Fallout 4 test: Safe test | Fallout Wiki

Covenant — Fallout 4 Wiki Guide

Fallout 4 Wiki Guide

By Brendan Graeber, Michael Koczwara, Jared Petty, +45.2k more

updated

The area known as Covenant is a town Location located in the north-central area of the Fallout 4 map, to the North of the Tucker Memorial Bridge, and South of Wildwood Cemetery. Covenant is a thriving human community with a startling secret.

There is 1 locked safe and 1 special weapon in this location.

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The small but well defended settlement of Covenant is made up for 4 houses, and is smartly protected by high walls and a series of automated defense turrets on all sies. Its population is also heavily armed and fairly combat-capable if provoked. The only entrance to the community is through the front door, which remains locked until you have passed a test from the man guarding the front door.

Visitors to Covenant are subjected to a psychological test, called the SAFE test. The test is nominally intended to gauge a visitor’s mental state. Answering the test questions (there are no wrong answers) allows a visitor access to Covenant’s main areas. Two high speech checks will reveal that the test was designed to weed out «undesirables» from entering the community — namely, synths.

Inside, there are four buildings, with a workshop and small farming plot near the entrance (The workshop cannot be used until the resolution of the side quest Human Error). The community is made up of several overly-cheerful residents, and a merc looking for a missing caravan in the area.

The building on the right serves as a trading post and clinic, where you can get healed from the doctor, and barter for goods — including a unique combat shotgun called Justice. There’s also a peculiar letter stuffed in the trash can, with a key to the house on the other side on the table next to the trash (only appears during the day). Behind the counter, there’s an Advanced locked safe with a note on top.

The building on the left is Advanced locked from the front and sides, and off-limits. The house contains several beds, as well as another odd note, Jacob’s password to the office terminal, and a key to the house on the same nightstand.

The second building on the left serves as a guest home, and has one of three usable beds, as well as a public terminal, and a few of the only unowned items in the community.

The last building at the end is Master locked, and contains a makeshit office littered with handcuffs, as well as a patio-turned-jail. The building also contains a Master locked office terminal, a report on the SAFE test and its success rate, and an odd broken radio tuned to channel 94, with an office key in the desk.

The Secret of Covenant

Covenant is home to a dark secret that ties into the quest, Human Error, that you can get while travelling or while talking to the mercenary in town — Honest Dan. The entire town is in fact a front designed to attract passersby and draw in candidates for testing to determine possible synthetic origins. Covenant hopes to build enough data to develop a reliable way of testing and identifying Synths.

Covenant’s synth research includes the kidnapping of innocent victims and their placement in a secret testing facility where they are subjected to brutal tortures. The test facility is located directly across the river from Covenant’s front gate. The facility can only be reached through connecting sewer pipes. The central pipe hides a half-submerged door. You can learn of the location by hacking into the office terminal using Jacob’s password found in his house.

Depending on how you resolve the quest that transpires in Covenant’s secret facility, you can either side with the people of Covenant and their schemes — or clear them all out the hard way. Either method will net you access to using Covenant as a settlement.

NOtable Loot

  • Advanced locked safe in the trading post behind the counter
  • Keys to the locked houses in the pockets of many inhabitants, and also on the table counter in the trading post during the day, and in the house on the left.
  • Password to the office terminal on a nightstand in the house on the left
  • Unique gun, Justice, for sale in the trading post

Related Quests

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Human Error

Inhabitants

  • Jacob Orden
  • Swanson
  • Ted Huntley
  • Honest Dan
  • Penny Fitzgerald
  • Brian Fitzgerald
  • Talia McGovern
  • Doctor Patricia
  • Deezer (Mr. Handy)
  • Dora (Cat)

Settlement WOrkshops

Workshop

Additional Notes

The SAFE test you are adminstered actually uses questions from the Fallout 3 GOAT test that measures your aptitude and probably SPECIAL attributes.

The concept a psychological test designed to tell humans apart from synthetic replicants is taken from the film Blade Runner, adapted from Phillip K. Dick’s novel, «Do Androids Dream of Electric Sheep», wherein the subjects response to such questions measured their empathy and memories — which are often absent in replicant people.

When taking Covenant by force, it is possible to eliminate the inhabitants and gain access to the workshop without having to turn Deezer hostile.

USE OUR INTERACTIVE MAP
Our Fallout 4 Interactive Maps is a Google-style map that anyone can add to. It points out Power Armor, Books, Bobbleheads, and more.

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Tomb Raider: Reloaded — Official Launch Trailer

Tomb Raider: Reloaded is available now on iOS and Android mobile devices via the Apple App Store and the Google Play Store. Check out the launch trailer for another look at Lara Croft in action.Tomb Raider Reloaded allows players to jump back into the boots of groundbreaking adventurer Lara Croft in an action-filled quest to obtain the ancient Scion artifact, clearing ever-changing rooms filled with new and familiar enemies as well as hazardous traps and puzzles. Along the way, they’ll acquire run-specific abilities alongside permanent rewards like new gear, collect resources to help improve Lara’s stats and unlock new outfits, such as her fan-favorite bomber jacket. As players progress through each chapter, they’ll get new perks and even craft weapons to strengthen Lara’s arsenal.

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Fallout 4: Human Error — A Step By Step Quest Guide

By Charles Burgar

Human Error is one of the most intriguing quests in Fallout 4 and is a total must for any playthrough. Check this guide for a complete walkthrough.

Few RPG franchises have quests as memorable as the Fallout franchise. Set in a post-apocalyptic wasteland that never developed transistors, Fallout is all about how humanity behaves after the world goes south. Tough moral choices and heavy roleplaying are a core part of the franchise.

RELATED: Fallout 4: 10 Things You Need To Know About Fort Hagen

Despite Fallout 4 removing many RPG aspects compared to past entries, it still has a plethora of memorable quests for players to embark on. One of the most memorable quests is «Human Error» where players investigate a missing caravan from a cult-like town named Covenant. It is one of the few quests that have skill checks and moral decisions to make. Here is a complete guide for completing the «Human Error» quest in Fallout 4.

9 Enter Covenant

«Human Error» begins when players enter Covenant for the first time and talk to Honest Dan. To find Covenant, head east of Mystic Pines on the northern end of the Commonwealth. The town is easy to spot, being the only customizable settlement in the game that has concrete walls and turrets pre-installed.

8 Complete The SAFE Test

Via: Polygon

Upon reaching Covenant, players will be forced to take the SAFE test from Swanson. This test asks the player a few questions about how they would behave in a certain scenario to confirm they aren’t a synth. Those that have played Fallout 3 will immediately notice that this is the G.O.A.T. test with the tenth question omitted. Don’t worry about which answers are correct; it is impossible to fail the SAFE test despite what Swanson says. Complete the test to make it inside.

7 Speak To Honest Dan

Via: The Vault Fallout Wiki — Gamepedia

Find Honest Dan in Covenant and talk to him. He will mention a missing caravan and the disappearance of Amelia Stockton. Dan will split the reward with players if they help with the investigation. After accepting, Dan will give players the details of the caravan’s disappearance.

RELATED: The 5 Best Armor Sets In Fallout 4 (& The 5 Worst)

6 Investigate For Clues

Via: MMO4Ever.com

Head to the northeast outside of Covenant and follow the road. The caravan can be found destroyed with the bodies of Fred O’Connell and various bodyguards. Inspect the area and take Deezer’s lemonade. Strangely, this is one of the only quests in Fallout 4 that allows for a skill check. If a player has six Preception or higher, they can inspect a blood trail and deduce it leads to Covenant. Questioning the locals will reveal nothing.

Regardless, return to Covenant and head to the house at the far end of the settlement. Inside will be a holding cell and a locked terminal. Players can inspect the radio with nine Luck to get it working temporarily, although this gives little useful information. Crouch to prevent angering the locals, then hack the terminal in the building. For those that can’t hack the lock, they can find the password in the first house to the left of the gate on a table. Once hacked, the player will learn that outsiders are taken to a compound.

5 Find The Compound

Via: Fallout Wiki — Fandom

Before finding the compound, players can choose to talk to Honest Dan first and ask for his assistance. He will meet players at the compound should they talk to him. As for finding the compound itself, head west of Covenant and enter the outflow tunnel at the body of water. Head inside and clear out the bodyguards as if it was any other dungeon. Towards the end, players will uncover what happened to Amelia Stockton.

4 Meet Dr. Roslyn Chambers

Via: Villains Wiki — Fandom

Towards the end of the dungeon lies Dr. Roslyn Chambers and Amelia Stockton. It turns out that the missing outsiders have been taken to this compound to be killed. Those that took the SAFE test and were deemed as synths were brought to Dr. Roslyn Chambers to be killed. She is responsible for the SAFE test and wants to improve its accuracy to rat out any synths that wish to infiltrate Covenant. Of course, she believes that Amelia Stockton is a synth. She offers the player a choice: they can either kill Amelia and Honest Dan, if he’s with the player, or refuse and kill Roslyn.

RELATED: Fallout 4: 10 Reasons The Main Story Makes No Sense

3 Decide The Fate Of Amelia

Via: Fallout Wiki — Fandom

Completing this quest hinges on what happens to Amelia. Players can either trust Dr. Roslyn and kill her or kill the doctor herself. Note that killing Amelia will turn Honest Dan hostile. Consequently, siding with Amelia will turn the entirely of Covenant hostile when the player returns.

2 Siding With The Doctor

Via: Fallout Wiki — Fandom

Siding with Roslyn will force the player to kill Honest Dan. Inspecting Amelia’s body will reveal that the doctor was correct and that she is a synth. Return to Jacob in Covenant to receive payment. This will complete the quest. Covenant will now be a settlement for players to build at and connect with other Minutemen settlements.

1 Freeing Amelia

Via: Fallout Wiki — Fandom

Freeing Amelia will force the player to kill Dr. Roslyn Chambers and everyone at Covenant when the player returns. Amelia will direct the player to Old Man Stockton for payment. Note that in order to make Covenant a buildable location, players must kill all hostile members of Covenant upon returning.

For anyone that wishes to free Amelia without killing anyone, they must talk to Amelia without Honest Dan accompanying the player. Skip the doctor entirely while walking towards Amelia and she will direct players to Old Man Stockton. This will count as the player having saved her without angering Covenant.

NEXT: Fallout 3 Vs. Fallout 4: Which Game Is Better?

Test: Would you survive in the Fallout universe? Ustaliy.ru

in Video game tests, Fallout

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Take this quiz and find out if you would die in the nearest radioactive puddle or rule the Wasteland.

    • I’ll cry silently, wander around the shelter, eating leather gloves — it’s better than being eaten alive a hundred meters from the door.

    • I will travel, become a mercenary.

    • I will find those who are guilty of what happened, and I will severely avenge.

    • I’ll sell a couple of guns, bribe the guards, start a new life.

    • I will prove my innocence, what do you mean, I have nothing to do with it. Charisma again.

    • Perhaps I’m on the way out, I’ll poke around in the settlements. Boring, but alive.

    • I drink from the heart. Not so much radiation out there… In a pinch, I’ve heard that it regenerates limbs…

    • No, no, I’ll go around it — out, glowing green. Holy holy.

    • I drink Nuka-Cola and hope that the nearest settlement is already close.

    • Security robot

    • Sturmotron

    • Protectron

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