Motorsport manager tipps: Motorsport Manager Online Guide: Tips and Strategies

Motorsport Manager Online Guide: Tips and Strategies

If you are into racing or simulation games, then probably you have heard about the Motosport Manager series. Motorsport Manager Online is the latest addition to the series. However, unlike the previous versions, Motosport Manager Online let the players to race with the world, featuring 10 player race at a time. In this guide, we will discuss various tips, tricks and strategies you can use to level up your Motorsport Manager Online game to get the victory.

Table Of Contents

  1. Cars
  2. Parts
  3. Drivers
  4. Staff
  5. HQ
  6. Sponsors
  7. Store
  8. Strategies
  9. Powertrains
  10. Motorsport Manager Online Guide: Tips and Tricks
    • 1. Don’t hold on to any driver unless you know you are going to keep him
    • 2. Don’t make long contracts
    • 3. Have a fair overview of the economy
    • 4. Focus on the bonus from the Projects
    • 5. Look out for the weather and plan your game
    • 6. Race qualification position does not matter if you plan properly
    • 7. Pick your best track and play it again and again
    • 8. Do not play Exhibition Races unless you are sure that you can win

Cars

Cars are an important part of the game. You can have maximum of two cars at a time. At the beginning you’ll start with a basic car. You’ll have 3 options to choose from. As you level up, you’ll unlock more varieties. This includes,

  • Open-Wheel
  • Stock
  • GT
  • Concept
  • Formula E
  • Endurance
  • 80’s Open-Wheel
  • 70’s Open-Wheel

Pick the one you like

All the importance of cars lies in its parts. So it does not matter much on what cars you are choosing at the beginning. You can always change later.

Parts

There are mainly three kinds of parts in Motosport Manager Online. Brakes, Suspension and Gearbox. There is also an exclusive part for the engines which unlocks at a much later stage. All these things will help in improving car performance. So if you want to perform better, you must make sure to keep your parts levelled up at the highest level. However, sometimes you’ll run out of materials to upgrade. Do not worry about that. Just focus on race wins and you’ll get those materials along the way.

Drivers

Now, this is the place where the game becomes a bit tricky. Just like the real-life Motorsport scene, drivers are important in Motorsport Manager Online. Each of the driver comes with a special trait. And for some, Nationality matters. Although it is totally up to your play style on which drivers you’ll pick, just try to have a proper balance between the two drivers you’ll have. Because some drivers can help the other one to improve the performance.

Best drivers in Motorsport Manager Online

Here’s an important tip about the drivers. Do not upgrade your drivers, unless you’re in the top tiers where you know that you are going to keep the driver for a long time. Otherwise, the money would become a waste. With the progress in the game, you’ll unlock better drivers. So, just keep the driver position open for better ones and hire as per your requirement.

Staff

Staffs are required to upgrade parts, upgrade headquarter and help the drivers. With the each HQ upgrade you can hire more staff, but they can become real expensive. So please plan your investment so that you just don’t over-invest into staff.

HQ

The research tree is connected with the Headquarter. The research projects progress will be stopped if you do not upgrade the HQ. So as you progress through the game, make sure to upgrade the HQ and finish the projects. Those add some real valuable boosts.

Keep the constructions ongoing

Sponsors

They are the free money in the game. Higher the tier, better the money. Just make sure to get the 2x reward when there is an ad available while collecting the sponsor money.

Store

It is the premium place in the game where you can buy stuffs. There is also a way to collect free money each day from the shop. So whenever you login, just collect it. Other than that, if you need parts just check the shop rather than direct purchase.

Strategies

This is one of the most vital parts that can make you the victor! Synergy between the drivers, your car and the strategies are very important. If they are properly set, your team can become unstoppable. This is the place where you’ll need guide on Motorsport Manager Online.

You should always set strategies primarily with the coordination of the drivers. However, if you can also pick up some strategies depending on the track you are playing. Some strategies are focused on soft types, some are for hard types and even some gives bonus when there’ll be rain. So, keeping everything on your mind pick up the strategies. Its alright to fail sometimes but do not stay back from experimenting.

Powertrains

Powertrains unlock after you make a little progress in the career mode. This is a little complex part that you need to understand properly. It is recommended that you focus on having a balanced powertrain. Otherwise, your race performance might get impacted heavily. This is the part which is worth investing (upgrading) when you can foresee that you are going to use that part for a longer time. For me, I could see the next few powertrains will not suit my play style. So I upgraded this one for better performance.

Pick the the right one for you


Motorsport Manager Online Guide: Tips and Tricks

1. Don’t hold on to any driver unless you know you are going to keep him

As we have already mentioned in the drivers part don’t unnecessarily hold on to any driver. Buy new drivers as you move to the next league. Otherwise, your drivers will be outdated.

2. Don’t make long contracts

Long contacts will make your drivers become outdated in the competition. But outdated I mean, there will be new drivers unlocked so always pick the better ones. Ofcourse some drivers will still be good, but that mostly depends on the situation. It is generally recommended that you make 10-12 race contracts. And while making the contracts, don’t over-invest.

3. Have a fair overview of the economy

Motorsport Manager Online has a very well designed economy. Although the cash flows are regular, you may run out of money if you make a lot of mistakes or poorly perform in the races. Here are the ways that will help you earn more money in Motorsport Manager Online,

  • Watch the regular Ads. They come every 12 hours.
  • Collect the free money from the store
  • Try to collect the Sponsor money at the right time. If you delay in the collection hat means you are losing out on money.
  • Some drivers come with a special trait – Charisma. This gives +50k bonus after each race.
  • Try to meet the race objectives. That gives some good bonus amount of money.
  • Rank well in the weekly leaderboards to receive a fat amount of money after each week.

4. Focus on the bonus from the Projects

Prioritize the projects that will suit your play style. For example, if you want to make your economy strong, then make sure to unlock those research project bonuses first that will let you earn more from the sponsors.

5. Look out for the weather and plan your game

Before a race starts, always check the weather. Sometimes you might need to make changes according to that. Also, some tracks which have a rain chance of over 30% often brings in the rain. So, have an eagle’s eye on the weather forecast. And when you see the rain is about to come or starts slowly, don’t bother to change the tiers as soon as possible.

6. Race qualification position does not matter if you plan properly

Many the players are worried about the qualification position. While it matters a bit, but it should not overwhelm your race if you have a proper plan. You can come up to top from the last position. Just look at this image below.

The Track is my Canvas

So how did I do it? For this particular track of Bahrain, the oval race track helped me to sustain the tyres for a longer time. I had Aggressive Strategy as well which gives -15% tyre wear rate. The only issue with this strategy is that you get less fuel of 2 laps. So I had just put the engine in the conservative mode until the fuel came to positive from the negative. And then set it to normal. But I did not change tyres, which helped e to get to the top.

7. Pick your best track and play it again and again

It is better to not to play on random tracks. Just pick up a track and find out what are the best thing that are working for you. Just repeat and you’ll progress much faster. For example, I had played Bahrain in one championship and Phoenix in another, back to back. It accumulated the points very quickly. For me, it was Bahrain. It can some other track for you.

Is this Racing or Ping Pong?

8. Do not play Exhibition Races unless you are sure that you can win

Remember you have contracts with your drivers. Unless you are very sure that you can win the exhibition races, do not jump into those extra races. Most of the times, those are just a waste of money. You should be very careful about your economy. If you analyze the necessity of the extra races, you’ll understand what I’m saying here.

Hope you’ll find this Motorsport Manager Online guide useful. If you have something on your mind, feel free to share them in the comments below!


For more quality content, make sure to follow GamingonPhone on Twitter and Instagram. Or you can join the discussion at our Discord community or subreddit.

Motorsport Manager — New Starter Guide (Career Mode)

New starter guide for building your race team from rags to riches.

Starting Your Own ERS Race Team

This was originally my own forum post in answer to someones question, but thought I’d add to guides as it may be useful to anyone picking up the game since (and I’ve even returned to the game and reused this myself).

I played 9 seasons with my own ERS team (Viper Motorsport) in my first game, and got as far as WMC mid-table and then got carried away upgrading the HQ and got screwed with votes for extra races (16 in a season with < 20mil to spend after upgrades = doh!). Following this I took a break from the game for a while, so memory is a little hazy – I’ve just started a new ERS team called Zakaros Motorsport, so I’ll post any further amendments as I go.

Anyway, my first season in ERS (and a standard startup for me) is as follows:

Low pressure – and the 3* car isn’t a bad starting point. Sucks about the cash, but you just need to be more conservative on the HQ development.

Drivers

Get scouting ASAP. This seems to take forever from the beginning (maybe I’m missing something), but I scout all drivers without a team, followed by all ERS drivers. Keep checking back on the list of drivers – new unemployed drivers pop up a couple of times a season, or when their contracts expire – this can be a great way to get cheap drivers (especially Pay drivers!)

Marketability is important, but as a general rule I don’t ever go below 3 * drivers. I also don’t worry too much about Pay Drivers to begin with – it’s nice and cheap to have all 3 slots filled with Pay Drivers, but not always possible – bearing in mind if you start in ERS like I do, most drivers won’t be interested in signing for you.

Falko Engelhart is a god for startups if you can stomach his contract, and you can also grab Petra Schober if you’re feeling brave enough to pay them both at once. Otherwise. for a second driver I’ve used Ines Santa Ana, Sara Thomas, Lola Marsh in the past (all were unemployed when I hired them). Any of these can also fill the Reserve slot, but I don’t always ditch Jose Domingo, purely because he’s cheap and isn’t horrendous if you’re desperate.

First few races, I stick with Faith Anthony and Andres Gomes – they can get some decent results if you manage their tyres and keep an eye on fuel – 2 – 3 stops per race and with a bit of luck you can get them both around p8 – 15.

Staff

Lead Designer – Vasily Solokov

He’ll set you back ~120k in wages and a 200k+ signing on fee, but his stats are worth it imo. The first season you won’t use his rear wing stat (shame), but you also won’t use his front wing stat (yay). Also, he’s usually unemployed, so no break clause. I usually hang onto him until the end of his contract (3 years), then look for any designers with running down contracts that might be interested, with similar stats.

For me, a good designer at this stage has at least 10 – 15 in as many stats as possible, and Average & Good known components, since it’s likely you won’t be able to afford to develop Great and onwards in your first few seasons. Don’t worry too much about potential, since you won’t have a staff centre for a while yet.

Race Mechanics

  • Kevin Sule
  • Eve Harding

These two stayed with me from day 1, right until season 9 (and beyond had I not screwed up). Both start out about 3*, Kevin has 5* potential, Eve 4.5* potential. In my opinion, these two are the best two mechanics for an ERS startup team. Eve has excellent performance, pitstops and concentration, while Kevin has excellent part fixes and good pit stops / chemistry. The two of them allow you to balance your car part reliability / performance and get a relatively good boost (Kevin on Reliability, Eve on Performance). You could also go for Alex Barbosa, who also has 4.5* potential, but he’ll likely cost you a break clause. (All 3 end up very good once developed).

Pit Crew

Hire the best pit crew you can, get rid of the naff ones, and set Eve Harding to Auto Manage.

Car Development

I usually build two of each car part – one with an Average component, the next with Average / Good. Once I’ve built two parts of each type (restrictions and finances permitting) I go back and build the best “Risky” part I can find for each slot – I like to call this my “Development set”.

My order of priority for component stats is:

  • Base (i.e. top speed for engine).
  • Max.
  • The rest.

The higher the base, the better the component will be from the start. Max increases the amount you can improve the part using your team, but this will take time. Anything else I don’t worry too much about, I don’t generally put Risk level components on my cars during the season, as I always seem to get fined (just my luck).

For my “Development set” I disregard all risk levels and basically go for the highest base stats I can achieve, and where no base is available, I push max. Risk levels get removed for the following season, so it doesn’t matter if it’s a guaranteed fine, you’ll be laughing next season.

For Reliability / Performance – Reliability to 90% on all parts first in the following order:

  • Engine
  • Gearbox
  • Brakes
  • Suspension
  • Front wing / Rear wing

Once all parts that you are using are at 90% reliability, switch to performance and boost as many as you can before the end of the season.

For Development parts, just push Performance – from memory I don’t think the reliability carries over, but the base stat will.

HQ

Forget about this for the first couple of seasons – it took me at least a couple of seasons before I upgraded my Factory, then Staff Centre, then Designer Centre.

Sponsors

Goes without saying, but for the first season, counting on decent finishes is going to be a mistake. Generally, unless its a 15-20 finish requirement, go for the highest up front payment. If there are a couple with the same ££, check the number of races. If you have open sponsor slots and sponsors knocking on the door – don’t go into a race without filling as many sponsor slots as you can.

Race Management

I always aim to get car setups around 98%+ during practise, and save them. The setup required each season seems to change slightly, but you can re-use past setups to give yourself a bit of a head-start when it comes to finding the sweet spots. Again there are some good guides on how to set up your car for each race, tyre pressures etc – stuff I don’t fully understand myself, so I’ll leave that to the experts.

I think that’s everything – as I said memory is a bit hazy, but the first 2 -3 seasons for me is about getting a good staff base, then building up the car to be competitive. The first year I won the constructors title I didn’t take promotion to develop the car further for a year – the step up to APSC can be a leap if you aren’t ready for it, and you won’t get away with finishing last.

Recommended for You

Motorsport Manager coming to PC

3DNews News Software Games for Android Racing team manager Motorsport Man…

The most interesting in the reviews


20.05.2016 [15:57],

Denis Tikhonov

SEGA Europe and Playsport Games have announced the development of a PC version of Motorsport Manager, which will be released in September 2016.

The project of the same name, available on mobile devices running Android and iOS, as the developers themselves say, «became an absolute hit and deserved the right to be transferred to personal computers. » Promised support for Windows, Linux and OS X. «The new Motorsport Manager will give you a unique opportunity to create your own team and break into the world of motorsport, — said in a press release. — Hire racers, research, develop tactics on the track, and do not forget: every decision will have far-reaching consequences. Whether your team gets on the podium or gets stuck at the start is up to you.”

Motorsport Manager, as you might guess from the name, is not so much dedicated to the race itself, but to the management of the racing team. Players will have to hire engineers, mechanics and racers, and in preparation for the new season, create cars literally from scratch. Engineering functions promise very rich: numerous development opportunities, a huge selection of parts and a system for optimizing them, assembling for the conditions of each particular race.

In addition, it will be possible to influence the structure of the competition itself by participating in voting on changing the rules in such a way as to achieve the greatest benefit for your team. Well, the result will be the embodiment of your efforts in a simulated 3D race with all the necessary stages: practice, qualification and direct competition.

“We’re true motorsport fans ourselves, and we’ve been waiting a long time to play this game, ,” says Playsport Games founder and CTO Christian West. — It was from this desire that our mobile Motorsport Manager appeared at the time. Now we want to take the bar higher and release the PC version of the game, making it even bigger, better and more versatile. The help of SEGA gives us confidence that we will definitely be able to create such a simulator that every racing fan will unconditionally fall in love with.”

Source:


If you notice an error, select it with the mouse and press CTRL+ENTER.

Related materials

Permanent URL: https://3dnews.ru/933158

Headings:
Software News, Games, PC, Strategy, Manager, Sports, Racing, Announcement, Android Games, iOS Games,

Tags:
motorsport manager, sega europe, playsport, racing game, announcement

← В
past
To the future →

Motorsport is a special philosophy

Our guest is Andrey Ilyin, Ph. D. in Economics, researcher of problems of management and entrepreneurship in motorsport, one of the authors of the educational program «Management and Entrepreneurship in Motorsport» at the Higher School of Economics.

Andrey, when talking about motorsport, many of my colleagues mean Formula 1 and nothing more. What is wrong with this statement?

Motorsport is a philosophy. A special way of thinking and lifestyle. Both now and at all times, motorsport has been the lot of enthusiasts: people who are passionate and obsessed with what they love. «Formula 1» had a huge impact on the popularization of motorsport, but only in the second half of the twentieth century. If we turn to history, then motorsport originated at the end of the 19th century. One of the main prerequisites for the emergence of automobile speed competitions was the competitive struggle of automobile concerns. And then everything developed in a spiral: the concern — the racing team — the race car driver. Problems with safety and refereeing at competitions contributed to the creation of a motorsport management structure. There was a need to create international and national automobile federations. To enhance security, they began to build stationary circuits with stands. To attract viewers, new means of communication were needed: the media, television, and journalists. Then commercializers came in, like Bernie Ecclestone, who I respect, whom I always hold up as an example to my entrepreneurial students, and packaged the royal races of Formula 1 into a salable event product. Just with the specifics of safety, regulation of technical and sports components, management and marketing.

Is the need for training for motorsport managers long overdue?

Absolutely. The need to learn is always there. Especially for purposeful people who constantly develop their competencies. Life is like a race. There is no time to stop there. And motorsport competencies are a set of knowledge, skills and abilities in professional motor sports, where knowledge in the form of systematized information is obtained in the classroom, and skills and abilities are obtained in karting schools and directly on race tracks.

Why is there an emphasis on motorsport entrepreneurship in the title of the program?

Indeed, the word management in the title of many educational programs does not raise additional questions, although they do exist. First of all, on understanding the difference between management and administration. Why entrepreneurship? Because motor racing is one of the most expensive sports in the world. Significant costs are required for the initial stage — entry fees for competitions, transportation costs, gasoline costs, track rental, repairs. This is if you think from the point of view of the rider. From the organizer’s point of view, how to profit from a motorsport event and maintain full social responsibility for the safety of riders, staff and spectators. Spectators should want to watch this kind of entertainment. These are the features of the new challenges of motorsport management.

What do you mean by this concept of motorsport culture?

There are 53 million vehicles in Russia. However, out of the total number of car buyers, only 5% are interested in motorsport, because it is not accessible and understandable to a wide range of people. For most people, this is driving in circles. For professionals, these are strategy, tactics, competitive analysis, flexible thinking, entrepreneurial risk, business process and analytics, and statistics. For a broad understanding of the depths of motorsport, it is necessary to form a motorsport culture for every motorist. To get people trained in motorsport. Initially, the car enthusiast does not set himself the goal of engaging in professional sports, however, various programs, in particular, on counter-accident training, could improve the quality of car culture. In addition, the development of motorsport in Russia can help solve one of the main problems in the country, namely, the too high level of incidents on the road compared to many other countries. Motorsport culture is a form of organizational behavior of drivers, race teams, marshals, track staff, referees, motorsport fans and all other members of the professional community.

Why did you choose motorsport in particular?

So it happened. On one of May Sundays in 2001, the announcement of the Formula 1 Monaco Grand Prix was broadcast on the RTR channel. I sat down and started watching it. The failures of McLaren already at the start and the double of Ferrari somehow prompted them to root for the Reds. A special role was played by the commentary — immersion in the world of rules and team strategies from Alexei Popov, this is a fact. In other words, the passion has taken root. Much later, at the cool Moscow City Racing event, I saw the stars of motorsport “live” for the first time and was able to communicate with them. Ralf Schumacher, Jean Alesi, Vladimir Chagin and many others turned out to be very interesting interlocutors. Then there was the first Russian Grand Prix in Sochi in 2014. The first! The best and most unforgettable! Russia has been waiting for this stage for a very long time. The subsequent kaleidoscope of events — Formula E, Russian Motorsport Forum, Formula 1 stages in different cities introduced me to Mark Podolsky, Mikhail Gorbachev, Oksana Kosachenko, Vladimir Chagin, Sergey Vorobyov.