Arcania: Gothic 4 — Feshyr (Demo)
Hinweise zur Demo-Lösung
Die durchaus lange Demoversion zu ‚Arcania: Gothic 4‘ bietet euch die Gelegenheit, auszuprobieren, ob ihr euch mit dem Rollenspiel anfreunden könnt. Während der folgenden Zeilen geben wir euch eine Lösungshilfe für die ersten Quests sowie zum für das alternative Ende der Demo. Neben den Quests findet ihr außerdem Tipps zu den bereits nicht wenigen Gegnerarten, mit denen ihr es während des ersten Ausflugs in ‚Gothic 4‘ zu tun bekommen werdet.
Ivy weckt den neuen Namenlosen Helden aus dem Alptraum. Ihr sollt euch mit ihrem Vater Gromar im Dorf Feshyr treffen. Ihr findet ihr im Zentrum auf der Bank sitzend und mit dem Quest-Ausrufezeichen markiert. Macht euch bei der Gelegenheit mit der grundlegenden Spielsteuerung vertraut und plaudert ein bisschen mit den Einwohnern. Nach dem Gespräch mit Gromar trägt sich eure allererste richtige Quest in ‚Arcania: Gothic 4‘ ein: „Der Schmuggler am Bergweiher“.
Der Schmuggler am Bergweiher
Gromar verlangt einen Beweis, dass ihr Ivy würdig seid. Um zum Bergweiher zu gelangen, müsst ihr zuerst das rechte der beiden Tore im Westen der Siedlung passieren. Folgt dem schmalen Trampelpfad, bis ihr Schmuggler Diego über den Weg lauft. Im folgenden werdet ihr Im ersten Tutorial-Kampf gegen Diego mit dem Kampfsystem des Rollenspiels vertraut gemacht. Danach trägt euch euer alter Lehrmeister auf, die Goblins bei seinem Boot zu vertreiben. Folgt dazu einfach weiter dem Trampelpfad nach Westen hinunter zum Strand. Erledigt die beiden Goblins und plündert anschließend die leblosen Körper der kleinen Unholde sowie die Truhe neben dem Boot. Sie enthält unter anderem die „Rune der Vier Winde“. Ein nützlicher Gegenstand vor allem für weite Wege. Legt sie auf eine Schnelltaste, um sie bei Bedarf schnell aktivieren zu können. Sucht schließlich Diego wieder auf, um ihn von eurem Erfolg zu berichten. Als Belohnung erhaltet ihr Diegos alte Machete sowie weitere Ausrüstungsgegenstände.
Die Machete des Schmugglers
Bevor ihr blind vor lauter Stolz zurück ins Dorf stürmt, solltet ihr euch mit Diegos Waffen neu ausrüsten. Unterwegs lauern euch Goblins auf, mit denen ihr ein nicht so leichtes Spiel habt, wie mit deren etwas schläfrigen Artgenossen vorhin beim Boot. Werdet ihr im Kampf verletzt, könnt ihr zwischendurch ein paar Äpfel futtern. Um eure Wunden zu behandeln, bieten sich Hanfbandagen an, von denen ihr mittlerweile ein paar Stück bei euch tragen dürftet. Ihr werdet bald außerdem auf Gegenstände stoßen, die automatisch die Lebenskraft regenerieren. Zeigt anschließend Gromar im Versammlungshaus des Dorfes die Machete. Von ihm erhaltet ihr die nächste Quest.
Für Ivy
Halwen kann euch den Verlobungsarmreif herstellen, wenn ihr ihm die Rohstoffe dazu liefert. Bernstein bekommt ihr von Orruk. Der Ork treibt sich immer irgendwo im Dorf herum. Natürlich rückt er die guten Stücke nicht umsonst raus. Ihr sollt in der Quest „Pilze für den Herrn“ sechs blaue Wulstlinge aus der Höhle im Herzen des Hirschhags besorgen.
Pilze für den Herrn
Mit Orruks Schlüssel könnt ihr nun das zweite Westtor sowie anschließend das Gitter beim Höhleneingang passieren. Folgt dem kleinen Weg bis zur zerstörten Steintreppe mit dem Gitter. Im Inneren der Höhle könnt ihr Jagd auf die blauen Wulstlinge machen, die ihr überall in der Höhle verstreut findet. Legt die Fackel aus dem Inventar auf eine Schnelltaste, falls es euch zu düster wird. Unterwegs werdet ihr öfters von Goblins oder Molerats überfallen. Da ihr die Goblins meist schon von weiten sehen könnt, bietet sich der Bogen für die ersten Treffer an. Durchsucht nach den Kämpfen die nähere Umgebung, um an nützliche Ausrüstungsgegenstände zu gelangen. Habt ihr schließlich die ganze Höhle einmal durchlaufen, solltet ihr die sechs blauen Wulstlinge gesammelt und den Höhlenausgang erreicht haben. Nachdem ihr Orruk die Pilze übergeben habt, überlässt er euch den Bernstein. Geht nun zu Halwen ins Dorf, damit er aus dem Bernstein den Verlobungsarmreif anfertigen kann. Jetzt müsst ihr den Armreif für die Quest „Von ganzen Herzen“ einfach nur zu Ivy bringen. Danach setzt sich die Story im Kapitel Dunkelwald fort.
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Gothic 1: — Public Library. Robara I
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Dear guests and newcomers, welcome to our forum
Here you can find answers to almost all your questions about the Gothic series of games (including various mods for it), The Witcher, Risen, The Elder Scrolls, Age of the Dragon and many other games. You can also find out the latest news about the development of new projects, play exciting FRPGs, admire the creativity of our members of the forum, or show yourself what you can do. And finally, you can discuss common hobbies or just have fun chatting with visitors to the Tavern.
To be able to post on the forum, please post in this thread.
Good luck!
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Dear friends, the year is coming to an end, and it’s time to sum it up and reward the worthy
Do not be lazy, vote in this thread for those members of the forum who, in your opinion, have shown themselves the most this year
If you wish, you can argue your choice in the topic of voting discussion. -
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Started a new literary competition from the «Order of the Guardians» —«In the name of justice».
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DenZanuda -
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DenZanuda
Archivist
Repository of selected artistic and non-fiction works,
related to Gothic, its characters and events.
All books in 9 format0065 fb.2 and pdf
(Library is under construction)
The theme is intended only to accommodate books.
Discussion, suggestions, valuable tips on content, etc. —> HERE
Last edit:
DenZanuda
Archivist
I. NOVEL
Volumetric literary works.
=========
02. A long way to Myrtana // Savage
(Novel-fan fiction based on the games of the Gothic series and modifications to them).
03. Exhumation of Marvin // Dmitry Berazinsky
(Unfinished novel based on the second part of the game).
04. Back to the roots! // Engine_Guru
(A novel based on the game «Gothic» and the FRPG No. 1 held on its basis (2008-2009, worldofgothic.ru).
05. Gotameron // Andrey Tseplyaev (pdf) II Gotameron // Andrey Tseplyaev (fb2)
(«Gotameron» is a novel in the best traditions of the first two games in the series, where magic, dragons and battles are relegated to the background (or absent altogether), and the main characters often solve their own problems instead of saving the world.).
06. Myrtana: Forgotten Heroes // V. Lyubimov, V. Prokunin, D. Dolbyshev
with already known characters).
07. Gotameron v.2 // Andrey Tseplyaev
(Author’s version in fb2 format)
08. Gothic. Formation // Nest-s
(The action begins shortly before the construction of a barrier over the valley of mines. The main character was a simple hunter, but by the will of fate he found himself in the center of incredible events).
09. Rejected gods // A.Manokhin
(Fan fiction based on Gothic 3).
10. Confrontation. Minental // Yuri Vladimirov
(After the fall of the magical Barrier, tension accumulates in the Valley of Mines — orcs, paladins, dragons. Will the militia Mat manage to survive in all this, and will the young commander Mubrak be able to defeat the morr?).
11. No longer nameless // Potrollsky
(Caught in the world of Gothic. There are: easy trolling, magical abilities of GG and Canon, which is not so easy to change. ).
==========
Last edit:
DenZanuda
Archivist
II. NOVELS AND STORIES
Small literary works
==========
two years before the appearance of the Nameless One there).
02. Duty // Savage
(History of the massacre of the Barons with the Fire Mages in the Old Camp).
03. Treason // Savage
(Continuation of the story «Debt»)
04. The story of Milthen Pleskut // Kubik34
(unknown pages of the life of the Magician of Fire)
05. Dark folio // Shadow
(history of the mystery orch manuscript).
06. One evening and one morning on the island of Khorinis // Savage
(A story about what happened on the island of Khorinis after the Nameless Hero left it).
07. If // Savage
(Fantasies about how the fate of Minenthal would have happened if the events in the first part of “Gothic” had gone a little differently).
08. The story of a man without a name // Savage
(A story about who some of the characters of “Gothic” and some modifications could have been before).
09. In the mist of the past // Savage
(A story about the past of Yarkendar. Written for the competition on worldofplayers.ru).
10. Hunter // Gangrel
(The story of a student of one of the masters of Khorinis).
11. Face or ass // Drommer Om-Doden
(People keep hinting at Sentenze what exactly is in front of his head).
12. During the absence // Nigaki (translated from Polish Drommer-om-Doden )
(Milten did not expect to find something like this when he returned from the crypt).
13. Student: Alchemist (Zurir)
(Gothic, the world called Mordrag what secrets does it hide behind the war of darkness and fire? Why did Water become the balance and what happened to the Earth.)
14. Time of the Nymphs (Irina Traum)
(Fan fiction) in the Gothic universe)
15. Ancient Legends of Mordrag: Castle «loneliness» (Efes Ann)
(A story in a story. The shell is based on the game «Gothic: Night of the Raven», inside an independent parable).
16. Doomsday (RedDevilVladis)
(This short story reveals Lee’s conversation with the Nameless Hero on the bridge at New Camp. Find out what really happened to Lee).
17 . Curse (Ololoshka0211)
(Gothic II alternate ending). (Ash Storm) the fight against the monster that possessed him, and hope for the future).
19. Forgotten past (L!Nk)
(Fan fiction on the Gothic universe).
«Gothics»).
21. Beginning (Dark)
(Fan fiction on the Gothic universe).
22.
23. Four brave (Elen Hunt)
(This is a small sketch of the life of four friends — Diego, Lester, Gorn and Milten).
24. Light (Akaneiji)
(Any person will involuntarily reach for something bright and positive, and what will happen if light enters the colony, which will forever change the lives of those who accept it).
25. Si vis pacem, para bellum (Lord Haart)
(How the further story of General Lee and some other familiar characters might have turned out).
26. Velaya (Shadow)
(Fan fiction based on the Gothic universe).
27. Sermon (Savage)
(An attempt to combine information about the teachings of water magicians from different sources in one text).
==========
Last edit:
DenZanuda
Archivist
III. CHRONICLES
Pseudo-historical works, chronicles
==========
01. Chronicles of the era of the Robarid wars // kraw 9006 9002 9002 9002 experimental historical reconstruction.
02. Recent history of Khorinis in documents // Dikar
(Some dark places in the recent history of the island of Khorinis, in excerpts, letters and reports).
03. War with the Warrant // Chimera
(An attempt to discern the hidden connections and the true causes of events).
04. War for Mirion // Chimera
(The people of Myrtana have never met these creatures and are unlikely to ever meet them, but here is what was found in one of the ancient editions of Myrtana’s Poetry).
05. Divine revelation // Borz
(Theological treatise)
==========
Last edit:
DenZanuda
Archivist
Last edit:
DenZanuda
Archivist
V. MISCELLANEOUS
Other materials not covered elsewhere
==========
) until the nameless hero appears in the Minental.)
02. Manual for the game Gothic (Russobit-M)
(User’s guide for the publication «Russobit-M», pdf)
02. Manual k game Gothic 3 (rus.)
(User’s manual for the game Gothic 3, in Russian, pdf)
04. Manual for the game Gothic 3 (German) language, pdf)
==========
Last edit:
DenZanuda
Archivist
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Gothic 3 — Tool G3SI V1.1Beta RU/EN/DE
-
Dear guests and newcomers, welcome to our forum
Here you can find answers to almost all your questions about the Gothic series of games (including various mods for it), The Witcher, Risen, The Elder Scrolls, Age of the Dragon and many other games. You can also find out the latest news about the development of new projects, play exciting FRPGs, admire the creativity of our members of the forum, or show yourself what you can do. And finally, you can discuss common hobbies or just have fun chatting with visitors to the Tavern.
To be able to post on the forum, please post in this thread.
Good luck!
-
Dear friends, the year is coming to an end, and it’s time to sum it up and reward the worthy
Do not be lazy, vote in this thread for those members of the forum who, in your opinion, have shown themselves the most this year
If you wish, you can argue your choice in the topic of voting discussion. -
Good day!
Started a new literary competition from the «Order of the Guardians» —«In the name of justice».
Everyone can take part in it and gain fame and respect, and in case of winning a prize, they can also receive an award. Dare
-
Topic author
Err0r32 -
the date of the beginning
-
-
tags -
g3si
gothic
Gothic 3
ini
optimization g3.ini gothic 3
editor
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No, it’s more convenient to do it by hand.
Votes: 0
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- Total votes
- 8
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Err0r32
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Last edit:
Mr HARDCOR
Forum member
Such a question, if I have already optimized the game through — G3 CLEAN (V1. 0D) will it be useful if I optimize the game again, only through (G3 CLEAN V1.1 BATA) ?
Err0r32
Forum member
Mr HARDCOR wrote:
Such a question, if I have already optimized the game through — G3 CLEAN (V1.0D) will it be useful if I optimize the game again, only through (G3 CLEAN V1.1 BATA) ?
Click to expand…
Gothic 3 Clean Up Version 1.0d — repackages game files to improve reading speed and processing by the engine.
Gothic 3 Shader and INI editor — needed to optimize and edit the ini file and shaders.
These are different programs for different purposes.
ks_89
Forum member
A handy program, but there are a couple of notes:
Perhaps it’s worth indicating in the header that the changes made on the «Shader Modification» tab take effect only if the Shader.cache file is deleted from the My Documents / Gothic 3 folder and given game to form it over a new one. And in general, after manipulating the sliders, you need to click «Save ge3.ini» if you’ve been tinkering in the first three tabs and «Save Shaders» if you’ve been tinkering in the last one.
I also noticed that after switching the language in the program, some checkboxes on the tabs «Home» and «Modification of shaders» fly off (in particular, those where there is a choice from several options such as fog varieties, etc. ).
Err0r32
Forum member
ks_89 wrote:
A handy program, but there are a couple of remarks:
It may be worth indicating in the header that changes made on the «Shader Modification» tab take effect only if the Shader.cache file is deleted from the My Documents / Gothic 3 folder and let the game generate it by new. And in general, after manipulating the sliders, you need to click «Save ge3.ini» if you’ve been tinkering in the first three tabs and «Save Shaders» if you’ve been tinkering in the last one.I also noticed that after switching the language in the program, some checkboxes on the tabs «Home» and «Modification of shaders» fly off (in particular, those where there is a choice from several options such as fog varieties, etc.).
Click to expand…
Thank you, we need to somehow sit down and redo the entire text, and improve readability. Too chaotically written for me. Yes, and add a couple of new chips for optimization. What is it, what is in g3cu.
@Dusk, check if I wrote everything correctly? Did you break any rules? No errors?
Last edit:
sleonov97
Forum member
Excellent program, with its help I improved the already excellent ini file from ILoveHeavyMetal
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