how to wield it like Luke:

  • Study the controls in the manual. Knowing how to perform special moves becomes crucial in later fights.
  • Always have your saber drawn in close quarters, as it will deflect weapons fire, especially as you reach the upper levels.
  • Switch up your styles based on the fight. If you’re facing two Jedi, for instance, you don’t want to use the Strong Lightsaber Style, as it leaves you open.
  • If you become locked during a battle with another Jedi, quickly press your attack button to break the clinch. If you lose, you’ll be on the ground, so pound that button!
  • Don’t worry if your lightsaber attacks are blocked by another Jedi… just keep swinging! As with any fencing, there is a fair amount of weapon-to-weapon contact in a saber fight.  

On to Force Powers…

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In This Wiki Guide

Star Wars Jedi Knight: Jedi Academy

LucasArts

Rating

ESRB: Teen

Platforms

Nintendo SwitchPlayStation 4MacintoshXboxPC

New to Netflix, HBO Max, Crunchyroll, & More — January 2023

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Most Wanted Tips and Guides for Pokemon Violet and Scarlet

Star Wars: Jedi Knight — Jedi Academy Cheats and Hints for PC

Key binding

Open up the console by pressing [Shift] + [~] and type «bind» <key> <code or effect>. For example, type «bind Home setforceall 4 or bind T taunt». Note: Do not bind over existing keys that you are using for regular game play movement or fighting. If you do, go back into your game options and reset them.

The following keys can be bound on U.S. English keyboards.

Shift

Ctrl

Alt

Capslock

Scrolllock

Pause

Backspace

Tab

Enter

F1

F2

F3

F4

Space



,



.

/

0

1

2

3

4

5

6

7

8

9

Semicolon

=

>

A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

R

S

T

U

V

W

X

Y

Z

[

\

]

DEL

F5

F6

F7

F8

Mwheeldown

Mouse1

Mouse2

Ins

Home

Pgup

F9

F10

F11

F12

End

Pgdn

Uparrow

Downarrow

Leftarrow

Rightarrow

Listing loaded files

It is possible to view the complete list of files the game is using. Press [Shift] + [~] during game play to display the console window. Type «dir» to list all of the loaded files. If you want to list files of one specific directory, (for example, «music»), type «dir music». If you want to list the files ending with a specific extension (for example, all files ending with .BSP in the «maps» directory), use «dir maps bsp».

Search for commands containing a particular string of characters

You can use wildcards for the «cmdlist» (command list) and «cvarlist» (console variable list) codes to find a command that contains a given string of characters, not only when it begins with the given string. Just enclose your query in asterisks (*). For example, type «cvarlist *saber*» to find all of the console variables that have to do with the lightsaber. Type «cmdlist *restart*» to give you commands for restarting any of the modules of the game engine (such as «vid_restart» or «snd_restart»).

Name NPCs

When using the «npc spawn» code to make an NPC appear, an extra word (or words) can be added to give the character a unique name. For example, to spawn a Stormtrooper named «Stormy», type «npc spawn stormtrooper stormy» in the console window. Stormy will act like a normal Stormtrooper, but is identified uniquely. Thus, using the command «npc kill stormy» will kill Stormy, and him alone. Another code that could be used in conjunction is «control», as in «control stormy», which functions like the high-level mind control. If there is more than one NPC with the same name, the «control» command will take control of the first one that was created, whereas the «npc kill» command will kill all NPCs with the same name.

Binding multiple NPCs to one key

You can bind multiple NPCs to one key to spawn two of whatever you set the command to. For example, «bind i «+;npc spawn jedi_hf2;npc spawn_kdm2;»» will spawn two human females and two Kel Dorian males. Also, if you remove the + character from the code, you will get one human female and one Keldorian male. Also, if you add more NPC spawn commands after the «;» character between the quotes, you can spawn as many NPCs as desired with one key. 6Knight». This will make the name have one color on «Jedi» and another on «Knight».

Playing single player maps in multi-player

You can play single player maps in multi player and vice versa. For example, load the «t2_trip» level to have a multi player swoop contest

Fighting friendly characters

Enable the «playerteam enemy» code in the console, then spawn «kyle or jedi_random» to fight them.

Change appearance in cinematics

Enable the «playermodel» <model> «model_»<color> «model_»<color> model_<color> code and your player will appear in the cinematics. For example, enter «playermodel stormtrooper model_red model_red model_red» to become a red stormtrooper. Color values can be «red», «blue», or «default».

Customizing your character

Use the following code format to customize your appearance: «playermodel jedi_»<model code> «head_»<head code> «torso_»<torso code> «lower_»<lower code>.

Model codes

«hm» (human male)

«hf» (human female)

«rm» (rodian male)

«kdm» (kel dorian male)

«zf» (zabrak female)

«tf» (twilek female)

Model Head Torso Legs
jedi_hf head_a1 torso_a1 lower_a1
jedi_hf head_b1 torso_b1 lower_b1
jedi_hf head_c1 torso_c1 lower_c1
jedi_hf torso_d1 lower_d1
jedi_hf torso_e1 lower_e1
jedi_hf torso_f1
jedi_hf torso_g1
 
jedi_hm head_a1 torso_a1 lower_a1
jedi_hm head_a2 torso_b1 lower_b1
jedi_hm head_b1 torso_c1 lower_c1
jedi_hm head_b2 torso_d1 lower_d1
jedi_hm head_c1 torso_d2 lower_e1
jedi_hm torso_e1
jedi_hm torso_f1
jedi_hm torso_g1
 
jedi_kdm head_a1 torso_a1 lower_a1
jedi_kdm head_b1 torso_b1 lower_b1
jedi_kdm head_c1 torso_c1 lower_c1
jedi_kdm torso_d1 lower_d1
jedi_kdm torso_e1 lower_e1
jedi_kdm torso_f1
jedi_kdm torso_g1
 
jedi_rm head_a1 torso_a1 lower_a1
jedi_rm head_b1 torso_b1 lower_b1
jedi_rm head_c1 torso_c1 lower_c1
jedi_rm torso_d1 lower_d1
jedi_rm torso_e1 lower_e1
jedi_rm torso_f1
jedi_rm torso_g1
 
jedi_tf head_a1 torso_a1 lower_a1
jedi_tf head_a2 torso_b1 lower_b1
jedi_tf head_a3 torso_c1 lower_c1
jedi_tf head_a4 torso_d1 lower_d1
jedi_tf head_b1 torso_e1 lower_e1
jedi_tf head_b2 torso_f1
jedi_tf head_b3 torso_g1
jedi_tf head_b4
 
jedi_zf head_a1 torso_a1 lower_a1
jedi_zf head_b1 torso_b1 lower_b1
jedi_zf head_c1 torso_c1 lower_c1
jedi_zf torso_d1 lower_d1
jedi_zf torso_e1 lower_e1
jedi_zf torso_f1
jedi_zf torso_g1

Hint Dismemberment

Enter your game data folder and find «jasp» and create a shortcut to the desktop «C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData». Then, open «jaconfig» with a text editor from the base folder «C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base». Go to the bottom of file then copy and paste the following to the bottom of the page:

helpusobi 1

set g_sabermorerealistic 2

set g_dismemberprobabilities 100

set g_dismemberment 3

set broadsword 1


Save the changes and right click on the shortcut you just created. Click «Properties» then click the «Shortcut» tab at the top. Go down to «Target» and highlight it. Press [Delete] then and copy and paste the following to that field:

«C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe» +set g_sabermorerealistic 2 +helpusobi 1 +load quick +set g_sabermorerealistic 2


Note: If you load a new game it will disable dismemberment until you exit ja and start again. Also, this trick only works if you chose automatic installation for the game.

Melee moves

Enable the «iknowkungfu» code in the console to use Kyle’s melee moves that he normally uses after turning to the Dark side after killing Tavion. It also gives you super Jedi powers. The moves are as follows:

[Fire]: Throw punches

[Secondary Fire]: All kick moves

[Fire] + [Secondary Fire]: Pick up enemy and punch them in stomach

[Fire] + [Secondary Fire] + [Forward]: Throw enemy back and forth over your head

[Fire] + [Secondary Fire] + [Back]: Choke and throw enemy


Another way to get Kyle’s melee moves is to use the «g_DebugMelee 1» code, then use use the «give weaponnum 14» code. This probably enables Kyle’s melee moves in multi-player mode as well. By doing this instead of the «iknowkungfu» code, you will get the melee moves without uber Jedi Force powers.

Acrobatic move not shown in the datapad

Backflip: While upside down, fire while your saber is on. Note: You must have the single saber. You will spin your saber, land on your hands, then jump up.

Eternal handstand

Do the «Acrobatic move» by backflipping and while you are in middair press [Fire] when your saber is on. Enable the «timescale 0.1» code to slow down game play and allow you can press [Fire] at the correct moment. Once you have mastered this move, enable the «map yavin2» code to be in the training grounds of the academy. Ignore Kyle and go to your right. There will be a set of stairs. Go to the top of these stairs and have your back to them (so if you backflip, you will land at the bottom of the stairs). Backflip and perform the «Acrobatic move». You should end up in an eternal handstand. If not, keep trying.

Boba Fett’s jet pack

Enable the «playermodel» code and change your model to Boba Fett. You can use his jet pack and melee attack. If you change your model to something else, you still can use the jet pack and melee attack.

Luke Skywalker’s Force level

If you use the «playermodel» code and change your model to Luke Skywalker, you will have 200 Force power. If you change your model to someone else, you will still have 200 Force power unless the model doesn’t use The Force (Boba Fett, Stormtrooper, etc.).

Boba Fett’s jet pack

If you change your model to Boba Fett using the «playermodel» code, you will be able to use his jet pack. If you change the character model, the jet pack still can be used, but there is no animation for it. It disables Force Jump and it changes the Force Lightning animation to Boba’s flamethrower.

Hint: Start single player game with all dual and staff lightsabers:

First, customize your character. When you get to the lightsaber menu, display the console window and enter the «saber_menu 2» code. That should give you the staff and dual saber options. However instead of saying «Begin Game» it will say «Continue». If you click on it, you will get the «Jedi Knight» speech and be at the main menu, making you start all over. At the saber menu, the game will let you choose the extra sabers. Choose what you want, then display the console window again. Enter the «saber_menu 0» code then your selected saber(s) will still be there. It will say «Begin Game». Click on it and you play the game normally without freezing or errors. The saber menu will be the same after Vjun3.

Force Throw your saber staff

Press the mouse wheel down as if to click it. Now instead of kicking, your secondary fire should be throwing. Note: All you are doing is changing your saber style with your saber staff.

Whirlablade attack

Note: You can only do this with NPCs and not yourself. Also, the NPCs must have level 3 Force Jump and must be controlled through the control code (for example, «control des» for Desann) and not possessed by the Mind Trick. After you control an NPC with the previous requirements, turn on their lightsaber. Next, jump then quickly press [Attack]. They should do what looks like a vertical spin jump. Immediately before landing, do a diagonal slash.

Better accuracy with any weapon

Activate Force Sight and you will be able to shoot straight with any weapon.

Have three weapons

Enable the «playermodel» code and change your model to Boba Fett and the ATST (the order does not matter). Then do the «playermodel» code again for the player. Notice that if you use your lightsaber and your previous weapon, you will get both ATST guns and Boba Fett’s melee. However, you cannot use the alt. ATST gun; it looks like it fires but does not hit anything.

In single player mode, first select «alora_dual» with the «playermodel» code, then «playermodel jedimaster» and you will get a red saber and a green dual saber. This also works with some other characters. The third saber does not do anything, but looks funny.

Other player models in multi-player mode

Display the console in multi-player mode, then type «model» and one of the model names listed above. You will now turn into the selected character, and all other players will be able to see it. This is very useful if you want to play as a Jawa or another character that is not available at the profile screen. Note: This does not work on all models, such as the Rancor.

Easy defeat of Allora

When you are on Hoth at the room before you get to Allora, you will see a Wampa attacking a Tauntaun. Save the Tauntaun from dying and ride it into the room with Allora. When the battle starts, immediately ram the Tauntaun into Allora (by right clicking). It will be an instant kill.

Defeating Reborns

Activate Force Speed (works best with grade 3 speed) and slash once at their front to lure them down. Then, run around behind them and slash their back as many times as possible. This works best if you push them in a corner and complete the procedure.

Use the following trick to kill Reborns, Reborn Masters, Jedi, and other Force users. Use Force Grip to hold them in the air, then throw your lightsaber at them to kill them. It is harder to do to some, but if you timed correctly you will hit them. This usually works best with Grip level 3 and Saber Throw level 3, but is still possible to do with the other levels.

When fighting the Reborns at the start of Chandrilla (after the bridge is blown up), lure them all to the bridge then jump over to the other side. Two of the Reborns will attempt to jump over as well, but will fall to their doom.

Defeating Sand Worms

Notice that there are a lot of thermal detonators on the sand worm level «t1_danger» (merchant rescue mission). You can kill the sand creatures with them. throw them somewhere away from other objects in the map (because the Sand Worms do not go where the rocks and other things are found). With about two of the thermal detonators you can kill the Sand Worms, providing they eat them. However they do not go away permanently, even if you kill all of them. Some can still respawn. Also, if you stand still on the sand in the level, the Sand Worms will not eat you (the NPCs are programmed so that they only sense your player or anything else when it moves).

Defeating Wampas

To kill a Wampa quickly, let it grab you. As you are hanging upside down, swing your lightsaber to cut off its arm and kill it instantly.

Driving vehicles

To drive a vehicle, enable the desired «npc spawn vehicle» code (for example, «npc spawn vehicle lambdashuttle»). When the vehicle appears, press [Use] to get in it. If it is a ship, hold [Jump] button until it starts moving forward. To speed up the ship, move forward and to slow the ship down, move backwards. To steer, use the [Look Up], [Look Down], and [Look Sideways]. Note: Using the mouse is easiest. To land, slow down the ship all the way and fly towards the ground. Make sure the ground is open and is flat enough to land on. The ship should stop automatically. Then, press [Use] to get out.

Easy kills

If you have Force Grip level and you are near a clip when fighting a Boss, use Force Grip to force him off the clip. If this does not work the first time, keep trying. He will eventually stop blocking it.

Glitch: Ride double-bladed lightsaber like a broomstick

If you have a double-bladed saber, switch it to single-bladed by changing styles. Then enable the «noclip» code and start to fly. Press [Style] and it will appear that you are flying on it like a broom.

How to fight properly? Part 1 — Star Wars: Jedi Knight — Jedi Academy — Games — Gamer.ru: social network for gamers

How to fight properly? Part 1.

How to fight properly? Part 1.

Hello everyone, this is the first of two posts that will be dedicated to various tricks and tactics known to me. In this post there will be only techniques, and reflections on each of them. There is already a similar work, but it is a soulless copy-paste, but I will write everything myself and reinforce it all with videos. From this, by the way, it follows that everything said will be solely my opinion, based on 5 years of experience in the game. Also, the article will not mention power abilities, since there is no point in them. Of course, the game is old and the same players play it, there is no influx of fresh blood, but I do not think that this is a reason for such a deplorable state of the blog. nine0003

Well, let’s get started.

To begin with, I will describe the types of weapons that we have at our disposal, that is, swords. You all know that roughly speaking there are three types of swords: Single (Single), Staff (Staff) and Duals (Double swords, in each hand)

How to fight correctly? Part 1.

How to fight properly? Part 1.

Single is the most versatile weapon, which seems weaker to beginners due to only one blade. The advantages of using it are huge damage and dozens of tactics on the red style (aka red, hard, etc.), just do not forget about the other two styles: middle (medium, yellow) and light (blue, light). The combination of these styles is a strong weapon in the hands of an experienced player, although hard is still most often used, it is the basis of combat on a single, and I even dare to say, the basis of sword combat in general. nine0003

Outcome : Good in all situations and against any weapon, easy for beginners to master, most versatile in tactics.

How to fight properly? Part 1.

How to fight properly? Part 1.

Staff is an easy-to-use and relatively formidable weapon even in the hands of a beginner. The advantages include high speed, high block chance, and quite good damage. In addition, the staff can become a middle. There are not so many tactics for fighting with him, but they are quite interesting. It would seem that everything is fine, but in reality it is not so simple. First of all, minus the staff (and, by the way, duals too), that despite the ease of development at the initial stages, few get out of the noob bar on it for one simple reason. To successfully conduct a fight with a staff, you need to move well, until you can free frag. Unfortunately, learning to move in this game is possible only with experience, therefore, newcomers staffers often change their weapons for a single on reflection. But of course, this doesn’t always happen. Well, one more minus of the staff (and, again, duals too) in battles against staff / duals. In such battles, the randomness is many times greater than against the single. As a result, the skill does not really affect the victory, which is not good. nine0003

Outcome : It’s much more fun to start with than a single. For development, however, it will be more difficult. Tactics on it, in principle, are more interesting and dynamic than those of the single.

How to fight properly? Part 1.

How to fight properly? Part 1.

How to fight properly? Part 1.

How to fight properly? Part 1.

Duals — At first glance, they look like staffs, but upon closer examination, the differences are very serious. The radius of damage for duals is lower, the damage, the speed is approximately equal, the block chance is slightly higher. The trajectories of strikes on duals also differ from the staff, which is important. And of course, their alternative style is light. However, the essence is still similar to the staff, so I will not paint in the same detail. nine0003

Outcome : Good for beginners, not so easy to learn, and tactics are also interesting and dynamic.

Well, now it’s time to move on to tricks.

Let’s start with the single, besides it is richest in all these features.

Red style :

How to fight properly? Part 1.

How to fight properly? Part 1.

The most famous and common techniques in this style are poke (poke) and wiggle (wiggle). nine0003

Poke — A blow in which the sword remains in the opponent’s body for as long as possible. This is achieved by mouse movement (for more experienced and character movements).

If we say the blow goes to the right, then we move the mouse to the left.

It would seem that everything is simple, but the impact does not go at a uniform speed, so we also need to move the mouse at different speeds. Well, in combat, this is complicated mainly by the fact that everything happens on the move, that is, new variables are added to the equation. nine0003

Many people think that poke is done with only one or say two hits (mostly with the right on hard), but in fact it is not. You can perform poke with any punch, but still 90% of the poke is done with the right on hard, and 10% on the middle with any side kick.

It is not often possible to perform a perfect poke in battle, and such a strike looks very elegant. Unlike the wiggle, which I’ll cover next.

Wiggle — A blow during which the mouse twitches left and right with a fairly high amplitude. The point is that the blow, as it were, passes several times, the damage from a correctly executed wiggle is huge, and most often fatal.
nine0003

The technique of this strike is clear to everyone, it couldn’t be simpler

And that’s why the wiggle is so popular, because you can’t play for it at all. Personally, I equate a wiggle with cheats, because it is simple to perform, but the effect of it is monstrous.

Author’s reflections:

Of course, there are different degrees of inadequacy when performing this strike, but in wide circles of noobs who consider themselves fathers, the option «to jerk off the mouse so that the table falls apart» is practiced first of all, by 90+ degrees, and with an amplitude of 10 movements per second. Can you imagine what it looks like in real life? =)

If you recognize yourself in this, I feel sorry for you.

Common features of these attacks: high damage, higher block chance, higher chance to break through the block.

Both of these strokes, poke and wiggle, can be combined with each other, making a poke and a little nimble, I prefer this option if the situation is very unfavorable for me.

There is one more blow from the same «damage» series, but, thankfully, it is forbidden on any civilized server. This cheating is called Spin. nine0003

Spin — the essence is that you quickly, quickly rotate around your axis during the impact. I don’t know why, but such a blow is much more powerful than the wiggle on damage, block, and everything. Thus, they ban him for him and do the right thing, there is almost nothing to oppose him.

Memoirs of the author:

Often all the same noobs who consider themselves fathers, having heard somewhere about the spin, blame it on everyone in a row, to whom their majesty «accidentally» lost. Did you recognize yourself? I hope not…

I started right away with these famous tricks, skipping the part everyone needs. I’m talking about the basics: three hits, the rule of building connections.

Three hits — it’s simple, you just do one after the other hits that do not contradict the rule of connecting connections.

Connection rule — Hits can only be taken one after the other if the next hit is adjacent to the previous one, or if it is the same hit repeated no more than 2 times. nine0003

It makes no sense to describe in detail all these bundles, so I’ll just put a list of them under the spoiler.

W-W-WA

W-W-WD

W-WD-D

W-WD-WD

W-WD-W -WD — most popular combination

D-D-SD

D-WD-D

D-WD-WD

D-WD-W

A-A-WA

A-WA-A

A-WA- WA

A-WA-W

SD-D-D

SD-D-SD

SD-D-WD

SD-SD-D

SA-A-A

SA-A-SA

SA-A-WA

SA-SA-A

Also from the blows it is worth remembering the local Fatality.

This is essentially an airpoké, but we kill the enemy on the ground.

If a direct blow went straight to the enemy, wait until the sword is at its lowest point and jump back (S + Space, do not pinch).

It turns out that the opponent received two or more such direct blows, removes 200 hp calmly. nine0003

Now let’s talk about different kinds of delays. Delays are strikes whose execution is slowed down.

I’ll start right away with the most difficult and my favorite delay, that is, with the usual links with a delay.

Delay — During the execution of the combination, after the next strike, you do not strike immediately, but wait until the sword is in your hands, but not yet in the stance, and only then strike (See the video for more details)

Variations There are a lot of uses for this delay, and I will talk about them in tactics. nine0003

The rest of the delayed strikes are usually performed with jumps, there are only a few options for such strikes.

Backflip — While standing on the ground, we strike, and without waiting for the main attack animation to go, we jump back by quickly pressing S + Space (with a single press, do not hold).

It turns out that you jumped back and the blow was made only upon landing.

Despite the fact that we seem to be jumping back, any player should be able to attack with these backflips, it can come in handy. nine0003

I do not recommend using it often, I personally use it very, very rarely.

Done with any stroke.

The weakness of this delay is that you are vulnerable in the air and when you land.

From the wall — Unfortunately, I forgot the name of this technique, but I can describe it.

The point is that you do any hit and you bounce off the wall before the attack animation goes off, you end up with a delay and you hit after landing. nine0003

The disadvantages are basically the same, while flying and a couple of moments after landing you are very vulnerable if the enemy reacts quickly enough.

The next delay is in jump.

Its essence is to run forward to jump forward (in fact, you can not only forward, but it will be easier) by releasing the w key at the very last moment, so the character will fly high and far, stretched out like a superman. Well, in order to get a delay before everything, before that, you still need to have time to make a hit. nine0003

This delay takes a long time, and of course you remain open as always, especially if you jumped high.

Memories of the author:

This very delay was the first thing I was taught in this game, and at one time I used it constantly, but eventually stopped using it at all. This is me to the fact that on other people’s mistakes (that is, on mine), you need to learn, and you should not repeat them. Everything is good in moderation, you do not need to use such a delay all the time. Better learn it and practice a little in combat, then forget it for good. By the way, this partially applies to backflips. nine0003

And, of course, you can’t pass delay from a running start along the wall .

I don’t remember the name here either, but we’ll assume that’s how it’s all called.

The bottom line is that before running along the wall (up or to the side) start making a hit, after which at some point while running along the wall we press jump, jump, and, if we calculate correctly, we land and strike. If you jump too early, after landing, it will take some time before the impact. And if it’s too late, then the blow will happen in the air. nine0003

Now I think it’s worth talking about things like airpoke (airpoke).

It would seem that the meaning of this word is that we spend poke in the air, but this is not so. The hits called airpoke are essentially the same delays, but with a slightly different timing.

Airpoke from backflip — the same backflip, but we do the jump in the final animation of the strike, as a result, in the jump, our sword is set to the side and cuts everyone who gets on it.

I don’t use them at all.

Author’s reflections:

Of course, any noob who considers himself a father will say that I don’t understand anything and with this blow he just tears everyone up. However, after thinking for at least a couple of seconds, all the same, with brains, and not with what the noobs think, it becomes clear that they can get there only if they are sooo lucky, although such situations sometimes occur. In fact, this is calamus (and what it is I will tell later), and even a standing calamus can catch someone with such a blow in the air. It means meaningfully, not on the ball. nine0003

A similar situation is observed with the delay from the wall , only the moment of execution of the movement changes and nothing more. I will not focus on this, but I will talk about something else.

And this something else is called Wheels.

The wheels are executed as follows — strike SA and do not release the Left Mouse Button (LMB). When the sword is somewhere in the ground, jump to the left A + Space (single press) and still do not release the LMB. After the character has touched the ground, press D + Space and still hold LMB. Well, the last thing we can do is jump S + Space the next time we land. On hard, you can only do so many moves. nine0003

Since the sword is like a fan blade during all this, the enemy can be slaughtered just like that. Decent damage is dealt if hit.

I don’t use wheels either.

Author’s thoughts:

Hitting with a wheel is much easier than any airpoké, but there is still a huge risk that during the execution of the wheel you will simply be passed around neatly and stabbed in flight, since the character is almost out of control. But with a certain skill, you can make wheels at very opportune moments, which is what experienced players do. However, even so, there is no guarantee that the blow will land or that you will not be bypassed. In general, there are no guarantees in this game. nine0003

And of course, not a single thought of the author can do without noobs who consider themselves fathers, who, like a father, make these wheels all the time, and mostly from a distance of 10 meters, obviously hoping to kill the enemy with their very sight. That’s what I mean, it’s better not to do that.

Finally, it is worth talking about blocks on hard. Everything seems to be simple here, but in battle it’s not easy to make them.

Blocks can be placed in many different ways, although in fact they all complement each other, giving rise to the perfect way to block. nine0003

The simplest is to pull the mouse to cut the enemy’s blow. It will be a little more difficult to lower the mouse at the same time. To make it even better, let’s move back with all this. And so that it’s absolutely perfect, we’ll sit down.

Author’s reflections:

Unfortunately, I still approached the study of blocks very superficially, I have not yet learned to the level of reflexes. But in general, blocks help a lot in combat, although you can do without them, but it will be in tactics.

Well, noobs-who-consider-themselves-fathers excel here too. Since a good half of these fellows play the blasphemous ja +, and there the chance of a random block is high, then the guys consider themselves fathers, it would seem quite justified. Although explain how they do it still can not. Well, those who can explain how to block often use a bullshit trick on a block like «wiggled without a hit» and do not take a steam bath. In principle, this is a good way, although not elegant as it seems to me =)

Since we are talking about blocks, it is worth talking about blockhit( blockhit ) on you.

And again Author’s reflections:

Since noobs who consider themselves fathers don’t let LMB go, they get block hits for every block, and again they don’t quite understand what it is. In fact, this is a good way to block, I myself use it from time to time (usually it happens by accident), but often I just have time to react to the block. A deliberate blockhit hits more accurately, and a random one can fly nowhere at all. nine0003

I can’t say with certainty yet, but I think I’ve told you everything you need to know and be able to do about hard. If I forgot something, I’ll add it later. And to know and be able to do this is necessary in order to better control the character. In general, you can use only one blow to the right, but it’s better to be able to do everything-everything-everything.

Yellow style:

How to fight properly? Part 1.

How to fight properly? Part 1.

Middle is not as rich in chips as hard, but as you can see from the author’s thoughts, not everything is worth using. In the middle, most of the chips are designed just for permanent use. nine0003

But I’ll start small and nerdy.

Since Poke and Vigle are not limited to one hard, there is a place for them here too. The principle is the same, only everything is much faster.

Poke is as elegant as ever and my respect to those who use it when there are much easier methods.

Wiggle the same as before zadrotsvo inside and out, only wiggling on the middle is actually worse than on the hard, because the middle is faster.

Well, of the normal chips, 9 stands out first of all0011 Arc .

In fact, this is not a chip at all, but an ordinary blow with competent execution.

The idea is to hit the opponent as quickly as possible with the left hook (A) or right hook (D) and immediately leave.

To understand better, see the picture under the spoiler and the video under the second spoiler.

Author’s reflections:

I say right away that in this reflection we will talk about tactics. In general, the arc is intended primarily for fighting hard — we strike between slow red style strikes — however, many people use it on the middle, which makes me very sad. Each style has its own advantages over the other, and if they are used on the wrong style, then nothing sensible will come of it. In fact, it would seem that the middle is a nightmare for any hard, but on hard you can catch the middle with your chips (but that’s just about them in tactics only). And who do you think does it? Of course, our old acquaintances are noobs who consider themselves fathers. And by the way, they most often perform the arc incorrectly. But it’s not so scary, much scarier is that most of these players do not understand the true power of the arc. Many mistakenly believe that it is good because of the speed, this is partly true. But its main advantage is surprise. The correct execution is definitely to abruptly change style and perform an arc on an unsuspecting opponent. All this takes well, maybe a second or a half, ideally (according to the situation, of course, more usually). But it’s a completely wrong execution to run after a poor hard with this middle of yours and try to hit, which is much more difficult if you got burned. This is a very common mistake, and not only among beginners. That’s why I described it in this post. nine0003

How to fight properly? Part 1.

How to fight properly? Part 1.

The next thing I would like to talk about is essentially an alternative to the arc, though I don’t know what it’s called. Well, let’s call it run .

It’s also easier to explain with pictures, but first I’ll describe it as it is.

We run past the enemy (from the side, for example) and at the moment of impact, move a little bit in his direction to hit him, and quickly run away. nine0003

In general, look at the picture and the video, everything will become clear there.

It’s not really a common hit, but it’s worth mentioning.

How to fight properly? Part 1.

How to fight properly? Part 1.

And finally — Shink

From the name everything becomes clear in principle, we cut from right to left without pauses, in the middle is not the most useful thing.

Author’s reflections:

Those same noobs who consider themselves to be fathers often use the middle shink as the only option. In fact, on a blasphemous ja+, such a shink can kill a little. The point is to run up, sit down and chop. On curves, like my face, ja + servers, this often ends in death for hard. nine0003

Blue style:

How to fight properly? Part 1.

How to fight properly? Part 1.

Excuse me, but I don’t know much about it. In general, all the chips of the middle work on it, but the damage is much less and the distance is very small.

Only Lounge is worth mentioning.

Easy to do — sit down, forward + kick.

You should never use it, although it kills well.

In order to perform a lunge instead of a somersault, you need to add another key.

Run, run, run, shift, crouch, forward + kick. All this is pressed almost simultaneously.

Well, now I’m thinking about the single, stop talking, there are staff and duals left, but they have almost everything the same, so it will turn out to be very short.

Staff :

How to fight properly? Part 1.

How to fight properly? Part 10011 Shink .

Here the shink is the basis of survival, with it we walk, with it we fight, and with it we die.

We know how to make it, but a strange-looking Diagonal Shink is also practiced on the staff.

Simply WA — SD or WD-SA.

It breaks through blocks better and generally seems to do better damage.

A hit called Switch (Switch) is popular.

Turn off one of the swords, and strike to the right or left and at the same time turn on the sword. It looks like we hit twice. It breaks through the block well, brutally damages, it’s not difficult to do. nine0003

I don’t use the switch when playing as a staff, because for some reason it’s not so interesting.

Also, players distinguish among other strikes a certain Left (Left).

And although it’s very strange, it’s really just a swipe to the left.

Butterfly (bf) is preferred by some.

Butterfly is the most common kata. Direction Button(W,A,S,D) + Space + LMB. This kata is well controlled and at the same time, if it hits it, it will most likely kill. Often used in battles against their own, that is, against the staff. nine0003

As you can see, not much can be said about the staff, maybe I’ll add something else later.

Duals:

How to fight properly? Part 1.

How to fight properly? Part 1.

How to fight properly? Part 1.

How to fight properly? Part 1.

Since they are the last, there is almost nothing to write about them.

All the same shink, switch and so on.

However, in duals, diagonal 9 is distinguished0012 hit.

And just like with the left, this is the most common WA or WD strike.

And the duals are finished. In fact, there are not so few tricks either on duals or on the staff, it’s just that firstly I’m not a staffer or a dualist, and secondly, I attributed much of what can be done on them to the single.

If someone has read up to here, they must have noticed that I didn’t say anything about the katas. And this is because kats are not needed in the game, because when you do them, you become as vulnerable as possible. nine0003

You can sometimes try to do a kata SUDDENLY, but this is just prank.

I even unbind the alt fire button so as not to accidentally perform kats.

This completes the first part, in the second I will tell you how to apply all these techniques in combat and much more.

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