Darkstar one patch: Darkstar one — PCGamingWiki PCGW

Darkstar One Retail Patch (English) — Official patches

About This File

This is the latest English retail patch for Darkstar One.

 

This patch is for retail versions only; digital distribution versions already include this patch.


What’s New in Version v1.3

Released

  • Changes since 1.1
  • Features
  • · Modding enabled
  • Bugfixes
  • · Timing for subtitles in intro cutscene fixed
  • · CD reads during game play removed
  • · Minor bugfixes in some missions
  • · Minor changes in the user interface

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  • By shio shoujo

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    Hello children of Earth!

    This update introduces a new, even more cunning Wukong, as well as changes to the matchmaking system that should balance the number of autocomplete players on each team. The details are much more interesting than the brief description, so scroll down and read about everything in detail!

    We’ve also released a third set of changes that will open up the jungle for new champions, as well as a couple of additional system tweaks to make top laners stronger throughout the game.

    Jump to this portal to jump to the description of the TFT update!

    hanna shio shoujo wu

    Wukong Balance Changes from 3/20/2020
    Wukong

    HEALTH GROWTH 5 ⇒ 4.

    STONE SKIN CHARGES (PASSIVE) 8 ⇒ 10.

    STONESKIN CHARGE BONUS (PASSIVE) 62.5% ⇒ 50%

    Deceiver Warrior W mana cost 60 ⇒ 80/70/60/50/40

    CLONE WARRIOR TRICKER W DAMAGE 50/55/60/65/70% ⇒ 40/45/50/55/60%

    Kain’s 3/19/2019 Bug Fix
    Kain

    WIDE SWING BUGFIX Kain can no longer damage monsters and champions across the map with W .

    Wukong bug fix from 03/18/2020
    Wukong

    Q-CRUSHING HIT BONUS DAMAGE BUFF FIX Now correctly deals bonus damage to structures.

    W-WARRIOR-TREAKER W CLONE DAMAGE BUG FIX Wukong’s clone auto-attacks now deal the correct damage to structures and champions.

    Darkgrove Talon, Tarik Brightshield and Twitch Shadowpaws will be available on March 19, 2020. Malphite Darkstar (Regular and Prestige), Mordekaiser Darkstar, Xerath Darkstar, Dark Cosmic Lux, and Cosmic Lux will be available on March 26, 2020.

    Back to top

    The solo/double matchmaking system will now less likely create games with different numbers of autocomplete players on each team.

    It’s no secret that having an autocomplete player (or even two) on your team when all opponents are playing in the main positions does not contribute to victory. After this change, you will probably be queued longer, but autocomplete players will appear on both teams (or not at all). We can’t completely get rid of autocomplete, because then the queue time will become too long, but this change will make such matches as fair as possible.

    In the future, we want to make a similar change that will balance the number of pre-created groups in each team. The first tests were successful, but there we tried this change without autocomplete edits. In combination with them, everything becomes much worse — MMR in matches jumps more than we would like. Therefore, we are currently working on tweaking the group balancing system and hope to introduce it into the game in the near future.

    So far, the matchmaking change only affects the Solo/Duo queue, as other queues may be affected differently. But if everything goes smoothly, we will make changes for the rest of the queues.

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    Anivia

    Increased the duration of the freeze from Ice Storm [R].

    Adjusting the duration of Anivia’s Freeze (a debuff that doubles [E] damage) so that all forms of this effect in her arsenal work the same way.


    R Ice Storm

    FREEZE DURATION 2 seconds ⇒ 3 seconds (now same as Q Flash Freeze )

    Aphelios

    Severum’s healing and Infernum’s damage to minions have been reduced. Crescendum’s bonus damage has been reduced.

    Aphelios continues to terrorize professional games, so we’re further nerfing mechanics that are more valued by pros than casual players.

    Severum Scythe Pistol

    HEAL 8-25% (at levels 1-18) of damage dealt ⇒ 3-20% (at levels 1-18) of damage dealt

    Infernum, flamethrower

    AREA DAMAGE AGAINST MINIONS 45% (at level 9) normal area of ​​effect damage ⇒ 30% (at level 9) normal area of ​​effect damage

    Crescendum Chakram

    CHAKRAM BONUS ATTACK DAMAGE 30-173% total attack damage ⇒ 24-164% total attack damage

    Darius

    Crippling Strike [W] bonus damage reduced; Mana cost increased. Delay’s mana cost has been increased, but now decreases as the skill levels up.

    With all the top lane and warrior item changes, Darius started to get out of control. So we’re easing it up a bit — in particular, making Detention [E] a more important strategic decision.


    Crippling Strike [W]

    BONUS PHYSICAL DAMAGE 50/55/60/65/70% total attack damage ⇒ 40/45/50/55/60% total attack damage

    mana cost 30 ⇒ 40

    Draven

    Bloodrush W has been increased.

    We are buffing Draven, but in such a way that it will affect experienced players the most and they will be able to show his full power at high levels of play.


    Rush of Blood [W]

    MOVEMENT SPEED UP (WEAKING OVER TIME) 40/45/50/55/60% ⇒ 50/55/60/65/70%

    Garen

    Magic resistance base growth reduced. Critical Damage of E Verdict reduced.

    Garen’s build variety has increased, but not in the way we wanted. Therefore, we are reducing its stats so that players are less likely to choose damage builds. And Garen is just too strong right now.


    Main indicators

    MAGIC RESIST GROWTH 1.25 ⇒ 0.75


    E Verdict

    BONUS 50% CRIT DAMAGE ⇒ 33% CRIT DAMAGE

    Hecarim

    The fear duration of Rush of Shadows has been increased.

    Gives Hecarim extra motivation to take risks by starting a fight from a maximum distance.


    Onslaught of Shadows [R]

    FEAR DURATION 0.75-1.5 seconds (based on distance) ⇒ 0.75-2 seconds (based on distance)

    Cain

    Darkin’s Scythe (passive skill)’s power bar filling rate increased at higher levels.

    In the last update, we adjusted the filling rate of Kain’s power bar, but as a result, he began to transform too late. Now his average transformation time will be closer to the previous one.


    Darkin Scythe (Passive Skill)

    POWER METER FILL RATE At 10-13 minutes of play, Cain’s Power Meter fill rate gradually increases by 15%.

    Kindred

    Base attack power increase and mana regeneration increased. Wolf Frenzy [W]’s health regeneration has been increased. The healing from Sheep’s Grace [R] has been increased.

    Kindred starved for strength. Wolf and Sheep have been too weak lately, so we have prepared a lot of treats for them in the form of healing and scaling.


    Main stats

    ATTACK DAMAGE BOOST 2.26 ⇒ 2.5

    mana regen 6.972 ⇒ 7.


    Wolf Frenzy [W]

    HEALTH REGENERATION 32-100 (at levels 1-18) based on Kindred’s missing health ⇒ 49-100 (at levels 1-18) based on Kindred’s missing health.


    Sheep’s Grace [R]

    Heal 200/250/300 ⇒ 250/325/400

    Morgana

    Base movement speed increased. The durability of the Black Shield [E] is increased at low skill levels.

    This buff is primarily aimed at support Morgana, as she is already doing well in the mid lane.


    Main stats

    MOVEMENT SPEED 330 ⇒ 335

    Ryze

    Base mana regen increased. Rune Prison W damage increased at high skill levels.

    We want to control Ryze’s presence in the pro scene so that he doesn’t show up in every match, but right now his late game power leaves a lot to be desired. So we’re locking him up as one of the level 18 kings so that he can shine in games that get very addictive.


    Main Stats

    MANA REGENERATION GAIN 0.8 ⇒ 1

    Senna

    The amount of attack power gained per soul has been reduced; Mist of Liberation cooldown (passive skill) now scales with level.

    Support Senna is too strong, especially when paired with tanks. We’re lowering the value of souls, as well as the frequency of receiving them, so she can’t constantly harass her opponents in the lane — which is much easier to do when you are protected by a tank.


    Passive Liberation

    ATTACK DAMAGE PER SOUL 1 ⇒ 0.75

    WEAKED SOUL COOLDOWN 4 seconds ⇒ 6/5/4 (at levels 1/6/11) seconds

    Shaco

    Hallucination Clone R’s basic attack damage reduced.

    Attack Damage Shaco is too strong right now, so we’ve prepared a small nerf for him.


    R Hallucination

    CLONE BASIC ATTACK DAMAGE 75% total attack damage ⇒ 60% total attack damage

    Soraka

    Starfall healing [Q] increased; bonus movement speed increased.

    Now that the monster named Soraka is no longer trying to destroy the world by playing in the top lane, we return some of the power to Starfall [Q].


    Starfall [Q]

    RENEWAL TOTAL HEALING 40/50/60/70/80 (+30% ability power) ⇒ 50/60/70/80/90 (+30% ability power)

    BONUS MOVEMENT SPEED 10-20% ⇒ 15-25%

    Twisted Fate

    The coefficients of the blue and red cards of Select card [W] from ability power have been increased.

    You now have more reason to deal cards a little differently in the late game.


    W Card Select

    BLUE CARD DAMAGE RATIO 50% AP ⇒ 90% AP

    RED CARD DAMAGE RATIO 50% ability power ⇒ 60% ability power

    Urgot

    The duration of the slow from Corrosive Charge [Q] has been increased. The duration of the stun from Contempt [E] has been increased.

    Urgot players now increase the level of the Clear [W] first of all, and the rest of the skills look unattractive. Minor buffs to Urgot’s crowd control effects will increase the reliability of his combo even with the resilience of opponents, and he will regain his intimidating reputation.


    Corrosive Charge [Q]

    SLOW DURATION 1 second ⇒ 1.25 seconds


    E Contempt

    STUN DURATION 0.75 seconds ⇒ 1 second

    Veigar

    Basic attack power, attack power growth and armor increased. Vicious Strike [Q] base damage increased.

    Little power-ups for a little villain.


    Basic Stats

    ATTACK DAMAGE 50.71 ⇒ 52.

    ATTACK DAMAGE BOOST 2.625 ⇒ 2.7

    ARMOR 22.55 ⇒ 23

    Wukong

    Stoneskin’s (passive) defensive stats are no longer based on how many enemies are around, but on how long Wukong has been in combat with champions. Trickster Warrior W now has dash in addition, Wukong creates a clone that mimics his basic attacks and skills. Cyclone [R] can now be cast twice.

    One of the main goals of this update is to change Wukong’s play style to better fit the trickster’s image. Now it will have more flexibility, as well as new ways to trick enemies around your finger. From now on, the monkey will be able to truly outplay opponents, and not just kill them with one blow of the staff. Additionally, we wanted to buff his alternate builds as Warrior, Top Lane, and Jungle. This is because in the mid lane and as an assassin, playing for and against Wukong is not so interesting, despite the strength of such builds. By the way, we are waiting for jokes about 200+ years.


    The main indicators

    Magic resistance 32.1 ⇒ 28.

    Health reserve 577.8 ⇒ 540.

    MASA SASE 265 the strength of builds focused on the warrior.


    Stoneskin Passive

    ARMOR 4/6/8 (at levels 1/7/13) per nearby champion ⇒ 5-11 (at levels 1-18)

    removedMAGIC RESIST Wukong no longer gains 4/6/8 (at levels 1/7/13) bonus magic resistance per nearby champion.

    newHEALTH REGENERATION Now grants 0.5% health regeneration over 5 seconds.

    newREFLECTION IN THE MIRROR Bonuses are increased by 62.5% for 5 seconds each time Wukong or his clone hits an enemy champion or monster (effect stacks up to 8 times — up to 500% gain)


    Crushing Blow [Q]

    BONUS ATTACK DAMAGE 10/40/70/100/130 (+0/10/20/30/40% total attack damage) ⇒ 30/55/80/105/130 ( +50% bonus attack power).

    BONUS RANGE 125 ⇒ 75/100/125/150/175

    newBEAT FAST Cast time now scales with Wukong’s attack speed.

    CONVENIENCE UPGRADE Added a timer to the skill icon that shows how much time is left to use an enhanced attack. 0.5 seconds

    COOLDOWN 9/8/7/6/5 seconds ⇒ 9/8.5/8/7.5/7 seconds


    updatedTrickster Warrior [W]

    newPURE HEART Added a dash with 300 range, but cannot jump walls.

    STEALTH DURATION 1.5 seconds ⇒ 1 second

    removedPuff! Wukong’s clone no longer deals AoE magic damage before disappearing.

    COOLDOWN 18/16/14/12/10 seconds ⇒ 20/19/18/17/16 seconds

    mana cost 50/55/60/65/70 ⇒ 60.

    newCLONE DAMAGE REDUCTION Wukong’s clone now mimics his attacks and ult, but deals 50/55/60/65/70% damage.

    newCLONE BASIC ATTACKS The clone will attempt to attack enemies that Wukong recently attacked.

    newCLONE Q-CRUSHING STRIKE Clone’s next basic attack is empowered.

    newCLONE E CLOUD RIDING Clone gains bonus attack speed.

    new CLONE R CYCLONE The clone begins to spin and knock up enemies that weren’t knocked up during the initial cast of the ult.


    E Cloud Riding

    DAMAGE 65/100/135/170/205 (+80% bonus attack damage) physical damage ⇒ 80/120/160/200/240 (+80% ability power) magical damage.

    BONUS ATTACK SPEED 30/35/40/45/50% ⇒ 40/45/50/55/60%

    ATTACK SPEED BACK DURATION 4 seconds ⇒ 5 seconds

    COOLDOWN 8 seconds ⇒ 10/9.5/9/8.5/8 seconds

    mana cost 45/50/55/60/65 ⇒ 30/35/40/45/50

    DISTANCE TO TARGET AFTER DASH 0 ⇒ 75.


    Cyclone [R]

    newTWO FOR ONE Wukong can now cast his ultimate a second time within 8 seconds. Re-casting can knock enemies up again.

    KNOCKUP DURATION 1 second ⇒ 0.75 seconds

    SPIN DURATION 4 seconds ⇒ 2 seconds

    DAMAGE PER SECOND 20-200 (+110% total attack damage) ⇒ 4-8% maximum health (+110% total attack damage)

    SPIN SPEED 5-40% (based on spin duration) ⇒ 20%

    CANCEL ROTATION After 1 second ⇒ After 0.5 seconds

    DAMAGE RATE 0.5 seconds ⇒ 0.25 seconds (each hit now grants a Conqueror charge) .

    MINIMUM DISTANCE TO TARGET DURING ROTATION 175 ⇒ 50 (so Wukong can get closer to the target) .

    newEXCESSIVE MOVEMENTS Wukong can now use other skills to cancel his ultimate and stop spinning.

    KEEP SPIN Duration of Wukong’s bonus attack speed from Skill Riding a Cloud [E] refreshes while spinning.

    CONVENIENCE UPGRADE Added a timer to the skill icon that shows how much time is left to spin or how much time is left before the skill is cast again before it goes on cooldown.

    Xerath

    Damage of Eye of Destruction [W] in the center has been increased. Arcane Ritual [R] damage per shot increased at high skill levels.

    We’re looking to buff Xerath’s accuracy-critical skills to reward experienced players who fine-tune their internal aim.


    Eye of Destruction [W]

    DAMAGE UP IN CENTER 50% ⇒ 66.7%


    R Arcane Ritual

    DAMAGE PER SHOT 200/240/280 (+43% ability power) ⇒ 200/250/300 (+45% ability power)

    Back to top

    Introducing our third set of edits to diversify and expand the ranks of junglers. You will notice that we have prepared a separate change for Morgana, which will allow her to be taken into the forest — along with buffs for the main roles. We are closely monitoring how these changes take hold to make sure that the ranks of the junglers are really getting wider, and there is no tangible shift at the top of the rankings.

    Brand

    IGNITE DAMAGE TO MONSTERS (PASSIVE) Ignite now deals 120% damage to monsters.

    Morgana

    SHADOW DAMAGE TO MONSTERS [W] Now deals 150% damage to monsters.

    Shen

    MAX DAMAGE TO MONSTERS WITH DUSK [Q] 75/100/125/150/175 ⇒ 120/140/160/180/200

    Timo

    BLIND DART DURATION Now increased by 100% against monsters.

    POISONED SHOT POISON DAMAGE Now deals 150% damage to monsters.

    Yorick

    PASSIVE SHEPHERD’S LAST SERVICE Yorick now creates graves where large monsters die, and Mist Walkers take 50% less damage from monsters.

    Zyra

    PLANT DAMAGE TO MONSTERS Zyra plants now deal 150% damage to monsters.

    Back to top

    The «transfusion» strategy is still found in the solo queue at all levels of the game, so we are tightening the restrictions so that players in the lanes are not in a hurry to share their gold and experience. Those who play the lane traditionally and do not try to give away their wealth to allies should not notice the difference.


    UNIQUE — Monster Hunter

    MINION KILL PENALTY You get 13 less gold for killing minions in lanes if more than half of your clear gold came from killing minions; effect expires at 14 minutes ⇒ You gain 13 less gold and 50% less experience from lane minion kills if more than half of your clear gold came from minion kills; the effect ends at 14 minutes.

    Back to top

    We’re continuing the work we started in 10.5 with some new changes to the top lane, this time around Dance of Death and Teleport. The changes below serve the same purpose — to give top lane players the ability to collect carry items after the initial stage in order to realize their advantage in the later stages of the match. And the change to Teleport should turn it from a great lane survival tool to a late game tool for split-pushing or flanking.


    Dance of Death

    RECIPE Caulfield Warhammer + Pickaxe + Vampire Scepter + 625 gold ⇒ Caulfield Warhammer + Legion Aegis + Vampire Scepter + 500 gold

    STATS 80 attack damage, 10% cooldown reduction ⇒ 50 attack damage, 30 armor, 30 magic resistance, 10% cooldown reduction

    UNIQUE

    PASSIVE 30% of damage taken after a defensive stat is triggered is not dealt immediately, but as true damage over time ⇒ A portion of damage taken (30% for melee and 20% for ranged) is not dealt after a defensive stat is triggered immediately, but gradually in the form of pure damage.


    Teleport

    COOLDOWN 360 seconds ⇒ 420-240 (at levels 1-18) seconds

    newWILL NOT BE CAUGHT Increases movement speed by 30-50% for 3 seconds after teleport ends based on champion level (Increases by 10% at levels 6 and 11) .

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    As League of Legends evolves, players discover new metas and strategies, champions change, and items are reworked, added or removed. Sometimes the recommended item lists don’t keep up with changes and don’t reflect the current state of the game. We’ve gone through these lists, fixing small bugs or completely updating everything so that players have the latest builds in front of their eyes that can unfold at all levels of the game. (Note: the recommended builds are not always the best, but beginners will likely be able to succeed with them.)

    List of champions with major changes to recommended items: Alistair, Blitzcrank, Warwick, Varus, Vayne, Vel’Koz, Garen, Gragas, Zyra, Zerat, Zilean, Zoe, Ivern, Kain, Kai’Sa, Kassadin, Qiana, Kindred, Xin Zhao, Leona, Le Blanc, Li Sin, Lucian, Master Yi, Miss Fortune, Morgana, Mordekaiser, Olaf, Rumble, Rengar, Renekton, Riven, Raykan, Swain, Sindra, Sona, Talon, Tarik, Thresh, Shako, Ash .

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    Patch 10.6 Debuffs

    KAI’SA +12% damage dealt ⇒ +5% damage dealt

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    The main navigation bar in the League client became too cramped after the introduction of Teamfight Tactics and the inclusion of Clash. We want to free up some space on this panel and also make a few improvements to make navigation easier. From now on, the «Profile» and «Collection» tabs will be presented in the form of icons — by analogy with how we changed the «Loot» and «Shop» tabs in due time. During testing, we also found out that players sometimes confuse the existing icons for the Looting and Shop sections, so in update 10.5 we changed the Looting icon (it became more «crafty»), and in this one we will additionally highlight the store icon.

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    • League client popups can now be closed by clicking outside of them (instead of always clicking on X).
    • Rek’Sai is no longer immune to crowd control effects for 3 seconds after jumping towards clones with R Void Charge .
    • Now when trying to cast Lead Rain [E] Miss Fortune, Dark Orb [Q] Syndra or Hail of Arrows [E] Varus beyond their maximum range immediately after Blink, the position of the skill is updated normally, and it is applied to the maximum range including Blink.
    • Fixed an issue where using a summoner spell that triggered Radiant Cloak would reset the animation of the current auto-attack.
    • When Sett suppresses Le Blanc with R Signature Move , she can no longer return to Warp W marker and the skill lasts as long as it should.
    • Gangplank now properly gains additional gold or silver snakes with Arrment [Q] if the target dies from the lightning of a charged Statikk’s Shanker effect.
    • Realm of Death [R] Mordekaiser’s no longer deals additional damage equal to 10% of the target’s maximum health if the target is at full health at the time of cast.
    • All-round and magic lifesteal effects now heal the champion even if the target is shielded.
    • Mana Stream now always procs when you hit an enemy champion with a skill.
    • Graves now deals the correct amount of damage when attacking a target with a charged auto attack at max range (Rapid Fire Cannon effect) .
    • Fixed a bug due to which the mastery emote did not improve when completing sets of Eternals (15 milestones).
    • Ravage, Eternal Gangplank now correctly counts gold received from indirect damage0020 .
    • Eternal milestone notifications no longer disappear instantly if the player joins the battle while the notification appears.
    • Notifications about enemy Eternal milestones are no longer displayed when the option «Display Eternal milestones» in the settings is set to «Own and team».
    • The Eternal Milestones option in Settings is now saved across client sessions.
    • Milestones of the Eternals are now properly displayed after the player exits combat if the action that raised the Eternal meter put player into combat mode .
    • Eternal milestone progress in the game should now show properly in the client as well.

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    The following skins will be released within two weeks of this update. Full size images are available in the League of Legends Screensavers app.

    Darkgrove Talon, Tarik Brightshield, Twitch Shadowpaws
    Malphite Darkstar
    Malphite Darkstar Prestige Edition
    Cosmic Luxe
    Dark Cosmic Luxe
    Mordekaiser Darkstar
    Xerath Darkstar

    The next 90 chromas will be released within two weeks of this update.

    Darkgrove Talon
    Tarik Brightshield
    Twitch Shadowpaws
    Xerath Darkstar
    Darkstar Mordekaiser

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    VALORANT Patch 4.

    04 Changelog

    Back to Articles

    We decided to dedicate the beginning of Act 2 of Episode 4 of VALORANT to improving the balance. This patch brings you the promised Yoru update, specialist rework, and a move to Icebox (and Ascent too).

    Description of the changes, see below. In addition, our developers have prepared two articles for you that detail the changes to specialists and Icebox!

    In addition, see What’s in store for VALORANT players in Act 2 for more information about the Community Battle Pass and the new series of skins.

    AGENT CHANGES

    GENERAL

    • Improved the skill placement system on the ground. Now it will be easier to find a suitable place to place in narrow spaces. The following skills are affected by this change:
      • Hidden Step Omen,
      • Viper’s Nest,
      • Crown Move and Rendezvous Chamber,
      • all Killjoy skills,
      • Yoru,

        1

      • «Barrier Orb» Sage.

    OMEN

    As the strategic options for VALORANT agents became more diverse, Omen couldn’t find a place in the meta. A lot of people enjoyed playing Omen, but he was getting picked less and less in high-ranking matches. We want to make this specialist more effective by reversing past Dark Veil debuffs and buffing Omen’s combat skills.

    Dark cover

    • Cooldown reduced from 40 sec. up to 30 sec.
    • Cost increased from 100 to 150.
    • Projectile speed increased from 2800 to 6400.
      • Cost reduced from 150 to 100.
      • Teleport delay reduced from 1 sec. up to 0.7 sec.

    Paranoia

    • The shadow now appears further to prevent players near the Omen from being debuffed.

    BRIMSTONE

    Brimstone is generally quite well balanced, but in some situations in the match it has problems that it really should not have. Limited smoke screen placement and Stim Beacon kept the Brimstone from showing up. We hope that after these changes, players will choose Brimstone much more often on different maps.

    Sky smoke

    • Placement time reduced from 2 sec. up to 1 sec.
    • Placement radius increased from 5000 to 5500.
    • The height of the smoke cloud has been increased to match the height of other specialists’ smoke clouds.

    Stimulator Beacon

    • It now increases movement speed by 15% in addition to firing rate of allies.

    ASTRA

    Over time, players learned to master Astra, and she began to force out other specialists both in team matches and in high-rank games. Astra has eclipsed Brimstone and Omen by outweighing their merits and is out of competition because no one else can place their skills on the map as freely as she does. We decided to loosen it up a bit so that players don’t forget about other specialists. Now her skills will be slightly less effective, and their cooldown will increase. We hope that after this Astra will learn to make informed decisions. In addition, we have been working on general improvements to the game and have finally fixed some old bugs.

    Stars

    • Max stars reduced from 5 to 4.
    • Star return delay increased from 14 sec. up to 25 sec.
    • Astra can now pick up placed stars during the buy phase and instantly restore a skill charge.
    • The maximum distance for placing stars has been increased from 10,000 to 30,000. Stars can now be placed even in the most remote corners of the map.

    Gravity well

    • Cooldown increased from 25 sec. up to 45 sec.
    • Gravity Well size reduced from 525 to 475.
    • This ability no longer affects players directly under the well.

    Supernova explosion

    • Cooldown increased from 25 sec. up to 45 sec.
    • This skill no longer affects players directly under Supernova Burst.

    Nebula

    • Cooldown increased from 14 sec. up to 25 sec.
    • Reloading now occurs sequentially instead of simultaneously.
    • Nebula size increased from 410 to 475.

    Astral form

    • Astra will now always see markers in astral form.
    • Astra’s scope for placing stars in Astral Form is now limited to one ring, as the size of all her skills is now the same.
    • Astra’s crosshair will no longer suddenly disappear when hovering over certain areas of the map.
    • Increased the speed at which the Astra overlay appears when entering astral form.
    • Fixed an issue that caused stars to be placed just above where Astra was aiming.

    VIPER

    We like that the Viper acts like a specialist and a guard at the same time, really. But with Viper’s recent buffs and new cards coming out, she’s the most likely to be the fittest specialist and the best guardian most of the time, and that’s happening way too often. We hope that after these changes, players will use Viper fuel more rationally, and opponents will have more time and opportunities to counter.

    Fuel

    • When Toxic Screen and Toxic Cloud are active at the same time, Viper’s fuel consumption is increased by 50%.
    • Fuel bar now turns red when Viper doesn’t have enough fuel to activate skills.

    Toxic Curtain

    • Cooldown after deactivation increased from 6 sec. up to 8 sec.
    • The skill now begins its cooldown when the smoke begins to dissipate, instead of immediately after the deactivation sound.
    • Deactivation delay reduced from 1 sec. up to 0.8 sec.
    • Toxic Veil cooldown is now displayed in yellow.
    • Removed a delay in turning off Toxic Screen when suppressing Viper.
    • Added a unique line that plays when the Viper’s smoke is disabled due to suppression.

    Poison Cloud

    • Cooldown after deactivation increased from 6 sec. up to 8 sec.
    • The skill now begins its cooldown when the smoke begins to dissipate, instead of immediately after the deactivation sound.
    • Deactivation delay reduced from 1 sec. up to 0.8 sec.
    • Poison Cloud cooldown is now displayed in yellow.
    • Fixed a delay in turning off Poison Cloud when suppressing Viper.
    • Added a unique line that plays when the Viper’s smoke is disabled due to suppression.

    Snakebite

    • Duration reduced from 6.5 sec. up to 5.5 sec.

    YORU

    Yoru’s intruder is back with an updated set of skills to win your hearts! (WHO EVER WRITTEN THIS?) «Bait» now looks like a mirror image of Yoru and punishes deceived players. The «Intruder» teleport beacon can now generate false hints for where to travel. This will allow Yoru to apply pressure on the map and confuse the opponents, forcing them to check if the rear is well protected. In Dimensional Drift, Yoru’s vision is no longer limited, and all other skills can be used in the ultimate. So Yoru will be able to retake positions with his team, simultaneously interfering with the enemies in the rear. We had a lot of fun working on Yoru and tried to unlock the full potential of this elusive trickster. We can’t wait to see how you play as him!

    If you want to know more about these changes, read our previous review .

    Lure

    • Number of charges reduced from 2 to 1.
    • Lure health: 150.
    • The decoy now looks like a full copy of Yoru, and it only runs forward.
    • Right-click to place a fixed bait marker.
      • Activate it again as before to create a running copy.
    • When hit by an enemy weapon, the spear stops, turns towards that enemy, and explodes after a short delay.
      • Enemies within the cone are blinded by the flash.

    Intruder

    • Number of charges increased from 1 to 2.
    • Cost: 200 credits.
    • Skill cooldown resets again after 2 kills.
    • You can create the illusion of a false cast of «Intruder» by pressing the F key while hovering over the teleporter.
      • The fake teleport will have the same sound and visual effects as the real one.
    • Teleportation thread concealment time reduced from 1.5 to 0.5 seconds.
    • Thread moving sound effects radius reduced from 22.5m to 12.5m.
    • Thread movement speed increased from 675 to 800.
    • After activation, a small spot remains at the place of the false teleport for 30 seconds.

    Spatial Drift

    • Skill duration increased from 8 to 10 seconds.
    • Enemies can no longer see Yoru.
    • Skill deactivation delay increased from 0.6 to 1.2 seconds.
    • Yoru can now use all other skills during his ultimate.
    • Footstep sound can now be heard within 15m of Yoru.
    • Dimensional Drift will now activate with a delay to make Yoru vulnerable to the skill.

    CARDS CHANGES

    ASCENT

    • Orb on B can now be picked up from the bottom crate (previously you had to jump on both crates to get it).

    ICEBOX

    The Icebox update is mainly about the B-point and problem areas throughout the map. We’ll be posting an article shortly where developer Joey Simas details the changes to Icebox and what we’re now expecting from this map.

    Green B

    Changes to this area should give attackers new opportunities and play more comfortable.

      Before

      Now

      • The passage from the attacker’s base building to the green path has been moved to the first nook. This will give the attackers a new path to green B (instead of entering from one of two identical positions).

      Before

      Now

      • The green zone has been slightly expanded. Moving through it will become more comfortable.

      Before

      Now

      • Increased cover next to the yellow zone. After that, the corner zones near the B point and the snowman will become more noticeable.

      Changes to the B site

      After these changes, players will have to pay more attention to the control of the B site during the attack, and the firefights on it will become easier.

        Before

        Now

        • We rotated the yellow container and added new crates. As players became accustomed to the Icebox, we noticed that in many rounds after installing Spike, skirmishes took place behind the yellow container. The changes will not affect the strategic importance of this container, but we expect players to fight all over the area, not just behind the container.

        Before

        Now

        • We have removed the lower container in front of the green area, and now there is a small nook. The passage to the upper container has been expanded, and the container itself has been changed. Now it will be easier for players to focus on the battle for the point, and skills will play a more important role.

        Before

        Now

        • Moved the outer wall and lifting mechanism to point B. After narrowing the point, it will be easier for specialists to use their skills without worrying that the distance is too great.

        Before

        Now

        • Corner B is now closed. We want it to be more convenient for the attackers to break forward in this zone. Players will now be able to hide behind a closed building in the snowman area. In addition, we advise you to take a closer look at fence B in order to monitor the movement of enemies.

        Before

        Now

        • Changed the Spike installation area at B. There will be more opportunities to install Spike, while the proven methods will not lose their effectiveness. Now you can also install Spike on the bridge from the kitchen to the top container.

        Mid

        Changes to the mid are related to the viewing angles and should make the game in a number of areas more comfortable.

          Before

          Now

          • Changed back wall of the kitchen. This zone has become more navigable and easier for players to clear.

          Before

          Now

          • Boxes appeared in the orange zone, blocking the view of the danger zone to the player who hides under the tunnel.

          Before

          Now

          • The area near the boiler house has been slightly narrowed, and the environment has become simpler. Now smoke screens will completely cover the area of ​​the boiler room, and attacks from the platform near the boiler room will become more predictable.

          A bombsite

          A bombsite is often difficult for the defenders, so now they have more options. Blocking corner areas where attackers can be will also become more convenient

            Before

            Now

            • Changed the cover behind point A. Now it will be much easier for defenders to move and hide.

            Before

            Now

            • It is no longer possible to stand on the pipes from the side of the attackers so that only the head is visible. At point A, the attackers had too many opportunities to attack. Defenders no longer have to worry about so many danger zones.

            Before

            Now

            • Passage height on A is now lowered to prevent players at the top of the screen from getting shot in the legs.

            RANKED GAME CHANGES

            We’ve started testing a new card matching system in Latin America. It should diversify the random selection of cards in matches. If there are no problems with it, then over the next week we will implement this system on the servers of all other regions. Right now it is only active in Latin America, but we decided to tell you about it in the patch changelog in advance. Just in case. Follow the news on the official VALORANT pages!

            • When a match is found, the new system selects a map to play. Its working principle can be divided into three steps.
            • First, it analyzes on which maps both teams played the last 5 matches in this mode.
            • She then discards all cards that one of the participants has played twice in the last 5 matches.
            • Finally, the system selects from the remaining cards the one that the participants played the least.
              • If the participants played two times in a row on all maps, the system will select the one they played on least often.

            BUG FIXES

            Agents

            • Fixed a rare bug where Cypher’s Stretch would sometimes not work.
            • Fixed a bug due to which Astra did not see the explosion of Spike if the installation occurred while Astra was in her astral form.
            • Fixed an issue where the sound of Viper’s Toxic Veil activated at the very end of a round would sometimes play at the start of the next round.
            • Fixed an issue that caused Yoru’s Intruder icon to appear as a large white circle on the Brimstone map.
            • Fixed an issue where Chamber would sometimes be unable to teleport if he cast Rendezvous right after the last shot from the Bounty Hunter’s pistol.
            • Fixed an issue where slowdown zones would not always appear when using Chamber’s Demonstration of Power and shooting KAY/O while NULL/cmd was active.

            Social features

            • Fixed an issue with AFK in Escalate mode.

            eSports features

            • Fixed a bug due to which the timer would overlap when viewing a large map in spectator mode.

            Game Systems

            • Fixed an issue where pressing the scroll wheel would sometimes play a disable sound when the disable itself did not occur.

            Jeff Landa
            Community Manager

            Always completes work on time, whether in writing, audio or electronically. He loves buzzing retro consoles, wacky wrestling-related paraphernalia, and original classic cars. Leads the development of a first-person shooter in a new style, requiring not only a good reaction, but also quick wits.