Eso pvp tipps: ESO PvP Tips, Tricks and Hints

ESO PvP Tips, Tricks and Hints

This is a guide for players in the Elder Scrolls Online who are looking to improve their performance in PvP but don’t know where to start.  This guide assumes you have a basic knowledge of ESO PvP, but need a deeper understanding of advanced tactics.  I have my PvP Builds all customized and ready for use HERE.  Also come check me out live on TWITCH if you want to see my play them or ask me questions.  Thanks for reading!

Table of Contents

    • Must Have Skills
    • Burst Combo
    • Damage Reduction
    • Heal Stacking
    • Buff Cycling
    • Important Stats
    • Summary

Video Guide


Must Have Skills

The foundation of PvP centers on the obvious factors, damage, and healing but also situational awareness and mobility. I learned a useful tactic while in the Army and that’s called bounding. You need to rewire your brain to constantly scan and evaluate your environment for a place to find cover when combat initiates.  This also works in ESO too by immediately running to a rock, tree, pillar, well, keep, anything really. Always consider if 20 enemy players showed up where will you go?  How will you escape?  And what’s your next step to survive?

To illustrate this point, let’s take a look at an open field fight at Faregyl Keep. The first thing running into my brain is the amount of players and also two factions on this keep. Meaning, there are probably 20-30 players in the area that are hostile and very few friendly’s. I’m on my slow Magicka Templar PvP Build (Magplar) so if I commit to charging in, I need a place to escape, line of sight and survive.

 

Within that same image, I see two rocks, one near and far and in the bottom right of my mini map, I notice a blue (friendly) resource the farm.   That gives me three points of retreat opportunities if I get in trouble.

Fast forward ahead a minute to the action part, my friend leaps in to his death and it’s me and five plus enemies in the open field.  What do I do?  Rock hump, using that terrain which is literally two seconds away BECAUSE, I remembered my escape plan prior to combat. My goal here isn’t to kill everyone because that’s unlikely. It’s to survive and hope reinforcements come or they get so annoyed with me they run off to fight someone else. And this is step one to god like survivability, learning to constantly evaluating your terrain, whether in Battlegrounds, Cyrodiil or Imperial City.

Step two to being extremely survivable is having a skill that increases speed via the major expedition buff, prevent snares and immobilization so you can break line of sight, heal and resource regenerate.  The best overall solution regardless of class and playstyle is Race Against Time from Psijic Order also called (RAT).   This will give you a speed boost but most importantly, instant removal of snares and immobilization so you cannot be locked in place and killed.

Here are some alternative skills if you can’t or don’t want to get RAT:

  • Two Handed skill line Forward Momentum
  • 5pc or more Medium Armor users and Shuffle
  • Dragonknight skill Protective Plate
  • Sorcerer skill Streak
  • Nightblade skill Phantasmal Escape
  • Templar skill Extended Ritual though watch for Plaguebreak debuff which can call you or entire group
  • Warden skill Betty Netch though to watch for Plaguebreak
  • Necromancer Expunge and Modify, again Plaguebreak go boom

You can use Race Against Time in one of two ways. Obviously as an escape mechanism, casting the skills, combining spirit and an immovability potion (unstoppable) which will prevent you being stunned. One that I use frequently on my Magplar is created using bugloss, columbine, wormwood which for over 10 seconds. Make sure to max out your alchemy skill line and get 3 points into Medicinal Use passive as it extends the effect to its maximum duration. With an immovability potion active, RAT cast, you’ll have a boost of speed and prevention in being snared, immobilized, and stunned! This is how the top players get away from you so easily.


Burst Combo

You can and should use this exact same combo when launching in for a burst attack.  The big, huge nuclear damage comes from a very simple combo that has been used for years.  Balorgh monster helm which comes from March of Sacrifice.  Giving you offensive pen and raw damage for the amount of ultimate you USE not the cost. Meaning saving up for 500 ultimate Dawnbreaker of Smiting will grant you 11,500 offensive penetration and 500 weapon and spell damage. Then you combine this monster helm with a back bar 5pc set craftable set like Clever Alchemist which at legendary quality grants you 675 weapon and spell damage which combined gives you around 1,175 weapon or spell damage. Now add one or more pieces of medium armor to  and every piece of medium armor to get an additional 2% via Agility passive. And you can factor in class passives like the Magplar’s Balanced Warrior giving 6% spell damage and Illuminate giving you a 10% spell damage buff for 20 seconds. This is how the sweats have so much DPS on command!

Now you’ve got some mobility, and you know the burst combo, but how in the world are those top PvP players so tanky?  Glad you asked, let me explain.


Damage Reduction

The foundational defensive skill you should incorporate in all your builds is an armor buff skill to reduce incoming damage via major resolve (Increases Physical Resistance and Spell Resistance by 5948) and every class has one.  You can expect around 8% damage reduction for Major Resolve and that buffs stack on top of other damage reduction buffs like minor resolve (Increases Physical Resistance and Spell Resistance by 2974), Major Protection(Reduces damage taken by 10%), Minor Protection, (Reduces damage taken by 5%) and so on.   Here’s a quick list for each class in case you’re unaware.

  • Dragonknight = Spiked Armor
  • Sorcerer = Lightning Form 
  • Nightblade = Shadow Barrier passive for casting any Shadow Skill Line ability
  • Templar = Rune Focus
  • Warden = Frost Cloak
  • Necromancer = Bone Armor

Now you want to stack additional damage reduction skills and passives for further reduction.  You can slot the Psijic Order Ultimate Temporal Guard on your defensive back bar which passively gives 5% damage reduction (Minor Protection).  You then put on Revealing Flare from Alliance War support skill line and gain another additional 10% damage reduction for slotting the skill (Major Protection) and an additional 10% magicka recovery for slotting the skill via the Magicka Aid passive.

Now go into champion points and take Pains Refuge slottable from the Fitness tree and the Survivor’s Spite sub constellation which reduces your damage taken by 1% per negative effect active on you, up to a maximum of 20%.   Way not select a Nord Race and get another 2,600 resistances via the Rugged passive. Furthermore, let’s use my favorite defensive five piece back bar set, Ironblood from Falkreath Hold reducing damage by another 30% when proced for a short period.  You’ll notice so far, we haven’t had one redundant damage reduction skill, buff, or gear set.  They all stack!

Okay I’m not good at math but that has to be it?  Nope, lastly let’s make our character vampire and at least stage three for the Undeath Passive reducing your damage taken by up to 30% based on your missing Health!

Can you now see why some players are god like tanky?

  • 8% Major Resolve via Armor Buff
  • 5% Minor Protection via Temporal Guard
  • 10% Major Protection via Flare
  • 20% Pains Refuge CP Slottable (up to)
  • 30% Iron Blood via gear set
  • 30% Undeath Passive via Vampire (up to)

These don’t all stack with 100% up time, but when you need it most, especially on your back bar it’s there.   Check out these builds if you need a good reference.


Heal Stacking

It’s obvious now you’ll need a burst heal to combine with your damage reduction and mobility.  The hybrid changes to ESO essentially means, you still want to stack one stat either stamina or magicka and weapon or spell damage.  The game will dynamically look at whatever stat is the highest for effectiveness.  Meaning, if you are playing a stamina Dragonknight and have 12,000 magicka and 3,000 spell damage BUT you have 30,000 stamina and 5,000 weapon damage, your heal Coagulating Blood effectiveness will be based off the highest stat, stamina and weapon damage though the ability COST is magicka.  Now you have a magicka based burst heal that is very effective!  Don’t believe or you’ve heard different? Great let’s do an experiment.

  • Example 1, will use Stamina Dragonknight and spec all of our attributes to 0. Will use Coagulating Blood a magicka base heal as our example. Result = 8,554 tool tip.
  • Example 2, will split the attributes 32 magicka & 32 stamina, result = 9,072 tool tip.
  • Example 3, will add 64 stamina, result = 9590 tool tip.

Your off stat essentially becomes as useful and powerful as your main stat especially on stamina builds who get access to a burst heal. I suggest investing in resource intensive food like Orzorga’s Smoked Bear Haunch or the cheaper version Jewels of Misrule to sustain.

If you want to get real sweaty, like dripping in sweat, some are even stacking weapon or spell damage depending on their class passives.  The Dragonknight for example has Minor Brutality via the Mountain’s Blessing Passive which gives you 20 seconds of 10% increased weapon damage when casting an Earthen Heart ability.  So magicka DK’s you could essentially run weapon damage mundus stone and jewelry enchants and more to take advance of this in class unique buff because it dynamically scales, remember whatever is highest.   Big brain.

Regardless of your build or playstyle, here are some burst heal options for you depending on your class:

  • Dragonknight = Coagulating Blood
  • Sorcerer = Summon Twilight Matriarch
  • Nightblade = Healthy Offering
  • Templar = Honor the Dead
  • Warden = Enchanted Growth
  • Necromancer = Resistant Flesh

The secret to expose with the healing is stacking multiple sources of healing and let’s use the Magicka Dragonknight for an example and remember values are cut in half inside PvP due to Battle Spirit debuff.  Let’s start with Rapid Regeneration around 1,700 heals per second (HPS), Burning Embers 1,500 HPS, Healing Poisons on your weapons for another 1,100 HPS, Cinder Storm for another 1,200 HPS. Now you’re sitting at 5,500 heals per second without casting a burst heal or getting a heal from an ally. Combined with high mobility and huge damage reduction you’re a walking juggernaut.  EXPOSED!


Buff Cycling

Last part before I move on, make sure to constantly cast your buffs before and during a fight. I could make a separate video on this, but think in terms of an early topic bounding. Every second you want to be evaluating your terrain, but also be prepared with all your buffs PRIOR to an engagement.  Let’s do a thought experiment like Albert Einstein.

Example 1 = Puglet Deltia focusing on reading chat during livestream and telling bad dad jokes.  Deltia doesn’t keep up armor buff, heal over time, or mobility skills. Engagement happens. Now Deltia has to cast 3-4 skills before even returning damage!

Example 2 Sweatlord Deltia focusing 100% on gameplay looking for self-validation in ESO PvP Performance. This Deltia constantly cycles through buffs, even if it’s boring or redundant going longest to shortest even when no one is around. Armor, heal over time, mobility, armor HoT, mobility. Now when combat engages, Sweatlordias Gaming can engage, run or go offensive with ALL buffs active rather than reacting.

If you get nothing else from this video, constantly practice cycling your buffs like all the sweats do.   Because the fighting kicks off, that 3 to 5 seconds of buffing is the difference between being a 1vX god and a walking soul gem.  Now let’s switch gears and talk about stats to aim for and the thought process behind it.


Important Stats

People constantly ask me about stats, recovery, penetration, or max stats.  So let me barney Deltia this to explain some general guidelines you should be aiming for.

Health – the lower your reaction time and skill, the more health you need.  When you increase your health, you lower your main stat, thus decreasing your damage and healing typically.  You need to find the sweat spot between dealing damage, healing but not dying in one second constantly.  Sure, everyone gets ganked, but running into Cyrodiil with 18,000 health will be the worst experience of your life.  Typically, when I coach people, I start them at 32,000 health. I see their reaction time and adjust from there. If you are Gods gift to the game, adjust to around 22,000 health. If you’re slow as molasses to break free, 40,000 health. Start high with training wheels on, and lower as you learn.

Next up is the age-old debate because raw damage meaning weapon and spell damage verse offensive penetration meaning psychical and spell penetration stat.  Penetration “in general” gives you the most overall damage per stat.  HOWEVER, weapon and spell damage not only add to your overall damage BUT healing as well.  Don’t believe me? Great experiment time!  Let’s jump back on the Mag DK build.

  • Example 1 Will look at Coagulating Blood heal tool tip with the Atronach Mundus Stone which adds magicka recovery. Result = 10,596
  • Example 2 Wll switch the Lover giving us offensive penetration. Result = 10,596.
  • Example 3 Let’s switch to Apprentice Mundus stone. Result 11,013 at 3.9% increase in our overall healing and this spell damage also effects our damage as discussed earlier.

This is one reason the high-end players are able to run two five-piece damage sets that buff raw damage, because it increases your healing significantly and your damage. Does that mean penetration is a dead stat? Absolutely not, and it remains the highest and most coveted stat in general for adding pure damage. But remember, you want to be sweatlord, insane survivable with high damage so factor that into your builds.

Here’s some ways you can get more penetration stat:

  • Mundus Stone the Lover.
  • Weapon Trait(s) sharpened: typically, the best way to obtain penetration and remember Dual Wield builds, you’re off hand loses efficiency so consider using charged or another trait in offhand.
  • Monster Helm Balorgh: this is a great 2pc set especially for stamina users. Light armor users get increased physical and spell pen per light armor worn via the concentration passive while medium agility passive gives you boost in weapon and spell damage.  Balorgh also gives you a boost in raw damage for a brief period going back to our original premise, burst both healing and damage.  Combine Balorgh and Clever Alchemist back bar and you have a 12-20 second massive burst window and this combination has been used for years and is still good.
  • 5pc Gear Set: some folks still use either Heartland Conqueror, Spinner’s Garments or Spriggan’s Thorns.  I personally don’t see these being that useful, but it’s a good place to start getting a cheap and easy 5pc gear set from the overland or crafting.

Take my unbuffed magplar, I’m sitting at right around 10,000.  I think that’s a good number between 10-12k add in major and minor breach and you’ll be hammering down opponents.

Now we have a recovery which can be a tricky one because if you’re using Engine Guardian it won’t show up on the stat sheet.  If you’re using stage 3 vampire for the undeath passive, you’ll need a ton of recovery due to the negative effects of increased ability cost.  And lastly, level up your alchemy for god sakes and get medical use passive.  This will make your potions last much longer giving you recovery, immovability or whatever you want for much longer.

All that to say, I typically aim for 1,800 recovery in my main stat and around 800 to 1000 in my off stat.   I play around with food choices, mundus stone, gear sets, jewelry enchants to get there.  I start by using parse food like Ghastly Eye Bowl or stam user Lava Foot and see what my health is at, then adjust attributes to hit my targets even if it lowers my main stat and DPS.  Or using Smoked Bear Haunch or Jewels of Misrule to get recovery in both stat pools.  The reason you need recovery in off stat is for dodge rolls, sprinting and blocking. If you don’t have enough, you make as well just keep respawning at the keep.

Going back to the health analogy for newer players, put training wheels on when you’re new to PvP.  Start with high recovery foods until you get the heavy attacking, potion and ultimate timing down. Then start jacking up your main stat, lowering your health and recovery for more damage and healing.

Keep in mind some classes like magicka sorc can focus purely on high magicka because it affects not only their damage but shield strength and size.  Using this stat and 5pc gear sets is optimal for survival and damage.   Same goes with Warden using Arctic Blast which scales the effectiveness of the heal based on your max health.  Be aware of your class, what you stat benefits you the best due to your passives and build around that stat.

TLDR

  • Start with 32,000 health
  • 10k Penetration
  • 1,800 Recovery

With champion points included.  These numbers will be much different without CP.


Summary

Well gang that about wraps it up.  I hope you got something out of this information giving you tips and tricks that the sweatlords use to either setup their stats, skills and become unkillable living gods.  But realize this, you’ll never get there if you give up and don’t through the uncomfortable stage.  Start a brand new character and level entirely through Battlegrounds or Cyrodiil sub 50 campaign. This will give you a much better understanding and valuable experience, and you’ll be able to get Alliance War skills, gear and passives before you jump in with the big dogs.

Also, If you’re interested in 1v1 coaching email me at [email protected] as I’ve helped many people improve their performance both in and out of game.  I have my PvP Builds all customized and ready for use HERE.  And come check me out on TWITCH and ask me questions if you got them.  And as always thanks for watching!

ESO PVP Beginner Guide — How to PVP in ESO

This ESO PVP Guide will help you understand how you can access PVP in ESO. As well as the different PVP modes you can enjoy! Player versus Player is an interesting and very fun aspect of The Elder Scrolls Online! PVP in ESO is dynamic and fast paced but at the same time requires strategy and planning.

Getting into PVP in ESO might be confusing for new players, since this part of the game is instanced. Even Cyrodiil, the PVP focused zone of ESO, is a large instanced zone, that you cannot access physically from anywhere in the world.

If you are looking for tips on how to become better in PVP, you can take a look at my ESO PVP Build Guide! Finally you can browse several PVP Builds for every playable Class in ESO at the end of this Guide!

Table of Contents

  • How to Start PVP in ESO?
  • Alliance Points
  • Alliance War Skill Lines
  • ESO PVP Modes
    • Cyrodiil Beginner Guide
      • Keeps, Resources, Scrolls
      • Rewards
      • Transitus Shrine Network
      • Volendrung
      • Daily Quests & PVE
      • The Golden
    • Imperial City Beginner Guide
      • Tel Var Currency & Multipliers
      • Imperial City Layout
    • Battlegrounds Beginner Guide
      • How to Join Battlegrounds
      • Battlegrounds Daily Quests
    • ESO PVP Tips
    • FAQ
    • More ESO PVP Guides & Builds

How to start PVP in ESO?

When you hit level ten(10), you will receive an invitation to visit Cyrodiil. From this point onward you can start PVP in The Elder Scrolls Online! Since Cyrodiil is an instanced zone, you can only enter it via the appropriate queue. Pressing “L” will open the Alliance War window! From there you can pick an ongoing PVP Campaign and enter the queue to join!

Pick the campaign of your choice and set it as your Home Campaign. By doing so, you will earn Alliance Points(AP) by completing activities in the zone! You can enter a Campaign as a Guest(not setting it up as your Home Campaign) but in this case you will not enter Leaderboards nor will you get a Reward at the end of the Campaign.

Cyrodiil & Imperial City Campaigns

Alliance Points

Alliance Points is a special form of currency that you can use to purchase items in Cyrodiil but also advance your PVP Rank and PVP Skill Lines! You can use AP with the character that earns it or store it in the bank and have another character use it to purchase items.

PVP in ESO revolves around earning Alliance Points!

Alliance War Skill Lines

When you enter Cyrodiil for the first time, speak to the NPC in front of you to begin a short introductory Quest. When you complete the Quest, you will gain access to two new Skill Lines, Assault and Support!

Assault Skills

Both lines contain several helpful skills, that can assist you in PVP but also PVE in the game. You can level up the lines and unlock the skills by earning Alliance Points from PVP activities.

ESO PVP Modes

In total there are three different PVP Modes in The Elder Scrolls Online!

  • Cyrodiil Open World PVP
  • Imperial City Open World PVP
  • Battlegrounds

All three modes offer their own unique rewards and gameplay! All three are instanced areas as well.

Cyrodiil Beginner Guide – ESO PVP Guide

Cyrodiil is the main PVP focused zone of ESO and the first PVP area you will visit as a new player. Once you visit it at Level ten(10) you can continue visiting for PVP!

Cyrodiil Points of Interest

This is basically an ongoing battlefield between the three Alliances of the game, Aldmeri Dominion, Daggerfall Covenant and Ebonheart Pact. Players are divided in the three Alliances and fight for control of the zone and Emperor Status!

Before you enter Cyrodiil however it is important to pick a Campaign carefully. This is because each available Campaign has its own set of rules and offers a different experience. The available Campaigns at the moment are:

  • Alliance Locked CP Campaign(30 Days)
  • Standard No-CP Campaign(30 Days, no Alliance Locked, CP, Proc Sets & Volendrung Disabled)
  • Standard Campaign(30 Days, no Alliance Locked, CP enabled)
  • Below Level 50(7 Days, Only below level 50 characters allowed, CP & Alliance Locked are disabled)

You can join any Campaign at any level, except the Below Level 50 if you are above Level 50!

Keeps, Resources, Scrolls

The goal for every Alliance in Cyrodiil is to take control of as many Keeps(Castles), Resources and Scrolls as possible in order to collect Campaign Points and win!

Keeps are the various Castles scattered around the map. Controlling specific Keeps gives access to certain buffs for the entire Alliance. Outposts are smaller Keeps without walls to protect them from attacks.

In order to capture a Keep or an Outpost, you have to attack it with Siege Weapons and break through its defenses. Fights in Cyrodiil focus a lot on Siege gameplay so it is always advised to carry a few siege weapons with you.

By capturing the six Keeps in the middle of the map, your Alliance unlocks Emperor. The player with the most Alliance Points in the Campaign’s Leaderboards, becomes the Emperor. The Emperor offers special benefits to a faction.

Resources are points of interest around a Keep that strengthen its defenses and allow you to teleport there. Controlling all three of them around a hostile Keep will remove the Keep from the Transitus Shrines Network and make it difficult for the enemy to move around.

Resources are divided in Mine, Lumber Mill and Farm. They strengthen the defense of the Walls, the Doors and the Health of NPC Guards respectively.

Scrolls finally are special items that Alliances control. Each Alliance has two Scrolls and protecting them is very important. Capturing the enemy’s Scrolls generates more Campaign points and will help you win!

Rewards

Every time you earn 20000 Alliance Points, you get a Rewards for the Worthy coffer. This can contain Pieces from various Armor Sets, Transmutation Geodes and other rewards. When a Campaign ends you will receive additional rewards based on your Alliance Points collected and your place in the Leaderboards.

Amassing 25000 Alliance Points and getting to the lowest Tier 1, will reward you with fifty(50) Transmute Crystals! Getting Tier 1 in Cyrodiil with multiple characters is the best way to earn Transmute Crystals in the game.

Transitus Shrine Network

You can teleport around places in Cyrodiil by using the Transitus Shrine Network. The network connects Keeps and Towns under your Alliance’s control and allows you to reach an area faster.

You cannot travel to a Keep under attack or a Keep that has all three Resources under enemy occupation.

Volendrung

Volendrung is a special Artifact Weapon that appears in specific Campaigns and can assist the Alliance that controls it. You can learn more about Volendrung by reading my Volendrung PVP Artifact Weapon Guide.

Daily Quests & PVE

Cyrodiil may be the main PVP focused zone of the game but it also has a lot of PVE gameplay in it! You can clear Delves, Dolmens, collect Skyshards as well as accept PVP and PVE Daily Quests while in Cyrodiil for a mixed experience. You can find PVP Daily Quests in your Alliance’s Base while Towns around the map will offer several PVE opportunities.

To learn more about the Daily Quests in the zone, you can read my Cyrodiil Daily Quests Guide!

Completing these Daily Quests can help you earn unique rewards during Events like the Whitestrake’s Mayhem or Anniversary Jubilee!

The Golden

The Golden is a special NPC Vendor that appears in Cyrodiil every Weekend. You can find her in your Alliance’s Base and purchase Monster Sets and Jewelry from her for AP or Gold!

Imperial City Beginner Guide – ESO PVP Guide

The Imperial City is another Open World PVP instanced zone, in the middle of Cyrodiil! In order to access it, press again “L“, pick a Campaign and join the queue to enter it!

In total there are two Imperial City Campaigns available at the moment:

  • Imperial City Campaign
  • No CP Imperial City Campaign(CP & Proc Sets are disabled)

Unlike Cyrodiil, there are no Leaderboards here and no special rewards to earn, since the Campaign never really ends.

Tel Var Currency & Multipliers

Farming Tel Var is the main reason to enter the Imperial City and complete activities(other than the thrill of PVP of course). Tel Var is a special currency you earn by completing activities in the Imperial City. You can use it to buy items and Armor Sets only obtainable like this from special merchants in your Alliance base.

Tel Var Merchants

When you carry Tel Var on you, you get multipliers that allow you to earn more from enemies in the area.

  • Carrying up to 100 Tel Var gives you a x1 Multiplier which earns you a normal amount of Tel Var as loot.
  • Carrying up to 1000 Tel Var gives you a x2 Multiplier which earns you double the amount of Tel Var as loot.
  • Carrying up to 10000 Tel Var gives you a x3 Multiplier which earns you triple the amount of Tel Var as loot.
  • Carrying more than 10000 Tel Var gives you a x4 Multiplier which earns you four times the amount of Tel Var as loot.

Keep in mind that whenever you die you lose half of the Tel Var on you! If a player kills you, he will earn that half! So it is wise to bank your Tel Var often, especially if you are playing alone in the zone! The Imperial City is notorious for the extensive ganking taking place in there! After all it is easier to collect Tel Var by killing another player!

Imperial City Layout

The Imperial City is divided in two areas, the Irrigation Tunnels(Sewers) and the Imperial City Districts!

The Irrigation Tunnels is where your Alliance base is located and where you can find the several Tel Var Merchants! There are various Bosses and PVE objectives around this area to complete. However other players can find and attack you while farming Tel Var, so be careful. At the center of the Sewers you can fight The Simulacrum of Molag Bal as a Group Boss!

Irrigation Tunnels

The Imperial City Districts are located above the Irrigation Tunnels and offer several PVE opportunities as well. Each District offers a Daily Quest you can complete and two Patrolling Horrors World Bosses. You can read more about the available Daily Quests in my Imperial City Daily Quests Guide.

Completing these Daily Quests can help you earn unique rewards during Events like the Whitestrake’s Mayhem or Anniversary Jubilee!

Disctricts

By capturing the control point of a district you can earn more Tel Var(+33%) from enemies in that specific district. The main reason to visit the Imperial City is to farm and collect Tel Var, that you can later exchange for items and Armor Sets. Several “Vaults” lie around the zone as well. You can enter these safe areas and open their chests if you have the appropriate Keys!

The chests can reward you with motifs, armor sets pieces from the zone and other rewards. It is possible to access the districts by finding entrances around the Sewers or by using the ladders in your Alliance base.

Ladders to Districts

Battlegrounds Beginner Guide – ESO PVP Guide

Battlegrounds is another PVP mode in ESO. Unlike Cyrodiil and Imperial City, Battlegrounds are not an open world PVP experience and aim to provide a faster and shorter PVP gameplay! There are three enemy teams with four players each in every Battlegrounds match, trying to complete various objectives.

This is another good way to earn Alliance Points and enjoy ESO’s PVP gameplay.

How to Join Battlegrounds

When you hit level 10 you can start participating in Battlegrounds! Open the “Group & Activity Finder” and go to the “Battlegrounds” Tab. There are two options to queue, as a solo player or with a group!

There are five different modes of Battlegrounds Matches with their own unique rules and objectives!

  • Deathmatch(Kill as many enemies as possible)
  • Domination(Capture static Control Points)
  • Crazy King(Capture moving Control Points)
  • Capture the Relic(Capture enemy Relics)
  • Chaos Ball(Capture & control the Ball)

You can win each mode by reaching a specific number of points or having the most points when the time ends! Battlegrounds rely more on teamwork and strategy than PVP gameplay in Cyrodiil or the Imperial City!

Completing your first Battlegrounds every day, grants you a nice EXP reward as well!

Battlegrounds Queue

Battlegrounds Daily Quests

You can accept repeatable Daily Quests from Battlemaster Rivyn in every Battlegrounds Tent around Tamriel. These quests are:

  • Test of Mettle(Earn 1000 Medal Points)
  • Let the Games Begin(Play in five Battlegrounds)
  • To the Victor(Win three Battlegrounds)

Completing these Daily Quests can help you earn unique rewards during Events like the Whitestrake’s Mayhem or Anniversary Jubilee!

Battlemaster Rivyn

ESO PVP Tips

The first thing you must keep in mind, is that what works for PVE rarely works for PVP in ESO! Armor Sets, Traits and consumables are very different between these two gameplay modes. So you should prepare yourself accordingly before jumping into Cyrodiil, Imperial City or Battlegrounds!

You can find more info on the best Traits, Sets, Potions, Poisons and more by reading my ESO PVP Build Guide.

Cyrodiil and Imperial City are large Open areas that do not offer a fast teleport back to your base(unless you die!). You can travel faster back to your base however by using the appropriate item! A “Keep Recall Stone” will teleport you back to a Keep(owned by your Alliance) of your choice in Cyrodiil. You can buy this item with Alliance Points.

A “Sigil of Imperial Retreat” on the other hand will allow you to travel fast back to your Alliance base in the Irrigation Tunnels, while in The Imperial City! You can buy this item with Tel Var!

Teamwork is necessary! Working with your group is very helpful in every PVP mode and especially in Battlegrounds! Working together to complete the objectives will help you win a match faster!

You can use Alliance War Boosters to advance your Alliance War skill lines faster! There are three Alliance War Boosters:

  • Colovian War Torte(50% boost)
  • Molten War Torte(100% boost)
  • White-Gold War Torte(150% boost)

You can craft those yourself or buy them from other players.

FAQ

How do I start PVP in ESO?

When you hit level ten(10), you will receive an invitation to visit Cyrodiil. From this point onward you can start PVP in The Elder Scrolls Online! Since Cyrodiil is an instanced zone, you can only enter it via the appropriate queue. Pressing “L” will open the Alliance War window! From there you can pick an ongoing PVP Campaign and enter the queue to join! To learn more about PVP in ESO, you can read this ESO PVP Guide!

What is the Best PVP Class in ESO?

The Magicka Sorcerer is a strong PVP Class in ESO and very new player friendly! Other powerful PVP Classes include the Magicka Necromancer and Magicka Dragonknight! You can learn more about the Best PVP Class in ESO by reading this ESO PVP Tier List!

More ESO PVP Guides & Builds

  • How to Build Your Character for PVP!
  • ESO PVP Tier List
  • Sorcerer PVP Builds
  • Necromancer PVP Builds
  • Nightblade PVP Builds
  • Warden PVP Builds
  • Dragonknight PVP Builds
  • Templar PVP Builds

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PVP in Elder Scrolls Online

Knowing your enemies and yourself, you will win hundreds of battles.
You know yourself, but not knowing the enemy, you can both win and lose.
Knowing neither yourself nor your enemy, you will always be in danger.
— «The Art of War» by Sun Tzu

Basic information about PVP mode

The Elder Scrolls Online is a game that focuses on an advanced and dynamic PVP system. At the very beginning, players learn that the land is engulfed in a war for power over the central province of Cyrodiil, following the recent assassination of the Emperor of the region. Three factions are vying for dominance of this territory and possession of the coveted Ruby Throne, which can be obtained and taken by any player with enough outstanding qualities to lead their faction to victory and outflank their rivals. nine0009

Recommendations for those who start the game for the first time

PVP mode requires players to be at least level 10. The play area in PVP does not have a difficulty classification based on player level, so level 10 players will fight in the same areas as level 50 players, but don’t let that scare you. If you join a game at a lower level, your character’s power increases dramatically, so you can easily go head-to-head with a level 50 opponent without worrying about being killed on the spot. However, a fight with such a balance of power will be quite difficult, since the increase in strength only affects such characteristics as Health and Magic; it does not increase your available skill points, so your options will be limited. Despite this, the increase in strength is quite useful in the conduct of hostilities. nine0009

If direct confrontation with enemy troops seems like an impossible task for a low-level character, there are many other ways to participate in hostilities. There are many quest missions: reconnaissance missions in which you explore distant territories, missions in which you play the role of a messenger between different castles, simple missions that involve killing rival players, missions in which you must steal Elder Scrolls of enemy factions, and missions to capture enemy castles. nine0009

Campaign system

To participate in a war, players must join a specific campaign. What are campaigns in ESO? Given the great popularity of this game, it is not difficult to imagine what chaos all this many players could throw into, casting various spells, fighting each other and moving around the same map, the space of Cyrodiil, and how many lags this would be accompanied by. To prevent this, a separate copy of Cyrodiil is created for a certain number of players each time they log into the game. Such copies are called campaigns. They are completely independent of each other, and once one campaign is selected, the player cannot change their mind without paying at least 100,000 Alliance Points or gold. Contact who you would like to play PVP with before either of you join the campaign, otherwise you won’t be able to meet in the same campaign soon. nine0009

Fortunately, players can not only start a home campaign, but also join a guest campaign. In this case, you will not receive the same bonuses as the home campaign, but it will be easier for you to find your friends if you still joined the wrong campaign.

Only 2000 players can participate in each campaign at the same time. More specifically, you still have the opportunity to join a campaign that already has the maximum number of players, but you will have to wait your turn. The client that is used in ESO can work normally if up to 200 players are displayed on your screen at the same time, inclusive — there are no problems with this, since the players are scattered at different points on the map. nine0004

Warfare is based on deception. Therefore, when we are able to attack, we must look like we are not able; When we are near, we must make the enemy believe that we are far away; when we are far away, we must make him believe that we are close.
— The Art of War by Sun Tzu

stealth

One of the most useful abilities you have, and one you should use as often as possible, is missing from your hotkey bar. This is the stealth ability. Anyone who has played other MMORPGs should be familiar with the paladin class. Obviously, the Templar borrows a lot from this image, and a first-time player may well assume that in this case the character meets enemies face to face in a fair fight, or sticks behind the opponent’s back and uses the skills of a healer. Stealth doesn’t really go with the style of this class, unlike, say, a Nightblade. There are quite a few players who foolishly don’t use stealth at all. And this is one of the best features available in PVP mode, even if your character belongs to the class of magicians and he does not need to come close to the enemy to backstab. nine0009

Stealth can be used to hide your approach. Your enemies will always be watching the area, and this applies not only to their immediate combat zone. They will carefully study the horizon in order to see in time how your fighter runs up to them with the intention of engaging in a fair fight. This will give your opponent time to prepare a solid defense and deal with you quickly. This should not be allowed.

Better use stealth: from a distance you will be invisible and can easily get closer to enemies. You don’t have to get close to them, especially if you’re a ranged damage dealer, but it’s good to be able to start the fight on your own terms anyway. In addition, stealth will help you organize a hasty retreat if you feel that defeat is imminent. One of the common ways is to delay the enemy with a trap in order to increase the distance between you as much as possible. Then run in the chosen direction and activate stealth. Once you’re sure the enemy can’t see you, change direction. This is an old trick that works surprisingly often. Your opponent will continue to move in the direction that you initially chose, trying to detect you and finish you off, while you will go in a completely different way. nine0009

Stealth should be in every player’s arsenal when it comes to PVP, regardless of class, role, weapon type, armor type, or any other condition.

Crowd Control/CC/Crowd Control

One of the most frustrating and widely used abilities you’ll encounter in PVP is the many crowd control spells. CC is the backbone of any aggressive or support tactic, as using CC properly can quickly and easily change the balance of power in any fight. It’s important to have a clear idea of ​​what it is, how you can counter it, and what you can count on using your own CC spells. Let’s take a look at the different types of CC in the game. nine0009

  • Root — This variant of CC holds the player in one place, preventing them from moving in any direction. Players are still able to attack, provided a suitable target is within range of their weapons.
  • Traps — This type of CC significantly reduces your movement speed. Different traps have different strength and duration of exposure. It is especially effective to use traps against melee damage dealers while fighting the shooter. If you fall into a trap, you can lose the advantage in battle — you will be slowly finished off one by one, shooting from a safe distance. nine0053
  • Stun — for some time the target cannot take part in the battle, as it loses both the ability to move and the ability to attack at once.
  • Knockback — the name says it all: the target is knocked back. This technique is often used by shooters in order to increase the distance between them and their opponent. It’s also a great way to give yourself a chance to fall back and use stealth.
  • Knockdown — This ability knocks your character down and he can’t get up for a while. This is usually used as a spell that prevents recharging attacks from activating.
  • Blind — This ability reduces the target’s attack accuracy.
  • Blast Wave — This ability is similar to Blind, only it doesn’t reduce attack accuracy, it just reduces the amount of damage dealt by the enemy.
  • Numerous debuffs are available for Templar — it’s useful to have at least one of them on your team when participating in a war. nine0053

Alliance Points and how to earn them

Alliance Points is a PVP currency in ESO. You can earn them in different ways. The first one is completing beginner quests that are offered to you as soon as you enter the area. These first quests serve as a great tutorial to get you familiar with the various items and their functions in Cyrodiil. You will practice using siege weapons and waystones. Once you’ve completed the main tutorial missions, you’ll have plenty of other quests ahead of you to get in the area. Some of them are disposable, like the ones you’re used to when traveling in other areas of Tamriel. Usually these quests are issued in various cities located on the map. An example of another type of quest is killing 20 rival players. Such quests are often repeated, which makes them a great way to level up or just get extra points. You get Alliance Points when you kill 20 enemy players, and a nice bonus if you do it well. nine0009

The sheer size of Cyrodiil and the fact that it can fit 2,000 people at a time makes killing players one of the most efficient ways to gain Alliance Points. Taking advantage of the death of a rival player involves a lot of calculations and calculations, but they can easily be divided into two parts. The first part of Alliance Points is determined by the amount of direct damage you deal to an enemy before he dies. The second part depends on who exactly deals the death blow. nine0009

For example, if you deal so much damage to an enemy that he loses 50% of his health, and your friend does the same and in doing so deals a killing blow, then he will receive slightly more Alliance Points than you.

This is a small bonus for putting the last nail in the coffin. As another example, if you deal 95% damage to a player and your ally intervenes, finishing him off with his sniper shot, you will receive significantly more Alliance Points than the ally, so keep this in mind during the battle. nine0009

This is about damage in general, not adjusted for class specifics, but what about healers? Of course, healers can also earn Alliance Points. As you may have guessed, they are determined by the amount of health points recovered from the attacking ally.
Along with killing enemies, another good way to get Alliance Points is to capture fortresses. Strongholds are the backbone of the PVP system in the game, and if you really want to help your alliance, you should always keep this in mind when fighting. nine0009

Strongholds can be heavily defended and present a challenge to even the most organized teams. First disable the stronghold’s supply points: sawmills, farms and mines. The loss of each of these resources significantly reduces the ability of the fortress to defend.

List of strongholds in Cyrodiil

Territory of the Aldmeri Dominion
  • Castle Alessia is the central eastern stronghold of the Aldmeri Dominion, one of the six strongholds that must be taken to capture the Imperial City. nine0053
  • Roebeck Castle is the central western stronghold of the Aldmeri Dominion, one of the six strongholds that must be taken to capture the Imperial City.
  • Blackboot Castle is the southern stronghold of the Aldmeri Dominion, located next to the Temple of the Scroll of Altadun.
  • Bloodmane Castle is the southern stronghold of the Aldmeri Dominion, located next to the Temple of the Scroll of Mnem.
  • Faregil Castle is a fortress at the crossroads of the Aldmeri Dominion. nine0053
  • Brindle Castle is the western stronghold of the Aldmeri Dominion.
  • Fort Nickel is an Aldmeri Dominion fort located southwest of the Imperial City.
Daggerfall Covenant Territory
  • Fort Aleswell is the central northwestern stronghold of the Daggerfall Covenant, one of the six strongholds that must be taken to capture the Imperial City.
  • Fort Ash is the central western stronghold of the Daggerfall Covenant, one of the six strongholds that must be taken to capture the Imperial City. nine0053
  • Swampmist Fort is a stronghold at the crossroads of the Daggerfall Covenant.
  • Fort Rayles is the northwestern stronghold of the Daggerfall Covenant, adjacent to the Temple of the Rum Scroll.
  • Fort Warden is the northwestern stronghold of the Daggerfall Covenant, adjacent to the Temple of the Scroll of Ni-Mohk.
  • Dragontalon Fort is a stronghold in northern Cyrodiil, located north of the Imperial City.
  • Bleeker Fort is a Daggerfall Covenant stronghold located north of the Imperial City.
Territory of the Ebenhart Pact
  • Blue Road Keep is the central eastern stronghold of the Ebenheart Pact, one of the six strongholds that must be taken to capture the Imperial City.
  • Chalman Keep is the central northeastern stronghold of the Ebenheart Pact, one of the six strongholds that must be taken to capture the Imperial City. nine0053
  • Arrius Keep is a stronghold in northeast Cyrodiil, located northeast of the Imperial City.
  • Farragut Fortress is the northeastern fortress of the Ebenhart Pact, located next to the Ghartok Scroll Temple.
  • Kingscrest Keep is the northeastern stronghold of the Ebenheart Pact, located next to the Chim Scroll Temple.
  • Drakelow Keep is a stronghold in eastern Cyrodiil, located east of the Imperial City. nine0053
  • Fort Sejanus is an Ebenhart Pact fort located southeast of the Imperial City.

Each fortress has two flags — the one who takes possession of both will take possession of the fortress itself. However, in order to do this, players will have to break through either walls or gates and clear their way to the flags. All walls and gates in the game can be destroyed. Once the fortress has passed into your possession, it must be defended, since it does not automatically recover after a change of owner, but remains in its previous state. nine0009

Walls and doors need to be restored. To speed up the process, you can purchase mason’s and carpenter’s tools.

The most important task for each faction is to capture and hold as many fortresses as possible until the end of the campaign, which could well last up to three months. In fact, the victory in the campaign comes from the capture of six central fortresses — those that surround the Imperial City. Players gain experience, improve their skills and gain new skills, receive gold depending on their merit in the campaign. nine0009

Fortress Resources

There are three different sources of resources around each fortress: farms, sawmills and mines. Each source ensures the well-being of the fortress in a special way.

Farms are responsible for the strength of the defenders of the fortress, mines improve the strength of the walls, and sawmills can help the gates to recover on their own and have more strength than usual.

Each source of resources has its own banner that can be captured, regardless of who owns the fortress. This helps both when attacking an enemy fortress, and when defending a friendly one. The capture of resources also reduces the number of sentinels. nine0009

Cities and villages

Small towns and villages are also scattered throughout the map. In them, you can receive multiple quests to earn additional Alliance Points. Once you complete all the quests in a given area, you earn one achievement. Towns and villages are patrolled by the troops of the owner of the nearest fortress.

List of main towns and villages:
  • Bruma is located in the north of the area, south of Dragontalon Hold. nine0053
  • Cheydinhal is located in the east of the area, southwest of Arrius Keep.
  • Chorrol and Weynon Priory are located in the northwest of the area, south of Fort Rayles. They are close to each other, so you will need to complete quests in both settlements to earn the achievement.
  • Cropsford is located in the southeast of the area, southwest of Dragontalon Keep.
  • Vlastarus is located in the southwest of the area, southeast of Brindle Castle.

Hunt for the Elder Scrolls

The Elder Scrolls are some of the ancient artifacts that give the game its name. They are present in every part of the game, and Elder Scrolls Online is no exception. This time, six Elder Scrolls are in Cyrodiil after they were stolen from the Ancestral Moth Temple by three alliances to help them defeat their rivals. Finding the Elder Scrolls is a great way to earn Alliance Points and complete some quests. Scrolls are divided into two types: one enhances the attack abilities of the entire faction in Cyrodiil, the other enhances the defense abilities. Each Alliance starts the game with one Scroll of Attack and one Scroll of Defense. When the campaign begins, two Temples of the Scroll are located deep in each faction’s territory. nine0009

Elder Scrolls are part of the Capture the Flags mini-game in PVP, in which case they can be stolen by a rival team and placed on their territory. The more Elder Scrolls a faction has, the more bonuses it gets. Keep in mind that in order to receive the bonus, the faction must save their own Elder Scrolls so that rivals do not use them.

Scrolls of Protection
  • The Elder Scroll of Mnem is located in the Temple of the Scroll of Mnem in the Aldmeri Dominion, in Bloodmain Castle. nine0053
  • Ancient Scroll of Chim is located in the Temple of the Scroll of Chim of the Ebenheart Pact, near Kingscrest Keep.
  • Elder Scroll of Alma Rum is located in the Temple of the Alma Rum Scroll of the Daggerfall Covenant, near Fort Rayles.
Scrolls of Attack
  • Elder Scroll of Altadun is located in the Temple of the Altadun Scroll of the Aldmeri Dominion, near Blackboot Castle.
  • Ghartok Ancient Scroll is located in the Ghartok Scroll Temple of the Ebenheart Pact, near Farragut Fortress.
  • The Elder Scroll of Nee-Mohk is located in the Temple of the Nee-Mohk Scroll of the Daggerfall Covenant, near Fort Worden.

Necromancer, stamina, PvE The Elder Scrolls online manual

Welcome! In this guide, I will tell you about the necromancer with the main resource — stamina (hereinafter referred to as stunnecro), its main features, as well as the pros and cons of this class. nine0009

Stamina Necromancer is a mandatory class in any stamina raid due to his ultimate ability Plague Colossus, which applies the Greater Vulnerability debuff to the target, allowing them to deal 10% more damage to the target. This class has a good recovery of resources, thanks to which a stumnecre can feel comfortable even in a magical raid. Also, among other classes that use stamina, it has high area of ​​effect damage (AoE) thanks to the Exploding Skeleton ability, however, this skill often bugs and visually turns gray, which is why it cannot be burned without swapping the skill bar; in addition, this skeleton does not always explode on time and stays still. nine0004

Content:

What’s new?
General Damage Principles
Challenge Build (12-person content)
Dungeon/Arena Build (4-person content)
Vortex Arena and Vateshran Wilds Builds
Single Panel Build
Hero Points
Consumables, attributes, and some Features
Rotation
Average results on the dummy
FAQ

What’s new? nine0320

This section will contain important class changes introduced by each major game update. This information will be of particular benefit to those players who do not play constantly, but still want to be aware of updates in their class.

Expansion 36: Flame Song

Expansion 35: Lost Depths

Expansion 34: High Isle

Expansion 33: Rising Tide

Damage Basics

This section will describe the basic concepts, basic principles, important indicators, and so on. Everything related to dealing damage, but not tied to a specific class. However, this information will be equally useful to all players who are interested in increasing the effectiveness of their game and dealing damage.

Important knowledge about penetration

Important knowledge about critical damage

Choice of enchantments on jewelry

Choice between medium and light armor

Weapon Type Selector

Challenge Builds (12-person content)

This will feature Universal Challenge Builds for players who already have access to Challenge Packs, those without access, and for beginners. It is important to understand that each boss in the game has its own assembly, and only it will give a 100% result. Over time, you will understand what and where you need to change for the best result, but for now, I recommend using the Esologs website. Choose a rating for your class for each of the bosses and check under what conditions people give maximum results. nine0009

Build 1: Two Complete Sets, Mythic Item and Arena Weapon

Build 2: Two Complete Sets, Mythic Item and Monster Set

Great Damage, Archer

For Large Enemies Access (Trash)

9009 Without Challenges

Beginner

Skills

Melee, Dual and Two-Handed Weapons:

Silver Shards Exploding Skeleton Stalker Spiked Trap Explosive Absorption Deadly Shroud Impeccable Dawnglow
deadly jerk of cutting a terrible burial ground anti-console tribola skeleton-ramp of plague colossus

Set of skills for archers:

Deadly arrow Pursuing skeleton. Poisonous absorption captain with spikes. Excellent glow of dawn 9,000 colossus

Thrash Build Skill Set:

Blade Vortex Haunting Exploding Skeleton Deadly Shroud Explosive Absorption Disguised Hunter Impeccable Radiance of Dawn
Volatile Elemental Wall Ghastly Burial Ground Skeleton Archer Necrotic Power Extended Acceleration Plague Colossus

The presented skill panels, although universal, are not the only true ones. You can use alternative skills, depending on the situation and your own preferences. The most effective skill substitutions and how to use them are presented below.

Endless Hail Poison Injection If you decide to use a bow instead of a two-handed weapon, change the weapon skills to Endless Hail and Poison Injection. nine0394
Blade Vortex If you have enough resource recovery or need more AoE damage, you can spam Bladestorm instead of Silver Shards.
Extended Acceleration If there is no desire or opportunity to use the Spike Trap skill, replace it with the analogue Extended Acceleration, but then you will lose in damage. Using the Band of Tzogwyn set, replace the Spiked Trap and Prolonged Acceleration skill with a Fighters Guild skill for a passive damage bonus or a skill for healing. nine0394
Shooting star Replace Plague Colossus with Shooting Star if your group does not require you to maintain Greater Vulnerability and you are in Pars position.
Mystic Absorption Use Arcane Absorption instead of Explosive Absorption if you are using the Elemental Catalyst set.
Greedy Burial Ground Dread Burial Ground Use Greedy Graveyard when playing alone or where you don’t need a source of extra penetration. In any other case, use the Spooky Graveyard. I would recommend the second option for default group content. nine0394

Dungeon & Arena Build (four-player content)

Most of the fights and time spent in dungeons and arenas are in large clusters of monsters, not bosses. Our goal is to balance between area damage and single target damage.

Dungeon Build: Two Complete Sets, Mythic Item and Arena Weapon

Skills

Silver Shards Haunting Exploding Skeleton Ghastly Burial Ground Explosive Absorption Deadly Shroud 9 Flawless Radiance of Dawn

Deadly Dash Carve Skeleton Archer Counter Mounted Tribols Swift Cry Plague Colossus

The presented skill bars, although universal, are not the only true ones. You can use alternative skills, depending on the situation and your own preferences. The most effective skill substitutions and how to use them are presented below.

Endless Hail Poison Injection If you decide to use a bow instead of a two-handed weapon, change the weapon skills to Endless Hail and Poison Injection. nine0394
Cut out The Slash skill will give you a damage shield for each enemy hit and make you impenetrable in almost any situation.
Quick call If you need healing, use the Quick Call skill.

Assemblies for Vortex Arena and Wilds Vateshranov

For the most stable passage I recommend this set of kits. You won’t break records in it, but it’s not difficult to run without death. nine0009

Assembly for solo Arena: two full sets, mythical object and arenone weapons

Skills

Ground pursuing skeleton Explosive absorption Silver chain impeccable radiance of dawn
The endless hail fast clicch skeleton-ray-shaped Necrotic Street

The presented skill panels, although universal, are not the only true ones. You can use alternative skills, depending on the situation and your own preferences. The most effective skill substitutions and how to use them are presented below. nine0009

Rubaka Slasher skill will give you a damage shield for each enemy hit and make you impenetrable in almost any situation. An alternative with a slightly weaker shield but better damage is Carve.
Dread Burial Ground Spooky Graveyard will give you a good penetration bonus and a very good damage boost.
Quick call If you need healing, use the Quick Call skill. nine0394
Silver chain The Silver Chain skill will allow you to pull distant opponents towards you in order to arrange a JUICY MASSACRE.

Single panel build

Single panel builds are comfortable and easy to use in solo play, arenas and dungeons. But full-fledged assemblies through two panels will still give a higher result. In 12-player raids, all buffs from Oak Soul Ring will be provided by party members, and Mythic will lose all of its benefits. In this case, it is better to use the standard assembly. But the final choice is always yours. nine0009

One Panel Build: Two Full Sets and a Mythic Item

Skills

Poison Skull Haunting Exploding Skeleton Ghastly Burial Ground Explosive Absorption Skeleton Archer Shooting Star You can use alternative skills, depending on the situation and your own preferences. The most effective skill substitutions and how to use them are presented below. nine0009

Quick call Replace Skeletal Archer with Flash Cry if you need more survivability.
Devastating Harvest Blade Vortex If you need more splash damage, use Devastating Harvest, Silver Shards, or Bladestorm instead of Toxic Skull.
Plague Colossus Use Plague Colossus if your party needs to maintain Greater Vulnerability on an enemy. nine0394

Hero Points

Hero Points give a significant boost to your character’s efficiency up to a certain level. After taking the main active stars, their effectiveness decreases and in the end you just come to a more comfortable option, where you do not need to spend money to redistribute the stars. By around 1650 Hero Points, you’ll be maxing out everything you need to play the game, and you’ll rarely use redeployment anymore. Upgrade further what you think can be useful to you in various situations. nine0009

Blue Stars

Your first task is to take the passive cooking star. It will greatly increase your survivability and preserve mental health. Next, take passive stars in order to reach the main active stars.

Standard Active Star Assembly:

  • Furious Strikes — universal star with an increase to all damage;
  • Burning Aura — increases your area of ​​effect damage; It also affects the damage of the Silver Shards skill;
  • nine0050 Thaumaturge — increases the power of your pillboxes;

  • Weapon Master — excellent direct damage bonus;

Standard assembly for a large cluster of monsters (thrash):

  • Furious strikes — a universal star with an increase to all damage;
  • The Finisher is a very strong star in trash and short fights if the «Strip» effect is controlled. And a great option for measurements on the doll;
  • Burning Aura — increases your area of ​​effect damage;
  • nine0050 Weapon Master — excellent direct damage bonus;

Alternate stars:

  • True Aim — the main star for solo damage;
  • Backstaber is a good bonus to critical damage. Keep in mind that this star only works if you are standing behind the target.
  • Critical Accuracy — A good bonus to critical damage. A must if you are using a lot of light armor pieces;
  • Force of nature — if you need additional penetration; nine0053

Red Stars

From the passive stars, take Hero’s Energy first. Extra health is always good.

Active Stars Standard Assembly:

  • Infinite Vitality — your additional source of health
  • Recovery — bonus to resource recovery
  • Fortification — bonus to armor. If necessary, change this star to alternatives in favor of a more suitable one in battle.
  • Absorbing enchantment — a bonus to the restoration of resources. If necessary, change this star to alternatives in favor of a more suitable one in battle. nine0053

Alternate stars:

  • Celerity — if you need additional movement speed
  • Bastion — if necessary, break through strong shields
  • Power over souls — if everything is bad in your group
  • Blood Recovery — in case you need more of a secondary resource.
  • Skillful evasion — if you need to dodge attacks often, and you do not have enough stamina
  • Dodgy — if you are often taken under control, and you do not have enough stamina

Green Stars

Blessing of the Horse is perhaps the most useful thing you can ever need. Upgrade all other stars depending on your preferences and economic considerations.

Consumable items, attributes and some traits

Food

Food is a must. It is the source of your health and resources. Click on the icon in the table to see the recipe and detailed description.

Use two-state food in most cases. There are no resource issues at the moment. This will give you the maximum boost in damage and health.
If for some reason you are still without stamina, use this food or its gold quality equivalent.
Also, if you are absolutely confident in your abilities, you can use special food without health. You will get an excellent increase in damage and resource recovery. nine0394
For hybrid builds, you may need this option.
This food gives the biggest increase in the main resource and, accordingly, gives the best increase in damage if you do not need to worry about your health and resource recovery.

Mundus Stone

  • Thief is the most damaging option due to increased critical strike chance.
  • Lover — can be used to close the Vortex Arena and Vateshran Wilds in order to increase your armor penetration. nine0053

Race

This article will help you understand how your race fits your role.

  • Dunmer — best damage;
  • Orc — worse choice, you will lose approximately 1-2% damage;
  • Khajiit — excellent damage, but be careful when calculating the critical damage bonus. You may need to look at alternate stars instead of critical damage.
  • Redguard, Wood Elf — You will lose 5-6% damage, but will have excellent resource recovery. nine0053
  • Other races — nothing useful, loss of damage from 5 to 10%

Attributes

Put all 64 points into your stamina, definitely. This item increases your damage.

Potions and Poisons

Poisons do not need to be used now, but where the maximum result is needed, use these potions. Click on the icon in the table to see the recipe and detailed description.

Standard potions — the essence of weapon power. They have an analogue that you can purchase for alliance points. nine0394

Required passive skills:

  • All skills from the class branches, two-handed weapon, dual weapon, bow, Staff of Destruction, Light Armor, Medium Armor and «Fearless»;
  • All racial skills;
  • Terrible View, Exterminator, Turning the Unholy, Expert Fighters Guild Tracker;
  • Mage Adept, Eternal Magic, Ruler of Magic and Might of the Guild from the branch «Guild of Mages»;
  • Medical practice from Alchemy. nine0053

Rotation

You should always use a normal attack (left mouse button) before each skill used. This is called weaving and is one of the most important DD skills. You can learn more about weaving in our article here.