Battlefield V Adds DLSS, Boosting Performance By Up To 40%, and Metro Exodus Adds Ray Tracing and DLSS | GeForce News
It’s a great week to be a PC gamer! In addition to several new game launches, BattlefieldTM V has added DLSS to boost performance on GeForce RTX GPUs, and the much-anticipated Metro Exodus launches on February 15th with ray tracing and DLSS.
For all the details read on.
Battlefield V: RTX ON — The Way It’s Meant To Be Played
In Battlefield V’s latest update, EA, NVIDIA and DICE have introduced further optimizations for DirectX Raytracing (DXR), and have added NVIDIA DLSS, which increases framerates by up to 40%.
February 2021
there is a way to go around and activate the DLSS at 1440P, i’m on a RTX 3090 on ultra and im getting over 100 fps. So what i did was:
— open geforce experience, go to details, custom settings, and then slide the performance to 1 point before the maximum, and you should see DLSS on!
check the attached pic. ..
have fun
Hero
August 2019
You need to have the latest Windows 10 update and Nvidia driver. What versions do you have now?
August 2019
I already have the latest.
It seems you can’t activate DLSS with a 2080Ti in 1440p.
This is really stupid…
Hero
August 2019
@Anewien
DLSS is available with the following GPUs, with ray tracing turned on, at the resolutions listed below:
- 3840×2160: All RTX GPUs
- 2560×1440: RTX 2060, 2070, and 2080
- 1920×1080: RTX 2060 and 2070
Now, you can play Battlefield V with ray tracing at higher settings, resolutions and detail levels across our entire range of GeForce RTX GPUs, thanks to the addition of DLSS. The following are our new recommended settings for 60 FPS Battlefield V gameplay*:
- RTX 2060: 2560×1440, High Quality Preset, Medium DXR, DLSS On
- RTX 2070: 2560×1440, Ultra Quality Preset, Medium DXR, DLSS On
- RTX 2080: 2560×1440, Ultra Quality Preset, Ultra DXR, DLSS On
- RTX 2080 Ti: 3840×2160, Ultra Quality Preset, Ultra DXR, DLSS On
To turn on ray tracing and DLSS in Battlefield V on GeForce RTX PCs and laptops, follow these steps:
- Install our new Game Ready Driver
- Install Windows 10 October 2018 update (version 1809, or higher)
- Download the new February 13th Battlefield V game update from Origin
- With everything installed and updated, head to the Graphics Setting menu in Battlefield V, enable DirectX 12, restart the game if prompted, click on Advanced Settings, enable DXR and restart the game if prompted, enable NVIDIA DLSS, then scroll down and select a detail level for the «DXR Reflections Quality” setting.
Source: https://www.nvidia.com/en-us/geforce/news/battlefield-v-metro-exodus-ray-tracing-dlss/
August 2019
I already knew that but thanks I guess.
October 2020
So i was trying to enable Ray Tracing.. DLSS but its grayed out… I have newest drivers and Have DX12 and DXR enabled… but still the DLSS is greyed out… and cannot use it.. My Graphics card is RTX 3090. Any Ideas?
Community Manager
October 2020
@Jone991 what version of windows are you on?
/Atic
October 2020
— last edited
October 2020
@EA_Atic Windows 10 versio 2004
Community Manager
October 2020
Hey @Jone991, DLSS is available with the following GPUs, with ray tracing turned on, at the resolutions listed below:
- 3840×2160: All RTX GPUs
- 2560×1440: RTX 2060, 2070, and 2080
- 1920×1080: RTX 2060 and 2070
For more info: https://www. nvidia.com/en-us/geforce/news/battlefield-v-metro-exodus-ray-tracing-dlss/
/Atic
November 2020
So with 2560×1440 and RTX 3080 I can NOT use DLSS ????????????????
Battlefield V test with DXR support
Gruz_
News
Shortly before tomorrow’s official release of Battlefield V, EA and DICE released a patch that enables DXR features. It allows NVIDIA RTX-enabled graphics cards such as the GeForce RTX to use Turing architecture’s dedicated functional blocks for ray tracing effects. So far, only three video cards have such blocks: GeForce RTX 2070, GeForce RTX 2080 and GeForce RTX 2080 Ti.
After installing the latest Battlefield V patch and the Windows 10 1809 Fall Update, a DXR option will appear in the graphics settings. But Battlefield V needs to run in DirectX 12 API mode because DXR is an extension of DirectX 12.
We installed the latest NVIDIA GeForce 416.94 driver and ran our first tests on RTX graphics cards. We tested the Founders Edition versions of the GeForce RTX 2080 Ti and GeForce RTX 2080 graphics cards, as well as the alternative design GeForce RTX 2070 model, the ASUS ROG Strix GeForce RTX 2070 OC.
We tested a single player mission that always took place in the same environment. In multi-user mode, the load on the video card is usually higher. We set the graphics quality to «High».
The performance drop after DXR activation is very significant. In fact, the frame rate drops by half. DirectX 12 itself has a negative effect on performance (which can be seen in comparison with the results of DirectX 11), but RTX for video cards becomes almost an unbearable load.
For GeForce RTX 2070, Battlefield V can only be played with DXR at 1.920 x 1.080 pixels. The GeForce RTX 2080 video card showed a little more than 60 fps in FHD, and the GeForce RTX 2080 Ti was able to reach 72 fps. With higher resolution, the situation changes. In QHD, that is, at a resolution of 2.560 x 1.440 pixels, only the GeForce RTX 2080 Ti produced sufficient frame rates. It is unlikely that it will be possible to play comfortably on the GeForce RTX 2080. However, it all depends on the gamer, since everyone has different requirements for minimum fps values.
In UHD resolution, ie 3.840 x 2.160 pixels, things get sad. Even the GeForce RTX 2080 Ti graphics card does not provide enough frame rates to comfortably play Battlefield V.
We also evaluated the impact of graphics quality settings on performance with DXR enabled:
Battlefield V — Comparing graphics quality modes with DXR
As you can see, the impact of switching quality settings between Medium, High and Ultra on performance is small. In the case of Low graphics settings, we get about 30% more fps, but we should not forget about the halving of the frame rate compared to disabled DXR.
It should be recalled that EA, DICE, and NVIDIA emphasize the rather early implementation of DXR in Battlefield V. The developers will continue to refine DXR support in the future. It is still difficult to say whether the optimizations will affect performance, or whether we will get more effects.
NVIDIA GeForce RTX 2080 Ti — finally testing ray tracing and some DLSS
Platforms:
PC
Categories:
Reviews
Interesting
GameMAG
Tags:
Review
ray tracing
Nvidia GeForce RTX 2080 Ti
DLSS
Source
Games in material
- Comments
- Forum
-
UHD TVs for games and movies (4K)
22. 11.2022 02:31 from
Shubkin -
Guilty Gear -STRIVE-
22.11.2022 01:50 from
PVL93 -
PlayStation Network [PS Store and PS Plus]
22.11.2022 01:12 from
Tarnumius -
Resident Evil 4 — can YOU survive the HORROR?!
22.11.2022 00:58 from
Solidus Snake -
Russian serials
22.11.2022 00:48 from
KRIZZ
Recently I did a full review of the GeForce RTX 2080 version from ASUS , but due to the lack of a long-awaited update for Windows 10 failed to appreciate the innovative real-time ray tracing technology back then. Luckily, today I was finally able to play Battlefield V with Ray Tracing thanks to the Russian branch of NVIDIA — they have already received all the necessary updates.
The test was run on a system with a flagship variation of the video card — NVIDIA GeForce RTX 2080 Ti Founders Edition . The new graphics accelerator allows you to achieve unprecedented levels of performance and, unlike the regular version 2080 , has 11 GB new generation ultra-speed memory GDDR6 instead of 8 .
The NVIDIA Turing architecture with real-time ray tracing hardware enables cinematic effects with physically correct reflections, flares and lighting effects that were previously only created frame-by-frame on top graphics workstations.
In addition, NVIDIA introduced a new smart anti-aliasing system DLSS ( Deep Learning Super-Sampling ), which uses neural networks to create a sharper image. This is a separate technology that is not related to ray tracing and is performed on special tensor cores of a video card — for AI. DLSS is just the first experience of using these cores.
Battlefield V doesn’t support DLSS yet, but I was able to evaluate DLSS in benchmarks Final Fantasy XV and Epic Games Infiltrator . In both cases, the image is very clear and no artifacts or soap are visible, while the frame rate on one NVIDIA GeForce RTX 2080 Ti Founders Edition is at a very high level. In FFXV , the characters finally lost all the pixels on their stylish hairstyles. And the second demo looks just stunning. After that, it becomes especially sad, given that we could get a new interesting franchise in this setting, and not Fortnite .
But most of all I was incredibly struck by the technology demo of “ Star Wars ” on Unreal Engine 4 , which I took for a fragment from the movie. In it, the soldiers of the Empire talk and walk around the base, while the environment and the light reflect beautifully on their armor and interiors. At the same time, all light sources, effects, models and environments are in perfect harmony with each other, without overexposing or unnecessarily shading the picture. The graphics here are of such an outrageous level that it’s hard to believe that this is an engine saver, and not a movie. At the same time, the performance in the format 4K is excellent — the system averaged 55 frames per second on a single NVIDIA GeForce RTX 2080 Ti .
As for real games, at this stage the developers are just learning how to implement technologies in their latest projects and engines. So far this is only the alpha level, but the result already looks good. The authors of Shadow of the Tomb Raider use the RTX for lighting with soft shadows. In turn, DICE uses rays to create beautiful realistic reflections in Battlefield V .
When barrels of fuel explode or a tank fires in BF5 , the flame is effectively reflected on all objects where it is possible: puddles of water and gasoline, car bodies, wet stones, glass houses, marble floors and even steel hero rifle elements.
The same elements begin to reflect all surrounding objects, such as tree foliage and characters running nearby, regardless of the camera position. At the same time, if you shoot at the car, then the reflections on the hood begin to curve beautifully, following the shape of the twisted metal.
But what really surprised me was that you could see my character’s face on the small lens of a sniper rifle scope. Or a reflection of a partner who has settled down somewhere on the left side of the room — on a rough worn machete in the hands of the protagonist.
Such moments make the picture more lively and dynamic. It would be interesting to see how game designers could use these features to create gameplay elements in, say, stealth action games.
Of course, everyone was especially interested in the performance of the NVIDIA GeForce RTX 2080 Ti with and without ray tracing. I was able to evaluate the work of BFV with all the updates on the assembly from Founders Edition . At the moment, the game has several settings for the ray tracing slider — minimum, medium, high and ultra. Surprisingly, the difference in graphics between them is imperceptible. Employees of the NVIDIA say that all the differences are in the number of reflections, but in fact I did not see this. Even at the lowest settings, puddles, marbles, and metal objects still reflected the world, characters, and effects as realistically as they did at the highest setting. However, the performance difference between low and ultra is huge. Most likely DICE just hasn’t been optimized for medium, high and ultra settings yet, and you need to wait for fresh game updates. However, I also took measurements at the maximum level of Ray Tracing.
For testing a frame of a frame in 4K I turned on Battlefield V on 4K / HDR ASUS ROG SWIFT PG27U with a few inside and PROTE and PRES number with beams disabled, reloading the first level from the beginning:
- Maximum Ultra graphics settings, including AA. 4K. Vertical sync is disabled. Ray tracing is disabled.
- Maximum Ultra graphics settings, including ray tracing and AA. 4K. Vertical sync is disabled.
- Maximum Ultra graphics settings, including AA. Ray tracing is at a minimum. 1440p. Vertical sync is disabled.
In the first case, I was interested to know how much more powerful 2080 Ti 2080 and 1080 Ti in graphics rendering without rays. I copied the values of the last two from of my test on ASUS ROG Strix RTX 2080 — 08G — Gaming in basic use — without additional overclocking. And building with RTX 2080 Ti in office NVIDIA matched my computer.
CPU: Intel Core i7-7700
GPU: NVIDIA GeForce RTX 2080 Ti
RAM: 16 GB DDR4 2133 MHz
Motherboard: ASUS ROG Strix Z270I Gaming
SSD: 1TB Samsung 850 Evo
GTX 1080 Ti / Max Ultra graphics settings including AA. 4K. Vertical sync is disabled. Ray tracing disabled:
- First level, Norway: 40-50 FPS with 20 FPS lag
- First level, Libya: 60-72 FPS with 25 FPS lag
- Level 1, Algeria: 55-62 FPS with up to 25 FPS lag
- First level, Germany: 70-80 FPS lags up to 33 FPS
- Level 1, Netherlands: 40-64 FPS with up to 20 FPS lag
RTX 2080 / Max Ultra graphics settings including AA. 4K. Vertical sync is disabled. Ray tracing disabled:
- Tier 1 Norway: 48-64 FPS no lag
- Level 1, Libya: 60-80 FPS with 45 FPS lag
- Level 1, Algeria: 55-80 FPS with up to 45 FPS lag
- First level, Germany: 70-93 FPS lags up to 45 FPS
- Level 1, Netherlands: 40-66 FPS with up to 30 FPS lag
RTX 2080 Ti Founders Edition / Max Ultra graphics settings including AA. 4K. Vertical sync is disabled. Ray tracing disabled:
- First level, Norway: 55-84 FPS no lag
- First level, Libya: 76-103 FPS without lags
- Level 1, Algeria: 76-90 FPS no lag
- First level, Germany: 84-144 FPS without lags
- First level, Netherlands: 48-81 FPS no lag
As can be seen from the test, the RTX 2080 Ti handles still unoptimized gaming at ultra settings in 4K without rays, greatly outperforming both the 1080 Ti and the regular 2080 . If you set AA to a minimum (image clarity will not change, since high AA levels in 4K are not needed due to high pixel density) and turn on vertical sync, you can significantly improve performance.
But what happens if you turn on ray tracing (to the maximum)?
GTX 1080 Ti / Max Ultra graphics settings including ray tracing and AA. 4K. V-sync disabled:
- NOT WORKING
RTX 2080 Founders Edition / Maximum Ultra graphics settings including ray tracing and AA. 4K. V-sync disabled:
- First level, Norway: 19-33 FPS with lag up to 4 FPS
- First level, Libya: 18-34 FPS without lags
- Level 1, Algeria: 18-41 FPS no lag
- First level, Germany: 30-60 FPS without lags
- Level 1, Netherlands: 14-40 FPS with up to 5 FPS lag
RTX 2080 Ti Founders Edition / Max Ultra graphics settings including ray tracing and AA. 4K. V-sync disabled:
- Tier 1 Norway: 27-44 FPS no lag
- First level, Libya: 33-50 FPS without lags
- Level 1, Algeria: 22-44 FPS no lag
- First level, Germany: 40-65 FPS without lags
- Level 1, Netherlands: 20-47 FPS with lag up to 13
The FPS of the RTX 2080 Ti with ray tracing enabled to the maximum immediately drops by about half compared to performance with ray tracing disabled. If you turn off AA, then you can level the frame rate to a more stable 30 FPS in 4K , but it is obvious that at this stage of polishing the engine and drivers, no video card will be able to provide Battlefield V 60 frames per second at these settings.
Of course, we have to wait for new updates, especially considering the fact that the DXR mode in the game is currently in alpha and performance will improve in the next few months and the difference in graphics between the in-game ray tracing setting to maximum and to minimum in BF5 is not, but as tests have shown, FPS at the maximum ray tracing position immediately drops by 15 frames relative to the minimum.
However, it is still possible to play at a stable 60 FPS with ray tracing on «Ultra». To do this, reduce the resolution from 2160p ( 4K ) to 1440p ( 2K ) and set the slider with rays to the minimum value. In this case, with AA enabled, image clarity on the 4K screen decreases slightly, but FPS rises two to three times and lags disappear. At the same time, all tracing effects, as I wrote above, remain in place:
RTX 2080 Ti Founders Edition / Max Ultra graphics settings including AA. Ray tracing is at a minimum. 1440p. V-sync disabled:
- First level, Norway: 60-87 FPS no lag
- First level, Libya: 70-92 FPS without lags
- Level 1, Algeria: 78-90 FPS no lag
- First level, Germany: 94-127 FPS without lags
- First level, Netherlands: 54-90 FPS no lag
In this case, you will get the most beautiful graphics, smooth control and stable performance. DICE and NVIDIA are still working on the engine and things will get better with new updates, but now even 2-4K screen owners can enjoy realistic ray tracing effects on the base Ti version of Founders Edition by itself NVIDIA .