Mega Man Network Transmission for GameCube Reviews
GameCube
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Publisher:
Capcom
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Release Date:
Jun 17, 2003
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Summary
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Critic Reviews
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User Reviews
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Details & Credits
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Trailers & Videos
Metascore
65
Mixed or average reviews
—
based on
28
Critic Reviews
What’s this?
User Score
8. 8
Generally favorable reviews- based on 59 Ratings
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Summary:
Mega Man and his Battle Network pal Lan are in trouble again. It’s only been a month since the evil WWW terrorist’s attempts to hijack an important military satellite was shut down; and yet, Cyberspace is about to be hit by an even more resilient, never-before-seen virus, codenamedMega Man and his Battle Network pal Lan are in trouble again. It’s only been a month since the evil WWW terrorist’s attempts to hijack an important military satellite was shut down; and yet, Cyberspace is about to be hit by an even more resilient, never-before-seen virus, codenamed «Zero.» It’s up to you, Lan, and Mega Man to terminate this seemingly impermeable and decidedly relentless new enemy. Collect battle chips, battle enemies, solve puzzles, and uncover secret characters from the Mega Man universe.… Expand
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Buy on |
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Developer:
Arika
- Genre(s): Action, Shooter, Scrolling
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# of players:
1 Player -
Cheats:
On GameFAQs -
Rating:
E - More Details and Credits »
Score distribution:
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Positive:
8
out of 28 -
Mixed:
16
out of 28 -
Negative:
4
out of 28
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Would I be getting a great classic Mega Man game with minimal Role Playing Game elements, or would I get more of a true Battle Network type game? I was quite satisfied to find out that this game has a near perfect balance of both.
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While not quite perfect, it’s one of the most worthwhile Mega Man platformers in years, as it shakes the boat in a bunch of cool ways.
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A little less difficulty in the early going, ramping up later on would have helped, but anyone that can get past the first few stages will find Network Transmission oddly satisfying and a great deal of fun.
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Looks fantastic and has excellent level design but is ridiculously hard for the wrong reasons. [Aug 2003, p.77]
All this publication’s reviews
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With a less-frustrating difficulty level, revamped weapons system, and a graphical look that wasn’t so…dull, Transmission could have been very good. [June 2003, p.72]
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If you never played a Mega Man Battle Network game, play the GBA versions in numeric order to understand and to get the most out of the game. This is a game that probably could have been great if some design issues were worked out.
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A huge step backwards for the series.
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See all 28 Critic Reviews
Write a Review
Score distribution:
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Positive:
5
out of 8 -
Mixed:
2
out of 8 -
Negative:
1
out of 8
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This was, in my opinion, such a fantastic and perfect blend of old school side scrolling MegaMan with the Battle Network system. Arika This was, in my opinion, such a fantastic and perfect blend of old school side scrolling MegaMan with the Battle Network system. Arika couldnt have given me a better MegaMan game. Network Transmission updates EVERYTHING about classic MegaMan, great side scrolling levels, great cel shaded graphics, fun weapon chips to use, and one of the best music soundtracks of ANY MegaMan game (thier insanely catchy). A good word to the wise though, the game is EXTREMELY HARD, probably the hardest MegaMan game to have come out in the entire MegaMan series ( yes even the X series). But overall i enjoyed the game tremendously from beginning to end. My 3rd favorite MegaMan game ever, which is only next to MegaMan 8 and MegaMan X… Expand
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It’s rare to see a game of this magnitude. Combining the original NES style with Battle Network’s strategy makes for amazing game It’s rare to see a game of this magnitude. Combining the original NES style with Battle Network’s strategy makes for amazing game play. Naysayers be damned, this game is a speck of gold in GAmecube titles. My favorte thing? The soundtrack. It’s still awesome to Air-guitar Gravityman.exe’s stage.… Expand
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Loved it. It’s a very good blend of traditional 2D megaman with RPG style elements. In terms of difficulty, it was just right. punishing someLoved it. It’s a very good blend of traditional 2D megaman with RPG style elements. In terms of difficulty, it was just right. punishing some times, but nothing «Nintendo hard». More bosses and Chips would have been nice. Definitely recommended!… Expand
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Although somewhat frustrating in the beginning, if you can stick with it past Gutsman, you will find an amazing blend of 2D platforming with Although somewhat frustrating in the beginning, if you can stick with it past Gutsman, you will find an amazing blend of 2D platforming with the psuedo-turn-based-RPG elements from the Battle Network series. I just wish they had used the English dub voices from the anime instead of sticking with the Japanese voices that I can’t understand.… Expand
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Not bad, could be better.
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If you love the old Mega Man games on NES, you may be too dumb to understand this game — I know I was. ..
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I love the battle mode, but the game is way to difficult for just an recreational gamer. It took me quit a few tries to just get past the I love the battle mode, but the game is way to difficult for just an recreational gamer. It took me quit a few tries to just get past the first level!!!!… Expand
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See all 8 User Reviews
Awards & Rankings
75 |
#75 Best GameCube Game of 2003 |
57 |
#57 Most Discussed GameCube Game of 2003 |
43 |
#43 Most Shared GameCube Game of 2003 |
Basics — Mega Man Network Transmission Wiki Guide
Mega Man Network Transmission Wiki Guide
By IGN-GameGuides, LinkxPeach, IGN-Cheats, +10 more
updated
Basics
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In Game
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Left analog/D-pad — Move Mega Man
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A button — Jump
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A button + D-pad Down — Slide
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B button — Fire primary weapon
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Y button — Use selected chip
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L/R Triggers — Toggle selected chip
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X button — Pause game to allow instantaneous chip selection
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Z button — Bring up chip selection screen (When charge bar is full)
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Start button — Bring up menu
Menu
- Left analog/D-pad — navigate selections
- A button — Confirm selection
- B button — Go back
Chips
Okay, here’s how the chips work: Go into the Folder from the menu and you’ll see a blue screen chips listed on them. This is the folder and can hold up to 20 chips. If you tap to the right here you can see a listing of all the other chips you have. If you want to be able to use them you’ll have to move them over to the folder. If there are empty space in the folder just click on an item to send it over, but if you’re full you’ll have to pick the item, move back to the folder and pick another item to switch the two.
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Now, when you request chips you’ll be randomly given five of the chips from the folder to use. You can make sure that you’re given one favorite weapon by highlighting it with the Z trigger in the folder menu. Other than that, it’s all up to luck.
In battle, the number of each type of chip is limited. When you run out, though, don’t worry: you haven’t lost these chips for good. They’ll regenerate if you Jack Out or beat the area.
Hints and Tips
- Make sure that you’ve got a fairly plentiful, powerful weapon as your default chip, since you can find yourself completely screwed if you don’t have a decent attack chip. Cannon, Shotgun, V Gun and so on are all good choices.
- When making long jumps, be sure to move your character as far to the edge of the ledge you’re jumping off of as possible. By making tiny taps on the d-pad, you should be able to keep moving forward until your back foot is halfway off the platform.
- Your default gun’s rate of fire is limited by the fact that you can only have two bullets on screen at once. In order to be able to fire faster, stand closer to whatever you’re shooting so that the bullets don’t take as long to travel to their targets.
- Always remember your Mega Man logic. Water beats Fire beats Wood beats Electricty beats Water
- In order to get the best chips from enemies, you’ve got to kill them fast. Once you’ve memorized enemy locations you should even try shooting them while they’re off screen, killing them before you even see them.
- Once you acquire the Double Jump chip, keep it on you at all times. You never know when you’ll need it to get somewhere. Unless, of course, you follow the walkthrough!
- The same goes for the subchips which can be bought at the shop. Make sure you’ve always got plenty of Unlockers and FullEnerg’s handy.
- When fighting bosses, make sure that your charge bar is full before you begin the fight, in case you need to switch weapons fast.
- Whenever you find yourself down to your last life, Jack Out immediately. You don’t want to lose all the items and money you’ve collected.
On to Weapons…
Up Next: Weapons
Previous
Introduction
Next
Weapons
Was this guide helpful?
In This Wiki Guide
Mega Man Network Transmission
Capcom Production Studio 2
Rating
ESRB: Everyone
Platforms
GameCube
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Renfield — Official Red Band Trailer
Check out the trailer for Renfield, the upcoming vampire movie starring Nicholas Hoult and Nicolas Cage. The film co-stars Awkwafina, Ben Schwartz, and Adrian Martinez. In this modern tale focusing on Dracula’s loyal servant, Renfield (Hoult) is the tortured aide to history’s most narcissistic boss, Dracula (Cage). He’s forced to procure his master’s prey and do his bidding, no matter how debased. But now, after centuries of servitude, Renfield is finally ready to see if there’s a life away from The Prince of Darkness. If only he can figure out how to leave him. Renfield, directed by Chris McKay, arrives in theaters on April 14, 2023.
Mega Man Transfer Network
Mega Man Transfer Network is an Action-Platform and Action-RPG game developed by Arika and published by Capcom in 2003 on the GameCube of the Mega Man Battle Network series, which is itself dependent on the
36 Mega Man 900 series.
game system
Unlike the rest of the Mega Man Battle Network series, Mega Man Transmission Network is an action-platform game consisting of multiple Action-RPG elements.
nine0011
Recommendations
- ↑ (c) « Carriage: Mega MAN Gearing Network «, Electronic Gaming Monthly , P 167,
- ↑ (in) Tom Bramwell, « GameCube Review of Mega Man Network Transfer » on Eurogamer, .
- ↑ (in) Star Dingo, « Mega Man: Network Transmission Review » at GamePro, .
- ↑ (at) « Now on: Mega Man Network Transfer «, Nintendo Power , p about 170,
- ↑ a and b (en) Jeff Gerstmann, « Mega Man Network Transfer Review for GameCube «, on GameSpot, .
- ↑ a and b (en) Matt Casamassina, « Mega Man Network Transfer — GameCube Review», on IGN, .
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