GoldenEye: Source
Posted on by Bashe
20 Years ago today, Goldeneye 007 was released on the Nintendo 64 to worldwide critical acclaim. Happy anniversary to the game that has inspired us for 2 decades.
To celebrate, our musicians Tweaklab and Basstronix have made new tracks for you all to enjoy:
GoldenEye: Source OST – Dam Synthwave Remix (Tweaklab’s Synthwave Remix)
GoldenEye: Source OST – The Baron (Basstronix)
Reminder: We recently released a security update to the mod, if you haven’t already installed the 5.0.6 patch you can get it here.
Head to our Downloads page to get the latest version of GoldenEye: Source.
Client downloads
Server downloads
Reddit https://www.reddit.com/r/goldeneyesource
Facebook https://www. facebook.com/GoldenEyeSource
Youtube https://www.youtube.com/GoldenEyeSource
Discord https://discordapp.com/invite/MTwT3Ch
Forum https://forums.geshl2.com
Twitter https://twitter.com/goldeneyesource
-Team GoldenEye: Source
4 Comments
Posted on by Bashe
While we continue development on the 5.1 update, we need to release a patch to address some vulnerabilities that have recently been discovered within Valve’s Source engine.
Our 5.0.6 patch is primarily to fix this recently discovered exploit in all Source engine games. Using this exploit, a server running malicious custom content can potentially execute arbitrary code on your computer. Though there have been no instances of this exploit spotted in the wild, due to the nature of this vulnerability we urge everyone to update as soon as possible.
If you launch the game without updating you will receive a notification that your game needs to be updated on the main menu.
Since everyone has to go through the trouble of updating, there are also a few essential fixes and features that we decided are worth including as well. Servers are not affected by this exploit, but we’ve included a server patch as well to fix a few other bugs. Read the full changelist here.
Though most of Valve’s popular titles have been patched at this point, if you’re planning on playing a Source engine game you’re not sure has been patched, we would recommend setting the following console variables:
cl_downloadfilter none
cl_allowdownload 0
These settings will disable all client-side custom content including sprays and maps, which will eliminate the attack vector this particular exploit uses. In most games this will probably not be necessary, but it could be worth it if security is a concern for you. Stay safe.
Head to our Downloads page to get the latest version of GoldenEye: Source
Client Downloads
Server Downloads
Reddit https://www. reddit.com/r/goldeneyesource
Facebook https://www.facebook.com/GoldenEyeSource
Youtube https://www.youtube.com/GoldenEyeSource
Discord https://discordapp.com/invite/MTwT3Ch
Forum https://forums.geshl2.com
Twitter https://twitter.com/goldeneyesource
-Team GoldenEye: Source
Frequently Asked Questions – GoldenEye: Source
Posted on by Bashe
Minimum
Operating System: Windows Vista or later
Processor: 3.0GHz Dual-Core
Graphics Card: Directx 9 compatible with 256MB VRAM
System Memory (RAM): 2GB
Hard Drive: At least 10GB free space
Recommended
Operating System: Windows 7 or later
Processor: 2. 5GHz Quad-Core
Graphics Card: DirectX 9 compatible with at least 1GB GDDR5 VRAM
System Memory (RAM): 4GB
Hard Drive: At least 10GB free space
I seem to have an issue running or installing the game.
Check our Client Troubleshooting Guide
The game crashes on menu load.
Is the mod still in development?
Yes, we have a small dedicated team of developers and testers actively working on the mod.
Is the mod available on Steam?
Whilst the game both requires and runs through Steam, the mod is not available for download via the Steam store due to legal reasons.
Is there / will there be Linux or Mac support?
Unfortunately Source SDK Base 2007 does not support operating systems other than Windows. We had planned to move to Source SDK Base 2013 which does support Linux and MacOS and have invested considerable time and effort into porting over to it. Sadly at this time we simply do not have the resources to port the mod to Source SDK Base 2013. Simply put the code changes and numerous unfixed bugs in the engine cause more problems than we can deal with at this time. The next release will still be on SDK Base 2007 but we would still like to port the mod to support other platforms in the future.
When Source 2 is released will the mod be ported to it?
It depends how easy porting to Source 2 is and if it has mod support. We would ideally always want the mod to run on the latest and most supported Source Engine version but in the past it has proven a painful and time-intensive procedure.
I found a bug, how do I report it?
You can PM one of the moderators here on /r/goldeneyesource by clicking here! Please use [BUG] in the title and include the version number of the mod that you’re playing. Current release is 5.0
Are there AI Bots to play with offline?
Yes there are bots available for offline play. However, we consider them to be an experimental feature and they are in no way polished or finalized. We do not recommend populating online servers with bots. Due to a bug in the engine, bots can fill up a server and prevent other players from joining, even when removed.
Are you working on a singleplayer mode for the mod?
No, we have no plans to make singleplayer as we do not have the resources or sufficient number of developers to create it.
Are there any servers? I can’t find any.
Un-check the Map List option in the server browser and click ‘Refresh All’ and wait a few seconds. You may need to click it several times to populate the list fully. There are typically at least 20 servers online.
Quick Refresh will only refresh servers you are already displaying.
You can also use Steam’s server browser by going to Steam > View > Servers and setting the Game filter to GoldenEye: Source 5.0 and clicking Refresh All.
Any tips for a beginner?
- Use the radar to keep track of enemies when you have no visibility on them.
- If you are having trouble aiming, bring up the crosshair for a visual guide.
- Always aim for headshots as they always do the most damage.
- Try to find both a powerful weapon and armor.
Where is my crosshair?
The crosshair is disabled by default, as per the original GoldenEye 007. To bring it up, use Mouse 2, by default.
I shot somebody in the head and they didn’t die?
GoldenEye: Source’s weapon balance is based on the original game’s values. Weaker weapons can take multiple headshots if the enemy has both full health and armor. Needless to say it’s not supposed to be a realistic damage system.
Golden Eye 007 Golden Eye 007: Reloaded
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GoldenEye 007: Reloaded — Game addiction
Brian Pass, producer from Activision, at one time named three reasons why the revived GoldenEye 007 is only released on the Wii. First, the company really wants to work with Nintendo. The second is that the publisher is deeply offended that there are so few good shooters on the Wii, because the platform (in their opinion) is quite suitable. The third and main thing is that the original was released on the Nintendo 64, so everything is quite logical. What kind of questions? nine0003
We don’t know what exactly has changed since the release of the remake, but GoldenEye, adding a subtitle, for some reason ported it to Xbox 360 and PS3. Where he expectedly turned into a decrepit budget shooter with bad Russians.
Do not shake
GoldenEye had and still has its moments. There is an orbital satellite «Petya», you can soak the soldier Ivan, who reads a pre-revolutionary newspaper, in the toilet, and at some point the guard asks the main character to «get out of the Grussovik.» Another thing is that most of these expected jokes are, of course, from the long-unwanted Goldeneye movie. The picture, by the time of the release of which Bond had finally turned into a rude playboy, the motives of the cold war were in everyone’s liver, and even the bulletproof British lady Judi Dench seemed to have lost all interest in what was happening. And if Pierce Brosnan was nevertheless thrown out of this whole story a year ago (the fact that he was a British intelligence agent is only reminded today by an advertisement for Lipton tea), then otherwise it is the same set of missions and events in general as in the original game 1997 years.
• On PS3, the game supports Move, but for some reason the controls work much worse than on Wii.
Last year’s Wii remake was switched to the mechanics of TimeSplitters 2 (invented by the retired authors of GoldenEye), but this in itself is of little interest today: at times it is a bad variation on the theme of Call of Duty (PS2 level), the rest of the time — an improvisational PC shooter in the spirit of Return to Castle Wolfenstein . But on the Wii, the controls worked, and the accuracy and sensitivity of the remote were set up perfectly. nine0003
• This is the way to the super-secret Severnaya base. Of course, in Siberia.
On the Xbox 360 and PS3, of all this, of course, all that remains is a boring scripted shooter, most of the staged episodes of which look simply pathetic in 2011 — especially the tank level in St. Petersburg, which also evoked shameful associations with the series on the Nintendo console Marine Sharpshooter . Again, no one really worked on the graphics (only the resolution changed), no one needs local multiplayer outside of the Wii, and the MI6 Ops set of special tasks, which debuted in Reloaded, comes down to boring shooting enemies from all holes. nine0003
Wii exclusives tend to cross over to other platforms crippled. So, for example, the excellent companion show Rayman Raving Rabbids 2 turned into a faded set of PC-casual games, the convincing low-budget horror Cursed Mountain into an inept clone of Silent Hill , and the cheerful skit No More Heroes into an ugly and uncomfortable sandbox. With GoldenEye, the story is, of course, not so sad: after all, this is a shooter with James Bond in the title role. However, for those who have heard so much about this legendary game, but still could not approach the Nintendo consoles (and the “reissue of the reissue” is obviously designed for these people), Reloaded will cause bewilderment rather than delight.