Best mario kart 7: [Mario Kart 7] What’s the best combination statistically? : mariokart

Best Mods, Custom Tracks & Character Skins – FandomSpot

Mario Kart 7 is a great example of a strong MK game.

Despite it being one of the older games in the series, it remains a fan favorite to this day.

One of the more interesting introductions made in Mario Kart 7 was the ability to customize your karts. This caught the attention of modders as well, allowing for way more customization options down the line.

In the event you’re still enjoying Mario Kart 7, here are some of the best mods worth installing.

 

10. Mario Kart 8 Music in MK7

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Some things are only better in hindsight.

If you feel like giving your game an audio upgrade, this next mod can help you do so.

Mario Kart 8 music in MK7 does exactly as the title says: replacing the game’s soundtrack with music from the newer Mario Kart title.

 

9. Super Sonic Racing Over Rainbow Road

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If you wanted to grab music from a completely different series, modding has made that possible as well.

SEGA actually attempted to create their own series of racers based on their infamous blue hedgehog.

But we all know that Mario Kart still reigns supreme.

Regardless of which game you prefer, who ever thought it would be possible to combine the two?

Well this next mod does that, at least music-wise. This replaces the default Rainbow Road music with a Super Sonic Racing soundtrack instead.

 

8. MK7 Custom Skybox Pack

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Running through the same 32 tracks over and over can get pretty tiresome after a while.

If you find yourself feeling that things are starting to look a bit dull, a change of scenery could be exactly what you need.

BluGoku’s MK7 Custom Skybox Pack adds in custom skybox textures for most of the tracks included in the game.

 

7. Boshi

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Custom characters have always been big when it comes to Mario Kart modding. And Mario Kart 7 is no different.

Fans are always looking for either past characters that have been removed, characters that have yet to be included, or completely new characters to race with.

The Boshi mod replaces Yoshi with his blue rival Boshi, giving us a completely new racer to enjoy the game as.

In case you’ve never heard of this critter, he’s from the Super Mario RPG title that released on the SNES decades ago.

 

6. Boat Kart

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Realism isn’t really an issue when it comes to Mario Kart games.

In what other game could you have a boat for a race kart?

With that said, let’s not worry about the physics of it.

This Boat Kart mod adds in a completely custom kart in the form of a Minecraft-themed wooden boat.

Don’t worry, the boat runs just as any other kart would, and even includes wooden oars to help push yourself forward. Neat, right?

 

5. N64 Yoshi Valley

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Mario Kart modders has also made it possible to bring some of our favorite tracks to Mario Kart games, no matter which game they actually belong to in the series.

Much like Mario Kart characters, tracks are rotated between different games a lot.

Well this next mod allows you to race in Yoshi Valley, which originally appeared in Mario Kart 64. And now you can bring it over to MK7.

 

4. Darky Road

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DarkyBenji is one of the most well-known modders in the world of Mario Kart modding.

His Darky mods are some of the best you can get for most Mario Kart game, bringing his signature “dark” style to the otherwise bright and colorful tracks and characters in the games.

Darky Road isn’t exactly from DarkyBenji himself.

But we’ll have to do with this for now, as it’s actually based off of DarkyBenji’s Darky Road mod for Mario Kart Wii.

 

3. CTGP-7

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Pretty much every Mario Kart 7 player who installs any mods will tell you they use this one.

CTGP-7 is probably the single most expansive Mario Kart 7 mod out there, offering tons of new content in one neat little package.

Content from many of the biggest names in the modding scene can be found here, including custom tracks, textures, music, and even new gameplay features.

If you’re looking for a one-stop shop for your mods, this is definitely the way to go.

 

2. Insidious_NX’s MK7 Pack

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As I mentioned earlier, kart customization is one of Mario Kart 7’s biggest contributions to the series.

It was the first time players could personalize their karts, and has become a feature in future titles as well.

The Insidious_NX’s MK7 Pack greatly expands on the game’s default editing options, giving you even more custom parts to play around with.

You’ll absolutely be able to come up with some truly unique kart designs with this mod installed.

 

1. PewDiePie

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Now this mod takes the top spot on the list simply for its originality.

Even though a Minecraft mod was already mentioned earlier in the list, I’d say it’s still quite surprising that someone would actually come up with this idea…

The mod lets you race as Pewds himself, and it even comes with a custom Minecraft kart to drive.

Mario Kart 7 – Destructoid

The more a game has the word “new” printed on the back of its game case, the better the chances are that the game inside will feel older than time itself. Mario Kart 7 has the word “new” printed on the back of its game case no less than four times, and true to the theory, its contents are less fresh than the contents of Joan Crawford’s underwear.

At this point, it’s customary with a Nintendo game to mention how that’s not a bad thing, to highlight how nothing was broken and didn’t need fixing. In Mario Kart 7, however, I don’t think that’s appropriate. For once, sticking to tradition has not worked in Nintendo’s favor.

Mario Kart 7 (3DS)
Developer: Nintendo EAD, Retro Studios
Publisher: Nintendo
Released: December 4, 2011
MSRP: $39.99

Describing Mario Kart 7 is going to be almost pointless for anybody who has played most of the series, especially since this one ignores the more gimmicky aspects of Double Dash!! and Mario Kart Wii. The seventh iteration of the venerable kart racing series truly returns to the series’ roots, keeping things free of complications and delivering the kind of “pure” karting experience fans have played for years. Usually, such a simplistic return to form can be a good thing, but with Mario Kart 7, the roots have aged to the point where they may well have become rotten.

Indeed, Mario Kart 7 is the same Mario Kart you’ve fundamentally played six times before. There are 32 courses (16 new, 16 remixed versions of old courses) littered with obstacles and power-up boxes that boast familiar, luck-based items. Homing red shells, slippery banana skins, and vision-obscuring squids are all back, joined by three fresh items — a Tanooki Tail that can swipe players and obstacles, a Fire Flower that rapidly tosses projectiles along a straight path, and a big red Seven that gives players seven previously established items to choose from. The fire power is great at annoying other players and the Seven is definitely cool, but I must say that the Tanooki Tail is fairly useless — obstacles are easily avoided and the power-up rarely appears when you’re close enough to other racers to strike them.

Other fresh additions include gliding equipment and underwater sections. Although these new elements provide something aesthetically different, they don’t actually change the game. Underwater racing is a little slower and air gliding is a little floatier, but their impact on the gameplay is minimal at best, appearing merely as vapid contrivances that exist to provide the illusion of variety rather than actually altering the core experience.

It takes seconds for all the familiar problems with Mario Kart to surface. Rubber banding and fixed races are still an integral part of every course, and victory in a race yet again hinges hugely on the element of basic luck, with items such as the Blue Shell returning to punish players who commit the sin of maintaining success. These are long-standing issues with the series that many will likely have gotten used to but really ought to have been dealt with by the seventh installment. Simply put, these problems have grown incredibly tiring, and items like the Blue Shell stopped being funny several sequels ago.

Familiar problems would be bearable if not for the other big issue with Mario Kart 7 — it’s just too damn slow. Even budget kart racers like Jimmie Johnson’s Anything With An Engine are faster and more exciting than this. The game’s casual pace goes hand in hand with the fact that it hasn’t changed one bit, and each separate issue enhances the other, exposing Mario Kart 7 for the weary and humdrum affair that it is. When even budget racers realize that the genre needs shaking up with fresh ideas and/or at least a measure of energy, it’s almost depressing to see the world’s leading kart racer trudge out of the starting gate with such a dismal, sluggish, outdated little offering.

Fact of the matter is that kart racers are old news, and this is one of the most routine kart racers on the market. Even series like Dynasty Warriors and Madden boast fresher features with each iteration than those found in Mario Kart 7, and as someone who usually has no problem with sticking to a winning formula, not even I can justify how formulaic Mario Kart has become. Nintendo has truly played it safe with Mario Kart 7, but it’s done so to such a degree that the game could be accused of cowardice. Something bolder needed to arrive, something that shook up a very tired style of game. Nintendo shockingly chose not to take that brave step this time around.

Outside of races, the time trials have returned, as have coin dash and battle modes — the former a series of arenas in which players must collect and keep the most coins and the latter a series of arenas in which players must use items to pop balloons on opposing karts. Unlike in Mario Kart DS, the rather neat ability to blow into the microphone to inflate balloons is no longer included. This is a straight old-school mode like everything else.

The only vaguely compelling element is the new kart customization feature, but it is about as streamlined and restricted as you could ever hope to get. You basically get to unlock and swap new kart bodies, wheels, and gliders by collecting coins in the various races. Each new add-on has its own set of statistics to help with speed, turning, and acceleration, but ultimately, you won’t be spending much time on creating a personal vehicle since there’s very little to play with. Same can be said for the new roster of racers, which doesn’t really bump the character count up due to quite a few having been taken out. I’d rather have Dry Bones back than the uninteresting bee queen from Mario Galaxy.

Both online and local multiplayer are included, with players able to partake in both races and battles. Once again, there’s nothing new here. If you aren’t sick of Mario Kart then you’ll probably find some longevity in the multiplayer, which is at least streamlined and allows for random play without the need for Friend Codes.

Nevertheless, multiplayer doesn’t really make the game more exciting, especially online where you can’t even have the fun of taunting each other and are instead stuck in a rather dry, joyless atmosphere. You also can’t quit out of the game during a certain point in matchmaking, instead having to turn the entire 3DS off if you want to stop. Which is convenient.

To be as fair as possible, one can say that Mario Kart 7 looks quite good. Although the 3D doesn’t really factor into the gameplay, it has the best 3D visuals on the system with very little sign of ghosting or eye-straining effects. In this regard, the simplicity has worked in the game’s favor. The bright, colorful tracks and entertaining racer animations are fairly appealing as well, while the music and sound effects are all standard with nothing that truly stands out.

Mario Kart 7 is as derivative as a game can get, and while we pour scorn on so many other games for rehashing themselves, something tells me this will get a free pass from many critics and gamers. That strikes me as ironic since Mario Kart 7 is the one game I’d hold up as the least deserving of any kind of leniency. It being an unadventurous and predictable retread, however, is only half of Mario Kart 7‘s problem. The other half is the fact that it’s a lethargic and mundane game, easily outpaced by games that could be considered knock-offs of the formula Nintendo itself perfected.

Mario Kart is in need of a severe shake up. This stagnant, crawling, and indolent effort is not it.

Forgotten Games: Mario Kart 7 3DS Review


extraordinary fight for the first place. Flared up on the final lap
a serious battle, when from 5th place with a bullet in a triple
Bowser burst into leaders. Despite honed drifting skills,
Yoshi first gave the second position to Bowser because of the lucky
the villain of the tanuki tail, however, then cut down on a hang glider
section of the track, helped him overtake a cheeky outsider and get
advantage of 2 seconds. The last leg of the race was
water, and here Mario was still able to show his opponents that he was not
no wonder they call it a champion! Three green shells were aptly released
pilot towards rivals! The result — unconditional first place!
Yoshi took the second step of the pedestal, behind him
Bowser. Thus ended the second round of the competition,
watch the next stage tomorrow on the Gumba TV channel. was with you
correspondent Shai Gai especially for the transmission of Vesti Mushroom
Kingdoms.»

The Mario Kart series can rightly be called the progenitor
karting games. It was Mario Kart that became the trendsetter and
popularized such a thing as arcade kart racing. Even
if you haven’t played it, you probably have seen Crash Nitro
Cars, Sonic & Sega All-Star Racing or, what the hell,
Little Big Planet Karting. Despite the general similarity, all these
projects have some differences, both in terms of modes and in terms of
gameplay. Nintendo has long had a tradition of releasing on
Each console has one game in the series. Nintendo 3DS received
next, the seventh part. Any cardinal
there are no changes from time to time in games of the Mario Kart series,
rather, they are simply supplemented and improved upon.

The mechanics of the races themselves have remained unchanged since the very first game.
As time passed, the graphics got prettier, the list of playable
characters, customization of cards appeared, the list of
bonuses and tracks. And now about everything in order.

The first and most obvious difference between Mario Kart 7 and its predecessors is
the presence of underwater and air sections on the routes. Having equipped
glider, parachute or other aircraft, we can
compete with other racers in the air. Of course, such
there are far from every track, however, where they are
are present there is always the possibility of cutting, however, there is
the risk of losing positions in case of undershooting or inept
piloting. If air battles bring some
diversity, then about the sections passing under water, say this
it is forbidden. Yes, the kart moves a little slower, yes, it moves a little differently
behaves rather than on land, but still nothing unusual. Another
an important difference is the ability to collect cards from 3 parts, and
namely, the air device, body and wheels. To open
new parts, you need to collect coins that are scattered around
routes. There is no store in the game, just after
the required number of coins is collected, you are given a new part. Correctly
maps selected for the style of play decide a lot. If you love to go
on a ram, then you can safely assemble a heavy apparatus, but what if
your tactics are accuracy and skillful drift, then you should think about
light car. However, do not think that such assemblies can
decide the outcome of the race, because power-ups ruled and still rule in Mario Kart, without
which the game would never bring so much fun.

Bonuses are hidden in boxes with a question mark and it is not known in advance
what you might get. A simple pattern — the worse your
position, the better the bonus you will get. The last rider often
gets a bullet that carries him forward along the highway and knocks
opponents, or lightning that reduces everyone but her
owner. Other riders get less pleasant things,
which, however, are also able to help well in the struggle for places on
podium of honor. The scourge of Mario Kart is bananas, as well as greens and
red shells, as a rule, they shoot at the leading
players. Red in auto-guidance mode is chasing the one in front
racer, and green must be released aimingly, since
It doesn’t have auto-guidance. You can also cover your back with shells,
fighting off everything that flies after. This is true for bananas as well.
however, it is more interesting to lay them out in unexpected places or
throw under the nose of an unsuspecting enemy.

There are also fire flowers, bombs, a tanuki tail, a pseudo-box
with a bonus and so on and so forth. The most interesting innovation was
lucky seven, which gives you 7 different options at once
bonuses. It won’t be hard for her to come out on top.
especially if you use everything available wisely.

Mario Kart 7 can be purchased with a special device —
plastic steering wheel, which, when attached to the console, gives
the ability to control the map using a gyroscope with a view from
first person. It looks like an attempt to sell the players extra
a piece of plastic, because you could just implement it without
him. Of course, all this gives a slightly different feeling, however, to play
with 3D turned on, it won’t work that way, and it’s pretty big
minus, because here the 3D is very high quality. In general, all
the game is replete with bright colors, typical for most games with
with the participation of Mario — nice and neat, with good drawing and
quite soft 3D. Driving on the tracks because of this delivers a huge
pleasure. Another plus is the soundtrack. Heroes
they constantly exclaim something when they overtake opponents, use
bonuses or receive a shell on top of the head. For each route created
its own music, corresponding to the surroundings, and, of course, everything
the compositions are fun and playful.

There is practically nothing to scold the game for, however, it is a pity that in
Once again, Nintendo forgot about a great feature of the console —
game coins, with their help it would certainly be possible to realize
something fun, for example, buying certain parts, in
alternative to in-game currency. It would be nice to add a store
and expand the customization of maps by adding some changes
flowers, stickers and more. Despite the rather large list
tracks and a variety of racers, the game still lacks some
additional little things in the form of collected items. However, this is not
main. The best part about Mario Kart 7 is, of course,
multiplayer! Perfectly implemented online, which quickly finds
races and opponents from all over the world. Besides, no one bothers
invite friends to the game, here it is also very well implemented,
because the invitation will be displayed directly in the list of friends
on the console, even if you’re playing a different game. Useful feature
Download Play, which appeared in Mario Kart DS, is here too
remained, so even if you and your friend only have one cartridge or
one digital copy of the game, you can still race
glory!

Mario Kart 7 spurred on well
console sales, which is quite logical, because it is a very famous
a series that is loved in all corners of our planet. Inexhaustible
online battles, many beautiful tracks, familiar heroes and,
of course, the sea of ​​unbridled fun. Nintendo 3DS owners
you should definitely get acquainted with this part, since the 7th
account, the game of the series turned out to be extremely beautiful and rich in
innovations that immediately catch the eye after its
portable predecessor. Evolution in the face. So 3, 2, 1…
Go!

Super Mario 3D Land and Mario Kart 7 this year

Nintendo not only promised to lower the price of the Nintendo 3DS handheld console very soon, but also announced when it will release a couple of high-profile projects for this platform.

Nintendo has not only promised to lower the price of the Nintendo 3DS handheld console very soon, but also announced when it will release a couple of high-profile projects for this platform.

Super Mario 3DS finally got its official name — Super Mario 3D Land. This game will be released in November 2011. Mario Kart 7 will go on sale in December, but so far it is not entirely clear whether the game will actually be called that way, or if this is a working title.

Another potential 3DS system-seller, Kid Icarus: Uprising, is also expected this year.

2011-07-28 14:05:00

Editorial

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