Final fantasy 7 remake 2: Final Fantasy 7 Remake Part 2: everything we know so far

Final Fantasy 7 Remake Part 2: everything we know so far

(Image credit: Square Enix)

Audio player loading…

Final Fantasy 7 Remake Part 2 has officially been renamed Final Fantasy 7: Rebirth. It follows on from the last game, as Cloud, Tifa, and Aerith face off against Sephiroth. Beyond what we’ve seen in teasers, the plot for Rebirth is still largely unknown, and looks set to differ massively from the original’s timeline.

Final Fantasy 7 Remake debuted back in 2020, and quickly proved itself to be a worthy remake of the original game. What many hadn’t expected however, was just how much it would differ from being a one-to-one remake. After the events that happen at the game’s conclusion, we’re pretty much in uncharted territory for the sequel.

So far, we’ve seen a brief teaser trailer for Final Fantasy 7 Rebirth, showing off the game’s next-gen only graphics. Comments and teases from the developers have also shined a bit more light on what Rebirth will be like, though admittedly there are more unanswered questions at this point than things we know.  

As we near a possible release date, Square Enix is likely to reveal more about Rebirth. For now, here’s what we know about the game so far.

  • What is it? Final Fantasy 7 Rebirth is the sequel to Final Fantasy 7 Remake
  • When can I play it? «Next winter» (so likely December 2023 — March 2024)
  • What can I play it on? PS5

Final Fantasy 7 Remake Part 2 release date and platforms

(Image credit: Square Enix)

Final Fantasy 7 Remake Part 2, officially called Final Fantasy 7 Rebirth, will release «next winter» for PS5. This release window was confirmed during a special Final Fantasy 7 25th Anniversary Celebration stream on June 16, 2022. During the stream, it was also confirmed that Final Fantasy 7 Remake is being released as a trilogy of games, with Rebirth serving as the second distinct game in the series.

Unfortunately for PS4 owners, Final Fantasy 7 Rebirth won’t be a cross-gen release like the first part. However, during an interview roundup with different Japanese outlets (compiled by Gematsu ), Square Enix explained why its sticking to new-gen hardware.

«It’s exclusive to PlayStation 5 because of the graphical quality, of course, as well as SSD access speed. Since the adventure unfolds in a vast world after the escape from Midgar, loading stress is an extreme bottleneck,» it explains. 

We expect, however, that, like Final Fantasy 7 Remake, Rebirth will also arrive on PC at a later date once its PlayStation exclusivity runs out. Though, this hasn’t been confirmed. It’s unlikely to come to Xbox Series X or Xbox Series S, for at least a few years. After all, two years since the release of Remake Part 1, it’s still not arrived on Xbox consoles.

Final Fantasy 7 Remake Part 2 trailer

First look trailer
During a special Final Fantasy 7 25th Anniversary Celebration stream on June 16, Square Enix shared a first-look trailer for Final Fantasy 7 Rebirth. Giving us a brief look at gameplay, this footage offered a fresh look at Cloud Strife, Zack Fair, and Sephiroth. 

You can hear a voiceover from Aerith too, which alludes to key events from the original PS1 game. It’s a very famous moment in Final Fantasy 7 and there’s no guarantee it’ll happen again in Rebirth, but this may prove spoilery for some as a result. Check it out, below:

Final Fantasy 7 Remake Part 2 gameplay

(Image credit: Square Enix)

First look at gameplay
We had our first look at gameplay as part of a trailer that was revealed during a special Final Fantasy 7 25th Anniversary Celebration stream back on June 16, 2022. It’s pretty brief and features Cloud and Sephiroth walking side by side through a forest. At present, no combat has been shown off yet.

Using elements from Intermission
Aspects of Final Fantasy 7 Remake Intergrade’s Intermission chapter could feature in Final Fantasy 7 Remake Part 2, according to the game’s co-director. Speaking with The Washington Post (via VGC) in July 2021, Naoki Hamaguchi said that some of the combat and gameplay enhancements introduced in Intergrade will likely be in Part 2, more specifically, Yuffie and Sonon’s team-up moves from Intermission. 

«I am rather satisfied with this final form, in which the strategic element of the command-based battle from the original co-exists with the real-time, action-oriented battle,» he said. «Additionally, with ‘Intermission,’ there’s another element introduced: combo moves where Yuffie and Sonon team up … which makes for a different feel in battle strategy. I would like to leverage these, including other elements we tried out in ‘Intermission,’ in our next story.»

Final Fantasy 7 Remake Part 2 news and rumors

(Image credit: Square Enix)

Rebirth could deviate even further form the original game’s story
According to a blog post in which co-director Motomu Toriyama speaks about Final Fantasy 7 Rebirth, the Whispers from the last game aren’t going to be able to keep the timeline in order this time around.

«As it says at the end of the game ‘The Unknown Journey Will Continue’, and Cloud and his friends will be on that journey for a while yet,» co-director Motomu Toriyama says in the final installment of Square Enix’s FF7 Remake blog series . «From here on in the Whispers cannot act to maintain the destined timeline, so fans can look forward to seeing what kind of future awaits the team.»

Newbies can jump straight in with Rebirth
In a press release, following the reveal of the first-look trailer for Final Fantasy 7 Remake Part 2, Creative Director Tetsuya Nomura explained that those who never played part one of the trilogy will still be able to enjoy Rebirth.

«Final Fantasy 7 Rebirth is being designed so that people can enjoy this game whether they know the original game or not,» Nomura wrote in the press release. «In fact, new players might even enjoy starting their Final Fantasy 7 journey with Final Fantasy 7 Rebirth. Cloud and his friends embark on a new journey in this game, and I believe that the scenes that they witness after leaving Midgar will give players a fresh, new experience. I can’t wait to share the intention behind naming the first title, “REMAKE,” and the second title, “REBIRTH.” In time, I hope to reveal what the third title will be called, and where this journey will ultimately lead.»

(Image credit: Square Enix)

Work on Part 3 has started
In the same press release, Nomura also revealed that development on Rebirth has been «progressing rapidly» since the studio adopted a new development structure, meaning that work on Final Fantasy Remake Part 3 has already begun.

«A title of this scale in which everything is interconnected even before production began is truly rare,» Nomura wrote. «In fact, some development has already begun on the third title. I myself have started on the development and am working towards the completion of the series.»

A more gripping experience than Part 1
The press release also included a statement from Final Fantasy 7 Director, and Final Fantasy 7 Remake Producer, Producer Yoshinori Kitase, who explained that the developer plans to make this installment in the trilogy more gripping and memorable than its predecessor.  

«We have officially announced that the second title Final Fantasy 7 Rebirth will be released next winter, approximately three years after the original Final Fantasy 7 Remake released in April 2020,» Kitase wrote. «Three years may feel like a long time for all the fans who are eagerly awaiting the next game, but we want to offer the best experience possible and reassure everyone that development is proceeding at an astonishingly fast pace for such a large-scale HD title. 

«Making the middle part of a trilogy has its own challenges, but there are plenty of classic second installments in the world of film that are defined by stunning story twists and deeper explorations of their characters. Often these second instalments become a favorite amongst the fans. In the same vein, we are aiming to make Final Fantasy 7 Rebirth an even more gripping and memorable experience than Final Fantasy 7 Remake, so please wait a little longer while we finish up.»

(Image credit: Square Enix)

Preparing with Intergrade
In an August 2021 interview on the Unreal Engine blog , the Final Fantasy 7 Intergrade development team delved into the ways they utilized current-gen hardware to make the game look better. The interview touched on the game’s faster loading times and its improved visuals as well as what the team learned. Of interest to fans hungry for news of Part 2, co-director Naoki Hamaguchi said that his biggest goal with the update to the latest consoles «was to get a first-hand feel of the performance of the next-gen hardware leading up to the next installment of Final Fantasy 7 Remake».

According to Hamaguchi, he was «able to learn several things, like how much load is feasible using 3K and 4K rendering resolutions, or what the threshold is for loading high-quality assets while allowing players to play without stress, since the I/O bottleneck is now gone due to the implementation of the high-speed SSD». The process has, he added, led to «very meaningful experiences for our developers working on our next title», which is presumably Final Fantasy 7 Remake Part 2. It seems, then, that Intergrade has enabled the team to bridge the gap between parts technically as well as narratively.

Talking maps
In an interview with The Gamer in July 2021, Final Fantasy 7 Remake Part 2 co-director Naoki Hamaguchi touched on what players might be able to expect from the game in terms of its world-building and map. «I understand that there are lots of fans out there who want to see a world map,» Hamaguchi explained, «and we want to challenge ourselves to leverage the breadth of the world in the next game of the overall project, so you can expect great things to come».

Denying that Fort Condor mini-games are a sign of anything, Hamaguchi said: «There is no connection between Final Fantasy 7 Remake not having a world map and Fort Condor being included. We wanted to include some kind of mini-game in the Yuffie episode from the start of development, and felt that it would be better to have something that paid homage to the original and be nostalgic for those who had played it, rather than include something new.»

(Image credit: Square Enix)

Using elements from Intermission
Aspects of Final Fantasy 7 Remake Intergrade’s Intermission chapter could feature in Final Fantasy 7 Remake Part 2, according to the game’s co-director. Speaking with The Washington Post (via VGC ) in July 2021, Naoki Hamaguchi said that some of the combat and gameplay enhancements introduced in Intergrade will likely be in Part 2, more specifically, Yuffie and Sonon’s team-up moves from Intermission. 

«I am rather satisfied with this final form, in which the strategic element of the command-based battle from the original co-exists with the real-time, action-oriented battle,» he said. «Additionally, with ‘Intermission,’ there’s another element introduced: combo moves where Yuffie and Sonon team up … which makes for a different feel in battle strategy. I would like to leverage these, including other elements we tried out in ‘Intermission,’ in our next story.»

Leveraging the “vastness of the world”
In an interview with IGN in July 2021, Final Fantasy 7 Remake Part 2 co-director Motomu Toriyama offered some tantalizing teasers for the game while talking about Intergrade’s recent Yuffie DLC. Toriyama couldn’t offer much in the way of details but did say, «as for improvement, or should I say ‘change,’ moving forward — because the next installment will involve Cloud and company to leave Midgar and explore the world map, our next challenge will be to create gameplay that leverages the vastness of the world, unlike what we did in this current title».

Starting directly after Intergrade
During a Square Enix livestream in 2021, in which a new trailer was released for Final Fantasy 7 Remake Intergrade, Tetsuya Nomura was able to give a tiny insight into the second part of the remake. Nomura confirmed that Final Fantasy 7 Remake Part 2 will pick up where Intergrade ends, adding that development on the game continues «smoothly» and that announcements will be made when «the time is right».

A different director
It has been confirmed that Final Fantasy 7 Remake Part 2 will have a different director as Tetsuya Nomura, director of the first part, has stepped down. In an interview with Famitsu (via GamesRadar ), Nomura cited his work on an «unprecedented number of projects» as his reason for stepping down.

The directorial role is being taken over by Naoki Hamaguchi, who was Nomura’s co-director for part one of the Final Fantasy 7 Remake. Nomura has confirmed that he will still occupy the role of creative director.

Hints in Final Fantasy Remake about what’s coming next
In an interview with Famitsu (translated by DualShockers ) Final Fantasy 7 Remake producer, Yoshinori Kitase, teased that there are hints in the game that allude to what may happen in the second part.

«With this first game, we showed how there is great potential for the future, and we included many hints regarding what’s coming next,» Kitase said. «I’m looking forward to seeing the fans’ theories on social media regarding what could happen now.»

Final Fantasy 7 Remake Part 2: what we want to see

(Image credit: Square Enix)

More playable characters
While it was fun controlling Cloud, Barret, Tifa and Aerith in Final Fantasy 7 Remake, there’s a whole cast of characters in the original that we’d like to be able to control. We don’t know about you, but playing as the pistol-wielding vampire Vincent sounds like an excellent time. 

Some wild story turns
With how Final Fantasy 7 Remake ended, we’re expecting Tetsuya Nomura to reshape the classic game into something entirely new. While some fans may want a faithful recreation of the original game, we’re interested to see how exactly the story may shift in the upcoming installments. We don’t want to see anything coming. 

Chocobo racing
Because the next installment of the game is likely going to be open world, we want to see a super robust chocobo racing mini-game. In the original game, this side activity was needed to unlock some of the most powerful materia in the game. With how fun it was in Final Fantasy XV, we can’t wait to see what it looks like in the next iteration of the remake. 

All kinds of minigames
We already can’t wait to see what the Gold Saucer looks like in the Final Fantasy 7 Remake, as it’s this big shiny amusement park full of mini-games. But, with technology coming so far in the 23 years since the original game came to market, we want to see even more activities in this area.  

New-generation visuals and ray tracing
Because Final Fantasy 7 Rebirth is coming to PS5 (and hopefully PC), we would love to see the game look even better than the first installment. With ray tracing becoming more and more popular, we would love to see the fantastical scenery come to life in a huge way. 

  • These are the upcoming games to keep your eye on

Sign up to get breaking news, reviews, opinion, analysis and more, plus the hottest tech deals!

Contact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsors

Vic is TechRadar Gaming’s Associate Editor. An award-winning games journalist, Vic brings experience from IGN, Eurogamer and more to the TechRadar table. You may have even heard her on the radio or speaking on a panel. Not only is Vic passionate about games, but she’s also an avid mental health advocate who has appeared on both panels and podcasts to discuss mental health awareness. Make sure to follow her on Twitter for more.

Final Fantasy 7 Remake Part 2: everything we know so far

(Image credit: Square Enix)

Audio player loading…

Final Fantasy 7 Remake Part 2 has officially been renamed Final Fantasy 7: Rebirth. It follows on from the last game, as Cloud, Tifa, and Aerith face off against Sephiroth. Beyond what we’ve seen in teasers, the plot for Rebirth is still largely unknown, and looks set to differ massively from the original’s timeline.

Final Fantasy 7 Remake debuted back in 2020, and quickly proved itself to be a worthy remake of the original game. What many hadn’t expected however, was just how much it would differ from being a one-to-one remake. After the events that happen at the game’s conclusion, we’re pretty much in uncharted territory for the sequel.

So far, we’ve seen a brief teaser trailer for Final Fantasy 7 Rebirth, showing off the game’s next-gen only graphics. Comments and teases from the developers have also shined a bit more light on what Rebirth will be like, though admittedly there are more unanswered questions at this point than things we know. 

As we near a possible release date, Square Enix is likely to reveal more about Rebirth. For now, here’s what we know about the game so far.

  • What is it? Final Fantasy 7 Rebirth is the sequel to Final Fantasy 7 Remake
  • When can I play it? «Next winter» (so likely December 2023 — March 2024)
  • What can I play it on? PS5

Final Fantasy 7 Remake Part 2 release date and platforms

(Image credit: Square Enix)

Final Fantasy 7 Remake Part 2, officially called Final Fantasy 7 Rebirth, will release «next winter» for PS5. This release window was confirmed during a special Final Fantasy 7 25th Anniversary Celebration stream on June 16, 2022. During the stream, it was also confirmed that Final Fantasy 7 Remake is being released as a trilogy of games, with Rebirth serving as the second distinct game in the series.

Unfortunately for PS4 owners, Final Fantasy 7 Rebirth won’t be a cross-gen release like the first part. However, during an interview roundup with different Japanese outlets (compiled by Gematsu ), Square Enix explained why its sticking to new-gen hardware.

«It’s exclusive to PlayStation 5 because of the graphical quality, of course, as well as SSD access speed. Since the adventure unfolds in a vast world after the escape from Midgar, loading stress is an extreme bottleneck,» it explains. 

We expect, however, that, like Final Fantasy 7 Remake, Rebirth will also arrive on PC at a later date once its PlayStation exclusivity runs out. Though, this hasn’t been confirmed. It’s unlikely to come to Xbox Series X or Xbox Series S, for at least a few years. After all, two years since the release of Remake Part 1, it’s still not arrived on Xbox consoles.

Final Fantasy 7 Remake Part 2 trailer

First look trailer
During a special Final Fantasy 7 25th Anniversary Celebration stream on June 16, Square Enix shared a first-look trailer for Final Fantasy 7 Rebirth. Giving us a brief look at gameplay, this footage offered a fresh look at Cloud Strife, Zack Fair, and Sephiroth. 

You can hear a voiceover from Aerith too, which alludes to key events from the original PS1 game. It’s a very famous moment in Final Fantasy 7 and there’s no guarantee it’ll happen again in Rebirth, but this may prove spoilery for some as a result. Check it out, below:

Final Fantasy 7 Remake Part 2 gameplay

(Image credit: Square Enix)

First look at gameplay
We had our first look at gameplay as part of a trailer that was revealed during a special Final Fantasy 7 25th Anniversary Celebration stream back on June 16, 2022. It’s pretty brief and features Cloud and Sephiroth walking side by side through a forest. At present, no combat has been shown off yet.

Using elements from Intermission
Aspects of Final Fantasy 7 Remake Intergrade’s Intermission chapter could feature in Final Fantasy 7 Remake Part 2, according to the game’s co-director. Speaking with The Washington Post (via VGC) in July 2021, Naoki Hamaguchi said that some of the combat and gameplay enhancements introduced in Intergrade will likely be in Part 2, more specifically, Yuffie and Sonon’s team-up moves from Intermission.  

«I am rather satisfied with this final form, in which the strategic element of the command-based battle from the original co-exists with the real-time, action-oriented battle,» he said. «Additionally, with ‘Intermission,’ there’s another element introduced: combo moves where Yuffie and Sonon team up … which makes for a different feel in battle strategy. I would like to leverage these, including other elements we tried out in ‘Intermission,’ in our next story.»

Final Fantasy 7 Remake Part 2 news and rumors

(Image credit: Square Enix)

Rebirth could deviate even further form the original game’s story
According to a blog post in which co-director Motomu Toriyama speaks about Final Fantasy 7 Rebirth, the Whispers from the last game aren’t going to be able to keep the timeline in order this time around.

«As it says at the end of the game ‘The Unknown Journey Will Continue’, and Cloud and his friends will be on that journey for a while yet,» co-director Motomu Toriyama says in the final installment of Square Enix’s FF7 Remake blog series . «From here on in the Whispers cannot act to maintain the destined timeline, so fans can look forward to seeing what kind of future awaits the team.»

Newbies can jump straight in with Rebirth
In a press release, following the reveal of the first-look trailer for Final Fantasy 7 Remake Part 2, Creative Director Tetsuya Nomura explained that those who never played part one of the trilogy will still be able to enjoy Rebirth.

«Final Fantasy 7 Rebirth is being designed so that people can enjoy this game whether they know the original game or not,» Nomura wrote in the press release. «In fact, new players might even enjoy starting their Final Fantasy 7 journey with Final Fantasy 7 Rebirth. Cloud and his friends embark on a new journey in this game, and I believe that the scenes that they witness after leaving Midgar will give players a fresh, new experience. I can’t wait to share the intention behind naming the first title, “REMAKE,” and the second title, “REBIRTH. ” In time, I hope to reveal what the third title will be called, and where this journey will ultimately lead.»

(Image credit: Square Enix)

Work on Part 3 has started
In the same press release, Nomura also revealed that development on Rebirth has been «progressing rapidly» since the studio adopted a new development structure, meaning that work on Final Fantasy Remake Part 3 has already begun.

«A title of this scale in which everything is interconnected even before production began is truly rare,» Nomura wrote. «In fact, some development has already begun on the third title. I myself have started on the development and am working towards the completion of the series.»

A more gripping experience than Part 1
The press release also included a statement from Final Fantasy 7 Director, and Final Fantasy 7 Remake Producer, Producer Yoshinori Kitase, who explained that the developer plans to make this installment in the trilogy more gripping and memorable than its predecessor.  

«We have officially announced that the second title Final Fantasy 7 Rebirth will be released next winter, approximately three years after the original Final Fantasy 7 Remake released in April 2020,» Kitase wrote. «Three years may feel like a long time for all the fans who are eagerly awaiting the next game, but we want to offer the best experience possible and reassure everyone that development is proceeding at an astonishingly fast pace for such a large-scale HD title. 

«Making the middle part of a trilogy has its own challenges, but there are plenty of classic second installments in the world of film that are defined by stunning story twists and deeper explorations of their characters. Often these second instalments become a favorite amongst the fans. In the same vein, we are aiming to make Final Fantasy 7 Rebirth an even more gripping and memorable experience than Final Fantasy 7 Remake, so please wait a little longer while we finish up.»

(Image credit: Square Enix)

Preparing with Intergrade
In an August 2021 interview on the Unreal Engine blog , the Final Fantasy 7 Intergrade development team delved into the ways they utilized current-gen hardware to make the game look better. The interview touched on the game’s faster loading times and its improved visuals as well as what the team learned. Of interest to fans hungry for news of Part 2, co-director Naoki Hamaguchi said that his biggest goal with the update to the latest consoles «was to get a first-hand feel of the performance of the next-gen hardware leading up to the next installment of Final Fantasy 7 Remake».

According to Hamaguchi, he was «able to learn several things, like how much load is feasible using 3K and 4K rendering resolutions, or what the threshold is for loading high-quality assets while allowing players to play without stress, since the I/O bottleneck is now gone due to the implementation of the high-speed SSD». The process has, he added, led to «very meaningful experiences for our developers working on our next title», which is presumably Final Fantasy 7 Remake Part 2. It seems, then, that Intergrade has enabled the team to bridge the gap between parts technically as well as narratively.

Talking maps
In an interview with The Gamer in July 2021, Final Fantasy 7 Remake Part 2 co-director Naoki Hamaguchi touched on what players might be able to expect from the game in terms of its world-building and map. «I understand that there are lots of fans out there who want to see a world map,» Hamaguchi explained, «and we want to challenge ourselves to leverage the breadth of the world in the next game of the overall project, so you can expect great things to come».

Denying that Fort Condor mini-games are a sign of anything, Hamaguchi said: «There is no connection between Final Fantasy 7 Remake not having a world map and Fort Condor being included. We wanted to include some kind of mini-game in the Yuffie episode from the start of development, and felt that it would be better to have something that paid homage to the original and be nostalgic for those who had played it, rather than include something new.»

(Image credit: Square Enix)

Using elements from Intermission
Aspects of Final Fantasy 7 Remake Intergrade’s Intermission chapter could feature in Final Fantasy 7 Remake Part 2, according to the game’s co-director. Speaking with The Washington Post (via VGC ) in July 2021, Naoki Hamaguchi said that some of the combat and gameplay enhancements introduced in Intergrade will likely be in Part 2, more specifically, Yuffie and Sonon’s team-up moves from Intermission. 

«I am rather satisfied with this final form, in which the strategic element of the command-based battle from the original co-exists with the real-time, action-oriented battle,» he said. «Additionally, with ‘Intermission,’ there’s another element introduced: combo moves where Yuffie and Sonon team up … which makes for a different feel in battle strategy. I would like to leverage these, including other elements we tried out in ‘Intermission,’ in our next story.»

Leveraging the “vastness of the world”
In an interview with IGN in July 2021, Final Fantasy 7 Remake Part 2 co-director Motomu Toriyama offered some tantalizing teasers for the game while talking about Intergrade’s recent Yuffie DLC. Toriyama couldn’t offer much in the way of details but did say, «as for improvement, or should I say ‘change,’ moving forward — because the next installment will involve Cloud and company to leave Midgar and explore the world map, our next challenge will be to create gameplay that leverages the vastness of the world, unlike what we did in this current title».

Starting directly after Intergrade
During a Square Enix livestream in 2021, in which a new trailer was released for Final Fantasy 7 Remake Intergrade, Tetsuya Nomura was able to give a tiny insight into the second part of the remake. Nomura confirmed that Final Fantasy 7 Remake Part 2 will pick up where Intergrade ends, adding that development on the game continues «smoothly» and that announcements will be made when «the time is right».

A different director
It has been confirmed that Final Fantasy 7 Remake Part 2 will have a different director as Tetsuya Nomura, director of the first part, has stepped down. In an interview with Famitsu (via GamesRadar ), Nomura cited his work on an «unprecedented number of projects» as his reason for stepping down.

The directorial role is being taken over by Naoki Hamaguchi, who was Nomura’s co-director for part one of the Final Fantasy 7 Remake. Nomura has confirmed that he will still occupy the role of creative director.

Hints in Final Fantasy Remake about what’s coming next
In an interview with Famitsu (translated by DualShockers ) Final Fantasy 7 Remake producer, Yoshinori Kitase, teased that there are hints in the game that allude to what may happen in the second part.

«With this first game, we showed how there is great potential for the future, and we included many hints regarding what’s coming next,» Kitase said. «I’m looking forward to seeing the fans’ theories on social media regarding what could happen now.»

Final Fantasy 7 Remake Part 2: what we want to see

(Image credit: Square Enix)

More playable characters
While it was fun controlling Cloud, Barret, Tifa and Aerith in Final Fantasy 7 Remake, there’s a whole cast of characters in the original that we’d like to be able to control. We don’t know about you, but playing as the pistol-wielding vampire Vincent sounds like an excellent time. 

Some wild story turns
With how Final Fantasy 7 Remake ended, we’re expecting Tetsuya Nomura to reshape the classic game into something entirely new. While some fans may want a faithful recreation of the original game, we’re interested to see how exactly the story may shift in the upcoming installments. We don’t want to see anything coming. 

Chocobo racing
Because the next installment of the game is likely going to be open world, we want to see a super robust chocobo racing mini-game. In the original game, this side activity was needed to unlock some of the most powerful materia in the game. With how fun it was in Final Fantasy XV, we can’t wait to see what it looks like in the next iteration of the remake. 

All kinds of minigames
We already can’t wait to see what the Gold Saucer looks like in the Final Fantasy 7 Remake, as it’s this big shiny amusement park full of mini-games. But, with technology coming so far in the 23 years since the original game came to market, we want to see even more activities in this area.  

New-generation visuals and ray tracing
Because Final Fantasy 7 Rebirth is coming to PS5 (and hopefully PC), we would love to see the game look even better than the first installment. With ray tracing becoming more and more popular, we would love to see the fantastical scenery come to life in a huge way. 

  • These are the upcoming games to keep your eye on

Sign up to get breaking news, reviews, opinion, analysis and more, plus the hottest tech deals!

Contact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsors

Vic is TechRadar Gaming’s Associate Editor. An award-winning games journalist, Vic brings experience from IGN, Eurogamer and more to the TechRadar table. You may have even heard her on the radio or speaking on a panel. Not only is Vic passionate about games, but she’s also an avid mental health advocate who has appeared on both panels and podcasts to discuss mental health awareness. Make sure to follow her on Twitter for more.

Remake HD Mod (latest version) on PC torrent

New releases183

37 017
6

v 1. 1 [New Version] Russian

(Full Version) Latest

  • Release date:
    2014
    year 2014

    nine0014

  • Developer: Squaresoft
  • Genre: RPG

Updated — December 26, 2022, 21:36.
details of update

Final Fantasy 7: Remake HD Mod is an improved version of the legendary JRPG, which significantly improves the character models, tightens the textures of the backs and makes the game look more modern. The Remako mod was created using neural networks, which improved the picture of the seventh Last Fantasy several times. nine0003

The game takes place in a dystopian world where high technology borders on magic. Your hero named Cloud Strife, being a former SOLDIER, decides to join the AVALANCHE eco-terrorist group in order to resist the evil Shin-Ra Corporation, which is draining all the energy from the planet. They succeed in carrying out their plan and blow up the Mako Reactor in Midgar. Final Fantasy 7 is a classic JRPG where you travel across a large open world with two additional characters. Each hero has unique abilities and an individual Limit (Limit) — a super-strike capable of inflicting huge damage to the enemy. The combat mixes the mechanics of Active Time Battle and the turn-based system. nine0003

You can improve skills with the help of Matter — energy in the form of a ball. It can be of several types: green allows you to learn new spells, red calls for creatures, yellow opens up additional commands, blue interacts with neighboring matter, and purple increases the characteristics of the character. The main characters of Final Fantasy 7: Remake HD Mod, in addition to Cloud, are Tifa Lockhart, Barret Wallace and Iris Gainsborough. As the story progresses, several more characters will become available: Red XIII, Kite Sith, Cid Highwind, Yuffie Kisaragi and Vincent Valentine. The antagonist of the story is a powerful warrior named Sephiroth. nine0003

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Size: 5.7 GB

Publication updated — December 26, 2022, 21:36.

Information

  • Release date: 2014
  • Genre: RPG
  • Developer: Squaresoft
  • Interface:
    Russian

  • Voice acting:

    Absent

System requirements

  • OS: Windows XP, Vista, 7, 8, 10
  • nine0013 Processor: Intel Pentium IV — 2.0 GHz / AMD Athlon XP — 1. 7 GHz

  • RAM: 1 GB (for Windows XP) / 2 GB (for Windows Vista / 7)
  • Video card: 128 MB (GeForce 6200 / Radeon X1300)
  • Disk space: 7 GB

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The 7 Best Fighting Tips for Final Fantasy VII Remake

To be honest, for gamers, Final Fantasy VII Remake is going to be one of the most popular games of the decade. In this blog, we will share with you seven useful Final Fantasy VII Remake combat tips to help you in your Midgar, destroying enemies and keeping the game traveling. This sounds a bit ethically fuzzy, but without further ado, let’s dive into the chicken coop. Let’s take a look at some of the best Final Fantasy VII Remake combat tips. nine0003

Although you can find different ways to improve your gaming experience in general. These tips are tested and you can use them in the long run. So we’ve rounded up some of the best Final Fantasy VII combat tips.

Tip 1. Stock up on ATB

Yes, that’s right. There’s a great mix between turn-based and active combat, with the ATB sensors being sort of the hub. The «» icon The blue bars that appear on the bottom right side of the screen when you’re in combat fill up over time. They also fill up when you start using your basic attacks on enemies. nine0003

Keep in mind that all actions you perform outside of the square and triangle will require one or two ATB bars to complete item and spell use. All abilities are tied to ATB. So sometimes it’s better to stock up on ATB than burn it as soon as you have it. Hit the enemy in time with the right supply of ATB.

Tip 2: Unleash the Stagger

When you engage in combat with an enemy, they have two status bars. The top part is, of course, their health, while the bottom orange bar is their stagger meter. Once this is full, your enemy will be incapacitated as the bar starts to go down. It tells you the time during which you must deal massive damage. nine0003

If you’re stocking up on ATB to use your most powerful abilities, using spells that your opponent is weak to is the best choice you can make to win.

Tip 3: Be vigilant

While security is sometimes downplayed, believe it or not, it’s insanely important. We know that in action games, skating is king, but a little unlearning can help a lot. Of course there is evasion. When an enemy tries to tie you down, or when you’re trying to avoid projectile attacks like ice or fire, it’s best to just block them. nine0003

If you encounter a completely new enemy that you haven’t encountered yet, holding guard at the start of the fight will give you an opportunity to learn their moves and reduce their damage. Once you become familiar with the tactics of the enemy, Cloud can help you launch «Punisher Mode» and destroy the enemy.

Tip 4: Prioritize your target wisely

Enemies in combat, especially bosses, will prioritize the character you control. If you get hit a lot on one character, you can switch to another with the D-pad to give yourself a break. nine0003

This tactic is very useful as it will cause the enemy to displace the character you are currently controlling. Simply put, changing characters will eventually give you the opportunity to land some solid hits and support your teammates.

Party AI also encourages this. This is because when the ATB of other party members fills up, it takes quite a long time for them to use it again. Basically leaving you with the player in charge of the teams.

Tip 5: Stay Healthy

When you’re out of combat, it’s extremely important to heal with magic or potions. Since during the fight you need to wait for the ATB sensor. If you are injured, you will not have the best start to the fight. Along with this, «MP» is also a useful product. So it’s also important to make sure you use Ether when your MP is low.

One thing that is also quite interesting is that you can reuse and multicast your healing items by holding L1 until everyone’s health is restored. nine0003

Tip 6: Know the weaknesses of your enemies and all appreciate

After getting to know the character 7 Slums Final Fantasy VII Remake , the character “ Chadley ” can help you in the battles with Intel targets and will give you a material called access. This matter, in particular, is used to scan your enemies to find out their weaknesses and resistances. He can also give helpful hints on how to defeat them.

So, we recommend getting access to your equipment, at least for your first playthrough. nine0003

Tip 7. Study the map and save your gil

You don’t need to buy more material from vendors. There is one exception. Read it.

If you explore the map, complete side missions and participate in mini-games, you will have a lot more Materia than you can equip.