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Battle Kid: Fortress of Peril (Video Game)

http://tvtropes.org/pmwiki/pmwiki.php/videogame/battlekidfortressofperil

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I Wanna Be the Guy meets Metroid meets Mega Man.

«And here…we…go!»

Battle Kid: Fortress of Peril is a 2010 NES game by one-man operation Sivak Games. The gameplay is basically an honest version of I Wanna Be the Guy (i.e, all the Nintendo Hard challenge of the original, minus the infamous out-of-nowhere surprises and Trial-and-Error Gameplay) with heavy Metroidvania elements. It uses an eight-character password for continuing (unless you’re on one of the difficulty levels that don’t let you continue). It boasts «over 550 rooms, more than 30 enemy types, and 8 bosses» standing between you and victory.

The plot is as follows: You are Timmy, a One-Hit-Point Wonder Kid Hero tasked with infiltrating the Fortress of Il’Akab, also known as the eponymous Fortress of Peril (due to all the traps and defenses and such, naturally,) in order to prevent a Humongous Mecha from being built.

One of the more notable things about Battle Kid was that, while a demo version exists as a freely available ROM, the full game was originally available only in the form of an actual NES cartridge sold by RetroZone, complete with multi-region lockout chip, manual and dust sleeve (but no box). Twelve years later in 2022, it was finally published for digital distribution on Xbox One, Xbox Series X|S, and Windows (via itch.io) by 8-Bit Legit.

List of Trailers:

  • Version 1 trailer
  • Version 2 trailer: English version, Japanese version
  • Alternate Version 2 trailer (Japanese version only)

Also, a sequel was made.


  • A Wizard Did It: Wizards constructed the Fortress of Peril and its defenses long ago.
  • Big «NO!»: Timmy in version 2.000’s bad ending if he fails to prevent Chester from escaping.
  • Boss Rush: An extra, timed challenge accessed via a password given for beating the game on Hard (Normal in the 2018 update) difficulty.
  • Bonus Dungeon: There are five of them. Four are accessed using a password.
    • The first one is a hidden, optional area in which you get the Damage Amplifier.
    • The second one is a very tough level for beating the game on Very Hard (Hard in the 2018 update) difficulty. It also has a harder version of the Lotus Guardian called the Petunia of Pain.
    • The third one, exclusive to version 1.100, is a shorter level that was meant to be a time attack for the ScrewAttack Gaming Convention’s tournament.
    • The fourth, one of the two new ones added to version 2.000 for beating the game on Very Hard difficulty, is a space station where you traverse through lifts. It also has a harder version of the Minimech called the Mighty Minimech.
    • The fifth, the other one exclusive to version 2.000, is a labyrinth where you must survive 32 areas in a randomized order before you could reach the end. This one features the Triple Jump from Battle Kid 2: Mountain of Torment.
  • Captain Ersatz: Amethyst Angel (the sixth boss) isn’t just similar to Star Sapphire, she’s identical.
  • Difficulty by Region: The 2018 update for Japan has the following difficulties: Very Easynote Seven hit points, weak enemy health, no death limit, Easynote Five hit points, weak enemy health, no death limit, Normalnote Three hit points, normal enemy health, no death limit, Hardnote equivalent to the original release’s Normal mode, Very Hardnote equivalent to the original release’s Hard mode, and Unfairnote same as in the original release — there are no equivalents to the original release’s Easy or Very Hard modes.
  • Double Jump: This is a powerup collected later in the game.
  • Easy-Mode Mockery: Easy mode starts you with an item that doubles your damage and turns your suit bright pink. Said item is also in the other difficulties, but you need to find the Bonus Dungeon and clear it to get it.
  • Exalted Torturer: In the Good Ending, Dr. B calmly explains to Chet that she will extract the info she needs using a serum that will eventually drive him mad. The last image shows her slowly lowering the needle to Chet’s face.
  • Everything Trying to Kill You
  • Fake Difficulty: Surprisingly averted, given its major sources of inspiration. It’s stupidly hard, but honest.
  • Fanfare: Plays after beating any boss.
  • Good Is Not Nice: In the Good Ending, Timmy decks Chet in the face after capturing him.
  • Hand Wave:
    • Timmy’s mentor, Dr. Byers, constructed the suit he uses as a prototype after reverse-engineering some of the technology the Wizards left behind in the Fortress of Peril. It can be upgraded, but she couldn’t quite figure out the technology behind the upgrade cards to make any herself. However, it should still be compatible with any preexisting upgrade cards Timmy happens to find within the fortress. She never mass-produced the suits because the drawback to their being so lightweight is that they offer very little, if any actual protection. And that is why you are a One-Hit-Point Wonder who infiltrates the Fortress of Peril by himself, and why you start with nothing but can conveniently find upgrades in the very fortress you’re trying to infiltrate. This is perhaps the closest you will find to a legitimate story explanation for the various Metroidvania gameplay mechanics in the entire genre, so just roll with it.
    • According to the instruction manual, the Lethal Lemon can’t be shot «due to forces unknown».
  • Harder Than Hard: «Normal» (or «Hard» in the 2018 update) gives you one hit point, infinite continues and access to passwords (think I Wanna Be the Guy). Modes above that disable the password feature and give you a finite amount of continues, up to «Unfair», which only grants you a single life (much like IWBTG’s «Impossible»).
  • Hit Points: In the original release, the Easy difficulty gives you three hit points. In the 2018 rerelease, the Normal, Easy, and Very Easy difficulties respectively start you off with three, five, and seven hit points, with an extra one found near Chester’s boss room (you can’t reach it until after you cleared the Subterranean Sea). In the One-Hit-Point Wonder difficulties (I.E. Hard, Very Hard, and Unfair), this Life Upgrade is replaced with an envelope containing a letter from Sivak Games thanking the player for playing the game on its true difficulty. Timmy dismisses it as garbage and shoots it 99 times.
  • Item Get!: While the original game and its sequel only have a message displayed on the screen when collecting an item, the 2018 update adds an animation of Timmy hold a collected item over his head.
  • Manual Misprint: All of the game’s enemies are covered in the game’s manual, with the exception of the Burly Goblin.
  • Metroidvania: Definitely. It has everything, down to the large map, powerups, areas you can’t enter without said powerups, teleporters to assist in the backtracking, and so on.
  • My Name Is ???: The three figures at the beginning of the original version of the game. In the case of Chester Donovan, this lasts until Timmy catches him at the good end of the game. The 2018 update averts it in Chester’s case, leaving the other two characters to continue playing it straight. Their real names are revealed early in the second game to be Helga Kraftie and Ivan Mekanovich.
  • Nintendo Hard: It’s an honest I Wanna Be the Guy. Woe unto any player who confuses «rooms actually are what they appear to be at first glance» with «easy».
  • One-Hit-Point Wonder: In «Normal» («Hard» in the 2018 update) and above give one hit point.
  • Oxygen Meter: A 90 second timer used in water until an item is found that allows you to breathe underwater. Both the timer and the item were removed from the 2018 update.
  • Platform Hell: Averted. It is still a very tough game, but unlike IWBTG, it doesn’t rely on constantly trolling the player.
  • Point of No Return: After entering the teleporter to the final area.
  • Pre-Final Boss: After defeating the seventh boss, Zedd, you will travel through a teleporter, followed by 2 rooms. (One has an enemy, but it dies in one shot.) After walking through these rooms, you will come face-to-face with the dreaded Super Mech.
  • Respawning Enemies: Enemies will always be reset when returning to a room.
  • Retcon: In the original 2010 version of the game, there was nothing that suggests Timmy and Chester had known each other before the events of the game. The 2018 update adds a prologue showing they were friends at Disch Corp. until Chester got expelled for cheating at a test.
  • Retraux: A NES game released in February/March 2010. Good heavens. It subsequently led to increased interest in NES homebrews.
  • Sequel Hook: The Big Bad is apprehended, but his cohorts remain at large.
  • Sound Test: An extra, accessed via a password for beating the game on Normal difficulty.
  • Spikes of Doom: Lots. The game tends to use spike balls more, though.
  • Spiritual Successor: To I Wanna Be the Guy.
  • Super-Deformed: All of the characters, even in cutscenes. Ver. 2.0 changed the cutscene art to be more like the sequel’s, however.
  • Time Stands Still: The seventh boss can freeze time.
  • Timed Mission: The 2018 changed the ending so that rather than being forced to take the bad ending path if you don’t have the fourth key, the game gives you a chance to catch Chester in one minute and fifteen seconds (the fourth key still helps in that it provides a shortcut).
  • Treacherous Checkpoint: The game contains a checkpoint that instantly deprives Timmy of the equipment he’s collected, forcing him to re-gather it in the next area. The checkpoint symbol is inverted to subtly warn of its malevolent nature. However, there’s no way to avoid going through it.
  • The Unfought: Chester in the original game. The Updated Re-release adds a boss battle against him right before the Hall of the Colormancers, and he later controls the Supermech from within.
  • Unique Enemy: Limes only appear on two screens in the whole game.
  • Updated Re-release: In July of 2018, the game was announced for a Japanese release for September (later moved to October 18th) with revamped level design, redesigned boss battles, dual language support, and cutscenes given visual consistency with the sequel. However, during that transition, the ScrewAttack Bonus level was taken out, with the website being defunct as of then 3 years.
  • Walk, Don’t Swim: Underwater physics simply involve higher jumping.
  • Warm-Up Boss: The 2018 update adds a new boss at the beginning of the game called the Minimech, which is a smaller version of the Supermech.

Alternative Title(s):
Battle Kid

Hand-to-hand combat for children — pros and cons

Hand-to-hand combat is one of the most popular martial arts in Russia. In this regard, many parents are wondering at what age a child can be sent to this sport, what advantages it brings in itself, and whether there are contraindications to classes. The answers to these and other questions in our article.

The art of hand-to-hand combat for children

Hand-to-hand combat for children is an activity that develops strength, speed of reaction, endurance and self-discipline. According to experts, this is one of the best disciplines for children among all types of martial arts. According to the coach of the sports club «Russia» Sergey Kazarinov, martial arts, whether it be sambo, karate, boxing or other martial arts, significantly reduce the child’s aggression, educating him for strength of mind and the ability to self-improve. nine0003

According to hand-to-hand combat instructor Oleg Kovalyk, martial arts are suitable for almost every child, but it is important to choose the right technique that will be close to the child’s character.

To determine which type of martial arts suits your child, you can pass a specialized test. Also, recommendations can be given by a coach who is able to see the potential of the child and direct him in the right direction.

From what age?

At what age to send a child to hand-to-hand combat depends primarily on the physical health of the child. So, for example, often ill and weak children need to be prepared for classes systematically, gradually increasing strength and increasing immunity. Before signing up for a fight, it is better to send such children to the swimming or gymnastics section. Children are admitted to these sections from the age of three or four. nine0003

If the child is physically healthy, the optimal age for starting hand-to-hand combat is six to seven years. At this age, the child is already able to understand the philosophy of martial arts and the importance of discipline in the classroom.

According to Oleg Kovalyk, age is not the main criterion, you can start training at the age of 10. It is important to understand that the child is ready for classes, that he has an interest in training and a desire to win. Therefore, if a child does not want to study, he cannot be forced, it is better to find a motivation method that will ignite interest and become an impetus to success. nine0003

“No one becomes a warrior against their will! And the teacher comes only when the student is ready” (author unknown).

Pluses, minuses

According to some parents, hand-to-hand combat has more minuses than pluses. So some believe that this sport is traumatic and develops aggression.

Both of these opinions are not correct, hand-to-hand combat is not devoid of minuses, but it has many pluses, the main ones are:

  • Development of strength, will, endurance and speed of reaction; nine0034
  • Immunity boost, health promotion;
  • Security with discipline;
  • Training in self-defense skills;
  • Increasing self-confidence;
  • Communication in a healthy team.

According to the results of research, children who go in for martial arts often become leaders among their peers. In addition, due to strict discipline, they show good results in school, are not subject to bad habits and communication in destructive companies. nine0003

One of the disadvantages of hand-to-hand combat is the presence of contraindications. This sport cannot be practiced by children with diseases of the musculoskeletal system, eyes, respiratory and circulatory systems.

Hand-to-hand combat for girls and boys

Contrary to popular belief that hand-to-hand combat is not for girls, girls are accepted in the section on an equal basis with boys. Of course, more often parents choose sections for girls with smoother techniques, such as capoeira or aikido. But if a girl decides to engage in hand-to-hand fighting, there is nothing to worry about, because she will learn the basics of self-defense and will be more confident in herself. nine0003

This is what Ksenia Drebot, master of sports in hand-to-hand combat says:

“I can’t imagine myself without martial arts. For some, life is dancing, for some, singing or needlework, for me it is martial arts with an emphasis on the word art, that is, the possibility of self-expression through movement, interaction with a partner, the search for the optimal path, minimal energy consumption, mastery of one’s own body, psyche in an emergency situation, the art of resolving conflicts, and most often without the use of force. In general, this is my way of life. nine0023

And this opinion is shared by many women involved in hand-to-hand combat. They say that thanks to training they feel their strength and confidence, they easily cope with stress and always try to resolve conflicts in a peaceful way.

How to choose a section

Choosing a section for hand-to-hand combat is not an easy task. In recent years, due to the growing popularity of the discipline in our country, many new clubs and sections have been opened. But, unfortunately, not all of them can boast of observing security measures and professional coaching staff. nine0003

When choosing a section, parents are advised to pay attention to the following points:

Trainer qualification . The coach must have a specialized education. Do not send your child to a section where trainers without pedagogical education teach, because the main thing for successful classes is to establish contact with the child, and only a good teacher can do this.

Club equipment . Even if it is a free club, all safety rules must be observed in it. Children must train in a clean, ventilated gym. All equipment must be in good condition. A health worker must be present at the club at all times. nine0003

Compliance with sports discipline . Attend one or two classes with your child. Watch how the workout goes. During classes, the coach must comply with all safety requirements and require discipline from the guys. Do not enroll your child in the club if the coach leaves the gym during classes, allows children to train without warming up, etc.

Also pay attention to the list of documents required for enrolling in the club. In a good section, children are not accepted without medical clearance and sports insurance. You can choose a section of hand-to-hand combat in your city in our catalog of sections, which contains the best children’s clubs in the country. nine0003

Equipment

Having chosen a section, parents will have to buy equipment for their child. The necessary attributes for hand-to-hand combat include:

  • Kimono, for example «Ray-sport»;
  • Mouthguard, boxer’s can be used;
  • Hand-to-hand combat gloves;
  • Open boxing helmet;
  • Groin protection, for both boys and girls;
  • Calf and foot protection — half feet;
  • nine0033 Boxing bandages;

  • Comfortable shoes with fabric soles.

It is better to buy equipment in specialized sports stores, carefully choosing the size. Pay special attention to the choice of helmet. It should fit snugly on the head, without obstructing the view and without restricting movement. If you are at a loss with the choice of equipment, consult with a trainer.

Summing up

Summing up, we can conclude that hand-to-hand combat for children is an excellent choice to grow a real man out of a boy. Despite the fact that this is an army sport, parents of girls do not need to be afraid of it, because self-defense skills will not be superfluous in everyday life. nine0003

The main thing that is required from parents, according to the trainers, is participation in the child’s life, help and moral support.

Article 21. Measures of social support for family members of the dead (deceased) war invalids, participants of the Great Patriotic War and veterans of military operations \ ConsultantPlus military operations

(as amended by Federal Law No. 122-FZ of 22.08.2004)

(see the text in the previous edition)

deceased (deceased), dependent on him and receiving a survivor’s pension (having the right to receive it) in accordance with the pension legislation of the Russian Federation. These persons are provided with the following measures of social support:

(as amended by Federal Laws No. 122-FZ of 22.08.2004, No. 135-FZ of 29.06.2009)

(see the text in the previous edition)

1) pension benefits in accordance with the law;

(as amended by Federal Law No. 122-FZ of 22.08.2004)

(see the text in the previous edition)

2) is no longer valid. — Federal Law of August 22, 2004 N 122-FZ;

(see the text in the previous wording)

3) advantage in joining housing, housing construction, garage cooperatives, priority right to purchase garden land plots or garden land plots; nine0003

(as amended by the Federal Law of July 29, 2017 N 217-FZ)

(see the text in the previous edition)

of the Great Patriotic War, in need of better housing conditions, family members of the dead (deceased) combat invalids and veterans of military operations, in need of better housing conditions and registered before January 1, 2005, which is carried out in accordance with the provisions of Article 23. 2 of this Federal Law . Family members of the fallen (deceased) disabled veterans of the Great Patriotic War and participants of the Great Patriotic War are entitled to receive social support measures to provide housing once. Family members of the fallen (deceased) combat invalids and veterans of combat operations, registered after January 1, 2005, are provided with housing in accordance with the housing legislation of the Russian Federation. Family members of the fallen (deceased) disabled veterans of the Great Patriotic War and participants in the Great Patriotic War are provided with housing, regardless of their property status; nine0003

(as amended by Federal Laws No. 135-FZ of 29.06.2009, No. 327-FZ of 21.12.2009, No. 79-FZ of 06.05.2010)

(see the text in the previous edition)

5) — 6) have become invalid. — Federal Law of August 22, 2004 N 122-FZ;

(see the text in the previous edition)

within the framework of the program of state guarantees of free provision of medical care to citizens in medical organizations subordinate to federal executive authorities, in the manner established by the Government of the Russian Federation, in medical organizations subordinate to executive authorities of the constituent entities of the Russian Federation — laws and other regulatory legal acts of the constituent entities of the Russian Federation Federations; nine0003

(as amended by Federal Laws No. 317-FZ of November 25, 2013, No. 149-FZ of May 23, 2016)

(see the text in the previous edition)

8) is no longer valid. — Federal Law of August 22, 2004 N 122-FZ;

(see the text in the previous wording)

work on the management of an apartment building, for the maintenance and current repair of common property in an apartment building, based on the total area of ​​​​residential premises occupied by tenants or owners, respectively (in communal apartments — occupied living space), including members of the family of the deceased (deceased), together with lived by him; nine0003

contribution for the overhaul of common property in an apartment building, but not more than 50 percent of the specified contribution, calculated on the basis of the minimum contribution for overhaul per square meter of the total area of ​​​​a dwelling per month, established by a regulatory legal act of a constituent entity of the Russian Federation, and occupied the total area of ​​residential premises (in communal apartments — the occupied living space), including members of the family of the deceased (deceased), who lived together with him; nine0003

payments for cold water, hot water, electricity consumed in the maintenance of common property in an apartment building, as well as for the disposal of sewage for the purpose of maintaining common property in an apartment building;

(as amended by Federal Law No. 307-FZ of October 30, 2017)

(see the text in the previous edition) more than the consumption standards approved in accordance with the procedure established by the legislation of the Russian Federation. In the absence of the indicated metering devices, the payment for utilities is calculated based on the standards for the consumption of utilities approved in the manner prescribed by the legislation of the Russian Federation; nine0003

payment for the cost of fuel purchased within the limits established for sale to the population, and transport services for the delivery of this fuel — when living in houses that do not have central heating. Providing fuel to the families of the dead (deceased) is carried out as a matter of priority.

Measures of social support for paying for residential premises and utility services are provided to persons living in residential premises, regardless of the type of housing stock, and do not apply to cases of application of increasing coefficients to utility consumption standards established by the Government of the Russian Federation. nine0003

Measures of social support for paying utility bills are provided regardless of which of the family members of the deceased (deceased) is the tenant (owner) of the dwelling;

(clause 9 as amended by Federal Law No. 176-FZ of 29.06.2015)

(see the text in the previous edition)

10) is no longer valid. — Federal Law of June 29, 2015 N 176-FZ;

(see text in previous edition)

11) no longer valid. — Federal Law of August 22, 2004 N 122-FZ; nine0003

(see the text in the previous edition)

13) — 14) are no longer valid. — Federal Law of August 22, 2004 N 122-FZ;

(see the text in the previous edition)

spouse) of the deceased (deceased). nine0003

(clause 15 as amended by Federal Law No. 358-FZ of November 28, 2015)

(see the text in the previous edition)

ConsultantPlus: note.

Financial support for the expenses provided for in paragraph 2 of Art. 21 is carried out at the expense of the federal budget (Federal Law of July 18, 2009 N 186-FZ).

2. Regardless of the state of ability to work, being dependent, receiving a pension or salary, social support measures are provided:

0003

(see the text in the previous edition)

1) parents of a deceased (deceased) war invalid, participant in the Great Patriotic War and combat veteran;

2) the wife (wife) of a deceased (deceased) war invalid who has not remarried (not remarried);

3) the spouse (wife) of the deceased (deceased) participant in the Great Patriotic War, who did not remarry (did not remarry);

4) the spouse (wife) of a deceased (deceased) combat veteran who has not remarried (not remarried) and lives (lives) alone, or with a minor child (children), or with a child (children) over the age of 18 years who became (have become) disabled (disabled) before they (they) reach the age of 18, or with a child (children) who have not reached (have not reached) the age of 23 and who are studying (studying) in educational organizations full-time. nine0003

(as amended by Federal Law No. 185-FZ of July 2, 2013)

(see the text in the previous edition)

(Clause 2 as amended by Federal Law No. 186-FZ of July 18, 2009)

( see the text in the previous edition)

3. Measures of social support established for family members of the dead (deceased) invalids of military operations, apply to family members of military personnel, private and commanding staff of internal affairs bodies, troops of the national guard, the State Fire Service, institutions and bodies of the penitentiary system, enforcement bodies of the Russian Federation and state security bodies, prosecutors and investigators of the prosecutor’s office of the Russian Federation, employees of the Investigative Committee of the Russian Federation who died in the line of military service (official duties). These measures of social support are provided to family members of military personnel who died in captivity, recognized as missing in the established order in the areas of hostilities, from the time of the exclusion of these military personnel from the lists of military units.