God of war 1080p: God of War PC Review and Optimisation Guide | 1080p performance and GPU Optimisation | Software

God of War PC performance: The best settings for high FPS

God of War may have come out in 2018, but it’s back in 2022 with a vengeance and a high-end PC port in tow. Based on the enhanced PS5 version, God of War on PC promises higher frame rates and resolutions. But to squeeze out the most performance, you need the best settings for God of War on PC.

Contents

  • The best settings for God of War PC
  • God of War PC system requirements
  • God of War PC performance, tested
  • DLSS and FSR performance in God of War PC
  • DLSS and FSR image quality in God of War PC

I tested each setting, upscaling mode, and resolution to find the optimal settings for God of War on PC, and in this guide, I’m going to run you through the performance you can expect. Although there are still some issues with the PC port — keyboard and mouse controls chief among them — the performance is solid.

The best settings for God of War PC

I tested the individual graphics options in God of War to find the best settings. My testing was originally done at 4K, focusing solely on the graphics card. However, I referenced the presets several times during testing at different resolutions to make sure the performance would scale.

Thankfully, there aren’t too many options to tweak. Here are the best settings for God of War: 

  • Texture quality: High
  • Model quality: High
  • Anisotropic filtering: High
  • Shadows: High
  • Reflections: Original
  • Atmospherics: Original
  • Ambient occlusion: Original

I leaned heavily on the Original preset to gauge performance. This preset looks great, and a combination of options from it with higher settings is the key to a higher frame rate. The differences in image quality are most stark between Original and High. Ultra settings don’t look much better than High ones, and many of the Original options still look great.

Shadows provided a big performance increase — around 9% compared to baseline — but it also looked the worst. The shadows wash out into a blurry mess, and it’s distracting. I recommend keeping this setting on High for the best balance of image quality and performance but consider bumping down to Original if you’re running into issues.

Outside of shadows, the atmospherics quality gave me the largest performance increase. When turned down to the lowest setting, it brought an 11% increase in my average frame rate. Even better, this setting doesn’t hurt image quality that badly. The Min setting looks rough — like individual plumes of smoke — but the Original setting is excellent.

You can see the difference (or lack thereof) in the comparison screenshot below. There are differences in image quality, but you’ll rarely notice them while playing the game.

Overall, my recommended settings improved performance by 33%. It’s just not worth running the game at Ultra settings across the board. I saw very little difference in image quality with reflections, model quality, and anisotropic filtering.  God of War is a great looking game, and although the Ultra preset looks the best, a combination of High and Original settings is very close.

God of War PC system requirements

Keeping with the trend of recent PC games like Back 4 Blood, PlayStation offers a range of system requirements based on the performance and image quality you’re looking for. There are five tiers ranging from 720p at 30 frames per second (fps) to 4K at 60 fps, but I’m going to focus on the top four tiers. Only 0.29% of the Steam player base has a 720p monitor, after all.

God of War doesn’t require a lot, with the GTX 1060 getting by at 1080p at the game’s original frame rate. Based on my testing, the recommended specs are much higher than what you actually need, at least in the graphics department. I almost managed 60 fps with the weaker RX 580 with the recommended settings. With the Original preset, the RX 580 sat at a comfortable 65 fps.

That’s likely on the back of CPU performance. You don’t need a beefy graphics card to run God of War at 1080p, but an older CPU and limited RAM will dull the experience. I’d recommend sticking with the 8GB recommended by PlayStation and processor for the last few generations.

Above the recommended specs, the chart above is surprisingly accurate. You don’t need an RTX 3080 for 4K at 60 fps, for example. But it maintains that frame rate much better than the RTX 3070. Similarly, the RTX 2070 is your best bet for 1440p, but an RTX 2060 can cross the 60 fps mark with a few settings tweaks.

God of War PC performance, tested

As with our other performance guides, I tested God of War on PC with three graphics cards targeting three resolutions: The RTX 3070 for 4K, the RTX 2060 Super for 1440p, and the RX 580 for 1080p. These cards are actually below the recommended spec, but they still managed around 60 fps at their respective resolutions.

I paired the cards with a Ryzen 9 5950X and 32GB of DDR4-3200 memory to focus on GPU performance, and all of my tests were run on Windows 10. Here are my results:

RTX 3070 RTX 2060 Super RX 580
1080p Ultra 120 fps 72 fps 42 fps
1080p Recommended 154 fps 97 fps 56 fps
1440p Ultra 94 fps 55 fps 32 fps
1440p Recommended 121 fps 70 fps 40 fps
4K Ultra 57 fps 34 fps 19 fps
4K Recommended 72 fps 39 fps 23 fps

None of the cards reached 60 fps at their respective resolutions, though they came close. The RTX 3070 shouldn’t have issues playing at 4K with a few settings tweaks, and with upscaling turned on, it’s a monster. Unlike a game like Halo Infiniteresolution is more important than frame rate in God of War.  60 fps is the target, and the RTX 3070 hits it at 4K.

The same was true of the RTX 2060 Super at 1440p, where it just barely skirted under the 60 fps mark with the Ultra preset on. My optimized settings offered up a solid 27% performance increase at 1440p, pushing the card well above 60 fps. Keep in mind these results are without upscaling, so you could squeeze out an even higher frame rate.

The RX 580 was the only card that struggled, barely managing 42 fps at 1080p with Ultra settings. I checked against the Original preset, and I was able to hit above 60 fps. If you’re struggling to hit your target frame rate, bump down to the Original preset. It looks great, and it offers a lot of extra performance.

DLSS and FSR performance in God of War PC

God of War is one of the few games to include Nvidia Deep Learning Super Sampling (DLSS) and AMD FidelityFX Super Resolution (FSR). You should use one of these upscaling tools depending on what graphics card you have. But there are some major differences in image quality.

RTX 3070 RTX 2060 Super
DLSS Ultra Performance 105 fps (84%) 64 fps (88%)
DLSS Performance 93 fps (63%) 56 fps (65%)
DLSS Balanced 85 fps (49%) 50 fps (47%)
DLSS Quality 76 fps (33%) 46 fps (35%)

Starting with DLSS, I found around an 85% increase at the most aggressive Ultra Performance mode. At this mode, DLSS is rendering at 720p and upscaling to 4K. For all of the upscaling modes and graphics cards, I kept 4K Ultra as the target. It’s an aspirational scenario, so I recommend paying more attention to the percentages in each table than the actual frame rates.

As is the case with other DLSS games, simply turning the upscaling feature on does a lot of the heavy lifting for you. Most people should stick around the Quality or Balanced settings, getting a nice blend of image quality and performance. The issue with DLSS is that it only supports RTX graphics cards. They are some of the best graphics cards you can buy, but they’re tough to find right now.

RTX 3070 RTX 2060 Super RX 580
FSR Performance 109 fps (91%) 62 fps (82%) 34 fps (79%)
FSR Balanced 93 fps (63%) 56 fps (65%) 33 fps (74%)
FSR Quality 85 fps (49%) 50 fps (47%) 29 fps (53%)
FSR Ultra Quality 74 fps (30%) 43 fps (26%) 25 fps (32%)

AMD’s Super Resolution works with any graphics card, and based on my testing, it offers comparable performance to DLSS at the relative quality mode. Unfortunately, the more aggressive Performance and Balanced modes give up too much image quality to be worth it. If you have to resort to one of these modes, I’d recommend turning down your resolution first.

FSR isn’t a bad option overall, though. Although it’s clearly not the best option for peak image qualitythe modest Ultra Quality mode still offers a solid performance increase without a big loss in image quality. I wouldn’t recommend going to a more aggressive mode beyond Ultra Quality, though.

DLSS and FSR image quality in God of War PC

DLSS and FSR may offer comparable performance in God of War on PC, but they don’t offer comparable image quality. Keeping with what we found in our Super Resolution review, AMD’s upscaling tech doesn’t produce the results that have made DLSS such a must-have feature for AAA gaming.

Highest quality mode. DLSS is on the left and FSR is on the right.

You can see the highest quality modes side-by-side above. In case you can’t see from the enlarged images, DLSS is on the left and FSR is on the right in all of the screenshots here. Even at the highest quality mode, FSR doesn’t stack up to DLSS. The rock on the left is muddy with FSR, and the distant tree lacks any fine detail.

What stands out most, though, are the specular highlights on Kratos’ head. They look vague with FSR, while the highlights are clear with DLSS. This illustrates the main difference between the two upscaling modes: DLSS looks close to native resolution while FSR just looks like you’re running at a lower resolution.

That’s even more clear at the highest performance modes. DLSS Ultra Performance almost looks like FSR Ultra Quality, and that’s not good. As with the comparison above, everything looks softer with FSR. That becomes too big of a deal to ignore at the more aggressive performance modes, with FSR washing out details not only in the background but the foreground too.

Highest performance mode. DLSS is on the right and FSR is on the left.

What’s so surprising about this image quality comparison is that DLSS is working with less information. FSR’s Performance mode renders the game at 1080p when upscaling to 4K, while DLSS renders at 720p. Despite the huge difference in internal resolution, DLSS still offers similar levels of performance and better image quality.

It handles artifacts better, too. DLSS showed a bit of shimmering at its Ultra Performance mode, and it was distracting. But FSR handles all aspects differently, leading to shadows, distant moving objects, and direct lighting displaying visual artifacts in one form or another.

DLSS is on the right and FSR is on the left.

You can see that in the shadow comparison above. Both DLSS and FSR struggle with shadows, but DLSS goes much further to smooth them out. Look at the shadow just under the rock. FSR is confused about rendering snow or the shadow, leading to a checkboard pattern that’s too dark in some areas and too light in others.

DLSS shows the same checkerboarding, but it’s not nearly as aggressive or distracting. For DLSS, it’s a shadow laying over snow. For FSR, it’s a gray area of pixels that ends up making the whole scene look worse.

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God of War Ragnarok’s graphics modes on PS5 and PS4, explained

Santa Monica Studio’s 2018 reboot of the God of War franchise was an absolute home run — so much so that it’s easy to forget some of its less successful elements now. God of War continued the series’ tradition of pushing console hardware to its limits, resulting in a graphical powerhouse whose performance left something to be desired, whether on a PlayStation 4 or PlayStation 4 Pro. It wasn’t until three years later, with a patch that unleashed the power of the PlayStation 5, that we could experience the game the way it was meant to be played: in 60-frames-per-second glory.

I’m thrilled to report that that’s the baseline for the sequel, God of War Ragnarök, on PlayStation 5. I can put to rest any fears that the game’s cross-generation status would compromise the PS5 version: It takes full advantage of Sony’s newest console to deliver an astounding level of performance that has impressed me at every turn, and continues to do so almost 30 hours in. In particular, the game’s support for the technological bells and whistles packed into the latest televisions elevates the experience to make this a defining technical showcase for the PS5.

You can read our review of God of War Ragnarök, which launches Nov. 9 on PS5 and PS4, to learn more about Kratos’ and Atreus’ continuing adventures through the canon of Norse mythology. Let’s get into the nitty-gritty of how the game looks and feels.

God of War Ragnarök’s graphics modes on PS5 and PS4, explained

This screenshot of Freya and Atreus was captured in God of War Ragnarök’s HFR performance mode on PS5.Image: SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon

God of War Ragnarök offers four ways to play on PS5. While I haven’t been able to check out the PS4 version myself, I can explain the options available there, which depend on whether you’re playing on a PS4 or PS4 Pro.

In the “Graphics & Camera” section of God of War Ragnarök’s options menu on PS5, you’ll find two settings that combine to let you adjust the visuals and performance. First up is Graphics Mode: either “Favor Performance” (prioritizes higher frame rate over sharper visuals) or “Favor Resolution” (prioritizes sharper visuals over a higher frame rate). The other is High Frame Rate Mode (HFR), which can be off or on. This second setting will be available only if your PS5 is connected to a display that supports 4K resolution at 120 Hz, which requires an HDMI 2. 1 port.

Another HDMI 2.1 feature God of War Ragnarök supports at launch is variable refresh rate (VRR). The game’s settings don’t mention it anywhere, but a PlayStation spokesperson confirmed to me that as long as you’ve enabled VRR in the PS5 system settings and you’re playing on a TV that supports it, it’ll work. And as I’ll explain later, VRR goes above and beyond to provide the best ways to play God of War Ragnarök.

I also asked Sony for specifics on what each of these options will deliver. Let’s set aside HFR and VRR for now, since they complicate things somewhat (and since a significant portion of the audience probably hasn’t upgraded to an HDMI 2.1 television yet). Here are all the details, courtesy of the PlayStation representative.

God of War Ragnarök’s default graphics mode, Favor Performance, runs at a locked frame rate of 60 fps, and uses dynamic resolution scaling — with a minimum of 1440p and a maximum of 2160p — to maintain it. Meanwhile, the Favor Resolution setting delivers native 4K (aka 2160p) at a locked 30 fps.

Playing God of War Ragnarök on a PS5 is the only way to experience the game at 60 fps. That does include playing the PS4 version in backward compatibility mode, which doesn’t offer any graphics options. Instead, the frame rate is locked at 60 fps, with the resolution varying from 1440p to 1656p.

In terms of playing on PS4, you’ll be able to choose between graphics modes only if you’re using a PS4 Pro — but either way, the experience will be in the realm of 30 fps. Favor Resolution runs at a locked 30 fps at resolutions between 1440p and 1656p, while Favor Performance drops the minimum resolution to 1080p at an unlocked 30 fps. On a base or slim PS4, the game always runs in 1080p at 30 fps.

PS5 resolution or performance mode: Which is better?

This screenshot of Atreus, Brok, Mimir, Tyr, and Kratos was captured in God of War Ragnarök’s HFR performance mode on PS5. Image: SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon

There’s a reason that Favor Performance is the default graphics mode in God of War Ragnarök on PS5: It’s a clear winner over Favor Resolution.

I, and everyone else on the Polygon team with a copy of the game, has been primarily using the performance mode. In a combat-heavy action game like this, the locked 60 fps frame rate provides undeniable benefits in terms of attack fluidity and responsiveness. For so long, console owners have missed out on this experience; even if action games ran with an unlocked frame rate, they were often hard-pressed to reliably hit 60 fps. That’s finally becoming more common on this generation of consoles, and more importantly, the performance mode is a no-compromise experience in God of War Ragnarök — unlike, say, the one in the launch version of Horizon Forbidden West.

The Favor Performance mode’s trade-off in resolution — dropping from native 4K to as low as 1440p — is an easy compromise to make because God of War Ragnarök looks nearly as spectacular there as it does in the Favor Resolution mode. This is thanks to Sony Santa Monica’s terrific temporal upsampling algorithm, which the game uses to upscale sub-4K resolutions to 4K. As you can see in the comparison screenshots here, it’s difficult to distinguish between the performance and resolution modes unless you scrutinize the images with a magnifying glass; at my viewing distance of about 7.5 feet from my 65-inch TV, I’m barely able to tell the difference.

The gap in fidelity between God of War Ragnarök’s Favor Performance mode (left) and Favor Resolution mode (right) is most obvious in a general uptick in clarity due to the latter’s higher pixel count. But also note that the performance mode uses shadows to obscure certain faraway areas that are visible in the quality mode, like the inside of the gold trim on the right side of the entrance to Sindri’s house, and the gate to the right. (Note: The high frame rate mode was disabled for both of these screenshots.)

Image: SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon and Image: SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon

Sure, the lower native resolution in the performance mode makes things fuzzier, but that’s the one major noticeable change; elements such as lighting and draw distance appear identical. The only problem I’ve seen is some minor pop-in: The level of detail changes visibly with respect to certain objects and textures near the player character. For instance, trees may become more or less defined as you move toward or away from them. But this issue is limited to background detail like individual flowers appearing and disappearing, not the environment as a whole; I haven’t found it distracting at all.

And when God of War Ragnarök is in motion, the game doesn’t really exhibit any visual artifacts from the temporal upsampling technique. This is true irrespective of whatever finely detailed environments may be on the screen, such as the swampy jungles of Vanaheim. It’s a stunning achievement, especially considering that shimmering foliage was a big enough issue for me in the performance mode of Horizon Forbidden West — a technical showpiece in its own right — that I initially used it only in combat. (Developer Guerrilla Games has since issued multiple patches to address this problem and improve the visuals. )

For players who prefer to have the sharpest, best-looking image, there’s nothing wrong with the Favor Resolution mode. This is the first time that any God of War title has been playable on console in native 4K, and in static shots, or when I’m simply exploring the Nine Realms, it looks terrific. But it certainly doesn’t look far better than the performance mode — and that would have to be the case to get me to choose it over playing at 60 fps (and above). After spending dozens of hours in the performance mode, the resolution mode’s 30 fps frame rate almost makes me feel like Kratos is swinging his Leviathan Axe and Blades of Chaos through molasses. I’ve only been able to enjoy it when playing in the high frame rate mode with VRR enabled.

What about the high frame rate (HFR) mode and VRR?

This screenshot of Atreus and Angrboda was captured in God of War Ragnarök’s HFR performance mode on PS5.Image: SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon

You’re always going to get the best results when you can pair powerful gaming hardware with audio/video equipment that makes the most of it. And if you’re lucky enough to have your PS5 hooked up to a TV that supports HDMI 2.1 and its associated gaming-oriented features, then you can get the best possible experience in God of War Ragnarök — no matter which mode you choose.

As a reminder, in performance mode, the game runs at a near-flawless 60 fps with a resolution that ranges from 1440p to native 4K. Enabling the high frame rate mode will unlock the frame rate, allowing the PS5 to render as many frames as it possibly can. (HFR also locks the resolution at the performance mode’s minimum of 1440p, which is 44% the pixel count of 4K but — again — looks almost as good, especially in motion. And as far as I can tell, turning on HFR doesn’t affect the performance mode’s image quality.)

Of course, running at frame rates above 60 fps will cause screen tearing if you’re playing on a 60 Hz display, or on a TV that has a 120 Hz panel but doesn’t support VRR (or doesn’t support it above 60 Hz). In my testing with VRR disabled, I certainly noticed a decent amount of screen tearing, but I actually found it less off-putting than I had expected. Depending on your tolerance for this visual artifact, you may be willing to accept it in order to get the highest possible frame rate and the most responsive gameplay experience.

There’s a noticeable fidelity gap between the HFR performance mode (left) and the HFR resolution mode (right). But also note that some fine detail is missing in the performance mode: Check out the grates on the gates of the two cranes in the center of the image, and the texture filtering on the golden rocks just to the right of the crane on the right.

Image: SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon and Image: SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon

Thankfully, I have an LG C1 OLED television, which means I can get the best of both worlds. In the HFR performance mode, God of War Ragnarök ranges from 80-90 fps in most situations — including boss fights, battles with multiple enemies, and action-heavy cutscenes. In dense environments like Vanaheim, where Kratos essentially rows a canoe through a rainforest, the frame rate falls to the low 70s and into the 60s; I even saw it hit 59 fps once, but that was just a momentary drop. And if you crane Kratos’ neck up toward the heavens, you’ll see the frame rate soar past 100 fps.

I truly cannot recommend the HFR performance mode enough — it’s the definitive God of War Ragnarök experience. I worry that it has spoiled me, that I’ll try other action games at 60 fps and find them sluggish by comparison.

God of War Ragnarök is a defining technical showcase for the PS5

HFR also delivers a significant boost to the Favor Resolution mode. Turning on HFR lowers the resolution to a still-high range of 1800p to 2160p, and that drop allows the game to run at a locked 40 fps. That might not sound like a major improvement, but it’s a 33% jump in the frame rate, and it feels much more fluid than the standard mode’s 30 fps. Of course, this would cause stuttering on a 60 Hz display, but it works perfectly with a 120 Hz screen, and PlayStation exclusives such as Ratchet & Clank: Rift Apart and Horizon Forbidden West have used 40 fps modes to great effect.

If your 120 Hz panel also supports VRR, that unlocks the HFR resolution mode’s frame rate and lets God of War Ragnarök run above 40 fps at the same 1800p-2160p resolution range. (I’m not sure of the actual performance here, since my LG C1 doesn’t report the frame rate correctly in this mode.) Either way, HFR resolution mode is a great middle ground, delivering close to the image quality of the regular resolution mode at a frame rate that feels like it’s approaching that of the regular performance mode.

Having gone through this entire analysis, I want to reiterate that there isn’t a bad option when it comes to God of War Ragnarök’s visual settings on PS5. That’s a testament to the skill and hard work of the developers at Santa Monica Studio, who have crafted an ambitious follow-up to 2018’s God of War. And it caps off a tremendous 2022 for PlayStation, topping the impressive technical achievements of Uncharted: Legacy of Thieves Collection, Horizon Forbidden West, Gran Turismo 7, and The Last of Us Part 1.

journalist told how God of War Ragnarok works on base PS4

3DNews Software News PlayStation «It’s almost scary»: a journalist told…

The most interesting in the reviews


11/04/2022 [11:16],

Dmitry Rud

Following yesterday’s reviews of God of War Ragnarok, specialized portals and bloggers began to analyze the graphics and work of the upcoming adventure action game from Santa Monica Studio on past generation consoles.

Image Source: Kotaku

On the standard PS4 model, God of War Ragnarok’s targets are 1080p and 30fps. The good news is that for the most part, the console copes with both tasks, but in especially loaded battles, subsidence is still observed.

Blogger ElAnalistaDeBits in his video (attached below) reports that in the case of God of War Ragnarok, the graphic gap between PS4 and PS5 is not as obvious as it was with the February Horizon Forbidden West exclusive.

According to Kotaku, satisfactory resolution and performance on PS4 are achieved as if with the last effort: the author’s console has never been as noisy as with God of War Ragnarok.

“It’s almost scary. I had to turn up the volume on the TV to block out all that hum. My PS4 squealed even in the main menu, ”says a Kotaku journalist whose console literally “died” during the game.

As for the PS4 Pro, in quality mode on a “charged” Sony last generation console, there are no problems with God of War Ragnarok, and in performance mode, the unlocked frame rate rarely reaches 60 fps.

God of War Ragnarok is set to release on November 9th on PS4 and PS5. Profile portals greeted the game with enthusiasm (94% on Metacritic), noting, among other things, the reference technical execution and performance on PS5.

Sources:


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God of War system requirements on PC shocked players

God of War

Popular action God of War , which was exclusive to the PlayStation 4 console, received official PC system requirements that shocked players.

Santa Monica Studio has released the system requirements for God of War and shared some of the features of the PC version. They were shown in a fresh gameplay trailer with plot cutscenes. God of War on PC received improved shadow resolution, improved reflections on various surfaces, updated Ambient Occlusion technology, as well as higher quality textures and models. Players can enjoy the action on a variety of computers. The developers immediately provided 5 options for system requirements, taking into account various graphic settings, frame rates and resolutions. All require 70 gigabytes of free space in the PC’s memory. It is recommended that you use an SSD.

Minimum system requirements God of War (low settings, 30 fps, 720p):

  • Operating system: Windows 10 (64-bit, version 1809)
  • Processor: Intel Core i5-2500K or AMD Ryzen 3 1200
  • Video Card: Nvidia GeForce GTX 960 (4 GB) or AMD Radeon R9 290X (4 GB)
  • RAM: 8 GB

Recommended system requirements God of War (original, 30 fps, 1080p):

  • Operating system: Windows 10 (64-bit, version 1809)
  • Processor: Intel Core i5-6600K or AMD Ryzen 5 2400 G
  • Video card: Nvidia GeForce GTX 1060 (6 GB) or AMD Radeon RX 570 (4 GB)
  • RAM: 8 GB

God of War high system requirements (original, 60 fps, 1080p):

  • Operating system: Windows 10 (64-bit, version 1809)
  • Processor: Intel Core i7-4770K or AMD Ryzen 7 2700
  • Video Card: Nvidia GeForce GTX 1070 (8 GB) or AMD Radeon RX 5600 XT (6 GB)
  • RAM: 8 GB

God of War system requirements for performance (high, 60 fps, 1440p):

  • Operating system: Windows 10 (64-bit, version 1809)
  • Processor: Intel Core i7-7700K or AMD Ryzen 7 3700x
  • Video Card: Nvidia GeForce RTX 2070 (8 GB) or AMD Radeon RX 5700 XT (8 GB)
  • RAM: 16 GB

System requirements God of War ultra (ultra, 60 fps, 4K):

  • Operating system: Windows 10 (64-bit, version 1809)
  • Processor: Intel Core i9-9900K or AMD Ryzen 9 3950X
  • Video Card: Nvidia GeForce RTX 3080 (10 GB) or AMD Radeon RX 6800 XT (16 GB)
  • RAM: 16 GB

The developers of God of War for PC also revealed that the game will support Nvidia’s DLSS technology to improve frame rates through machine learning.