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Our Verdict

More accessible, challenging, and rewarding than its predecessor, this is the Dark Souls sequel PC gamers deserve.

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I am not going to die before I get my corpse. I can make it, despite the hordes of hollows lying in the shadows, just waiting to hoist themselves up to my eye level to snack on my face. I used my last estus flask after a fleshy dog-thing lunged at me from the shadows, mistaking my bone staff for its chew toy. But that’s okay: I can still get to the edge where I fell, while trying to cross a chasm by leaping through the air. I missed.

Suddenly I see it, a splash of green highlighting the barely visible horizon. I creep forward, keeping my shield raised in case a feral hollow charges me. That shield doesn’t help much when one attacks me from behind, though, so I quickly try to roll away. And that’s how I toss myself right off the edge of the world, losing 25,000 souls in the process. «You Died,» says Dark Souls 2. Again.

There were rumors and concerns in the early days, when we knew nothing about what developer From Software had planned for us, that the sequel to the legendarily difficult Dark Souls would be made easier. In hopes of attracting a larger audience, the people who had heard the faithful proclaim its greatness, the next version of the Souls series would be more accessible, less obtuse, and far less punishing.

Those rumors were misleading. Rest assured: This is not Dark Souls for babies. And even if you’ve mastered the complex combat mechanics and subtle intricacies of the first game, that knowledge will not be enough to make up for everything that’s new, expanded, and different in the sequel. Dark Souls 2 teaches you, very early on, that you still have a lot to learn.

Walking dead

Dark Souls 2 curses you right from the beginning. Your character begins as a faceless amnesiac who is drawn to the kingdom of Drangleic, where memories are forgotten and heroes become hollows—undead who require souls to keep their humanity. Your only chance to fight the curse is to collect four great, old souls and confront the king of this cursed land. You’ll need to collect lots of lesser souls to level up you skills, purchase items and services, and trade with those you meet. If you die (sorry, when you die) you lose the souls you’ve collected and must find the spot you died in to retrieve them. Fail before you hit that spot and they’re gone forever. That will happen a lot, too.

Like the first game, exploring a new area requires patience and risk in equal measure. I love the dread I experience when I approach a fog gate, a sort of progress marker that often means harder challenges lie ahead, including bosses. I question whether I’m ready to move forward. Sometimes I am—often, I am not. It’s at moments like this when I feel that Dark Souls 2 is trolling me. I encounter one fog gate in Earthen Peak, a factory for poisonous sludge, and steel myself for a brutal duel with the boss I’d been expecting. I change weapons, add buffs to do more magic damage, consume life gems to heal full health, and return myself to full humanity by using a Human Effigy. But though the open gate, there’s only a bonfire—the game’s safe haven. All of my prep was for nothing.

In another area, I throw open a door that opens into a wall. I feel like the developer knows exactly what’s going through my head and does its best to confound me. That keeps my exploration consistently interesting—just as I think I know what’s next, Dark Souls 2 takes a sharp left turn.

The bonfires also serve a dual purpose—they’re the fast travel points that connect Dark Souls 2’s areas. They’re linked at Majula, a hub village where you encounter merchants, blacksmiths, and the Emerald Lady. She’s the only way you can level, spending souls to improve stats that are more clearly expressed than they were in Dark Souls. That means you’ll be returning to Majula more than you did Firelink Shrine. Don’t imaging a bustling hive of activity. The residents of Majula are lonely, depressed, filled with dread and absent of hope—like a summer camp for emo LARPers. Each has a story to tell, if you’re patient enough to listen, and all are voice acted with impeccable detail. Their stories are how you discover the history of Drangleic, and watching their plight unfold through conversation draws me in far more than audio logs or cutscenes. I want to unravel their mysteries, and I have to pay careful attention to find the clues in each character’s dialogue—especially if I want their help.

The hub structure is one of a few changes that either streamline existing systems, or provide new challenges to veteran players. Multiplayer in Dark Souls 2 now uses Steamworks and dedicated servers instead of the dreaded Games for Windows Live of its predecessor. Many of the game’s covenants—guilds that task you with multiplayer duties, such as defending areas or invading misbehaving players’ worlds—are more socially focused. You can still summon random players into your world to help with difficult areas or bosses while in human form. You can even purchase a special ring and engrave it with the same god’s name as your friends, increasing your chances of joining them for jolly cooperation. You’re given more options when dealing with PvP invaders, as well, though you are way more vulnerable to invasions since they can happen while you’re in hollow form.

Even while fast traveling through bonfires, though, Drangleic never feels much like an open world. Instead, the game pushes you in specific directions, especially in the early game. The Forest of Fallen Giants will lead to a specific path, and when you eventually get to the end, the game just warps you back to Majula. The three other spokes work in much the same way, and rarely connect to each other. Part of the magic of Dark Souls was how the world eventually connects its puzzle pieces to each other, and discovering the shortcuts you could take made the game feel like one solid world.

Dark Souls 2 also struggles to commit to one of its boldest gameplay changes: the importance of darkness. Early info on the game highlighted how players would need to light torches and navigate environments steeped in darkness, as yet another way the game would fray your nerves. In practice, lighting the way is rarely as important as it should be. Torches feel optional in most of the game’s areas, and the sections that reward sacrificing your shield arm to carry them, such as No-Man’s Wharf and The Gutter, never quite reward that sacrifice enough to be worth the vulnerability. It’s a disappointing result to what could have been a key gameplay mechanic, especially since those lighting effects look so spectacular on the PC.

Masterwork

From Software promised us that the PC port would be the definitive version of the game, and it did not disappoint. Resolutions up to 1440p are supported natively, as well as specific settings for texture quality, anti-aliasing, SSAO, anisotropic filtering, higher-detail character models, and more. Even with those settings maxed, I couldn’t make the game run lower than 60 fps on a modest Nvidia GTX 750 Ti. That’s a massive improvement over its predecessor.

Those who refuse to set hands on a controller will also be satisfied by a new, comprehensive keybinding system. While Dark Souls 2 is still clearly designed for a controller, it now takes only a little bit of setup to build a comfortable control scheme.

The result is a port that looks markedly better than its console cousins, even at standard 1080p on modest hardware. Textures are sharper, while character details are easier to make out. Screenshots and YouTube videos may not convey just how much better Dark Souls 2 looks with everything cranked up.

Dark Souls was a brilliant game that didn’t explain itself well. Many new players were frustrated even by the tutorial because the game didn’t teach its secrets to them. Dark Souls 2 fixes that by giving you way more information about its items, skills, and world, liberating its designers to create even more complex challenges. It is more accessible for new players, but not at the expense of being brutal—I’ve died more than 150 times in 60 hours. I curse out loud every time a hollow pushes me off an edge, at every fire arrow I can’t dodge, at The Pursuer every god damned time I fight him. I die, over and over, one stupid mistake after another. But even though failing sucks, succeeding in Dark Souls 2 feels absolutely amazing. I’ll die a hundred more times just to feel that good when I win.

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Dark Souls 2

More accessible, challenging, and rewarding than its predecessor, this is the Dark Souls sequel PC gamers deserve.

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Dark Souls named ‘Ultimate Game of All Time’

(Image credit: From Software)

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The PC was declared the Ultimate Hardware of All Time at the Golden Joystick Awards yesterday, an obvious and completely correct acknowledgement that PCs both predate and outpace any game console you care to name. As Gabe Newell put it in his award acceptance speech, «Gamers and developers have benefited enormously from the relentless innovation in PC gaming hardware. «

But if PC is the ultimate gaming hardware, then what, you might reasonably ask, is the ultimate game? That, according to the Golden Joysticks, is FromSoftware’s 2011 ARPG Dark Souls, which beat out other contenders in the fan-voted category including Doom, Half-Life 2, Minecraft, Halo: Combat Evolved, Grand Theft Auto 5, Portal, and Space Invaders.

«Thank you very much for receiving such a wonderful award,» Dark Souls director Hidetaka Miyazaki said in a statement reported by Yahoo Japan (via Google Translate). «It’s still unbelievable that the user chose from the nominated works, but I feel it’s a great honor.»

Miyazaki also paid tribute to his colleagues at FromSoftware, saying that newcomers to the studio when it began working on Dark Souls are now «the core of the latest effort, Elden Ring.»

«I was deeply moved by the award,» he said. «We will continue to make interesting and valuable games. I hope you look forward to it. Thank you!»

『#ダークソウル』が「史上最高のゲーム賞」に輝く快挙を達成!シリーズディレクター・宮崎英高氏「まだ信じられない気持ちですが、大変な栄誉だと感じています」https://t. co/eob9qcDV8zシリーズを手がけたフロム・ソフトウェアの宮崎英高氏が受賞コメントを発表。全文を画像に掲載する pic.twitter.com/pt8AQqBtu0November 24, 2021

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It’s interesting to recall, in light of this award, that the original release of Dark Souls on PC, the Prepare to Die edition, was really quite a mess. FromSoftware described it ahead of launch as «strictly a port from the console version,» with no optimizations for PC, and they weren’t kidding: Among other issues, it was locked to 720p/30fps at launch, which even in 2013 was definitely not cool. Modding hero Peter «Durante» Thoman quickly released a patch that did away with those graphical limitations, but it still suffered from wonky sound and brutally bad mouse-and-keyboard controls. It wasn’t until the 2018 release of Dark Souls Remastered that we got an out-of-the-box experience that didn’t look like it was deliberately calculated to make us all buy PS3s.

Hopefully the rollout of FromSoftware’s latest soulslike will be a lot smoother: Elden Ring is currently set to arrive sometime in February 2022.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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    10 scariest games on PC

    If you ask any person to name the strongest emotions, then FEAR will be in the top three. This is probably why horror games will always be popular with gamers. Many experience a real adrenaline rush when they flee from a ferocious chainsaw maniac, fight an army of the walking dead, or plunge headlong into the other world.

    Of course, such games are most loved by the representatives of the stronger sex, and of different ages — from teenagers to pensioners. But many girls are not averse to tickling their nerves.

    Portal quicksave.su has compiled a list of the scariest PC games that can instill real horror in you. We invite you to familiarize yourself with it.

    #10 — Amnesia: The Dark Descent

    Our selection starts with Amnesia: The Dark Descent, which was released on PC in 2010. This is a first-person horror game.

    The main character is a young man named Daniel. He woke up in a mysterious castle and does not remember anything from his past. But then he finds a note that he himself wrote. It says that he did something terrible, and in order to fix everything, you need to go down into the deepest cellars of this castle, find a certain Alexander and kill him.

    Daniel’s place is quite creepy. Cockroaches and spiders crawl along the walls, portraits on the walls come to life and follow our hero, frightening sounds are constantly heard. And outside the window is even worse — there is a thick fog, someone howls and tries to get inside. But the most dangerous creature is an ancient monster that has settled in the castle. Daniel cannot kill him in any way, so you must always be on the alert, move as quietly as possible, and if anything, immediately run.

    №9 — Dark Souls: Remastered

    Dark Souls: Remastered is one of the best horror games of 2018. It was released only in May, and, in fact, is a re-release of the classic Dark Souls that delighted gamers 7 years ago. It’s just that the graphics have become better, the movements of the characters are more realistic, and so on. Used third person view.

    But the plot remained unchanged. The Kingdom of Lordran has been struck by an ancient curse. All living beings died overnight and became some kind of hollow substances. Everyone except the main character. He is a knight, and he is also a dead man, but his transformation is not yet fully completed. Therefore, only he can challenge Evil and defeat it.

    Gamers will have to explore several dozen locations in the world of Lordran. Fight numerous enemies — the dead, dragons, sorcerers and other evil spirits. In addition to ordinary opponents, a really frightening boss will also be waiting for you at each level. After the death of enemies, their souls will pass into you, with their help you can pump your character.

    №8 — Alien: Isolation

    This first-person horror game based on the legendary Alien was released in 2014. The main character is Amanda Ripley, the daughter of the same Ellen Ripley. Like her mother, she faced a vicious alien monster. And interestingly, on the same Nastromo spacecraft.

    And now the girl’s task is to survive! She is not able to kill the Alien, the ship simply does not have the necessary weapons. Therefore, you will have to hide, crawl along the air ducts, crawl over, and so on. The goal is to get to the exit of their ship, seal the monster in it and blow everything up. The only thing in Ripley’s arsenal is the numerous items scattered along her path. Of these, she can make traps that will delay the alien a little or distract his attention.

    But besides the Alien, there are other enemies on the Nastromo. These are crew members distraught with horror and androids who have flown off the coils.

    №7 — Silent Hill

    «Silent Hill» — the game on which the entire genre of computer horror stories was built. It was released in 1999 and is considered a real classic.

    The main character is the writer Harry Mason, who lost his daughter Cheryl in the city of Silent Hill. And then he found out that fans of a mystical cult settled there, who want to sacrifice the girl and thereby free the ancient deity.

    Controlling a character from a third person, gamers have to fight against numerous enemies, find the right items and solve various puzzles. An interesting feature of the game is poor visibility, as there is always fog in the city. So you can face the monster nose to nose. And depending on the tactics of passing, there are five (!) Different endings.

    #6 — Doom 3

    Released in 2007, this FPS is a remake of the classic Doom. Even the plot remained unchanged. You will play as a commando who has arrived on Mars. From the local scientific station where genetic experiments were carried out, a distress signal was received. It turns out that numerous monsters broke free and killed almost the entire staff. We’ll have to take up arms and stop them.

    The main feature of Doom 3 is the oppressive atmosphere. Some kind of rattle, shuffling, voices are constantly heard. Plus, almost all areas of the station are heavily darkened, and monsters can jump out from anywhere. Yes, and the enemies themselves with their very appearance can scare anyone — from the walking dead (former scientists) to the Devil himself with horns. You definitely won’t be able to play calmly — you will shudder with every movement and are constantly afraid to take a step forward.

    №5 — The Evil Within 2

    The second part of the Evil Within game was released in 2017 and continues to tell the story of detective Sebastian Castellanos. He learns that his daughter, whom he thought was dead, is actually alive, but locked in some other world. And now the man is ready to descend into Hell itself to rescue his child.

    Together with the main character, gamers will have to explore an almost limitless map — solve various puzzles, crush enemies, collect various important items and move step by step towards their goal. And also find fragments of ancient manuscripts, from which you can learn a lot about how to save the girl.

    №4 — Dead Space

    Third-person shooter «Dead Space» in the story is very similar to «Alien». The main character, scientist Isaac Clarke, is locked in a spaceship. And there are a lot of monsters around. This is the crew of the ship, which, under the influence of the virus, turned into the walking dead, as well as various alien creatures. The task is to survive and get off the ship.

    The game has several unique features. Firstly, all weapons are some kind of self-propelled gun, created from simple items, for example, a blowtorch flamethrower or an improved version of a chainsaw. Secondly, the equipment includes several interesting things — a module for moving objects, a device for slowing down movement, a power unit for improving the characteristics of equipment. And, thirdly, the ship has zones with altered gravity, that is, the character will float in the air or hang upside down, as well as depressurization zones where an oxygen cylinder is indispensable.

    And, of course, there are all the elements that distinguish a good horror movie — frightening sounds, dimly lit rooms, enemies popping up from around the corner, and a really oppressive atmosphere.

    №3 — The Walking Dead

    The Walking Dead game, which was released in 2017, opens the top three in our top ranking. Here the name speaks for itself, and therefore the plot can be guessed without problems. The main character — teacher Lee Everett — woke up from a coma and found himself in the middle of a real zombie apocalypse. And now he must find out what happened to people, and how to return all the dead to their normal state.

    Unlike most similar games, in The Walking Dead you don’t have to run straight across the map and destroy all enemies (although you will have to fight). The main thing here is survival. You need to look for various resources (food, matches, warm clothes, etc.), as well as communicate with other characters that come across along the way. Interestingly, a lot depends on these dialogues not only in a particular scene, but also in the further development of the gameplay. That is why you can play The Walking Dead several times, changing the behavior model.

    №2 — Outlast 2

    In second place in our selection is a new episode of the game «Outlast», which was released in 2017. The action takes place in a small town in the state of Colorado, which turned out to be inhabited by religious fanatics. They kidnapped the wife of the protagonist, journalist Blake Langermann. And now he needs to snatch his wife from the hands of the madmen, otherwise they will sacrifice her.

    The main feature of this game is that the hero is much weaker than his enemies and therefore cannot cope with them. He is forced to hide all the time, slip away and make his way so that he is not noticed. Well, and if it lit up, then all that remains is to run. There are several useful things in the arsenal — a flashlight, a microphone with which you can distinguish sounds from a distance, an infrared camera. Plus, everything else that gets in the way.

    Another interesting detail is that there is no health regeneration in the game. And if the main character has suffered, then you need to use medicines, otherwise troubles cannot be avoided.

    №1 — Resident Evil 7

    In the first place, we decided to put the last part of the famous «Resident Evil», which was released in 2017. Unlike many previous series, this is pure horror, in which an atmosphere of horror and a frightening plot come to the fore.

    The protagonist Ethan Winters somehow ends up in a mansion where a whole family of cannibals lives.