38 Games Like Parkitect for PlayStation 4
Parkitect is a business simulation game where you must build a successful theme park.
Build the theme park of your dreams, and keep it running! Meticulously design that newest roller coaster, place the rides where you want them to be, and construct scenic structures and objects to make the park beautiful. Let your creativity shine, and when you’re finished share it with the world!
Features
- Tools to build the theme park of your dreams
- A robust, piece-based roller coaster designer to let you build the greatest roller coaster you can think of
- Detailed guest behaviors. Watch them take the train to that new section of the park, or read their map to find a ride
- Build efficient transport infrastructures to keep your park stocked
- Maintain the illusion by hiding utility structures and the inner workings of the park from guests
- Extensive support for mods and custom content
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Recommend & Share Citizens of Earth
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Atlus U. S.A Inc
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You’ve just been elected Vice President of the World—what do you do now? Why, recruit your mother, brother, and 40 other Citizens of Earth to fight for you, of course!
Being the Vice President of the World means asking not what you can do for your countrymen, but what your countrymen can do for you!
The retro-inspired game begins just after the VP has won a long, drawn-out candidacy and returned to his hometown for some taxpayer-funded rest and relaxation. But after just one night passes, the VP awakens to find that the world has gone berserk!
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Recommend & Share Duck Dynasty
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- 20%
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Activision
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PS3
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Hunt, race and prank to become a Robertson!
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Recommend & Share Strike Suit Zero
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- 72%
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Born Ready Games
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In the year 2299, an interstellar war rages on. In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor. Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.
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Recommend & Share Sheltered
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- 90%
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Early Access/ Beta
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Unicube
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Family comes first. Protect your family after the nuclear aftermath in an underground shelter in this strategy survival game.
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Recommend & Share Among The Sleep
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- 92%
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Krillbite Studio
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PC (Win)
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Among the Sleep is a first person horror adventure, in which you play a two year old child. After waking up in the middle of the night to mysterious sounds, you start exploring the dark looking for comfort.
The game explores horror through atmosphere and exploration, not with scores and combat systems. In Among the Sleep you’re vulnerable, scared, and trying to make sense of the world.
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Recommend & Share Ghostship Aftermath
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MAG Studios
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Ghostship Aftermath — the game which takes SURVIVAL HORROR to a new level. HUGE free roaming sci-fi action-adventure with random events and multiple story-lines. no two games will ever be the same. Your survival skills will be put to the test! Prepare to board, the Ghostship!
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Recommend & Share Black The Fall
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Square Enix
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PC (Win)
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Experience the alienation of a post-industrial era in a thrilling sidescroller; a strange and unexpected black and white dream.
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Recommend & Share Bound by Flame
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- 40%
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Focus Home Interactive
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Developed by Spiders Studio for PC, PS3, PS4 and Xbox 360, Bound by Flame is a heroic fantasy RPG that has you playing as a mercenary possessed by a demon in flames. In the grasp of the demon, you must choose between the demonic power within you, and your humanity. Should you choose the latter, you must repel the demonic influence and develop truly heroic skills.
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Recommend & Share No Man’s Sky
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- 72%
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Hello Games
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PC (Win)
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No Man’s Sky is a game about exploration and survival in an infinite procedurally generated universe.
A TRULY OPEN UNIVERSE
Whether a distant mountain or a planet hanging low on the horizon, you can go there. You can fly seamlessly from the surface of a planet to another, and every star in the sky is a sun that you can visit.
Where you’ll go and how fast you’ll make your way through this universe is up to you. It’s yours for the taking.
EXPLORATION IS SEEING THINGS NO ONE HAS EVER SEEN BEFORE
Explore uncharted solar systems and catalogue unique new forms of life.
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Recommend & Share SOMA
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- 91%
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Frictional Games
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PC (Win)
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The radio has gone silent on PATHOS-2. As isolation bears down on the staff of the remote research facility, strange things are happening.
Machines are taking on human traits and alien constructions have started to interfere with routine. The world around them is turning into a nightmare.
The only way out is to do something unimaginable.
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Recommend & Share Rollers of the Realm
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- 90%
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Atlus U.S.A. Inc.
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PC (Win)
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Rollers of the Realm combines the frantic physics of classic arcade pinball with the character-driven adventure of fantasy role-playing games. Bounce, spin, and battle through scenes of an epic storyline with a band of medieval misfits tasked with reclaiming the world from dark and ancient magic.
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Recommend & Share Super Motherload
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- 72%
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XGen Studios
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PS3
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Mars.
The near future.
The Solarus Corporation discovered an infinite source of rare and precious minerals deep in the red crust. Resources that will end the energy crisis on Earth and fuel the deep space expeditions planned as population swells beyond capacity.
Constructing magnificent surface bases, Solarus. early mining endeavors resulted in returns of wealth beyond measure.
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Recommend & Share The Dwarves
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KING Art Games
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The Dwarves is a fantasy role-playing game with a strong story and tactically
challenging real-time battles. 15 playable heroes, each with individual
skills, are to be deployed cleverly. Take on superior numbers of orcs, ogres,
älfs, bögnilim, zombies, dark mages and many more foes, to give them the
low-down.
Based on the bestselling novel “The Dwarves” by Markus Heitz you’ll
experience a fascinating tale revolving around the coolest fantasy race ever:
The Dwarves!
Review: Parkitect – Destructoid
Back when I reviewed Planet Coaster, I brought up that Parkitect was just starting to take shape. Well, about two years later, that shape is solidified and the game has left Early Access. I’ve been following the game pretty closely, reading the updates on Steam and eagerly anticipating this day. I held off on Early Access because I didn’t want my first impressions to be potentially soured.
Now that the wait is over, it’s time to dive in and charge to use the bathroom!
Parkitect (Linux, Mac, Windows [reviewed])
Developer: Texel Raptor
Publisher: Texel Raptor
Release Date: November 29, 2018
MSRP: $29. 99
Parkitect does a great job of delivering where Planet Coaster did not. The former is more oriented towards the management side of theme park design, while the latter was a creative playground that was light on everything else. Both are fine games in their own right, but I think most people, myself included, have fond memories of playing around with the minutia of managing parks back in the RollerCoaster Tycoon days of old.
So naturally, the first thing I did was try and take a park-goer and throw them in a pit way off the beaten path. It worked! 10/10.
On a more serious note, Parkitect has some serious nostalgia vibes, but it absolutely stands on its own as a major player in the genre. It has absolutely devoured my time without me even realizing it. It’s the type of game that naturally leads the player to set smaller, incremental goals for themselves and always have something to look forward to. It could be attracting the next batch of park-goers, or saving up enough money to build the next big coaster — either way, something good is hopefully on the horizon.
There are plenty of rides – both roller coasters and non-coaster attractions – to choose from. In terms of coasters, there are also plenty more available on the Steam Workshop, made by community members. The best part is, it’s possible to browse the Workshop while in-game, add something, and then use it almost instantly. I was completely prepared to save, reboot the game, and then place down the new coaster. Nope! A small pop-up let me know that the new blueprint was ready to use shortly after I had “subscribed” to it on the Workshop.
Designing a coaster from scratch can be a blast, but has one major setback: the lack of an auto-complete button. Coasters are split into different types like wooden, steel, stand up, wild mouse, and even bobsled, most with their own unique quirks. When creating a bobsled coaster, for example, it’s important to manage the speed on the curves so that the poor riders don’t zoom out to their death. But, if you want to recreate the bobsled track from Cool Runnings, you can do just that. In fact, I did just that and you can download and use it here. You’re welcome.
Anyway, chances are you’ll have a ball creating your own zips and zooms on a coaster, only to realize the ending track won’t connect to the station. Naturally, they need to be at the same exact height. Alright, no big deal, just go back and adjust it slightly. Well, that’s easier said than done. Height markers are placed at various spots of the ride to keep track and they’re done in fractions, everyone’s favorite F-word. I can’t tell you how many times my ride was at 2 7/8 height units when it needed to be at 3, which required about 25 minutes of frustrating adjustments to fix. It’s not intuitive or remotely entertaining to make these adjustments, and it just gets in the way of what should be the “cherry on top” when designing a ride. I had no satisfaction of fixing this problem, just frustration. Give me a button to do it automatically and let me get back to what I enjoy about Parkitect.
I also wish you could “ride” the rides like in the later Tycoon games, but the beauty of Parkitect is that some modder has already taken it upon them to attempt to add such a feature to the game!
That aside, there is so much to love here. Parkitect feels like a natural evolution of the roller coaster sims of old. It adds an extra layer of management in dealing more in-depth with staff members and the “behind the scenes” elements of running a park. None of this makes management feel like a burden, quite the opposite in fact: it feels right at home. Park-goers won’t be happy to see staff members moving inventory to shops out in the open, so players can add staff-only walkways that are out of the way to appease them. Staff members will also get too tired to work, so it’s a good idea to build a staff room for them. Oh! And they can also be trained to do their job better, so building a training center is a good idea (though they will get better at their job over time). There is a lot to consider, but again, it never feels overwhelming.
Taking care of what people say is actually a large part of Parkitect. There are many visualizations to toggle on/off, one of which shows just how ugly the park really is. People don’t like to see things like trash, toilets, or any of the staff buildings. Placing trees or something else to obstruct that view placates the park-goers, bless their simple minds. Again, this adds another layer for the player to keep track of while still keeping things interesting. Finding inventive ways to obfuscate peoples’ view allows players to get rather creative. Or, you know, you can just plop down some trees.
Guests will also benefit from being able to actually see other parts of the park. If a rider goes on top of the Ferris Wheel, which allows them to see a ride that would otherwise be hard to see, they may think “I want to go on that ride over there!” and then go there. This has always been something I considered when constructing parks in the genre, but Parkitect actually uses this idea to its benefit. Add it to the list of smart design decisions that add to the overall experience.
Of course, players are able to start up a brand new, completely customizable plot of land and go nuts, even disabling things like money and research to create a true sandbox mode. However, the campaign is the big draw here. Effectively a series of challenges or scenarios, players will systematically make their way through 26 levels, each with their own environment and set of tasks. These do a great job of easing the player into the mechanics (there is a tutorial, but it barely covers the basics) and becomes varied enough to continue to entice players onward. Plus, completing a level unlocks it in free play for those who enjoy the environment itself.
The visuals are sharp and colorful while the models themselves are kept simple. The result is an awesome blend of simplicity and style that harken back to the game’s roots while still feeling unique. There are no readability issues with any important information, and everything can be ascertained with a quick glance, once you know where to look.