Destiny 2 leviathan raid loot: Leviathan — Destiny 2 Wiki

Destiny 2 Leviathan raid guide and walkthrough: Checkpoints, shortcuts and every main challenge explained

The first Destiny 2 raid is arguably the activity players were most looking forward to from the sequel.

Destiny Raids are an end-game activity gated off by high level requirements, where a group of players take on a gauntlet of puzzles and bosses for exclusive items — and the Destiny 2 Leviathan raid is no different.

Though they can take half-a-dozen hours (or more!) on a first playthrough, they are designed to be replayable, with randomised loot drops encouraging players to revisit week-after-week, inching them ever closer to the level cap with every session.

Without spoiling specifics here, Leviathan plays out somewhat differently when it comes to checkpoints and exploration, which we’ll be delivering into — alongside standard room and boss explainers — in our Destiny 2 Leviathan guide and walkthrough.

Destiny 2 Leviathan guide and walkthrough

Step-by-step walkthrough:

  • Destiny 2 Castellum — Standard Bearers, Liberators, Councellors explained
  • Destiny 2 Royal Pools — how to stop the Bathing Ritual
  • Destiny 2 Pleasure Gardens -
    Beasts, Spores, Prism Weapons explained
  • Destiny 2 Gauntlet — how to complete the Gauntlet and beat the obstacle course
  • Destiny 2 Calus boss fight — How to beat final boss Emperor Calus in the Throne room

Additional activities:

  • Destiny 2 Labyrinth underbelly, six levers puzzle, Calus’s gifts chest locations
  • Destiny 2 Leviathan Prestige Raid changes, differences and Prestige rewards explained
  • Destiny 2 Challenge Mode solutions and rewards
  • Destiny 2 World-Eater quest — Complete On the Comms quest unlock Legend of Acrius

Other Destiny 2 Raids:

  • Destiny 2 Eater of Worlds Raid Lair

How to prepare and what you need to know about the Destiny 2 Leviathan raid

As with the likes of Vault of Glass and Wrath of the Machine with the previous game, the Raid offers challenges and rewards unlike anything else in the game. Here’s ways to prepare and things to know about Leviathan:

  • Getting as close to max Power level will help as much as possible since Leviathan’s recommended Light level is 300. In our experience, you can get away with some players in the lower range provided you have some players on average or higher than recommended, though by the end you’ll want to have a few levels up for the final encounters so they can stay alive and do more damage.
  • Similarly, don’t worry about classes too much. While certain classes and their abilities can be useful — the Hunter void class can go invisible or tether enemies for damage phases, for example — as with previous Raids on Normal mode there isn’t much that depends on a specific class or sub-class.
  • That said, if you haven’t already it’s worth unlocking all three sub-classes to give you as many abilities as possible for both offence and defence.
  • Bring your best weapons with you, and if possible, attempt to pack a range of weapons and armour types to maximise your range of energy options for pesky shielded enemies.
  • As with previous Raids, team sizes comprise of six players and there is no matchmaking — Raids revolve around tight co-ordination in puzzle-like scenarios and working with a team you know well will see you succeed. However, the new Guided Games system, which allows players to join up with Clans who are advertising for open spots in an upcoming session works around this.
  • Join a clan and Raid with members of the Clan in order to unlock a bonus Engram by the end of it from Hawthorne.



It’s December, which means the return of The Dawning and Moments of Triumph 2022!

Elsewhere, the Season of the Seraph is here alongside More than a Weapon, Seraph Key Codes and Resonate Stems and the addition of Rose in Crucible.

We’ve also seen a new dungeon, Spire of the Watcher, with has a chance of Hierarchy of Needs dropping upon completion.

Earliear this year we had the arrival of King’s Fall and King’s Fall challenges, plus weapons including Doom of Chelchis and Touch of Malice.

For The Witch Queen, learn how to get Dead Messenger and Parasite.


  • Pick up and get as far as you can through the World-Eater quest, which requires you to complete the Raid in order to unlock the next step.
  • Before playing, it might be worth completing the Invitation from the Emperor Adventure to learn some interesting backstory for the Raid and its possible cast.
  • As with previous Raids, Leviathan is one of the few sources of gear that can take you to max Power level, so it’s worth replaying each week in order to level your character.
  • As well as high gear levels, it’s also the source of exclusive loot, such as shaders, weapons and armour. It’s also one of the few activities you’re more likely to get Masterworks drop.
  • Like other modes in Destiny 2, the Raid features several Challanges to complete, one of which is exploring the Labyrinth underbelly of the Leviathan for all kinds of optional secrets outside the core progression of the Raid itself. While previous Raids has hidden chests and other secrets, the level of optional areas here seems unprecedented.
  • Following an update in late October, Raid Keys will no longer disappear on a weekly reset — so don’t feel the rush to spend them straight away if your team is busy tackling the next part of the Raid.
  • Upon the first team completing the Raid, Bungie unlocked a Leviathan-set Crucible map for players to fight on.
  • As of the Curse of Osiris update, you no longer need to complete the Raid in order to spend your Tokens received from each completed segment — the vendor Benedict will accept them straight away.

What you need to know about Destiny 2 Leviathan raid checkpoints and checkpoints

This particular section contains spoilers for the layout and progression of the Leviathan Raid, so read the next few paragraphs at your own risk.

The Leviathan Raid works a little differently compared to other Raids. Starting on the ‘Embarkment’ — or outside of the ship — you must progress into the main Castellum room with Standard Bearers.

Once you do this encounter, a door will open the next area — in the first week, this was the Royal Pools, but the order of the three events leading up to the main boss changes upon the weekly reset.

After you have finished a section, no matter the order that week, you must then come back to this first Embarkment area and do the same process on a different door — essentially acting as a hub to each new challenge.

Don’t be too worried if you come back here on a second attempt.

If you quit out to a social space, while the game will technically keep your progress, you will be dropped right at the very start of the Raid, and have to complete this first Embarkment door opening sequence again to get back to where you were.

If you need to head back to a social space, then have at least one person remain at the room you are currently at to ensure you don’t reset everyone back at the start. If you do, again the checkpoint does exist, you just need to the Castellum fight once more to get back there.

Alternatively, you can unlock the underbelly of the Leviathan in order to find a connected network that can take you to each Raid room via alternate means.

The directions there are confusing, so the following four YouTube videos can explain it better than we can. Remember that you need to find your way into the underbelly using levers first, and to get to each section, you need to have unlocked their checkpoints. For example, if you haven’t unlocked the Pleasure Gardens objective that week, you cannot get there — you will simply be greeted with a locked door until you do so.

Royal Pools shortcut:

Pleasure Gardens shortcut:

Gauntlet shortcut:

Throne and final boss shortcut:

Thanks to the Destiny subreddit for bringing the above to our attention.

The other benefit of this checkpoint structure that boots you back to the start is it allows you to explore the Labyrinth underbelly of the Leviathan for all kinds of secrets, making the trek there a little less troublesome if you want to open those loot chests.

Leviathan Raid | Year 3 Destiny | Loot From Leviathan

Going Back To The Leviathan In Year 3, What Is It Good For?

The Leviathan raid was the first raid released in Destiny 2. It was released in season 1 as the place to gain power and to gain it quickly. On it’s release Destiny 2 loadouts still consisted of double primary weapons, with special and heavy weapons both living in the heavy slot. The introduction of this raid added some of the most powerful weapons that would dominate the sandbox all the way up until the release of Forsaken a year later and onward.

 

Emperor Calus

 

Weapons and Armor:

There are a myriad of weapons available in the Leviathan raid that defined the meta for the longest time. Everyone has heard of Midnight Coup, Inaugural Address, Sins of the Past and Legend of Acrius. But what was it that made and still makes these weapons special? Destiny 2 differs a lot from Destiny 1 in that weapons are valued for: 1. Their reload speed. And 2. Their access to damage perks. Midnight coup and Inaugural Address were unique in that they were in opposite slots, and were the only weapons in Year 1 that could roll with outlaw and kill clip/rampage. Sins of the Past was one of only two rocket launchers that could roll with cluster bombs, and of the two it was much easier to obtain while being arguably just as effective. All three of these weapons are still available to be obtained from this raid, and all three are highly recommended for new players or even veterans who couldn’t get into the raid themselves.

Midnight Coup and Perks

 

Legend of Acrius is an exotic, heavy shotgun. And while there are other heavy shotguns, and other exotic shotguns, none hit harder than Acrius. Legend of Acrius is obtainable through completing the Invitation from the Emperor questline. This questline requires completion of the Leviathan raid and a couple of smaller side quests. Upon completion you receive the weapon, it does arc damage, has two rounds in the mag and will one-shot any enemy outside of bosses. And will burn through bosses on any activity with arc burn.

But all of these weapons you can get from normal leviathan. So why would you want to complete Prestige mode? Completing prestige mode gives you prestige rewards for completing encounters as well as normal rewards for those encounters so long as you haven’t already completed the normal raid that week. While you only have to get the weapons from this raid once as you can pull them from collections, the armor that you get from this raid drops just as regularly and drops with very high and very good stat distributions. Other than getting double drops from each encounter, Prestige Leviathan is also the only place where you can get the catalyst for the Legend of Acrius. The catalyst for Legend of Acrius is one of the most impactful catalysts in the game. It takes the magazine size of the weapon from 2 slugs to 7 as well as greatly increasing the weapon’s reload speed.

Leviathan Armor Prestige Leviathan Armor
Spire of Stars armor Eater of Worlds Armor

 

This is also true for the two Year 1 Leviathan raid lairs. They are a place to easily get top-tier weapons and high stat armor. The other two raid lairs, are also the only place that you can obtain the catalysts for Telesto and Sleeper Simulant. These catalysts change and improve on the weapons just as much as Acrius catalyst. Sleeper Simulant catalyst lowers the charge time for the weapon by a large amount as well as increasing ammo capacity and is obtained from the Spire of Stars raid lair.  Telesto catalyst greatly increases ammo reserves for the weapon

Exotic Catalysts (Acrius, Sleeper Simulant, Telesto)

Exotics and Cosmetics:

The Leviathan raid is also one of the best places for farming Year 1 exotics and earning great Y1 cosmetic emotes and shaders. Each week, you are guaranteed one year 1 exotic upon opening the chests in the underbelly of the Leviathan. This is a good way to earn high stat rolls on strong pieces of exotic armor, think Orpheus Rig, Dunemarchers and Transversive Steps among others. Vanilla Leviathan, Eater of Worlds and Spire of Stars all have unique shaders for both normal and prestige variants, which once unlocked are all good sources of legendary shards. Spire of Stars also can drop the Luxurious Toast emote, which is highly sought after and now lasts indefinitely so it’s only better for those times between fights were you guardian just wants to take a break and have a drink like our favorite Cabal emperor.

Luxurious Toast

To sum it all up, although the Leviathan raid and its raid lairs came out more than two years ago and the sandbox has changed over and over again there is still plenty of things left for players to aim for and collect in these raids. Exotics, cosmetics and powerful weapons and armor are all there for the taking. So what are you waiting for Guardian, see our options to get yourself into these raids today.

This entry was posted in Blog, Destiny 2, Rewards & Info and tagged Destiny 2, PVE.

Leviathan Raid Lair — Eater of Worlds

  • How to order

  • Description

  • Helpful information

  • Photos

  • FAQ

  • Reviews

Description

Buy Boost Destiny 2 Leviathan Raid

Leviathan is the name of a raid in Destiny 2, which is designed for a group of six people. In the game, all PvE events are called strikes, but players also call them missions, dungeons, and instances. The Leviathan itself is a giant ship of Calus (emperor of the Cabals) that can destroy entire planets by converting them into energy. The essence of the Leviathan mission is to protect the Earth and prevent Calus from destroying it. By activating the Leviathan raid, you will find yourself in front of a huge beautiful building, but in order to start the first challenge, you will have to run a decent run. At the end of each challenge, there is a chest with a decent reward. Pass them all:

  • Call banners. You need to activate and install three banners in a special mechanism, fighting off the Cabal army along the way.
  • Swimming in the pool. You need to pick up and destroy some purple lamps with the platforms while protecting the players standing on the platforms from the Cabals.
  • Calling gardens. You need to accumulate the buff with flowers and destroy all
    dogs in the gardens.
  • Running Man Challenge: You need to charge the balloons and run them through an obstacle ring before meeting a series of conditions. nine0004

After completing all four challenges, you will be able to get to Emperor Calus, considered one of the most difficult in Destiny 2. Defeating him will complete the Leviathan raid in Destiny 2 and unlock the ability to trade with Benedict.


Purchasing Leviathan Raid Destiny 2 in our store, you get:

  • Emblem of the Emperor’s Envy for completing Raid Lair for the first time.
  • Eater of Worlds unique equipment and weapons that cannot be obtained in the classic raid. nine0004
  • Chance to get exotics.
  • Rare and legendary engrams.
  • Lots of Emperor Calus Tokens to increase your Emperor reputation and get more loot.

Leviathan Raid Boost Order Features:

  • All of our boosters are internally tested and have a probationary period, so we select only the most reliable and proven boosters.
  • Our players do not use prohibited third party software, bots or cheats to speed up your order. nine0004
  • While leveling Leviathan Raid, we can stream or take screenshots of the different stages of the level up if you request it.
  • Leveling Leviathan Raid is possible on all platforms.
  • All equipment, weapons, tokens and materials received during the leveling will be kept by your character or by mail.

Leviathan Raid Destiny 2 Boost Requirements:

  • Account Sharing.
  • nine0023 310 Power level.

  • Curse of Osiris. Campaign completed.

All challenges are unique, and some of them are quite difficult even in normal mode, not to mention prestige. Before you go on a Leviathan raid, you need to study the mechanics of all tests well, have good equipment (at least 270 strength, although this is often not enough), assemble a team and preferably be in a voice communication program for coordination. As a reward for completing Leviathan in Destiny 2, you will receive a good reward, so do not ignore this challenge. If you are having difficulty gathering a team, or you do not have enough experience, and maybe time (after all, this raid takes several hours), then you can use our help and we will complete the Leviathan raid in Destiny 2 for you or with you (optional) ). After all, the rewards for completing the Leviathan raid in Destiny 2 are very worthy, both for normal and prestige modes. nine0021

Attention! All trophies during the raid are completely random. You will definitely receive new equipment and weapons, but we cannot guarantee the drop of any specific items.

Currently in Destiny 2, the maximum character level is 25, upon reaching which various actions will be unlocked. Opening some events also requires a certain level of Strength.

Destiny 2 has a parameter called Force (also called power or light). Upon reaching level 25, this parameter will become the main one for accessing various events. nine0021

By default, your Strength in Destiny 2 is not treated as a total of the equipment you are wearing, but rather the sum of everything you have. If you have an item in your inventory that grants Strength, but you don’t equip it, it will still count towards your total Strength score.

Yes. We’re improving Destiny 2 on PC, Xbox or PlayStation.

The lead time largely depends on the options you choose. You can check the deadline with our managers.

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nine0020 Leviathan Raid quantity

or

The minimum order amount for this service is

Destiny 2 : Season of Opulence — Expansion Design Overview

A quick introduction to dive into context

Bungie aims to release four expansions per year. With them, a certain amount of content is brought into the game in the form of raids, new modes and new equipment. «Season of Plenty» turned out to be canonical in this regard.

Taking into account the fact that the consumers of raids are a rather narrow layer of players, add-ons containing a “plot” in the form of some sequence of story missions for solo passage, and new locations are more in demand. “Quests” for new weapons with some new properties are also popular. Raid consumers are still a small part of the players and this is a big problem with the current state of the game. nine0021

You can read more about what “quests” and “story” are here: link to the Destiny 2 review.

Season of Opulence Precursor – Season of the Drifter

Players have been anticipating the Season of Opulence expansion with trepidation and faint hope. After all, the previous addon «Season of the Drifter» discouraged thousands of fans of the game from playing.

Season of the Drifter introduced an improved version of the “revolutionary hybrid PvP/PvE” Gambit mode, a child mode called Reckoning, armor with cumulative bonuses when playing the new Gambit mode, and a number of new weapons . nine0021

The effect is very sad. Due to the fact that the vast majority of the mode hates (both in the original version and in the three times corrected), the game lost more than half of the DAU in two to three weeks after the release of the add-on. Attempts to retain the audience by placing valuable rewards in Gambit caused a temporary spike in the mode’s attendance, but brought other problems.

Players started farming quest conditions during the battle, scoring for victory conditions. To the delight of the killers and to the chagrin of those who want to play without a group, they are thrown by primitive match-making to the bot-like archers, rocket launchers, hand killers. Fantasies for designers are not to be occupied with the list of activities that delay victory, for the sake of which the majority comes to the regime, they came up with a big one. nine0021 The last seconds of a player’s life killing mobs to get the bow “Hash”

A whole volume of game design anti-cases can be shined on this. In short, we can say that contrary to what the designers intended, it turned out to be a playground for feeding killers with collectors and PvE-shares. Surely I will someday be able to make out the framing mechanics of the mode in this blog, but I have not yet matured.

Let’s return to the Season of Plenty

In view of the above, the audience’s expectations and criticism of this add-on have been increased. To the delight of me and the audience, the addon turned out to be suitable. Many of the mechanics and innovations that he brought to the game are worth disassembling and putting into the treasury of usable cases. nine0021

The main parts of the add-on are the new raid «Crown of Sorrow» and the new mode «Panopticon» (Menagerie in the original). I will describe these two parts in detail. The rest of the content — the traditional «gentleman’s set» of new armor, new exotic quest guns — will be mentioned in this post only superficially.

New raid “Crown of Sorrow”

The raid encounters turned out to be very dynamic and resemble the last encounters of the Star Spire raid. According to subjective feelings, the new raid runs the risk of inheriting weak popularity due to decent complexity and requirements for the presence of “correct” trunks with “correct” perks, which the majority of the casual part of the audience did not have and still does not have. nine0021

In the raid, traditionally, there is a Jump Puzzle between the second and third stages, the difficulty of which is quite high. It will definitely make it harder for medium-skilled players to complete the “no-death” version of the raid.

The raid boss looks just as dignified and colorful. On its development, a group of mid-core players (with my participation) had to sweat a lot for several evenings.

The final battle of the raid. It is characterized by high dynamism and relatively high complexity. At the moment in the image, you need to shoot at the hands of the boss, but before that you have time to destroy the crystal, which threatens to wipe the team. nine0020 Due to the previous rebalance of the PvE properties of weapons, no one had the necessary weapons at the time the add-on was released, and they had to farm old activities in order to acquire them or shake up the dusty bins in search of a minimum suitable replacement.

Grenade launchers — another class reanimated for the fact that such damage would be unnecessarily powerful in PvP.

I wrote about this problem earlier, and moving AWAY from this disastrous practice through the creation of an alternative balance sheet for PvE seems to be a very correct decision. nine0021

But, of course, it carries with it difficulties in the form of frustration that arises in PvP players who come to PvE to do quests with their favorite revolvers and make everyone laugh. Another compromise in the game with a mixed audience is unlikely to be invented. Players who want results in both PvP and PvE will need copies of all weapons, because the set of perks for different activities varies, and the chance to get both sets in one weapon is almost zero.

It seems a little paradoxical that the best and indispensable grenade launcher for defeating the bosses of the new add-on turned out to be the Mountaintop PvP barrel. nine0021 The longed-for goal of all players without exception. Mountaintop Grenade Launcher, which can be obtained by completing a hard PvP quest.

It is very difficult to get it honestly — you need to participate in competitive battles, which requires both a team and a skill. However, 99% of the players who have this weapon got it through matchmaking abuse, through contracted team feeding (aka “friendly drain”).

Matchmaking abuse on PC is very widespread unfortunately. Google even gives out contacts for a paid increase in the required level of PvP rating by such methods. nine0021

Panopticon without wax and without a museum

The Panopticon was called the new mode in Russian localization, while in the original it was called Menagerie. This is a prison-arena in which the emperor keeps terrible monsters for spectacular fights.

The mode turned out to be truly revolutionary and interesting in spite of its predecessor. The essence of the new regime is as follows.

The mode has two difficulty levels: normal and prestige. Only premade is allowed in the prestigious version. The usual one is available to everyone who raised the level of light to a certain threshold (not very high). Players go through encounter after encounter in sequence. Each is a unique arena with interesting group mechanics. The success rate gives the team progress on a scale that ranges from a nominal minimum for complete failure to half the scale for complete success. nine0021 Progress on the scale occurs with each step of the battle. The mark indicates the maximum progress that you will receive by completely and successfully completing the battle tasks. In this case, the team received points for killing the next mini-boss.

When the gauge is full, the menagerie owner allows the players to the final battle with one of the three Bosses. The fight continues until the boss is killed, at which point the party gains access to the Treasure Chest. Encounters rotate randomly, and the menagerie boss is replaced every week. nine0021 One of the battles of the Panopticon. In it, you must first summon mini-bosses by collecting particles and placing them in bowls, and then destroy them. Spawning mobs actively counteract this.

The first step towards causality

this is where the foundations break down. Please pay attention to the fact that no matter how handicapped players fate throws us, sooner or later we will definitely get to the final. we get progress on the scale not on the basis of the success of closing the stage as a whole. Even a successfully completed task step or substep gives us some progress. nine0021

It’s a win-win mode and, if you think about it, it’s a triumph of design.

For two years, Bungie justifies its dismissive attitude towards the midcore-hardcore core of the audience by the fact that they allegedly aim at casuals and … Over and over again give out content that is unattainable for casuals (raids, twilight raids, court, etc. — here you can write for a long time).

The mechanics of win-win progress with check-points in the menagerie is perceived by me as the first step towards meeting players who are not very willing to burden their heads with virtual difficulties. nine0021

Looking at the experience of the players in the menagerie, at the unrealistically high activity in disord-publics, you can count the hit. Farming groups gather every 2-3 minutes.

Chest — and what’s in it

The basis for rewarding the new mode is the mechanics of the “Emperor’s Chalice”.

From now on, we get special runes for the main activities: strikes, battles in the Crucible, Gambit matches. We can use these runes in the bowl in order to “guess” the properties of the object that we desired. nine0021

The chalice can be upgraded by completing special weekly quests. Quite original in relation to the usual Destiny 2 quests. You need to find a place on the map, which is specially placed in the forgotten backyards of the world, which the designers have deprived the player of usefulness. As the bowl slots open, new types of runes become available to us, which begin to be issued to us, and new options for their use at the end of the Panopticon.

The sequence of runes inserted into the slots of the bowl determines the final prize. Not all rune slots and colors are available out of the box. nine0020 Guys! This is control as it is. Now, by inserting three runes into the bowl, I can get the armor of the desired type, with the desired main attribute, in the slot I need, and even balance the elemental resistance! Well, this is a very cool turn from the policy of complete randomness.

After killing the boss, the group is allowed to open the chest. Strangely, for the entire first month, it was possible to open the chest five times in one playthrough. By running to the entrance of the menagerie, it was possible to recharge the bowl. After fixing this flaw, a reasonable set of perks will become much more difficult to obtain. nine0020 After carefully testing out the guaranteed reward mechanic in the Black Armory, Bungie has finally let go of the reins and given us control over rewarding our favorite activities. He was sorely missed in the game.

Seasonal pleasure

thoughtful insurance against the “full satisfaction” of our collecting needs is implemented.

All armor and weapons contain a «season modifier slot» in which we can place a season modifier. It will give us tangible advantages ONLY in the activities of the main location of the Season of Opulence — the giant ship of the emperor «Leviathan». In other locations, we will gain advantages only in the fight against the «Hive» — ​​one of the four races hostile to the player. nine0021 One of the armor pieces of the new expansion with an additional slot for the season modifier.

We get modifiers in the raid and for the first three passages of the menagerie per week. Some of them are very strong and useful. In general, they are similar to the mods that were integrated into the Leviathan armor in Year 1, but now they are added to the main mod rather than replacing it, allowing you to change them without looking back if necessary.

In addition to making it easier for serious players to complete the Crown of Sorrow challenges to get top achievements, we also get an incentive to complete the old Leviathan raids (these are the first three raids of the first year) for lagging players. nine0021

It is clear that the release of the next season will bring new armor into the game with a new slot and new modifiers, which will encourage everyone to acquire new equipment again.

Cruel necessity

I would like to draw your attention to the fact that we were not allowed to control the set of perks. To get a more or less logical piece of equipment, you need 5-10 discoveries (very roughly), and getting a godroll option is still a difficult test for our ass and grind perseverance. But compared to complete randomness and complete lack of control, in which 99% of the loot went to the trash, this is an obvious improvement.

Add to this the understanding that one disenchantment takes about 10-15 seconds to play the “beautiful casual interface” because it requires you to walk across two screens and poke rows of identical objects. It will become clearer to you why I’m so excited about the appearance of loot controls and thinking a lot about inventory interfaces lately.

Midcore Casual Mini-Raid

Many have already guessed that the menagerie mode is nothing more than a more accessible version of Destiny 2 raids, the entry threshold for which remains high and is made more difficult by the need to collect pre-made using out-of-game means ( discord, forums…). nine0021

A huge number of casual players, banned from the USP of the game for two years, rushed to bend over into the menagerie. And they devote a lot of time to it.

Fight with the final boss of the menagerie.

The hacked also have something to do. A rare drop on the final boss of the heroic mode has survived in the form of a not very practical, but rather interesting weapon, and its farming has retained its appeal. Also, for each boss of the menagerie, a triumph is attached, which is issued if none of the players was defeated during the last battle. Both items and Menagerie Triumphs are required to earn the Shadow Season title, which is of interest to all self-respecting players. nine0021

Well, how could it be without a fly in the ointment

Of course, there were some mistakes. The top priority, through the eyes of a prof-deformed designer, is the lopsided integration of the new quest and mission interface. It previously resided in the inventory and was limited to a small number of screen slots. When there was no place, the quest could not be taken. And the place ended every day.

The new interface contains several design errors at once. It is difficult to access despite the high frequency of use. The use is complicated by the fact that heterogeneous items and quests are mixed, without the ability to conveniently sort them. nine0020 In order to overcome this problem, Bungie has designed a new problem where the number of tasks is no longer limited, but to access it you need to press three hotkeys, watch a beautiful animation of initiating all the “passing” screens for a second, and then stick a long time into the “sheet” of squares looking for what you need. I catch confusion, entering this screen, once and often, I forget why I came, like an accomplished senile. The audience is buzzing. Heard mat.

A certain player was not too lazy and posted his version, in which the needs of people are taken into account and all types of tasks are grouped. Quite a good design. Navigation is offered as sane. nine0021 A version submitted by a player on the official Bungie forums.

It is especially important that the «Emperor’s Chalice» lies just in this interface and the frequency with which each player hits the forehead with a mallet is extremely high.

The rest

In closing, I want to mention that the rest of the content in the addon does not look useless either.

An unexpectedly positive shift is observed in the mechanics of quests for legendary weapons. Finally, quests started sharing their progress across all three characters, which allows you to play whoever you want and progress, rather than playing with just one class. the rest will have to accumulate progress again. I also consider this innovation bold, at least in view of its obviousness. How many times this decision was poked at Bungie on the forums can not be counted. To balance the tasks, they have become more authentic, which is logical and calmly perceived by the players. By the way, not on the first try. At the release, the designers hammered numbers into new tasks with a passion, a week later they had to fix them. there was something not real in time. nine0021

The regular light level boost received a boost in the form of weekly three items IN THE SPECIFIED slot, which can be “guessed” more often. Items for Panopticon quests also raise the level of light. Which almost doubles the number of premiums raising the light. The decision not only makes life easier for the owners of all three classes, but also seriously popularizes the new mode.

Against the backdrop of the release in September of the f2p version, which will include two years of content minus the most recent expansion, changes in monetization are also generating interest. Now donator armor will not fall out of all the slots with a set of useless perks. Now you can buy it immediately for a donat (it seems logical, right?) Or buy it for software, one part per week, so that later you can pay with a donate for getting the missing parts. At the same time, the armor contains an unchanged set of conditionally useful perks, and not random as before. What is dangerous because non-donators need to load rolls for these perks. Worth thinking. nine0021

There are also a lot of cool weapon skins for sale. The interface for the store has been released in disrepair so far — it lags, freezes, threatens to crash. Interacting with Tess is still scary.

New sales architecture, looks more sane and working.

It is stated that in September, all Everess armor already received by us and all subsequent ones will become “universal” skins that can be applied to any other armor. I put Transmogrification into a dead donut from Bungie a long time ago — and here it seems to be approaching. nine0021

What did the Season of Abundance bring us

I’m honestly surprised by such a progressive shift. And the fact that it took several million DAUs to get started, split with publishers, initiated a move to a new distribution platform. It is very unclear to me why, before the Blizzard launcher, where the game is distributed, the EA logo was replaced by the Bungie logos (yes, Bungie has been a self-publisher of Destiny 2 for a month) we received a series of vysers, and after that we got a whole firework of obviously positive changes. nine0021

This is a serious reason to think about who producers are and where they are taught. I think that I will ask them 🙂 There are not enough of them 🙂 Theorizing over the reasons, I admit that the cornerstone of the split with the publishers was the scandalous Gambit, which wasted the resources of two additions. Logically, even a bad designer should understand that an attempt to «make friends» of killers and their victims in a hybrid mode is doomed to failure. Not necessarily to failure, really, but to hard work for which resources have been forgotten. We also need another matchmaking that takes into account the roles of the players (at least on the basis of the set Gambit armor worn) and the interface for gathering a group by roles and classes. In its naked form, the idea worked as a tool for circumcision, cutting off more than half of the DAU. nine0021

But, for example, a similar concept was implemented in Dead By Daylight and seemed to many to be successful. Something similar could find a place for itself in the world of Destiny. Not in the tournament version, but it could turn out funny. There would be a place for killers, but at least the victims stopped perceiving the gameplay as something wildly unpleasant that needs to be “endured”.

In the meantime, I’ll keep my fingers crossed. After all, the announced move to Steam with the transfer of PC saves and cross-save is a very challenging technical task. And the loss of players is inevitable, especially after such a long cultivation of the non-existent “mid-core casual” during which the game has lost so many players.