Final fantasy 13 mission 30: Mission 30: Syphax, the Insidious — Missions 21 — 30 — Side Quests | Final Fantasy XIII

Mission 30: Syphax, the Insidious — Missions 21 — 30 — Side Quests | Final Fantasy XIII

Guide Info

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Enemy Info

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Mark Syphax
Stone Location Archylte Steppe — Haerii Oldroad
Mark Location Mah’habara Subterra — Abandoned Dig
Class B
Additional Foes Numidia x26
Initial Reward Uraninite
Repeat Reward Bomb Core x6
Prerequisite Reach Sulyya Springs

The Undying—fearsome Cie’th who defy Fal’Cie will, driven by an intense loathing of all that lives. Syphax, the Insidious, is of their number—a number of which I am tasked with bringing low. My mark dwells in the abandoned dig Cie’th lair deep withing the bowels of Mah’habara Subterra. He’s a treacherous foe, to be sure, but one I must overcome if I am to see my crystallized beloved again.

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Location

Syphax dwells in an abandoned dig site. Now we need to head back to one of the stones we have completed so that we can teleport back to Mah’habara. Once you arrive head down the ramp North-Northeast (the closest to you) and then take the path to the East.

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If you left the Atomos at the Springs, obviously it is no longer here for you to use it as a jump point to cross the bridge. If that is the case, you need to use the nearby stone to teleport to the Springs and ride Atomos back to the mine. Once you do that, you can then use it as your jump point to cross the bridge.

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[Left] Syphax Enemy Intel. [Right] Syphax Encounter!

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Strategy

Syphax is joined by a ton of Numidias so I recommend sticking with area spells and attacks like Blitz and Ruinga. Due to the sheer number of enemies, be sure to have a potent healing paradigm, like Salvation (MED/MED/MED) ready. Syphax has move that inflicts quite a number of status ailments on your party. Salvation once again comes into play for this. Stagger the mark with Relentless Assault (COM/RAV/RAV), build the stagger gauge to at least 500% or more, and shift to Cerberus for some massive damage.

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This can be a hard fight – not due to any inherent strength of the enemies (they’re pretty weak), but because there are just so damn many of them – and they keep on coming! You’ll have to fell over thirty or forty of the smaller bat-like beasties before Syphax will even turn up, and they are proof that strength lies in numbers. Keep a Medic on hand to make sure they don’t suck out too much of your HP. Syphax will reveal itself once enough of its underlings have been decimated, and while he has a decent-sized HP buffer, he also had a fairly low stagger percentage and a weakness to wind elemental attacks.

  • Rank earned: Heartstriker

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Final Fantasy 13 Hunt Missions






Mission 33 — A Parent’s Pledge

Mark: Adamanchelid
Cie’th Stone Location: Archylte Steppe — Haerii Archaeopolis
Mark Location: Archylte Steppe — Eastern Tors
Rank: B
Unlock Condition: Complete Missions 30
Reward: White Cape
Secondary Reward: Bomb Shell x5

Utilize a Saboteur. Attack agressively switching to Combat Clinic for emergency healing.

Mission 34 — Zenobia, The Butcher

Mark: Zenobia
Cie’th Stone Location: Archylte Steppe — Way of the Ancients
Mark Location: Archylte Steppe — Haerii Archaeopolis
Rank: B
Unlock Condition: Complete Missions 30
Reward: Hermes Sandals
Secondary Reward: Bomb Core x7

Cie’th stone only reachable via chocobo. Zenobia is not who you will be facing. Instead you will fight a Tonberry. His attacks increase during the duration of the fight so stagger quickly and pummel it outta the fight before it becomes too scary.

Mission 35 — The Road Less Traveled

Mark: Gurangatch
Cie’th Stone Location: Faultwarrens — Truthseeker’s Rise
Mark Location: Faultwarrens — Primeval Crossroads (A1)
Rank: C
Unlock Condition: None
Reward: Witch’s Bracelet
Secondary Reward: Bomb Shell x5

This is the first of the Titan’s Trials. You will be facing this Mission several times in your efforts to defeat all of the paths. This fight will be similar to all the Armadon enemy types. Stagger to remove the carapace and then pound it till it’s dead.

Mission 36 — Dark Deliverance

Mark: Amam
Cie’th Stone Location: Faultwarrens — Primeval Crossroads
Mark Location: Faultwarrens — A Dance of Shadow (B1)
Rank: C
Unlock Condition: Complete Mission 35
Reward: Uraninite
Secondary Reward: Bomb Shell x6

Pain and Lightning reducing accessories may help with this fight. These two Amam heal themselves with Storm Conduction while damaging you. This can turn into a lengthy fight if you aren’t agressive about removing one and then the other.

Mission 37 — Dying Of The Light

Mark: Rafflesia
Cie’th Stone Location: Faultwarrens — Primeval Crossroads
Mark Location: Faultwarrens — A Dance of Shadow (B2)
Rank: C
Unlock Condition: Complete Mission 35
Reward: Star Pendant
Secondary Reward: Bomb Shell x5

Five Rafflesia face you but they are easy to kill.

Mission 38 — Moonlit Madness

Mark: Verdelet
Cie’th Stone Location: Faultwarrens — A Dance of Shadow
Mark Location: Faultwarrens — Via Lunae (C1)
Rank: B
Unlock Condition: Complete Mission 36
Reward: Diamond Bangle
Secondary Reward: Bomb Shell x5

Three Verdelet and one Adroa face you. The Verdelet will summon stronger enemies such as tonberries and juggernauts. Remove them quickly. One method is use Paradigm Cerberus (Com/Com/Com) and wipe them out with blitz attacks (if you’re lucky you’ll get them all before they bring anything into play).

Mission 39 — Seeing Stars

Mark: Ochu
Cie’th Stone Location: Faultwarrens — A Dance of Shadow/Light
Mark Location: Faultwareens — Via Stellarum (C2)
Rank: C
Unlock Condition: Complete Mission 36 or 37
Reward: Siltstone Ring
Secondary Reward: Moonblossom Seed x2

Ochu is with Microchus and can summon more. Focus on removing the Ochu first. A sentinel in the group is a must. Earth reductive accessories will help with this fight. Utilizing a Syn (to buff party) and Sab (to inflict Imperil) will help out.

Mission 40 — Solar Power

Mark: Verdelet
Cie’th Stone Location: Faultwarrens — A Dance of Light
Mark Location: Faultwarrens — Via Solis (C3)
Rank: B
Unlock Condition: Complete Mission 37
Reward: Zealot’s Amulet
Secondary Reward: Bomb Shell x5

Two verdelet by themselves. This is a sinch fight with Cerberus paradigm.





Missions 1-8
Missions 9-16
Missions 17-24
Missions 25-32
Missions 41-48
Missions 49-56
Missions 57-64

Final Fantasy XIII — Point of No Return

The game is like a goofy hodgepodge of different elements that interfere with each other. Battles, despite an interesting combat system with switching costumes, lose all meaning over time, and Lightning with enviable constancy portrays a bloodhound sniffing out every little thing.

The creators of Lightning Returns: Final Fantasy XIII seem to have tried to make the project not look like a synthetic sequel. However, the original combat system runs into a peculiar approach to pumping the main character, which makes many battles a waste of time, and the idea of ​​​​timelines along with the same type of tasks turns exploring the world into a hassle. This is a disaster for the world of JRPGs.

After sleeping in a crystalline state for five hundred years, Lightning returns to life at the behest of a god. The world of Nova Kristalia is on the verge of destruction, and the Almighty needs a messenger who would save the souls of people needed to populate the new universe. This task is placed on the shoulders of Lightning, and as a reward she is promised to revive her dead sister Serah.

The incoherent plot of Lightning Returns is unnecessarily stretched and ruthless to the characters familiar from previous games in the Final Fantasy XIII series. They appear as blind fanatics, dull neurasthenics and knights of a sad image. Lightning either portrays the merciless right hand of God, then begins to get sentimental. Some stories somehow come together, the fate of other characters does not affect the overall state of affairs.

But pathetic dialogues and stories about the eternal will be enough for three Brazilian series and five women’s novels. True, listening to outpourings while observing the faces of the characters along the way is an occupation for a great lover of ranting. Outside of the dialogue, there are literally a couple of scenes in the game where something more than a verbal showdown takes place.

As soon as the heroine deals with a short introduction, all locations become available for visiting. In them, Lightning must complete five main missions. This is a prerequisite for extending the existence of the world until the arrival of God, otherwise the end of the world comes earlier. Did not have time? Repeat the path from the beginning in the «New Game +» mode with a bunch of bonuses suffered for the first passage. The cycle can be repeated many times.

The reason for the failure is simple — lack of time. The game implements mechanics in the manner of the zombie killer Dead Rising. Lightning has several days to complete the main missions. Completion of one of them adds a day to the counter. Whether the heroine is running around the locations, trying to find something, the timer is ticking. During battles, conversations and visits to the store, time stops.

Otherwise, Lightning Returns: Final Fantasy XIII is a crooked role-playing game. It seemed to the authors that the time pressure was not enough, so they came up with many more annoying elements.

No experience is awarded for killing enemies. The only way to increase the characteristics of the heroine is to complete side missions. The inhabitants of Nova Crystalia have suddenly lost their precious items, and only Lightning is able to help them. It is the search for ingredients for potions, body parts of monsters, an escaped dog or a toy for a child that the savior is engaged in almost the entire adventure. Often it is not reported where to look for a particular item. Some types appear in certain places and only at certain times of the day, but this is not mentioned anywhere.

The principle of “go there, I don’t know where” is transferred to the main tasks. Lightning alternately tries to find out the location of four signs in a large city, having no intelligible landmarks, then he is engaged in the extraction of medicine for a wounded chocobo, guided by vague descriptions. The constant running back and forth is tiring. But time goes by, you have to save, check one location, load in case of failure. There can be no talk of any pleasure from exploring the world.

The attempts of the authors to diversify the everyday life of the postman are not encouraging either. In one moment, Lightning is stalking a group of suspects, in another he is jumping on platforms. Here, the heroine is confronted by an uncomfortable camera and inadequate behavior of enemies.

Finally, at six in the morning, the heroine, against her will, returns to an analogue of the base, where she can talk with her partner and reflect on the eternal. If you have not completed the passage of the dungeon, you will have to repeat everything again.

Battles at first serve as a pleasant outlet. Lightning deals with creatures in real time and freely switches between three outfits. Each guise has distinctive features: some are better for melee combat, some are better for magic. There are plenty of costumes, weapons, shields in the game, you can combine them without any special restrictions. Certain types of equipment come with unique skills. You can create universal classes that combine magical and physical attacks. But this great idea has its downsides.

For a perfect block (a trick that is required to stun some enemies), you need to press the appropriate button at the exact moment in time. This is not easy to do because of the effects covering the screen with an impenetrable layer. It is not possible to see the opponent’s swing, just as it is not possible to understand whether he is going to strike one blow or perform a combination.

Subsequently, if the heroine does not need to collect ears or kill monsters as part of missions, there is no sense in fighting. And they multiply faster than rabbits, appear before our eyes from the air, appear out of nowhere in cities. Residents run away from them, and you can’t talk to the employer until you deal with the threat.

On the easy difficulty level, you don’t notice such surprises, but on the normal one, escaping from the battlefield costs an hour of playing time, and the health spent in the fight is not restored.

And all this charm is stuck in a balance typical for a Japanese role-playing game. There is a high probability of encountering an obscenely hardy monster in an open field. Bosses, as usual, are distinguished by exorbitant power. And to reduce the gap in power is possible only through tedious missions with shuttle races. The selection of equipment and the use of the features of the combat system are important, but without the development of characteristics, there is little chance of turning the tide of the fight.

The appearance of the game is not uniform. Superbly drawn bosses, monsters and protagonists side by side with the wooden inhabitants of the cities, barely showing signs of life. Majestic cathedrals, ancient ruins, spaceship junkyards allow you to admire the beautiful views. But the impression of the universe is spoiled by endless deserts and meadows, where there is nothing remarkable, gray city blocks with smeared textures and corridor-type dungeons.

Diagnosis

The game is like a goofy hodgepodge of different elements that interfere with each other. Battles, despite an interesting combat system with switching costumes, lose all meaning over time, and Lightning with enviable constancy depicts a bloodhound sniffing out every little thing. Time limits put an end to the atmosphere of a great adventure. The story is valuable for a couple of deep thoughts, but not for staging or a gripping plot.

Pro:

  • An interesting combat system that forces you to alternate between the three guises of the heroine
  • Many varieties of weapons and armor
  • Several beautiful locations

Contra:

  • The plot is a poorly connected set of verbal effusions
  • Unsympathetic characters, including the main character
  • Time restrictions interfere with the study of the world
  • Most of the tasks come down to finding various items without clear guidelines
  • A number of frankly unsuccessful moments in the main missions
  • Leveling the heroine by completing errands makes many battles a waste of time
  • Aggressive spawning of enemies in all locations is annoying (especially on normal difficulty)
  • Due to overly flashy effects and the need to block opponents’ blows «at the last moment», unforeseen difficulties arise in battle
  • Many nondescript locations

Final Fantasy 13: How to Find Each Ring

Final Fantasy 13 There are many character accessories that you can wear to improve your performance. Of course, one of the most common accessories in the game are rings.

Rings allow you to increase the resistance of a certain type of elemental, which varies depending on the ring. In short, they give you elemental resistance. They will be key when you face elemental enemies. Here’s where to find them.

How to find every ring in Final Fantasy 13

Name Trait Shop Purchase price Synthesized from Catalyst required Treasure Orb Hunting mission
Amber ring Fire resistance +20 percent. Vile Peaks, Palamecia
Frost Ring Ice resistance +20 percent 11
Spark ring Lightning resistance +20 percent. Bresha Lake, Vile Peaks, Palamecia
Aqua Ring Water resistant +20 percent. Sunlet Waterscape, Palumpolum
Marshmallow Ring Wind resistance +20 percent Archylte Steppe
Clay ring Earth resistance +20 percent Archylte Steppe, Daejin Tower
Flaming ring Fire resistance +25 percent Amber ring Cobaltite Eden 27, 53
Icicle Ring Ice resistance +25 percent Frost Ring Cobaltite
Fulmen ring Lightning resistance +25%. Spark ring Cobaltite 6
Riptide ring Waterproof +25 percent Aqua Ring Cobaltite Sulai Spring
Storm ring Wind resistance +25 percent Marshmallow Ring Cobaltite Daejin Tower, Orphan’s Cradle 52
Siltstone ring Earth resistance +25% Clay ring Cobaltite 39
Salamandrin ring Fire resistance +30 percent Flaming Ring Uraninite
Northern Ring Ice resistance +30 percent Icicle Ring Uraninite
Ring of Raijin Lightning resistance +30 percent. Fulmen Ring Uraninite
Nereid Ring Water resistant +30 percent. Riptide Ring Uraninite
Sylph Ring Wind resistance +30 percent Storm Ring Uraninite
Ring Gaian Earth resistance +30 percent Siltstone ring Uraninite
Entity Ring Elemental resistance +10 percent Sanctum Labs 120,000 gil
Goddess Favor Quick recovery Entit Ring Uraninite

Treasure Sphere Locations

  • Spark Ring: In the Forgotten Commons area of ​​chapter 3, check in the northwest corner after the second time the patch splits and converges again.
  • Carbon Ring: Halfway between the third and fourth save points in the second area of ​​Chapter 4, a treasure sphere awaits along the way. Stick to the right wall of and you can’t miss it.
  • Spark ring: In Chapter 4, you will have the opportunity to defeat dozens of opponents with pulse weapons. if you kill 35 or more enemies during this segment, the right treasure sphere you see after that will contain a spark ring.
  • Spark Ring: After the third save point in the Scavenger’s Trail area in Chapter 4, , continue as far north as you can. Treasure sphere just past the point where the path turns right.
  • Carbon Ring: Halfway between the second and third save points in the Scrap Processing area in Chapter 4, there is a treasure chest with a coal ring on your way. when the narrow passage widens.
  • Aqua Ring: After you get familiar with the Weather Control Spheres in Chapter 6, go to left at the second fork. You will see a Treasure Orb next to the Weather Control Orb. When you get close to the treasure, you will be ambushed, but the enemies will be different depending on the weather. It’s much easier if it’s raining because the scaled beast will join the fight if the sun isn’t shining.
  • Aqua Ring: When you enter the Nutriculture Complex area in Chapter 7, you will ride on a moving platform after the first save point. After landing , activate the switch on the left and return to the platform. You will enter two treasure spheres, one of which contains the Aqua Ring.
  • Carbon Ring: As the path begins to wind upward in the Crew Corridor area in chapter 9, pick up the treasure orb. after the first left turn .
  • Spark Ring: After the second save point in Chapter 9’s Starboard Weather decks, check the southeast corner of large room you enter before continuing with the Kalavinka Striker.
  • Marshmallow Ring: In the southern central part of the Archilte steppe, the path leads directly to the south. Immediately check to the left of starting from this path, but beware of the guard. You may need to return after leveling up to get this treasure.
  • Clay Ring: In the north central part of the Archilte steppe, a large island accessible only to Chocobos holds a clay ring.
  • Riptide Ring: If your group is strong enough to defeat the ceratosaurs in the Underground Lake of Sulay Springs, explore the water’s edge to cause two islands to spawn. One of them contains the Speed ​​Tide Ring, but it is guarded by powerful monsters that you may not be able to defeat when you first visit the area.
  • Storm Ring: On the fourth floor of Daejin Tower, , move away from the save point and follow the main corridor to the end of , where you will find the Gale Ring.