Broken age lösung: Guide for Broken Age — Story walkthrough

Guide for Broken Age — Story walkthrough

Unlike the last two acts where we you did each character’s part of the game separately, this section requires players to switch between the two characters on multiple occasions.

After the cutscene has ended, you’ll see the two ships stuck together as they each block the other’s programmed path. Click on the ship on the right as we need to take control of Vella first. Leave the Real Control Room and head along the Left Corridor. Underneath the debris that was blocking the hole in between the Real Control Room and the Kitchen is Vella’s Hexipal friend, now broken. Pick up the Hexipal.

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Enter the Fake Control Room. Use the Detonator on the other ship that we can see through the window. You’ll see a cutscene where Alex panics about the ship overheating and turns off the power to the Death Ray. Leave this room and walk back into the Real Control Room. Open your inventory and switch to Shay.

Shay

You will get a cutscene where Alex is trying to calm down Vella’s panicked family. Once that is finished, talk to Alex. Shay will try to insist that Vella is using the Death Ray for a reason and it will unlock the following trophy:

She Must have a Reason

Stand up for someone even though you haven’t met her

1 guide

Now it is Shay’s turn. Open your inventory and use Grabbin’ Gary’s Remote. This time you will see a cutscene where Shay’s Mom switches the Boom Arms from manual to automatic so that the ship lets go of the other one. Open your inventory and switch back to Vella.

Vella

Talk to Shay’s Mom:

  • «My friend, Alex, is flying that other ship. It came from Shellmound!»
  • «Why don’t you want our ship grabbing the other ship?»
  • «SHAY was in Shellmound when I saw him!»
  • «But what if it’s Shay who’s controlling the arms?» **
  • «Can’t you go around them?»
  • «Do you think the other ship has the same navigation problem?»
  • «Can’t we just push them out of the way?»
  • «Maybe you should get off the ship. It’s me they want.»

That dialogue will unlock the following trophy:

He Must have a Reason

Stand up for someone even though you haven’t met him

1 guide

Leave the Real Control Room, enter Shay’s Room and go down the Vent into Marek’s Hub. Pick up the piece of Wire that is sitting on Marek’s computer. This will trigger a conversation with the Boss. Exhaust all of the conversation options to receive the following trophy:

We Talked That Fight Right Out of You

Talk to the boss

1 guide

Open your inventory and combine the Wire and the Hexipal. Pay special attention to the burn pattern when you look at its back, because this pattern shows you how to rewire the Hexipal. This layout varies in every playthrough, so the pattern is likely to be different for you. This was the image from my playthrough.

You’ll notice that three of the terminals have large burn patterns. These are the starting terminals for each of the three wires. The burn patterns also indicate in which direction the wire travels from that terminal. Finally, the burns have a slight colour to them, indicating which was the blue terminal, which was the yellow and which was the red. Starting with the blue and finishing with the red, wire up the Hexipal. This is how mine looked once I had finished.

If you have the correct pattern, the Hexipal will start waving its flashlight again. Make a note of this pattern as you will need it for Shay in a little while. Meanwhile, go back the way that you came and make your way into the fake Control Room. Go through the red door into the Star Weaver’s Room. There is nothing more that we can do for now, so we’ll switch back to Shay.

Shay

Go through the door behind Alex and have a quick chat with Shay’s Dad. In this room, you will see an open book in the bottom left corner of the screen that you need to read. It will show you the coding pattern to enable a Hexipal to play the harp. Make a note of this as you will need it for later.

Click on the door on the left and you will see four mysterious shadows come out of the wall and run away. Ignore them for now; go through the door on the right into the Music Room. Pick up the Broken Radio that is sitting near the bottom of the screen.

Leave the Music Room and climb back up the ladder to the Control Room. Show the Broken Radio to the Hexipal that is dancing with Rocky. The Hexipal will fix the radio and accompany Shay. Give the Radio to Alex. Go back through the door behind Alex and climb down the ladder. This time, head through the door on the left and your path will be blocked by a group of four rogue Hexipals. Show the Hexipal to the group, who will now follow you.

Head back into the Music Room and walk up to the harp so that all of the rogue Hexipals can fit in the room too. Use the Hexipal with the harp. While this isn’t the correct solution for the puzzle, it will cause the rogue Hexipals to start dancing and unlock this trophy:

The Next Most Logical Course of Action

Start a group dance party

1 guide

Shay will automatically pick the Hexipal up again. Inspect the back of the Hexipal and rewire it so that the wires match the following combination:

If you get the pattern right, the Hexipal will perform Raz’s victory dance from Psychonauts and will unlock the following trophy:

«Eh, eh-eh. Eh eh, eh-eh!»

Make someone strut their stuff

1 guide

Now, let’s solve the puzzle. Rewire the Hexipal again so that its wires match the pattern that makes it play the harp:

Use the Hexipal with the harp. This will distract the rogue Hexipals so that Shay can get past them. Leave the Music Room and go through the left door again. Inspect the switch on the wall. Instead of a switch, Shay will find an old Mallet. Follow the path past the switch and around to the other side where Shay will find the proper power switch. Click on it to turn it back on. However, if we don’t find a way to distract Alex, as soon as Vella uses the Death Ray again, Alex will shut down the power once more.

Go back to the Music Room. Retrieve the Hexipal from the harp. We need to rewire him once more. Do you remember the pattern that was needed to repair Vella’s Hexipal? That is the pattern that you now need to use for Shay’s Hexipal. Once you have finished rewiring it, use the Hexipal with the large drum and it will start tapping the drum. We need to make a louder noise. In your inventory, combine the Hexipal with the Mallet. Then use the Hexipal with the drum again. Cue a Hexipal percussion party and a cutscene as Alex wrestles the Hexipal for possession of the mallet.

Now is time to make your exit. Leave the room and climb back up to the Control Room. There is little more that we can do with Shay right now, so switch back to Vella.

Vella

Just as Shay has distracted Alex, Vella needs to distract Shay’s Mom too. Climb down the ladder that is next to the Star Weaver. Rewire the Hexipal so that it is playing the harp and then use the Hexipal on the Star Weaver’s tapestry. This makes the Star Weaver laugh uncontrollably. Leave the room through the door. As you do so, you nearly collide with Shay’s Mom, who has come to investigate the Star Weaver’s strange behaviour.

Quickly hurry to the Real Control Room. Use the Ship’s Controls to set the Boom Arms back to manual control.

Walk back out to the Fake Control Room so that you can see the other ship again. Use the Detonator and watch the following cutscene. Switch back to Shay.

Shay

Use the Grabbin’ Gary Remote. This will trigger the end cutscene. I won’t spoil the ending of the game, but I will tell you that you’ll get the trophy for completing the game:

Unbroken

Complete Broken Age

All that is left now is to complete the game with a save file that totals less than one hour. If you want to get the trophy for the speedrun, and the coveted Platinum trophy, head over to the next page.

8. Speedrun Walkthrough
6. Story walkthrough — Act 2: Vella

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Complete Walkthrough for Shay and Vella – AppUnwrapper