Dark soul 2 lösung: Dark Souls 2 walkthrough: a complete guide to all locations and bosses

Dark Souls 2 walkthrough: a complete guide to all locations and bosses

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We walk you through From Software’s dark RPG, revealing Lifegems, souls, weapons and armour as you take on the brutal bosses of Dranglaec.

Dark Souls II is a tough game. It’s punishing boss fights, purposefully vague direction and brutal combat make for a thrilling combination, but sometimes we all have to admit we need a little help. There’s no shame in that, so we’re helping out with a guide to the world of Dranglaec.

We’ll update this walkthrough as we go — it’s a huge world to explore — and add more details on locations and techniques for boss fights over the coming weeks, as well as advice on classes and other tips.

In the meantime, you can find a round-up of all the review scores for Dark Souls II right here, and keep an eye on Dave Cook’s journey through the game in our journal entries, which also include some top advice from a franchise veteran.

Darks Souls 2 Walkthrough Part 1: Things Betwixt and Majula.

Darks Souls 2 Walkthrough Part 2: Forest of Fallen Giants.

Dark Souls 2 Walkthrough Part 2.5: A Shortcut From The Forest of the Fallen Giant to The Lost Bastille.

Dark Souls 2 Walkthrough Part 3: Heide’s Tower of Flame.

Dark Souls 2 Walkthrough Part 4: No-Man’s Wharf.

Dark Souls 2 Walkthrough Part 5: The Lost Bastille.

Dark Souls 2 Walkthrough Part 6: Sinner’s Rise.

Dark Souls 2 Walkthrough Part 7: Belfry Luna.

Dark Souls 2 Walkthrough Part 8: Huntsman’s Copse.

Dark Souls 2 Walkthrough Part 9: Undead Purgatory.

Dark Souls 2 Walkthrough Part 10: The Gutter.

Dark Souls 2 Walkthrough Part 11: Black Gulch.

Dark Souls 2 Walkthrough Part 12: Grave of Saints.

Dark Souls 2 Walkthrough Part 13: Shaded Woods.

Dark Souls 2 Walkthrough Part 14: Doors of Pharros.

Dark Souls 2 Walkthrough Part 15: Brightstone Cove Tseldora.

Dark Souls 2 Walkthrough Part 16: Return to Huntsman’s Copse.

Dark Souls 2 Walkthrough Part 17: Harvest Valley to Earthen Peak.

Dark Souls 2 Walkthrough Part 18: Earthen Peak.

Dark Souls 2 Walkthrough Part 19: Iron Keep.

And here’s Dave’s growing Dark Souls 2 journal, containing plenty of tips and insight into completing the game:

Dark Souls 2 Journal #1: The first ten hours have been painful.

Dark Souls 2 Journal #2: Into The Lost Bastille and the trouble with threes.

Dark Souls 2 journal #3: getting dirty in The Gutter and passing level 100.

Dark Souls 2 journal #4: spiders, windmills and a lot of lava.

Dark Souls 2 journal #5: playing silly buggers in Drangleic Castle and beyond.

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Dark Souls 2: Tipps, Lösungen und News

«Dark Souls 2» ist der sehnlichst erwartete Nachfolger des Action-Rollenspiels «Dark Souls» von 2011. Die Entwickler der japanischen Spieleschmiede From Software wollen weiterhin auf die Stärken des Vorgängers setzen und den Schwierigkeitsgrad knackig-hoch halten aber unkomplizierter werden um Neueinsteiger zu begeistern.Versprochen wird unter anderem eine noch größere Welt ein verbesserter Mehrspieler-Modus und eine schweißtreibende Atmosphäre wie im Vorgängertitel. Die Geschichte von «Dark Souls 2» soll eng verwoben sein mit dem Plot des Vorgängers aber gleichzeitig leichter zugänglich sein.

Publisher: 
Namco Bandai, Bandai Namco Entertainment
Genre: 
Rollenspiel
Letzter Release: 
25.04.2014 (PC)
Altersfreigabe: 
ab 16
Auch bekannt als: 
Dark Souls 2 Scholar of the First Sin, Scholar of the First Sin, Sholar of the first Sin
Releases: 
25.04.2014 (PC)
03.04.2015 (PS4, Xbox One)
14.03.2014 (PS3, Xbox 360)

Inhaltsverzeichnis

  • 1 Lösungen & Tipps

    • 1. 1
      Komplettlösung

    • 1.2
      Cheats

    • 1.3
      Guides

    • 1.4
      Tipps und Tricks

    • 1.5
      Freischaltbares

  • 2 News & Artikel

  • 3 Bilder & Videos

  • 4 Leserwertungen

Lösungen & Tipps

Komplettlösung

  • Komplett gelöst: Hauptquest-Walkthrough, alle Bosskämpfe, FAQs, Fundorte, NPCs, Tipps, Tricks und weitere Hilfestellungen

  • Seite 2

    FAQ: Klassen – Grundlegendes, Gabe auswählen: Dark Souls 2

  • Seite 3

    FAQ: Kampfsystem – die Steuerung: Dark Souls 2

  • Seite 4

    FAQ: Kampfsystem – fortgeschrittene Techniken: Dark Souls 2

  • Seite 5

    FAQ: Kampfsystem – Weitere beachtenswerte Hinweise: Dark Souls 2

100
weitere Seiten der Komplettlösung

  • Komplettlösung

  • Lösung: Crown of the Ivory King

  • Lösung: Crown of the Old Iron King

  • Lösung: Crown of the Sunken King

  • Scholar of the First Sin: Komplettlösung

Cheats

  • Cheats

Guides

  • Bossseelen Guide

    Tabellarische Übersicht zu den Bossseelen, dessen Optionen zum Anwenden und Bezugsort.

  • DLC — CotOIK — Fundorte der 12 Seelenfragmente

    Fundorte für der Seelenfragmente für die vollständige Seele von der Aschebraut Nadalia

  • Die Bosse

    Alle Dark Souls 2 Bosse im Videoformat

  • Die Charaktere

    Charakterguides

  • Eide und Bündnisse

    Welche Eide könnt Ihr leisten und was bringen sie?

4
weitere Guides

Tipps und Tricks

Freischaltbares

  • DLC Zugang — Alle Schlüsselobjekte

News & Artikel

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Special mention

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Return 2.0 — Story Quests

How to get to the Temple of the Sleeper, the Valley of Shadows and the orc mine in version 0065 and above.
In version 0065, the order of passage of the Temple of the Sleeper, the orc mine and the Valley of Shadows has been changed. If earlier Ur-Thrall gave the task to go to the Valley of Shadows and then gave access to the temple and the mine, now it’s the other way around — the Valley is passed last because of its high complexity. nine0065 So, first of all, you need to get to the city of orcs from Ulu-mulu (read about this below in the description of the corresponding quests). We will not be allowed to see Ur-Thrall, explaining that the orcs do not trust the hero. The quest «Orc Mercenary» will appear, in which we will need to gain 80+ orc reputation in order to access Ur-Thrall. We approach all nominal orcs and take all possible quests. Pay special attention to the shaman Hosh-Nar, who will give you three tasks. Most important for us is his last, third task, which is called «Dark Rituals». Its essence is that you need to go to the swamp camp of the Brotherhood of the Sleeper and kill the nominal demon there — Morag Bar. This quest must be taken before you close the Orc Mercenary and gain access to Ur-Thrall. In version 0066.3 of the game, this moment will be corrected and «Dark Rituals» will be available even after the «Orc Mercenary» is closed. But before 0066.3 this is not the case, you need to take «Dark Rituals» with the active «Orc Mercenary»! nine0065 After we have completed the «Dark Rituals» and gained access to Ur-Thrall, we ask him about the Temple of the Sleeper. But the leader still does not trust us and will tell the hero that this is not our business, but the business of the orcs. Here you need to advance a little during the quest «Missing in action», which is given by Garond at the first meeting with Messrs. Talk to Talbin and Yergan* about Wenzel’s missing group (if they noticed something), then talk to Garond. After that, Ur-Thrall will have a line in the dialogue about the prisoners. This dialogue will take us to the orc mine. We ask Ur-Thrall to give us access there. When asked why we need this, we say that we want to talk with the prisoners and that they may have information about the paladins (50 rhetoric is required here). Ur-Thrall will give the key to the orc mine, the entrance to it is located next to the preaching supreme shaman, there is a nominal guard nearby. nine0065 We pass into the mine and carry out the whole plot there. We kill the demon Irkh-Tara and the guardian of the rock sphere Itu-Seda. After that, we report to Ur-Thrall and ask again to give us access to the Temple of the Sleeper. Ur-Thrall will say that he is a great warrior and will give you the key to the temple. We pass the Temple, kill the necromancer Khoshkar and again report to Ur-Thrall. He will reward you with Orc armor (or a shaman’s robe if you are a magician) and after that a dialogue about visiting the Valley of Shadows will appear.