VOGONS
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DOS (No unread posts) Getting old DOS games working on modern hardware. (DOSBox topics belong in DOSBox areas below, not here). |
3060 topics | 25287 posts |
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Re: Game launcher/commander like utility for DOS 6.22? Posted on BitWrangler |
Windows (No unread posts) Getting old Windows games working. |
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Re: Old Windows games Running on Windows 10 without issue. Posted on Meeehr |
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PC Emulation (No unread posts) Emulation of old PCs, PC hardware, or PC peripherals. |
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Re: Current status of VirtualBox’s legacy support Posted on Jo22 |
Macintosh Emulation (No unread posts) Emulation of old Macintoshes, Mac hardware, or Mac peripherals. |
146 topics | 1203 posts |
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The Treehouse.Sit installing in Volumes List generates error (Basilisk II: Posted on Mister98XPee |
Console & Arcade Emulation (No unread posts) Emulation of old consoles and arcades. |
169 topics | 1884 posts |
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Re: Emulation on MS Windows 3.1x ? Posted on andre_6 |
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Milliways (No unread posts) Announcements, advice, random banter, unrelated discussion, et cetera. |
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Re: What game are you playing now? Posted on clueless1 |
Release Announcements (No unread posts) Schedules and announcements about program releases. |
994 topics | 19931 posts |
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Re: Terminal Velocity/Fury3/Hellbender modern port WIP Posted on DracoNihil |
Marvin (Moved) Discussion about old PC hardware and builds (moved). |
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Deep Thought (No unread posts) Files, FAQs, and other things to help you get your games running before you start asking questions. |
53 topics | 1006 posts |
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Re: RAD Game Tools: Bink/Miles/Smacker Windows .dll’s. Posted on DosFreak |
VDMSound (No unread posts) Discussions about VDMSound and Speedset. |
1485 topics | 10318 posts |
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Re: how use VDMSound? Posted on Kahenraz |
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General Old Hardware (No unread posts) Discussion about old PC hardware. |
27106 topics | 438683 posts |
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Re: External cache stuck on 8MB stick, but not on 4x4MB Posted on Santyago |
Sound (No unread posts) Discussion about old sound cards, MIDI devices and sound related accessories. |
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MT32-Pi Wavetable Board Posted on sirnephilim |
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Re: 3 (+3 more) retro battle stations Posted on pshipkov |
Software (No unread posts) Getting old software/games running on older hardware. |
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Re: Slow networking on Win 3.11… Posted on h4llR4iser |
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MT-32 General (No unread posts) General information and assistance with Munt. |
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Re: Munt suddenly doesn’t work anymore Posted on Blazing |
MT-32 Development (No unread posts) Developer’s Forum for discussion of bugs, code, and other developmental aspects of the Munt Project. |
50 topics | 1641 posts |
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Re: Is munt windows 98 compatible? Posted on sergm |
SoftMPU (No unread posts) Forum for discussion of bugs, code, and other aspects of SoftMPU. |
41 topics | 1036 posts |
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Re: SoftMPU project needs your help! (game & sound card testing) Posted on Xanxi |
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DOSBox General (No unread posts) General information and assistance with DOSBox. |
8687 topics | 64556 posts |
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Re: DOSBox Game Launcher (DOSBox Frontend) Posted on RedTony |
DOSBox Development (No unread posts) Developer’s Forum, for discussion of bugs, code, and other developmental aspects of DOSBox. |
2394 topics | 24949 posts |
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Re: DOSBox ReelMagic Fork Posted on jrdennisoss |
DOSBox Games/Apps (No unread posts) Having problems with a specific game or application? Post your problems here! |
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Problems with sound on The Even More! Incredible Machine on Windows 3.1 Posted on Froakiein2023 |
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Re: DOSBox-X branch Posted on hail-to-the-ryzen |
DOSBox Guides (No unread posts) For Documentation: Userguides and howto’s. |
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Re: Windows 9x DOSBox Guide (Not officially supported) Posted on symbios24 |
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GliDOS General (No unread posts) General information and assistance with GliDOS. |
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Re: Glidos Direct3D Inhibit Mode Change issues Posted on Opaque79 |
GliDOS Development (No unread posts) Developer’s Forum, for discussion of bugs, code, and other developmental aspects of GliDOS. |
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Re: Currently bad support in Glidos for high resolution & wide screen formats Posted on Glidos |
GliDOS Files (No unread posts) Files to use with particular games supported by GliDOS. Threads used effectively as folders, one thread per game. |
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Re: Tomb Raider 1 2 3 4 5 mouse support Posted on robertmo |
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OpenGLide General (No unread posts) General information and assistance with OpenGLide. |
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Linux openglide problem Posted on arromdee3 |
OpenGLide Development (No unread posts) Developer’s Forum, for discussion of bugs, code, and other developmental aspects of OpenGLide. |
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Re: OpenGLide move to Git Posted on _Rob |
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dgVoodoo General (No unread posts) General information and assistance with dgVoodoo. |
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Stronghold — Black screen with dgVoodoo 2.79.3 Posted on NTxC |
Access pcgameshardware.de. PC Games Hardware (PCGH): Computer, IT Gaming, PC-Spiele
Access pcgameshardware.de. PC Games Hardware (PCGH): Computer, IT Gaming, PC-Spiele
First Response
349 ms
Resources Loaded
44.7 sec
Page Rendered
35.5 sec
About Website
Click here to check amazing PC Games Hardware content for Germany. Otherwise, check out these important facts you probably never knew about pcgameshardware.de
PC Games Hardware berichtet über Grafikkarten, CPUs, PC-Spiele und Gamer-PCs: Aktuell, fundiert und übersichtlich. Im Extreme Forum bekommen Sie PC-Hilfe.
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Key Findings
We analyzed Pcgameshardware.de page load time and found that the first response time was 349 ms and then it took 80.1 sec to load all DOM resources and completely render a web page. This is a poor result, as 95% of websites can load faster.
name
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score
weighting
FCP (First Contentful Paint)
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19/100
10%
LCP (Largest Contentful Paint)
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0/100
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SI (Speed Index)
Value8.7 s
17/100
10%
TBT (Total Blocking Time)
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19/100
30%
CLS (Cumulative Layout Shift)
Value0.192
64/100
15%
TTI (Time to Interactive)
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pcgameshardware.de
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Content Size
11.7 MB
After Optimization
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In fact, the total size of Pcgameshardware.de main page is 11.7 MB. This result falls beyond the top 1M of websites and identifies a large and not optimized web page that may take ages to load. 80% of websites need less resources to load and that’s why Accessify’s recommendations for optimization and resource minification can be helpful for this project. Javascripts take 5.1 MB which makes up the majority of the site volume.
HTML Optimization
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HTML content can be minified and compressed by a website’s server. The most efficient way is to compress content using GZIP which reduces data amount travelling through the network between server and browser. This page needs HTML code to be minified as it can gain 117.1 kB, which is 36% of the original size. It is highly recommended that content of this web page should be compressed using GZIP, as it can save up to 283.8 kB or 88% of the original size.
Image Optimization
-9%
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After minification
3.2 MB
Image size optimization can help to speed up a website loading time. The chart above shows the difference between the size before and after optimization. PC Games Hardware images are well optimized though.
JavaScript Optimization
-70%
Potential reduce by 3.6 MB
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After minification
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After compression
1.5 MB
It’s better to minify JavaScript in order to improve website performance. The diagram shows the current total size of all JavaScript files against the prospective JavaScript size after its minification and compression. It is highly recommended that all JavaScript files should be compressed and minified as it can save up to 3.6 MB or 70% of the original size.
CSS Optimization
-83%
Potential reduce by 2.3 MB
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After minification
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After compression
459.0 kB
CSS files minification is very important to reduce a web page rendering time. The faster CSS files can load, the earlier a page can be rendered. Pcgameshardware.de needs all CSS files to be minified and compressed as it can save up to 2.3 MB or 83% of the original size.
Requests Now
78
After Optimization
60
The browser has sent 78 CSS, Javascripts, AJAX and image requests in order to completely render the main page of PC Games Hardware. We recommend that multiple CSS and JavaScript files should be merged into one by each type, as it can help reduce assets requests from 16 to 1 for JavaScripts and from 4 to 1 for CSS and as a result speed up the page load time.
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Esports is not a game for fun
July 2, 2022
In Russia, there is a shortage of programmers who are able to establish import substitution of information technologies, software, and equipment. Growing professionals is offered not only in universities, but also with the help of computer games. Therefore, they plan to hold more eSports competitions and introduce such lessons into the educational program. The eSports Federation believes that only those who study well can be allowed to play computer games in schools. This was discussed at a meeting of the working group under the State Duma Committee on Physical Culture and Sports on July 1.
nine0003
How to grow programmers
In the computer sphere, Russia uses games, platforms, equipment developed in unfriendly states, said Amir Khamitov, Deputy Chairman of the State Duma Committee on Physical Culture and Sports, head of the working group on the development of cybersports (New People).
“In the context of economic sanctions, we risk increasing the technological gap from other countries, and in order to prevent this, we must support domestic software developers, games and IT specialists, who are known to be among the best in the world,” stressed deputy. According to him, Russia needs to create an alternative international eSports system.
nine0003
The state is already providing significant support to IT companies — they have the right to tax benefits, reduced insurance premiums, soft loans. IT people can take a preferential mortgage and take advantage of a deferment from the army. But despite this, there are not enough specialists, said Anton Tkachev, a member of the State Duma Committee on Information Policy, Information Technologies and Communications (New People). Russia needs 2.5 million programmers, and now, according to HeadHunter, only 1.1 million are working in the industry.
nine0003
In Europe and the USA, they are looking for talented programmers not only among university graduates, but also among cybersportsmen. In Russia, they want to adopt this practice.
“Guys who are involved in eSports need to be led from a school family to employment,” Tkachev said. According to him, the union of the Ministry of Education, the Ministry of Education and Business to support cybersportsmen can give a return faster than the training of IT specialists in universities, although they plan to train more programmers there as well.
nine0003
The majority of Russian esportsmen compete in games developed abroad. But our country also has successful developments, for example, the Black Book adventure game, released in 2021, dedicated to the Urals and the traditions of this region, said Dmitry Smith, head of the Russian eSports Federation. He believes that computer games are “a conductor of ideas and values, an element of “soft power” and the promotion of Russian culture in the world.
“Our task now is to integrate Russian developments into competitions and help as many countries as possible participate in these competitions,” Smith said.
nine0003
Students playing Counter Strike
Since 2017, eSports competitions have been held in Russia. According to the director of the youth policy department of the Ministry of Education and Science Denis Ashirov , then 3200 people participated in them, and now there are more than 13 thousand students from 50 regions.
No less interest in computer sports among schoolchildren. In 2021, students from a thousand schools participated in competitions at various levels. These talented guys can join the ranks of IT specialists.
nine0003
In the future, they want to include esports lessons in the school curriculum. “We will work on this together with the relevant ministries. Representatives of the Ministry of Education and Science supported this idea,” Amir Khamitov told Parliamentary Gazeta .
First, such lessons should be made an optional discipline and look at the reaction of parents, Dmitry Smith believes.
« The fact is that computer sports, despite the fact that it is now spread all over the planet, for many parents still remains something incomprehensible. If now immediately and abruptly introduce binding, it may cause a negative reaction, — he said. — But in any case, I insist that the criterion for admission to e-sports would be overall academic performance.
The global eSports audience exceeds 230 million people. These competitions originated in the United States, but Russia became the first country in the world to officially recognize eSports in 2001. Since then, video games are not just entertainment, but a profession that can earn money and titles. Esports tournaments have the status of official sporting events. These are competitions in the virtual space in which individual participants or teams compete. Among the most popular esports disciplines are three-dimensional shooters (3D shooter), simulating a battle between teams of players on modern or fantastic weapons (Counter Strike), sports game simulators (FIFA series of games), real-time strategy (StarCraft) and team role-playing games with tactical elements. -strategic game (League of Legends, Dota 2).
nine0003
all news
#1
Friend
Posted by 30 November 2014 — 15:54
In the city we hold computer and video game tournaments on a regular basis: once a year, contra 1.6 is a traditional rather large-scale tournament. Less ambitious in fife, racing and fighting games. The plans include the first Starcraft and Anril 9 tournament9 — but unfortunately the current generation of young people do not play them, and all who are older have moved away from games in principle. But yesterday we held a Mortal 9th tournament and surprised a large number of applicants, even those over 30. Unfortunately, only 4 people were admitted due to the regulations. Fought for a prize — a game console.
Are there people in the city who are over 30 ready to take part in a retro games tournament?
P.S. Below I uploaded pictures of the 12th year counter tournament: 130 people came to the tournament, of which 80 were admitted (they could not accept more). This is my first large-scale tournament 5×5
Second 2013 2×2, 40 people participated.
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- Top
#2
Friend
Posted 30 November 2014 — 15:54
Video from the battalion commander will be removed later
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#3
sawa-alex
Posted by 30 November 2014 — 22:59
q3 is our everything. ready to come to grab it for soup, well, or give it away) one of my favorite cards
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#four
Friend
Posted by 30 November 2014 — 23:14
q3 is our everything. ready to come to grab it for soup, well, or give it away) one of my favorite cards
I used to worry about it a lot… but then I got hooked on anril.. as I saw…
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#five
Friend
Posted by 30 November 2014 — 23:15
There was a time .. you can’t force anyone to play right now, and in general, apart from GTA, Minecraft and Ungri Birds, nobody needs anything
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#6
sawa-alex
nine0055
Posted by 01 December 2014 — 10:49
There was a time .