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Very Olde St Nick Summer Rye Lot #N30 / KBD

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Willett Family EstateSKU: 210000020170


Flask // Fine wine & whisky merchants since 1962

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Very Olde St Nick Summer Rye Lot #N30 / KBD

The Very Olde St Nick brand is owned by InterBev, a subsidiary of Allied Lomar in California, who’s other products include Rare Perfection and Wattie Boone. Its president, Marci Palatella has been sourcing barrels and bottling them for several decades. She was Julian Van Winkle III’s agent in the Japanese market in the 1980 and 1990s, and devised the Very Olde St Nick brand to capitalise on the Japanese demand for well-aged bourbon, which fortuitously was not popular in the US. Her first bottles were produced for her by Van Winkle at his Old Commonwealth bottling facility in the late 1980s, and production was moved to Evan Kulsveen’s Kentucky Bournbon Distillers who bottled Olde St. Nick from the 1990s to early 2000s at Willett.

This rye whiskey was bottled by KBD at 80 proof.

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A wine list from Flask published in the early 1970s

 

Driving down Ventura Blvd in Studio City in the 1960’s has something in common with today, Flask Fine Wine & Whisky- Flask first opened its doors to the public in 1962. Decades later and it still remains a respected fixture in the Los Angeles community. 

We work directly with the wineries, distilleries and breweries to maintain a personal relationship with the creators of some of our favorite products.

We want to know their stories and how they produce bottles that fit into our unique collection. We make a point to keep our selection stocked with a wide variety, offering your classic Napa icons to your natural & organic wines.

We like to think of our whiskey and spirit section as more of a library where the rarest of bottles can be found.

We look forward to helping you find your next favorite bottle!

Far Cry 5 — Nick Rye Avatar on PS4 — price history, screenshots, discounts • UK

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  1. PlayStation 4

  2. Far Cry 5 — Nick Rye Avatar

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— Release date:
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Download this avatar to add it to your PlayStation®Network Online ID.

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Download of this product is subject to the PlayStation Network Terms of Service and our Software Usage Terms plus any specific additional conditions applying to this product. If you do not wish to accept these terms, do not download this product. See Terms of Service for more important information.
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© 2017 Ubisoft Entertainment. All Rights Reserved. Far Cry, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Based on Crytek’s original Far Cry directed by Cevat Yerli. Powered by Crytek’s technology “CryEngine”.

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Trophies for Far Cry 5 — Nick Rye Avatar

Far Cry: New Dawn Walkthrough

Icarus Escape

Description of the quest.

Quest giver : Nick Rye.

Requirement : Complete the «Preparation» quest.

Award : new specialist — Nick Rye.

Targets :

— Follow Nick Ray.

— Fly Nick Ray’s plane.

— Deliver the plane to the desired location.

Go to the marked area and get rid of any raiders that might cause you problems. Get to Nick Rye, help him to his feet if he was injured, and then chat on various topics. This will mark the start of the mission. Nick will use the rope to go down. Follow him until you reach the boat house where his plane is located. At the moment, the plane cannot fly, but its engine is serviceable in order to move on the surface of the earth. Climb inside it and wait for Nick to get into the passenger seat.

Since you need to get to your destination while keeping the plane safe and sound, having the Mechanic skill unlocked will make the task a lot easier. Move forward, destroying the doors. Follow from one marker to another and try to keep the nose of the aircraft up, especially when falling from a height. Don’t be alarmed if the waymark points to land, as the aircraft can navigate both water and land successfully.

When the marker points to the broken bridge, raise your nose and land safely on the water. While on the river, avoid the floating red barrels that explode on impact. On the other hand, they are great for destroying raider boats. Monitor Nick’s condition. If he is injured, he will fall out of the plane, but even in the water you can help him recover, and then continue the journey. Make sure he is back in the passenger seat and then move on.

At the end of your journey, Nick will offer to place the plane in a boat station nearby. Turn inside to complete the quest and watch a cutscene.

The adventure of two nannies

Description of the quest.

Location : Chateau Boshaw.

Quest giver : «Shark» Boshaw.

Requirement : Complete the «Preparation» quest.

Award : new specialist — Boshow.

Targets :

— Set traps.

— Turn the pressure valve.

— Talk to Shark.

— Drink with Shark.

— Get to the Shark tower.

— Protect the west pipe.

— Protect the east pipe.

— Protect both pipes.

When you get to the Chateau Boshow location, the Shark will ask for help in protecting this place from the attack of the raiders. Boshaw is currently babysitting his cousin Herc’s baby. There are a total of five high pressure pipe traps, all of which must be installed by you personally. Approach each trap marked with a yellow marker and interact with it. Once all five are set, follow the marker to the yellow valve and turn it to pressurize the traps. Return to the «Shark» and talk to the man, and then try his drink, standing on the table.

When you wake up from a short sleep, then follow the marker to the tower where the turret is located. You will need to use a weapon in order to destroy a lot of raiders. When you repel the first wave of opponents, the Shark will say that they are moving from a different direction. Turn around and use the second turret until you eliminate other enemies.

But even now it’s too early to relax. Soon the raiders will arrive in cars, but with the help of an accurate shot from the rocket launcher, it will be possible to kill several opponents at once. If you have a good firearm in your inventory, then you can not use stationary turrets at all. Try to kill first of all those characters who are trying to destroy the pipes. After everyone is done with, the Shark recognizes that the oil rig is not a safe place for the baby, so he decides to join you in Prosperity. This is the last specialist needed to improve the base.

All you have to do is return to Prosperity and order an upgrade to the main building. To do this, you need all five specialists and six upgrades of any buildings on the territory of the base.

Homecoming

Description of the quest.

After that, talk to Kim Rai inside the main building to find out that Thomas Rush has been kidnapped.

Through a meat grinder

Description of the quest.

Location : Fertilizer plant, west of the distillery.

Quest giver : Called by Mickey.

Requirement : start the third part.

Award : None.

Targets :

— Get to the fertilizer plant.

Find the hostages.

Help the hostages escape.

— Release the hostages.

— Find and defuse four bombs.

— Shoot the locks on the chains.

— Reach the door from above.

— Talk to Kim.

After the previous task, it may take a few minutes for the twins to contact you. They will report that they are waiting for you at an abandoned fertilizer factory. Move there and find the hostages locked in a room with an electronic lock. The lever you need to open the door is on the building opposite: outside it, but on the opposite side. Thus, go around the building and find the boards resting against the wall. Destroy them and pull the yellow switch. You may need the key located by the corpse on the roof. Climb up and search the corpse. Quickly run back to the hostages and use the keyboard.

The color of the lock will change from red to green and the door will open. The first group of hostages is freed, but you guessed it, this is just the beginning. Now you need to find four hostages and defuse the same number of bombs. The first hostage is located on the first floor of the main building. To the left of the locked door is a small board with a key card. Take it and use it on the door to open the room and defuse the bomb on the first prisoner.

The second hostage is located outside the main building, in a small hut on the side. However, a broken tractor blocks the door inside. You will need a perk that gives a burner and allows you to repair vehicles. Repair it, after which you can get into the tractor and drive it aside. There will be a door behind the tractor, and a key card hangs to the right of it. Use it on the door to get inside and free another hostage.

The third prisoner is near where you rescued the first group of hostages. Check the open yellow container, which can be passed through to the pink container. Defuse the explosives. The fourth and last hostage is located in a side building behind an open door, slightly covered with earth (you have to duck down).

Return to the first floor of the main building to find that one of the doors is now open. Go downstairs to the basement with another group of hostages. This time you have to solve a puzzle with four levers by pulling them in such a way that four light bulbs light up from left to right. Number the levers from left to right from one to four, then pull the second, third, fourth and first. When you do everything right, the hostages will be saved. If suddenly the light bulb lights up red, then you just violated the order.

Go outside and you will see three new markers pointing to the hostages on the towers. All of them are tied to the platforms with chains fixed on yellow locks, and after a designated period of time they will explode. Climb to the roof of the main building, from where you can conduct targeted shooting at the castles. If possible, use a sniper rifle. You need to see the castles so that you can hit them directly and not hit the hostages. Be careful not to hit the explosives. You can also climb up to the prisoners, so you don’t have to shoot from afar.

After you destroy the three locks, you can get to the roof of the main building to the doors of the refinery. To get inside, you will have to leave all your equipment in a yellow bag near the door. A series of cutscenes will start, at the end of which you will automatically find yourself in Prosperity. Chat with Kim Rai to complete the mission and move on to the third act of the game.

PART THREE

The third act will be the last of the Far Cry New Dawn walkthrough and will require you to complete five story quests and kill three bosses — Mickey, Lou and the mutated Ethan.

This is fun

Description of the quest.

Location : Bonebreaker Pit.

Quest giver : Irwin Smalls.

Requirement : none, can be completed in any of the three acts.

Reward : Access to the quest «Some of Our Own».

Targets :

— Hit the car.

— Leave the equipment.

— Follow Irwin.

— Enter the sewers.

This quest starts on the bridge in the northern part of the map, north of the Warehouse Outpost and south of the Island Outpost. It is also worth noting that the quest marker, as well as the ability to complete it, was available in the first and second acts. But according to the plot, this quest will have to be completed later, in the third act, which will allow you to unlock access to another story mission called «Someone from Your Own».

Irwin is a raider who apparently wants to get rid of the sisters. At the moment, he needs to cover his debts, and for this he must bring a person to the fighting arena who will «tear everyone there.» Only melee weapons can be used in the tournament. To begin with, Irwin will offer to test the strength of his blow with an old-fashioned machine gun. Hit him by pressing F to prove that you have a chance to win. Headshots are useless.

Interact with the yellow bag nearby to drop your gear, then follow Irwin down the tightrope to the Bonebreaker Pit. Keep following the man through the sewer tunnel. In the end, he will stop and open the iron door for you. Pass through it and follow the tunnel to the other side. There is only one road that will eventually lead you to the exit. Climb up and find yourself in a pit of bonebreakers.

A boy is sitting next to you. Listen to him, then follow to the battlefield. You will soon be given the combat name Candy, after which you will be able to go through the door and overcome the path leading to the arena. Collect all the necessary first aid kits if you don’t have enough of them and go to the marker.

Eventually, the door ahead will open, giving you access to a dusty arena where you will fight your enemies. It will be great if you pump the power of your punch with the appropriate skill. You can do this as many times as you like. Irwin will be giving clues, so listen to him carefully.

When you deal with the first enemy in close combat (don’t forget that holding the left mouse button you can deal a stronger blow), be sure to raise the baton. Later, when enemies with better weapons appear, then take a bat or a metal pipe. There will be more people and dogs in the second round. It is also possible that three raiders will appear at once, so try to stun the enemies of the first rank first, and only after finishing off the enemy of the second level. Hold LMB in advance and wait for the enemy to approach you in order to release it.

In the second round, beware of the wild boar, which can use a charged attack close to you. Don’t forget that beasts and raiders are just as good with each other as you are with raiders, so you can step aside and let them get rid of each other. A little later, fire will appear along the edges of the arena.

When several thugs are defeated, the current champion will descend into the arena. This will be an elite raider, who, however, is still forced to use only melee weapons. Its clear advantage is the presence of a shield. He will use it to block just about any frontal attack. Try to attack him right after he swings in your direction. Step left or right and hit. By the way, after a sufficient amount of damage, the shield will be destroyed, which will greatly simplify your task. Don’t forget to look at the health bar, as well as pick up first-aid kits scattered around the arena. If there are no first-aid kits, then just run around in circles, waiting for the stock of health points to be restored.

After the victory, go to the marker and crouch down to express your gratitude to the crowd for their support. Follow to another marker towards the exit and go down back into the tunnel. Move along it until you find yourself on the street, then return to the bridge to Irwin and chat with the man. He will say that he has to prepare the next part of the plan and will let you know when he is ready. This will only happen in the third act. Return to the yellow bag and collect your equipment to complete the task.

One of my own

Description of the quest.

Location : Junkyard in the tunnel (eastern part of the map).

Quest giver : Irwin Smalls.

Requirement : get to the third act, and also complete the quest «This is fun», available from the first part.

Award : None.

Targets :

— Talk to Irvin Smoles.

— Hide weapons in a bag.

— Jump into the truck.

— Enter the ammo shop.

— Follow the guards.

— Collect ammo.

— Get to the prison yard.

Find a way to kill Frank.

— Get sharpening and key.

— Get on the roof.

— Get Frank’s racing gear.

— Kill warden Frank.

— Escape from the ammo shop.

Irwin has a plan to get to the twins. He wants to kill the prison guard so he can take his place in the race. As part of this plan, he wants you to go to jail as a prisoner. Dump your gear into the bag and hop into the back of his pickup truck. Wait while Irwin takes you to the ammo assembly shop. After arriving at the place, follow the guard, and soon you will reach your workplace in the prison. Stand by the table and keep making ammo by pressing the same key. Soon you will witness a conversation between the twins and the prison guard. As soon as the conversation ends, a signal will sound after a while, and the work will be completed.

Follow the marker to enter the courtyard, then follow the fire and talk to the man sitting there. He will tell you that the guards took away the sharpening from him, and also tell you where to look for the key. Both places will be marked with markers. Take the sharpening from the container nearby, and use the boxes to get over the fence to the room. When both items are in hand, you can open the prison door leading back to the workplace.

Once inside, enter the room behind bars and pull the lever (there was still a raider in this room who spoke about the protagonist’s «stupid face»). Once you’ve done that, go through the top floor to the door the sisters went through. By the way, it is possible to open the door from below. Try to silently kill opponents, although even if the alarm is raised, the task will not fail. After reaching the roof, kill Frank and take his things from the bag. Now you have a choice between escaping the prison or driving Irwin’s truck. It is recommended to use the second option as the truck is closer.

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Who voiced the game Far Cry 5 in Russian?

Far Cry 5, 2018

Action, FPS

Publisher: Ubisoft

About the game

The game takes place not on a tropical island or in a mountainous country, but in the real United States of America. The head of a certain sect named Joseph Sid captured literally an entire US state and flooded his orders there. The hero was sent by the police to this territory to capture the pastor and put him on trial. As one would expect, not everything is so simple: the hero falls into the thick of things and joins the ranks of the resistance. They need to repulse the supporters of the villain and try to free their home state from occupation.

Who voiced Far Cry 5 in Russian

Iosif Sid —
Denis Nekrasov

Iosif is the founder and leader of Eden’s Gate, an extremist religious terrorist organization based in Hope, along with his siblings.

Vera Sid (Rachel Jessop) —
Eva Finkelstein

Once you fall under the spell of the Faith, you’re done. Faith acts as a divine instrument of chaos to keep worshipers in a state of bliss.

John Sid —
Sergei Smirnov

John took on a public role as legal spokesman for the church, and more privately as head of a cult of indoctrination and influence, also serving as the mouthpiece for the Holland Valley region of Hope County.

Jacob Sid —
Denis Bespaly

As a Cult recruiter and ex-army shooter, Jacob’s primary duty is to protect the Gates of Eden.

Richard «Dutch» Roosevelt —
Nikita Prozorovsky

Dutch is a survivalist living on his own island near the Whitetail Mountains in Hope County. He is one of the members of the resistance and provides the player with information via radio.

Earl Whitehorse —
Valery Storozhik

Whitehorse is a high-ranking law enforcement officer of the Hope County Sheriff’s Department and assigned to accompany Marshal Burke and his deputies to the custody of Joseph Seed.

Cameron Burke —
Andrey Waltz

Marshal Burke was a federal agent sent to Hope County by the US Marshals Service to arrest the cult leader, radical preacher Joseph Seed.

Virgil Minkler —
Alexander Novikov

Minclair is the current Mayor of Hope County. At first he greeted Joseph and his flock, seeing in them benevolence due to their teaching and mercy. However, over time, Joseph’s project became more radical and no longer seemed pleasing to the mayor.

Nick Rai —
Ivan Zharkov

Nick is a notorious pilot from a family of prominent military pilots who «flyed in the war so that he would not have to.» He owns the Carmina, a seaplane inherited from the family after whom he named his newborn daughter.

Kimiko Rai —
Anna Kiseleva

Although her husband Nick Rye wants to leave Hope County with his family, Kim convinces him to stay and help fight the cult along with his friends.

Jerome Jeffreys —
Vladislav Kopp

Gulf War veteran and former artillery sergeant who found his way into religion and served as a Catholic priest in Hope County for 15 years. He met and became friends with Joseph Sid — the very person who would become his future enemy.

Hurk Drubman senior —
Alexey Voytyuk

Hurk Sr. aspires to become a politician in the state of Montana, going so far as to record numerous voice messages to many people in the county asking them to «vote Hurk» to the state senate.

Adelaide Drubman —
Yulia Yablonskaya

Adelaide Drubman is healthier, wealthier and wiser than most people. Banished from her home by Eden’s Gate, an enraged Addie plots revenge.

Hurk Drubman Jr. —
Ilya Khvostikov

When Hurk’s mother ran away with another man, his father decided to enter politics and moved to their estate in the Whitetail Mountains. Because of this, Hurk decided to spend the next few years campaigning all over the world, from the Rook Islands to Kyrat, but he eventually found his way back to Hope County, where he helps the player fight back against Eden’s Gate.