Minecraft neues update: Minecraft 1.19: The Wild — Alle Infos zum nächsten Update

Minecraft 1.19: The Wild — Alle Infos zum nächsten Update

Minecraft feierte 2021 seinen zehnten Geburtstag und Schluss ist mit dem Klötzchenspiel noch lange nicht. Das neue Inhaltspaket namens The Wild ist am 7. Juni 2022 erschienen und hat einige Neuerungen im Gepäck.

Für The Wild setzt das schwedische Team auf drei Säulen: Mehr abwechslungsreiche Erkundung, mehr Abenteuer und Community-Nähe. Wir fassen für euch alle Infos zum neuen Update zusammen.

Letztes Update: 9. Juni 2022
Neu: Alle Infos auf den neuesten Stand gebracht

Schnellnavigation:

  • Wann erscheint The Wild?
  • Welche neuen Biome bietet The Wild?
  • Was für neue Kreaturen gibt es mit The Wild?
  • Weitere Neuerungen von The Wild

Unser Minecraft-Experte Enrico Marx hat sich Update 1.19 zur Brust genommen und ausgiebig getestet. Sein Fazit zum neuen Inhaltspaket erfahrt ihr hier:

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Minecraft 1. 19

The Wild ist nicht das, was ich mir erhofft hatte

Release: Wann erscheint The Wild?

Update 1.19 wurde am 7. Juni 2022 veröffentlicht und zwar sowohl für die Java Edition als auch für die Bedrock Edition auf allen entsprechenden Plattformen. Die Patchnotes findet ihr auf der offiziellen Website.

Neue Biome: Welche neuen Gebiete bringt The Wild?

The Wild baut auf den Errungenschaften vom Vorgängerupdate Caves & Cliffs auf und legt den Fokus auf qualitative Verbesserungen. Im Mittelpunkt steht dabei vor allem eine abwechslungsreichere Erkundung.

Deshalb erwarten euch in 1.19 zwei brandneue Biome: Im Untergrund erkundet ihr untergegangene Städte und müsst euch vor einem neuen, unheimlichen Feind in Acht nehmen. An der Oberfläche gibt es dagegen die neuen Mangrovensümpfe.

  • The Deep Dark: The Deep Dark umfasst die Ruinen einer alten Zivilisation. In den düsteren Überresten findet ihr einerseits die neuen Sculk-Blöcke, darunter Catalyst und Shrieker. Ersteres verbreitet den Sculk in der Umgebung, während die Shrieker laute Töne von sich geben und die Umgebung innerhalb weniger Sekunden abdunkeln. Außerdem findet ihr im Deep Dark Biom einen neuen Feind: Der Warden ist ein neues Monster, das komplett ohne Augen auskommt. Stattdessen reagiert er auf Vibrationen und kann Spieler in der Nähe riechen.

Der Warden ist ein starker Gegner, vor dem ihr euch in Acht nehmen solltet.

  • Mangrovensümpfe: Hierbei handelt es sich um ein Biom, das sich vor allem durch seine großen Bäume mit den ausladenden Wurzeln hervorhebt. Mangroven bestehen aus einer neuen, rötlichen Holzart, aus der ihr wie gewohnt allerlei Blöcke herstellen könnt. Außerdem findet ihr im Biom auch Schlamm, den ihr zu Schlammziegeln verarbeiten könnt.

Im dicht bewachsenen Mangrovensumpf müsst ihr darauf achten, nicht die Orientierung zu verlieren.

Neue Kreaturen: Frösche und Allays kommen mit The Wild

Die Tierwelt von Minecraft ist schon durchaus umfangreich, aber es geht bekanntlich immer mehr. Mit The Wild wurden erstmals Frösche hinzugefügt, die sogar in doppelter Hinsicht neu sind.

Zum einen sind die Frösche die ersten Kaltblüter von Minecraft und tauchen in drei verschiedenen Versionen auf, die abhängig von der jeweiligen Biom-Temperatur sind und spezielle Eigenschaften bieten werden. Zum anderen entwickeln sich Frösche aus Kaulquappen. Die Frösche sind damit das erste Tier in Minecraft, bei dem die Babys nicht einfach nur eine kleinere Version der Erwachsenen-Tiere sind.

Quak heißt es zukünftig in Minecraft, denn Frösche kommen in The Wild hinzu.

Zuvor müssen sie jedoch erstmal als Kaulquappen groß und stark werden.

Bringt ihr einen Frosch in die Nähe eines Magmawürfels, beginnt der neue Weltenbewohner den Würfel zu verschlingen — und hinterlässt einen neuen Block namens Froglight. Diesen gibt es wie die Frösche selbst in drei verschiedenen Varianten und dient rein zur Dekoration.

Eigentlich sollten sich die Frösche von Glühwürmchen ernähren (trotz ihres gelegentlichen Hungers auf Ziegen). Diese Pläne wurden allerdings auf Eis gelegt. Eine Erklärung, die nur wenige zufriedenstellt, liefern die Entwickler im Video:

4:45

Minecraft: Entwickler beantworten zahlreiche Fragen zum kommenden Update 1.19

Außerdem gibt es einen neuen KI-Kameraden. Der Allay hat beim großen Community-Voting gewonnen und findet als neuer Mob den Weg in Minecraft. Gebt ihr ihm ein Item wie einen Block oder ein Collectible, begibt er sich auf die Suche nach weiteren Gegenständen der gleichen Art und bringt sie zu euch zurück. Außerdem sammelt er beim Farmen Gegenstände, die ihr liegen lasst, für euch auf.

Der Allay ist ein nützlicher Helfer, der euch beim Sammeln von Ressourcen unterstützen soll.

Weitere Neuerungen von The Wild

Neben den neuen Biomen und Tieren gibt es noch weitere Features, die Fans von Minecraft schon lange gefordert haben.

  • Boote mit einer Kiste ausstatten: Mit The Wild könnt ihr endlich deutlich mehr Gegenstände von A nach B transportieren und müsst nicht unbedingt mehrmals reisen. Das dürfte vor allem beim Erkunden von neuen Gegenden helfen.

Link zum Twitter-Inhalt

  • Schlammblöcke und -Ziegel: Durch die neuen Baumaterialien könnt ihr beispielweise in Sumpfgegenden thematisch passendere Häuser und Gebäude erstellen. Um schnell an Schlamm zu kommen, könnt ihr zudem Erdblöcke mit Wasser kombinieren.

Wenn ihr euch jetzt Hals über Kopf in ein neues Minecraft-Abenteuer stürzen möchtet, seid ihr gut damit beraten, euch zunächst unsere Experten-Tipps zum neuen Update durchzulesen:

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Minecraft: The Wild

Experten-Tipps zu den Neuerungen von Update 1.19

Freut ihr euch über das große The Wild-Update? Habt ihr schon ausufernde Erkundungstouren durch die neuen Biome unternommen oder könnt ihr es kaum noch erwarten, die neuen Tiere zu entdecken und Schlammblöcke anzuhäufen? Erzählt uns in den Kommentaren gerne von euren Plänen!

Minecraft Update 1.

19.40 Patch Notes

Posted By: Jeremy G.on: In: Gaming, News, PC, PS4, Xbox OneTags: Minecraft, Patch NotesNo Comments

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The Team at Mojang Studios went live with Minecraft: Bedrock Edition update 1.19.40, along with accompanying patch notes. According to the official Minecraft 1.19.40 patch notes, the latest update added a long list of bug fixes and changes. Additionally, Minecraft Bedrock Edition update 1.19.4 also includes performance improvements. So without any more introduction, here is the complete patch notes list for the 1.19.40 update to Minecraft Bedrock Edition.

Minecraft update 1.19.40 patch notes

Vanilla Parity:

General
  • Getting killed by a renamed weapon now produces a death message with the item name
  • Getting killed by a mob with a renamed weapon now produces a death message with the item name.
  • The Roofed Forest, Savanna Mutated, and Birch Forest biomes use the correct grass colors.
  • Mobs no longer spawn within the bounds of an Ancient City.
  • Sweet Berries can now be planted on Farmland.
  • Changed bubble column strength to match Java Edition.
  • Scaffolds now burn at a more correct rate, 1/4 of an item.
  • Wither Skeletons can now spawn inside of Wither Roses.
  • Decreased the amount of hunger used while swimming to match Java Edition.
Mobs
  • Ravagers can now be hurt by Evoker Fangs
  • Increased Ravager collision box size to match Java Edition
  • Increased Ravager speed to match Java Edition
  • Librarian Villagers can now offer Enchanted Books with Curse of Vanishing and Curse of Binding
Blocks
  • Players now sink in Soul Sand and Mud blocks
  • Players swimming above Mud will not have their screen covered
  • Projectiles landing on Mud will not repeatedly shake
  • Amphibious mobs no longer have trouble pathfinding around Mud Blocks
Spectator Mode (Experimental)
  • Spectators no longer drop XP orbs when killed
  • Spectators no longer reset their player level when killed
  • Water fog is no longer removed for players in Spectator Mode
  • Spectator players no longer play sounds when entering/exiting bubble columns
  • Shulker bullets no longer follow Spectators
  • Spectators are now invisible to normal players
  • If a player is in Spectator Mode and other non-spectating players are present on the server, the spectating player won’t affect mob despawning anymore
  • If there are only spectating players on the server, mob despawning is now put on hold

Fixes:

Performance/Stability
  • Fixed a crash when using spawn eggs in peaceful worlds on PlayStation 4 Edition
  • Fixed a crash that could occur when an animated structure was loading from a Structure Block and the player left a dimension via portal
  • Fixed a bug which caused the game to crash when loading an Arrow with an unrecognized data value
  • Fixed a potential crash source in explosions
  • Fixed a crash that could occur when leaving a split-screen session
  • Fixed an issue with Marketplace bundle prices not showing as free after purchasing
  • Added a Clear Cache button in Storage Settings for all platforms. This button clears contents of Marketplace folders (but not worlds) and might help alleviate issues downloading content
  • Fixed an issue where Wither effect damage would be reduced by armor
Gameplay
  • Keyboard players can now sprint when moving diagonally
  • Grove biome is now classified as “cold,” and Villagers spawned there will be the snow variant
  • Fixed fall damage accumulating while the player is in a Trapdoor block at the top of a bubble column
  • Fixed an issue causing player to move in the wrong direction after turning using VR snap camera movement
Mobs
  • Baby Villagers will again accept flowers from Iron Golems
  • Guardians are no longer able to float in the air
  • Enabled tamed mobs that follow the player to follow the player through End Portals
  • Fixed an issue where Drowned could change held items when attacking
  • Fixed a bug where mobs with a long hit range could hit players through walls
  • Fixed a bug which caused Boats to disappear when pushed through a portal
  • When a mob is a passenger in a Boat, neither the Boat nor the mob are allowed to change dimension
  • NPCs can now have no name, hiding the nametag above their head
Blocks
  • Falling blocks no longer break when landing on double Slabs
  • Huge Fungus stems no longer replace partial blocks when growing from Nylium
  • Water texture on some waterlogged blocks no longer renders too bright when placed under other blocks
  • Fixed an issue which caused Redstone to output the wrong signal strength in certain configurations
  • Fixed several issues related to Sticky Pistons being used near world build limits
  • Breaking the block below a Snow-covered Flower now makes the Flower drop instead of the Snow Layer
  • Fixed Beacon block suddenly disappearing when seen from a distance
  • The book of an Enchanting Table now properly faces a nearby player
  • Temporarily reverted the changes to Dirt Path and Farmland collision changes, as well as Soul Sand and Mud blocks sinking while we iron out some bugs
Items
  • Reverted the change that caused Arrows and Tridents to stop moving
Graphical
  • Fixed an issue with screen position on Android devices
User Interface
  • Removed the “Clear Account Sign in Data” button from the Settings menu from non-Switch platforms, as it is only intended to function on Nintendo Switch
  • Fixed a bug where usernames could be above max size
  • To make finding the right thing in Settings easier, the Profile screen has been split into two new sections: General and Account
  • Ensured proper text-to-speech support for the revamped death screen
  • Fixed a bug where achievements would be disabled for some world templates
  • Fixed a bug in Pocket UI where items could be dropped in the dark-grey areas around the item grid in the Crafting Table screen
  • Fixed a bug in Pocket UI where items could be dropped in the dark-grey areas around the item grid in the inventories for the Horse, Mule, Donkey, and Llama
  • Fixed a bug where the death screen message was visible when the Show Death Message game rule was set to false
  • Fixed an issue where players couldn’t drag/drop or select items from the equipment page
  • Changed the color of the text descriptions for the ‘Darkness Effect Strength’ and ‘Notification Duration’ accessibility options to a lighter shade to make them more readable
  • Fixed a bug where death messages were sometimes too long to fit on screen
  • Fixed the crafting screen search string not saving correctly
  • Fixed an issue with the durability bar missing on inventory screens on Xbox
  • Fixed a bug where the sign in button on Create New World didn’t work on some platforms
  • The copy coordinates gamepad tooltip now uses the correct icon depending on the platform
Realms
  • Shortened text when uploading worlds and add-ons so it fits in the dialog
  • Fixed a problem where custom add-on packs could not be applied properly in Realms settings, as well as fixed a crash during pack uploading
  • Unlocalized text no longer appears when connecting to a Realm with an outdated client
Mobile Touch Controls
  • Fixed a bug where items could not be removed from the hotbar by moving them onto other items in Creative Inventory on mobile devices
  • Fixed an issue where the stack splitting progress bar was not aligned on touch mode
  • Adjusted layout of the touch toolbar and status effect icons based on user feedback
  • Fixed a bug that prevented scrolling through the Village trade list on mobile devices
  • When the auto-jumping feature is enabled, the player will now automatically jump out of water when moving toward a block on land
  • In Creative Mode while using touch input with Action Buttons off, the delay for breaking the first block has been increased to 800 milliseconds. This reduces the chance of breaking a block by accident
  • Added support for dragging and dropping with touch gestures in the inventory
  • Double tapping ‘descend’ now toggles off flight in Joystick touch control modes
  • Updated the positioning of status effects for Pocket UI
  • The inventory button for touch devices is now reset to its default appearance after closing the inventory
  • Fixed an issue where players couldn’t swap unstackable items with touch controls
  • Improved the images for the three control schemes in the touch settings menu

Technical Updates:

Updated Add-On Template Packs

  • Updated Add-On templates for 1.19.40 with new resources, behaviors, and documentation, are available to download at aka.ms/MCAddonPacks
Custom Block Geometry
  • We have released custom block geometry in this patch notes version of Minecraft. This means that anyone can make a custom block with their own custom geometry and textures WITHOUT turning on the Holiday Creator Features experimental toggle in settings
  • For more information and a list of documentation and tutorials, visit the Custom Block Geometry article on minecraft. net
General
  • Fixed a crash that could occur when using the hasItem selector and specifying a negative value for the item’s data
  • Implemented the has_property, int_property, bool_property, float_property, and enum_property actor behavior filters
  • Added flag is_hidden_in_commandsin menu_category to control whether or not a block can be used in commands
  • Release BlockGeometryComponent out of experimental in JSON formats 1.19.40 and higher
  • Release BlockMaterialInstancesComponent out of experimental in JSON formats 1.19.40 and higher
  • Renamed minecraft:block_light_filtercomponent to minecraft:light_dampening
  • Renamed experiment GameTest Frameworkto Beta APIs
  • The now-renamed Beta APIsexperiment is still needed to access all beta APIs, including core Minecraft APIs and GameTest APIs
  • Fixed a bug where EntityHurtEventwould not fire on player death
  • Entity
    • Updated targetproperty to be read-only
    • Fixed an issue where UI forms would not mark their cancelled field correctly
  • Converted EntityQueryScoreOptions to an interface
  • Converted EntityRaycastOptions to an interface
  • Converted ExplosionOptions to an interface
  • Converted MusicOptions to an interface
  • Converted SoundOptions to an interface
  • Removed built-in GameTest Behavior Packs
Commands
  • Implemented the “/execute facing” and “/execute facing entity” commands
  • Implemented the “/execute align” command
  • Fixed a problem with teleports appearing to fly the target to the new location instead of being instant
  • Added the ‘replace block’ overload to the /loot command
  • Implemented the “/execute rotated ” and “/execute rotated as” commands
  • Added the ability to set a custom block with a specific custom block property using the /setblockcommand
  • Copying a bubble column with the /clone command no longer results in invisible water
  • Added new overload to the /summon command that adds rotation arguments
  • New overload is /summon [ spawnPos : x y z] [yRot: float] [xRot: float] [spawnEvent: string] [nametag: string]
  • Previous overload ‘/summon [ spawnPos : x y z] [spawnEvent: string] [nametag: string]’
  • Temporarily disabled the rotation for the /summon command while a bug is worked on
  • Fixed a rotation issue when a Command Block executes ‘execute facing’ and ‘execute rotated’
  • Implemented the ‘/execute in’ command
  • Implemented the ‘/execute anchored <eyes|feet>’ command
Data-Driven Blocks
  • minecraft:direction is no longer exposed as a data-driven blockProperty. Blocks throw a content error when the “minecraft” namespace is used
Data-Driven Items
  • Added support for recipes to use item tags directly instead of item names
  • Added new item tags
  • Converted several recipes from code into their own recipe files
  • Minecraft 1.19.4 added several recipes using the new tags to override many old, item specific recipes (these still exist for backwards compatibility):
    • barrel, beehive, bookshelf, bowl, brewing_stand, campfire, cartography_table, chest, composter, crafting_table, daylight_detector, fire_charge, fletching_table, furnace, grindstone, jukebox, lectern, loom, noteblock, painting, piston, shield, smithing_table, smoker, soul_campfire, soul_torch, stick, stone_axe, stone_hoe, stone_pickaxe, stone_shovel, stone_sword, torch, tripwire_hook, wooden_axe, wooden_hoe, wooden_pickaxe, wooden_shovel, wooden_sword
  • Custom Items, tags, and block tags now work correctly with the minecraft:digger component
Actors
  • Implemented new is_baby actor filter that returns true when the subject entity is a baby
  • Fixed “bool_property” filters that didn’t specify a “value”
AI Goals
  • Minecraft update patch 1. 19.40 fixed an issue with Iron Golems that prevented mobs with the minecraft:take_flower AI behavior to use the goal
  • Exposed new data parameters for the minecraft:play AI behavior to specify such things as the duration the goal stays active, the chance to start the goal, the range to search for a friend, and the follow distance to stay within when playing with a friend
Entity Documentation
  • Removed experimental markers for The Wild Update entity behaviors and components
  • Added documentation for minecraft:heartbeat
  • Fixed and updated documentation for entity events
API
  • Events
    • Removed event tick- called each tick
  • System
    • Added system.run() – to queue a callback to run next tick, re-queue each tick to get behavior similar to tick event
  • Block
    • Renamed property idto typeId
  • BlockComponent
    • Renamed property idto typeId
  • Entity
    • Renamed property idto typeId
    • Added read-only property id: string- Returns a unique identifier for the entity. This identifier remains consistent across world loads
  • EntityComponent
    • Renamed property idto typeId
  • ItemComponent
    • Renamed property idto typeId
  • ItemStack
    • Renamed property idto typeId
GameTest Framework (Experimental)

There has been a major breaking change to experimental JavaScript APIs:

All script modules have been renamed to follow a new convention.

  • mojang-gametest-> @minecraft/server-gametest
  • mojang-minecraft-> @minecraft/server
  • mojang-minecraft-ui-> @minecraft/server-ui
  • mojang-minecraft-server-admin-> @minecraft/server-admin
  • mojang-net-> @minecraft/server-net

For example, rather than using:

import * as mc from “mojang-minecraft”;

Use:

import * as mc from “@minecraft/server”;

Use of script eval() and Function() must be explicitly enabled in manifest.json

To do this, set script_eval in capabilities array.

“capabilities”: [ “script_eval”]

  • Root path for imports has changed; scripts/ prefix are no longer allowed.
  • For imports, use import “./source.js” or import “source.js”
  • Deprecated use of import “scripts/source.js”

After reading through the patch notes for the Minecraft Bedrock Edition 1.19.40 update, you can find the game available on PC, PlayStation 4 & 5, and Xbox One & Series X|S. Outside of the Minecraft Bedrock Edition 1.19.40 update patch notes, head on over to the Minecraft official website to follow future updates. Lastly, you can follow the team at Mojang Studios and learn about any of the other projects they might have in the works on their development website.

Tags: MinecraftPatch Notes

What’s in the Minecraft 1.20 update — the first beta starts in the coming days

Minecraft 1.20 will be the next major update of Mineraft, and will be released in 2023. The update does not have a name yet, but Mojang has shared the first details of what will be included there. According to the developers, the main theme of the update is «self-expression, creativity and intrinsic motivation.» In this regard, some of the new features are related to construction — new aesthetic blocks and functional shelves. But there will also be riding camels living in the deserts.

The list of update features is not very long yet, but Mojang will share new details as time goes on.

What new blocks will appear in Minecraft 1.20?

So far, the new blocks are about customization and storytelling through new features.

  • Hanging signs: they can be hung on walls, ceilings and narrow passages

  • Bamboo: a complete set of bamboo blocks, including bamboo doors, stairs, hatches and boards

  • Raft: Bamboo version of the boat

  • Bamboo mosaic: New decorative type of bamboo block

  • 9000

    Also, the shelf has additional redstone signal functionality. The shelf will signal the number of books on the shelf, which can be used to make secret doors. The shelf will not have a separate inventory interface, that is, the book must be taken in hand and clicked on the shelf.

    What new mobs will appear in Minecraft 1.20?

    Only two new mobs have been announced so far. The first is a desert-dwelling camel that can be saddled. The second is the sniffer that the community voted for this year.

    Camels can be found in the desert villages. Their peculiarity is that you can ride together, so you can take someone on a trip. Camels also have the ability to jump over ravines.

    Sniffer is an extinct mob that can be revived by finding sniffer eggs. This is a large mob that looks a bit like a turtle with a moss-covered back, a big yellow nose and pink ears. A personal sniffer will dig up ancient seeds and bring them back to the player.

    What else will be in Minecraft 1. 20?

    The update will add seven new default characters, the appearance of which corresponds to a variety of ethnic groups. New characters: Makena, Efi, Nur, Kai, Ahri, Sunny and Zuri. However, given the availability of customization and free skins, this feature is not so big.

    Unfortunately, this has not yet been said. But it is unlikely that such an important part would be left for future announcements of individual features.

    When will Minecraft 1.20 be released?

    There is no exact date, but the studio says it will be released in 2023. It will probably happen in the summer.

    Luckily, you won’t have to wait many more months to try some of the features. Test snapshots 1.20 will appear in the coming days.

    More articles on Shazoo

    • Experiment to capture the Wither in Minecraft turned into horror for the player
    • Minecraft player showed what a ray-traced cubic mirror room looks like
    • Minecraft players are in a panic from the new system of complaints in chats — the developers stand their ground

    Tags:

    Minecraft 1.

    17 Caves & Cliffs Update Part 1 MinecraftMain.Ru

    What’s New in Minecraft 1.17 minecon 2020).

    Accordingly, it will be dedicated to updating the underground world of the game and … mountains.

    This update will be released in two parts. The first part will be released as version 1.17, the second part (presumably) as 1.18. However, the numbering of versions has not yet been officially announced and maybe the second version will be released under some other number.

    Minecraft 1.17: Java Edition and Bedrock

    Starting from version 1.16, the developers of the two «branches» of Minecraft — Java Edition and Bedrock, equalized version numbering, and all «major» updates will be released simultaneously and under the same number.

    Release date for Minecraft 1.17

    Minecraft 1.17 released on June 8, 2021

    What’s new in Minecraft 1.17

    Despite the fact that the Caves and Mountains update is quite a global update, the most delicious changes will be presented in the second part.

    The first part will include only new blocks, items, mobs. As well as a number of changes related to the internal code of the game.

    Changes to the world generator

    The world generator has been significantly reworked, it is possible to change the height of the world (and even depth — negative coordinates can be used). However, these changes will not be used in Minecraft 1.17, but will remain for the future.

    However, the height of the world can be changed using datasets.

    However, a world generation change has been added to Minecraft.

    Amethyst Geodes

    Amethyst Geodes are closed microcaverns made up of a special type of blocks, on the surface of which amethyst crystals «grow».

    Amethyst will only be found inside these geodes, and the block that the geodes are made of will not be obtainable in the game. Therefore, if you need to create an amethyst farm, you will need to find a geode and pave the way to it.

    New blocks in Minecraft 1.

    17

    Ore and ore blocks

    Ore iron, ore gold and ore copper

    Starting with Minecraft 1.17, ore blocks that occur naturally cannot be mined as a block (except for silk touch).

    They will drop as ore materials (ore iron, ore gold, etc.) and these items can be collected in the form of an ore block.

    Copper

    Copper is a new type of metal in the game. Accordingly, all variations of copper blocks will be added.

    Ore produces copper and copper blocks respectively. At the same time, unlike other metals, these blocks will have derived blocks — plates and steps. Those. copper is considered as a building material.

    And this material has one interesting property — it will oxidize and change its color over time.

    Different variants of copper blocks, different degrees of oxidation.

    Copper aging can be stopped with wax. If you wax a block of copper, it will stop oxidizing. You can clean off the wax from the surface of the block with an ax — then it will oxidize again over time.

    Copper can be used to create new items!

    Lightning rod

    Copper can be used to make a lightning rod (or, if you prefer, a lightning rod). This block will attract lightning to itself and is needed to protect wooden buildings from lightning strikes.

    Amethyst

    Amethyst will be found in Amethyst Geodes. At the same time, unlike a real analogue, it combines the properties of a block and a plant.

    The amethyst block will also be presented as a blooming amethyst block, on which amethyst buds will bloom, forming, as a result, an amethyst druse.

    Shards can be used to craft a spyglass.

    Abyssal Slate

    Abyssal Slate is an analogue of normal stone that is found underground, at depth (Y = 0 to 16). Accordingly, it includes various variants of derived blocks (slabs, walls, steps), including polished and brick variants, as well as carved deep slate.

    Two types of gold ore: based on stone (left) and deep shale (right).

    It is also interesting that, like ordinary stone, deep shale can carry ore.

    Brosyanka

    This is a new type of block-plant, which is presented in the form of two types — a small tomato and a large tomato. A small toss can be grown into a large one using bonemeal.

    You can stand on a large toss, but only for 1.5 seconds — after that, the leaf of the plant will bend and the player (or mob) will fall down.

    After a while, the sheet will return to its original position.

    Droppers: stalactites, stalagmites and karst blocks

    New blocks (droppers and karst block) designed for a new type of caves that are not yet generated in the game. However, sometimes they are found in ordinary caves.

    Glowing Lichen

    Natural source of light in caves. Pretty dim. It can only be obtained with scissors. May be underwater.

    Rooted Ground and Hanging Roots

    Rooted Ground is a variant of the ground block pierced by roots. Does not convert to turf. If it is affected by bone meal, then hanging roots will sprout from below.

    Loose Snow

    Looks like normal snow, only players and mobs fall through it. Falling inside, the character begins to take damage and freeze.

    You can walk on loose snow using leather boots, and the presence of any element of leather armor removes the freezing effect.

    Loose snow can be collected with a bucket.

    Scalk Sensor

    Scalk Sensor is a block that cannot be found in the game. So far, it can only be obtained with the help of a command.

    This unit is a vibration sensor. It picks up various events in the game and can be used as a universal trigger when creating various traps or logic circuits.

    In the second part of the «Caves and Mountains» update, it will be introduced into the game, along with other «rock» blocks.

    New items in Minecraft 1.17

    Telescope

    Telescope is a new unique item in Minecraft. It will allow you to view the area from afar, and, of course, this is an important tool for any real explorer.