Commander and conquer 5: Command & Conquer — Official EA Site

Command & Conquer 5 Return of the Scrin (MOD)… for C&C3: Tiberium Wars




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Update: All C&C MOD Projects under my development have been Frozen In Perpetuity





News

I’m going to keep this short.

Electronic Arts has done it again, they’ve basically given me some legal blah blah that ultimately says that I can’t release any Updates to any of my MOD’s that I have for any Games that are the Interstitial Property of Electronic Arts or any of its partners. I’d be walking on eggshells if I tried, and they could get nasty at any time if they chose. I’m not in a habit of poking Lions as they Sleep.

Translated: All MOD’s that were under the development of the CCS Command & Conquer MOD Group, have been Frozen. The data that has already been released can remain as is as far as I know, but this may need to be pulled at a later date. While not cancelled entirely, I’m unable to release anything, so this means it might as well be.

Not my fault, it’s some E-Mail that I got from Electronic Arts, and their point of contact for dealing with MOD’s such as mine. While on one hand, I could in theory release the current Version of my main MOD Command & Conquer 5, this would no longer be covered legally. Thus if EA wanted to play nasty, they could then decide to make a legal claim against me. I used to be previously covered by a Legal bit of paper, but that’s now expired as it was over 10 Years ago (when the project was first conceived).

Is this the end of me on MODdb, short answer no. I’m about to start working on something else instead.

Is this the end of the CCS Command & Conquer MOD Group, yes, by that name at least. I can no longer keep the name as it currently is, so it’s going to be renamed. Basically, it’s not allowed to have «Command & Conquer» in its name.

Update: Project Stall — Getting Back Online



News

As I had already said, my father’s health wasn’t in a good state, still isn’t great, but life goes on.

Unstable Build — So not releasing yet



News

I apologise for the delay, but I’m on reduced hours.

DELAYED — Real World Unexpected Events



News

Some IRL stuff has thrown me a curve-ball, so you can expect a delay.

OK, so I’m not great at painting, but…



News

I hope people don’t mind getting a bunch of Wireframe Placeholders, LOL.


More articles >>

Tiberian Sonic Mining Platform



Prop Model

This is the Tiberian Sonic Mining Platform, W3X and Wireframe Texture Data. It will need Painting, but that just needs a Paint Program that can deal with…

Mutant Chevron Pack — Prototype



Prop Model

These files are intended for the usage by the Forgotten MOD Development Team.

Please Paint Me — Structure: CCS Barracks



Prop Model

PLEASE PAINT ME: The CCS Barracks needs painting, so grab a bucket and a paint-roller.

World Builder 2.0.0.5 — CnC5RS MOD Edition



Mapping Tool

This version of World Builder has been improved from the previous version 2.0.0.3. The CCS MOD Group has editing permission (granted in 2011 by EA Senior…

CCS EVA Files — English



Audio Pack

These are some EVA files I made originally for the CCS Faction of Command & Conquer 5 Return Of The Scrin (MOD Edition). Now available for everybody to…

World Builder 2.0.0.3 — CnC5RS MOD Edition



Mapping Tool

This version of World Builder has been improved. The CCS MOD Group has editing permission (granted in 2011 by EA Senior Staff). All pre-existing Copyright…


More files >>

Command & Conquer Games That Hold Up The Best

The Command & Conquer (C&C) series is one of the most successful RTS franchises in the history of gaming. Based on Westwood Studios’ RTS-defining release Dune II: The Building of a Dynasty from 1992, Command & Conquer took the RTS genre by storm in 1995 with its fast-paced combat and high-octane cut scenes, all set against an adrenaline-pumping soundtrack laden with intense rock music. The game was such a success that the series has since seen 13 C&C titles released.

Related: Tempest Rising RTS Revealed By THQ Nordic

Split into three ‘universes’, the games follow either the Tiberium series, the Red Alert series or the Generals series. Command & Conquer‘s subsequent titles have prompted a variety of reactions from critics and gamers alike, and not all of them positive. For example, Command & Conquer: Renegade, a non-RTS spin-off, was not particularly well received. In this article, we look at some of the games which hold up the best.

5/5 Command & Conquer 3: Tiberium Wars

  • Metascore: 85
  • Released: 2007
  • Developer: EA Los Angeles
  • Platform: Mac OS, PC, PS3, and Xbox 360

Command & Conquer 3: Tiberium Wars takes places in the year 2047, during the Third Tiberium War, following almost two decades of peace between The Brotherhood of Nod and the Global Defense Initiative (GDI) forces. The much-awaited sequel to Command & Conquer: Tiberian Sun, released in 1999, C&C3 sticks closely to the fundamentals of the Command & Conquer series with little in the way of new game mechanics.

EA has upped the pace of the game a little, with the most significant change from the previous games being the introduction of a new faction, an alien race called the Scrin. Aside from the third faction, which doesn’t quite carry the character of the well-established Nod and GDI factions, the game stays true to the things we loved about the previous incarnations, including the slightly cheesy live action cut scenes (starring proper movie actors such as Michael Ironside) but updated with crisp and beautifully upgraded graphics.

4/5 Command & Conquer: Red Alert 2

  • Metascore: 84
  • Released: 2000
  • Developer: Westwood Studios
  • Platform: PC

While not a giant leap ahead in the RTS genre, Command and Conquer: Red Alert 2 cranked up the fun to 100. Catching up with where Command and Conquer: Red Alert finished, C&C2 sees General Romanov rebuild the Soviet forces and unleash hell on the Allies, who are lulled into a false sense of security following Stalin’s defeat in the first game.

Related: RTS Series Dungeons Explained

The game feels similar to its predecessor in terms of mechanics, but the wide variety of units, as well as a focus on combat in more urbanized areas, makes the game very different in terms of strategy, particularly thanks to a much welcome progression in naval combat, which was absent from its predecessor. The type of units available often borders on obscene; from giant sea squids to trained dolphins, long-range missiles, and extremely powerful (albeit slow) Soviet dirigibles. But among these crazy and creative units lies a brilliant and well-balanced system of combat, which offers multiple routes to success. And all this is not even counting the multitude of expansion packs available.

3/5 Command & Conquer

  • Metascore: 94
  • Released: 1995
  • Developer: Westwood Studios
  • Platform: PC and PS1

The original Command & Conquer revolutionized the RTS genre. By simplifying the build interface, the player could focus on the action. This really sucked the user onto the battlefield and allowed the game to be played at a never-before-experienced tempo. It was also one of the first games to utilize proper actors in the cut scenes, which it did to dramatic effect, laying down the background for our previously mentioned warring factions, The Brotherhood of Nod and GDI.

This is not merely a nostalgic pick for an old but iconic game; the simplified interface and well-balanced gameplay really hold this game up well, almost three decades on. Modern gamers may be put off by the graphics, but this has been resolved following the release of the Command & Conquer Remastered Collection, which has all the much-loved gameplay with refreshed audio and graphics, now in 4K resolution.

2/5 Command & Conquer: Red Alert

  • Metascore: 90
  • Released: 1996
  • Developer: Westwood Studios
  • Platform: PC and PS1

A year after the tremendous success of Command & Conquer, Westwood Studios re-imagined the project and transported it back to the Cold War era, imagining an all-out war between the Soviet Union and the United States.

The interface was given a bit more spit and polish than the original but remained largely the same, maintaining the focus on the real time action. This did not detract at all from the game. In fact, it built on a tried and tested foundation and took it to new levels, offering a wide variety of new and powerful units, which forced the player into adaptive tactics.

Almost the reverse of the Nod/GDI dynamic, here the Allies were the ones who relied on speed and surprise, with the Soviets representing brute strength and power. As with the original Command & Conquer, Red Alert (and all its expansions) have been revamped with the Command & Conquer Remastered Collection. Hopefully, we will see the subsequent games remastered in the same way.

1/5 Command & Conquer: Generals

  • Metascore: 84
  • Released: 2003
  • Developer: EA Pacific
  • Platform: Mac OS and PC

The feel of Command & Conquer: Generals is very standalone when compared to the other iterations in the franchise, but in terms of playability, it remains one of the best C&C games out there. Firstly, the graphics were full-3D, which gives the game a very different visual dynamic. That coupled with EA’s decision to move the interface from a right-hand sidebar to one at the bottom, sets the tone for the game’s departure from its predecessors.

Second, the game delves into a more modern setting, pitting the USA and China, and a 3rd terrorist organization call the Global Liberation Army (GLA), against one another. These three factions offer vastly different units, advantages and drawbacks; one of things that C&CGenerals pulls off so well is the power balance between the play styles.

More: Terminator Dark Fate RTS Game Revealed

Commander Skill Builds — World of Tanks Console

With the update in World of Tanks Console , 2D and 3D Commanders appeared.

Commander skills can be customized to suit your playstyle. In fact, commanders are an optional element of the game (a vehicle can fight without a commander), but with them your chances of winning increase. In addition, any commander can be put on any tank!

A fully trained commander can learn up to nine useful skills. Choosing the right skills for a particular vehicle will be a huge help in combat. nine0007

In this article, we will look at the main skill builds for commanders of each type of vehicle.

Thanks to all the players in our Discord channel who shared their builds with us while preparing this article!

How you get skills is up to you. You can study them in order, or you can choose the ones you like best. Later, you will always have the option to reset Commander skills and assign him others.

Go to the section you are interested in:

  • Beginners
  • Light tank commanders
  • Medium tank commanders
  • Heavy tank commanders
  • Tank destroyer commanders
  • SPG commanders

For beginners

Each recruited commander already has one open slot in which any skill can be placed. In addition, you can assign a new commander to any vehicle from your collection for free.

Skills are much more powerful after the update, especially when properly combined with other skills, gear, and equipment that suit your vehicle type and playstyle.

Take a look at the recommendations for beginner commanders:

  • If you are new to World of Tanks Console , we advise you to first of all study « Sixth Sense «. This skill tells you that your tank has been detected by the enemy — that is, they see you and, most likely, already aim! nine0024
  • If you’re already a bit familiar with the game, it’s a good idea to be the first to learn the Able Apprentice skill: it increases the experience earned by commanders by 10%. This way, you will be able to open the second skill slot much faster, especially if you play with a premium account or premium vehicles. In addition, the speed of earning experience determines when your commander reaches elite status. The experience of elite commanders can be converted into free experience, in order to then spend it on other commanders or vehicles. nine0024

After that, as your commanders develop, we recommend choosing skills that suit your play style. We offer a few options to try.


Light tank commanders

The life (and earnings!) of a scout depends on his visibility, mobility and stealth.

Light tanks: passive light

nine0075 Icon

Study order Skill Action
1 Sixth sense You will instantly know about the detection of your car.

Scouts tend to have thin armor, so you have to rely on speed. Therefore, it is extremely important to know that the enemy has noticed you.

2 Natural Leader +10% to the effectiveness of all skills and crew efficiency.
nine0002 «A Natural Leader» enhances your vehicle’s combat capability as a whole, as well as increases the effectiveness of your skills.

3 Disguise Expert +10% vehicle stealth.

It will be more difficult for the enemy to detect you when you are reconnaissance.

4 Radio interception +6% to maximum vision range.
nine0002 Your task is to find the enemy. In this case, every percentage counts! When you relay intelligence to allies and they fire, the whole team moves a little closer to victory.

5 Master of Disguise +10% Stealth while hiding in foliage.

As your combat skill and map knowledge improves a bit, you will learn to hide in or behind bushes and leaves. And with this skill, this type of disguise will be 10% more effective. nine0007

6 Target locked A detected enemy remains visible for 3 seconds longer.

If an enemy you have spotted is trying to get out of sight and hide, this skill will help you and your allies to see his car for another three seconds, during which you can do a lot.

7 Muffled Shot By 35% reduces the negative effect that reduces vehicle stealth when firing. nine0078
8 Field repair +25% track repair speed.

Speed ​​in combat is life. If the enemy knocked out your caterpillar, you become easy prey and, most likely, you do not have long to live. The “Field Repair” skill allows you to repair tracks much faster than usual and, accordingly, to move out earlier.

9 Virtuoso +7.5% Hull Turn Speed.

Light tanks: active light

Study order

Skill Icon Action
1 Natural Leader
+10% to the effectiveness of all skills and crew efficiency.

«A Natural Leader» enhances the overall combat capability of your vehicle, as well as increases the effectiveness of your skills. nine0007

2 Virtuoso +7. 5% Hull Turn Speed.
3 Without slowing down +10% accuracy while moving.

When a light tank fires, it shoots on the move, so special accuracy is needed.

4 Smooth turret rotation +12% to shooting accuracy when turning the turret.
5 Disguise Expert +10% vehicle stealth.

It will be more difficult for the enemy to detect you when you are reconnaissance.

6 Sniper +6% to the chance to damage the crew and enemy modules with armor-piercing, sub-caliber and HEAT shells. nine0078
7 Muffled Shot By 35% reduces the negative effect that reduces vehicle stealth when firing.
8 Radio interception +6% to maximum vision range.

Your task is to detect the enemy. In this case, every percentage counts! When you relay intelligence to allies and they fire, the whole team moves a little closer to victory. nine0007

9 Target locked A detected enemy remains visible for 3 seconds longer.

If an enemy you have spotted is trying to get out of sight and hide, this skill will help you and your allies to see his car for another three seconds, during which you can do a lot.


Medium tank commanders

Medium tanks are most effective when attacking in groups. They are also very flexible in changing tactics in combat. The following skills will help to strengthen these qualities. nine0007

Medium tanks: aggressive game (primarily for Soviet vehicles)

nine0075

nine0091

Study order Skill Icon Action
1 Sixth sense You will instantly know about the detection of your car.
2 Natural Leader +10% to the effectiveness of all skills and crew efficiency.
3 Without slowing down +10% accuracy while moving.

Medium tanks often have to get out of the way, firing back. But remember that the accuracy of a moving car decreases. Neutralize this negative effect with a skill.

4 Disguise Expert +10% vehicle stealth.

It will be more difficult for the enemy to detect you when you are reconnaissance.

5 Caring for the implement By 25% reduces the negative effect of distance on shell penetration.
6 Quick reload +10% reload speed.
7 Master Shooter

+10% Accuracy.

8 Sniper +6% to the probability of inflicting damage to the crew and enemy modules with armor-piercing, sub-caliber and HEAT shells
9 Radio interception +6% to maximum vision range.
nine0002 Your task is to find the enemy. In this case, every percentage counts! When you relay intelligence to allies and they fire, the whole team moves a little closer to victory.

Medium Tanks, Jack of All Trades Build

If you prefer not to attack head-on, but wear down the enemy with one-time bites, often changing tactics, this build is for you. It will also be useful for those who like to play from the tower or on the flanks.

Study order Skill Icon Action
1 Sixth sense You will instantly know about the detection of your car.

The role of the medium tank changes depending on the stage of the battle. It is worth saving strength in order to stay in business longer.

2 Natural Leader +10% to the effectiveness of all skills and crew efficiency.

Your tank becomes more combat-ready as a whole, as the skill of the driver, gunner and other crew members increases, and the effect of the learned skills increases.

3 Radio interception +6% to maximum vision range.

You see the enemy, but he doesn’t see you yet — it’s just some kind of holiday! nine0007

4 Quick reload +10% reload speed.
5 Master Shooter +10% accuracy.
6 Fire fighting
At 10% reduces the fire time.

Oops, you’re still on fire. Everyone to fight fire! nine0007

7 Smooth turret rotation +12% to shooting accuracy when turning the turret.

Even if the vehicle is stationary, turning the turret reduces the accuracy of the shot. Prepare for such occasions.

8 Disguise Expert +10% vehicle stealth.

Another skill that will help you see more than your opponent. The plan is: 1) stay unnoticed; 2) deal damage; 3) win. nine0007

9 Mechanic +10% to repair speed of all damaged modules.

A damaged module won’t be such a big deal if you’re a skilled mechanic.


Tank Destroyer Commanders

Tank Destroyers in World of Tanks Console play the role of snipers. They prefer to stay behind the front line and target the enemy from there. Use skills to further strengthen your snipers. nine0007

Tank destroyer with «crystal» cannon (which have no or very weak armor)

Study order

Skill Icon Action
1 Sixth sense You will instantly know about the detection of your car.

No matter how well you disguise yourself, you can still be seen. In this case, it is better to find out about it as early as possible in order to quickly leave the open position. nine0007

2 Caring for the implement By 25% reduces the negative effect of distance on shell penetration.

Again, your task is to make the projectile penetrate the enemy’s armor even at a long distance.

3 Natural Leader +10% to the effectiveness of all skills and crew efficiency.

Your tank becomes more combat-ready as a whole, as the skill of the driver, gunner and other crew members increases, and the effect of the learned skills increases. nine0007

4 Quick reload +10% reload speed.
5 Disguise Expert +10% vehicle stealth.
6 Hidden movement At 55% reduces the negative effect that affects the invisibility of the car in motion. nine0078
7 Muffled Shot At 35% reduces the negative effect that increases the visibility of the vehicle when shooting.
8 Radio interception

OR

Disguise Master

+6% to maximum vision range.

OR

+10% Stealth while hiding in foliage. This option is more suitable for those who are able to stand in one place for a long time and wait for the enemy. nine0007

9 Master Shooter +10% accuracy.

Since the spread increases with distance and you are shooting from a long distance, it is important that the projectiles hit the target.

Skill Icon Action
1 Natural Leader +10% to the effectiveness of all skills and crew efficiency.

Your tank becomes more combat-ready as a whole, as the skill of the driver, gunner and other crew members increases, and the effect of the learned skills increases.

2 Virtuoso +7.5% Hull Turn Speed.
3 Gunsmith
+30% to the accuracy of a damaged weapon.

We play from the mound, the trunk is often critical.

4 Master Shooter

+10% Accuracy.

We get to the edge of the NLD when the enemy tanks with the sides. nine0007

5 Quick reload
+10% reload speed.

We hold back the onslaught, snarling at the shells.

6 Sniper +6% to the chance to damage the crew and enemy modules with armor-piercing, sub-caliber and HEAT shells.

We crit BC and tanks.

7 Mechanic +10% repair speed for all damaged modules
8 Field repair +25% track repair speed.

We do not allow ourselves to be twisted and put on tracks.

9 Caring for the implement By 25% reduces the negative effect of distance on shell penetration. nine0078

SPG commanders (artillery)

This type of vehicle is only available in World War II mode .

Although the roles of SPGs and tank destroyers are similar, the optimal set of skills for an artilleryman is slightly different.

SPG, «Stable Artillery» assembly

This artillery assembly is aimed at increasing the accuracy of shooting.

Study order Skill Icon Action
1 Natural Leader
+10% to the effectiveness of all skills and crew efficiency.

Your tank becomes more combat-ready as a whole, as the skill of the driver, gunner and other crew members increases, and the effect of the learned skills increases.

2 Sniper +6% to the chance to damage the crew and enemy modules with armor-piercing, sub-caliber and HEAT shells.

Your allies will welcome fire support

3 Master Shooter
+10% accuracy.

Artillery shells have a large dispersion. And this means that there is a high probability of missing. nine0007

4 Quick reload +10% reload speed.

Another feature of the self-propelled guns is that they take a long time to reload. This skill will allow you to shoot more often

5 Caring for the implement By 25% reduces the negative effect of distance on shell penetration
6 Turret Swing +12% to shooting accuracy when turning the turret.
7 Virtuoso +7.5% Hull Turn Speed.
8 Berserk +25% commander efficiency when the vehicle has less than 10% durability
9 Ram Master (for medal) For 20% reduces ramming damage for your vehicle and 20% increases ramming damage for enemy vehicles

Heavy Tank Commanders

Heavy tanks fight in the front ranks, causing fire on themselves, while other allies have the opportunity to strike a decisive blow.

Heavy Tank Tank or Die Build

Study Order Skill Icon Action
1 Sixth sense You will instantly know about the detection of your car.

No matter how well you disguise yourself, you can still be seen. In this case, it is better to find out about it as early as possible in order to quickly leave the open position.

2 Natural Leader +10% to the effectiveness of all skills and crew efficiency.

Your tank becomes more combat-ready as a whole, as the skill of the driver, gunner and other crew members increases, and the effect of the learned skills increases.

3 Thick skinned

(use in conjunction with the new module for -5% damage)

By 5% reduces damage taken.

Heavy tanks move slowly, making them attractive targets. But that is your job! Let’s first reduce the damage from hits that you will definitely have to take. nine0007

4 Desperate

OR

Field repair

+15% reload speed if vehicle has less than 10% durability

OR

+25% track repair speed.

Slow does not mean immobile. Enemies will often try to shoot down your tracks and drive from the side or stern, so the Desperate skill can be replaced with Field Repair. nine0007

5 Virtuoso

OR

High pain threshold

OR

Fire fighting

+7.5% Hull Turn Speed.

OR

By 20% reduces the chance of injury to the crew

OR

By 10% reduces fire time

If the TT is already maneuverable, change the Virtuoso skill to: 1. High pain threshold, if the crew is critical or 2. Fire extinguishing, if we often burn. nine0007

6 Master Shooter +10% Accuracy
7 Smooth turret rotation +12% to shooting accuracy when turning the turret
8 Off-Road King +15% flotation on soft ground, +7. 5% flotation on medium ground
9 Quick reload +10% reload speed

Heavy tanks, situational assembly: we quickly occupy key positions on about. 277 and WZ-111

nine0075 +25% to track repair speed

nine0091

Study order Skill Icon Action
1 Sixth sense
You will instantly know about the detection of your car.

No matter how well you disguise yourself, you can still be seen. In this case, it is better to find out about it as early as possible in order to quickly leave the open position.

2 Natural Leader +10% to the effectiveness of all skills and crew efficiency.

Your tank becomes more combat-ready as a whole, as the skill of the driver, gunner and other crew members increases, and the effect of the learned skills increases. nine0007

3 Quick reload +10% reload speed.

TT guns are often not as powerful as tank destroyers, so shoot more often

4 Hidden movement
By 55% reduces the negative effect that affects the invisibility of the car in motion.

Will allow you to arrive earlier and not be seen on the rolling. nine0007

5 Virtuoso +7.5% Hull Turn Speed.

Turn off the side under the shells in time.

6 Caring for the implement
By 25% reduces the negative effect of distance on shell penetration
7 Field repair
8 Fire fighting
By 10% reduces fire time
9 Off-Road King +15% flotation on soft ground, +7. 5% flotation on medium ground.

Medium tanks on the hill will be surprised and dumbfounded!


These are just a few examples of builds our players love, but you’re sure to find other creative ways!

«Kraken» platoon commander admitted the impossibility of defeating the Russian army

https://ria.ru/20220814/ukraina-1809461024.html defeat the Russian army — RIA Novosti, 08/14/2022

«Kraken» platoon commander acknowledged the impossibility of defeating the Russian army. RIA Novosti, 08/14/2022

2022-08-14T09: 19

2022-08-14T09: 19

2022-08-14T18: 52

Special military operation in Ukraine

in the world

Armed Ukrainian forces

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LUGANSK, August 14 — RIA Novosti. Platoon commander of the Ukrainian national unit «Kraken» Dmitry Strelnikov believes that Kyiv has no way to defeat the Russian army. Earlier, a source close to the defense department of the LPR told RIA Novosti that the People’s Militia had captured a militant of the national battalion «Kraken.» «Initially, I came to the defense, we stood at the checkpoint, just checked the cars so that there was no looting and the like, then they removed us from the checkpoint and said that we now belong to a military structure. ), they said that we belonged to a military unit, and gave us Kraken stripes,» Strelnikov told reporters. He said that there were no people with any special training in his company, as Ukrainian television presents it. He specified that no one knew how to shoot from foreign weapons that were in the unit. «I cannot say that the unit to which I belong is some kind of special or specially trained one, it does not absolutely no coolness. And what they say on the air of Ukrainian television is some kind of fake information, an information war is being waged. It seems to me that we do not have such an opportunity to defeat the Russian army,” said the platoon commander of the Kraken unit.

https://ria.ru/20220808/minoborony-1808023793.html

https://ria.ru/20220622/spetSopratsiya-179519102.html

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RIA Novosti

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Federal State Unitary Enterprise MIA Today «

HTTPS: //xn--C1ACBL2ABDLKAB1OG.xn-p1AI «They absolutely didn’t teach to storm» — the former commander of the national battalion «Kraken» about the lack of special training for militants

The former platoon commander of the Ukrainian national battalion «Kraken» spoke about the true state of affairs in the unit, about the lack of serious special training among the militants, and how he lost his arm while crawling through the forest for two days, abandoned by his colleagues

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LUGANSK, August 14 — RIA Novosti. Platoon commander of the Ukrainian national unit «Kraken» Dmitry Strelnikov believes that Kyiv has no way to defeat the Russian army.

Earlier, a source close to the defense department of the LPR told RIA Novosti that servicemen of the People’s Militia had captured a militant from the Kraken national battalion.

August 8, 2022, 13:22Special military operation in Ukraine

National battalion «Kraken» lost combat capability after Russian strikes

«Initially, I came to the defense, we stood at the checkpoint, just checked the cars so that there was no looting and the like, then they removed us from the checkpoint and said that we belonged to the military structure now. In April, the «military» (military tickets) were taken — Ed.), they said that we belonged to a military unit, and they gave us «Kraken» stripes,» Strelnikov told reporters.

He said that there were no people in his company with any special training, like this presents Ukrainian television.0007

«They took us out, we jumped over all sorts of obstacles for about five days, at the KMB they showed how to disassemble and assemble an assault rifle, and that’s all. <...> If you take a five-point system (preparation. — Approx. ed.) — I rate it at two. The military personnel are much better trained than in my company. Nobody wanted to fight, they wrote reports,» Strelnikov said.

He clarified that no one knew how to shoot from foreign weapons that were in the unit.

«I can’t say that the unit to which I belong is some kind of special or specially trained one, there is absolutely no coolness in it. And what they say on the air of Ukrainian television is some kind of fake information, an information war is being waged. It seems to me that we do not have such an opportunity to defeat the Russian army,” said the platoon commander of the Kraken unit.