Final fantasy advance tactics cheats: Final Fantasy Tactics Advance Cheats For Game Boy Advance

Final Fantasy Tactics Advance Cheats For Game Boy Advance

  1. Duplicate Items and Units

    To do this trick, you must have two final fantasy tactics advance cartridges and two gameboy advances (or gba sp).

    Link the two gba’s and have one person (you) go into any kind of battle. When it’s your turn to move, hit B to cancel the menu and press start to open up the sub menu. Now put Save Quit and it’ll bring you back to the title. Now load your original data and NOT your battle save. After loading it, now both you and your friends, press start to go into the menu and select the »Link» option. Trade any items or units with your friends and after doing so, reset your game but don’t save before doing it otherwise it’ll erase your battle save. Now after reseting, load your battle save and you should still be durring the battle. Either flee or defeat your foes and check your stuff. If done correctly, you should still have the same item or unit and your friend should have a copy of that item or unit. This will come in handy when trading secret characters or rare items.

    Contributed by:
    CW Boi 209 

  2. Judge Missions Side-Quest

    To be able to do the judge missions, you must beat all 300 standard missions and head over to Bervenia Palace to see a quick scene and start the judge missions.

    Contributed by:
    CW Boi 209 

  3. Get 2 Sharas

    Make sure that you don’t do the S.O.S. mission. Complete the game and then get Shara. Now, play the S.O.S. mission. When you get into battle, you will notice that Ritz and Shara will be fighting some monsters. You can also use the ‘other’ Shara in your clan. And thus, there are 2 Sharas on the battlefield.

    Contributed by:
    NostalgicX 

  4. Infinate Money/Ribbons

    After you complete the game and get Shara, take her ribbon, then get rid of her, and when you get her back she will have the ribbon equiped again. Sell for 20000, then reapeat. this way you can get as many ribbons, money, and seventh-heavens you want.

    Contributed by:
    StrikeVersion2 

  5. Easy infinite Angel Rings

    1. Accept the mission ‘Lutia Mop-up’
    2. One of the enemies will have an Angel Ring. Steal it.
    3. Retreat from the battle. You will still have the Angel Ring you stole, but the mission can still be taken, and another Angel Ring can be stolen.
    4. Accept the mission when it pops up again, and repeat.

    Contributed by:
    ClockworkDragon 

  6. Easy level trick-Smile

    Get two moogles and have them learn the ability Smile from the Juggler class (learn thief A-abilities). Then have them change to the job you want them to level up as. Have the two use Smile on eachother over and over. Once they’re a really high level have other units use some action on them to gain massive amounts of experience easy, thereby leveling up your entire clan too!

    Contributed by:
    HesiciseH 

  7. Secret Characters

    With the exception of Ezel, you must complete the game once in order to unlock the hidden missions.

    Unlockable Unlockable
    Clear the Left Behind mission, then enter a town and clear the With Babus mission. Babus
    Clear all 300 numbered missions. Cid
    Choose Gossip in the Card Shop, then clear the Reconciliation mission. Ezel
    Clear the Mortal Snow mission. Ritz
    Clear the A Maiden’s Cry mission, then enter a town. Shara

    Contributed by:
    TheMacIsHere 

  8. Unlock the Semi-Secret characters

    These characters are semi-secret, and you get them by having different mission items. Note that the secret characters MIGHT join your clan, but it isn’t guaranteed.

    Unlockable Unlockable
    Complete a mission with Snake Shield as a mission item Cheney
    Complete a mission with Elda’s Cup as a mission item Eldena
    Complete a mission with The Hero Gaol as a mission items Lini
    Complete the «Clan League» mission Littlevili
    Complete a mission with Wyrmstone as a mission item Pallanza
    Complete the «Missing Professor» mission Quin

    Contributed by:
    me frog 

  9. Unlock the end of game credits
    Unlockable Unlockable
    Beat the 300 standard missions and the extra Judge Missions Credits

    Contributed by:
    discoinferno84 

  10. Expert Missions

    To unlock Expert Missions, beat the game once and save. When you start again, you will have a star next to your name

    Unlockable Unlockable
    To unlock Expert Missions, beat the game once and save. When you start again, you will have a star next to your name Expert Missions

    Contributed by:
    Tayrybro 

Walkthroughs & FAQs

Final Fantasy Tactics Advance CodeBreaker Codes (USA, Australia)

Final Fantasy Tactics Advance CodeBreaker Codes (USA, Australia)

This page contains CodeBreaker cheat codes for Final Fantasy Tactics Advance (USA, Australia). If you’re playing on an emulator you can usually input codes very easily by accessing a tab off the top of the toolbar. Anyone playing on a physical Gameboy will need to purchase a physical Codebreaker device to use these codes.

If you’re using an emulator and still can’t figure out how to setup these codes, you’re in luck! There’s two common emulators for GBA games, the mGBA and VisualBoy Advance. Follow the link provided for the emulator you’re using to be taken to a guide explaining how to get these codes working.

Don’t see the code you’re looking for on this page? Head on over to my Final Fantasy Tactics Advance (USA, Australia) Gameshark Codes or Final Fantasy Tactics Advance (USA, Australia) Action Replay Codes and check for your code there instead!

 

Character Codes

— All Characters

— Character 1

— Character 2

— Character 3

— Character 4

— Character 5

— Character 6

— Character 7

— Character 8

— Character 9

— Character 10

— Character 11

— Character 12

— Character 13

— Character 14

— Character 15

— Character 16

— Character 17

— Character 18

— Character 19

— Character 20

 

Shops Sell Everything

Misc Codes

 

 

Final Fantasy Tactics Advance Master Code

000037AE 000A

10000488 0007

 

Unlimited Money: 82001F54 FFFF

Faster AP Gain: 8201F514 1188

(Shops) All Items Are Free: 8202745C 0000

(Shops) 1G For All Items: 8202745C 0001

Clan Level Maxed: CE498FFD36AD

Have All Totema: 82001fb6 ffff

Max Enemies Killed: C6C8ADB9C9B1

Mission Info Costs 1 Dollar: 82024A38 0001

Mission Info Is Free: 82024A38 0000

 

No Battle Rules

C18AA8A07362

39E6F1A37702

 

No Cards

ACD6A8CB368F

01C2E0C21A1E

 

Win After 1st Attack

1CF290CF1432

56F87008129F

21C6E0C33A0E

1CF290EF1432

56F87008129F

21C6E0C33A0E

 

Unlimited Items (All Slots)

42001942 0063

00000064 0004

 

Max Money

82001F54 05F5

82001F56 E0FF

 

Weaken Enemies

Press L + R

74000130 00FF

42002CC4 0001

00000006 0108

 

Instantly Win Battle

Press Select

D0000020 0004

42002FEC 0000

00000006 0108

 

Have Everything

2345E6A35312

8B812A22557E

A1072F335370

8B902802557E

 

All Equipment Unlimited Amount

3D9D4C14

CBAC27F2

C6E7FE18

90B808B3

55E34CA7

080650C2

F5118FD1

2F16A438

79156B43

14497068

A870FE43

61F00A2B

46CF8208

9E032888

DED2B25A

B685D20F

 

All Items Unlimited

D6699150

127390D5

2C106E62

56E14063

AEF48CEC

CF5D1729

73C34418

7F394E16

 

Unlimited Clan Funds

1863DF7EED0D

0843C6DAE500

 

Max Clan Money

82001F64 E0FF

82001F66 5E5E

 

 

 


Final Fantasy Tactics A2 — tactics without limits

It’s tight in the Japanese tactics genre right now, but FFTA2 easily scatters opponents by putting forward a strategy formula for everyone. Four hundred missions, an incredible depth of study, a flexible role-playing system and nice graphics — Grimoire of the Rift responds to every argument of its rival with three of its own.

Battles, battles, only battles. For breakfast — battles for territory, before dinner — the upbringing of insolent robbers, in a dream — the long-awaited capture of the world. Tactical planning during a trip to the store, working out options for the development of a battle between two subway stations, setting up ideal routes for battle groups while the red traffic light is on. The sharp bitterness of defeat spoils the taste of a romantic dinner, the sweetness of numerous victories refreshes during the terrible summer heat. Goodbye Anapa, hello mysterious world of Ivalice. Goodbye summer and hello to you four hundred missions of Final Fantasy Tactics A2.

The second session of tactical madness follows the same course as the ancestor. Reckless battles and harrowing shopping, ethnic diversity of the population and an equally deep class system, a wide range of strict laws and judges who tirelessly monitor their observance. Even the plot, shamefully forgotten in the last part, remained a pure formality.

An ordinary schoolboy from our world, brought by the will of fate to Ivalice, immediately settles down in a rather hostile environment, joins a clan and easily becomes a deputy head. The usual fate for the average student, what is there. To put up with such assumptions is simple — it is enough to present the plot as an ordered set of interesting missions. Acquaintance with wizards, saving the world from another magical misfortune, returning a would-be traveler home, even hunting for monstrous tomatoes — everywhere there are tasks that require special attention from the player. Dialogues are completely empty, and their most truthful component lies in the constant exclamations of the protagonist «How interesting it is here!» . Of course.

Four hundred proposed assignments try to please everyone. Banal killing is not held in high esteem here: it is much more interesting to arrange a duel, drive monsters from the playground or save the forest from a fire. In words, unusual, but in reality everything turns out no less interesting. The unpretentious massacre of Luminous Arc and the puzzle levels of Rondo of Swords united in a fertile union and gave rise to a whole set of excellent combat puzzles. That is, you can cut out enemies in any way you like — a huge variety of classes allows you to build dozens of winning strategies.

However, the player still has to think: AI uses his skills well and likes to take good positions. As a result, hour-long battles fly by almost unnoticed — just like mail missions, of which there are also many here. Fans of variety will also be delighted: replacing the owner of the store, responding to tricky customer requests, or carefully arranging the urns, driving monsters away from fragile dishes, is terribly fun. However, if you are especially lazy to enter the service, you can send your subordinates on a mission. They will not receive experience for killing monsters, but with a victory, with due luck, they may well return.

In any case, you will be a frequent visitor to the local pub — it is here that all available tasks are issued, summaries of the latest rumors and information for training are stored. True, the tasks are not free: a tiny entry fee will be required under any circumstances.

It’s not easy to complete a mission in the world of Ivalice. The order in the battles is tirelessly monitored by the Judges — creatures with a very nasty character. Moreover, for each battle a special law is issued — a ban on fire magic or the actions of a certain race — compliance with which is a necessary condition for victory. In theory. In practice, breaking the law only occasionally causes mission failure. But this does not mean that the rules can be neglected.

First, the Judge is responsible for the operation of clan privileges. Secondly, compliance with the laws is always encouraged after the battle with premium little things. A violation of the rules not only deprives you of the above bonuses, but also imposes a ban on the resurrection of fallen soldiers. Quite annoying, isn’t it? So the law should be broken only in the most critical situations. Which, by the way, in the final will be surprisingly many. True, by that time the heroes will no longer need any privileges or bonus things — you can safely become a seasoned criminal. After all, the observance of civic duty is sometimes very difficult. The main problem with laws is the chaos they bring with them. Winning a battle without missing is a matter of chance, not skill. And how, pray tell, can you «Do not deal critical hits»? Luck is a rare rogue and often likes to drop in on the player at the most inopportune moment. Even the most law-abiding person will not be able to follow her.

However, the player has enough problems without it. The most important, as usual, is the education of their wards in accordance with the needs of the clan. Seven available races and fifty-six classes are able to satisfy every player. Magicians dark and light, illusionists, archers, assassins and paladins — the choice is huge and, most importantly, possible at any time. Of course, a prerequisite will be the presence of the desired profession in the list of available ones. The basic ones can be mastered initially, while others will have to be obtained by completing missions. But even this is not enough. To choose a new specialty, you will have to learn a couple of basic skills, thieves or military. There are no problems with this: points for pumping skills are allocated very generously, and participation in battles is completely optional. Even the laziest fighters of the clan receive a coveted promotion. Fortunately, the military past does not go away without a trace: even the harsh Assassin, if pressed, can cure a runny nose like a real doctor.

Ancient martial knowledge is stored in things. Weapons acquired through overwork, armor hastily assembled at a local forge — almost any piece of clothing is ready to bestow a valuable skill on a character. Provided, of course, that the character class allows you to learn it. In FFTA2, it’s not the person who dyes the clothes, but quite the opposite — the things worn affect further pumping. As a result, fussing with things, choosing the perfect equipment and constantly changing classes turn into a fun, but not easy hobby. Constant visits to the store, the exchange of things between characters and with other players, a tricky choice between mobility and attack power — the player is in an ongoing search, and the pockets of treacherous sellers become heavier with each new battle.

Local bigwigs have no conscience at all. It is not enough for them that the player spends his hard-earned money on new clothes. So after all, the replenishment of the assortment of stores is also entrusted to the shoulders of valiant warriors. Like, you need it — you do it. So the unfortunate mercenaries have to drag all sorts of roots, pieces of metal, butterfly wings and other garbage from battles. In the store, all this wealth is transformed into brand new weapons and freshly ironed robes, after which they are generously put up for sale at a reasonable price. Let’s take a breath, grumble and open the wallet — but where to go?

Fortunately, it is in our power to curb the appetite of these moneybags. Passing special tests or capturing an area can reduce the bite of local prices. The bartender can easily throw a couple of such tasks, and even the reward for them can vary: from the expected discounts to new privileges and the mandatory increase in clan parameters. The latter are just numbers, their real impact is almost imperceptible. Unless groups of fighters sent on a mission without supervision act more efficiently, and some quests may require a certain skill value to complete. Another thing — auctions, the sanctuary of passion and real power. It is here that the fate of the provinces, which were not lucky enough to be under the hammer of the leader, is decided. A simple mini-game with bets and bonuses turned out to be extremely exciting. A real casino, only the winnings in it are not money, but land along with the bonuses that are due. Also a good option.

Territorial and temporal factors are extremely important. A certain time is given to complete tasks, and traveling around the world map requires certain costs. Some tasks are available only once a year, and newer fighters will be waiting for you in their province during a special season. Land ownership, oddly enough, does not reduce the hassle. Grateful vassals will lower prices and donate rare blacksmithing materials — this is good. However, the security of the region also lies on your shoulders. Fights with dashing robbers will become quite commonplace and will easily contribute to the bottomless treasury of battles.

It’s a pity that you can’t look at your farm with the eyes of a peaceful landowner. Beautiful, damn it. And after all, you won’t notice at first, you will move your eyebrow in surprise, carefully looking for differences from the ancestor. Even the controls favor aged buttons over a newfangled stylus. However, over time, a habit comes, bosom friendship sets in, and after that — love at all. Believe me, for FFTA2 to win a player is a simple matter. Just once smear a special effect on the screen, link two pixel pinocchios in a deadly fight, spread a sea of ​​greenery under the squad’s feet, turn up the enchanting music louder and mark a barely noticeable limit of gaming possibilities ahead — and that’s all, no reality is needed anymore.

Diagnosis

Closely in the genre of Japanese tactics now, but FFTA2 easily scatters opponents, putting forward a strategy formula for everyone. Four hundred missions, an incredible depth of study, a flexible role-playing system and nice graphics — Grimoire of the Rift responds to every argument of its rival with three of its own. True, one should not rush to answer questions about the plot, and shamefacedly covers up some flaws in the judicial system with a broad sword — maybe they won’t notice?

Pro:

  • More Completely formal plot
  • Some laws loosen the exact structure of combat

Final Fantasy Tactics Advance — release date, reviews

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Information

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