Infernal for PC Reviews — Metacritic
PC
-
Publisher:
Eidos Interactive
,
Playlogic -
Release Date:
May 8, 2007
-
Summary
-
Critic Reviews
-
User Reviews
-
Details & Credits
-
Trailers & Videos
Metascore
61
Mixed or average reviews
—
based on
34
Critic Reviews
What’s this?
User Score
7. 4
Mixed or average reviews- based on 99 Ratings
Your Score
0
out of 10
Rate this:
-
10
-
9
-
8
-
7
-
6
-
5
-
4
-
3
-
2
-
1
-
Summary:
Every thousand years a very rare planetary alignment makes Earth invisible to the Boss of the Bosses. Secret agencies of Heaven’s and Hell’s fighting each other for human souls, stop obeying any rules at all during that time. And even though Hell’s agency traditionally does not obey rules,Every thousand years a very rare planetary alignment makes Earth invisible to the Boss of the Bosses. Secret agencies of Heaven’s and Hell’s fighting each other for human souls, stop obeying any rules at all during that time. And even though Hell’s agency traditionally does not obey rules, the balance between good and evil becomes gravely endangered when their opponents from Heaven also stop observing the rules! Dark Eaville, is on a mission to stop Heaven’s agency and bring back the delicate balance between good and evil. [Metropolis Software]… Expand
Buy Now
Buy on |
-
Developer:
Metropolis Software
- Genre(s): Action, Shooter, Shooter, Third-Person, Fantasy, Fantasy, Arcade
-
# of players:
1 Player -
Cheats:
On GameFAQs -
Rating:
M - More Details and Credits »
Trailer
Play Sound
Infernal Official Trailer 1
Score distribution:
-
Positive:
2
out of 34 -
Mixed:
28
out of 34 -
Negative:
4
out of 34
-
Infernal borrows a lot ideas from classic action adventures like «Deus Ex,» but manages to stand on its own two feet. Awesome graphics, brisk action and realistic environments make Infernal well worth a try. [Apr 2007]
All this publication’s reviews
-
Yet for all its minor flaws, Infernal fills a gap that has been filled on consoles by games like «Resident Evil» and «Gears of War.»
- All this publication’s reviews
- Read full review
-
Somehow it manages to be far more entertaining than you’d expect. [May 2007, p.72]
- All this publication’s reviews
- Read full review
-
Infernal embraces style over substance, resulting in a dull and repetitive shooting experience.
- All this publication’s reviews
- Read full review
-
Graphics aside Infernal is a pretty mediocre third-person shooter in a genre already boasting Resident Evil 4 and Gears of War: given this, and Gears’ inevitable arrival on the PC, it’s difficult to recommend Infernal.
- All this publication’s reviews
- Read full review
-
Infernal isn’t entirely of the nauseatingly familiar variety. Its teleport system has potential that really should have been capitalized upon. It’s got some nice visuals, flashy fire effects, lots of glowing outfits, and performs well.
- All this publication’s reviews
- Read full review
-
It’s a clean game, at least, texturally crisp and evocatively lit, but the feeling of playing an interactive 3D Mark demo is discouragingly strong. [Apr 2007, p.88]
All this publication’s reviews
See all 34 Critic Reviews
Write a Review
Score distribution:
-
Positive:
22
out of 34 -
Mixed:
5
out of 34 -
Negative:
7
out of 34
-
AWSOME GAME!!! I haven’t played such a good 3rd person shooter since max payne. It gets a 10 from me, simpely amazing game.
-
0
of
0
users found this helpful
-
-
Lots of action, I really don’t understand the low ratings here — in Germany, nearly all ratings are 80% plus!
-
0
of
0
users found this helpful
-
-
-
Amazing game with amazing graphics and game play. Truly well done.
-
0
of
0
users found this helpful
-
-
Great graphics, I like the concept of the demon powers thing and I think the combat system is fairly new for a 3rd person shooter deal. I Great graphics, I like the concept of the demon powers thing and I think the combat system is fairly new for a 3rd person shooter deal. I think the gameplay is smooth and its only downfall is that the controls are a bit clumsy to get used to when you first start playing.… Expand
-
0
of
0
users found this helpful
-
-
I liked the game, although sometimes it can be irritating. The graphics are cool, the story is never-seen-before, and the gameplay is niceI liked the game, although sometimes it can be irritating. The graphics are cool, the story is never-seen-before, and the gameplay is nice (especially your demonic powers). It’s rather fun.… Expand
-
1
of
2
users found this helpful
-
-
A decent story of good versus evil, but mixed with it’s horrible gameplay makes this title painful to play even for the most die hard FPS/TPS players.
-
1
of
2
users found this helpful
-
-
i read som reviews and no1 hav run up on this broblem but wen i install the game and wen its gone i klik it and it says that something isi read som reviews and no1 hav run up on this broblem but wen i install the game and wen its gone i klik it and it says that something is missing so reinstall it and i did like 5 times and the same thig happens so idk dont get the game cuz not alot of ppl r happ with it any way… Expand
-
0
of
3
users found this helpful
-
See all 34 User Reviews
Trailers
-
Infernal Official Trailer 1
Play Video
now playing
play now
-
Infernal Official Trailer 2
Play Video
now playing
play now
-
Infernal Gameplay Movie 1
Play Video
now playing
play now
-
Infernal Gameplay Movie 2
Play Video
now playing
play now
-
Infernal Gameplay Movie 3
Play Video
now playing
play now
Awards & Rankings
43 |
#43 Most Discussed PC Game of 2007 |
95 |
#95 Most Shared PC Game of 2007 |
Essential Links
Full List »
- By Metascore
- By user score
95 |
Persona 5 Royal |
93 |
Dwarf Fortress |
91 |
I Was a Teenage Exocolonist |
91 |
Chained Echoes |
90 |
The Legend of Heroes: Trails from Zero |
89 |
HYPER DEMON |
89 |
Hi-Fi Rush |
89 |
Portal with RTX |
88 |
Uncharted: Legacy of Thieves Collection |
88 |
A Space For The Unbound |
88 |
Marvel’s Spider-Man: Miles Morales |
87 |
Vampire Survivors |
86 |
Kynseed |
79 |
Temtem |
79 |
Ghost Song |
77 |
Honey, I Joined a Cult |
77 |
Mount & Blade II: Bannerlord |
77 |
Atomic Heart |
73 |
Session. Skate Sim |
70 |
Scorn |
All Current Games »
Infernal (Video Game) — TV Tropes
http://tvtropes.org/pmwiki/pmwiki.php/videogame/infernal
Following
Go To
Infernal is a Third-Person Shooter developed by Metropolis Software, published by Playlogic, and distributed by Eidos. It was released on PC in 2007, then ported to Xbox 360 in 2009.
In the world of Infernal, both Heaven and Hell are represented on Earth by their own militant organisations — EtherLight for the former, and the Abyss for the latter. The game follows a character named Ryan Lennox, who used to be an angel with EtherLight but was sacked for what’s implied to have been excessive snarkiness, insubordination, and general loose-cannon-ism. Lennox promptly finds that his former employers, not content to sack him, are now trying to kill him, and he soon after accepts a job offer from the competition. The rest of the game sees Lennox chasing after a big, secret, increasingly sinister-looking project being implemented by EtherLight, while knowing perfectly well that his new boss is unlikely to have beneficent motives for wanting to get hold of it either.
- Addictive Magic: Barbara seems to think that Lennox is becoming addicted to the demonic powers he receives from the Abyss, either because it’s inherently corrupting or because he just likes the power. Lennox does seem pretty keen to get the powers back once he’s lost them, but whether there really is an addiction or whether it’s just practicality isn’t stated outright.
- A Father to His Men: Commander/Admiral (usage differs) Jones seems to want revenge against Lennox for the crew killed aboard the HMS Liberty. A villainous version, since the casualties in question were incurred when Lennox was breaking out of a torture room.
- Attack Its Weak Point: Used in the battle with Professor Wolf; hit the thing on the back of his chair to defeat him. See also Shoot the Fuel Tank below.
- Bag of Spilling: Weapons are not kept between missions, starting you with only a limited set.
- Balance Between Good and Evil: The introduction in the manual states that Lennox is hired to «restore the balance between Good and Evil», and although the concept of balance isn’t made too explicit in the actual game, that’s more or less how things end up — Lennox’s actions do indeed prevent either side from using Wolf’s machine (which is the only course that leaves humanity free).
- Big Red Devil: Lucius Black takes on this form when Lennox fights him at the end, although looks basically human before that point.
- Black-and-Gray Morality or Evil Versus Evil: The conflict between EtherLight (at least, General Guisez’s version of it) and the Abyss would be one or the other, depending on whether or not you want to give Guisez partial credit for at least having good intentions. The Abyss may also seem gray up until the point where Lucius starts ranting about ultimate power.
- Boss Arena Recovery: A few boss battles have mooks that replenish ammo ore mana. In the final stage, it eventually becomes a direct supply of mana by stepping into the «flames».
- Brought Down to Badass: Lennox is in this position three times. At the start of the game, he has lost his angelic powers as a result of being fired. Later, Lucius Black revokes Lennox’s new demonic powers when Lennox appears to have failed and has been questioning orders, but is persuaded to return them on the basis that they need each other. Finally, Black takes the powers back when he and Lennox fight in the final boss battle. Lennox is still quite able to shoot a gun, however.
- Church Militant: EtherLight isn’t the church, but seems either overlap with it or take stylistic cues from it sometimes. It’s most noticeable in the first level, the Hochtempelberg monastery (which is basically a medieval-style monastery with high-tech touches and guards who look like monks). More elite EtherLight components have a more military theme, however.
- Cool Chair: Professor Wolf flies about in an armed and shielded hoverchair.
- Combat Stilettos: Major Elena Zubrov, despite her acrobatic fighting style.
- Conflicting Loyalty: Lt. Barbara Mitchell, an EtherLight member and a friend of Lennox, is with Lennox at a bar when the EtherLight ambush occurs. She seems to have been ordered to kill Lennox as part of it, but after briefly pointing a gun at him, tells him to run. This conflicting loyalty lingers — she doesn’t like what EtherLight is up to, but isn’t keen on Lennox’s association with the Abyss, either, wondering if she can still trust him now that he’s all demon-y. In the end, she sides with Lennox, although there’s a bit of Double Agent confusion before that’s clear.
- Custom Uniform of Sexy: Barbara Mitchell and Elena Zubrov, both members of EtherLight, wear their own distinctive outfits — Barbara has a sort of two-layered tank top, while Elena has some sort of blue catsuit. They’re both EtherLight-branded, but they don’t match other EtherLight personnel you see.
- Dating Catwoman: The banter between Lennox and one of EtherLight’s people, Major Elena Zubrov, is often somewhat flirty, but that’s just because Lennox is being impertinent and Elena is playing along. There’s no real indication of actual romance, and it certainly doesn’t turn into anything (given that Lennox eventually kills her and eats her soul).
- Deadpan Snarker: Ryan Lennox, the protagonist, relates to everyone this way.
- Death from Above: In the final level, Lucius Black makes it rain meteors, creating a hole in the wall so that Lennox can get inside EtherLight’s satellite control center (and also doing a fair amount of damage to said center in the process).
- Double Agent: There’s some uncertainty for a while as to whose side Barbara Mitchell is on. She’s part of EtherLight, but friends with Lennox (who’s now working for the opposition), and gives both of them the impression that she’s on their side. She appears to be feeding Lennox information, but then is (unsuccessfully) insistent that Lennox should hand an electronic whatsit over to her without waiting for questions, and when Lennox is later captured, she is congratulated for tricking him. Then she helps him escape… but declines to join him, claiming that she can be of more use pretending to be loyal to EtherLight. It’s only when a soldier catches her transmitting to Lennox, and Lennox subsequently rescues her, that she makes her allegiance (with Lennox) clear to everyone.
- Flunky Boss: Both Professor Wolf and General Guisez are this for the first round of their boss fights. Wolf sends mind-controlled zombie-like things after you and Guisez sends troops. Your job is to smash their shield generators and make them fight you personally.
- God Is Good: Toyed with. His subordinate sure aren’t, but they’re also doing something when they think he can’t see them… apparently.
- Guns Akimbo: Lennox can do this with pistols. Elena Zubrov can do it with rocket launchers.
- Heal Thyself: Lennox, when in possession of demonic powers, is able to replenish his health by eating the souls of dead people. The game doesn’t go into detail about what this means for the dead people, although it’s to be presumed they’d rather it didn’t happen. Once or twice, the game sets up situations where Lennox could do with a health boost and there are a few cowering non-combatants conveniently nearby — it’s up to the player whether he kills them for their souls or soldiers on.
- Humans Kill Wantonly: Lucius Black seems to have this view of mortals, telling Lennox that «the most ingenious inventions of mankind were devised for the sole purpose of killing people more quickly». Given his position, it isn’t necessarily a criticism.
- Insufferable Genius: Professor Wolf doesn’t seem like he’d be a very easy person to work with, but assuming his machine would perform as advertised, he can probably be considered a genius (albeit an evil or at least morally indifferent one).
- Jetpacks: What some mooks have. Shoot them enough and they spiral off course.
- Laser Hallway: The lasers are actually emitted by cameras, and used as a means to introduce you to one of your powers.
- Left for Dead: When General Guisez snipes Lennox at the steelworks rail depot, he assumes Lennox to be dead and leaves. In fact, Lennox survives — though HP To One cutscene attack requires finding some health replenishment.
- Light Is Not Good: EtherLight uses a lot of white, pale grey, and shiny blue, but is the antagonist for most of the game. Not everyone working for them is evil, but they’re certainly not all good.
- Locked Out of the Fight: Barbara doesn’t take part in either of the two boss fights at the end. Before the one with Guisez, she gets locked out of the room by a forcefield of some sort. Before the one with Black, she gets knocked out by him when she tries to wrestle him away from the control panel. Lennox is therefore left to do it by himself.
- Man of Wealth and Taste: Lucius Black, head of Hell’s forces on Earth, is pretty sharply dressed, although it isn’t his whole image (the dreadlocks probably don’t fit). The intention seems to be to combine this trope with Scary Black Man and maybe Borrowin’ Samedi.
- Mind-Control Device: Wolf’s invention is supposed to be able to be able to subtly mind-control the whole world by broadcasting to ordinary media devices like televisions and radios. General Guisez wants to use it to eliminate the The Evils of Free Will, while Lucius Black just wants to Take Over the World.
- Mind over Matter: Telekinesis is one of the powers Lennox receives from Black and the Abyss. It’s used occasionally to move heavy things out of the way or stack them into steps.
- Mini-Mecha: Some of the crew on the aircraft carrier Lennox escapes from are driving things which look like they’re used for shifting crates, but which seem to be armed with lasers.
- Mission Control: Lucius Black of the Abyss provides this service to Lennox once Lennox has signed up. Rather grudgingly, though. A lot of the time he’s just complaining that Lennox isn’t delivering results. He also doesn’t have much patience in explaining things, especially when Lennox has been flippant about it — when Lennox asks for a recap of something he was uninterested in earlier, Black just says «You should have paid attention» and hangs up.
- Mook Maker: Professor Wolf has a ring of machines that spit out mind-controlled or lobotomised mooks at you while you try to destroy his shielding. Whatever he’s doing to those people, he seems to have automated it to the point of having a production line.
- Mystical White Hair : Barbara, an angel, has white hair without appearance of age.
- No Celebrities Were Harmed: Lennox bears an uncanny resemblance to Ryan Reynolds.
- No-Gear Level: Lennox starts the HMS Liberty without any gear (because he’s been captured) and without his demonic powers (because Lucius Black is displeased with him).
- No OSHA Compliance: Since two of the five levels are industrial sites (a refinery and a steelworks, respectively), you naturally get a bit of this. Some of it’s justified, though — a lot of the damage appears to be intentional attempts to slow Lennox down by the staff. The bit where Lennox and a miniboss use machines to fire logs at each other in a sort of duel is probably the most dangerous it gets, and that’s their own fault.
- Numerical Hard: Combat statistics do not change among the stock Difficulty Levels. However, health regained by absorbing corpses is significantly reduced on hard, removing the tactic of mid-combat health absorption.
- One-Winged Angel: Guisez transforms into something less human-looking when he fights you personally (having previously waited behind a shield while you dodged troops and shot out generators).
- Playing with Fire: As you might expect, these powers are enjoyed by Lucius Black, head demon on Earth. Lennox is unimpressed with the «pyrotechnics».
- Puzzle Boss: Most bosses require using some trick in order for them to be harmed. This varies from having to blow out the lights (to recharge mana), manipulating objects using your levitation power, teleporting behind the boss to hit its weak point, or going back and forth to complete an objective in the boss arena.
- Rail Shooter: A brief segment when Lennox rides a slow-moving train through an industrial area and has to use a turret to shoot enemies that show up.
- Regenerating Health: A partial amount of health is restored when damaged. You still need to retrieve health from other sources.
- Regenerating Mana: Some places have demonic auras which allow Lennox to regenerate his mana. Some other places, like churches, have angelic auras which drain him. Some bad guys use this to their advantage — there’s one boss who uses lights to create an angelic aura, which leaves Lennox with too little mana to break through the boss’s barriers. In that particular case, Lennox can shoot out the lights to re-enable his mana regeneration.
- Scary Black Man: Lucius Black. He seems to be going for some combination of this trope and being a Man of Wealth and Taste, possibly with a dose of Baron Samedi as well.
- Shielded Core Boss: Both Wolf and Guisez initially sit behind forcefields while letting minions do the work. If you want to be able to hit them directly, you have to first take out some generators.
- Shoot the Fuel Tank: The mooks carrying laser welders are pretty much invincible in their suits, but shooting the tanks on their backs does the trick.
- Spoiled by the Manual: EtherLight’s evil plan isn’t revealed until you’re half way through the game… unless you read the the manual, which states it outright in the introduction.
- Super Drowning Skills: Lennox drowns instantly on contact with open water. (Somewhat irritating given that he’s specifically stated to have gotten to the level in which this is most likely to be a problem by swimming there…)
- Superpowered Evil Side: The premise of the game is basically an ex-angel getting one of these and fighting his former employers. The extent to which it may alter his personality is left a bit vague — Barbara, who’s still an angel, believes that Lennox is too keen on his new destructive powers, but it’s not made clear whether she’s right (and if so, whether it’s an insidious effect of the demonic powers themselves or just a psychological thing.
- Take a Third Option: In the end, Lennox doesn’t hand the machine to either EtherLight or the Abyss. He defeats the boss of one, then defeats the boss of the other by blowing up the machine on him. Whether he specifically looked for a third option or whether it just turned out like that isn’t stated outright.
- The Evils of Free Will: This is the motivation of one of the two end bosses, General Carlos Guisez. Basically, he’s an angel who’s trying to «fix» a design flaw in humanity while God isn’t looking.
- They Call Me MISTER Tibbs!: Professor Wolf doesn’t like it when Lennox omits the «Professor» bit.
- Total Eclipse of the Plot: A special once-a-millennium eclipse is supposed to briefly obscure the Creator’s view of the mortal world. The head of Heaven’s forces in said world plans to use this window of opportunity to brainwash humanity into being good, something which he couldn’t ordinarily get away with.
- Two-Keyed Lock: From time to time, Lennox can use his demonic teleportation power to deal with them, moving from one to the other quickly enough for it to work.
- Unnecessary Combat Roll:
- Elena Zubrov does rather like cartwheeling about the place.
- Lennox, as well as some mooks, may also perform this (and combine it with a special ability to become invisible or invincible.)
- Well-Intentioned Extremist: General Carlos Guisez believes that Utopia Justifies the Means.
- You Are Too Late: When Lennox defeats Professor Wolf, Wolf tells him that the free-will-negating machine thing he built — his crowning glory — is both finished and somewhere else, meaning that Lennox cannot stop its activation. However, Lennox overhears a transmission which reveals the machine’s location.
Alexander Fursenko ★ Infernal game. The Secret History of the Caribbean Crisis 1958-1964 read a book online for free The Secret History of the Cuban Missile Crisis 1958-1964″ the entire text of the e-book is completely free (entirely full version).
In some cases, there is a summary. year of issue: 2001, ISBN: 5-85589-046-5, publisher: Geya iterum, category: Journalism / in Russian. Description of the work, (foreword) as well as visitor reviews are available on the portal. The Lib Cat library — LibCat.ru was created for those who like to look through a good book and offers a wide range of genres:
romance novels
science fiction and fantasy
adventures
detectives and thrillers
erotica
documentaries
scientific
humorous
jokes
about business
prose
children’s
fairy tales
about religion
novelties
Orthodox
vintage
about computers
programming
in English
home economics
poetry
By choosing a category to your liking, you can find really worthwhile books and enjoy immersion in the world of imagination, feel the experiences of the characters or learn something new for yourself, make an inner discovery. Detailed information for reference on the current request is presented below:
- Description
- Other books by the author
- Copyright holders
- Similar books
Infernal game.
The Secret History of the Cuban Missile Crisis 1958-1964: summary, description and abstract ). If you did not find the necessary information about the book — write in the comments, we will try to find it.
The book of Russian and American historians covers the most dramatic period of the Cold War — the Cuban Missile Crisis, when mankind was on the brink of a nuclear catastrophe. Based on materials from the archives of the USA and the USSR, previously hidden behind seven seals, including documents by N.S. Khrushchev, his inner circle and the KGB, is the first full account of the most dangerous confrontation between the great powers in the second half of the 20th century. Step by step, day by day, the book shows the way to the fateful day October 22, 1962 years, which could be the last in the history of mankind.
Alexander Fursenko: other books of the author
Who wrote The Hellish Game. The secret history of the Cuban Missile Crisis 1958-1964? Find out the last name, the name of the author of the book and a list of all his works by series.
Dear copyright holders!
Any registered user has the opportunity to place books on our site. If your book has been published without your consent, please send your complaint to [email protected] or fill out the feedback form.
Within 24 hours we will close access to illegally posted content.
Infernal game. The Secret History of the Caribbean Crisis 1958-1964 — read online for free the full book (full text)
Below is the text of the book, divided into pages. The system of saving the place of the last read page allows you to conveniently read the book “Infernal Game. The Secret History of the Cuban Missile Crisis 1958-1964″ without having to look up where you left off each time. Put a bookmark, and you can at any time go to the page where you finished reading. The Caribbean Missile Crisis of 1962 brought the world to the brink of a nuclear catastrophe. Speaking to congressional leaders on October 22, 1962, shortly before addressing the nation, US President Kennedy declared that Soviet missiles detected in Cuba by US airborne reconnaissance could be bombed. But this does not guarantee that all missiles will be destroyed and cannot be launched against the US. Kennedy said that he had decided to blockade Cuba, because the bombing would be fraught with great risk and would be «a hell of a game.» Hence the title of the book.
Three decades after the crisis, when it became possible to get acquainted with previously inaccessible Soviet documents, it became clear how close we were to the abyss that threatened a third world war and the destruction of mankind. This book was made possible by familiarity with new documents. I express my deep gratitude for the help in working on it to the staff of the Presidential Archive of the Russian Federation, where the documents of the Presidium and the Politburo of the Central Committee of the CPSU, the Center for the Storage of Modern Documentation, which stores the materials of the Secretariat of the Central Committee of the CPSU, the Archives of the Foreign Intelligence Service of the Ministry of Foreign Affairs and the Ministry of Defense. I thank the Main Intelligence Directorate of the General Staff of the Russian Federation for the material provided. I am grateful to the Ministry of Foreign Affairs of France, which allowed me to get acquainted with its documents during the crisis.
My co-author Dr. Timothy Naftali has done a tremendous amount of work in the US archives. We jointly made a trip to the Czech Republic, where we got acquainted with the documents of the Ministry of Foreign Affairs. It is very important that we were able to interview many of the direct participants in the events. In January 1989, I had the opportunity to attend a meeting of participants in the Cuban Missile Crisis in Moscow and personally talk with some of them. Of particular interest was the acquaintance with the colonel of military intelligence Mr. Bolshakov, who was a liaison between N.S. Khrushchev and J. Kennedy. Dr. Naftali and I sought to take into account everything that was written by our predecessors. We wrote the book in close cooperation, and Dr. Naftali contributed to its creation, which cannot be overestimated. This did not rule out sharp disagreements between us in the course of our work, which we sought to resolve.
Russian Academy of Sciences and personally President Academician Yu.S. Osipov, the St. Petersburg branch of the Institute of Russian History, where I worked all my life, the House of Human Sciences in Paris, as well as the Kennan Institute in Washington, which helped us, Harvard, Yale and Hawaiian Universities, where Dr. Naftali studied and worked, provided invaluable support . A large number of colleagues and friends contributed to our work, for which we express our deep gratitude to all of them. We dedicated our book to our teachers, Professors Boris Alexandrovich Romanov and Ernst May, wonderful people and outstanding researchers, from whom we learned the craft of history.
For various reasons, this book was originally written in English and was first published in the US and England in 1997[1]. Now, thanks to the help and efforts of the Gaia publishing house, it is being published in Russia. The peculiarity of this edition is that numerous quotations from Russian documents — and they occupy perhaps the most important place in the book — are now given in the original language, and not in translation, as before, which makes the Russian edition more adequate and gives it special meaning.
Academician A.A. Fursenko
September 20, 1998
Part I. Embrace
Chapter 1. How Castro treats Russia
Viva Fidel!
«Since the time of Sandino[2],» the Nation exclaimed, «no leader in Latin America has occupied the minds of mankind as much as F. Castro» {1}. The famous American writer Norman Mailer called him «the modern day Cortez».
Arriving in Washington on April 15, 1959, Castro began his triumphal visit to the United States, less than four months after the overthrow of Cuban dictator Fulgencio Batista and Zaldivar. Guest of the American Society of Newspaper Editors, Fidel Castro Ruz felt it was time to use Operation Truth to solve the country’s most difficult foreign policy problem.
Read more
1234567 … 258
Font:
↓
↑
GEORGIAGIATAHOMAARIALVERDANAMBOL
9000 Hell game. Secret History of Caribbean Crisis 1958-1964»
We present to your attention similar books to «Infernal game. The Secret History of the Caribbean Crisis 1958-1964″ list for selection. We have selected literature similar in name and meaning in the hope of giving readers more options to find new, interesting, not yet read works.
Alexander Kontorovich
Viktor Suvorov
Roman Gribanov
Dmitry Yazov
Anatoly Batarshev
Array Collection
Discussion, reviews about the book «Infernal game. The Secret History of the Cuban Missile Crisis 1958-1964” and just readers’ own opinions. Leave your comments, write what you think about the work, its meaning or main characters. Indicate what specifically you liked and what you didn’t, and why you think so.
Read Online Infernal Game: The Secret History of the Caribbean Crisis 1958-1964″ — Fursenko Alexander Alexandrovich — RuLit
Three days later, on May 24, Khrushchev called a meeting of the Defense Council, an interdepartmental body that included representatives of the Presidium of the Central Committee, secretaries of the Central Committee, and employees of the Ministry of Defense, to justify his proposal. «I said that I would like to put forward some thoughts on the question of Cuba.» Khrushchev then presented the case for such a risky operation. «It would be foolish to think that the imminent second (US) invasion would be as badly planned as the first.» Then he touched on the prestige of the Soviet Union, the fact that the United States refuses to recognize the interests of the USSR, to accept the Soviet position. “In addition to protecting Cuba, our missiles will equalize what the West likes to call the balance of power. The Americans have surrounded our country with military bases and are threatening us with nuclear weapons, and now they will find out what it is like when enemy missiles are aimed at you … « {42}
According to Colonel-General Semyon P. Ivanov, who was then head of the Main Operations Department of the General Staff of the Armed Forces of the Soviet Union, the meeting of the Defense Council did not go as smoothly as Khrushchev had hoped. “The discussion went on for a long time,” Ivanov recalls, adding that Mikoyan in particular “objected to the deployment of our missiles and troops in Cuba.” In the end, the majority supported Khrushchev’s idea, and the Defense Council decided to instruct the Ministry of Foreign Affairs, the Ministry of Defense and the Ministry of the Navy «to organize the covert movement of troops and military equipment by sea to Cuba» {43} .
Declaring a break in the meeting, Khrushchev ordered Colonel General Ivanov, who was a member of the secretariat of the Defense Council, to prepare a protocol and obtain the signatures of the participants in the meeting. All members of the Presidium signed quickly, but there was a problem with the signatures of the secretaries of the Central Committee, who said that they were «not competent to resolve this issue.» When Ivanov informed Khrushchev about this, he was surprised, but added: «Nothing, they will sign it now.» Khrushchev held a personal meeting with the secretaries of the Central Committee, and they signed the paper. Thus, the decision was approved unanimously {44} .
There were many speakers at the meeting of the Council. Leonid Brezhnev, Alexei Kosygin, Frol Kozlov, Anastas Mikoyan, Gennady Voronov, Dmitry Polyansky and Otto Kuusinen supported Khrushchev’s proposal. The only surviving record of this meeting consists of a few handwritten phrases on the back of the resolution. It said that seven voted in favor of plan {45} . Later, at least one of them, Polyansky, later, in October 1964, accused Khrushchev of adventurism. But at that moment, the best thing that can be said about him: Polyansky spoke contrary to his opinion {46} .
The Presidium of the Central Committee, having approved the proposal to send missiles, found it necessary to keep its resolution secret. It was decided to have only one copy of the plan in the Ministry of Defense {47} . Since there were some fears that Castro might not accept it, the Presidium approved it without approval “Approve after obtaining the approval of Fidel Castro,” was written in the telegraphic language of the Presidium’s diary. Finally, Khrushchev chose the members of the delegation who would present this plan to Fidel Castro. In addition to Alekseev, who was returning to Havana as a newly appointed ambassador, although he had not yet received an agrement, Sh.R. Rashidov, whose agricultural mission was a good cover for the entire operation, the Presidium named Marshal Sergei Biryuzov, commander of the Soviet strategic missile forces, and Colonel General Ivanov Decided to send them as soon as possible 28 or 29May were considered suitable dates for departure.
Before the Soviet delegation left for Cuba, its members were invited to Khrushchev’s Zhukovka, one of his dachas near Moscow, where they met with all members of the Presidium of the Central Committee. It was May 27, Sunday. The meeting was informal. Alekseev later emphasized that “the spirit of unity reigned there. There was not a shadow of doubt or hidden dissatisfaction with the way Khrushchev and Malinovsky got their way” {48} . After the removal of Khrushchev at 19In 1964 they preferred to forget what the nature of this meeting was.
And then the evening at Khrushchev’s dacha was idyllic Members of the Presidium drank tea with dryers and calmly discussed the upcoming visit to Havana. When everyone gathered, Khrushchev stood up and delivered a farewell speech. “An attack on Cuba is prepared,” he said. “The balance of power is unfavorable for us, and the only way to save Cuba is to place missiles there.” He disclosed that his decision was based on an analysis of JFK’s possible reaction. Kennedy is «smart» and «will not start a thermonuclear war if our combat missiles are there, like the ones the Americans have stationed in Turkey.» US missiles in Turkey ‘aimed at us and frightened us’ ‘Our missiles will also be aimed at the US, even if we have fewer of them. But if the missiles are placed close to the United States, they will be even more frightened.” {49} .
Khrushchev stressed that Soviet missiles in Cuba «in no case» would be used. “Any idiot can start a war, but it is impossible to win this war. Therefore, the missiles have only one purpose — to scare them, to deter them, so that they correctly assess the situation. In a word, «let them try the medicine with which they treat us.» Khrushchev considered it very important that the Soviet plan not be revealed until November 6, when congressional elections were held in the United States. After the election, he planned to visit the United States to inform Kennedy himself. “Having faced the fact,” he believed, “Kennedy would have no alternative and would have to come to terms with the missiles. ” Later, between November 25 and 27, Khrushchev was going to visit Cuba, where he was to sign an agreement with Castro. «Tell Fidel there is no other way.» Then the Soviet leader added: “Tell him that we will do everything to keep him safe — military support, missiles and equipment. But in case Castro does not agree to accept the “special equipment”, that is, the Rockets, we will help in other ways.”
On Monday, May 28, the delegation flew to Havana on a TU-114 transport plane via Conakry in Guinea. Thanks to the security measures taken, Washington did not know about the tasks of the special mission.
In Agatha Christie’s famous novel Murder on the Orient Express, detective Hercule Poirot gets on a train full of people, all with motives and opportunities to kill a wealthy American found dead in his compartment. Those who study the Cuban Missile Crisis offer a range of possible explanations for Khrushchev’s May 19 decision.62 years, which was contrary to the Soviet tradition of not placing nuclear weapons outside of Eurasia. Some have argued that Khrushchev did this to bridge the Soviet strategic gap by instantly doubling the number of Soviet missiles that could hit the United States. Another explanation, especially popular in the 1980s, is that Khrushchev was genuinely concerned about the possibility of an American invasion and believed that only a battery of intermediate and intermediate range missiles could stop Kennedy. It was also believed that the impulsive Khrushchev was provoked by his anger at the US decision to install Jupiter missiles in Turkey. Finally, there were those who interpreted Khrushchev’s decision as an attempt to guarantee the status quo in Cuba and prevent any attempt by the Chinese to deprive him of his position as leader of the international communist movement. Just as in the Christian mysteries all the characters are heroes, all these factors were at the basis of the decision made. Each of them played a role and pushed Khrushchev to this serious step.
Still, we can assume that such an answer does not explain anything.