Fade to Silence — PlayStation 4
- Explore a vast winter landscape: From a frozen river delta to once-lush farmlands and dense forests, each area features a myriad of locations to explore.
- Tense atmosphere and unforgiving gameplay. This is a strategist’s game.
- Wolf Sled Expeditions: Pack your sled, take a follower with you, and go on long-term expeditions into the farthest regions.
- Recruit followers to get access to better gear, enabling you to survive the cold environment and increasingly dangerous creatures.
- An exploration mode lets you roam the world and experience the story at your own pace.
- Lead your followers and keep them alive. You will face harsh choices.
Fade to Silence takes players into a frozen, post-apocalyptic world where defying nature’s threats and enemies is key. A compelling mix of a puzzling story, a constant strife for resources, balancing short term needs versus your long term goals, and a tense, atmospheric mood makes this game a unique survival adventure.
Product ID | 194875 |
---|---|
Brand Name | THQ Nordic |
GameStop Exclusive | No |
UPC | 811994021410 |
Genre | Action |
Publisher Name | THQ Nordic |
Developer Name | THQ |
Product Height | 0.37 |
Product Weight | 0.13 |
Product Length | 4.46 |
Product Width | 3.54 |
General
Brand Name | THQ Nordic |
---|---|
GameStop Exclusive | No |
UPC | 811994021410 |
Gameplay
Genre | Action |
---|
Fandom
Publisher Name | THQ Nordic |
---|---|
Developer Name | THQ |
Dimension
Product Height | 0. 37 |
---|---|
Product Weight | 0.13 |
Product Length | 4.46 |
Product Width | 3.54 |
Ratings & Reviews
2.9
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rated 2.9 out of 5
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Top Customer Reviews
Ps4 fade to silence
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rated 4. 0 out of 5
Psycho1986_
Verified Purchaser
2 years ago
Really good expansion in the base building a few bugs and some sluggish controls you need to adapt to but if you plug away it tends to get really enjoyable
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Survival
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rated 4.0 out of 5
Perachris
3 years ago
I’ve played it for about 8 hours so far and from my experience the game has a lackluster story. I’m a big fan of third person games. In this game you have to survive and craft new buildings and equipment to maintain your health and village. The combat feels average and the graphics are quite nice.
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It’s a good time but you need patience.
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rated 3. 0 out of 5
Verified Purchaser
3 years ago
It’s a good game to kill some time on especially if you enjoy base building/survival elements. I would say the story and world need a little work but maybe in the future after a few patches or so it will be even better.
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Fade to Silence (A Hidden Gem)
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rated 5.0 out of 5
Zachary X Smith
Verified Purchaser
3 years ago
Dark Souls, meets Fallout, Meets Lovecraft…. a absolute hidden gem.
For a AA game this game is fantastic.
Though it has its bugs, I am sure the Developers will work it all out.
I LOVE THE GAME.
— You get a lovely inner voice to torment you along your quests too.
— The survival element isn’t too hard, nor does it hold punches.
— I am wondering if my daughter is a ghost or not.
— This game will punish you for standing around too long outside of your base.
— Cute Wolves for sledding.
— Party Members are actually helpful
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Not an easy game
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rated 4.0 out of 5
ummmmmmmm no
Verified Purchaser
3 years ago
It seems like they where just a little lazy on the texture …other then that great game .
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Top Questions
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Do i need ps4 Pluse to play this game ??
Macho Ortiz3 years ago
A
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Only if you want to play online with others. I’m not sure if the base came requires it though
ZyraSkyz3 years ago
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Fade to Silence — PS4 Review
in PS4 / Reviews tagged base management / black forest games / crafting / fade to silence / melee combat / survival / third person action by Mike
It’s not very often I venture into survival games. The genre’s reliance on management and time constraints tends to put me in a difficult position, as someone who likes to take their time. Whilst elements do find their way into other games, I never quite gel with the complete experience. Fade to Silence, after two years in early access, is finally ready for a commercial release. Black Forest Games are hoping all their hard work has paid off.
Fade to Silence takes place in a frigid post-apocalypse. Winter is never-ending and there’s now a more Lovecraftian threat enslaving the land. You control Ash, a tribal leader who is naturally tasked with recovering any survivors, uncovering the past and trying to rid the world of monsters. Unfortunately, this game handles storytelling in a very, very gradual manner. Snippets of story are handed to you during rest periods. They attempt to paint a larger picture of how the world came to be but, it’s in such a slow, minuscule manner that I found it hard to invest. Survivors come with their own background which is easier to digest and understand.
The environments are nice to look at. There’s a great white expanse to it with plenty of mountains and forestry around to vary the landscape. There’s some really wonderful vistas on offer that really portray a modern world crushed by calamity. Blizzards and tornadoes do a great job of looking impressive and limiting your vision. There’s a threat to them that can really make you feel nervous outdoors. Night is especially daunting and the sound design does well to convey the bleak atmosphere. There’s very little time for music which allows enemy growls to be focused on.
There’s some rough edges to Fade to Silence‘s presentation. Death brings about the same voice sample and, whilst most characters are acted well, there’s limited lines that result in a lot of repetition. Textures can sometimes take a while to draw in and Ash himself can sometimes animate a little stiffly. I’ve had odd moments where he appeared to be snagged on nothing.
Combat is slow and plodding. Whilst it definitely looks at the souls formula as inspiration, the act of battle feels rather basic and clumsy. It lacks a depth and most of my fights involved me hitting enemies, waiting for my stamina to regenerate and then hit again. It’s too simple and the opposition doesn’t offer much in the way of attack variation. They’re predictable and only the rather elusive Stalkers provided me with some irritation. Any enemy with an ounce of swiftness can be a bother as our hero feels hefty. Above all, I don’t feel rewarded for success in combat. It’s mostly an inconvenience.
The main routine of Fade to Silence is the hunter gathering aspects. As you trawl through icy tundra, you’ll need to maintain hunger, cold and health as you progress. Cold impacts your maximum health whilst hunger impedes your stamina. Starting fires can help contain the former whilst food can be used to replenish hunger. Online coop is available so the load can be shared with another person. It’s a welcome surprise with your first rescued survivor triggering it to be playable.
The management aspects of survival games have always held me back but at least Fade to Silence offers an exploration difficulty which allows newcomers like me an opportunity to soldier on. Permadeath is present in normal circumstances with Ash having a limited number of resurrections before he’s dead for good. This more forgiving setting eliminates this, allowing you to concentrate on building your stockpile, homestead and venturing further out into the world.
Traversal is initially on foot and you certainly feel exposed on the longer treks. You can free up outposts which act as fast travel points but the distance between these aren’t insignificant. The map can be helpful at pointing out activities but locating survivors can feel like a lottery. I’ve only uncovered two in my time playing and, from what I understand, these can appear at random. Once found, they can assist in building structures and finding resources at base. Rescuing dogs can open up a swifter mode of travel with dog sledding allowing for more terrain to be covered in half the time. Sleds also can be used to carry resources on the go which helps keep you stocked whilst mobile.
There’s plenty of reasons to explore as you open up hunting grounds, shelters and outposts and the map can at least look busy as you tick these places off. Unfortunately, survivors and your base can be frequently attacked. Fallen friends can be resuscitated but it’s another potential annoyance. Working hands are essential as survivors all come equipped with specific skills which all plays into your crafting abilities. Recipes are explicitly spelt out but certain ingredients are easier to come by with the right people on hand to refine them.
Fade to Silence has at least given me a foothold within a genre I’m still not convinced by. Exploration difficulty and coop is a nice addition to help curious newcomers. Whilst the crafting is simple to grasp and the management aspects are interesting, I still find the combat to be clumsy and almost unnecessary. I’ve spent more time with this than its contemporaries but I find myself being hampered by the genre’s familiar problems. It’s a shame the story isn’t more enticing. It’s delivered so slowly and so sparsely I just can’t care for it.
Fade to Silence
Summary
I still can’t find myself comfortable within the genre but at least Fade to Silence offers people like me a foothold. Despite a more casual experience and some welcome co-op, combat feels sluggish and shallow. The world is wonderfully bleak but the storytelling fails to capitalise on the setting. There’s some intriguing systems at work here but they don’t combine in a way I can enjoy.
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Sony has told investors that it expects new PlayStation 4 games to be released before 2024 as attention shifts to the PlayStation 5. and often immediately after receipt of the warehouse. Sony is even promising to significantly increase PS5 production in the future to try and keep up with demand. And yet, support PS4 continues to be active and shows no signs of easing. Questions about the slow transition to a new generation of consoles even prompted a response from Sony, who explained that the PS4 isn’t going away anytime soon.
Sony recently held an investor presentation comparing the growth between PS4 and PS5. In the section of the presentation entitled «Evolution of the portfolio of first partners», Sony compares the support of its platforms in three different years: 2019, 2022 and 2025. In 2019PS4 accounts for 90% of Sony’s releases and 10% for PC. In 2022, about 35% of releases will be on PS5 and another 35% on PS4 and PS5. In a 2025 chart, PS5 releases make up 50% of all Sony game releases, with no PS4 releases at all.
AFTERWORD: PS5 supply issues may persist until 2024
Obviously, Sony plans not to release PS4 first-person games no later than fiscal 2025. Since there’s no word on 2024, it’s possible that Sony plans to end PS4 support with first-person releases before 2025. But judging by the forecasts of Sony itself, first-person releases for PS4 will stop until 2025. nine0006
This does not mean that Sony is going to cut investment in the development of games in the first person. A separate series of charts in the presentation shows that Sony plans to significantly increase its investment in the PlayStation studio. Not only will it increase investment in existing IPs, but it plans to at least double or even triple investment in new IP development.
However, these first-person games will not be exclusive to PS5. If in 2019 90% of new releases were on PS5 and 10% on PC, by 2025 only 50% of releases will be on PS5. The rest of the releases will either be on PC or mobile devices, with a ratio of 30% and 20% respectively. nine0006
Sony’s end of PS4 support has always been inevitable. The shift began with the release of PS5, and Demon’s Souls and Ratchet & Clank: Rift Apart were exclusives. Since then, PlayStation has released major PS4 and PS5 titles such as Horizon Zero Dawn , while God of War Ragnarok should support both platforms. Chances are, when Sony decides to go all the way to the PS5, it’s going to be big news. PS4 support will not disappear in silence, so expect further updates as they become available. nine0006
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Elemental Fury Changelog: Part 2
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By Amrina | Tue 08 Sep 2015 08:04:44 AM PDT
Campaign changes
Tyranny of Dragons
The level of enemies will roughly correspond to the level of the most difficult creatures in the zone. The following levels are set for players:
- Neverdet — 30
- Black Burial Grounds — 38
- Ice Peak — 49
- Rote Valley — 55
- Whispering Caverns — 60
Other campaigns
All equipment and gift requirements have been removed. Players must be at least level 60 to enter the zones. Players will be leveled up to level 70 in campaign areas.
Each campaign focuses on a specific type of reward:
- Sharandar — items for purifying magic stones
- Dread Ring — Artifact Refining Items
- Well of Dragons — Artifact Equipment Refining Items
- Icewind Dale — black ice and all of the above
Dungeon Changes
Low Level Dungeons (3 Players)
With the release of Elemental Fury, players will be able to queue up and play 3-player versions of their favorite dungeons. From 19Cragmire Crypts open for them at level 3, the Wolf’s Lair from level 36, and the Temple of the Spider from level 50.
Dungeons are arranged in such a way that teams of players of any of the three classes can go through them. By defeating the boss and opening the chest at the end of the dungeon with the Daily Dungeon Chest Key, players will receive powerful and rare equipment.
Max Level Dungeons & Skirmishes (5 Players)
Reworked Max Level Dungeons designed for teams of 5 players. These challenging events will only be available at level 70 and are split into two tiers with different overall gear level requirements. nine0006
Level 1 (T1)
Level 1 dungeons — Kessel’s Sanctuary, Tuern’s Shores, Valindra’s Tower, Malabog’s Castle and Lostmouth’s Lair. They require a total item level of at least 1600. By defeating the bosses and opening the chest at the end of the dungeon with a daily dungeon chest key, players will receive elemental seals.
In addition, once per day, players will be able to find an Elemental Cache filled with Elemental Seals. You can find out if this bonus is available to you in the Dungeon Master’s Guide at the Wondrous Bazaar. nine0012 Seals of the elemental can be used to buy equipment level 130 and shards for strengthening armor and weapons. Such equipment can also be obtained with enhancement gems and, in some rare cases, with artifacts and artifact equipment from chests in dungeons. Details can be found in the collections section of the game!
Level 2 (T2)
The second level dungeons are Cragmire Crypts (epic), Wolf’s Lair (epic), and Temple of the Spider (epic). They require an overall item level of at least 2000 and are designed to be quite difficult to complete. By defeating the bosses and opening the chest at the end of the dungeon with the Daily Dungeon Chest Key, players will receive Seals of the Protector. nine0012 In addition, once per day, players will be able to find a Protector’s Cache filled with Protector’s Seals. You can find out if this bonus is available to you in the Dungeon Master’s Guide at the Wondrous Bazaar.
Seals of the Protector can be used to purchase level 135 equipment, elven equipment, and powerful armor and weapon enhancement shards. Mighty Elven Gear can only be obtained from Seals of the Protector and is one of the most powerful pieces of equipment in the game. Details can be found in the collections section of the game! nine0006
Changing the Prayer System
Wanderers of the Sword Coast! The gods have revealed to the world a new way to reward the most devoted of followers!
Rewards for praying to the gods have been updated to better reward those who log in every day, rather than penalize players who accidentally miss a day or two.
Here is a summary of the changes to the Prayer system:
- Celestial coins no longer disappear if their owner doesn’t pray in time! nine0086
- The first few prayers of the day can be offered more often, and the more times a player prays a day, the stronger his prayer becomes.
- After the first prayer to the gods, the player will be able to repeat it after 15 minutes, then after 30, etc.
- With each new prayer to the gods for the same day, the amount of experience gained and astral diamonds increases.
- After the last blessing, the player is no longer asked to pray that day.
- A new Prayer to the Gods window shows how far the player has progressed during the day and what rewards await him at new levels of prayer. nine0086
- The daily result of praying to the gods is reset at the same time as the daily tasks, and the player can start all over again.
- The last level of prayer allows the player to get the second heavenly coin in a day!
Updated the look and contents of the Oratory:
- Big crackers are no longer sold in the Oratory.
- Elixir of Destiny still costs 3 Celestial Coins.
- Sanctified Profession Pack now contains new elemental resources and costs 7 Celestial Coins instead of 5.
- Campaign Treasure Chest is no longer sold in the Chapel.
- The Amazing Enhancement Chest is divided into three separate chests to allow the player to choose between Enchantments, Artifacts, and Artifact Equipment. These chests cost 11 Celestial Coins instead of 7.
Classes and Balance
General Changes
- Racials: Metal draconians now correctly gain bonus hit points. nine0086
- Skills that are considered personal shields are now subject to healing inhibition. The amount of damage absorbed dynamically changes when receiving a healing oppression effect.
- Personal Shields absorb a fixed amount of damage before dissipating. It’s just a change in terminology.
- The following skills are now considered «Personal Shields»: Covering Flash, Absolution, Standard of Light, Holy Barrier.
- All characters will be asked to undergo a mandatory hard reset to accommodate changes to the skill tree. nine0086
- Each class now has new skills for each path, as well as two new class traits and two new combat skills.
- Healing players or damaging gifts now scale from level 60 to level 70. At level 60, it is 10%, and by level 70 it grows to 100%.
Skill Slots
- Second Daily Skill slot unlocked at level 10 (up from 18).
- Third combat skill slot unlocked at level 6 (instead of 7). nine0086
Stat Changes
- Penetration: Difficult enemies in high level dungeons will have high armor values. This is done to increase the value of piercing damage, keep its usefulness at high levels and prevent a situation where it becomes unnecessary from a certain point.
- Piercing damage now works better against players and also affects non-passive sources of resistance, including short-term bonuses (eg Deny or Lunge). nine0086
- PvP: Penetration Resistance now works correctly against players
- Health Regeneration: This stat no longer affects health regeneration in combat. It now increases the effectiveness of healing spells and affects health regeneration out of combat.
- Lifesteal: No longer triggers on every attack. Lifesteal now increases the chance to trigger a Lifesteal effect, stealing health equal to your Lifesteal Effectiveness. nine0086
- Stat Curves: In general, the new stat curves at level 70 will be more limited. However, they have undergone two significant improvements that will become apparent when new materials appear in the game.
- First: New curves are more tolerant of stat summation. You can chase after increasing performance and not be afraid of the consequences. The curves aren’t completely linear, but for the most part they will feel that way.
- Dauntless: This stat now directly reduces the effectiveness of enemy piercing damage. Dreadnaught base increased to 20%, and Dreadnaught’s effect on piercing damage doubled. nine0086
- Dreadnaught: Dreadnaught’s Damage Resistance and Critical Damage Resistance now stack multiplicatively.
nine0085 Second: Curves have been reworked to reflect the increase in equipment power in our next modules. Increasing this power will count more elegantly than before. In general terms, the changes can be described as follows: at level 70, you will see percentages lower than usual, but as you get new equipment, your base characteristics will increase.
Class Changes
Wizard Overlord
- Incarnation: This class feature will now properly affect all area of effect skills.
- Frost Wave: No longer plays an endless level up sound when triggered.
- Spell Weave: This skill no longer ends the cooldown of skills it shouldn’t be applied to. nine0086
- Chaos Magic: Skill no longer activates outside of combat.
- Arcane Power Field: This class feature no longer activates when not slotted.
- Disintegration now correctly generates Action Points.
- Knockback: This spell can no longer be countered indefinitely by dodge.
- Storm Spell: This class feature now has a cooldown of 0.5 seconds and no longer deals critical damage.
Devoted Cleric
- Solar Flare: The skill now correctly knocks the target down and takes into account various immunity and control resistance effects.
- Hammer of Doom: Fixed incorrect interaction with Accelerating Light and off-hand artifact weapons that caused the character to receive more action points than necessary.
- Broken Spirit: This skill’s buff now works correctly.
- Prohibition: The ability now procs on players in PvP mode no more than once every 30 seconds. nine0086
- Inhibit: The skill now properly interacts with control immunity.
- Hasty Prayers: This skill’s healing can no longer be parried.
- Astral Seal: This skill now heals 5 times more, but can’t trigger more than once every 4 seconds.
- Purify: This skill has been redesigned to remove all damage over time effects from allies instead of all possible debuffs.
Guardian Warrior
Damage dealt
- Damage dealt by all skills increased by 20%.
- Increased the damage dealt by all weapons by an average of 50%.
- Bull Charge: The skill now grants 50% damage resistance when activated for 3 seconds.
- Forced Hatred: The skill now activates twice as fast.
- Iron Warrior: This skill now increases damage resistance by 30% in addition to other effects.
- Steel Blitz: Knight’s Valor no longer triggers Steel Blitz on allies.
- Villainous Menace: This skill now increases damage resistance by 20% in addition to other effects.
- Removed the «Weakness» text alert when hit by Iron Tide.
- Line Break: This skill will now consistently trigger when hitting targets. nine0086
nine0085 Lunge Strike: Now grants 50% damage resistance when activated for 3 seconds.
Fearless Warrior
- Intimidate: This skill now deals 25/50/75/100/125% of weapon damage (instead of based on Power). Intimidated targets gain 100/200/300/400/500% more hate towards you (up from 10/20/30/40/50%).
- Guard Guard: This skill now also passively increases hate generation by 250%.
- Knock Down: Damage resistance while channeling Knock Down increased to 20% (up from 8%). nine0086
- Staggering Strike: Damage increased by approximately 25% and is no longer reduced when hitting multiple targets.
- Staggering Strike: The base resolve a player gains when preparing a Shattering Strike has been increased to 25% (up from 5%). For each rank, it increases by another 10% (instead of 5%).
- Precise Strike: Last strike damage increased by approximately 30%.
- Unstoppable: No longer reduces the damage of Free Skills.
- Weapon damage increased by approximately 20%. nine0086
- Ferocious Strike: Last hit damage increased by approximately 15%.
- Ferocious Strike: Damage is no longer reduced when hitting multiple targets.
Hunter Ranger
- Grasping Roots: This trait now allows weak Grasping Roots to daze the target for 0.125 seconds. per rank (instead of 0.5s per rank), and strong Grasping Roots will stun the target for 0.25s. per rank (instead of 1 sec per rank). Thorned Roots now correctly reset this class feature. nine0086
- Forest Link: Skill effectiveness reduced to 1/2/3/4/5% for area use.
- Spiked Roots: The damage from this skill is no longer prevented by control resistance in an incorrect way.
- Steps of the Storm: This class feature now properly works with skill cooldown when using Concussive Shot.
- Silence of the Forest no longer displays an erroneous critical strike chance on the character sheet. The problem was only with the display. nine0086
- Aspect of the Serpent: Fixed an issue with this skill not working correctly.
Torturer Warlock
- Torment Storm: The Curse Synergy with this skill now works correctly again.
- Soul Puppet: Soul puppets now deal significantly more damage.
- Tyrannical Menace: This skill now deals half damage in an area.
- Devouring Curse: This class feature will no longer incorrectly trigger if the skill is not slotted. nine0086
Rogue Trickster
- Blade Vortex: Cooldown now correctly starts after four uses.
- Staggering Execution: This skill’s tooltip now states that players killed by this skill cannot be revived.
- Bloody Ruffian: This skill now correctly takes into account its own levels instead of the levels of Resist Fate.
Changes in the Paths of the Ideal
Sword Master
- Master Strike: Damage increased by approximately 50%.
- Master Strike: Debuff now lasts 6 seconds by default and an additional 2 seconds per rank (up from 3 and 1 respectively).
- Master Strike: Damage is no longer reduced when hitting multiple targets.
Stormkeeper
- Coldsteel Hurricane: Damage increased by approximately 200%.
- Steps of the Storm: This class feature no longer procs more frequently than intended when using certain daily skills. nine0086
Content & Environment
- Temple of the Spider: Lord Jevan Jalwar no longer seeks to enter the water. Now he is aware that his swimming skill is 0.
- The PvP leaderboard for the season has been reset in light of the release of the new expansion.
- Dungeons: Reduced the total number of enemies in many dungeons to reduce the time required to complete them. Daily quests in dungeons have been reworked. Now they do not need any specific content to complete. nine0086
- Gauntlgrym (PvP): Changed to a 10v10 PvP match in Domination mode. The map is available to players from level 60, and the level on it increases to 70. Bonuses for capturing points, catapults and giants have been removed.
- Lord Neverember no longer gives daily quests.
- Well of Dragons — Faction Resources: Fixed a bug due to which some players could not complete the task if they abandoned it and then took it again.
- Campaigns: Players below level 70 will now be warned that zones may be too difficult. nine0086
- Dungeon Event: Fixed an issue where the event text did not mention the need to use the Dungeon Chest Key to receive the Astral Diamonds claimed as a reward. In addition, the text that appeared when interacting with the chest at the end of the dungeon stated that the chest would open during this event.
- Wealth of Tiamat: Offerings can be made after 100%.
- Treasures of Tiamat: Changed the text of Treasures to better reflect the actual rewards for fighting Tiamat. nine0086
- Temple of Tiamat: Entry restrictions to the Temple of Tiamat have been introduced. The character must be at least level 70 and have a total item level of 1800. Although this limits the number of players that can enter the Temple and fight Tiamat, the success rate of the battle should now increase significantly.
- Temple of Tiamat: Creatures in the Temple of Tiamat have been weakened by approximately 20%.
- Temple of Tiamat: The rewards did not meet the set levels of Reclaiming Wealth. The value of awards changed in the range of 1 and 2 or 2 and 3 levels instead of the specified boundary values. There will be no changes for levels 1 and 4, but the correct rewards will now be given out for levels 2 and 3. nine0086
- Key of the Dragon Queen: Updated the text about the rewards that can be obtained from the chest. This change only affects the text, it now states that the chest can be obtained from the Elemental Alliance Armor.
- Lifesteal Enchantment Weapon: The effect no longer triggers multiple times.
- Fixed an issue where companions or enhancement enchantments were doing more damage than intended.
- Lostmouth’s Lair: Fixed an issue where players could sometimes inadvertently miss the «Defeat the Dragon Cult Army» objective and become stuck at the last bonfire with no way forward. nine0086
- Sergeant Knox and Lord Neverember have updated and new challenges for players at level 70, including completing dungeons, campaigns, obtaining artifact equipment and enchantments.
- Fixed a problem with the passage of the door after the Fire Scorpions.
Enemies
- The effect of dragon’s breath now applies better to affected areas.
- Fort Cragmire: Traven Blackdagger and his crew have obtained a huge barrel full of mead. His fighting style now includes the use of firebombs. nine0086
- Wolf’s Den: Marrowslake learned the art of regenerating werewolves with the help of red ghost wolves.
- Dragon tail strikes now take into account immunity to crowd control effects gained from blocking or Unstoppable, for example.
- Enemies in epic dungeons have reduced damage but increased piercing damage.
- The difficulty of combat increases dramatically if you fight enemies whose level exceeds yours by 2 (instead of 5).
- After level 60, the difficulty of enemies whose level is higher than yours has been increased.
- Traps now deal damage equal to a percentage of health and inflict wounds.
- Social Hatred has been reworked so that nearby enemies are more likely to attack you if you have triggered the Hatred of another enemy in that group. nine0086
nine0085 Temple of the Spider: Syndrith’s already vast arsenal of spells has been updated. Now in the form of a drauk, she speaks to much more powerful forces.
Items and Economy
- Alchemy: Reduced the duration of the Potion of Strength quest.
- Oak Shield: Increased the amount of hit points absorbed by this spell.
- We’ve made the increase in stat bonuses on all mid-tier enchantments more even. This will buff most of the tiers 3-8 enchantments a bit.
- Relentless Runestone: This runestone will now use your companion’s damage range to calculate damage dealt. As a result of this change, only one Relentless Runestone will count. If several such stones are installed in the cells, the system will select the one with the highest level. nine0086
- Weak Mark of Power is now available on the Auction House.
- Mounts can now be used from level 4 after completing the Sleeping Dragon Bridge tutorial.
- Temple of Tiamat: The Sash of Tiamat and Amulet of Tiamat’s Doom, which were previously bundled with the Orb of Tiamat’s Majesty, can now be rewarded for completing the Temple of Tiamat. Both the sash and the amulet will have a certain chance to drop in instances where other belt or neck artifact items have always dropped before. nine0086
- Increased the amount of funds for professions and bags of resources.
- All enchantments in an enhancement slot can stack up to 99 if their time is not used.
- Companions: Companions now have Expert and Master passive skills that are unlocked with new ranks.
- Currency items such as reward items and event tokens now stack in groups of up to 9000.
- Companion Fortification Pack: The item has been renamed to «Older Companion Fortification Pack». nine0086
- First Aid Kit: This item can now be placed in the Potion Hot Slot.
- Mulgorand’s Gear, Xvim, Dragonbone Gear and Bahamut’s Fang end buffing at level 60.
- Firecracker cost reduced from 2500 to 500 AP.
- Camping Altars can now be placed in the potion hotspot. They remove the revive sickness from out-of-combat players.
- Potions: We’ve changed how stat-boosting potions work. Now only one such potion can affect you at a time. The effectiveness of many of the stat-boosting potions has been increased. nine0086
- Profession packs now contain additional resources for profession quests above level 20.
- You will now receive an error message when trying to use a PvP healing potion outside of PvP combat.
- Conversion: Conversion cost adjusted to reflect item level changes. Now, instead of using the item’s level, the minimum character level required to use it is used to calculate the cost. The cost itself has also changed: for example, the conversion of items of level 70 costs 50,000 AP. nine0086
- Unique items placed in item slots and used for enhancement or other purposes will no longer be marked as private and can be obtained again.
- Dungeon Master’s Manual: This item is now bound on pickup.
- Armor crafting kits and gems can now be placed in item slots of significantly lower levels.
- New and improved experience boosters are available in the Zen Market. Existing experience boosters have been buffed in stats, but they can no longer be purchased. nine0086
- The reward for heroic encounters will not change, even if it cannot be accepted for some reason.
User Interface
- Fixed an issue where Observation Stones were not counting towards achievements.
- Fixed a bug where completing dungeons didn’t count towards achievements.
- Several new achievements have been added to the game.
- Equipped items and mounts can now be removed without installing a new item in that slot. nine0086
- Additional options have been added to the player report feature.
- The Overflowing Bag now has a «Move» button that will transfer all items to your regular bags.
- The maximum number of passive satellite slots that can be purchased has been increased from 96 to 216. This number includes 16 initially available passive slots.
- All Companion skills will now be listed in tooltip when hovering over their icons.
- nine0007 The health bar has been visually changed to be more visible when interacting with temporary health and personal shields.
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Actual hits (red bar) will always take up the entire length of the bar, and will not shrink when temporary hits are added.
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Temporary hit points (yellow bar) placed on top.
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The new shield scale (blue bar) will be on top of the previous two.
- Task tracks are more accurate in some cases.
- Queues: A clearer message is now displayed when searching for additional players.
- Icons for Tactical skills that require holding down the button (Block, Dash, Fade) are now highlighted on the panel while the skill is active. In addition, the block bar for the Fearless Warrior now has a pulsating light in the center of the icon when blocking. nine0086
- The «You have unread messages» alert in the HUD area now works correctly and is no longer displayed after opening the interface.
- A number of improvements have been made to the indicator layout for several bosses.
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Expel Vote: Players are no longer allowed to expel allies immediately after killing a dungeon boss. This feature is now effective in normal dungeons with 3 players. Vote for exclusion is not allowed if items of rare or higher quality remain on the ground. nine0006
- All gear, artifacts, and enchantments now show their item level. This number replaces equipment quality for dungeon queues and other player requirements.
- If you log out, go offline, or change characters in PvP mode, your character will remain in the game for a short time.
- Some zones will now increase or decrease your character’s level to match the zone. The game display will show the changed character level. nine0086
- Bonus XP is now displayed in the tooltip on the XP bar after level 70.
- Fixed an issue with auction filters where some filters didn’t work.
nine0085 Heroic Encounter enemies have a larger health bar border to make them easier to distinguish from regular enemies.
Performance and stability
- Fixed a rare crash related to environment and animation effects.
- Identified and resolved an issue where some skills (eg Black Hole) could freeze and operate indefinitely under certain conditions. As the server run time increased, this could lead to a noticeable performance degradation.