Destiny 2 leviathan raid drops: Leviathan — Destiny 2 Wiki

All the Raids Prior to The Witch Queen

It’s been over four years since Destiny 2 was released, and the game’s seen quite a few improvements and updates over the years. From cross-platform upgrades to cross-save functionality, general quality-of-life improvements, and memory optimization options, Destiny 2 has embraced the formula of its predecessor and has tweaked it to near-perfection.

Of course, with these updates often comes some additional content, and with each new large-scale expansion that Bungie adds to the game, a new raid is also added. Destiny 2‘s raids are designed for six highly-skilled players, who all have excellent gear, and are looking for the game’s greatest challenge. Teamwork is essential, and communication is key. Destiny 2 has had a history of raids, with nine in total being playable over the last four years.

RELATED: Destiny 2’s New Witch Queen Trailer Draws Parallel to Famous Thor Scene From the MCU

Leviathan

The first raid in vanilla Destiny 2, Leviathan required a power level of 260 to unlock and took place on the Cabal Emperor’s ship. This raid had a fairly unique structure, in which the fireteam would access each of the raid’s levels via a hub area. Upon completing one of the levels, the fireteam would return to the hub and would enter another level, the order of which would be chosen at random. Once a fireteam had completed the five levels, the Emperor’s Throne Room would be available, and a boss fight would await the players.

This raid had some pretty notable loot, including an exotic shotgun named the Legend of Acrius, and an exotic catalyst for the Skyburner’s Oath. The infamous Midnight Coup hand cannon and the Sins of the Past rocket launcher were also available in this raid.

Leviathan, Eater of Worlds

The next raid update for Destiny 2, Leviathan, Eater of Worlds, was essentially a tweaked version of the original Leviathan raid, still taking place on the same ship, but featuring a whole host of new missions. This is the first Raid Lair of the game and required an entry power level of 300.

Rather than fight the Cabal Emperor, players would face off against Argos, a Hydra, in the final battle. The piece of loot that would come to be a fan-favorite of this raid is the exotic catalyst for the Telesto fusion rifle.

Leviathan, Spire of Stars

Being introduced in the game’s Warmind Expansion, the Leviathan, Spire of Stars was the second raid lair in Destiny 2, requiring a power level of 370. As was the case with the Eater of Worlds raid, this event was shorter, but just as challenging, also taking place on the Leviathan ship of the first raid.

While the raid had a vast selection of great loot upon its initial release, not much of the weapons or gear are used by current players today. The exotic catalyst for the Sleeper Simulant linear fusion rifle is generally still considered worth picking up today, though.

Last Wish

Destiny 2‘s Forsaken DLC added the game’s second fully-fledged raid, titled Last Wish. This raid acts as the final story chapter in the Forsaken DLC and sees the Guardian fireteam attempt to repel the Taken forces from the Dreaming City and the homeworld of the Awoken.

The entry level for this raid was 520, but a power level of 550 was recommended. The raid sees the fireteam battle through waves of Taken forces, defeating a number of Taken bosses along the way, most of which are the result of horrific mutations and genetic experiments.

The raid ends with the fireteam taking down an extremely powerful Taken Ahamkara, who is corrupting the Awoken Guardian, Uldren Sov. The players strike the final blow to the monster by entering its mouth and blasting its heart from the inside. Some notable loot from this raid is the exotic fusion rifle One Thousand Voices, as well as the Great Hunt armor sets for the Hunter, Titan, and Warlock.

RELATED: Destiny 2 Players Turn to the Periodic Table to Decipher New Witch Queen Trailer

Scourge of the Past

The next raid, titled Scourge of the Past, was introduced in the Black Armory DLC and gave players a more open-ended environment, in which they could use their Sparrows to traverse the entire raid. This raid required 630 power and concludes the story of the Black Armory DLC, tasking the Guardians with defeating all of Kell’s Scourge bosses.

While the Scourge of the Past raid was designed to be a fully-fledged experience, it was quite a bit shorter than Last Wish. But the raid did have some solid loot drops, like the incredibly popular exotic grenade launcher Anarchy, and the exotic Sparrow Always on Time, which could only be found in a hidden chest.

Crown of Sorrow

The Crown of Sorrow raid, requiring a power level of 740, brought back the Leviathan ship from the game’s first set of raids and raid lairs and tasked players with wiping out a Hive infestation. The raid ends with the Guardians facing off against Gahlran, the Sorrow-Bearer, who uses a series of illusions to trick the players and prolong the fight. The standout loot in this raid was the exotic submachine gun Tarrabah, which has a Ravenous Beast buff that stores power whenever the player dishes out or receives damage, leading it to cause an extremely high amount of damage.

Garden of Salvation

Destiny 2‘s Garden of Salvation raid requires a recommended power level of 930 and sees the Guardian fireteam fight through waves of Sol Divisive Vex in the Black Garden. The exotic drop in this raid was the Divinity trace rifle. Kentarch 3 armor suits were available for the Hunter, Warlock, and Titan classes as well.

Deep Stone Crypt

Destiny 2‘s most recent original raid, Deep Stone Crypt, released in November 2020 and sees the Guardians taking back control of the crypt from the House of Salvation, who is attempting to use the crypt to unleash an extremely powerful enemy. After destroying the orbital Morning Star station, the Guardians land on Europa and face off against Taniks, the Abomination. This raid’s exotic weapon is the Eyes of Tomorrow rocket launcher.

Vault of Glass

Technically the most recent raid in Destiny 2, Vault of Glass is actually a repurposed raid from the first game, just with some tweaked elements. The raid has a very high recommended power level of 1300, so newcomers might have to grind it out a bit before they can give it a go.

Aside from a few minor gameplay tweaks, like enemy types, buffs, and chest locations, the raid is essentially the same as it was all those years ago. The exotic weapon that can be earned in this raid is the Vex Mythoclast fusion rifle, which has a great fire rate of 360 RPM.

Destiny 2 is available on PC, PS4, PS5, Stadia, Xbox One, and Xbox Series X/S.

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Leviathan (raid) — Destinypedia, the Destiny wiki

This article is about the Destiny 2 raid. For other uses, see Leviathan.

Grow fat from strength.

Leviathan is the flagship raid of Destiny 2. It was made available on September 13, 2017. It is set within The Leviathan, the personal ship of the exiled Cabal Emperor Calus. The recommended Power Level is 270. The Prestige mode of the raid, released on October 18, 2017, has a recommended Power Level of 300. It was sunset on November 10, 2020, alongside the release of Beyond Light.

To mark the world-first completion of the raid by Clan «The Legend Himself»,[1] Bungie released a Crucible map set on The Leviathan called Emperor’s Respite.[2]

Contents

  • 1 Unique enemies
  • 2 Bosses
  • 3 Walkthrough
    • 3.1 Embarkment
    • 3.2 Castellum
    • 3.3 Rotating stages
      • 3.3.1 Royal Pools
        • 3.3.1.1 Challenge Mode
      • 3.3.2 Pleasure Gardens
        • 3.3.2.1 Challenge Mode
      • 3.3.3 The Gauntlet
        • 3.3.3.1 Challenge Mode
    • 3.4 Throne
      • 3.4.1 Challenge Mode
  • 4 The Underbelly and Hidden Loot Chests
  • 5 Prestige
  • 6 Rewards
    • 6.1 Weapons
  • 7 Trivia
  • 8 References

Unique enemies[edit]

  • Loyalist Legionary
  • Loyalist Phalanx
  • Loyalist Colossus
  • Loyalist Psion
  • Loyalist War Beast
  • Imperial Centurion
  • Imperial Incendior
  • Standard Bearer
  • Standard Liberator
  • Beast Handler
  • Ceremonial Bather
    • Oiled Ceremonial Bather (Prestige only)
  • Watchers Scorpius
    • Watcher Alpha
    • Watcher Beta
    • Watcher Gamma
    • Watcher Delta
  • Councilor
    • Greed Councilor
    • Loyalty Councilor
    • Sol Councilor
    • War Councilor
  • Psionic Projections
    • Greed Projection
    • Sol Projection
    • War Projection
    • Loyalty Projection
    • Ghost Primus
  • Royal Beasts
    • Aru’un
    • B’ael
    • M’orn
    • Ta’aurc
    • Tho’ourg
    • Va’ase
    • Gra’ask (Prestige only)
    • Za’ahn (Prestige only)
  • Emperor Calus (Final Boss)

Walkthrough[edit]

Embarkment[edit]

Arriving on The Leviathan of Emperor Calus, an honor guard of Loyalist Legionaries and Colossi salute you. These enemies are passive and will not become hostile unless attacked, but they do provide an opportunity to top up on ammo before proceeding deeper into the ship. Ignore or defeat them, then climb the various tiers of the Embarkment to the main entrance, leading to the Castellum.

Also note that checkpoints in this raid operate differently than in past raids. Leaving the raid and returning will spawn players back at the start of the Embarkment area, and players will have to repeat unlocking the door to their current stage, though they will not have to repeat any completed stages.

Castellum[edit]

The Castellum serves as a hub area that links stages of the raid. Loyalists will continually spawn in waves. The goal in this chamber is to defeat a Standard Bearer Centurion, take his Standard, and plant it at a plate. While gathering Standards, however, Standard Liberators will spawn alongside Loyalists and try to steal the Standards from the plate, requiring that the plate be defended at the same time. As Standard Liberators are killed, Councilors will appear and provide invulnerable shields for the Liberators. The Councilors themselves are protected by invincible shield bubbles, but can easily be killed by walking into the bubble to then damage the Councilor, which then removes the shields from the Liberators. Once three Standards have been collected, Calus will open the door to the next stage.

Rotating stages[edit]

There are three main stages before the final boss confrontation, but each week the order in which they must be completed is changed. Players must return to the Castellum after completing a stage to unlock the next one, including the final boss in the Throne.

Royal Pools[edit]

Five pools are located in the room with one in each corner of the room and a fifth in the center. In each pool is a plate above which hovers an orb that grants the buff «Psionic Protection», which counts down from x50. Near the plates in the four corner pools are large golden chains that move when players are standing on the plates in the four pools. Moving the chains and defeating the Ceremonial Bathers Gladiators that spawn will raise a series of censers in the central room. A bell will sound when the censers have been raised, at which point all players will head to the central room to destroy them while standing on the plate in the central room. Be prepared to deal with a continuous assault from Loyalists, Ceremonial Bathers, and a Psion that can kill anyone lacking Psionic Protection. The Royal Pools are cleared by destroying the censers.

To tackle this challenge, all players should acquire Psionic Protection. Four can activate the chains, while the others remain at the Psionic Protection pool. Then, as the buff runs out, the two free players can go relieve one of the chain activators, who replenishes the buff. That player can then relieve another chain activator, and so the process repeats until all chains are activated and the team can take up position in the central room to destroy the censers.

Destroy all censers to clear the Royal Pools and move on to the next stage.

Challenge Mode[edit]

For the Royal Pools challenge, there must be at least one player standing in the middle pool at all times. Jumping or being launched by a Psion counts towards failing the challenge.

Pleasure Gardens[edit]

The Pleasure Gardens will require elements of strategy and stealth to surpass. Kill the Loyalist War Beasts and Beast Handlers, noting the positions of several large, flowering plants, pillars of light, and the golden statue atop the safe room which is flanked by two Prism Weapons. Picking up both Prisms Weapons will spawn six Royal Beasts in the area, hunting for anyone who roams the lower floor, and Calus will unlock the safe room, which contains four spores of Royal Pollen. If the Royal Beasts detect anyone, they will each run to a flowering plant and unleash a Psionic Howl, which will kill anyone not in the safe room after a brief charging period. Furthermore, any players who die will endanger the team: if they are not revived within 30 seconds, the entire team dies from «Shared Fate».

Royal Pollen-carriers must make their way to the flowering plants without being detected, and Prism Weapon-wielders must focus the pillars of light onto the plants while the Royal Pollen is held next to them. This produces a stack of buffs called «Empowering Spores»; the higher the stack, which can be increased by visiting more of the plants, the more damage players can inflict on the Royal Beasts. Making things trickier, as more Royal Beasts are killed, the remaining ones will detect players faster. Therefore, it may be advisable to weaken all six Royal Beasts to the point that they can be killed simultaneously, rather than picked off one-by-one. Ensure that at least one team member can escape to the safe room to survive any Psionic Howls and revive the team. Kill all six Royal Beasts to unlock a loot chest and return to the Castellum.

Challenge Mode[edit]

The Pleasure Gardens challenge requires that each player cannot shoot more than one flowering plant.

The Gauntlet[edit]

Defeat enemies until the Imperial Centurion appears, then kill it to reveal two Psionic Charges. The two players who pick up the Psionic Charges will be teleported into a circular obstacle course along the room’s outer walls. While the Psionic Charge-carriers run these gauntlets, the four players who remain in the center of the room must fight off waves of enemies while disabling the shield walls that block the carrier’s path.

The carriers will be able to see which of three rows of circular apertures is lit by a red light; the other apertures will be blue. The carriers must call out to the rest of the team to shoot the marker for the correct row. If done correctly, this will disable the shield and cause an orb of Psionic energy to appear in the red aperture. The carriers must pass through that orb to prevent the psionic charge they are holding from exploding. Passing through a ring gate spawns a Councilor which must be punched or it will spawn a Psionic Projection which can triggering a team-killing debuff called Mental Collapse. If a Psionic Projection spawns it may be killed within 6 seconds to prevent the team from wiping. Repeat this at each shield wall and then pass through the final orb and the finish line, then place the Psionic Charges in the dais in the room’s center. This will complete the first phase of the stage.

The next phase of the stage increases the difficulty for the carrier by removing sections of the floor in the gauntlet area, requiring more precise jumping skills. Once finished, again place the two Charges in the dais.

The third phase will raise the barricades in between the shield walls, requiring carriers to jump higher. When the final two Charges are planted in the dais, all six Psionic Charges will then spawn at the dais and a countdown timer called «Psionic Overload» will appear. The entire team must pick up a Charge, run the gauntlet, and replant the charges in the dais before the timer runs out. Success unlocks a new loot chest and allows the team to proceed to the next stage. Calus has deigned to reward your valor with an audience.

Challenge Mode[edit]

The Gauntlet challenge requires that players cannot step on the same platform more than once during the running phase, meaning that to complete the challenge, all six players need to run.

Throne[edit]

After a fourth and final battle in the Castellum, pass through the doors and proceed forward along a lengthy corridor coated in a purple substance, presumably the «royal wine» made from the ship’s consumption of Nessus. Emperor Calus greets the players as they enter the Throne. To begin the fight, the chalice he holds must be shot out of his hand. He will attack by summoning waves of various Cabal and targeting players with a line-of-sight «Emperor’s Gaze» forehead laser. After a short period of fighting, the team will be teleported into a shadowy realm where a massive projection of Calus’s head will attempt to inhale and devour them using the lethal debuff Boundless Consumption. Three players can grab Psionic Charges before they are devoured, which will teleport them back to the Throne.

The other three players must shoot projections of Calus’s four Psion Councilors to avoid the Mental Collapse team-wipe debuff. Each Psion in the Throne is also represented by a symbol above their shield (chalice, War Beast, sun, and crossed axes). Each of the players in the shadow realm will see a different symbol on Calus’s forehead and must call it out to the players fighting in the Throne; the fourth, unseen symbol which is not called out will be the symbol of the Psion that the Throne group must kill. Failure to kill the correct Psion in a timely fashion will result in a team wipe. In the shadow realm, the projections will appear in pairs for each symbol and must be destroyed, or Calus will inflict Mental Collapse. Once all four pairs are gone, the icon above Calus’s forehead will turn black and a final set of projections will appear. Destroy them, and Calus will vomit Cabal skulls at players which can be shot before they inflict damage, granting the stacking, team-wide buff «Force of Will». Once the barrage ends, three more Psionic Charges will appear and the players can use them to return to the Throne.

With the team reunited, standing on one of the four daises where the Councilors spawned will grant the Force of Will buff and allow players to damage Calus directly for a time. The amount of Force of Will buff acquired determines how much damage can be inflicted. Be aware that Calus will cause lethal flames to spring up on the occupied dais, and players should jump off and move to the next dais before this happens. As Calus is damaged, pieces of his carapace will fall away, revealing robotics; Calus has chosen to not fight in person. The first time this happens, Calus will begin using an arm-mounted cannon in addition to his forehead laser. After all four daises have been used, Calus will teleport the team back outside to repeat the process of destroying projections and collecting Force of Will. As Calus’s health nears zero, he will summon a durable energy shield to protect himself which must be shot away.

Once the Calus robot has been slain, the raid’s final challenge is complete. The true Emperor Calus will speak through the robot, boasting of the power he has displayed and inviting the Guardians to join his side, while offering more treasure. An elevator in the room’s center will then descend to a massive vault containing numerous other Calus robots and a final loot chest.

At this point, the raid is finished. If this is the first time a player has completed Leviathan, they will receive the Quest «Imperial Invitation», which directs them to the newly-available vendor Benedict 99-40 in the basement of the Bazaar in the Tower to redeem any Emperor Calus Tokens for Imperial Engrams containing raid loot.

Challenge Mode[edit]

The Calus challenge requires that all four daises are activated at the same time during the damage phase. This usually results in shorter damage phases.

The Underbelly and Hidden Loot Chests[edit]

In addition to the main chambers of the raid explained above, The Leviathan also contains an elaborate labyrinth of corridors and rooms that conceal at least 9 locked loot chests. These chests are unlocked by the corresponding key (Drain Key, Irrigation Key, Aqueduct Key, etc.), and players acquire three random keys per week after besting the Royal Pools, Pleasure Gardens, and The Gauntlet. Keys must be used before the next weekly reset, or else they will disappear. The labyrinth also connects to each of the main raid chambers, and can be used to access those chambers without having to go through the Castellum.

To fully unlock these other areas, start at Embarkment. Below the spawn platform is a small room containing six levers that must be pulled by the team in one of three specific orders very quickly. Number the levers 1 through 6, from left to right. The three combinations are 1-5-3-2-4-6, 1-4-3-5-2-6, and 1-3-2-4-5-6. As there is no way to tell which combination is the correct one from week to week, it may be necessary to try all three; players have also reported solving the puzzle by pulling all levers simultaneously. Success will be confirmed by the message «The way is open». Next, leave the room and climb to the middle level of Embarkment, looking for another room on the left side of the structure. Enter it to find another six levers, pull them, and watch for «The way is open» again. Lastly, head to the top level of Embarkment, where the entrance to the Castellum is, and jump to the rim of the pool on the left. Run along the rim until you spot a third room entrance covered in ivy below, then drop down and enter the inner workings of The Leviathan.

Prestige[edit]

The Prestige mode of Leviathan introduces a number of changes to each stage that increase the raid’s complexity and difficulty. A significant alteration that players must be wary of throughout the raid is that dying will remove the player’s revive token if they still hold one.

  • Royal Pools:
    • All enemies have increased health and deal increased damage.
    • Oiled Ceremonial Bathers replace Ceremonial Bathers; Oiled Ceremonial Bathers spawn more frequently and drop debuff pools on death that drain 5 units of Psionic Protection per second if the player stands in them.
    • After damaging the censers, players receive the «Burden of Worthiness» buff.
    • Players must move the plate that corresponds with the symbol they see (Sun, Chalice, Royal Beast, Axes) above the central structure.
  • Pleasure Gardens:
    • Two additional Royal Beasts are present.
    • Royal Beasts have different patrol patterns.
  • The Gauntlet:
    • No player can run the gauntlet more than once before the fourth phase, forcing all six players to run it once.
    • Psion Projections spawn in the central area while players are running the gauntlet, and must be destroyed.
    • The number of Psionic Charges that spawn during the fourth phase is reduced from four to three.
  • Throne:
    • Players who kill a Councilor will teleport to the shadow realm, while a random player in the shadow realm will be teleported to the Throne.

Rewards[edit]

  • Emperor Calus Tokens
  • Embrace His Name Emblem
  • Splish Splash Emblem (Royal Pools Challenge)
  • Good Dog Emblem (Pleasure Gardens Challenge)
  • Two Enter, One Leaves Emblem (The Gauntlet Challenge)
  • Take the Throne Emblem (Throne Room Challenge)
  • Glory to the Emperor Emblem (Prestige only)
  • Calus’s Selected Shader
  • Calus’s Treasured Shader (Prestige only)
  • Imperial Invitation Quest
  • Raid-specific armor sets
  • Prestige armor sets
  • Ornament for Legend of Acrius (Prestige only)
  • Legend of Acrius Catalyst (Prestige only)
  • Contender’s Shell

Weapons[edit]

  • Conspirator — Scout Rifle
  • Ghost Primus — Auto Rifle
  • Inaugural Address — Pulse Rifle
  • It Stared Back — Sword
  • Midnight Coup — Hand Cannon
  • Mob Justice — Submachine Gun
  • Sins of the Past — Rocket Launcher
  • Alone as a God — Sniper Rifle
  • Legend of Acrius — Exotic Shotgun
  • The Leviathan was the sole raid released with the Destiny 2 base game. @Bungie: «The first Fireteam has made their way through Leviathan. Shaxx isn’t far behind. Emperor’s Respite is now available for all in the Crucible.»
  • Destiny 2 — Raid Leviathan

    Author MakeFrag Read 19 min Views 5.4k.

    Contents

    1. Distributor.
    2. Task for the runners
    3. Task for the defenders
    4. Royal baths.
    5. Preparation
    6. In the Thick of Water
    7. Weapons and Subclasses

    In this guide, I will show you and your team how to complete all the trials aboard the Leviathan and defeat Emperor Calus.

    In the manual you will find:
    — Which subclasses and weapons will be more effective.
    — How to pass all the stages of the raid correctly.
    — What changes will be at the Prestige level.

    Distributor.

    So, guards, you have boarded the Leviathan, Emperor Calus will greet you. Move forward to the huge arena. This is where you will return after each stage to open the doors to a new encounter.

    The task is simple: you need to open the door to the stage by collecting the banner.

    Since the sequence is randomized every week, I will describe the stages from easy to difficult in my subjective opinion, to understand which stage you need to go to, press TAB and the left side of the screen will show you where to go. I advise you to take a walk around this arena to begin to navigate and understand where you need to go

    To start the dispenser, you need to stand on the platform opposite the stage door. Divide in advance into 2 teams 4/2, 4 guards — defenders (guard the emblem), two runners follow the banner. After you have launched the distributor on the same platform, a sign will appear where you need to go.

    Stage name Sign

    Royal Baths

    Sun
    Tournament 950044 axes

    Gardens of pleasure

    Dog
    Boss Cup

    Task run

    All extremely simple: Come to the desired sign, take the territory, take the territory, take back, take back, take back. another sign to which you must already run. The door opens when you bring all 3 banners. I will leave the plan of the distributor so that it is convenient to navigate.

    Defenders task

    After starting the stage, bondage will start to appear. At the beginning it is very simple: clear everything you see, but after the runners bring the first banner, the cabals will become 2 times larger, and 2 types of enemy will appear that require special attention:

    — Cabal captains are distinguished by white wings. They are your main target. If even one approaches the banner, he will be stolen, and the runners will again have to follow him.
    — The second type of opponents that you need to pay attention to are shield psions, they can only be killed with a melee attack. This psion is disgusting in that it imposes a shield on the captain of the cabals, and until you finish with the psion, the shield from the captain will not fall off.

    Weapons and subclasses

    Warlocks — A well of light for healing and increased damage and armor Phoenix Protocol, New Bomb — for quick reading.
    Hunters — Void subclass of the top branch with boots of Orpheus.
    Titans — Sunbreaker of the top branch with the heart of the sacred flame armor or a striker of any branch.

    For weapons, anything that will help you clear small mobs (revolvers, machine guns, pulse rifles, etc.) will come in handy.

    For large mobs, I advise a shotgun, preferably IKEL, or a threat level. If not, then take the one you like. Plasma rifles are also suitable: such as Jotun or Telesto.

    For bosses, you need something heavier: a grenade launcher, rocket launchers, machine guns, line-plasma rifles can also come in handy (such as a sleep simulant).

    Royal Baths.

    This stage is under the sign of the sun, the coherence of the team is very important here.

    Also divided into teams 3/3. The main task of the stage is to raise the incense burners that are in the center of the hall and destroy them. To do this, the team must be distributed among the platforms and stand for the required amount of time, replacing each other. Now in detail.

    You need to split into 2 teams of 3 people and take your platform, as shown on the map, i.e. 2 guards each occupy the upper and lower platforms on the left side, and the other two guards do the same on the right side, the remaining 2 guards stay in the center.

    Preparation

    As everyone has already noticed, there is water all over the arena, including the platforms, which deals damage. Each platform has a buff Psionic Protection that lasts one minute and protects the guard from water damage.
    Each guard should stand next to their platform on the high ground and wait for the center guards. It is at their command that everyone jumps onto their platform at the same time and starts the stage.

    Central guards decide in advance who gives the command and jumps with everyone to the platform. The second one in the center needs to pick up the buff in advance and jump to a place where there is no water

    In the thick of water

    Now teamwork is very important. The central ones are required to replace the guards on the platform below both sides and stand in their place, and now the guards who were on the lower platforms run to change their partners from above, standing in their place. And now the guard who was on the upper platform changes his partner from below. Change each other until the gong rings. This means that the incense burners have risen, and everyone needs to run to the middle of the arena.

    Guardians who will change their partners must always go through the center of the arena in order to pick up a buff, otherwise you will not be able to stand on the platforms, and this is a WIPE. This is done by absolutely every guard who replaces another guard

    Important points

    1. Those guards who will stand on the platforms should in no case leave it until you are replaced.
    2. There will be a huge chain in front of the platform. Sometimes a Bather, a large yellow Cabal, will come out of it. He needs to be killed as quickly as possible with grenades and energy weapons (a shotgun or a plasma rifle works very well).

    Damage stage

    When the gong rang, all the guards run to the central part of the map, where they took the buff when they changed with partners. It is on this platform that the damage to the incense burners begins.
    It is important to know that if you get off the platform, the incense burners will be invulnerable to you, so be careful. When you destroy the last incense burner, the stage will end, and you can collect your reward and return to the dispenser.

    If you didn’t manage to destroy all the incense burners, then wait at the end of the white psion in the shield and kill him in melee, otherwise he will wipe the whole team

    Weapons and subclasses

    It is important for one warlock to take a trove of light to increase damage against incense burners, and so that the whole team can live. The remaining warlocks, if any, take a new bomb from any branch.

    Hunters take a golden revolver for 6 shots

    Titans take a striker to clear mobs or a sunbreaker of the top branch for damage on the same incense burners with hammers.

    Weapons:
    Revolver, submachine gun, etc. for cleaning small things.
    Shotgun or plasma rifle for bathers.
    Machine guns, grenade launchers, rocket launchers with a perk for cluster ammo and either a thousand votes or anarchy, if any, are suitable for damage to incense burners.

    Prestige

    Upon death, the Bather will leave a small purple puddle underneath that will deal damage if the player is standing in it. This feature forces you to watch where you kill the mob (otherwise you simply won’t be able to stand on the platform).
    If you fail to destroy all the lamps in the first phase, a second new mechanic will begin. As soon as the “lamps” time runs out, you will receive a debuff, and a symbol will appear above the central platform, which each player will have their own. You need to stand on the platform with the symbol you see in order to remove the debuff or wipe.

    Pleasure gardens.

    This stage is under the dog sign. Well, hold on, guard! Here you can get stuck for a long time.

    Entering a large beautiful arena full of vegetation, you need to clear the entire territory from bondage. After clearing, 2 gold crystals will appear on the roof of the bunker.

    Distribution

    The main task is to collect a certain number of buffs and kill all the royal dogs, but first things first.

    From the beginning, run around the arena, there are 8 flowers on it, when the stage starts, two random flowers on both sides will light up, they are exactly what you need to pick up the buff.

    Now you need to split into teams, two guards stand on the crystal, their task is:
    — Give information about the appearance of the desired flower and which side is located.
    — Follow the action of the dogs, where they are heading and open the path to the desired flower (I remind you that the dogs should not notice the guards) and activate the buff, you need to shoot from the crystal while standing in a beam of light that comes from the ceiling of the arena.

    The task of the four runners is included
    — Quickly respond to the leader’s words.
    — Everyone should approach the right buff at the same time

    I advise runners to appoint one person whom everyone will follow, believe me, it will be easier so that everyone does not scatter anywhere.

    Before the start of the stage, you need to distribute all the guards, who will kill which dog, for this the map will help you will leave.

    About the main

    — When you take 2 crystals, the stage starts. The two leaders jump on hills, report where the buff is located by means of understandable phrases:
    Left near, left middle, left distant (the same on the right side), it also happens that buffs appear in the middle of each side, either in trees, this is on the left side, or in stones on the right side, the leader should report this first of all, and the runners decide which side will be easier to take.
    — It is very important to remember that when the runners approach the buff (all four guards must approach the flower), the leader will have about 5 seconds to shoot the crystal at the flower if the buff does not have time to disappear.
    — The second important factor is the bondage that will appear in the side doors and interfere with the runners after each use of the buff, you need to be ready to shoot immediately to meet them when they appear.

    — At least 2 buffs are enough to kill a dog.

    Damage stage

    When the required amount of buffs has been collected, on command, each guard goes to his dog (which were distributed at the beginning) and starts to inflict damage, whoever killed his dog goes to help others. The stage will end when all 6 dogs are killed.
    If you feel like you don’t have time, it’s better to return sun

    Subclasses and weapons

    Warlocks New bomb of any branch will kill the dog almost immediately.

    Hunters gold pistol of the lower branch with a helmet starry nighter for one fat shot.

    Titans take the sunbreaker of the top branch to debuff the dog with their knee and inflict a big one with super abilities.

    Weapons are only needed to destroy dogs: shotguns (preferably IKEL or threat level), grenade launchers, swords or rocket launchers in general, everything for high damage.

    Passed? Take your reward and return to the dispenser.

    Prestige

    Complications will be in the number of dogs instead of 6 there will be 8 and their trajectory will change everything shown on the map, the goal is the same to kill all the dogs.
    Tip: Do everything in 3 runs, the first 2 collect as many buffs as you can, and dealing damage to dogs leaving 1/4 HP, and on the third time, finish off the dogs.
    You can do everything in one run, but here is how it will turn out

    Get ready for the worst that dogs can behave absolutely inadequately at a prestigious level, at any moment a random dog can run from one end of the map to the other end of the map as where you are.

    Tournament.

    This stage is under the sign of axes. You won’t need much damage here. Only coherence of the team and without errors to perform the necessary actions.

    After going up the elevator you will get to the round arena, you will see four raised columns, a running track and familiar signs: the Sun, the Axes, the Dog and the Bowl.

    Welcome to the tournament

    The main task will be to bring 6 relics of psi-charges to the bowl in the center of the arena. Yes, again we are divided into teams, 2 runners and 4 shooters. The stage begins when 4 guards jump onto the columns and lower them, bondage will appear that will need to be cleared and proceed to the main thing.

    Distribution of roles

    The team of runners will need to go to the running area that are located on the signs of the dog and the thicket, after clearing the mobs, a psi-charge will appear, the runners will need to take it and they will be teleported to the treadmill by the front, 9 circles of the frame will appear, which will be blue and only one will be a circle of red light, the runner needs to name the sign and location of this circle. That is, the bowl is top, the dogs are bottom, the sun is the middle, only the horizontal position must be named, as in screenshot

    here the dog is down.

    Go through this particular circle to get a buff with which you can run further, without taking this buff you will soon be killed.
    Go further calling the signs and the location of the desired place, reaching the finish line, you must definitely run to the center of the arena and throw the relic into the bowl.

    Do this a total of 3 times.
    In subsequent races, gaps will appear in the lanes. Be careful.

    The team of shooters at this time, after clearing the mobs, immediately jump onto the columns and listen to the runners who will approach them. Your task in front of you will be a sign and 3 targets

    It is necessary to shoot those targets that the runner did NOT name for example:
    The runner says dog down, the arrow must be shot quickly in the top and middle to open the way for the runner. It is better to shoot at targets with something fast-firing. Automatic, Machine Gun, just non-stop shooting in the top and middle.
    After the runner runs through your sign, a psion will appear below you, which you need to kill only from a mile of attack, which means he remembers the golden rule of the tournament shot back, jumped, killed the psion in melee, jumped back.

    If you don’t kill the psion, it will wipe the whole team, be very careful, if you don’t kill the psion for a long time, a purple psion will appear nearby.

    And now the main thing may be that the middle will fall out, in this case the help of a partner will be needed. We have always done so that the person to the left of the sign always helps and it is he who hits the lower target, and the one whose sign is called to hit the upper target

    Example:
    The runner says the sun in the middle the assistant on the left hits the lower target, and you yourself hit the upper target. Do the above for a total of 3 times and all gather in the center at the bowl.
    6 relics will appear, one for each guard, each takes a relic and now everyone is teleported to the treadmill, you need to bring 3 relics to the finish line and throw them into the bowl in the center of the arena again.

    There are 2 options for action:
    1. You define three runners who will run to the finish line, and the rest simply did nothing.
    2. Divide into groups of three and take buffs in turn.

    I strongly advise you to tell in advance who takes which buff so as not to get confused and not go through the stage again.

    3 relics you need to bring to the finish line, this is with the perfect passage of the stage, if not one runner does not die with each death of the runner, the number will increase

    Congratulations, the stage is passed, take your reward, Emperor Calus himself awaits you ahead of you.

    Prestige

    In the first stage, unlike the normal version, all players will have to take on the role of a runner. The reason for this is the system that allows one person to lift the ball only once in all three phases, so you have to split into two people and decide who runs on which circle.
    In the second stage, only three balls will appear in the grid, unlike the original, where four appear.
    Purple psions spawn more frequently.

    Emperor Calus.

    The final stage is located at the thicket sign. A truly difficult test awaits you.

    Once in the arena, you will see 4 columns with signs that you met throughout the raid bowl, dog, axes and the sun in the middle of the arena is the boss himself drinking from the bowl of plenty, for the last time you need to split into groups. You can use two options either 4/2 or 3/3, the difference is that using 4/2 tactics you can collect more buffs and deal huge damage to the boss, but at the same time, the second group of two will be harder to survive. Use this tactic if you are confident in your abilities.

    Who, where and why

    The stage begins by knocking the bowl off Calus’s hands and you just need to clear the entire arena from bondage. Having finished with the sweep, the Boss will clap his hands and transfer everyone to the astral plane in advance to determine two things:
    1. Who remains in the astral world, and who returns to the throne room.
    2. After you are transferred to the astral plane, there will be three portals in front of you in advance, decide who enters which one, since they are designed for only one guard.

    Astral world

    Guardians who remained in the astral world see the huge face of Calus in front of them, and there will be a round recess on the forehead where your attention should be directed first of all.
    When the last portal to the throne room closes, the huge astral face of Calus will begin to suck you in. A special barrier will prevent this. It is very important to forget about the jump key or if you jump you will be sucked in and there will be a WIPE.
    Starting to suck the guards on the forehead, where the round recess will appear the sign of the cup, dog, axes or the sun, but each guard will see only his sign, you need to loudly, clearly, and most importantly, name your sign in turn.

    If you play 4/2, then two guards will repeat the sign, nothing to worry about, just call the sign in turn

    After you name the sign, psions will appear, your main goal is the psions of the red legion cabals, kill them first of all, because if they cast their ability which knocks the guard up then it’s 100% WIPE, then finish off the psions in the sphere, so you will move gradually forward until you reach the Astral face of Calus, pack up tight, get quick fire weapons and get ready when Calus starts spewing skulls you need to shoot them from your skull mouth as much as possible, the amount will be shown in the lower left corner, the desired amount for normal damage is 70, but the more the better, when you have the right amount, tell the team in the throne room that you are done and 4 portals will appear in front of you come in each in his own, thus you will return to the throne room, the damage stage begins, but about this oh a little later.

    Throne room

    When everyone enters the portal and returns to the throne room, mobs will actively spawn, they must be cleared and at the same time listen to the command in the astral plane, at this moment when they start naming the signs on four columns, psions will appear in the spheres with the corresponding sign, your task having heard all 3 signs, destroy the psion under the sign of which they were NOT named.
    Example:
    The astral team named signs: axes, a bowl, dogs, which means that the team in the throne room needs to kill a psion under the sign of the sun and this must be done with a melee attack and very quickly, if you delay the team in the astral world will die, repeat these actions until the calus starts to glow with a bright light and starts to damage you, the most important thing is to start shooting the shield so that there are literally a few shots left, wait for the command from the astral that they have finished and finish the shield to the end.

    The end is near

    We start the stage of damage to the boss, damage will be counted only on columns that previously killed psions in total 4 columns and thus you have 4 buffs for damage, and thus you need all absolutely guards to stand together on one column.

    No one jumps on different columns, because if you jump on it, the buff itself is activated and it lasts for a short time.

    Dealing damage from the column until Calus attacks, he does it once, but it is VERY painful if he hesitates, he will kill everyone who will stand in the affected area, it is not difficult to understand when he attacks. Calus will either release a fire sphere or shoot fire, but in any case, if you miss these castes, you will be killed.
    We always jumped from the sign as follows from the beginning of the axes, the bowl then jumped over to the sun and at the end of the dog, jumped over when Calus cast his blow, first you should be on the head there (which is logical) there is a crit zone, but when Calus explodes on the chest it will be burn red dot, now the crit zone is there. With a successful choice of weapons, it can be demolished in one stage, but if it didn’t work out, we repeat everything said above

    and therefore watch what is under your feet.

    After the boss runs out of HP, he starts glowing again, the Enrage stage begins, where you just need to shoot at Calus with everything that is in your hand, you need to shoot down the remnants of the shield, this is done easily, the main thing is that all the guards shoot from anything be it a grenade launcher or a pistol. The last thing left is to stand on the elevator in the middle of the hall and collect your reward. From this raid, you will receive an invitation from the emperor, this is a quest for a quite good shotgun in the Legend of Akria power slot.

    Weapons and subclasses

    Warlocks — (if more than one) one takes a Hoard of Light the rest, if any, a new bomb.
    Hunters — Golden Pistol lower branch and Exotic Star Nightwalker Helmet.
    Titans — Take the Void class top branch for the dome.

    PP weapon or machine for cleaning small things and knocking down skulls, from the energy one you want, the third slot is grenade launchers, rocket launchers, machine guns. In general, if you look at YouTube, Calus is now being killed literally from anything, from simple croutons to epidemics (it is imperative that all 6 guards be armed with it), a thousand votes, anarchy, lumens and more, so I leave it to your choice.

    Prestige

    The main nasty change in tactics is the phase when you have to destroy a psion with a sign that is not named in the rest of the world.
    After the player destroys the desired psion, in the throne room it will automatically swap places with a random player from the astral, this system leads us to the fact that each player must know all the mechanics of the boss.

    Destiny 2 more effective guide How to pass which subclasses and weapons prestige Leviathan raid guide stages of the raid

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    Everything that leaves Destiny 2 with Beyond Light

    Everything that leaves Destiny 2 with Beyond Light

    All exotics to get before the release of Beyond Light

    Exotic catalysts to get to Beyond Light

    Titles leaving Beyond Light

    Exotic ghosts, sparrows, ships and emotions go away

    Destiny 2 Exit Locations

    A list of all Exotics, Catalysts, and Titles that will be retained after the release of Destiny 2: Beyond Light.

    Destiny 2: Beyond Light launches in November, and while it brings new things to the game, a lot of content is stored in storage as well. This means that some quests to unlock exotic weapons, catalysts, titles, and knowledge will be removed from Destiny 2. Here is a list of everything coming out of Destiny 2 in November and what you should be focusing on if you want to add to your collections. .

    These items are not removed from your collections. What is being removed is how you can unlock them, making it impossible to unlock them if you don’t already have them.


    Everything Leaving Destiny 2 with Beyond Light

    The arrival of the Pyramid ships also highlights the areas that will be added to the Destiny content vault after the release of Beyond Light.

    There are several key locations that will leave Destiny 2 on November 10, when Beyond Light releases. These are Titan, Io, Mars, Mercury and Leviathan. As these locations go away, quests, items, and titles tied to those locations will no longer be available to unlock. If you don’t take the time to add them to your collection now, you could potentially wait a long time for them to be earned again. This includes both exotic and legendary gear.

    Players must spend the time between now and Beyond Light’s launch collecting missing exotic items (and other items) that they may wish for and that are only available in those locations. It is unknown if these will become available through other means or if players will have to wait until the content is revealed.

    Credit to SpamShadow on the Destiny 2 subreddit for compiling some of this information. Players can also check out the Google Sheet Kiki_Strumm3r which contains upcoming Flashpoints, raid rotations and more. Bungie also released a post highlighting everything that’s coming to the Destiny content vault with the release of Beyond Light. There is also a Destiny Content Vault page on Bungie.net that has everything blocked.


    All exotics to be obtained before Beyond Light is released

    There are many weapons that may become impossible after Beyond Light is released.

    There are quite a few exotic weapons in Destiny 2 that require access to locations that are removed when Beyond Light is released. These exotics, while not currently in the meta, are at least worth having if they become favorites. When those planets and locations are gone, you probably won’t be able to unlock the next exotic weapon.

    Exotic weapons Quest / action to unlock Location required
    Ace of Spades The quest Ace in the Hole requires you to find Cade’s caches, which are located on Io. The last step is on Titan. Titan and Io
    Anarchy The final reward for the Scourge of the Past raid. Scourge of the Past Raid
    Bad Juju Requires placing 18 tributes in the Hall of Tribute and completing the quest stage The Other Side. Tribute Hall
    Izanagi’s Burden Complete the Black Armory Key Form quest from Ada-1. Forges, Leviathan and Io
    Jotunn Completion of powerful frames in the forge of Bergusia. Forges
    Monarch Making powerful frames in any forge. Forges
    Presses Legend The quest «Waiting for the Eater of Worlds» requires completion of the «Leviathan» raid. Leviathan raid
    Light The last step of the quest, Bloom, requires the Will of a Thousand Strokes. march
    MIDA Multitool Requires completion of the Destiny 2 Red Legion campaign.
    Flash of Perfection Titan planetary quest must be completed in order to get the Corrupted Transponder. Complete the Zero Hour mission. Titanium
    Polar spear Requires Nascent Dawn from Mars. march
    Rat King Planetary Quest Titan. Titanium
    Destructive effigy The quest step Pendulum requires access to Titan, Io, Mars and Mercury. Titanium
    Sleeper Simulant Complete the Mars planetary quest, Data Recovery. march
    Storm Requires completion of the Destiny 2 Red Legion campaign.
    Tarrabah Crown of Sorrow final reward. Crown of Sorrow raid
    Last word The quest step Draw, The Damnation, requires access to a Titan. Titanium
    Spike The last step requires access to Strike, Savathun’s Song. Titan
    True To receive the quest, players must complete the menagerie. Menagerie
    Whisper of the Worm The Whisper quest is only available on Io. i
    Worldline Zero Destroy hidden memories on Mars. march

    Exotic catalysts to get to Beyond Light

    Some exotic catalysts will also be unavailable after the release of Beyond Light.

    There are also a few Exotic Catalysts that may not be unlockable after the release of Beyond Light in November. If you want to increase the lethality of your exotic weapons, make sure you get these catalysts now.

    Exotic catalysts Quest / action to unlock Location required
    Bad Juju Requires 45 Tributes placed in the Hall of Tributes. Tribute Hall
    Izanagi’s Burden Complete the Heroic Menagerie with the Master Chalice. Menagerie
    Presses Legend Completion of the Leviathan Prestige raid. Leviathan raid
    Polar spear Nascent Dawn Quest. march
    Flash of Perfection Zero Hour configuration puzzle required. EMZ
    Destructive effigy Destroy the Eyes of Savathun on several planets. Titan, Io, Mercury, Mars and Prophecy Dungeon
    Oath of Skyburn Completion of the Leviathan raid. Leviathan raid
    Sleeper Simulant Prestigious Star Spire drop. Starspire Raid
    Telesto Eater of Prestige Worlds drops. Eater of Worlds raid
    Huckleberry Dropped by Heroic Adventures on Mars and Mercury. Mars and Mercury
    Whisper of the Worm Opening chests in The Whisper. i
    Worldline Zero Protocol Strikes Bosses Escalation from Worldline Zero. march

    Titles leaving Beyond Light

    Several titles and seals will be released from Destiny 2 at the end of 2020.

    After the release of Beyond Light from Destiny 2, there will be several titles left. The reason is that these titles require access to locations and activities that will be removed. There are also a couple of titles that may or may not go away, so it might be worth chasing them now if you were so inclined. Everything you unlock now will still be available when Beyond Light comes out.

    title Unlock Overview
    Blacksmith Requires completion of multiple forges and raid challenges of Scourge of the Past.
    Chronicler Collect knowledge (Ghost Tales, The Reef Awakened, Uldren Sov, Confessions, Chronicon) on departing planets.
    Dredgen Gambit and Gambit Prime are joining, which means Dredgen might be harder to acquire.
    Counter May or may not leave when Gambit and Gambit Prime unite.
    Shadow Requires access to Crown of Sorrow and Menagerie to complete raid challenges and more.
    Wayfarer Collecting gear from planets requires Flashpoints and Heroic Adventures.

    Exotic ghosts, sparrows, ships and emotions go away

    When locations leave Destiny 2, so do the emotes, ships, sparrows, and ghosts associated with those locations.

    Along with exotic weapons, exotic catalysts and titles, there are also ghosts, sparrows, ships and emotes that will be gone when Destiny 2: Beyond Light is released. Thanks to Steam community member DakotaThrice for the following information. As said earlier, leaving the places where they are unlocked, and not the item itself. If you have it unlocked, you will get it and keep it.

    Exotic item Unlock overview
    Ghost projectiles
    Forged gun shell Requires all blacksmith weapons, completion of Niobe Laboratories, and all four forges.
    Challenger Shell Dropped from Leviathan and Eater of Worlds raids.
    Tail Shell Complete the Prophecy dungeon alone.
    Sagira Shell Complete all of Brother Vance’s Lost Prophecies on Mercury.
    Sparrows
    G-335 Anseris Overdrive Find all 45 Hidden Memory Fragments.
    Always on time Secret chest dropped by the Bane of the Past raid.
    Ten Suns Prophecy Dungeon Flawless Completion (not necessarily solo)
    Ships
    Universal wave function Nightfall loot from A Garden World on Mercury.
    Thousand Wings Requires completion of Whisper and Mysterious Blueprint.
    Platinum Starling Forge 100 Master Blacksmith Triumph Frames.
    Scrap KF-717-91 Complete the configuration puzzle in Heroic Zero Hour.
    Emotions
    Luxury toast Dropped by Spire of Stars or 2020 Triumph Moments of Triumph.
    X marks place Offering in the offering hall

    Destiny 2 Exit Locations

    A lot of things are leaving Destiny 2, including Titan. No, not class.

    In addition to these exotic items, there are also many legendary items left, including weapons, armor, ghost projectiles, sparrows, ships, emblems, and more. If you’re interested in any of these items, be sure to check out the locations and activities that are leaving before Destiny 2: Beyond Light arrives:

    • Dungeon of prophecy (will return later)
    • Farm
    • Titanium
    • i
      • Mission Whisper
    • Mercury
    • march
    • Levaitan
      • Leviathan raid
      • Eater of Worlds raid
      • Starspire Raid
      • Crown of Sorrow raid
      • Menagerie
      • Tribute Hall
    • Scourge of the past raid
    • Forges
    • Payback
    • Niobe Labs

    There are also several narratives that left Destiny 2 in November.