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Demetrios Poliorketes 1.4 Version
Demetrios Poliorketes Full Version
Demetrios Poliorketes 1.4 version. Featuring a more detailed and authentic Central Greece, Athenian Elections, the Aitolian Assemblies, new mechanics…
Emperor’s Personal Guard
Simple Roman Unit Full Version
add new unit Emperor’s Personal Guard for Rome faction
units super mod
Units Super Mod Full Version
Mega mod adding 357 total units across all factions in game, 253 land and 104 naval. Many reworked assets have been added to make it. Worth to try it…
(Submod) English unit names for Demetrios Poliorketes mod
(Submod) English unit names for Demetrios Poliorketes mod Script
This submod replaces Latinised Greek names with English name for units of Demetrios Porlioketes.
300Unit
300Unit Full Version
This mod add new unit form 300 movie, Spartan, Arcadian, Athenian for faction Sparta and Athens.
Demetrios Poliorketes 1.3 Version [OUTDATED]
Demetrios Poliorketes Full Version
Now with Rhodos as a playable faction, reworked land roster of the Aitolian League, more historical and geographically sensible province layouts, a new. ..
WOS Costume battle
300Unit Full Version
unlock faction costume battle for dlc wrath of sparta
Simple Roman unit
Simple Roman Unit Full Version
Reskin and add new unit for Rome factions.
Enable sack, loot, liberate, more diplomatic options for all cultures
Enable sack, loot, liberate, more diplomatic options for all cultures Script
This mod enable sack, loot, liberate, make client state/satrapy, join confederation for all cultures.
(Submod) Remove historically inaccurate pike units for Radious Mod
(Submod) Remove historically inaccurate pike units for Radious Mod Script
This mod removes incorrect pike units of Hannibal at the Gates, Wrath of Sparta, Rise of the Republic campaigns of Total War: Rome II Radious Mod.
Remove explosive round and flaming javelin, arrow (mounted archers only)
Remove explosive round and flammable javelin, arrow (mounted archers only) Script
This mod remove explosive round of any kind of ballista and fire projectile of skirmisher units and mounted units.
arena models
Arena Models Full Version
Pack you need to play the mod Units Super Arena.
(Submod) Radious Mod Anniversary Ultimate Fixes
(Submod) Radious Mod Anniversary Ultimate Fixes Patch
This submod fixes any errors, bugs of Total War Rome II: Radious Mod.
Rome II Units Super Arena
Units Super Arena Full Version
I´m finally making available my now classical mod, units Super Arena for non-steam users. To use this, you also need the complementary file Arena models…
DEI wedge formation for Scythian Thracian cav
(Submod) Wedge Formation to some Scythian & Thracian shock cavalry for DEI 1.2.8 Script
This submod add wedge formation to some Scythian & Thracian shock cavalry units of Divide et Impera mod.
Demetrios Poliorketes 1.2 Version [OUTDATED]
Demetrios Poliorketes Full Version
Demetrios Poliorketes 1.2 Version. Inlcuding Philetairos’ Pergamon, Cults, Naval Mercenaries, reworked mechanics of Pyrrhos and more!
Cinematic kill animation overhaul
Cinematic kill animation overhaul Script
This mod bring back special kill animations of older version of Total War: Rome II.
Shield bug fixes for Arabian units of Desert Culture DLC
Shield bug fixes for Arabian units of Desert Culture DLC Patch
This mod fixes shield bug of some Arabian units of this DLC
Night attack for Carthage faction
Night attack for Carthage faction Script
This mod add Night attack ability for Carthaginian general and admiral.
desert hoplites shield bug fix
Desert Hoplites shield bug fix Patch
This mod solve pattern shield bug of Desert Hoplites & Armoured Desert Hoplites of Nabataea faction, this mod is outdated
DEI alternative marching animation for pike units
(Submod) Alternative walking/marching animation for pike units of DEI 1. 2.8 Patch
This submod add alternative walking/marching animation for pike units
(Submod) Diamond Formation to some Diadochi heavy shock cavalry for DEI 1.2.8
(Submod) Diamond Formation to some Diadochi heavy shock cavalry for DEI 1.2.8 Script
This submod add diamond formation to some Diadochi heavy shock cavalry units.
(Submod) Standard-bearer and Spear-shield unit animations bug fix for DEI 1.2.8
(Submod) Standard-bearer and Spear-shield unit animations bug fix for DEI 1.2.8 Patch
Submod fix standard-bearer and spear-shield unit animation bugs in DEI battle.
Divide et Impera 1.2.8 Part 1
Divide et Impera Full Version
DeI version 1. 2.8 Part 1. Divide et Impera is a mod for Total war Rome 2 and this is the latest version.
Divide et Impera 1.2.8 Part 2
Divide et Impera Full Version
Part 2 of the mod DeI, version 1.2.8. Divide et Impera is a mod for Total War Rome 2 and this is the latest release.
Divide et Impera 1.2.7b — Part 1
Divide et Impera Full Version
New version release 1.2.7 of DeI. Both Parts required. Please see our website for more information, thanks!
Divide et Impera 1.2.7b — Part 2
Divide et Impera Full Version
New version release 1.2.7 of DeI. Both Parts required. Please see our website for more information, thanks!
SLUMod v1.2
SLUMod Full Version
A mod that unlocks multiple nations from the Social Liberal Union from the game NationStates. This mod will be added to over time (hopefully) with more…
mods mango 300 roae
300 Rise of An Empire Athen Faction mod Full Version
This is MangoPunches 300 Rise of an Empire mod. I am not the original author and don’t claim to be, all rights go to MangoPunch. I’m just reposting this…
Age of Bronze 1.8.2
Age of Bronze Full Version
Age of Bronze version 1.8 introduces brand new chariot models for Egypt and the Hittites, as well as countless new models and textures elsewhere.
Total War: Rome II GAME MOD Magnar Mod v.2.33 Patch 14 — download
Total War: Rome II GAME MOD Magnar Mod v.2.33 Patch 14 — download | gamepressure.com
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The file Magnar Mod v. 2.33 Patch 14 is a modification for Total War: Rome II, a(n) strategy game. Download for free.
file typeGame mod
file size191.3 MB
downloads26990
(last 7 days)38
last updateMonday, July 6, 2020
Free download
Magnar Mod is a modification for Total War: Rome II created by a team called TWMagnar. The driving principle behind this project is historical accuracy and realism above all else. The creators overhauled the rosters of a number of factions and cultures, including Rome, Carthage, the Gauls and the Iberians. All factions are playable and got personal attention. New textures were made for every unit that reflect the actual equipment they used, with a look that is based whenever possible on academic historical sources. Even the colors of fabrics are muted so much you would think that the ancients did not use synthetic dyes for their clothes. The same type of bronze armour has different details depending on whether it is made in Italy or Greece.
Battles in Magnar Mod are also very different from vanilla. Experience gain is hard to come by but has a much larger effect on fourteen different unit stats compared to a small effect on five stats in vanilla. Your men will have to deal with increased terrain and weather effects while on the battle field. Morale has been tweaked to force you to use smart tactics.
There are large changes on the campaign map as well. Tweaks have been made to trade and to the AI in many areas already. Army stances are now unique for each culture. A barbarian army moves slower because it has to forage and pillage for supplies, but that pillaging means that your upkeep is lower while in enemy lands. The authors have optimizez this mod to be played at four turns per year. Our so-far-relatively-in-depth system of seasonal weather as well as terrain and climate zones are used every turn to modify eighteen things from agricultural income to unit replenishment and upkeep. Hint — no army wants to be in the Alps in winter!
How to install: use the mod manager.
- Last update: Monday, July 6, 2020
- Genre: Strategy
- File size: 191.3 MB
Name |
Type |
Size |
Date |
Total |
7 days |
---|---|---|---|---|---|
Total War: Rome II — Magnar Mod v.2.33 Patch 14 | mod | 191.3 MB | 7/6/2020 | 27K | 38 |
Total War: Rome II — Divide et Impera v.1.2.8 | mod | 1810 MB | 10/2/2021 | 24.9K | 21 |
Total War: Rome II — Wars of the Gods — Ancient Wars v.10.2.Patch30 | mod | 4730.6 MB | 2/6/2022 | 7.8K | 20 |
Total War: Rome II — Medieval Kingdoms: Total War v. second CB | mod | 1846.8 MB | 3/16/2015 | 15.1K | 18 |
Total War: Rome II — Constantine: Rise of Christianity Sasanian/Arabian | mod | 374.4 MB | 9/8/2019 | 9.2K | 12 |
Total War: Rome II — Units Super Arena v.16012022 | mod | 1217.4 MB | 4/2/2022 | 455 | 12 |
Total War: Rome II — SLUMod v.1.2 | mod | 572.2 MB | 7/7/2021 | 1.8K | 10 |
Total War: Rome II — Cyrus The Great Campaign v.22052019 | mod | 379.1 MB | 7/6/2020 | 3.4K | 9 |
Total War: Rome II — Age of Bronze v.1.8.2 | mod | 727.5 MB | 8/31/2020 | 8. 4K | 8 |
Total War: Rome II — Haegemonia v.1.1 | mod | 613 MB | 10/15/2017 | 3.7K | 6 |
Total War: Rome II — Cimmeria Additional Units Pack v.1 | mod | 1.1 MB | 4/2/2018 | 2.5K | 5 |
Total War: Rome II — Vae Victis v.6.12 | mod | 679.9 MB | 3/14/2015 | 9K | 2 |
Official patches for Total War: Rome 2
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Official patches
Patch Total War ROME 2 v8. 1.
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Official patches
Patch Total War: Rome 2 Update 7
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Official patches
Total War: Rome 2 «Radious Moral Mod»
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Official Patches
Patch Total War: Rome 2 Update 4
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Official patches
Patch Total War: Rome 2 Update 3
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Official patches
Patch Total War: Rome 2 Update 2
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Error correction,
Official patches
Patch Total War: Rome 2 Update 1
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Rome 2 — Pro Total War
Not so long ago, the developers of Creative Assembly released a new 14th patch for Total War: Rome 2.
Without unnecessary introductions and lyrical digressions, I will go straight to the point and tell you about the main changes of the patch.
Of the major fixes that Patch 14 adds to Total War: Rome 2, it is worth noting the improvement of artificial intelligence (AI) during sieges and its use of siege equipment.
Changes to sieges.
You probably know that sieges are the main scourge of artificial intelligence in any of the games in the Total War series? nine0003
Also, the developers seem to have fixed another problem related to sieges. Now AI, according to the assurance of the developers, is not carried out on the player’s sorties out of the gate. Previously, when the player led his squad out of the gate, this could provoke the AI to attack, which was beneficial for the player, since the AI troops could be lured to the well-guarded gate.
Also in patch 14, AI behavior was improved when the computer controls the city’s defenses. The developers fixed several bugs, for example, when the AI lined up too far from the city before the battle or did not recognize gaps in the walls. nine0003
Fixed a bug where allied AI troops would not rush to help a player under siege.
AI now more intelligently selects targets for siege weapons, and wall parts for siege towers.
Improved the deployment of AI troops during the defense of some cities where the AI used to be shamelessly stupid due to map features.
Fixed a bug where the computer would order its siege weapons to move through gaps into the city. nine0003
Also fixed a bug where the AI did not fully stand on a occupied strategic point, and left it before it came under its control.
Increased the amount of time the AI keeps the player’s city under siege in order to build more siege engines. In the past, the computer often started sieges by not making enough siege weapons, which was beneficial to the player.
Graphics and performance changes in patch #14.
Some of the changes in patch 14 were intended to improve the graphics in Total War: Rome 2. For example, reflections on the water during field and naval battles were corrected.
Saving to the company map will also be faster now, as the developers corrected the computer memory usage during this process.
Additional patch fixes.
The developers fixed a bug when after the player captured the city and selected the menu item «plunder», he received a task on the next turn with the requirement to plunder the same city again 🙂
In Multiplayer, the automatic battle calculation system has been changed, which occurs in the event of a break in communication between players. Now AI, before counting the result, analyzes the positions of the players, and based on the results of this analysis, determines the winner. That is, the result of a draw in the event of a disconnection will not be as common as before.