Fade to silence ps4: Fade to Silence — PlayStation 4

Fade to Silence — PlayStation 4

  • Explore a vast winter landscape: From a frozen river delta to once-lush farmlands and dense forests, each area features a myriad of locations to explore.
  • Tense atmosphere and unforgiving gameplay. This is a strategist’s game.
  • Wolf Sled Expeditions: Pack your sled, take a follower with you, and go on long-term expeditions into the farthest regions.
  • Recruit followers to get access to better gear, enabling you to survive the cold environment and increasingly dangerous creatures.
  • An exploration mode lets you roam the world and experience the story at your own pace.
  • Lead your followers and keep them alive. You will face harsh choices.

Fade to Silence takes players into a frozen, post-apocalyptic world where defying nature’s threats and enemies is key. A compelling mix of a puzzling story, a constant strife for resources, balancing short term needs versus your long term goals, and a tense, atmospheric mood makes this game a unique survival adventure.

Product Specifications
Product ID 194875
Brand Name THQ Nordic
GameStop Exclusive No
UPC 811994021410
Genre Action
Publisher Name THQ Nordic
Developer Name THQ
Product Height 0.37
Product Weight 0.13
Product Length 4.46
Product Width 3.54

General
Product Specifications
Brand Name THQ Nordic
GameStop Exclusive No
UPC 811994021410

Gameplay
Product Specifications
Genre Action

Fandom
Product Specifications
Publisher Name THQ Nordic
Developer Name THQ

Dimension
Product Specifications
Product Height 0. 37
Product Weight 0.13
Product Length 4.46
Product Width 3.54

Ratings & Reviews

2.9

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rated 2.9 out of 5

66 product ratings

5 Stars

1515 5 stars reviews

4 Stars

1515 4 stars reviews

3 Stars

99 3 stars reviews

2 Stars

33 2 stars reviews

1 Stars

2424 1 stars reviews

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Top Customer Reviews

Ps4 fade to silence

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rated 4. 0 out of 5

Psycho1986_

Verified Purchaser

2 years ago

Really good expansion in the base building a few bugs and some sluggish controls you need to adapt to but if you plug away it tends to get really enjoyable

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Survival

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rated 4.0 out of 5

Perachris

3 years ago

I’ve played it for about 8 hours so far and from my experience the game has a lackluster story. I’m a big fan of third person games. In this game you have to survive and craft new buildings and equipment to maintain your health and village. The combat feels average and the graphics are quite nice.

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It’s a good time but you need patience.

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rated 3. 0 out of 5

Verified Purchaser

3 years ago

It’s a good game to kill some time on especially if you enjoy base building/survival elements. I would say the story and world need a little work but maybe in the future after a few patches or so it will be even better.

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Fade to Silence (A Hidden Gem)

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rated 5.0 out of 5

Zachary X Smith

Verified Purchaser

3 years ago

Dark Souls, meets Fallout, Meets Lovecraft…. a absolute hidden gem.
For a AA game this game is fantastic.
Though it has its bugs, I am sure the Developers will work it all out.
I LOVE THE GAME.
— You get a lovely inner voice to torment you along your quests too.
— The survival element isn’t too hard, nor does it hold punches.
— I am wondering if my daughter is a ghost or not.
— This game will punish you for standing around too long outside of your base.
— Cute Wolves for sledding.
— Party Members are actually helpful

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Not an easy game

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rated 4.0 out of 5

ummmmmmmm no

Verified Purchaser

3 years ago

It seems like they where just a little lazy on the texture …other then that great game .

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Questions & Answers

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Top Questions

Q

:

Do i need ps4 Pluse to play this game ??

Macho Ortiz3 years ago

A

:

Only if you want to play online with others. I’m not sure if the base came requires it though

ZyraSkyz3 years ago

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Fade to Silence — PS4 Review

 in PS4 / Reviews  tagged base management / black forest games / crafting / fade to silence / melee combat / survival / third person action by Mike


It’s not very often I venture into survival games. The genre’s reliance on management and time constraints tends to put me in a difficult position, as someone who likes to take their time. Whilst elements do find their way into other games, I never quite gel with the complete experience. Fade to Silence, after two years in early access, is finally ready for a commercial release. Black Forest Games are hoping all their hard work has paid off.

Fade to Silence takes place in a frigid post-apocalypse. Winter is never-ending and there’s now a more Lovecraftian threat enslaving the land. You control Ash, a tribal leader who is naturally tasked with recovering any survivors, uncovering the past and trying to rid the world of monsters. Unfortunately, this game handles storytelling in a very, very gradual manner. Snippets of story are handed to you during rest periods. They attempt to paint a larger picture of how the world came to be but, it’s in such a slow, minuscule manner that I found it hard to invest. Survivors come with their own background which is easier to digest and understand.

The environments are nice to look at. There’s a great white expanse to it with plenty of mountains and forestry around to vary the landscape. There’s some really wonderful vistas on offer that really portray a modern world crushed by calamity. Blizzards and tornadoes do a great job of looking impressive and limiting your vision. There’s a threat to them that can really make you feel nervous outdoors. Night is especially daunting and the sound design does well to convey the bleak atmosphere. There’s very little time for music which allows enemy growls to be focused on.

There’s some rough edges to Fade to Silence‘s presentation. Death brings about the same voice sample and, whilst most characters are acted well, there’s limited lines that result in a lot of repetition. Textures can sometimes take a while to draw in and Ash himself can sometimes animate a little stiffly. I’ve had odd moments where he appeared to be snagged on nothing.

Combat is slow and plodding. Whilst it definitely looks at the souls formula as inspiration, the act of battle feels rather basic and clumsy. It lacks a depth and most of my fights involved me hitting enemies, waiting for my stamina to regenerate and then hit again. It’s too simple and the opposition doesn’t offer much in the way of attack variation. They’re predictable and only the rather elusive Stalkers provided me with some irritation. Any enemy with an ounce of swiftness can be a bother as our hero feels hefty. Above all, I don’t feel rewarded for success in combat. It’s mostly an inconvenience.

The main routine of Fade to Silence is the hunter gathering aspects. As you trawl through icy tundra, you’ll need to maintain hunger, cold and health as you progress. Cold impacts your maximum health whilst hunger impedes your stamina. Starting fires can help contain the former whilst food can be used to replenish hunger. Online coop is available so the load can be shared with another person. It’s a welcome surprise with your first rescued survivor triggering it to be playable.

The management aspects of survival games have always held me back but at least Fade to Silence offers an exploration difficulty which allows newcomers like me an opportunity to soldier on. Permadeath is present in normal circumstances with Ash having a limited number of resurrections before he’s dead for good. This more forgiving setting eliminates this, allowing you to concentrate on building your stockpile, homestead and venturing further out into the world.

Traversal is initially on foot and you certainly feel exposed on the longer treks. You can free up outposts which act as fast travel points but the distance between these aren’t insignificant. The map can be helpful at pointing out activities but locating survivors can feel like a lottery. I’ve only uncovered two in my time playing and, from what I understand, these can appear at random. Once found, they can assist in building structures and finding resources at base. Rescuing dogs can open up a swifter mode of travel with dog sledding allowing for more terrain to be covered in half the time. Sleds also can be used to carry resources on the go which helps keep you stocked whilst mobile.

There’s plenty of reasons to explore as you open up hunting grounds, shelters and outposts and the map can at least look busy as you tick these places off. Unfortunately, survivors and your base can be frequently attacked. Fallen friends can be resuscitated but it’s another potential annoyance. Working hands are essential as survivors all come equipped with specific skills which all plays into your crafting abilities. Recipes are explicitly spelt out but certain ingredients are easier to come by with the right people on hand to refine them.

Fade to Silence has at least given me a foothold within a genre I’m still not convinced by. Exploration difficulty and coop is a nice addition to help curious newcomers. Whilst the crafting is simple to grasp and the management aspects are interesting, I still find the combat to be clumsy and almost unnecessary. I’ve spent more time with this than its contemporaries but I find myself being hampered by the genre’s familiar problems. It’s a shame the story isn’t more enticing. It’s delivered so slowly and so sparsely I just can’t care for it.

Fade to Silence

Summary

I still can’t find myself comfortable within the genre but at least Fade to Silence offers people like me a foothold. Despite a more casual experience and some welcome co-op, combat feels sluggish and shallow. The world is wonderfully bleak but the storytelling fails to capitalise on the setting. There’s some intriguing systems at work here but they don’t combine in a way I can enjoy.




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