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Dangerous Driving Review — IGN

Dangerous Driving

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By Ryan McCaffrey

Updated: Apr 28, 2020 10:06 pm

Posted: Apr 8, 2019 1:00 pm

Arcade racing games haven’t exactly been plentiful in recent years – nor has EA shown the slightest bit of interest in reviving the best of them all, Burnout (which saw its last new, proper entry in 2008 with Burnout Paradise). And so here comes Dangerous Driving – made by some of the original creators of Burnout, no less – to pick up the slack. The good news for both Burnout and arcade racing fans is that outside of a padded-out campaign and a bit of high-speed frustration, it largely succeeds in picking up the mantel.Dangerous Driving follows developer Three Fields Entertainment’s own Danger Zone 2, its excellent revival of Burnout’s most memorable section: Crash mode. Dangerous Driving resurrects the rest of the Burnout modes, including races, face-offs, eliminations, burning lap (now called Shakedown), and most notably Road Rage mode. It feels as crunchy and sadistic as ever to strafe the bumper of the car just ahead of you at 150mph, especially knowing you’ll send it slamming into the guard rail in a fiery explosion and be rewarded for it. Later versions of Road Rage races – you get at least one in each of the six vehicle-specific campaigns – add welcome and challenging wrinkles like requiring you to smash rivals into civilian traffic in order for your takedown to count.Loading

Above: Our review of Danger Zone 2, that last game from Three Fields Entertainment that revived Burnout’s Crash mode.

Later Pursuits throw several vehicles at you and up the chase speed so it gets really hectic and really fun.


The other highlight mode is Pursuit, which mixes Burnout with Need for Speed: Hot Pursuit (which these developers also worked on after Burnout) by requiring you, driving a police car at recklessly high speeds, to wreck a fleeing suspect before they can escape. Naturally, they won’t go down in one hit, and later Pursuits throw several vehicles at you and up the chase speed so it gets really hectic and really fun.

It comes with a catch, however, in that not every mode is nearly as good as those two but you’re forced to play most of them to unlock the next group. In fact, there’s a pretty steep drop-off. Elimination events, in which the last-place finisher of each lap gets booted from the race, works nicely enough, but standard Races get repetitive rather quickly due to how long they get, the one-on-one Face-Offs grow stale when you either get crazy far ahead or left hopelessly behind, and overall the six driveable vehicle classes don’t feel different enough to merit slogging through the same 12+ events in each on the same handful of tracks just to unlock the best car classes later. If Dangerous Driving were to drop the SUV and the Coupe requirements and let me go straight from the Sedan to the Supercar – or perhaps structure the campaign so that you had more free reign over what events to do and what cars to drive – it might’ve actually been better off for it. Sometimes less is more. Exacerbating this is a menu system that doesn’t describe what each event is; you don’t learn that until you sit through a loading screen and get ready to race.

Dangerous Driving

And while I do love how absolutely blazing fast the events get towards the end of the campaign – you basically have to hit your turbo as often as possible and keep the pedal to the metal and power slide your way through the corners to have any chance to win, truly requiring the dangerous driving for which this game is named – the margin for error becomes so impossibly slim that you sometimes can’t avoid crashes on blind corners or hills. That can frustratingly ruin your chance to place in the event by shoving you too far back in the pack to catch up before the end of the run.

But it sure feels good to be back in these familiar surroundings. Burnout fans will likely appreciate that Dangerous Driving makes no attempt to hide its Burnout-y intentions. Everything about it, from the interface to the fonts to the track settings to the sound effects, are either literally or damn near straight out of the beloved old arcade racing series. It looks and feels as if Three Fields sought to rebuild Burnout in the Unreal Engine, running at 60fps on modern consoles (up to 1440p on Xbox One X). The sensation of speed absolutely comes through, complete with sparks shooting out of the bottom of your race car at 220mph.

As a long-time Burnout devotee, I’m very glad Dangerous Driving got made. It is a wonderful complement to Danger Zone 2; together, they are basically Burnout 6 and the world is better off for it. That said, a drawn-out campaign and less-fun secondary events create a little too much drag on its standalone fun.

In This Article

Dangerous Driving

Three Fields Entertainment

Rating

ESRB: Everyone 10+

Platforms

PlayStation 4Xbox OnePC

Dangerous Driving Review

good

Dangerous Driving completes Burnout’s revival, but not flawlessly.

Ryan McCaffrey

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Review: Dangerous Driving – Destructoid

For the past few years, Three Fields Entertainment has been doing its damnedest to resurrect the once proud Burnout series. Starting with Danger Zone in 2017, the team started small by recreating “Crash” mode and figuring out car physics. The sequel in 2018 expanded the scope of the environments to include outdoor locations and a lot more cars.

Now everything has come full circle with Dangerous Driving. Eschewing crash to focus on all the other modes from Burnout, Dangerous Driving harkens back to the closed circuit courses that made Criterion Games a household name. Face-off, Police Pursuit, Road Rage, and Eliminator, it’s all here. This really does feel like the Burnout of old.

While a few technical issues hold it back from true greatness, any fan of EA’s once glorious franchise should not pass this up.

Dangerous Driving (PC [reviewed], PS4, Xbox One)
Developer: Three Fields Entertainment
Publisher: Three Fields Entertainment
Released: April 9, 2019
MSRP: $29. 99

Dangerous Driving may not be the most exciting name, but it pretty accurately describes what this game is about. In exactly the same vein as EA’s Burnout, Dangerous Driving tasks players with throwing caution to the wind and driving like a maniac. Put the pedal to the metal, merge into the oncoming lane, and speed in excess of 150 mph! There’s no way to win if you’re taking a Sunday stroll.

The basic gameplay of Dangerous Driving is that of an arcade racer. You’ll pick a car, use an accelerator to rev up, and compete against opponents to get first place. The twist comes in that you’ll constantly be rewarded for smashing your opponents or pulling off risky maneuvers. Barely miss that car? That’ll earn you boost! Landed an insane jump? More boost! Plowed your opponent into a semi? BOOST! It’s simple to grasp, hard to master, and utterly addicting.

The career mode will see you progressing through different classes with multiple events to participate in. While standard race is the most prominent, Dangerous Driving recreates a lot of fan-favorite Burnout game types. “Road Rage” is the clear winner, a mode in which your only goal is to rack up as many takedowns as possible, but some new additions to the old Burnout formula make “Eliminator” a real thrill.

The various classes you’ll play in are focused on the different types of vehicles you have at your disposal. You’ll start off with a generic sedan before eventually progressing up to a Formula-1 car that zooms at speeds unheard of. While earning medals for finishing events, you’ll even unlock specialized forms of each vehicle tailor-made for different event types.

These specialized vehicles are earned from specific events, though you aren’t locked into a linear path for each class. After the first event, you’re given two-to-three other choices that almost let you customize how you’re playing the game. If you love Road Rage and want the “advanced” version of a car to help you, skip all of those events and go straight for races. This will get you to the “Face-Off” event required for that car unlock with ease. It’s a nice touch that can cut down on tedium if you just do not gel with a specific game type.

That being said, I don’t see how you could dislike any of these. While normal races might be a little standard, every game mode offers something completely unique from the last. “Pursuits” might sound like Road Rage, but the way in which you need to approach your rivals is wholly different from simply slamming them into a wall. You’ll need some patience and a keen eye for traffic to land hits and whittle down rival health without crashing yourself multiple times.

While the speed may look intimidating, every car handles wonderfully in Dangerous Driving. Having perfected its craft over multiple games, developer Three Fields Entertainment has just about captured the same handling model that Burnout had. Sedans have a little bit of weight to them, while sports cars have ultra-precise turning and brakes. The whole SUV class even feels like you’re driving a tank, which is great.

Boosting is also handled the same as in Burnout. You’ll earn it from being crazy on the roads and then unleash it by holding the designated button. A slight change from Burnout is that you now have four boost meters, but you’ll still need to earn them by performing stunts, such as smashing opponents into walls. While a brake button exists, it’s mainly there to assist you in drifting. It all feels very much like how you’d want a Burnout sequel to play.

Not everything is the same, though. A new addition to Dangerous Driving is that of persistent crashes. What this amounts to is that any time you take down a rival or crash yourself, the vehicle will remain on the track for the duration of the race. While it doesn’t really affect shorter races, “Eliminator” in particular can become really brutal by the fourth or fifth lap. You’ll be navigating a race car graveyard while trying to maintain your position and nab your medal. It’s an insane thrill.

What isn’t so much of a thrill are some of the technical issues that Dangerous Driving has. While thankfully not as detrimental as Danger Zone 2’s problems, they do sting a bit while going for golds. One of the most frequent glitches I encountered was that of the rubber-banding AI system malfunctioning. While it will never not be annoying to be driving unopposed for minutes at a time, then suddenly have a car right on your ass, there were times where I’d see rivals zip past me at 1,000 MPH and get a lead of about 75 seconds almost instantaneously. Typically a retry or car crash would then correct this.

I also had some instances of crossing the finish line on the final lap and the game not registering the race as completed. I’d be stuck in a loop of driving down a blank road with no rivals or traffic and nothing else to do. Retrying the race normally fixed this, but it becomes especially aggravating when it’s the final lap of a three-race GP series and you’re forced to replay 20 minutes of racing.

The takedown camera would also mess up occasionally. I can excuse my car or rivals flying through the environment because that doesn’t hurt gameplay at all. What does bother me is when I crash, then get put back on the track directly behind a wrecked car. Since the game doesn’t let you move for a second or two after respawning (in an effort to stop you from accidentally crashing), you’ll sometimes spawn in loops where you crash three times in a row with no chance to prevent it.

Still, the game typically doesn’t feature these errors. The final few events seem to be a bit more prone to glitches than the rest, but they don’t crop up for roughly 90% of the experience. It sucks they are there, but everything else about Dangerous Driving feels incredibly polished. That extends to the presentation, which is a huge step up from Danger Zone 2.

Utilizing the latest in Unreal Engine technology, Dangerous Driving runs at a lightning fast framerate with some beautiful particle effects in play. If you have a powerful enough PC, you can crank this bad boy up to 4K and really give your eyes a treat. On consoles, getting performance depends on whether or not you have a PS4 Pro or Xbox One X. If you have the base consoles, you’ll be stuck with 30 FPS, but their enhanced brethren get 60 FPS and boosted resolutions. PC can uncap the framerate – though that seemed to trigger the rubber-band glitch more often.

I’m mostly just in awe of how much better the car modeling looks. I wouldn’t call it realistic, but doors fly off, windows crunch, and wheels get displaced just like the Burnout of old. This is precisely the type of stuff I wanted to see in Danger Zone 2 and I’m happy we’ve finally got there. I’m also in love with how clean the presentation is.

About the only thing you could say is a letdown, presentation wise, is that there isn’t a soundtrack included. Three Fields Entertainment is indie, so it couldn’t license out tracks for you to speed to. A cool workaround comes in the form of Spotify integration, but it requires you have a Spotify premium account. If you do, you’ll be able to control your playlists from within the game and finally play Kenny Loggins’ “Danger Zone” while crashing cars. Thank god!

All in all, Dangerous Driving is a marked improvement in basically every facet over Danger Zone 1 and 2. This is Three Fields firing on all cylinders and giving Burnout fans the experience they’ve been craving. While a few technical hiccups stop this from achieving greatness, you really shouldn’t sleep on this if you’re a fan of arcade racers. Dangerous Driving is the real deal and any Burnout fan would be crazy to skip it.

[This review is based on a retail build of the game provided by the publisher. ]

History of Burnout (translated from Retro Gamer magazine) / Computer and mobile games / iXBT Live

Even a quiet man who sits behind the wheel can turn into an unstoppable maniac. It is enough to gather motorists in one area, clogging the roads and making movement impossible.

Fortunately, the Burnout games will help you release your pent-up anger and anger. All races take place on public roads, which encourages you to break the rules — otherwise you won’t get ahead. Burnout became one of the most famous racing franchises of the 2000s, but it has now been put on hold. According to the latest news, «the phoenix may be reborn from the ashes» by the forces of Codemasters. nine0003

The birth of a legend

The project was born in the bowels of Criterion Software under the draft title Shiny Red Car. The game was developed for the PlayStation 2, and was inspired by the French short film «It’s a Date» (a spectacular race through the streets, filmed in one shot without editing, doubles and road closures) and the film «Ronin». Both films feature spectacular car chases through the streets of Paris, and this gave rise to the main concept of the game — dangerous driving in an urban setting.

“We watched a lot of car chase movies,” says Alex Ward, Burnout concept designer. The DVD market was breaking records then, which allowed us to buy a lot of films. They even copied the chases from Basic Instinct and No matter what.

The team was not only inspired by the blue screen. They took a lot from other games.

“Traffic is inspired by the original Need For Speed ​​for 3DO, a game about driving fast on real roads. Real highways mean traffic, and traffic jams mean accidents. All other games of that time were motorsport simulations.» nine0003

Criterion wanted to make it an action racing game, offering players the ability to dodge collisions and race through traffic. «From arcade to slot machines, we’ve been inspired by hits like Thrill Drive, Crazy Taxi, Emergency Call Ambulance and Jambo Safari . »

Burnout’s unique feature was added after a meeting at EA Canada when Criterion showed the game to a future publisher. Hanno Lemke asked Alex and studio head Fiona Sperry to come up with an argument that would push the gamer to drive into the oncoming lane. The result is an afterburner mechanic that rewards dangerous driving with extra acceleration. Dangerous maneuvers, such as skidding, lifting off the ground, entering an oncoming lane and passing next to another car, fill up the acceleration lane, and accidents reduce it. Once the gauge fills up, you can spend it on a limited burst of extra power, and if you manage to burn through all the nitro in one go, you’ll be rewarded with even more. Experienced players can complete a chain of «burnouts» (from the English. Burnout — hence the name of the game), emptying and replenishing the acceleration bar until they get into an accident. nine0003

Crash test

In the original Burnout there is no room for error — a collision can send the car into a graceful somersault on the road or lead to a simple accident. The team used this mechanic to the maximum, demonstrating failure from all angles. There is even a «worst rider» record table showing who caused the most damage during the race. Thus, you can «savor» the accident, enjoying the destruction caused.

“It’s fun to watch and revisit,” says Alex. «This approach has only been used in a few games, such as Out Run, Thrill Drive for arcades, and Need For Speed ​​on 3DO.» nine0003

The first Burnout was a great arcade racing game with single mode, championship and survival. The game was released for the PS2 in November 2001 and was published by Acclaim . In the spring of 2002, versions for the Xbox and GameCube were released. All three versions were positively accepted by the press. Edge magazine gave the PS2 game an 8 out of 10, warning that «the game is quite short, but the adrenaline rush you get from dangerous driving is definitely worth it.» Play Magazine gave the game a score of 77%, wondering how a gamer could aim to avoid crashes in a game where spectacular car crashes are the main feature. nine0003

The sequel was not delayed, and again Criterion was inspired by cinema.

“We just watched Fast & Furious. And there was a premonition that the film would become a cult one,” Alex recalls. “So we added something from the movie to the game. I no longer remember what it was. However, this easter egg was one that designer Chris Roberts and I often laughed at throughout the entire process.» Burnout 2: Point Of Impact developed the ideas of the original. There’s a new Pursuit mode that borrows mechanics from Chase HQ. The player is given a police car and set the goal of crashing the criminal’s car in order to unlock this car. This was the first combat mechanic in the series.» nine0003

But the most interesting was the Crash mode. «The first players who played the sequel at E3 were confused by this» , explains Alex. Since the game focuses on impressive crashes and all damage is given a monetary value, it becomes clear that people can misinterpret the goal of the game. The new mode actively encourages the player to create impressive collisions with the goal of inflicting as much damage as possible. And the game can display it. Alex describes it as «bowling, but with cars». nine0003

Breaking the rules is fun!

The publisher of Acclaim chose a strange way to advertise the sequel. The idea was to pay all speeding tickets in the UK on the day the game was launched. “ We have nothing to do with it — this is the idea of ​​the publisher” , explains Alex.

Burnout 2 sold well and impressed critics. The game was released on PS2 in the fall of 2002, and the Xbox and GameCube versions went on sale in the spring of 2003. Official PlayStation 2 Magazine gave the sequel an 8 out of 10. The publication noted that «the local mechanics cannot be classified as revolutionary, but their implementation is commendable.» Edge gave the same rating, calling the game «the perfect sequel». There were no wranglings for the console versions from Microsoft and Nintendo. The success pushed Criterion to create the next game. nine0003

By the third part of the project, the publisher changed, as the developer attracted the attention of an industry giant. «There were many reasons to sign with Electronic Arts ,» says Alex. — We did a restart of Skate Or Die for them! for a year, but nothing came of it» .

The negative experience led the team to ask for more creative freedom in the development of Burnout 3, and EA provided it. Alex believes that they were helped to focus on the vision of the game. “The guys at EA helped find something that would appeal to all gamers and bring them together. Takedowns became such a mechanic. Paul Glancey called them ‘knockouts’, but ‘takedowns’ sound much more American (talking about American football where there is a touchdown).» nine0003

In Burnout 3: Takedown , the focus changed from racing to combat. Takedowns have become the reason for this — you are offered to smash opponents’ cars into walls and traffic, and not to avoid collisions. To do this, you can use acceleration, the scale of which will be filled after each successful takedown. The new direction inspired the team to create a new mode — Road Rage.

The game was made very quickly. The working version appeared after only six months of development.

«The reason is simple — we had stable tools and code from the previous two games,» explains Alex. “In addition, the whole team worked on the project. We wanted to show EA that we are one of the best developers.»

Development went very smoothly.

“We were inspired by the fact that we were under the wing of a major publisher. We were already ready to show the project at E3, and it’s just incredible,” Alex recalls. The team worked very hard and prepared accordingly for the trip to the show. I remember driving into downtown Los Angeles in a convoy of three Cadillac SUVs. We were going to “make noise” at the exhibition, and we succeeded.” nine0003

The game has a huge budget inherent in the projects from EA at that time. It looks amazing, offering players 60 frames per second — for console games, this was a step forward. And no bugs, which were enough in the previous parts — everything was tested and polished.

The soundtrack features Franz Ferdinand and My Chemical Romance. It even has an online mode, despite the tense relationship between EA and Microsoft at the time. “We are the first EA game at E3 to support Xbox Live. We were told about it in April, and the show was in May. Other internal EA teams knew about the launch of the service in December, but did not present support for it at the exhibition, ”recalls Alex. nine0003

Without the help of the publisher, the development of the online mode would be impossible.

“The network side was handled by Paul Ross and Amy Phillips. They applied and adapted EA technology that was used in sports games. Things were different then, and they did a great job.»

Burnout 3: Takedown was released in September 2004 for PS2 and Xbox. The game became a bestseller and stayed in the top ten for several months. The project received a 9 out of 10 from Edge, praising the «revamped racing dynamics» and calling the game «Criterion Games’ finest hour». The third part became the starting point for future games in the series, and it was so good that EA acquired Criterion. nine0003

Hour of Vengeance

Burnout Revenge introduced a traffic management mechanic that allows players to use civilian vehicles to their advantage. By directing traffic in the right direction, the gamer can clear the road by destroying other cars, as well as remove opponents from the track. “The idea came from trying to figure out how many cars the engine could render at the same time and what the traffic density would be,” explains Alex. There is also an emphasis on «revenge takedown» — the destruction of the enemy car that knocked you out of the race earlier. nine0003

“The original title was Burnout 4: Rush Hour. But he was rejected by some idiot from the authorities, saying that «the continuation of a successful game cannot come out with a four or five in the title.» Later they did not like Rush Hour (“Rush Hour”), Alex is indignant. — The new mechanics were full of bugs, but I have good memories of working on it with Hamish Young, Chris Roberts and Richard Franke, who tried to fix most of them. I especially love the ratings that are assigned to the player. Hamish came up with them: hot shot, trick shot, money shot — it’s just great. nine0003

Burnout Revenge was released in September 2005 for PS2 and Xbox. The project again hit the top of sales, and also earned press praise. GamesMaster wrote that the new Traffic Attack mode is crude, because «to win, it is enough to go slower and knock down rivals with traffic.» But rated the game as «virtually flawless», putting 95%. PlayStation Magazine felt that the new installment lost its sense of dangerous driving, but praised it as «extremely addictive and fun-filled entertainment», giving it a 93%.

Six months later, the Xbox 360 version came out. « New consoles were on the way, so the publisher wanted games to be released for all platforms. So Revenge was our first HD game,” says Alex. But the game didn’t become a next-gen experience as development time was limited. There was too much to do to improve the version. Xbox World 360 called the project a «demo», noting that there are few innovations compared to previous generation versions. nine0003

“In order to provide gamers with a new experience, it was necessary to start all over again. We’ve tweaked textures, fixed bugs, and come up with a cool save and share feature that allows players to upload highlight videos to Xbox Live.»

In the spring of 2007, Burnout Dominator was released for PS2 and PSP. Here, an attempt was made to combine almost all the game mechanics of the series. Takedowns take center stage, but traffic management has been removed. But they returned the mechanics of «burnout». The new Burnout Challenge builds on a chain of these boosts, while Maniac encourages players to score high by driving dangerously without crashing. The game received good reviews, but not to the same extent as previous installments. Edge magazine gave the game a 7 out of 10, calling it «interesting and well thought out», but added that it was not a full game in the series. The publication also criticized the Crash mode, which will «disappoint and anger fans of the Burnout series.» PlayStation Magazine gave the game an 81%, lamenting that «the creators are trying to cram two different types of racing arcade games into one to please everyone.» nine0003

The next installment in the series is a real next generation game. Instead of closed circuits and races from one point to another, Burnout Paradise takes place in Paradise City: a completely open world that includes both classic events of the series and new challenges.

“Actually, the game is all about learning and exploring the city. This is a real sandbox, — Alex admits. — I wanted to ensure that the player not only played, but immersed in this world. I was lucky that Fiona, Hamish, Matt, Craig and Pete agreed with this. nine0003

Risky move

We asked the creators why the team chose this approach.

“There are two reasons for that,” Alex replies. — First of all, I really like open world games, especially Mercenaries. The sandbox is a world where you enjoy exploring it. Tasks here can be completed in various ways.

This is not unusual since 3D open world games had become extremely popular by that time. But the second reason is much more interesting. nine0003

«Even after four games released, most of the developers didn’t get along,» says Alex. — Tracks, as a rule, were created by one person throughout the development. And the open world game encouraged them to cooperate and communicate, which led to better results, a better game and a cohesive team.

Changing the game design to address internal studio issues is an interesting approach and one we haven’t heard of before. However, Alex immediately adds that the goal was not achieved. nine0003

“Now I understand why this happened. The tools were inappropriate and the workflow not well thought out,” he admits. “We weren’t ready to move to a new generation of consoles. They only knew how to create games for PS2, porting them to PS3. Therefore, the generational change has become a headache. In the end, we mastered new tools, but it was worth the long crunch.”

“Navigation was the hardest part,” explains Alex. “The game does not build a route for you — you are free to move to the goal in any way.” nine0003

This meant that traditional turn signals were useless here, and the team had to come up with their own solution.

“I think that we have finally solved the task. I remember making the decision that all races would end at certain points on the map. ” Limiting the number of finish lines helped reduce the burden on the player.

Burnout Paradise combines the mechanics of the series well with the concept of an open world. Sandbox elements are well-designed. Damage to the car remains after the race, so you need to look for workshops to repair the car (in the game this happens instantly). And if you drive through a gas station, the acceleration scale will replenish. nine0003

Burnout Paradise was released for Xbox 360, PS3 and PC in January 2008. Edge described the game as «your own Burnout», where «the player chooses which events to participate in». He called it «the most daring project of Criterion», adding that «this is the birth of an era of a new type of racing game.» The magazine gave the project 9 out of 10 points. Some publications did not like the monotony and repetition of tasks: Games put 7 out of 10, and Play — 74%.

The story of Burnout Paradise didn’t end there, as the entertainment received a lot of DLC. The reason for this move was the widespread practice of reselling games at that time. “We wanted to create a reason for the game to keep selling. Therefore, all future updates are available for a fee.” The DLC included new modes, day/night cycles, motorcycles, and even a new territory called Big Surf Island. nine0003

“We have done a lot of innovative things that the whole team is involved in: artists, programmers, designers. No one was making so many DLCs at the time.» As a result, all add-ons were collected in edition Burnout Paradise: The Ultimate Box . “We also did a lot of things that never came out: we had planes, helicopters, a few players in a car and on a motorcycle, and even tests on the moon,” says Alex.

Criterion continues to revitalize the Need For Speed ​​series with some of the Burnout experience. And besides downloadable branch Burnout Crash hasn’t been released in the series for over ten years. Burnout Paradise Remastered , released in 2018, sold well, but it’s not much different from The Ultimate Box. Fans looking to experience a similar experience on modern systems can check out Dangerous Driving, the spiritual successor developed by Alex Ward’s Three Fields Entertainment. You can also run the past parts of the series, and they look great today. It is not yet known which EA racing franchise Codemasters will take on. Let’s hope that the announcement of the new part of the legendary series will take place in the near future! nine0003

Source :
RetroGamer #194

How to become a motorist without leaving home. The best driving simulators

Revaz Kurtanidze

May 30, 2020 09:12

Photo: © Genetic Studios

We continue to acquire useful skills through games.

We continue to acquire useful skills through games.

Video games are actually very useful. With their help, you can relax, get visual pleasure and learn something, for example, driving. Of course, they will not replace practice, but they will help in some way: for example, to learn the rules of the road and road etiquette.

City Car Driving

Photo: © Forward Development

Perhaps this game is the main assistant for novice drivers. It has many precise details that mimic real driving situations. Maybe now the graphics do not look very modern, but the essence of the game is in learning, and not in chasing an expensive picture. nine0003

“Smart traffic that accurately simulates traffic, unpredictable pedestrians and sudden dangerous situations will not let you relax and will maintain the atmosphere of a real traffic situation. A full range of weather conditions and times of day from rain and morning fog to night ice and snowfall will help you prepare for driving in the most adverse conditions.

Traffic control and voice messages will help to consolidate the theoretical knowledge of traffic rules adopted in different countries of the world, and special racetracks will provide an opportunity to work out various types of exercises: from driving lessons and the traffic police exam to working out the elements of extreme driving and emergency training, ”says on the game page on Steam. nine0015

Watch on YouTube

SDA. Textbook for driving schools. Driving

This project by Geleos Media also aims to teach driving situations. The graphics here are even simpler, but everything is very clear.

«Realistic driving simulator» — master all the actions on the site and in the city, practice parking, «snake», climbing and descending. «Driving School» mode — for the first time in Russia, a comprehensive training course is presented, designed for 14 days and consisting of theoretical lectures on traffic rules and practical exercises. A complete course of audio lectures — consolidate your knowledge with the help of professional explanations and comments from an experienced driving school teacher, ”the project description says. nine0015

Watch on YouTube

3D Instructor. Educational car simulator

In 2012, Multisoft introduced its version of a game that can teach driving. The graphics in it are a little nicer than in previous projects, but the gameplay itself is about the same. At the service of users is a whole city with heavy traffic on the roads, yards clogged with parked cars and pedestrians scurrying around, as well as a virtual race track where you can try to pass the exam.

Watch on YouTube

Real Car Parking 2

Photo: © Genetic Studios

Playing and learning isn’t limited to PCs and consoles. In 2019, Genetic Studios released Real Car Parking 2 for Android mobile devices.

This app is a great parking simulator. Players need to carefully look into mirrors and monitor parking sensors. And they are located in all sorts of places: from streets to subways.

Watch on YouTube

SnowRunner

In addition to educational projects, there are games that bring real pleasure.

Photo: © Saber Interactive

At the end of April 2020, Saber Interactive released the SnowRunner game, in which anyone can try on the role of a truck (or large SUV) driver in harsh conditions.

The compressed mud of Michigan, the snowy trails of Alaska, the swampy terrain of Taimyr — everywhere it will be hard. Your skills of careful and correct driving are important here — mistakes can be costly. nine0003

Get stuck, have to call a tow truck.

Watch on YouTube

Project CARS

Photo: © BANDAI NAMCO Entertainment

There are enough racing games on the market, and there are those that please with their attention to detail. The Project CARS series is just one of them. You can try yourself in different classes of car racing, interact with the engineer by changing the settings of the car, and, of course, participate in races. By the way, the graphics in this game are top notch. nine0003

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If you’re into rallying, you’ll love Dirt Rally 2.0. This game has complex controls, so you can’t just press the floor on the gas and hope that in this way you will win. Every mistake here has fatal consequences.

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Do you like quiet driving over long distances? «Truckers» will suit you.

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Street racing? This is definitely about NFS. You can also play tricks in GTA or Mafia, computer traffic can drive anyone crazy. nine0003

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Whichever game you end up choosing, remember that the experience of driving in it will not make you a first-class pilot in real life.